[3] •Théoden, Lord of Rohan [Rohan]
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
While you can spot another [Rohan] Man, Théoden is strength +1.
While you can spot a valiant [Rohan] Man, Théoden is strength +1.
While you can spot 3 [Rohan] Men, Théoden is strength +2.
[4] •Aragorn, Bewitched [Sauron]
Minion • Man
Strength: 8
Vitality: 4
Site Number: 6
Enduring. When you play Aragorn, spot X Shadow artifacts to play X cards on him from your discard pile.
Strength penalties from cards borne by Aragorn apply to each companion (or apply twice if Aragorn is in the dead pile).
"'You have looked into that accursed stone...'"
Designer's notes: The first part of the game text works with The Weight of a Legacy and Mordor Enraged (good with Enduring). The second part of the game text also works with The Weight of a Legacy and acts as an anti-fortification card, which would make sense if the !Lord of Gondor turned evil. If the Free Peoples player plays Aragorn, you wont be able to play the minion version until you kill him. This is why I felt like giving a huge bonus if you managed to get rid of him: If you kill the Aragorn companion and manage to have 4 The Weight of a Legacy on your Aragorn minion, all companions would be strength -8, which would be a huge (but not impossible) combo to pull off. As a card in general, it also works with Can You Protect Me From Yourself? (good with Enduring) and Beyond Dark Mountains.
[4] Flickering Phantoms [Sauron]
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, if you can spot more twilight minions than burdens, add a burden.
Skirmish: Spot a [Sauron] twilight minion skirmishing and remove a burden to resolve the current skirmish in favor of the side with the lowest strength.
Designer's notes: Including an excerpt from the rulebook on the overwhelm rules for reference since I had to look them up myself: "If the total strength of one side is at least double the total strength of the other side, all the characters on the losing side are killed (regardless of how many wounds or how much vitality each has)."
[1] Where There's a Whip, There's a Way [Sauron]
Condition • Support Area
While you cannot spot a unique minion, discard all Orcs.
Shadow: Exert a unique [Sauron] Orc and remove [1] to play a non-unique [Sauron] Orc without any printed keywords from your discard pile. It comes into play exhausted.
"'We're going to march all day and night.'"
Designer's notes: The card itself was designed to strike a balance: cracking the whip will get more (tired) orcs to war, but it doesn't buy loyalty: as soon as the leader disappears, the whelps will run away, and the more you crack the whip, the more likely you are to lose your leader and see it all !come down. Orc Guard can be useful here, as can Orc Veteran in removing the condition once you've set the swarm.
[2] •Bilbo, Translator of Elvish Verse [Shire]
Ally • Home 1 & 3 • Hobbit
Strength: 2
Vitality: 3
Each time you play a tale (except a [Shire] tale), you may exert Bilbo to take a [Shire] tale into hand from your draw deck or discard pile.
"'He was mighty book-learned was dear old Mr. Bilbo.'"
[1] Full of Pip and Merriment [Shire]
Condition
Vitality +1
To play, exert a Hobbit ally. Bearer must be Merry or Pippin. Limit 1 per bearer.
Response: If bearer wins a skirmish, heal each Hobbit ally. Discard this condition.
"'Lordly' folk called them, meaning nothing but good; for it warmed all hearts to see them go riding by with their mail-shirts so bright and their shields so splendid."
Quote from: Entry #1[3] •Théoden, Lord of Rohan [Rohan]Ah... such a beautiful card. Just, the greatest card ever created. A card to rival that of Lady Redeemed. (I'm just joking... just joking.... (I'm made this one, incase you don't get it.))
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
While you can spot another [Rohan] Man, Théoden is strength +1.
While you can spot a valiant [Rohan] Man, Théoden is strength +1.
While you can spot 3 [Rohan] Men, Théoden is strength +2.Quote from: Entry #2[4] •Aragorn, Bewitched [Sauron]This card got my vote. Although it's not true to the book lore, I love the uniqueness of this card. Just thinking about all the different things you could do with this gets me excited.
Minion • Man
Strength: 8
Vitality: 4
Site Number: 6
Enduring. When you play Aragorn, spot X Shadow artifacts to play X cards on him from your discard pile.
Strength penalties from cards borne by Aragorn apply to each companion (or apply twice if Aragorn is in the dead pile).
"'You have looked into that accursed stone...'"
Designer's notes: The first part of the game text works with The Weight of a Legacy and Mordor Enraged (good with Enduring). The second part of the game text also works with The Weight of a Legacy and acts as an anti-fortification card, which would make sense if the !Lord of Gondor turned evil. If the Free Peoples player plays Aragorn, you wont be able to play the minion version until you kill him. This is why I felt like giving a huge bonus if you managed to get rid of him: If you kill the Aragorn companion and manage to have 4 The Weight of a Legacy on your Aragorn minion, all companions would be strength -8, which would be a huge (but not impossible) combo to pull off. As a card in general, it also works with Can You Protect Me From Yourself? (good with Enduring) and Beyond Dark Mountains.Quote from: Entry #3[4] Flickering Phantoms [Sauron]An interesting card for sure. My only problem (not that it's a big problem) it that the twilight minions aren't going to be the weaker ones most of the time. (But I might be going crazy. Who knows.) But, it is a good counter to a strength 15 Elessar Telcontar.
