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DáinIronfoot
Posted: Thu Sep 27, 2007 1:58 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
GOLLUM:
(all cards are Shadow cards)

2A Clever Waterman Gollum
Condition • Support Area
Each time the fellowship moves from a river site, you may take Gollum into hand from your discard pile.
Skirmish: Discard this condition to make Gollum strength +3 (or +4 if the fellowship is at a river site).
“‘Just then I saw the eyes: two pale sort of points, shiny-like, on a hump at the near end of the log. What’s more, it wasn’t a log, for it had paddle-feet, like a swan’s almost, only they seemed bigger, and kept dipping in and out of the water.’”

0 A Hiss and a Splash Gollum
Event • Skirmish
Make Gollum strength +2 (or +3 if the fellowship is at a river). Then you may remove a threat to return this event to your hand.
“A long whitish hand could be dimly seen as it shot out and grabbed the gunwale; two pale lamplike eyes shone coldly as they peered inside, and then they lifted and gazed up at Frodo on the eyot.”

2 A Little Footpad Gollum
Condition • Support Area
Each time the fellowship moves during the regroup phase, you may take Gollum into hand from your discard pile.
Regroup: Discard this condition to discard Gollum and add 2.
“‘The miserable creature must have been hiding in the woods by the Silverlode, watching us start off!’”

2A Shadowy Figure Gollum
Condition • Support Area
Each time the fellowship moves from a forest site, you may take Gollum into hand from your discard pile.
Skirmish: Discard this condition to make Gollum strength +3 (or +4 if the fellowship is at a forest site).
“‘There was something in this tree that I have never seen before. It was not an orc. It fled as soon as I touched the tree-stem. It seemed to be wary, and to have some skill in trees....’”

2Gollum, Great In Mischief Gollum
Minion
Strength: 5
Vitality: 4
Site: 3
Each time the fellowship moves, you may exert Gollum or remove a burden to add 2 threats.
Shadow: Spot 3 Sauron minions or 2 Nazgûl to play Gollum from your discard pile and wound him.
“‘He could work much mischief still....I do not doubt that he was allowed to leave Mordor on some evil errand.’”

1 Great Secrets Buried There Gollum
Condition • Support Area
While the fellowship is at a mountain or underground site, Gollum is twilight cost -1 and gains hunter 1.
Maneuver: Spot a Gollum character and discard this condition to make the fellowship’s current site gain mountain or underground until the regroup phase. If this site already had one of those keywords, you may take this condition into hand instead of discarding it.
“‘So he journeyed by night up into the highlands, and he found a little cave out of which the dark stream ran; and he wormed his way like a maggot into the heart of the hills, and vanished out of all knowledge.’”

2 Hungry and Angry Gollum
Event • Skirmish
Exert Gollum to make him strength +X, where X is the total strength bonus of possessions and artifacts borne by a companion skirmishing Gollum. Then, if that companion is Ring-bound, make Gollum strength +2.
“...once his ‘precious’ was with him he would not fear any weapon at all.”

0 Into Deadly Perils Gollum
Event • Regroup
Spot Gollum and remove a threat to choose one: play the fellowship’s next site; or make the fellowship’s current site gain mountain, marsh, river, or forest until the end of the turn.
“Then Gandalf told how they had explored the whole length of Wilderland, down even to the Mountains of Shadow and the fences of Mordor. `There we had rumour of him, and we guess that he dwelt there long in the dark hills; but we never found him, and at last I despaired.’”

1 Slimy and Wicked Gollum
Event • Maneuver
Choose one: exert Gollum twice to discard a Gollum card (except a companion); or exert Gollum 3 times to discard a Shire card (except a companion).
“But after ages alone in the dark Gollum’s heart was black, and treachery was in it.”

2 Try and Lose Him Gollum
Event • Regroup
Remove a threat and spot Gollum (or 3 Gollum cards) to make the Free Peoples player choose to move again this turn (if the move limit allows).
“If he was still following, he was very wary and cunning. At Aragorn’s bidding they paddled now for long spells, and the banks went swiftly by....they journeyed mostly by night and twilight, resting by day, and lying as hidden as the land allowed.”

2 Very Wary and Cunning Gollum
Condition • Support Area
Gollum may not be captured.
Skirmish: Discard this condition to cancel a skirmish involving Gollum.
“‘I have tried to catch him once or twice at night; but he is slier than a fox, and as slippery as a fish.’”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Wed Oct 24, 2007 3:11 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
ISENGARD:

1 A Dangerous Road Isengard
Event • Maneuver
Spell.
Exert Saruman to play an Isengard weather card from your draw deck or discard pile.
“‘There is a fell voice on the air....’”

