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DáinIronfoot
Posted: Sun Nov 18, 2007 6:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Unlike the others, Curubethion and Durail had been mostly silent on the journey from the Fords. Both knew many songs from their long and wide travels, but chose to merely listen and enjoy the contributions of the others around while thinking ahead to the coming battle.

Curubethion, for all his travels, had been to Helm’s Deep only once before. He had rarely been to any of the Westemnet, usually passing through the Eastemnet to the east or through the Enedwaith to the west during his infrequent trips to Gondor. He was more anxious than he had could remember for many, many years, as his memories of the valley were of a potential deathtrap. The Deeping-wall and the Hornburg were built strong, but should the defenses be breached, there was no escape.

And from what Curubethion had seen of the enemy, and the few forces he had heard Erkenbrand had left at the fortress, he feared that the enemy would find some way to break through by sheer numbers alone. His experience with Uruks was limited, but he knew that were an enemy not to be reckoned with or underestimated. They would fight until the last breath of their last warrior, and give no quarter or retreat to any in their path.

More than he had ever been even on the quest to destroy the Iceblade, Curubethion was afraid. Not so much for his own safety, but for what they might find when they arrived.

Durail, however, HAD been to Rohan many times, and Helm’s Deep specifically. He had met Erkenbrand and Théodred once or twice, briefly, but knew a handful of other long-time residents a bit more closely. A couple he even kept regular contact with. The Rohirrim were hearty warriors and good people, one reason he had followed Tuilin to Rohan’s defense in the first place. He was anxious as well, but unlike Curubethion, his fears were not so much for Helm’s Deep’s overall safety, as he believed it could withstand nearly any force, but for the safety of his individual friends there. The Hornburg had never fallen, but many men HAD in its defense during its long history, including Helm Hammerhand himself.

And so the two rangers rode quietly, reflecting and contemplating, all the way to the borders of Helm’s Deep itself, where they made their last stop before the coming battle.

--------------------------------------------------------------------------------------

During the night, the pair found themselves sitting next to each other by one of the campfires, and began to chat as they sharpened, packed, or otherwise readied their equipment. Tuilin joined them before long, followed shortly by Dirthon.

It turned out the unlikely group had much in common. All had been to Mirkwood, and long discussion there led to Ithilien, to the northern forests Curubethion protected and the others had been to as well, and from there back to Gondor, and from THERE to Rohan. Here, everyone seemed to have very differing experiences, and differing opinions on what to expect when they rode in the morning. Curubethion and Tuilin, who was used to fighting in the open woods, thought that Helm’s Deep was not as secure as Durail and, somewhat surprisingly, Dirthon did.

But they all agreed on one thing: no matter what they found at dawn, they would fight long and hard and not stop until they reached whatever survivors remained.

Durail sharpened his sword and several small knives; Tuilin remembered with a smile that the black-clad warrior was very proficient at throwing them. Curubethion was testing the strength of the string on his bow, which surprised Tuilin a bit, since the ranger had never used one during their previous quest together.

“Since when does he use a bow?” the Elf whispered to Dirthon. “I thought he gave you his only bow up north.”

Dirthon smiled. “He gave me the only bow he had at the time, yes. But don’t think he can’t use one, and use it well. He doesn’t show it often, but I hear there are few with steadier aim than Curubethion. He simply prefers close combat, as he personally trusts his sword skills more.”

“If he’s as good as you say,” Tuilin replied. “then his skill with a sword must be the thing of legends.”

Dirthon smiled wider. “You’ll see soon enough.”

“And you’ll see what kind of warrior Durail is,” Tuilin said, bragging on his friend. “The man has a habit of springing out of darkness and then vanishing before anyone knows what happened, leaving enemies never knowing how they died.”

“We shall see,” Dirthon said with a nod.

--------------------------------------------------------------------------------------

Durail’s DCs:

0 Throwing Dagger Gondor
Possession • Hand Weapon
Strength +1
Bearer must be a Gondor Man. If bearer is Durail, he may bear this in addition to 1 other hand weapon.
Archery or Skirmish: Discard this possession to wound a minion.

1 Out of Darkness Gondor
Event • Skirmish
Exert a ranger companion to wound a minion or remove a threat.
“‘And you’ll see what kind of warrior Durail is....’”