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, if you can spot more twilight minions than burdens, add a burden.
Skirmish: Spot a [Sauron] twilight minion skirmishing and remove a burden to resolve the current skirmish in favor of the side with the lowest strength.Quote from: Entry #4[1] Where There's a Whip, There's a Way [Sauron]Another unique card (pun intended), but it requires building a deck around unique minions, which comes with an obvious disadvantage. However, I do really like being able to set up a decent swarm with only one Tower Lieutenant and some twilight.
Condition • Support Area
While you cannot spot a unique minion, discard all Orcs.
Shadow: Exert a unique [Sauron] Orc and remove [1] to play a non-unique [Sauron] Orc without any printed keywords from your discard pile. It comes into play exhausted.
"'We're going to march all day and night.'"Quote from: Entry #5[2] •Bilbo, Translator of Elvish Verse [Shire]I like this one. A fun idea, great way to get out Red Book of Westmarch, The Tale of the Great Ring, There and Back Again, Three Monstrous Trolls, even Everyone Knows, all at once. The only thing I would change is make it only site 3 or 1. This Bilbo doesn't need Hobbit Party Guest and Lord of Rivendell.
Ally • Home 1 & 3 • Hobbit
Strength: 2
Vitality: 3
Each time you play a tale (except a [Shire] tale), you may exert Bilbo to take a [Shire] tale into hand from your draw deck or discard pile.
"'He was mighty book-learned was dear old Mr. Bilbo.'"Quote from: Entry #6[1] Full of Pip and Merriment [Shire]Another fun one. Great way to give Merry, From O'er the Brandywine a massive (for a hobbit) 9 strength when combined with Everyone Knows. Or, you could have Friend to Sam add his strength twice. The only reason this one didn't get my vote is it didn't quite fit with the theme.
Condition
Vitality +1
To play, exert a Hobbit ally. Bearer must be Merry or Pippin. Limit 1 per bearer.
Response: If bearer wins a skirmish, heal each Hobbit ally. Discard this condition.
"'Lordly' folk called them, meaning nothing but good; for it warmed all hearts to see them go riding by with their mail-shirts so bright and their shields so splendid."
[3] •Théoden, Lord of Rohan [Rohan]
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
While you can spot another [Rohan] Man, Théoden is strength +1.
While you can spot a valiant [Rohan] Man, Théoden is strength +1.
While you can spot 3 [Rohan] Men, Théoden is strength +2.
[4] •Aragorn, Bewitched [Sauron]
Minion • Man
Strength: 8
Vitality: 4
Site Number: 6
Enduring. When you play Aragorn, spot X Shadow artifacts to play X cards on him from your discard pile.
Strength penalties from cards borne by Aragorn apply to each companion (or apply twice if Aragorn is in the dead pile).
"'You have looked into that accursed stone...'"
Designer's notes: The first part of the game text works with The Weight of a Legacy and Mordor Enraged (good with Enduring). The second part of the game text also works with The Weight of a Legacy and acts as an anti-fortification card, which would make sense if the !Lord of Gondor turned evil. If the Free Peoples player plays Aragorn, you wont be able to play the minion version until you kill him. This is why I felt like giving a huge bonus if you managed to get rid of him: If you kill the Aragorn companion and manage to have 4 The Weight of a Legacy on your Aragorn minion, all companions would be strength -8, which would be a huge (but not impossible) combo to pull off. As a card in general, it also works with Can You Protect Me From Yourself? (good with Enduring) and Beyond Dark Mountains.
[4] Flickering Phantoms [Sauron]
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, if you can spot more twilight minions than burdens, add a burden.
Skirmish: Spot a [Sauron] twilight minion skirmishing and remove a burden to resolve the current skirmish in favor of the side with the lowest strength.
Designer's notes: Including an excerpt from the rulebook on the overwhelm rules for reference since I had to look them up myself: "If the total strength of one side is at least double the total strength of the other side, all the characters on the losing side are killed (regardless of how many wounds or how much vitality each has)."
[1] Where There's a Whip, There's a Way [Sauron]
Condition • Support Area
While you cannot spot a unique minion, discard all Orcs.
Shadow: Exert a unique [Sauron] Orc and remove [1] to play a non-unique [Sauron] Orc without any printed keywords from your discard pile. It comes into play exhausted.
"'We're going to march all day and night.'"
Designer's notes: The card itself was designed to strike a balance: cracking the whip will get more (tired) orcs to war, but it doesn't buy loyalty: as soon as the leader disappears, the whelps will run away, and the more you crack the whip, the more likely you are to lose your leader and see it all !come down. Orc Guard can be useful here, as can Orc Veteran in removing the condition once you've set the swarm.
[2] •Bilbo, Translator of Elvish Verse [Shire]
Ally • Home 1 & 3 • Hobbit
Strength: 2
Vitality: 3
Each time you play a tale (except a [Shire] tale), you may exert Bilbo to take a [Shire] tale into hand from your draw deck or discard pile.