3An Evil Plight Isengard
Condition • Support Area
Maneuver: Exert Saruman and discard this condition to choose one: spot a Wizard companion you have captured to exert each unbound companion; or spot a wounded Wizard companion or ally to exhaust that Wizard.
“‘Gandalf the Grey caught like a fly in a spider’s treacherous web!’”

3 Bring Down the Mountain Isengard
Event • Maneuver
Spell. Weather.
Exert 2 Isengard minions (or Saruman) to choose one: exert each companion with 5 or less printed strength; or make the move limit -1 for this turn (to a minimum of 1).
“‘Cuiva nwalca Carnirasse; Nai yarvaxea rasselya; taltuva notto-carinnar!’”

2 Corrupts the Heart Isengard
Condition • Support Area
To play, exert 2 Isengard minions (or Saruman).
Each time an Isengard condition or artifact is played, you may add an Isengard token here.
Each time a burden is removed or an Isengard condition or artifact is discarded, remove an Isengard token from here.
At the start of your Shadow phase, you may spot 10 Isengard tokens here to corrupt the Ring-bearer. The Free Peoples player may add 3 burdens to prevent this and discard this condition.
“‘...as long as it is in the world it will be a danger even to the Wise. For nothing is evil in the beginning.’”

1 Crebain of Dunland Isengard
Follower
Aid – 3 or remove a threat.
Each time you transfer this to an Isengard minion, you may draw a card (or 2 cards if you can spot a Wizard minion).
Each companion skirmishing bearer is resistance -2.
Skirmish: Transfer this to your support area to discard a card borne by a companion skirmishing bearer.
“‘Spies of Saruman! The passage south is being watched.’”

1Deceived Isengard
Condition • Support Area
Each time a Gandalf condition or event is played, you may spot 3 Isengard minions (or an Isengard Wizard) and remove 1 to take an Isengard condition or event into hand from your draw deck.
“‘So Saruman guessed, and he had concealed his mind and deceived his messenger.’”

1Disarming Words Isengard
Condition • Support Area
Spell.
Each time another Isengard spell is played and you cannot spot 3 tokens here, add an Isengard token here.
Response: If an event is played, exert Saruman and remove an Isengard token from here to cancel that event and place it on top of its owner’s draw deck.
“‘Have I not earnestly studied this matter? Into Anduin the Great it fell; and long ago, while Sauron slept, it was rolled down the River to the Sea. There let it lie until the End.’”

1 Enemies At Hand Isengard
Event • Skirmish
Spot 3 Uruk-hai (or 2 Isengard trackers) to make an Isengard tracker fierce and gain hunter 1 until the regroup phase.
“‘Yet who knows what may happen in these evil days, now that Minas Tirith no longer holds secure the passages of Anduin.’”

4 Hollowing of Isengard Isengard (reprint)
Condition • Support Area
To play, spot an Isengard Orc.
Shadow: Discard this condition to add 3.
“‘Rip them all down!’”

0 Isengard Axe Isengard (reprint)
Possession • Hand Weapon
Strength +2
Bearer must be an Isengard Orc.
When you play this possession, you may add 1.
Axes cut into the forests of Isengard as well as the victims of Saruman’s Orcs.

1 Isengard Blade Isengard
Possession • Hand Weapon
Strength +2
Bearer must be an Isengard Orc.
Response: If bearer is about to exert, you may discard this possession to place no token for that exertion.
While not as sturdy as the heavy blades used by Uruks, the curved scimitars carried by Saruman’s Orcs were more than capable of tearing enemies apart.

2 Isengard Craftsman Isengard
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Skirmish: Exert this minion to make an Isengard minion strength +2 for each artifact and possession it bears.
Though they looked very crude, the arms made in the pits of Isengard were well-crafted and very deadly.

1 Isengard Laborer Isengard
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
Regroup: Discard this minion to draw 2 cards or add 2.
Many foul things were created in the dark pits of Isengard.

2 Isengard Machinist Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Skirmish: Exert this minion and add 1 to play an Isengard possession on your Isengard minion from your draw deck or discard pile.
In the caverns of Isengard, the Uruks were not the only twisted and foul creations made.

1 Isengard Shaman Isengard (reprint)
Minion • Orc
Strength: 5
Vitality: 2
Site: 4
Response: If an Isengard Orc is about to take a wound, remove 2 to prevent that wound.
“Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.”