--------------------------------------------------------------------------------------

Curubethion’s DCs:

1Curubethion’s Bow, Longbow of the North Gondor
Possession • Ranged Weapon
Bearer must be Curubethion.
He is an archer.
While the fellowship is at a forest or battleground, at the start of each archery phase, you may choose one: make the fellowship archery total +1; or make Curubethion not add to the fellowship archery total to wound a minion.
“‘He doesn’t show it often, but I hear there are few with steadier aim than Curubethion.’”

2Healing Fragrance Gondor
Possession • Support Area
To play, spot a Gondor ranger.
When you play this possession, add a Gondor token here for each ranger you can spot (limit 4).
Regroup: Add 2 (or 1 if you can spot Aragorn or Curubethion) and either remove a Gondor token from here or discard this possession to heal a companion.
“‘Athelas. Curubethion brought some from the north.’”

(With the healing Curubethion has already done, we’ll assume this currently has left 2 of the 4 tokens it started with.)
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Tue Nov 20, 2007 4:57 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, I think I’ve allowed more than enough time for Legoles to post and for others to post more, so we’re moving on.

If Legoles wants to rejoin, he need only send me a PM and we’ll work out getting him caught up with the others. If not, he becomes a background character for now.

Anyway, as you’ll see, I’m "merging" the novel and film versions of events a bit. Éomer is in Helm’s Deep already, as happened in the novel, so his movie lines and actions go to Erkenbrand. Similiarly, the charge of Théoden more closely follows the movie, but lines from the novel are plugged in as well. This will likely continue in certain future sites, and certain at the next one. Just thought you ought to know.

That all said, let’s get this show on the road! Smile

--------------------------------------------------------------------------------------

