The Last Homely House

Middle-Earth => Lothlórien => Movie => Topic started by: Not a Zombie on February 12, 2010, 09:54:51 PM

Title: Deckbuilding Challenge
Post by: Not a Zombie on February 12, 2010, 09:54:51 PM
I've always been intrigued by the possibility of making a deck using Glamdring and Change of plans for easy regroup moving. Your deck must include at least 3 copies of change of plans and one copy of glamdring (or other card to show opponents  hand) and must focus on moving fast and far for at least a turn (increase move limit, ect.) if desired, you could also make it a fellowship block deck and have sting as an option too.
Title: Re: Deckbuilding Challenge
Post by: chompers on February 12, 2010, 11:46:49 PM
I am not sure i get the concept? Glamdring and Sting remove shadow (if opponent plays orcs) and Change of Plans increases their hand size to maximise the removal of shadow (assuming they play orcs?). If this is the plan the deck should be heavy on cards that add shadow after the shodow phase to maximise the shadow remaining in the regroup phase.

The other thing Change of Plans does is allow your opponent to refresh their hand which should be fellowship heavy aftering playing minions. To maximise the shadow remaining in their hand i will need to play choke for the rest of my fellowship.

Or is it simply to see opponents hand so you can plan for what lies ahead?

Am i on the right track here - because I can't quite see the basic strategy. Perhaps it is more complex than I operate.
Title: Re: Deckbuilding Challenge
Post by: Witchkingx5 on February 13, 2010, 03:22:01 AM
As I really like FotR block, I'd try something like that:

Freeps only:

Frodo, RA
The one Ring, Isildur's Bane

Freeps:

Arwen, DoE (starting)
Sam, SoH (starting)
Aragorn, HttWC
3x Boromir, LoG
2x Gandalf, TGP
1x Aragorn's Bow
1x Ranger's Sword
1x Blade of Gondor
1x Sting
1x Glamdring
2x Pursuit Just Behind
2x Gondor's Vengeance
2x Gwemegil
3x Change of Plans
3x Hobbit Stealth
2x Flaming Brand
3x No stranger to the Shadows
3x Servant of the Secret fire

33 cards seems Ok for me, especially with Gwemegil and Gandalf, TGP drawing and cycling.
strategy should be clear, nearly every Deck plays Orcs, against Nazzies you have Flaming Brand and Arwen, only Uruks can cause real trouble.
Title: Re: Deckbuilding Challenge
Post by: legolas3333 on February 13, 2010, 06:55:00 AM
or do movie with ranger of osgiliath and out of the high airs
of yeah, radagast too
Title: Re: Deckbuilding Challenge
Post by: ket_the_jet on February 13, 2010, 07:22:51 AM
I have always found Change of Plans to be one of the worst cards in FoTR Block. I would much rather build a Ranger of Osgiliath deck with Pursuit Just Behind and An Able Guide.
-wtk
Title: Re: Deckbuilding Challenge
Post by: Not a Zombie on February 13, 2010, 07:23:40 AM
The idea I had was to make your opponent have a bad hand before moving 3-4 times. You use change of plans at maybe site 5 until your opponent gets very few minions/ shadow cards in hand, then out of high airs would be great, so you pretty much get a free move or 3. news from the mark could be fun as well with change of plans, as it negates the extra 6 cards in hand.
Title: Re: Deckbuilding Challenge
Post by: chompers on February 13, 2010, 11:42:04 AM
Neat idea - makes sense now you have pointed it out. But somewhat unreliable as you can't guarantee they will have a bad draw.