3 Isengard Soldier Isengard
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
While you can spot 2 other Isengard Orcs, no player may use archery special abilities.
Regroup: Exert this minion (or exert another Isengard Orc and remove 1) to make the Free Peoples player wound a companion.
Though all but replaced by Uruks as the War of the Ring wore on, Saruman’s Orkish warriors remained a threat to any who strayed near Orthanc.

2 Isengard Toiler Isengard
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Regroup: Exert or discard this minion to add 1 for each Isengard possession you can spot.
Weapons, armor, machines...all manner of devices came from Orthanc’s fiery pits.

3Lands Under Shadow Isengard
Condition • Support Area
To play, exert an Isengard minion and either a Sauron or Wraith minion.
At the start of each turn, name a Free Peoples culture. Each unbound companion of the named culture is strength -1 and resistance -1 until the regroup phase.
“‘The shadow of Mordor lies on distant lands. Saruman has fallen under it. Rohan is beset....’”

2Lies and Deception Isengard
Condition • Support Area
While you can spot Saruman, the twilight cost of each Free Peoples condition is +1.
Shadow: Spot an Isengard minion and discard this condition to play an Isengard card from your discard pile.
“‘I was lulled by the words of Saruman the Wise; but I should have sought for the truth sooner, and our peril would now be less.’”

7Lurtz, Fighting Uruk-hai Isengard
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Tracker. Damage +1. To play, spot 2 Isengard minions (or Saruman).
Lurtz gains hunter 1 for each possession he bears.
While bearing a hand weapon, Lurtz is fierce.
While bearing a ranged weapon, Lurtz is an archer.
“‘They were elves once, taken by the dark powers. Tortured and mutilated. A ruined and terrible form of life. Now...perfected.’”

7Lurtz, Leader of the Hunt Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 6
Tracker. Archer. Enduring.
While you can spot 2 other Isengard trackers or hunters, Lurtz gains hunter 1 and is site number -1.
Each other Isengard tracker is strength +1 for each Hobbit companion you can spot (limit +2).
“‘Bring them to me alive and unspoiled. Kill the others!’”

1Lurtz’s Bow Isengard
Possession • Ranged Weapon
Bearer must be Lurtz or an Isengard tracker.
Archery: Remove a threat and make the minion archery total -1 (to a minimum of 0) to wound a Free Peoples character.
Response: If bearer is Lurtz and a companion won a skirmish that is about to end, exert Lurtz to wound that companion.

2Lurtz’s Sword, Heavy Blade Isengard
Possession • Hand Weapon
Strength +1
Bearer must be Lurtz or an Isengard tracker. Bearer gains hunter 2.
If bearer is Lurtz, he is fierce.

1 News of Their Journey Isengard
Condition • Support Area
Shadow: Spot Saruman and reveal your hand to reveal the Free Peoples player’s hand.
Shadow: Exert Saruman to reveal a card at random from the Free Peoples player’s hand. The Free Peoples player must place that card on top of or beneath their draw deck. Discard this condition.
“‘But Saruman has many ways of learning news. Do you remember the birds?’”

1 No Longer White Isengard
Event • Response
If a companion exerts, exert your Isengard Wizard to exert that companion (or wound that companion if it is a Wizard).
“‘White! It serves as a beginning. White cloth may be dyed. The white page can be overwritten; and the white light can be broken.’”

2One Gate, Strongly Guarded Isengard
Condition • Support Area
Each time the fellowship moves, spot 3 Isengard minions (or Saruman) to add 2 or a threat.
“‘I rode under the arch, and the gate closed silently behind me, and suddenly I was afraid, though I knew no reason for it.’”

6Orc Commander, Arbitrator of Chaos Isengard
Minion • Orc
Strength: 10
Vitality: 4
Site: 4
Orc Commander is strength +1 for each other Isengard Orc you can spot.
Response: Each time another Isengard Orc is about to exert as a cost of its ability, you may exert Orc Commander twice (or once if you can spot 4 Isengard Orcs) instead.
“‘We have work to do!’”

5Orc Overseer, Envoy of Orthanc Isengard
Minion • Orc
Strength: 10
Vitality: 4
Site: 4
Each Isengard Orc skirmishing a Gandalf or Shire companion gains hunter 1.
Regroup: Discard an Isengard Orc to exert a companion (except the Ring-bearer).
“‘The trees are strong, my Lord. Their roots go deep.’”