~~ Site 2 ~~

White Deeping-coomb 3
Battleground.
When the fellowship moves from this site, each player may heal one of their characters of each culture.

~~~~~~~~~~


The moment had come.

It had been heard that Saruman’s armies were sent to ensure there was no dawn for men. That this battle would destroy the Rohirrim utterly, and from there, usher in the fall of Gondor and all of Middle-earth.

Yet dawn was here, and Helm’s Deep—and Rohan—still stood.

The host came to the edge of a steep hill, Gandalf and his bright steed and Erkenbrand and his bright shield at the lead. Right behind them rode Ectheow, straining to look upon what awaited them.

Yes, he thought. Helm’s Deep WAS still there.

But as the others arrayed themselves behind, Ectheow saw something that filled him with wonder and dread: a small group of mounted warriors charging from Helm’s Gate into the black enemy tide. At their head, Ectheow could plainly see even from here, was King Théoden. He looked like a being of pure light as the rising run reflected off his armor and his golden shield, his blade like a flame as it cut a swath through the enemy.

But only a small group of riders was with him. It was plain that the Deeping Wall was destroyed during the night, and the Hornburg, for all its strength, must not be far behind now. This was their final charge. For death and glory, indeed.

They had arrived not a moment too soon.

“Théoden King stands alone,” Gandalf said.

“Not alone,” Erkenbrand replied boldly. “Rohirrim!”

At his call, the whole host moved to the edge. Erkenbrand lifted his horn to his mouth and blew a ringing blast.

As it died down, they could hear cries from their mounted kinsman in the valley below: “Erkenbrand! Erkenbrand!”

“Behold the White Rider!” an out-of-place man called from their ranks. “Gandalf is come again!”

Down from the hills leaped Erkenbrand, Lord of Westfold. Down leaped Shadowfax, like a deer that runs surefooted in the mountains. The White Rider was upon them, and the terror of his coming filled the enemy with madness.

Down behind them came the great host of Rohirrim and their companions from all corners of Middle-earth: rangers, Elves, and even a Dwarf. The sun shone behind them, blinding the enemy as the shouts of the new force deafened them also.

But the battle was not yet over. A great host of the enemy remained, and they roared their challenge as the foremost lowered their pikes and spears to answer the charge.

--------------------------------------------------------------------------------------

~~ Challenge: Save Helm’s Deep! ~~

The following conditions, minions, and possessions are all played during the Shadow phase. As much as it all is, believe it or not, I believe we added enough twilight for it all just by moving our 12 companions (when you include the leaders) and playing all the cards we created last site. So it’s a lot, but I think it’s actually realistic were this an actual game. Smile

1x:

2Crawled and Clambered Isengard
Condition • Support Area
To play, spot an Isengard minion.
Each time you play an Isengard Uruk-hai at a battleground site, if you cannot spot 4 tokens here, you may remove 1 to add an Isengard token from here.
Skirmish: Remove an Isengard token from here to make an Uruk-hai strength +2.
“They streamed down from Helm’s Gate until all above the Dike was empty of them, but below it they were packed like swarming flies.”

1x:

2Ghastly Hand of Isengard Isengard
Condition • Support Area
To play, spot an Isengard minion.
While the fellowship is at a battleground site, the twilight cost of each Isengard possession is -1.
“...boiling and crawling with black shapes, some squat and broad, some tall and grim, with high helms and sable shields.”

1x (bearing Broad-bladed Sword):

6Champion of Orthanc Isengard
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site: 5
Damage +1. Fierce.
To play, spot 2 Isengard minions.
Assignment: Exert Champion of Orthanc to assign it to a leader. The Free Peoples player may exert that leader or 3 non-leader companions to prevent this.
“‘There is no parley.’”

1x:

6Battle-Scarred Berserker Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 5
Damage +1. Hunter 2.
Battle-Scarred Berserker is strength +1 for each wound on each character in its skirmish.
While exhausted, Battle-Scarred Berserker is fierce.
Regroup: Exert Battle-Scarred Berserker and discard it to wound X companions, where X is the number of Free Peoples cultures you spot over 2.
Few of Saruman’s berserkers survive to become veterans. Those that do are incredibly deadly warriors.

1x:

5Orthanc Commander Isengard
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 5
Damage +1.
Maneuver: Exert Orthanc Commander to make an Uruk-hai fierce or strength +2 until the regroup phase.
“‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.’”

4x (2 bearing Uruk-hai Gisarme, 1 bearing Uruk-hai Gisarme and Armor of Orthanc):

3 Orthanc Pikesman Isengard
