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Dravius
Posted: Mon Jun 04, 2007 12:50 pm
Joined: 22 Apr 2007 Posts: 191 Location: Quebec, Canada
If this is for fellowship block, then add the Balrog, Flame of Udun for sure, but I don’t think this deck will even slow your opponent down in expended. Once every minion you play are overwhelmed, it is kind of hard to set up another good hand for the double move.
-Darth Dravius, Dark Lord of the Sith
AnxiousChieftain
Posted: Mon Jun 04, 2007 8:51 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Okay, let’s get back to my decklist. Laughing

I’ve tested the deck out a bit and Archer of Harad is amazing. 3 cost for 2 archery is not bad at all, and I’ll be getting 2 archery out of him most of the time with Courtyard Parapet + whatever they bid.

- AC
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Tue Jun 12, 2007 10:42 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I tweaked it a bit more. Here’s what it looks like now:

Shadow (33)
Archer Commander x2
Moria Archer Troop x4
Goblin Marksman x4
Goblin Bowman x4
Goblin Runner x4
Archer of Harad x4
Southron Bowman x4
They Are Coming x3
Host of Thousands x4

Total Price: $11.10

I played it against my brother’s Everyone Knows deck, which has 5 Hobbits with 4 vitality + 4 Ent Draught + Little Golden Flower + 2 Escape. He had tons of vitality (and also lots of healing because of Hobbit Appetite x2 + Simple Living x2), so he won the game but I did end up killing 2 Hobbits, and having 11 burdens on Frodo plus the 3 remaining companions being exhausted. Just a couple more wounds would’ve finished him off.

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Tue Jun 12, 2007 10:44 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
So against anything but vitality-enhanced Hobbits, you would’ve had him. Nice.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Tue Jun 12, 2007 10:47 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I bet Ithilien Blade would’ve roasted it.
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AnxiousChieftain
Posted: Tue Jun 12, 2007 10:48 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Not necessarily, NB... after all, if they exert twice, then that’s basically the equivalent of taking 2 archery wounds. And if they run 9 companions I just play Anduin Banks for +10 archery.

But yeah, IB could potentially pose a problem, but I doubt it can "roast" the deck.

- AC
MODS RULE. - lem0nhead
NBarden
Posted: Tue Jun 12, 2007 10:51 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Anduin Banks doesn’t do anything if everything dies in maneuver.

But no, I would use What Are They to take care of them and Aragorn’s Bow, Ranger’s Longbow. Or Arrows Thick in the Air. (Ring-Bound IB is AWESOME!)

Kill before archery fire can be exchanged. Thus, skip to the regroup phase.
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What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
AnxiousChieftain
Posted: Tue Jun 12, 2007 10:53 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I’m pretty sure that even if you kill everything in archery phase, the archery totals are still added up. I may be wrong, but I don’t think I am.

- AC
MODS RULE. - lem0nhead
NBarden
Posted: Tue Jun 12, 2007 10:57 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Hm, I thought that as soon there are no minions in play you immediately skip to the regroup phase.
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What if the hokey pokey really IS what its all about? Shocked
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Arrow Spotlight on....Sense of Obligation.
Thranduil
Posted: Tue Jun 12, 2007 3:36 pm
Joined: 01 May 2007 Posts: 2256 Location:
No, if there are minions in the shadow phase, all subsequent phases have to take place.

And, because the minion archery is totalled before the fellowship, killing minions with fellowship archery still leaves the minion total in play. BUT, killing the minions with archery actions stops them from adding to the total as the numbers haven’t been locked in yet.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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