0 Our Time Is At Hand Isengard
Condition • Support Area
To play, spot Saruman.
Each time the fellowship moves, if you can spot Saruman or an Isengard Orc, you may remove 1 to draw a card.
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force on his own account, in rivalry of Sauron and not in his service yet.’”

2 Peril Lies Ahead of Us Isengard
Condition • Support Area
Each time the fellowship moves, spot 2 Isengard trackers whose combined twilight cost is X to play an Isengard tracker with a twilight cost of X or less from your draw deck.
Each time the Free Peoples player reconciles, discard this condition.
“‘If you go forward, peril will grow with every mile, even if you find a path.’”

2 Radagast the Simple! Isengard
Event • Shadow
Exert Saruman twice to discard Radagast. The Free Peoples player may wound his or her Wizard three times (or two times if that player can spot 2 Free Peoples Wizards) to prevent this.
“‘Radagast the Fool! Yet he had just the wit to play the part that I set him....’”

4Saruman, Cold and Perilous Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Lurker.
While skirmishing a Wizard, Saruman gains hunter 2 and is damage +1.
Each time an Isengard or Uruk-hai minion wins a skirmish, you may exert Saruman to draw a card or make an Isengard or Uruk-hai minion gain hunter 1 until the regroup phase.
“‘Well, I see that this wise course does not commend itself to you. Not yet? Not if some better way can be contrived?’”

4Saruman, Ring-maker Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time an artifact is played or discarded, you may heal Saruman.
Response: If the Ring-bearer puts on The One Ring, exert Saruman twice and spot X burdens to make X Uruk-hai fierce until the regroup phase.
“‘The lore of the Elven-rings, great and small, is his province. He has long studied it, seeking the lost secrets of their making....’”

0Saruman’s Ring Isengard
Artifact • Ring
Bearer must be Saruman.
The twilight cost of each Isengard spell is -1.
Shadow: Exert Saruman twice or discard this artifact to take an Isengard spell into hand from your discard pile.
“‘But I rode to the foot of Orthanc, and came to the stair of Saruman....He wore a ring on his finger.’”

2Saruman’s Staff, Heavy Black Staff Isengard
Artifact • Staff
Strength +2
Bearer must be Saruman. He is fierce.
Shadow: Make the first sentence of Saruman’s game text not apply until the regroup phase.
Each time a spell is played, you may exert Saruman to exert a companion (twice if that companion is skirmishing Saruman).
“The figure lifted his arms and a light flashed from the staff that he wielded.”

1 The Citadel of Saruman Isengard
Condition • Support Area
Each time the fellowship moves, you may spot Saruman and another Isengard minion to add 3.
“Westward he looked and saw...Orthanc, the pinnacle of Isengard, like a black spike.”

1The Muster of Isengard Isengard
Condition • Support Area
Each time you play an Isengard Orc, add an Isengard token here.
Shadow: Remove 2 Isengard tokens from here to play an Isengard minion; that minion’s twilight cost is -1.
Shadow: Remove 3 Isengard tokens from here to play an Isengard Orc from your draw deck.
“‘Build me an army worthy of Mordor!’”

0The Palantír of Orthanc, Dangerous Tool Isengard
Artifact • Support Area
Palantír. To play, spot Saruman (or 2 Isengard minions).
When you play this artifact, add an Isengard token here for each artifact you can spot.
Shadow: Remove an Isengard token from here to make a player draw a card or discard a card at random from hand. Limit three times per phase.
At the start of each regroup phase, you may spot an Isengard minion and remove a threat to add an Isengard token here.
“‘Why should we fear to use it?’”

2The Way of Pain Isengard
Condition • Support Area
Spell. To play, spot Saruman and either a Wizard companion or 6 companions.
At the start of each turn, the Free Peoples player must exert a Wizard companion or ally or discard a card at random from hand.
“‘I gave you the chance of aiding me willingly....’”

1Tower of Stone Isengard
Artifact • Support Area
Each time you play an Isengard artifact, you may add an Isengard token here.
At the start of each regroup phase, you may remove an Isengard token from here to take a Isengard card into hand from your discard pile.
“‘It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets....’”

1 Tracker’s Blade Isengard
Possession • Hand Weapon
Strength +2
Bearer must an Uruk-hai tracker or Uruk-hai hunter.
Each time bearer wins a skirmish, you may exert it to draw a card (or 2 cards if a companion was killed in that skirmish).
Though slightly smaller and lighter than the blades of Saruman’s heavily-armed warriors, the blades of Orthanc’s tracking Uruks were no less deadly.