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
This minion is strength +2 if bearing a pike.
At the start of each skirmish involving this minion, each mounted companion skirmishing bearer must exert. The Free Peoples player may discard a mount borne by that companion to prevent this.
“Then the Orcs screamed, waving spear and sword....”

2x (both bearing Broad-bladed Sword, 1 bearing Armor of Orthanc):

2 Orthanc Swordsman Isengard
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site: 5
Damage +1.
This minion is strength +1 (or +2 if at a battleground site) for each possession it bears.
“...some tall and grim, with high helms and sable shields.”

3x:

1 Uruk-hai Gisarme Isengard
Possession • Hand Weapon
Strength +2
Pike. Bearer must be an Uruk-hai.
If bearer is skirmishing a mounted character, bearer is damage +1.
The pikes and long spears of the Uruks made up in lethality what they lacked in appearance.

3x:

1 Broad-bladed Sword Isengard (reprint)
Possession • Hand Weapon
Bearer must be an Uruk-hai.
Bearer may not take wounds (except during skirmish phases).
“They were armed with short broad-bladed swords, not with the curved scimitars usual with Orcs....”

2x:

1 Armor of Orthanc Isengard
Possession • Hand Weapon
The fellowship archery total is -1.
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
“‘Their armor is thick, and their shields broad.’”


And yes, you can assume the minions will use their abilities whenever they can and as often as they can. Use Crawled and Clambered as you would if YOU were the Shadow player: don’t waste those tokens, but don’t be stingy, either! And keep track closely so that we don’t overwrite each other. Coordinate in the discussion thread if you’re unsure about anything.

Oh, and whether you’ve created a mount or not, we are assuming all companions are mounted, as they’d need to be to join the charge. For those who have not specifically made a mount possession, however, you may “dismount” once we reach the battle (and therefore be unmounted for skirmishing purposes). Those who have mounts...well, you’re stuck with them unless a card text discards that mount (like, say, the text of the Pikesmen).

Additionally, our leaders CAN participate (and we may really WANT them to with their abilities!), so feel free to bring them in if you wish to write for them. Just remember that any burdens added to them will be transferred to future leaders...they don’t go away, and we do NOT want a "corrupted" leader! You may make use of Gandalf’s event At First Light also, but only 2 copies are available total at this site.

Just like our first major battle in Realms of the North, you may create one skirmish event to help, but it must cost no more than 1. We will be able to use other “copies” of this event later, at times I denote. So while you may certainly tailor it for this battle, remember that it may not help you as much against future foes if you make it too specific now!

Oh, and with this being Site 2, the next site IS a sanctuary. Keep that and our current site’s text in mind...in other words, don’t worry if we take a few wounds. Just try and stay alive, especially those of you who are already wounded.


Party Status (including modifiers; excluding abilities and keywords):
Curubethion: 9/4/9 – healthy
Dirthon (AP): 8/3/6 – healthy
Duinihir (NB): 9/2/7 – wounded
Durail (ingold): 11/5/8 – healthy
Ectheow (Drake): 10/3/7 – healthy
Legoles (legoles): 9/3/8 – healthy
Rorin (Dáin): 8/4/7 – healthy
Ryle (mm): 7/6/11 – healthy
Silvarin (EL): 8/5/7 – healthy
Tuilin (SoP): 9/2/7 – wounded

Erkenbrand: 7/3/6 – healthy
Gandalf: 9/5/8 – healthy



Enemy Forces (including modifiers; excluding abilities and keywords):
Battle-scarred Berserker: 11/3 – healthy
Champion of Orthanc: 12/3 – healthy
Orthanc Commander: 10/1 – exhausted (after exerting twice for maneuver ability)
Orthanc Pikesman: 13/3 – healthy (pumped from 11 to 13 strength by Orthanc Commander’s maneuver ability)
Orthanc Pikesman: 11/3 – healthy
Orthanc Pikesman: 11/3 – healthy
Orthanc Pikesman: 9/3 – healthy
Orthanc Swordsman: 12/2 – healthy
Orthanc Swordsman: 10/2 – healthy

EDIT: In response to EL’s inquiry, we will assume the Orthanc Commander exerts once to make one of the armed Pikesmen strength +2, and again to make the Berserker fierce.


And one last thing: with Thanksgiving coming up, I imagine several people (iincluding myself!) will be traveling and not around as much as they’d normally be. So, I plan on posting the next section no earlier than next Monday. Take your time with this and enjoy your turkey. Smile
Last edited by DáinIronfoot on Wed Nov 21, 2007 7:31 pm; edited 8 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Tue Nov 20, 2007 6:20 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
The charge down the slope was the most exhilarating thing Silvarin had ever experienced. The crash of the charging horses rang in his ears for hours after, and the light of the White Rider seemed to be a physical force, riding beside him, entering him, filling him with power.

