The Last Homely House
Middle-Earth => Chamber of Mazarbul => Topic started by: Selrahc on March 23, 2009, 07:40:45 PM
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So, you see, I have an obsession with the Moria culture. :lol:
Posting of Moria-cultured cards is greatly encouraged. I love seeing what other people have (especially since I tend to create WAY overpowered cards about, oh, say, 1 for every 2 I create).
(0) •Shelter of Moria [Moria]
Condition • Support Area
If this card is not played in region 1, remove [1].
Maneuver: Spot 2 [Moria] minions and remove [1] to reveal your opponent's hand.
Regroup: Discard this condition to add a threat.
"'If this is shelter, then one wall and no roof make a house.'"
--Selrahc
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Ack youre not kidding about power are you!? If youre playing this card then youre playing moria in which case youll always be able to spot 2 orcses and so for 1 twilight to see the freeps hand every turn is a bit harsh. Youd have to up the cost a bit to justify it really.
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(0) •Shelter of Moria [Moria]
Condition • Support Area
If this card is not played in region 1, remove [1].
Maneuver: Spot 2 [Moria] minions and remove [1] to reveal your opponent's hand.
Regroup: Discard this condition to add a threat.
"'If this is shelter, then one wall and no roof make a house.'"
I don't understand the point of the first line, I think I'd just remove it and make the card cost [1]. Lem0n's probably right; I would probably go for removing [2] to reveal a hand. And how about something on this card that supports underground sites? Maybe making it cheaper (you could have "If this card is not played at an underground site, remove [1]") or requiring one of the abilities to be underground.
Thranduil
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here's my opinion:
it's unique and because of that it looks balanced and to reveal the freepeople player's hand during the maneuver is fine, too.
but: adding one threat during regroup seems to me very useless with [Moria]. please take it out, seriously.
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But, but, but, I really like the threat adding..... Don't you think that Moria is threatening? Haha. Okay, is this somewhat better?
(0) •Shelter of Moria [Moria]
Condition • Support Area
If this card is not played at an underground site, remove [1].
Maneuver: Spot 2 [Moria] minions and remove [1] to reveal your opponent's hand.
Regroup: Discard this condition and a [Moria] minion to exert 2 unbound companions.
"'If this is shelter, then one wall and no roof make a house.'"
--Selrahc
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But, but, but, I really like the threat adding..... Don't you think that Moria is threatening? Haha. Okay, is this somewhat better?
Haha the threat bit is balanced mate i didnt really have a problem with it but i think King is saying its a bit pointless. Moria dont need threats so whats the point?
(0) •Shelter of Moria [Moria]
Condition • Support Area
If this card is not played at an underground site, remove [1].
Maneuver: Spot 2 [Moria] minions and remove [1] to reveal your opponent's hand.
Regroup: Discard this condition and a [Moria] minion to exert 2 unbound companions.
"'If this is shelter, then one wall and no roof make a house.'"
--Selrahc
Still need to make it cost 2 to reveal the hand i say, and id change the new bit to 1 companion otherwise its too good.
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I don't think that 1 cost is too much at maneuver phase.
Just compare with Bound to its Fate (11U110). Reveals at shadow phase and can add a burden or discard an event from hand for the same 1 twilight.
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U cant compare a condition and an event.
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U cant compare a condition and an event.
Wow that was a condition??? #-o
My bad then i taught was an event too...maybe a more careful read next time :-[
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Perhaps this version will be more satisfactory?
(0) •Shelter of Moria [Moria]
Condition • Support Area
If this card is not played at an underground site, remove [1].
Maneuver: Spot 3 [Moria] orcs (or 2 [Moria] minions that are not orcs) and remove [1] to reveal your opponent's hand.
Regroup: Discard this condition and a [Moria] minion to exert 2 unbound companions with resistance of 4 or less.
"'If this is shelter, then one wall and no roof make a house.'"
And how about a couple more mind boggling cards.
(0) Tainted Dagger [Moria]
Possession • Hand Weapon
Bearer must be a [Moria] orc.
If bearer is exhausted, it is strength +1.
While you can spot more than 6 burdens, bearer is strength +1.
^Is that one's twilight cost okay?^
[2] Skilled Climber [Moria]
Condition
Play on a [Moria] orc.
Limit 1 per character.
While at an underground or mountain site, bearer is strength +2.
^Correct wording?^
--Selrahc
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(0) •Shelter of Moria [Moria]
Condition • Support Area
If this card is not played at an underground site, remove [1].
Maneuver: Spot 3 [Moria] orcs (or 2 [Moria] minions that are not orcs) and remove [1] to reveal your opponent's hand.
Regroup: Discard this condition and a [Moria] minion to exert 2 unbound companions with resistance of 4 or less.
"'If this is shelter, then one wall and no roof make a house.'"
I would just remove the parentheses and possibly the regroup ability for cleanness. A card which reveals people's hands is pretty fine in itself.