If you could set it up at site one for FOTR block - and use your sites - you could move to site 5 just using sites. Bree Gate for site 2 and Rivendell Waterfall for site 3. I am not sure how you could do that though.  ;)
Title: Re: Deckbuilding Challenge
Post by: zadetek on February 13, 2010, 12:05:40 PM
well what to say, I played fotr block since 2001, such a deck would go 1of 10 games with winning the game. only 1 aragorn and only 2 gandalfs, bad drawing...
Title: Re: Deckbuilding Challenge
Post by: Witchkingx5 on February 13, 2010, 12:18:52 PM
bid 3 to get Gorn, Gwemegil does also a nice Cycling job...
Depends really on the Shadow, if the Shadow side cycles well, 2 Gandalfs should be Ok, maybe just change 3 Boromirs and 2 Gandis to 2 Bormoirs and 3 Gandis....
Oh, and btw, I don't like Change of Plans as well (except in my Fruit Loops Deck :P )
Title: Re: Deckbuilding Challenge
Post by: Cw0rk on February 13, 2010, 12:49:31 PM
Change of Plans can work well with cards that increase the move limit such as Stern People and Safe Paths. News from Rohan isn't going to be affected much by Change of Plans because your opponent will be able to play his shadow cards during the shadow phase anyway.
Title: Re: Deckbuilding Challenge
Post by: Sam, Great Elf Warrior on February 13, 2010, 10:46:10 PM
Change of Plans wouldn't help with Safe Paths because Safe Paths doesn't let them draw the cards until you choose to move again, when it's already too late for regroup actions like Change of Plans.
Title: Re: Deckbuilding Challenge
Post by: Cw0rk on February 14, 2010, 07:27:40 AM
Change of Plans wouldn't help with Safe Paths because Safe Paths doesn't let them draw the cards until you choose to move again, when it's already too late for regroup actions like Change of Plans.
You are right, I think I read it too fast.
Title: Re: Deckbuilding Challenge
Post by: legolas3333 on February 14, 2010, 09:41:43 AM
Neat idea - makes sense now you have pointed it out. But somewhat unreliable as you can't guarantee they will have a bad draw.

If you could set it up at site one for FOTR block - and use your sites - you could move to site 5 just using sites. Bree Gate for site 2 and Rivendell Waterfall for site 3. I am not sure how you could do that though.  ;)

that would be with pathfinder, since you would have a ranger anyway
Title: Re: Deckbuilding Challenge
Post by: chompers on February 14, 2010, 11:31:05 AM
Neat idea - makes sense now you have pointed it out. But somewhat unreliable as you can't guarantee they will have a bad draw.

If you could set it up at site one for FOTR block - and use your sites - you could move to site 5 just using sites. Bree Gate for site 2 and Rivendell Waterfall for site 3. I am not sure how you could do that though.  ;)

that would be with pathfinder, since you would have a ranger anyway

Sorry - wasn't clear. Surviving and moving to site 5 is what I meant. You would need Pathfinder x2 (to get both sites). Add to that Change of Plans and Glamdring (or Sting) as well as a Ranger and Gandalf (if you use Glamdring) to meet the initial deck challenge. Your best hope for the move straight to site five is a bad draw from opponent.

Start Gandalf, bid to go first, get Aragorn with Pony. Starting hand will have 2 x pathfinder, sting or glamdring and change of plans (leaving 4 cards for shadow). It could happen, but you won't have much to survive minions.
Title: Re: Deckbuilding Challenge
Post by: Cw0rk on February 14, 2010, 01:00:33 PM
I wouldn't use cards like Pursuit just behind and Gondor's Vengeance with Change of Plans. The first two cards have for purpose to clear the table after your opponents played many minions. It allows you to double move knowing your opponent's hand is more likely to contain a lot of FP cards and few shadow card. If you then use Change of Plans, it's going to balance the number of FP and shadow cards your opponent will have and you will be facing more dangers when you will double move than if you didn't use it.

Change of Plans is only going to help you if your opponent has a lot of Shadow cards in his hand and you want to reduce the % of Shadow cards before double-moving.
Title: Re: Deckbuilding Challenge
Post by: chompers on February 14, 2010, 09:49:24 PM
Here's my idea (for FOTR block) - choke like crazy with Aragorn HTTWC, Bill the Pony, NSTTS, Deft in their Movements, A Talent for not being seen. Use We Must Go Warily ot increase cost of minions. Use Galdor to increase their hand size (get rid of minions), and Change of Plans to shrink it. Increase the move limit with Gift of Boats triggering off Galdor and Elrond.  Elrond heals Galdor and draws more cards. Pathfinder to get river sites. Hobbit Stealth to get out of trouble. Sting for inside information about their hand before deciding to move.