With dexterity only an Elf could achieve, Silvarin took his legs from the stirrups and stood up on his horse. As the line of uruk pikes approached, he crouched down, prepared to spring. An uruk lowered his pike to spear the Elf’s chest. The moment before it struck, though, Silvarin leaped, leaving the uruk to be trampled under the coming horde.

Silvarin soared over the mass of uruks, and a strange light played about his features. This is what it’s like to be an eagle. This is flying! he thought, with pleasure. But really, it wasn’t so, and he began to fall on the line of uruks. Another lowered it’s pike to spear the flying elf...

A bright light shone. The uruk was blinded, it raised its arm to sheild its eyes, and some semblance of reason came back to it. It turned, searching for the elf that it had been about to kill a moment before...

It turned straight to Silvarin’s smiling face. "Mithrandir!" He cried, and smote the uruk with his blade.

Silvarin vs. Orthanc Pikesman (w/ Gisarme)
Silvarin: 9 vs. Pikesman: 11
Silvarin plays: Olorin’s Teachings
Silvarin: 12 vs. Pikesman: 11

1 Olorin’s Teachings Elven
Event * Skirmish
Spell.
Exert Silvarin to make him strength +3. If you can spot another Elf (or Gandalf), the shadow player may not use skirmish special abilities.
An odd light shone, and the uruk-hai was blinded...

I know it’s cheap, but hey, even with a +3 event I can only beat the meanest of minions. And he still would’ve won if he could have used that blasted condition.

Anyways, Silvarin’s game text heals him, but he can’t use that text again during other skirmishes. Not like he has reason to.

Oh, and a good idea for events would be something that discards possessions off the Pikesmen or Swordsmen.
Last edited by elf lvr on Wed Nov 21, 2007 4:17 pm; edited 1 time in totalHappy Hunting! Elf Lvr
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And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Wed Nov 21, 2007 3:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
tuilin will shoot the swordsman

Then I need to find my enemy...Tuilin will take the swordsman without the armor, otherwise they could just use the tokens to hit him

1 Swift and Sure Elven
Event • Skirmish
Discard a possession borne by a minion skirmishing your elf. If that elf bears a ranged weapon, you may make it strength -1.
Every movement of an elvish warrior was calculated and quick. This left opponents frustrated, their strokes cutting through nothing but air, and an easy target for a swift attack.

so

Orthanc Swordsman: 5/1 – archery

but he doesn’t die...

Tuilin rode down screaming at the top of his lungs. Bow held in one hand above his head. AS they rode forward light streamed behind them. Tuilin felt invigorated and alive. He brought the bow down and his other hand swiftly took an arrow from his quiver.

He swung off his horse into the ranks of uruks. Using a move that had taken many days, and not a few broken bones to train into him, as he swung off he drew an arrow. by the time he was on the ground it was ready. a swordsman was in front of him. he fired and it roared as the arrow sank into its chest. The armor kept it from being fatal, and as its sword swung towards him he sunk into his instincts and training. He was a blur. Never striking out but dodging, always dodging all the while replacing his bow and drawing his sword. The uruk bellowed, as if it would get him to be still. Then he moved. a single quick movement, so fast it was barely perceptible. The uruk stumbled back, a stump where its arm had been a moment before. its sword lay forgotten on the ground. He stepped forward and plunged the sword deep into its chest. the whole battle had taken only a matter of seconds

((if you have any suggestions for the RPG or the cards, drop me a line in the discussion thread or by PM))
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Wed Nov 21, 2007 4:51 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Duinihir rode along, wondering how he had managed to survive the battle. Defying all matters of logic, he had survived. He was trampled, beaten, and weary, under any normal conditions, someone should have died.

But he hadn’t. He was alive. It must be that he still had a role to play.

The sun burst forth into a glorious daylight as the rode across the final hill towards Helm’s Deep. Suddenly, a huge host burst in front of him.

With a cry, Gandalf and Erkenbrand charged down the hill, the rest of the army close behind.

Duinihir dismounted and followed behind at a distance. Suddenly, he saw a Uruk-Hai without a weapon straggling behind the Rohirrim lines. The answer was clear, as to why he was unarmed. He threw down a shaft of what seemed to be a pike and charged Duinihir head on.

Duinihir drew his knife Tehtyrch and stabbed the Uruk in the side, and kicked him off to the side senseless. He was out of the fray for now, but not quite dead.

