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Eomer3rdMarshal
Posted: Tue May 15, 2007 5:06 pm
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
Set-unique keywords:
Diplomat replaces Muster.
Bounty Hunter X (at the start of the assignment phase, remove X to assign this character to skirmish an opposing character.)
Retaliation (Each time this character takes a wound in a skirmish, wound each character he is skirmishing.)

Last week’s winners:
Wow, this was close. Every card got at least one vote! But the winners were:

2 *Padme, Naboo Diplomat [Naboo]
Companion*Man
Stength ◘ 6
Vitality • 3
Resistance ♣ 7
Diplomat.
Padme is strength +1 for each other Diplomat you can spot (limit +2).
Fellowship: Exert Padme to heal a Jedi.
"It’s been far too long. I’m so glad our paths have crossed again."
(sickofpalantirs)

3 *Anakin, Jedi Padawan [Jedi]
Companion*Man
Strength: 7
Vitality: 3
Resistance: 6
Jedi.
While you can spot Padme, Anakin is strength +2.
While you control The Force, Anakin is resistance -2.
At the start of each skirmish involving Anakin, you may discard a [Jedi] or [Naboo] event from hand to wound a minion Anakin is skirmishing.
"Just being around Padme again is intoxicating."
(Eomer3rdMarshal)

3 *Jango, Bounty Hunter [Neutral]
Minion - Man
Strength 9
Vitality 3
Resistance 6
Bounty Hunter 3. Damage +1.
Maneuver:
Exert Jango to play a [Neutral] possession on him from your draw deck.
Regroup: Exert Jango and discard a [Neutral] possession he bears to return him to your hand.
"Pack your things. We’re leaving."
(Aragorn, King in Exile)

Standings:

Aragorn - 2
BattleWarg - 1
Dain - 1
Eomer - 1
sop - 1

This week’s voting:

A is BattleWarg
B is Foresight
C is legoles333
D is WeyounsLastClone
E is Aragorn, King in Exile
F is DainIronfoot
G is Eomer3rdMarshal

Force Traditions (R) -- This was supposed to be a token-bearing condition that almost every Jedi deck would want four copies of.

A -- 2 Force Traditions [Jedi]
Condition • Support Area
Each time you play a [Jedi] character, you may exert that character (or, if you control The Force, add a burden) to add a [Jedi] token here (or, if that character is a Jedi, 2 [Jedi] tokens).
Fellowship or Shadow: Remove 2 [Jedi] tokens from here to reinforce a [Jedi] or [Separatist] token.

B -- 2 Force Traditions [Jedi]
Condition • Support Area
Strength +1
Resistance +2
Bearer gains Retaliation while skirmishing [Sith] minions.
When you play this, add a [Jedi] token here.
Regroup: If there are 4 [Jedi] tokens on this card, remove all tokens on this card to transfer it to a [Jedi] companion.
Each time a [Jedi] companion wins a skirmish, reinforce a [Jedi] token here.

C -- 1 Force Traditions [Jedi]
Condition
Vit +1
Bearer must be a Jedi
While you can spot a [Jedi] token, bearer is strength +2.

D -- 2 Force Traditions [Jedi]
Condition • Support Area
If your Jedi is about to be killed, exert your Jedi twice to prevent that.
Response: Each time you play a Jedi, discard this condition to take a [Jedi] card from your draw deck into hand. Shuffle your draw deck.
"And may the Force be with you. "

E -- 1 *Force Traditions [Jedi]
Condition * Support Area
When you place this condition, you may place a [Jedi] token here for every Jedi you can spot.
Fellowship: Remove a [Jedi] token or discard this condition to make a Jedi resistance +1 until the regroup phase.
"And may the Force be with you."

F -- 2 •Force Traditions [Jedi]
Condition • Support Area
Each time a Jedi exerts, add a [Jedi] token here.
Regroup: Remove 3 [Jedi] tokens from here (or 2 [Jedi] tokens if you can spot Yoda and another Jedi) to take a [Jedi] card into hand from your discard pile.
"You will go to the Dagobah system. There you will learn from Yoda, the Jedi Master who instructed me."

G -- 2 *Force Traditions [Jedi]
Condition*Support Area
When you play this condition, you may reveal your hand to add a [Jedi] token here for each [Jedi] card revealed.
Response: If a Jedi is about to take a wound, remove 2 [Jedi] tokens or discard this condition to prevent that wound. Each minion that Jedi was skirmishing is Fierce until the regroup phase.
"And may the Force be with you."

8 *Yoda, Powerful Jedi (R) -- He was supposed to feature Retaliation and tokens.

