The Last Homely House

Middle-Earth => Lothlórien => Standard => Topic started by: legolas3333 on September 22, 2009, 05:23:18 AM

Title: And the Orc says "Die Puni Human!"
Post by: legolas3333 on September 22, 2009, 05:23:18 AM
34 Cards

4x Black Gate Sentry
4x Orkish Invader
4x Orkish Lackey
4x Orkish Veteran
4x Scouting Orc

2x Forced March
4x Goblin Hordes
2x Great Cost
2x Unforgiving Depths

4x Dread And Despair

Key Sites
Crags Of Emyn Muil
Doorway To Doom
Steward's Tomb

wound, wound, wound, go second then site 4 Crags Of emyn muil, forced march them to doorway of doom (site 5), then either forced march them past site 6 or drop stewards tomb. Great Cost kills larger fellowships and is easy to use for the invader
Title: Re: And the Orc says "Die Puni Human!"
Post by: Gil-Estel on September 22, 2009, 11:08:52 AM
Big, but simple. Slim it down a bit, maybe some conditiondiscard to get rid of Namarie or a bunch of cards....
Title: Re: And the Orc says "Die Puni Human!"
Post by: legolas3333 on September 22, 2009, 01:07:25 PM
condition discard added!
Title: Re: And the Orc says "Die Puni Human!"
Post by: Gil-Estel on September 22, 2009, 01:46:11 PM
Oh and make sure to never have 2x forced march out in play at 1 time, than the opponent will spot the second and you cannot use it again. So maybe drop the Great Costs to add 2x forced march, allthoug I can see the point of having the Great Cost in case you face large fellowships.
Also pack the Anduin Banks site, for massive archery when needed. And maybe add Isengard Ruined, that will stop them from transferring their followers :)
Title: Re: And the Orc says "Die Puni Human!"
Post by: FingolfinFinwe on September 24, 2009, 01:46:55 PM
Very nice.  Wounding orcs are so frightening to play against.  My version has a threat engine using the Black Land dudes.

Good point about Forced March Gil.  Though in my experience, once you actually get to use FM the FP player generally doesn't survive that turn (usually timed with Steward's Tomb at a sanctuary).