(0) Tainted Dagger [Moria]
Possession • Hand Weapon
Bearer must be a [Moria] orc.
If bearer is exhausted, it is strength +1.
While you can spot more than 6 burdens, bearer is strength +1.
This is a bit un-[Moria] seeing as they never had more than a halfhearted amount of burden adding. I like the "If bearer is exhausted bit..." and I might just make that the point of the card and make it strength +2/3.
[2] Skilled Climber [Moria]
Condition
Play on a [Moria] orc.
Limit 1 per character.
While at an underground or mountain site, bearer is strength +2.
Tis fair enough, but unless you can move it around it's a bit useless for a Shadow player because minions keep dying. I'd like some kind of way to transfer it to and from your support area so that you can keep it from site to site.
Thranduil
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(0) •Shelter of Moria [Moria]
Condition • Support Area
If this card is not played at an underground site, remove [1].
Maneuver: Spot 3 [Moria] orcs or 2 [Moria] minions that are not orcs and remove [1] to reveal your opponent's hand.
"'If this is shelter, then one wall and no roof make a house.'"
[1] Tainted Dagger [Moria]
Possession • Hand Weapon
Strength: +1
Bearer must be a [Moria] orc.
If bearer is exhausted, it is strength +1.
[2] Skilled Climber [Moria]
Condition • Support Area
Shadow: You may transfer this to a [Moria] orc.
Limit 1 per character.
While at an underground or mountain site, bearer is strength +2.
Regroup: If bearer is not exhausted, you may transfer this card to your support area.
^Is that one better? I don't want it to be too easy to transfer it back and forth from the support area to a character.^
--Selrahc
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The tainted dagger doesn't seem all that good, there are 0 twilight moria possesions that allow you to draw cards. I would say make it strength+2 for 0 twilight with the given text.
For skilled climber: I like it, but instead of the exhausted bit, maybe remove 2 or something? Or make a response action that says "If this condition is discarded while born by an orc, play it from your discard pile to your support area". It would still cost the 2 twilight, and since moria orcs generally have very little vitality, I think it would make it more playable.
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That skilled climber card is awesome. :gp:
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[1] Tainted Dagger [Moria]
Possession • Hand Weapon
Strength: +1
Bearer must be a [Moria] orc.
If bearer is exhausted, it is strength +1.
Regroup: If bearer is exhausted, you may discard this card to exert an unbound companion.
^Somewhat better?^
[2] •Whip of Many Thongs, Weapon of Flame [Moria]
Artifact • Hand Weapon
Strength: +2
Bearer must be The Balrog.
Skirmish: Discard this card to make The Balrog fierce until the start of the regroup phase.
[13] •The Balrog, Wizard Bane [Moria]
Minion
Strength: 17
Vitality: 5
Site #: 4
Damage +1.
The Balrog is strength +X where X equals the amount of wizards you can spot.
Skirmish: Spot The Balrog skirmishing a wizard and exert The Balrog three times to discard all cards that the wizard bears.
Regroup: The free peoples player may discard a staff that a free peoples wizard bears to discard The Balrog.
--Selrahc
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With the balrog, I think it would be awesome if you changed the first ability to "The Balrog is vitality +X where X is the amount of wizards you can spot."
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You don't think that it would make it too much?
So, the next card isn't of the Moria culture, but it does have something involving it.
[2] •Gollum, Lurker in the Mines [Gollum]
Minion
Strength: 5
Vitality: 4
Site #: 3
Lurker.
Shadow: Exert Gollum and spot a [Moria] orc to add a threat (limit 1). The free peoples player may exert a companion to prevent this.
Response: Each time a [Moria] orc is killed, you may remove a threat to heal Gollum.
Regroup: Exert Gollum twice to place him in your hand.
--Selrahc
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Wording on the last ability should be "Exert Gollum twice to return him to your hand." I like him, but the response ability seems unnecessary
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Or you could change the response to:
Response: Each time a [Goblin] orc is killed, you may exert Gollum to take a card from your discard pile and place it on top of your deck.
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[2] •Gollum, Lurker in the Mines [Gollum]
Minion
Strength: 5
Vitality: 4
Site #: 3
Lurker.
Shadow: Exert Gollum and spot a [Moria] orc to add a threat (limit 1). The free peoples player may exert a companion to prevent this.
Regroup: Exert Gollum twice to return him to your hand.
^Changed like you said, MR. Lurtzy.^
[2] Hidden Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site #: 4
Lurker. Archer.
To play, spot a [Moria] archer.
If a [Moria] orc is killed in a skirmish, you may exert this minion to place it in a skirmish with the same free peoples character.
^Need help on making this guy stronger for his exerted skirmish.^
--Selrahc
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The gametext on Hidden Archer is harsh, as it allows you to reassign the Ring-bearer if they have killed a minion. This could be painful on ARB's. Make it a Response action and add in "unbound companion"
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[2] •Gollum, Lurker in the Mines [Gollum]
Minion
Strength: 5
Vitality: 4
Site #: 3
Lurker.