A -- 8 •Yoda, Powerful Jedi [Jedi]
Companion
14 Strength
5 Vitality
8 Resistance
Jedi. To play, spot 3 [Jedi] Jedi and, if you can spot Yoda, discard Yoda.
While Yoda bears The Force, he gains Retaliation. (Each time Yoda takes a wound in a skirmish, wound each character he is skirmishing.)
Skirmish: Remove a [Jedi] token from a condition to make a minion skirmishing Yoda strength -2.
"Powerful you have become."

B -- 8 •Yoda, Powerful Jedi [Jedi]
Companion
Strength: 10
Vitality: 5
Resistance: 9
Jedi.
Each time Yoda kills a Sith in a skirmish, you may reinforce a [Jedi] token.
If Yoda is skirmishing a Sith, he gains Retaliation.
Skirmish: Wound Yoda to wound a Sith.
"Powerful you have become."

C -- 8 *Yoda, Powerful Jedi [Jedi]
Companion - Creature
Str 10
Vit 5
Resistance: 8
Jedi. Retaliation.
Skirmish:
Exert Yoda to exert a minion, and if that minion was a Sith, wound it.
"Powerful you have become."

D -- 8 •Yoda, Powerful Jedi [Jedi]
Companion
Strength: 8
Vitality: 4
Resistance: 8
Jedi. Retaliation.
At the start of the maneuver phase, you may discard the top card of your draw deck to draw a card or to reinforce a [Jedi] token.
At the start of each skirmish involving Yoda you may remove a [Jedi] card in your discard pile from the game to make him strength +6 and damage +2.
"Powerful you have become."

E -- 8 *Yoda, Powerful Jedi [Jedi]
Companion
Strength: 3
Vitality: 4
Resistance: 8
Jedi. Retaliation.
To play, spot 2 Jedi.
Use Yoda’s resistance instead of his strength to resolve his skirmishes.
Each time Yoda takes a wound in a skirmish, you may reinforce a [Jedi] token.
Skirmish: Remove a [Jedi] token to make Yoda resistance +2.
Each time Yoda wins a skirmish, you may discard each minion involved in that skirmish.
"Powerful you have become."

F -- 8 •Yoda, Powerful Jedi [Jedi]
Companion
Strength: 8
Vitality: 4
Resistance: 8
Jedi. Retaliation.
While bearing The Force, Yoda is strength +4 and damage +1.
At the start of each skirmish involving Yoda, you may exert him to take a [Jedi] event or [Jedi] condition into hand from your draw deck.
Each time Yoda wins a skirmish against a Jedi or Sith, that minion’s owner must take him or her into hand.
"Much to learn, you still have."

G -- 8 *Yoda, Powerful Jedi [Jedi]
Companion
Strength: 12
Vitality: 5
Resistance: 8
Jedi. Retaliation. Defender +1.
To play, spot 2 Jedi or a minion bearing The Force.
Fellowship: Exert Yoda to reinforce a [Jedi] token.
Each time Yoda wins a skirmish, you may remove 3 [Jedi] tokens to discard each minion he was skirmishing.
"Powerful, you have become."

4 *Yoda, Wise Sage (U) -- Same concepts as above, just weaker.

A -- 4 •Yoda, Wise Sage [Jedi]
Companion
8 Strength
4 Vitality
8 Resistance
Jedi.
While Yoda bears The Force, he gains Retaliation.
[b]Skirmish:
Wound Yoda to reinforce a [Jedi] token (or, if you cannot spot a Sith character, reinforce 2 [Jedi] tokens).

B -- 4 •Yoda, Wise Sage [Jedi]
Companion
Strength: 8
Vitality: 4
Resistance: 8
Jedi.
Yoda is strength +1 for each [Jedi] token you can spot (limit +3).
[b]Response:
If Yoda is about to take a wound in a skirmish, discard a [Jedi] card from hand to have him gain Retaliation until the regroup phase.

C -- 4 Yoda, Wise Sage [Jedi]
Companion-Creature
Str 8
Vit 3
Res 7
Jedi.
Skirmish:
Exert Yoda to have him replace a companion in a skirmish involving a Sith.

D -- 4 •Yoda, Wise Sage [Jedi]
Companion
Companion
Strength: 8
Vitality: 4
Resistance: 8
Jedi.
While you can spot 2 [Jedi] tokens, Yoda is strength +1 and resistance +1.
Maneuver: Remove a [Jedi] token from your condition to heal Yoda and have him gain Retaliation until the regroup phase.
"Careful you must be when sensing the future Anakin. The fear of loss is a path to the dark side."

E -- 4 *Yoda, Wise Sage [Jedi]
Companion
Strength:3
Vitality:4
Resistance:8
Jedi.
To play, spot 2 Jedi.
Use Yoda’s resistance instead of his strength to resolve skirmishes.
Fellowship: Remove a [Jedi] token and exert Yoda to heal another Jedi.
"Careful you must be when sensing the future Anakin. The fear of loss is a path to the dark side."

