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ingold55
Posted: Sat Apr 29, 2006 6:30 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
Sites

The Prancing Pony
Ettenmoors
Counsel Courtyard
Dwarrowdelf Chamber
The Bridge of Khazad-Dum
Dimrill Dale
Anduin Confluence
Anduin Banks
Emyn Muil

Starting fellowship
The one ring the binding ring
Gimli Bearer of Grudges x1
Durin III Dwarven Lord x1
Fror Gimli’s Kinsman x1

Fellowship
Gimli Bearer of Grudges x1
Durin III Dwarven Lord x1
Fror Gimli’s Kinsman x1
Aragorn Driven by Need x1


Possessions/artifacts

Anduril Flame of the West x1
Dwarven Axe x3
Hand axe x4
Dwarven Armor x2
Gimli’s Helm x1
Dwarven Bracers x3
Scrolls of Isildur x1
Sapling of the White Tree x1
Ring of Fury x1
Ring of Retribution x1
Ring of Guile x2

Events/Conditions

Disquiet of our People x1
Lord of Moria x2
Fury of Blows x4
Endurance of Dwarves x4
What are we Waiting for? x1



Minions

Sauron The Lord of the Rings x1
The Balrog Durin’s Bane x1
Host of Udun x1
Army of Udun x1
Orc Archer Troop x1
Orc Insurgent x1
Orc Patrol x1
Gate Picket x1
Advance Captain x1
Tower Lieutenant x1
Orc Officer x3
Orc Assault Band x1
Mordor Brute x1
Orc Swordsman x1
Shelob Last Child of Ungoliant x1
Orc Inquisitor x2
Orc Marauder x1
Morgul Hunter x1

Possessions
Vile Blade x4
Orc Scimitar x1


Events/ Conditions

Shadows Reach x2
Memory of many things x1
Desperate defense of the Ring x1
Verily I Come x1
Rope and Winch x1
Flame Within x1
Forces of Mordor x1
Mordor’s Strength x2


The Fellowship strategy
Draw no burdens, then add one to pull Aragorn at the beginning. Power up Durin, and blast the big minions with him. and use Disquiet of our people to make Durin Defender + 1 or +2. Fror is in as a “distraction”. Stock him up a bit, but don’t be afraid to get rid of him. Aragorn keeps the threats off, and Anduril is in as an extra artifact, and it helps get through the sites. Try not to add burdens, use Aragorn instead. Try to use him sparingly though. You should be able to double move, depending on how many minions are in play.

Minions Strategy
The minions depend on an almost swarm strategy. Try to keep at least three minions out at all times. Orc officer should be in play when ever you get one of your bit strength minions out like Host of Udun. The Balrog is in as extreme attack at site six, and will most likely kill off one companion. Shelob is a archery absorber, and a strong attack. Desperate defense of the ring needs to be played on one of the strongest companions, so it will keep that companion silent at times. Rope and Winch, + Flames Within should help with strength, and then when you use Mordor’s Strength, it will sometimes add double wounds. Try to keep up a fair attack, by keeping three minions in play as often as possible. Sauron comes in last. At site eight (sometimes site 9) is when he needs to be used. He will kill at least one companions, and when used at site 8, your minions should be able to either kill the rest of the companions, or at least scare your opponents at the end of the game.
There is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)

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