With that, Duinihir turned and singled out an Uruk-Hai, who was whirling his swords around with considerable skill. With reckless abandonment, he drew his sword, let out a wild scream, and flung himself upon the Uruk, who was immediately thrown on the defensive, guarding blow after blow of the crazed, wild-eyed ranger. Suddenly, Duinihir let out a tremendous blow that cleft the Uruk from the middle of his head clear to his waist. The body of the dead Uruk split apart and fell two different directions.

*************************************************************

Start of the Maneuver phase, I use Tehtyrch to assign the strength 9 Pikeman to Duinihir.

Duinihir beats the minion 10-9 (with hunter bonus). Orthanc Pikeman is wounded.

Start of the assignment phase, Duinihir is defender -1 to make the pikeman unable to skirmish again.

Okay, with that taken care of...

1 Reckless Abandonment Gondor
Event • Skirmish
Make a Gondor ranger strength +1 and damage +1 (and discard a Shadow condition if he is skirmishing a roaming minion).
"...he drew his sword, let out a wild scream, and flung himself upon the Uruk, who was immediately thrown on the defensive, guarding blow after blow of the crazed, wild-eyed ranger."

Duinihir takes the Orthanc Swordsman, plays Reckless Abandonment and gets rid of the Crawled and Clambered.

Duinihir is 11 on 10, the uruk has no pumping available.

Duinihir outright kills his guy.
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Anonymous Prodigy
Posted: Wed Nov 21, 2007 5:40 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Dirthon stooped down to pick the athelas, and the Orc sprang from the bushes. The foul creature brought his blade down of Dirthon’s arm, but he drew his sword and stabbed the Orc through the throat…

“Ready to go, laddie?” Dirthon turned to see Rorin standing behind him, his hand gripping the handle of his axe.

“Indeed, Rorin,” replied Dirthon. “Indeed.”

Suddenly a bright light broke over the ridge behind them, and a vast company of Men appeared on the crest of the hill. A trumpet was sounded, its shrill blast cutting through the valley like a scythe through wheat. The Men of Rohan began to shout: “Erkenbrand! Erkenbrand!” They gave a mighty shout, but then Silvarin’s clear voice rang over the din: “Mithrandir! Gandalf has come! The White Rider!”

Dirthon swung himself onto a horse and drew his sword. Together, the two forces charged into the Deep. At the same moment, Théoden, Aragorn, and Legolas, and a company of Rohirrim charged from the causeway of the castle. The Uruks were caught between hammer and anvil.

Dirthon reached the foot of the hill. The wave of Rohirrim crashed through the Uruk front line, but a pike cut Dirthon’s horse from under him, and the steed crashed to the ground. Dirthon tumbled off, and a berserker met him face to face.

The brute picked up a spear and growled menacingly. Dirthon stepped back, but nearly fell as he lost his footing in a patch of soft earth. The berserker saw its chance and charged, but Dirthon stepped to the side and plunged his sword into the beast as it ran past.

The Uruk fell to the earth with a thud, but the noise was drowned out by the mighty cheer of the Rohirrim. “Victory! We have victory!” Dirthon raised his blood-stained sword and shouted with the rest. “Victory!”

--------------------------------------------------------------------------------------

Dirthon’s Skirmish:

6Battle-Scarred Berserker Isengard
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 5
Damage +1. Hunter 2.
Battle-Scarred Berserker is strength +1 for each wound on each character in its skirmish.
While exhausted, Battle-Scarred Berserker is fierce.
Regroup: Exert Battle-Scarred Berserker and discard it to wound X companions, where X is the number of Free Peoples cultures you spot over 2.
”Few of Saruman’s berserkers survive to become veterans. Those that do are incredibly deadly warriors.”

Dirthon, Son of Dirthor w/ Sword of Ithilien, Dirthon’s Longbow, Bow of Gondor, and Dirthor, Ranger of Ithilien


2Dirthon, Son of Dirthor Gondor
Companion • Man
Strength: 10
Vitality: 3
Resistance: 7
Archer. Hunter 2. Ranger.
Archery: Exert Dirthon and spot another Gondor Man to exert a minion (or wound that minion if it is roaming).
Response: If a Gondor ranger is about to take a wound that would kill him or her, you may exert another Gondor ranger to prevent that and take a Gondor card from your discard pile into hand.
Each time Dirthon wins a skirmish, you may make another Gondor Man gain hunter 1 until the regroup phase. While you can spot another ranger, Dirthon is damage +1.

Our hunter bonuses cancel each out, so he is an 11-strength versus my 10. I play my event…

1 Blade-master of Arnor Gondor
Event • Skirmish
Make a Gondor companion bearing a hand weapon strength +2 (and damage +1 if that companion is a ranger).
”…Dirthon stepped to the side and plunged his sword into the beast….”

