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Anonymous Prodigy
Posted: Thu Mar 13, 2008 11:56 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
Anonymous Prodigy wrote:
DáinIronfoot wrote:
1 Into Thick Air Sauron
Event • Response
If the Free Peoples player puts on or takes off The One Ring, you may take a Sauron or Wraith Man into hand.
“He came forward into the firelight; but most of the company backed away, even more perturbed than before.”

I’d specify "from your discard pile." Thumbs Up

I actually intended for it to be "from play". Should I specify that?

Yeah. And I agree with Lem0n; it should cost. 0. Thumbs Up
I had to put something here.
DáinIronfoot
Posted: Thu Mar 13, 2008 11:59 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
DáinIronfoot wrote:
1 Into Thick Air Sauron
Event • Response
If the Free Peoples player puts on or takes off The One Ring, you may take a Sauron or Wraith Man into hand.
“He came forward into the firelight; but most of the company backed away, even more perturbed than before.”

Fine but what use is it? Id make it cost 0.

This card could be HUGE, actually.

Remember that a couple of the Sauron/Wraith Men do their most powerful stuff during the Shadow phase (either during the phase itself or when they’re played), so then taking them back into hand to do it again next turn (or next site) could be a pretty powerful ability in and of itself. I’ll lower the cost to 0, though.

lem0nhead wrote:
DáinIronfoot wrote:
0 Dark Designs Sauron
Event • Shadow
Exert a Sauron minion (except an enduring minion) or Wraith Man to reveal the Free Peoples player’s hand. He or she must either discard a Free Peoples card revealed or add a burden.
“‘We’re a bit suspicious round here of anything out of the way – uncanny, if you understand me; and we don’t take to it all of a sudden.’”

Fine but its unlikely they wont have a freeps card during the shadow phase so its unlikely get the burden.

Understood. This one is mainly designed to discard events that might hurt your Men, and thus enable them to stay fresh (and exert-able) throughout the rest of the turn. It’s really their only defense against archery events and skirmish events and the like. But hey, if you get a burden instead, that’s fine too, right? Twisted Evil
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Thu Mar 13, 2008 12:35 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
0 Into Thick Air Sauron
Event • Response
If the Free Peoples player puts on or takes off The One Ring, you may take a Sauron or Wraith Man into hand.
“He came forward into the firelight; but most of the company backed away, even more perturbed than before.”

Have to say that this still seems too dependent on combos for not much of an effect. Make it a condition with an each time text and fair enough (you can only wear the ring once per turn), but as an event it’s really useless.

DáinIronfoot wrote:
0 Dark Designs Sauron
Event • Shadow
Exert a Sauron minion (except an enduring minion) or Wraith Man to reveal the Free Peoples player’s hand. He or she must either discard a Free Peoples card revealed or add a burden.
“‘We’re a bit suspicious round here of anything out of the way – uncanny, if you understand me; and we don’t take to it all of a sudden.’”

Very Orc. I think I’d actually take more of a lesson from Bound to Its Fate and make it cost 1 without an exertion, especially given that its ability isn’t quite as good.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Thu Mar 13, 2008 2:04 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


0 Into Thick Air Sauron
Event • Response
If the Free Peoples player puts on or takes off The One Ring, you may take a Sauron or Wraith Man into hand.
“He came forward into the firelight; but most of the company backed away, even more perturbed than before.”
cool

I will become more perturbed then you can imagine!

(sorry shameless get fuzzy quote))


0 Dark Designs Sauron
Event • Shadow
Exert a Sauron minion (except an enduring minion) or Wraith Man to reveal the Free Peoples player’s hand. He or she must either discard a Free Peoples card revealed or add a burden.
“‘We’re a bit suspicious round here of anything out of the way – uncanny, if you understand me; and we don’t take to it all of a sudden.’”

fine
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue Mar 18, 2008 11:09 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
We’ve got lots of cards that make the FP player discard from hand. Now let’s make them REALLY cry about it. Twisted Evil

1 Queer Travellers Sauron
Condition • Support Area
Each time the Free Peoples player discards a card from hand, if you can spot 2 Sauron or Wraith Men, the Free Peoples player must make a companion resistance -1 until the regroup phase.
“‘Well, Master Underhill, if I were you, I should stop your young friends from talking too much. Drink, fire, and chance-meeting are pleasant enough, but, well–this isn’t the Shire.’”

Note it’s non-unique. That means that, with a smaller fellowship, the FP player might be forced to start targeting the RB with this if you have a really good turn of it. The effects are temporary, of course, but with the handful of burdens the Sauron and Wraith Men can add, any additional resistance reductions, no matter how limited, can really, REALLY hurt.