Starting Fellowship:
Frodo RA w/ The One Ring IB
Arwen DOE
Sam SOH

Fellowship:
1 x Aragorn HTTWC
3 x Boromir LOG

Rest of deck:
2 x Sting
3 x Change of Plans
3 x NSTTS
3 x Pathfinder
3 x We Must Go Warily
3 x Deft in their Movements
1 x Galdor CFTW
1 x Elrond LOR
1 x Gift of Boats
1 x Blade of Gondor
2 x Flaming Brand
1 x Gwemegil
1 x Ranger's Sword
1 x Bill the Pony
4 x Hobbit Stealth
1 x A Talent for not being seen
1 x O Elbereth Gilthoniel


Can The Tale of Gil-galad deploy on an Ally? If so i would put this in deck and play on Galdor.

Will it work? Can i improve it? Seems like it might be a bit big but i already cut 10 or so cards from it.
Title: Re: Deckbuilding Challenge
Post by: ket_the_jet on February 15, 2010, 02:34:39 AM
Do you know the errata for We Must Go Warily?

Makes it pretty worthless.
-wtk
Title: Re: Deckbuilding Challenge
Post by: legolas3333 on February 15, 2010, 04:27:12 AM
Do you know the errata for We Must Go Warily?

Makes it pretty worthless.
-wtk

yeah, dump it for like Gondor's Vengeance
do you really think one aragorn is enough? in fotr block you are likely to run across decks that thwart the prancing pony i usually don't use it because most people rely on it to get aragorn, as well as decks that bid high.
Title: Re: Deckbuilding Challenge
Post by: legolas3333 on February 15, 2010, 04:36:41 AM
oh yes master of healing could be a nice addition as well
Title: Re: Deckbuilding Challenge
Post by: Kralik on February 15, 2010, 11:09:16 AM
Sweet, you've inspired me... I think I know just the ticket to make a killer deck.

It would involve something like:

What Are We Waiting For x3
Last Throw
Durin's Secret
Change of Plans
Out of the High Airs

Each turn. I know a good way to have these in hand every Fellowship phase.

Stay tuned. :)
Title: Re: Deckbuilding Challenge
Post by: chompers on February 15, 2010, 11:35:25 AM
Do you know the errata for We Must Go Warily?

Makes it pretty worthless.
-wtk

Yeah - exert twice to increase cost by 1 - not as good as it used to be - but if i reduce cost of the shadow on sites by 5 (NSTTS, BTP and ATFNBS) and perhaps even more with DITM hopefully the shadow will be so low I will face at best 2 or 3 decent minions per turn. Galdor gets rid of one of them before i move.

Looking at the deck a second time - i think Change of Plans is unecessary for this deck - it won't be reliable help. We Must Go Marily is also probably unecessary- better to stock up on more cards that reduce shadow, increase the cards that get rid of the few minions in the regroup phase, increase cards that increase move limit.

Would love to fit Master of Healing into the deck as well.

Deck is no longer valid for deck-building challenge. I think Change of Plans only has a use in Movie block.

Starting Fellowship:
Frodo RA w/ The One Ring IB
Arwen DOE
Sam SOH

Fellowship:
2 x Aragorn HTTWC (+1)
3 x Boromir LOG

Rest of deck:
2 x Sting
3 x Change of Plans
3 x NSTTS
3 x Pathfinder
3 x We Must Go Warily
3 x Deft in their Movements
2 x Galdor CFTW (+1)
2 x Elrond LOR (+1)
1 x Gift of Boats (+1)
1 x Blade of Gondor
2 x Flaming Brand
1 x Gwemegil
1 x Ranger's Sword
1 x Bill the Pony
4 x Hobbit Stealth
1 x A Talent for not being seen
1 x O Elbereth Gilthoniel
1 x The Tale of Gil-galad (+1)