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Beyo
Posted: Sat Mar 18, 2006 8:59 pm
Joined: 22 Nov 2005 Posts: 60 Location: Poland
Ring-bearer
9R+14 Galadriel, Bearer of Wisdom (foil)
4R1 The One Ring, Answer To All Riddles (foil)

Starting Fellowship
13R18 Legolas, Of the Grey Company
15U17 Haldir, Sentry of the Golden Wood

Adventure Deck
11U227 Anduin Banks
11S236 East Road
11S239 Fangorn Glade
12U191 Shores of Nen Hithoel
12S188 Hill of Sight
11S231 Caras Galadhon
11S252 Osgiliath Reclaimed
13S191 Fords of Isen
11S251 Old Forest Road


Free Peoples (37 cards)
13R18 Legolas, Of the Grey Company
15U17 Haldir, Sentry of the Golden Wood
1R40 Elrond, Lord of Rivendell (foil)
3U10 Calaglin, Elf of Lórien x2
3U12 Dínendal, Silent Scout x2
3C14 Erestor, Chief Advisor to Elrond
3U25 Saelbeth, Elven Councilor x2
2R20 Secret Sentinels x3
3R21 Long-knives of Legolas
1R33 Bow of the Galadhrim x2
10R8 Círdan, The Shipwright
3R23 Nenya
1R62 The Splendor of Their Banners x2
1C41 Elven Bow x3
11U16 Blade of Lindon x3
3R15 Forests of Lothlórien
6C12 Agility x2
4C87 Valor x3
13R10 Asfaloth, Swift Blossom
13C16 Inside a Song
10U4 Aegnor, Elven Escort
12C20 Orophin, Brother of Haldir
1R34 Celeborn, Lord of Lórien

Shadow (37 cards)

13U94 Howdah x4
8C106 Siege Troop x2
4R245 Southron Archer x4
9R+2 Freca, Hungry Savage (foil)
4R33 Saruman, Rabble-rouser x2
4R20 Hill Chief
4R40 Wulf, Dunlending Chieftain
6R6 Hill Clan x2
4C14 Dunlending Ransacker x2
4C21 Hillman Band
4C25 Hillman Tribe x3
4C26 Iron Axe x4
4R19 Hides x2
4R6 Constantly Threatening
6R7 Ready to Fall
4C5 Burn Every Village x3
8U60 Haradrim Marksman
7R170 Suzerain of Harad
4R219 Desert Lord

FP Strategy:
Choose your path wisely..its preferable to go on forest but there is one site which is both forest and battleground so it can help your Haldir to win skirmishes. This is generaly classic Ally deck with strong support for condition removal and archery. Aegnor helps lower strength of attacking minion ( if any is able to survive archery fire) and Galadriel with Nenya helps cyckling light side and in this deck ring-bearer acts as archery machine with Splendor of Their Banners and Elven Bow.
So strategy is simple - go forward and shoot shoot shoot Smile

Shadow Strategy:
Little fun deck. Dunland is responsible for winning skirmishes and taking control of sites-if not there is always Siege Troop, unbeatable for most companions. There is always a risk of blocking hand with Southron Archer but..who cares. Rest of the Southrons provides more precision in archery fire and Howdah is excellent +1 archery for free.( sometihing like double shot but on shadow side).
Time in the universe may be eternal..our patience is not
Hazael
Posted: Sun Mar 19, 2006 10:03 pm
Joined: 04 Jan 2006 Posts: 444 Location: Up North
I do not see any Men archers for your howdah condition.

and if you like legolas, of the grey company...
you might like Rumil, Brother of Haldir .
Some of the best scenarios on EE...
Up All Night Productions
Beyo
Posted: Fri Apr 14, 2006 5:35 am
Joined: 22 Nov 2005 Posts: 60 Location: Poland
Evil Man Archers are not necesary for Howdah..Smile
Time in the universe may be eternal..our patience is not
AdultLink
Posted: Fri Apr 14, 2006 7:55 am
Joined: 15 Dec 2005 Posts: 253 Location: Hyrule
As my comments I would say: You don’t have enough muster or cycling to get through a 37 card deck. Also, the Southron Archers and other few guys should be ditched... Dunland can be much stronger if you give them some War Club or use conditions like Over the Isen. Or if you want to focus on Archery, take the dunland out completely. Your freeps could be crippled if you are ahead on the site path, all your opponent has to do is play Anduin Confluence and all your allies are toast. I like the concept of an Ally deck. Too bad they are hard to make, because of stupid Anduin Confluence.
Haves/Wants

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