…which gives me a +2 strength bonus as well as damage +1. I win the skirmish 12-11, and am damage +2 due to my text (I spot Duinihir) and my event. The Berserker is killed. I am also an archer, but I assume that is canceled by one of the two copies of Armor of Orthanc. I will also make Durail gain hunter 1 until the regroup phase with my text.
I had to put something here.
DáinIronfoot
Posted: Wed Nov 21, 2007 7:17 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Time for...a twist!

DUN DUN DUUUUUN!

Surprise, surprise...the Champion chooses to use its assignment ability assign itself to...Gandalf. Gandalf exerts to prevent this, so the Champion exerts again to assign itself to...Erkenbrand. Shall we let him skirmish, or shall Erkenbrand exert to cancel (and thus add a burden)? I’ll leave it up to you all to decide: let me know in the discussion thread. First three votes will determine his fate, then I will write a small section detailing the results.

--------------------------------------------------------------------------------------

Just to keep everyone up to speed, looks like this is what’s left:

- Battle-scarred Berserker: 11/0 – dead (killed outright by Dirthon)
- Orthanc Commander: 10/0 – dead (exerted twice for maneuver ability, killed by Legoles’ archery ability)
- Orthanc Swordsman: 10/0 – dead (wounded by Tuilin, killed by Duinihir)
- Orthanc Pikesman: 11/0 – dead (killed by Legoles’ archery and skirmish)
- Orthanc Swordsman: 10/1 – wounded (by Tuilin)
- Orthanc Pikesman: 9/2 – wounded, unable to be assigned again (due to Duinihir)
- Orthanc Pikesman: 11/2 – wounded (by Silvarin)
- Champion of Orthanc: 12/1 – exhausted (after exerting twice for assignment ability)
- Orthanc Pikesman: 13/3 – healthy (pumped from 11 to 13 strength by Orthanc Commander’s maneuver ability)

There was a little confusion about the Swordsmen with Tuilin and Duinihir, but I think I got it right. If not, let me know in the discussion thread. Thumbs Up

EDIT: Tweaked the enemy status after Legoles’ post. Four minions down, five to go....
Last edited by DáinIronfoot on Thu Nov 22, 2007 10:58 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
legoles3333
Posted: Thu Nov 22, 2007 6:19 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Legoles Felt a rush of excitement as he pounded down the cliffs with the rest of the rohirrim. as they neared the bottom, Legoles shot two arrows, killing one and wounding another, he followed up his second arrow and with two quick strikes sent the Uruk tumbling to the ground.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ok Archery I exert to wound Orthanc Commander, so he’s down.
my other archery goes to the lesser Orthanc Pikesman, so he is now 11-2

so Legoles 9-2
Pikesman 11-2
I play Support of the Elves
Legoles 13-2
Pikesman 11-2
Pikesman takes two wounds and dies

3 Support of the Elves Elven
Event - Skirmish
Make an Elf with Resistance 5 or more Strength +2 for each elf you can spot.

since Legoles is Damage +1 from his sword

so the Lesser Othanc Pikesman and the Orthanc Commander are down
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DáinIronfoot
Posted: Thu Nov 22, 2007 11:15 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
“Ready to go, laddie?” Rorin asked, gripping the handle of his battle axe tightly.

“Indeed, Rorin,” Dirthon replied from beside him. “Indeed.”

Rorin smiled devilishly and looked to his other side. “And you?”

“As ready as I ever will be,” Ryle said, a hint of nervousness creeping into his voice.

“This will be easy, lad,” Rorin reassured him...and himself. “They’re just glorified Orcs, and we have Tharkûn himself on our side.”

“And horses,” Ryle said with a lopsided grin.

“Er...yes, and these blasted horses,” Rorin replied glumly, readjusting himself in his saddle. “What could be better?” He coughed.

The man with the red shield blew his horn, and the friends turned deadly serious, focused on the battle ahead. Answering the happy cries of their countrymen below in the valley, and the whole Rohirrim host drew their blades and shouted as they leaped forward, racing down the slope.

Rorin bounced along with them, just trying to stay on his horse, holding tight to the reigns with one hands and hoisting his axe with the other. The enemy force looked imposing, but broke like a wall of sand as the wave of horses and men drove into their ranks.

Rorin spied a target: an Uruk with a long pike. While many of his comrades were either already engaged in battle or already beginning to flee, this warrior lifted his weapon high in the air and roared a challenge. For the moment, that seemed to be enough as the Rohirrim were focusing on seemingly easier targets.

That suited Rorin just fine. “You’ll do,” he said, spurring his horse forward.

The pikesman saw him coming, and lowered the shaft of his weapon to meet the charge. But Rorin, much as he disliked horses, had no intention of getting his steed killed. At the last moment, he twisted the reins hard to the side, turning the horse away and simultaneously leaping from its back, axe held over his head.