3 Uruk Advancer Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it to draw a card (or 2 cards if you can spot 3 Isengard trackers).
Saruman’s minions caught up with the fellowship with astounding speed.

2 Uruk Bowman Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Tracker. Archer.
Lurtz led a small but well-trained group of Uruk-hai archers to harass the fellowship on their journey down the Great River.

3 Uruk Footman Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
This minion is strength +2 for each possession it bears.
“‘Their gear is not after the manner of Orcs at all!’”

3 Uruk Harasser Isengard
Minion • Orc
Strength: 7
Vitality: 3
Site: 4
Tracker.
Each time this minion wins a skirmish, you may exert it to make an Isengard tracker fierce until the regroup phase.
“...the cries came louder, but fainter now and desperately the horn was blowing.”

4 Uruk Marauder Isengard
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Tracker.
Each time this minion wins a skirmish, you may exert it to discard a possession or condition borne by a companion in that skirmish (and add 1 if that skirmish was a fierce skirmish).
“Fierce and shrill rose the yells...and suddenly the horn-calls ceased.”

2 Uruk Plodder Isengard
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion at a forest or river site, you may exert it to make an Isengard tracker gain hunter 2 until the regroup phase.
“There was a tumult of many voices far away, cursing and wailing in the darkness....”

3 Uruk Prowler Isengard
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Tracker.
You may play this minion any time you could play a maneuver or skirmish event.
When you play this minion, you may exert it and spot an Isengard archer (or 2 other Isengard trackers) to exert an unbound companion.
“Across the water there were shrill cries, but nothing could be seen.”

2 Uruk Shield Isengard
Possession • Shield
Bearer must be an Uruk-hai.
The fellowship archery total is -1.
Skirmish: Exert bearer and discard this possession to exert a companion bearer is skirmishing.
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
“Upon their shields they bore a strange device: a small white hand in the centre of a black field....”

1 Uruk-hai Bow Isengard
Possession • Ranged Weapon
Bearer must an Uruk-hai.
Bearer gains hunter 1.
If bearer is a tracker, bearer is an archer.
“...they had bows of yew, in length and shape like the bows of Men.”

6 Uruk-hai Scouting Party Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 6
Tracker. Archer. Damage +1.
When played at a forest or river site, this minion gains hunter 1 and is site number -1.
“Sam thought he could glimpse black figures running to and fro upon the long shingle-banks that lay under the eastern shore. They seemed very near.”

1Wake Up, Cruel Redhorn! Isengard
Condition
Spell. Weather. To play, spot 2 [Isengard minions (or Saruman). Plays on a site.
If the fellowship is at this site, each time another weather card is played, you may exert an unbound companion (or any companion if this site is a mountain).
“‘Cuiva nwalca Carnirasse; nai yarvaxea rasselya!’”

2We Must Join With Him Isengard
Condition • Support Area
While you can spot 2 Sauron minions (or Sauron), each Isengard minion gains hunter 2.
While you can spot 2 Isengard minions (or Saruman), each Sauron minion gains hunter 2.
“‘A new Power is rising. Against it the old allies and policies will not avail us at all.’”

1 Won Over to Treachery Isengard
Event • Response
Spell.
If a Wizard takes a wound, spot Saruman (or an Isengard minion and 3 threats) to wound another Wizard.
“‘...I feared, as Saruman no doubt intended, that Radagast had also fallen.’”

2 Work To Do Isengard
Condition • Support Area
Shadow: Exert an Isengard Orc to make an Uruk-hai strength +1 (or +2 if bearing a possession) until the regroup phase.
Shadow: Exert Saruman to play an Isengard minion from hand; that minion’s twilight cost is -1.
Maneuver: Exert an Isengard Uruk-hai to heal Saruman or an Orc.
“‘By foul craft Saruman has crossed orcs with goblinmen. He’s breeding an army in the caverns of Isengard.’”

2You Will Taste Man Flesh Isengard
Condition • Support Area
To play, spot 3 Uruk-hai (or 2 Isengard trackers).
Each time the Free Peoples player increases the move limit, you may exert an Isengard Uruk-hai to wound a Man companion.
Each time the Free Peoples player moves during the regroup phase, you may exert an Isengard tracker to make the Free Peoples player wound a Ring-bound companion.
“‘Do not stop until they are found. You do not know pain. You do not know fear....’”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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