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NappyKorn
Posted: Sat Mar 29, 2008 10:01 pm
Joined: 15 Jul 2007 Posts: 552 Location: USA
Frodo and Ring
*The One Ring, The Great Ring (19P1)
*Frodo, Resolute Hobbit (10P121)

Fellowship (35)
1x *Phial of Galadriel, The Light of Earendil (13R55)
1x *Aragorn, Heir to the Throne of Gondor (18R38)
1x *Smeagol, Simple Stoor (13U55)
2x *Gladden Homestead (13R49)
2x *Safe Passage (11R50)
2x Nice Fish (15C46)
2x Spirit of the White Tree (17U34)
4x There’s Another Way (12C40)
4x Nasty (7U64)
2x One Good Turn Deserves Another (11U49)
3x Still Far Ahead (8U29)
4x *Deagol, Fateful Finder (13R46)
1x *Aragorn’s Bow, Ranger’s Longbow (15R56)
1x *Fishing Boat (13R48)
2x *Sting, Elven Long Knife (18R113)
1x Gondorian Sword (7U98)
2x Salt from the Shire (11R171)

Shadow (35)
1x *Fat One Wants It (7R57)
1x *Incited (11R44)
2x Led Astray (11U65)
1x A Shadow Fell Over Them (15R182)
2x Ghastly Host (7R179)
1x Not This Time (15R47)
1x They Feel The Precious (15U183)
2x Captured by the Ring (7C53)
2x Later Than You Think (15R181)
3x So Polite (7R74)
2x *Gollum, Threatening Guide (19P10)
3x *The Witch-king, Morgul King (7R221)
3x *Ulaire Cantea, Faster Than Winds (7R211)
3x *Ulaire Lemenya, Eternally Threatening (15R185)
2x *Ulaire Nelya, Third of the Nine Riders (11S222)
1x *Ulaire Toldea, Black Shadow (12U180)
2x Morgul Ambusher (8C74)
3x Morgul Destroyer (7U190)

Sites
(0) The Angle (12U185)
(0) Buckland Homestead (11S230)
(0) Woody-end (11S266)
(1) Doorway to Doom (18U134)
(1) Hill of Sight (12S188)
(1) Neekerbeekers’ Bog (11S249)
(3) Crossroads of the Fallen Kings (13S189)
(3) Dammed Gate-stream (11U235)
(3) Trollshaw Forest (11S260)

I will explain the deck if needed, but figure must know the cards and can figure out how it works. Of course and suggestions are welcome Thumbs Up
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Collection 4 Sale
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MR. Lurtzy
Posted: Sat Mar 29, 2008 10:20 pm
Joined: 30 May 2007 Posts: 423 Location: Living with the Governator
Please explain what this decks strengths and weaknesses are (what it’s good against and what its not that great against). Also, I have an idea on what the freeps is about, but what is it’s general strategy?
'On and on old war shall go,
Without respite my blood will flow
O’er your eyes ‘til they cannot see
The impossibility of victory.'

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NappyKorn
Posted: Sat Mar 29, 2008 10:32 pm
Joined: 15 Jul 2007 Posts: 552 Location: USA
MR. Lurtzy wrote:
Please explain what this decks strengths and weaknesses are (what it’s good against and what its not that great against). Also, I have an idea on what the freeps is about, but what is it’s general strategy?


As for the Freeps side.

I haven’t play tested it yet but I would imagine its strengths would be againt wounding decks since it heals nicely and had high vitality companions. I would say it’s biggest threat would be Corruption if they could get it set up with an extremely limited twilight pool.

As for the Shadow.

It should be strong against wounding/srchery etc since it can remove threats to prevent wounds. It might have a hard time with a small fellowship as it revoles around adding threats. A choke deck on theother hand wouldn’t effect it too much at later sites as it can generate it’s own twilight to an extent.

Freeps brief rundown.

You start with all your companions out of course. You choke what twilight you leave with Safe passage then move to a low shadow number site. Then use site path manipulation to drop a better site for the opponent to move to. Pr if you go first play the site to hurt them then use One Good Turn Deserves Another or Still Far Ahead to replace it for your move. Choking should keep the minion count down some and Aragorn is defender +1 as long as your comps stay alive. Smeagol will easily be a force to reckon with with all he strength pumps and conditions. Frodo can hold his own with the rings pumps. You can also use gorn’s bow for a bit of archery then use sting to peel the threats back off. That should about sum it. Choke them to death kill when possible with archery and Gorn, Frodo and Smeagol should easily survive the skirmishes even though they may not when they should stay alive long enough to reach a sanctuary.
No Room
Collection 4 Sale
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MR. Lurtzy
Posted: Sat Mar 29, 2008 10:58 pm
Joined: 30 May 2007 Posts: 423 Location: Living with the Governator
Groovy. Cool GP for the info.
'On and on old war shall go,
Without respite my blood will flow
O’er your eyes ‘til they cannot see
The impossibility of victory.'

MR. Lurtzy's Have/Wants
gil-estel
Posted: Sun Mar 30, 2008 7:57 am
Joined: 25 Apr 2007 Posts: 545 Location: Groningen, the Netherlands
Nappy, dude, I told you to look into Disarmed. If you have to face a huge Orc minion with a warg and rider’s gear, or a Mouth of Sauron, fully loaded, you could be in trouble! Other than that, I like it!
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NappyKorn
Posted: Mon Mar 31, 2008 11:05 am
Joined: 15 Jul 2007 Posts: 552 Location: USA
gil-estel wrote:
Nappy, dude, I told you to look into Disarmed. If you have to face a huge Orc minion with a warg and rider’s gear, or a Mouth of Sauron, fully loaded, you could be in trouble! Other than that, I like it!


Hey I did add the Spirit of the White Tree x2. It will keep the wargs from using their wounding to death strategy. Not to mention Relentless Warg will have a tough time seeing as there are 3 different races to spot from. If I added Disarmed that would only stall the attack since it is a one time thing with no way to retrieve it
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gil-estel
Posted: Mon Mar 31, 2008 3:38 pm
Joined: 25 Apr 2007 Posts: 545 Location: Groningen, the Netherlands
ok...I will settle for that...but next time I hint you...better listen then! Wink
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