“Baruk Sigin-tarag!” he shouted, bringing the axe down. “Sigin-tarag ai-mênu!”

The Uruk was struck right on his helmeted skull, and the sheer force of the blow shattered steel and bone. The pikesman dropped without another sound.

Rorin slammed hard to the earth, but quickly recovered and leaped to his feet, searching for another foe. Nearby, he saw the wounded Tuilin battling with a well-armed Uruk, yet ironically, also now a ONE-armed Uruk. The Elf had skill with the blade as well as the bow, it appeared.

Rorin charged over to assist, just as Tuilin got in a good hit on the Uruk’s chest. The Dwarf followed with a blow from his axe on the abomination’s back, and the combined attacks were too much. The Uruk made a final gargling sound and fell.

Rorin nodded to Tuilin, who gave an appreciative head tilt himself. They turned to survey what was left of the chaos around them. Many Uruks, overcome with terror, had begun to break ranks and flee.

The battle seemed to be won.

--------------------------------------------------------------------------------------

1 Baruk Sigin-tarag! Dwarven
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if he has resistance 4 or more). If he wins this skirmish, you may add a threat to make a Shadow player wound a minion.

--------------------------------------------------------------------------------------

SUMMARY:

- Rorin, Dwarven Defender (11/4/8 damage +2) skirmishes Orthanc Pikesman (13/3).
- Rorin plays Baruk Sigin-tarag!; now 14/4/8 damage +3.
- Orthanc Pikesman (13/3) is killed.
- Baruk Sigin-tarag! adds a threat to wound (and kill) Orthanc Swordsman (6/1 thanks to Tuilin’s event)

- Rorin (11/4/8 damage +2) is still healthy
- Orthanc Pikesman[b] (13/0) and [b]Orthanc Swordsman (6/0) are dead.

--------------------------------------------------------------------------------------

So once again, currently the remaining forces are:

- Orthanc Pikesman: 9/2 – wounded, unable to be assigned again (due to Duinihir)
- Orthanc Pikesman: 11/2 – wounded (by Silvarin)
- Champion of Orthanc: 12/1 – exhausted (after exerting twice for assignment ability; assigned to Erkenbrand, but will be killed off somehow by Ectheow)
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
AgentDrake
Posted: Sun Nov 25, 2007 6:54 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
RP Edited in:

...“Not alone,” Erkenbrand replied boldly. “Rohirrim!”

At his call, the whole host moved to the edge. Erkenbrand lifted his horn to his mouth and blew a ringing blast.

As it died down, they could hear cries from their mounted kinsman in the valley below: “Erkenbrand! Erkenbrand!”

“Behold the White Rider!” an out-of-place man called from their ranks. “Gandalf is come again!”


Thunder rolled down, washing over the Uruk army. Beow frothed madly as he leapt over the front line of Uruk pikes, trampling the minions of Curunir beneath.

As they rode through the Uruk mass, Ectheow picked out two tall Uruks raging towards Erkenbrand. The second of the two saw him coming and levelled his pike at the approaching rider as the other swung it’s blade towards Erkenbrand.

A sweep of Wulfsvín sent the pikeman to the ground.

Beow made short wok of the other, trampling and tearing.

Ectheow rode on as the Rohirrim army smashed through the Uruks.

The Uruks were turning to flee into the forest.

Forest? There was no forest at Helm’s Deep....

Flash.

The Isen poured down and drowned orc and uruk.

The Tree-Folk had gone to war.


The Tree-Folk? The forest was moving, and the cries of death echoed out. The Uruks were being slaughtered.

A pair half-forgotten names dredged up in Ectheow’s memory, an Elven lay he head learned in the North: Orodrim and Huron.
Did legends walk Middle-Earth again?

Flash.
A dagger of ice flashed down from the sky, nearly driving through the halfling as the madman swung the Iceblade.


The vivid memory faded, but left an impression.
Legends did, indeed, walk Middle-Earth again.

A cry reached out over the chaos: Victory.

Already?

Catching sight of a dwarf, Ectheow steered Beow towards him, calling Rorin’s name. Ectheow gave a start as he caught sight of the dwarf’s face. Not Rorin?

Then he saw a face he knew, and shouted in a loud voice which was taken up by the company:

"Hail, Theoden King!"


=============

Ectheow assigns to Pikeman
Pikeman is exerted by Beow
Ectheow is 10 the the Pikeman’s 9 (11-2 [-1for each wound])

Ectheow plays:

1 Crushing Charge Rohan
Event - Skirmish
Make a Rohan companion strength +2. If that companion is mounted, you may wound a minion.
Hooves thundered; enemies fell.

Wounds and kills Champion assigned to Erkenbrand
Kills Pikeman
Last edited by AgentDrake on Wed Nov 28, 2007 8:30 pm; edited 1 time in totalNever kid about politicians. The more bizarre the joke, the more likely it is to come true.

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