Shadow: Exert Gollum and spot a [Moria] orc to add a threat (limit 1). The free peoples player may exert a companion to prevent this.
Regroup: Exert Gollum twice to return him to your hand.
I think the shadow ability would do better as Skirmish: because then he benefits from being a lurker and the FP player has a chance to wound him before he can use his ability. If you do that, I would also take out the limit.
[2] Hidden Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site #: 4
Lurker. Archer.
To play, spot a [Moria] archer.
If a [Moria] orc is killed in a skirmish, you may exert this minion to place it in a skirmish with the same free peoples character.
I'm not sure I understand your intentions. If all minions are killed in a skirmish, the skirmish ends immediately and there's no chance to start shuffling your guys around. I don't think you need to spot a [Moria] archery, I think [Moria] Orc or [Moria] card would be fine.
Thranduil
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As he is a Lurker his skirmish would be resolved last. My worry is repeating a skirmish on a swarmed RB (ouchie)
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As he is a Lurker his skirmish would be resolved last. My worry is repeating a skirmish on a swarmed RB (ouchie)
My problem is that I don't understand what the ability does... :-k
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[2] Hidden Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site #: 4
Lurker. Archer.
To play, spot a [Moria] orc.
Response: If a [Moria] orc is killed in a skirmish by an unbound companion, you may exert this minion to place it in a skirmish with the same free peoples character.
^What I want to happen is that if a [moria] orc is killed in a skirmish, then you could exert this minion to start another skirmish with that same companion.^
--Selrahc
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[2] Hidden Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site #: 4
Lurker. Archer.
To play, spot a [Moria] orc.
Response: If a [Moria] orc is killed in a skirmish by an unbound companion, you may exert this minion to place it in a skirmish with the same free peoples character.
^What I want to happen is that if a [moria] orc is killed in a skirmish, then you could exert this minion to start another skirmish with that same companion.^
--Selrahc
Okay, now I understand. You want it to say "in a skirmish during an unbound companion" but that's a side issue. Now that I understand what it does, I don't understand why you'd want to do it! If the companion has already killed 1 minion, surely another strength 4 minion is going to pose no threat whatsoever... Unless I've missed something obvious...
Thranduil
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Perhaps change him around this ability, lose Archer and give him a "Each time this minion is assigned to a companion with resistance 4 or less..." ability, then he has potential.
Otherwise at the moment he is another cheap [Moria] archer, although he has 2 vitality, a big bonus for [Moria] minions, his beatdown aspect doesnt mix with being so weak.
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Okay, I've been thinking about this for a while. I want it to be kind of like a Follower. So, I thought that I'd make a "Follower" for minions: Stooge. Stooges are played into your support area and are transferred back at the start of the regroup phase. Instead of "Aid," I'm using "Assist."
[2] •Hidden Archers [Moria]
Edit: Follower
Vitality: +1
Assist - [3] (At the start of the maneuver phase, you may remove 3 twilight to transfer this to a minion.)
To play, spot a [Moria] orc.
Bearer must be a [Moria] orc.
Skirmish: If bearer is about to lose a skirmish to an unbound companion, you may discard your hand to make bearer strength +2.
--Selrahc
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I don't know how much English you know, but stooge has completely the wrong kind of connotations - it's too comic a word for the workers of evil. I think you'd do better to stick to the Saruman, SoS model and make it a follower. Yeah Shadow followers cause some trouble with some other cards, but I say forget about that! ;)
Thranduil
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Haha. No, I'm fluent in English (have to be to be an ASL interpreter). Two definitions of stooge (not used that often) is a person of unquestioning obedience and one who allows oneself to be used for an other's profit or advantage; a puppet. I also like the sound of it. :lol: I completely forgot that Follower was used with minions (I edited the card). Thanks!
--Selrahc
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Haha. No, I'm fluent in English (have to be to be an ASL interpreter). Two definitions of stooge (not used that often) is a person of unquestioning obedience and one who allows oneself to be used for an other's profit or advantage; a puppet. I also like the sound of it. :lol: I completely forgot that Follower was used with minions (I edited the card). Thanks!
--Selrahc
But it also has a dramatic meaning of a comic character who is the butt of other's jokes and that's why I don't think it works.
Thranduil
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Personally, I don't see any reason for that card to be a follower.
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Could you please help me with a different title for the text, then? I have kind of fallen in love with the text.
--Selrahc
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The skirmish ability?
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Well I think the whole card is too expensive. Look at SoS, it costs [1] has aid [1] and has an amazing ability. I would do something like:
[1] Hidden Archers [Moria]
Follower
Aid - [2]
Bearer is an archer.
Response: If bearer is about to lose a skirmish involving an unbound companion, discard your hand to prevent that and end that skirmish.
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With all the follower hate in so many different evil side cultures, a shadow follower is so broken, no matter what its ability is. This could easily be a minion, it doesn't make any sense as a follower.