0 Mind Yourself Sauron
Condition
To play, exert a Sauron or Wraith minion (except an enduring minion). Bearer must be a companion. Limit 1 per bearer.
Each time bearer moves to a sanctuary or dwelling, if you cannot spot a minion, the Free Peoples player may heal bearer.
Each time the fellowship moves to any other site, you may spot a Sauron or Wraith minion to exert bearer.
“‘Don’t get lost, and don’t forget that it is safer indoors!’”

And this one LITERALLY hurts your companions. In the right deck, though, it can blow up in the Shadow player’s face, so hopefully that (plus the minion spotting requirement) keeps it in check.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Mar 18, 2008 11:12 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Queer Travellers Sauron
Condition • Support Area
Each time the Free Peoples player discards a card from hand, if you can spot 2 Sauron or Wraith Men, the Free Peoples player must make a companion resistance -1 until the regroup phase.
“‘Well, Master Underhill, if I were you, I should stop your young friends from talking too much. Drink, fire, and chance-meeting are pleasant enough, but, well–this isn’t the Shire.’”

Seems balanced. Smile

DáinIronfoot wrote:
0 Mind Yourself Sauron
Condition
To play, exert a Sauron or Wraith minion (except an enduring minion). Bearer must be a companion. Limit 1 per bearer.
Each time bearer moves to a sanctuary or dwelling, if you cannot spot a minion, the Free Peoples player may heal bearer.
Each time the fellowship moves to any other site, you may spot a Sauron or Wraith minion to exert bearer.
“‘Don’t get lost, and don’t forget that it is safer indoors!’”

Cool! Thumbs Up
I had to put something here.
lem0nhead
Posted: Tue Mar 18, 2008 11:14 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


1 Queer Travellers Sauron
Condition • Support Area
Each time the Free Peoples player discards a card from hand, if you can spot 2 Sauron or Wraith Men, the Free Peoples player must make a companion resistance -1 until the regroup phase.
“‘Well, Master Underhill, if I were you, I should stop your young friends from talking too much. Drink, fire, and chance-meeting are pleasant enough, but, well–this isn’t the Shire.’”

Yeah seems ok.

0 Mind Yourself Sauron
Condition
To play, exert a Sauron or Wraith minion (except an enduring minion). Bearer must be a companion. Limit 1 per bearer.
Each time bearer moves to a sanctuary or dwelling, if you cannot spot a minion, the Free Peoples player may heal bearer.
Each time the fellowship moves to any other site, you may spot a Sauron or Wraith minion to exert bearer.
“‘Don’t get lost, and don’t forget that it is safer indoors!’”

Yeah its ok, seen better more useful cards.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Tue Mar 18, 2008 1:36 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
We’ve got lots of cards that make the FP player discard from hand. Now let’s make them REALLY cry about it. Twisted Evil

1 Queer Travelers Sauron
Condition • Support Area
Each time the Free Peoples player discards a card from hand, if you can spot 2 Sauron or Wraith Men, the Free Peoples player must make a companion resistance -1 until the regroup phase.
“‘Well, Master Underhill, if I were you, I should stop your young friends from talking too much. Drink, fire, and chance-meeting are pleasant enough, but, well–this isn’t the Shire.’”
travelers has one ’L" ( I fixed it in the above card). weird...

0 Mind Yourself Sauron
Condition
To play, exert a Sauron or Wraith minion (except an enduring minion). Bearer must be a companion. Limit 1 per bearer.
Each time bearer moves to a sanctuary or dwelling, if you cannot spot a minion, the Free Peoples player may heal bearer.
Each time the fellowship moves to any other site, you may spot a Sauron or Wraith minion to exert bearer.
“‘Don’t get lost, and don’t forget that it is safer indoors!’”

cool.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue Mar 18, 2008 2:00 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
1 Queer Travelers Sauron
Condition • Support Area
Each time the Free Peoples player discards a card from hand, if you can spot 2 Sauron or Wraith Men, the Free Peoples player must make a companion resistance -1 until the regroup phase.
“‘Well, Master Underhill, if I were you, I should stop your young friends from talking too much. Drink, fire, and chance-meeting are pleasant enough, but, well–this isn’t the Shire.’”

travelers has one ’L" ( I fixed it in the above card). weird...

I agree...except Tolkien and LOTR TCG itself (Frodo, Tired Traveller No Travellers In This Land) disagree. Gotta stick with how THEY spell it, I think.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Tue Mar 18, 2008 2:07 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
And then there’s Sam, Innocent Traveller. But also Orkish Traveler, Southron Traveler, Silent Traveler, and White Hand Traveler.

Really weird. Eh?
I had to put something here.

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