F -- 4 •Yoda, Wise Sage [Jedi]
Companion
Strength: 6
Vitality: 4
Resistance: 8
Jedi.
At the start of each turn, you may heal a Jedi or draw a card.
Skirmish: Remove a [Jedi] token to make Yoda strength +1.
"Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is....Its energy surrounds us and binds us. Luminous beings are we, not this crude matter."

G -- 4 *Yoda, Wise Sage [Jedi]
Companion
Strength: 7
Vitality: 4
Resistance: 8
Jedi.
At the start of each turn, you may add 2 to reinforce a [Jedi] token.
Maneuver: Exert Yoda and remove 2 [Jedi] tokens to make him gain Retaliation until the regroup phase.

And now, this week’s cards: Three different version of Obi-wan.

6 *Obi-wan, Warrior Jedi [Jedi] (R)
He should be able to sacrifice himself for something.
"I will never join you, Dooku."

4 *Obi-wan, Patient Master [Jedi] (U)
He protects Anakin.

3 *Obi-wan, Jedi Knight [Jedi] (C)
Knock yourself out - might want a damage bonus, though.
"I would very much like to meet this Jango Fett."

Enjoy!
"Forth Eorlingas!"
sickofpalantirs
Posted: Wed May 16, 2007 7:17 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
well this needs a bump so

6 •Obi-wan, Warrior Jedi [Jedi]
Companion • Man
Strength 11
Vitality 4
Resistance 8
Jedi
Maneuver : Place Obi-wan in the dead pile to discard a minion and prevent shadow players from using special abilities until the regroup phase.
"I will Never join you, Dooku."
R

4 •Obi-wan, Patient Master [Jedi] (U)
Companion • Man
Strength 8
Vitality 4
Resistance 8
Jedi
Response :
If Anakin is about to take a wound, exert Obi-wan and add 1 to prevent that.
Skirmish : Add a threat to make Anakin or Obi-wan strength +1.
U


3 •Obi-wan, Jedi Knight [Jedi] (C)
Strength 6
Vitality 4
Resistance 7
Damage +1, Jedi
Assignment :
Exert Obi-wan X times to assign a character with Bounty hunter X to skirmish Obi-wan. He is strength +X until the regroup phase.
"I would very much like to meet this Jango Fett."
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Eomer3rdMarshal
Posted: Thu May 17, 2007 5:54 am
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
Thanks, sop! (You need to vote, though.)
"Forth Eorlingas!"
sickofpalantirs
Posted: Thu May 17, 2007 6:42 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
sorry
G
D
D
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Eomer3rdMarshal
Posted: Fri May 18, 2007 5:58 am
Joined: 14 Apr 2006 Posts: 163 Location: Riding free in the Westfold
Bump... Come on, doesn’t anyone like Obi?
"Forth Eorlingas!"
sickofpalantirs
Posted: Fri May 18, 2007 6:37 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
start PM’ing people who were in the last contests.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri May 18, 2007 8:02 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I haven’t forgotten, but you KNOW how I like to slack. Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
WeyounsLastClone
Posted: Fri May 18, 2007 10:42 am
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
I don’t like Obi that much, and I have difficulties coming up with 3 entries for him, but I’ll certainly join. Either tonight or sunday.
Aragorn, King in Exile
Posted: Fri May 18, 2007 10:51 am
Joined: 26 Mar 2007 Posts: 302 Location: Weare, NH
Well, I was kinda hoping to see if my Jedi resistance instead of strength strategy is any good before I post mine. I have some ideas though. Smile
WeyounsLastClone
Posted: Fri May 18, 2007 2:01 pm
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
vote G-E-B

6 •Obi-wan, Warrior Jedi [Jedi] (R)
Companion • Man
Strength: 8
Vitality: 4
Resistance: 9
Defender +1. Jedi.
Obi-Wan is strength +1 for each minion you can spot and damage +1 for each minion he is skirmishing.
Regroup: Place Obi-Wan in your dead pile and add a burden to discard all minions and reveal an opponent’s hand.
"I will never join you, Dooku."

4 •Obi-wan, Patient Master [Jedi] (U)
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Jedi.
While you can spot an unwounded Jedi, Obi-Wan is strength +1 and resistance +1.
Response: When your [Jedi] companion is about to take a wound, you may exert Obi-Wan and discard a card from hand to prevent that (and remove a burden if that companion was Anakin).
"Then why don’t you listen to me?"

3 •Obi-wan, Jedi Knight [Jedi] (C)
Companion • Man
Strength: 7
Vitality: 4
Resistance: 7
Jedi.
Assignment: Assign Obi-Wan to a unique minion to make him strength +1 and damage +1 until the regroup phase.
"I would very much like to meet this Jango Fett."

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