"'He was mighty book-learned was dear old Mr. Bilbo.'"
[1] Full of Pip and Merriment [Shire]
Condition
Vitality +1
To play, exert a Hobbit ally. Bearer must be Merry or Pippin. Limit 1 per bearer.
Response: If bearer wins a skirmish, heal each Hobbit ally. Discard this condition.
"'Lordly' folk called them, meaning nothing but good; for it warmed all hearts to see them go riding by with their mail-shirts so bright and their shields so splendid."
Quote from: Entry #6[1] Full of Pip and Merriment [Shire]
Condition
Vitality +1
To play, exert a Hobbit ally. Bearer must be Merry or Pippin. Limit 1 per bearer.
Response: If bearer wins a skirmish, heal each Hobbit ally. Discard this condition.
"'Lordly' folk called them, meaning nothing but good; for it warmed all hearts to see them go riding by with their mail-shirts so bright and their shields so splendid."
I must out myself as the writer of this card in order to refute James' claim that it doesn't fit the theme of the set. This card represents Merry and Pippin as Lords of the Shire, champions of foreign wars and masters of their kind. When I sat down to write this card, I was specifically thinking of how to incorporate "Lords" into the [Shire] culture - the fact that there's Tolkien-text outing them as Lords hits a bullseye as far as I'm concerned. I was aiming for something akin to Escape, but meant to function with Hobbit allies.
Quote from: Entry #1[3] •Théoden, Lord of Rohan [Rohan]I love the idea of a Theoden that powers up with more men, but it just has a bit too much. Imagine a Fellowship of Gandalf, Theoden, Eowyn and Eomer. With two cards (so Grima proof), you get a strength 15 vitality 5 companion with Herugrum and Hearken to Me. If he had the TTT base stats of 6 strength and 2 vitality, he would have got my vote.
Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
While you can spot another [Rohan] Man, Théoden is strength +1.
While you can spot a valiant [Rohan] Man, Théoden is strength +1.
While you can spot 3 [Rohan] Men, Théoden is strength +2.Quote from: Entry #2[4] •Aragorn, Bewitched [Sauron]
Minion • Man
Strength: 8
Vitality: 4
Site Number: 6
Enduring. When you play Aragorn, spot X Shadow artifacts to play X cards on him from your discard pile.
Strength penalties from cards borne by Aragorn apply to each companion (or apply twice if Aragorn is in the dead pile).
"'You have looked into that accursed stone...'"
A fun and very novel idea, especially with Weight of a Legacy, but what lets out down is the lack of Shadow Artifacts, and the for exertions this would cost on your orcs (as well as being useless early game)Quote from: Entry #3[4] Flickering Phantoms [Sauron]Also interesting. I feel that for four twilight, it could also be a twilight minion: It Wants to be Found only costs two. As part of a set I could see it working, but one card like this won't fix twilight wraiths, and I don't want to tie is into patching this in another card this set. If the author is the same as the Isengard man last time, I do apologise. I love both cards, and appreciate the masochism, but I still can't quite give them my vote.
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, if you can spot more twilight minions than burdens, add a burden.
Skirmish: Spot a [Sauron] twilight minion skirmishing and remove a burden to resolve the current skirmish in favor of the side with the lowest strength.Quote from: Entry #4[1] Where There's a Whip, There's a Way [Sauron]This was my card. The reason I wanted no printed keywords rather than making them lose it was that besiegers are strong enough in Movie, and the implications for this and encirclement are huge. It definitely is a card that requires a shadow be built around it, but with Gollum, Ville Creature, ESF, Ithil Stone (x4 as you can now free up have space), I think you could get some good swarms going. It wasn't a serious card, anyway, so I'm happy with the one vote.
Condition • Support Area
While you cannot spot a unique minion, discard all Orcs.
Shadow: Exert a unique [Sauron] Orc and remove [1] to play a non-unique [Sauron] Orc without any printed keywords from your discard pile. It comes into play exhausted.
"'We're going to march all day and night.'"Quote from: Entry #5[2] •Bilbo, Translator of Elvish Verse [Shire]
Ally • Home 1 & 3 • Hobbit
Strength: 2
Vitality: 3
Each time you play a tale (except a [Shire] tale), you may exert Bilbo to take a [Shire] tale into hand from your draw deck or discard pile.
"'He was mighty book-learned was dear old Mr. Bilbo.'"
Now this is cool. Being site 3 doesn't help much as this set is for movie block, where Elrond, LoR is banned, and HtGG is costing a heal on your companions to use. It would best fit in my Movie Deck that played the Bilbo Ringbearer with Glorfindel, Merry, Pippin and Boromir, SoD with The Council of Elrond and loads of tales, though at the expense of not having an invincible ringbearer. Hmm. Without a way to pull him early, this is a big drawback. WSG is another excellent Bilbo, too, but this has flavour: he hears a dwarven or elven tale, and turns it into one for the Shirefolk.Quote from: Entry #6[1] Full of Pip and Merriment [Shire]A lovely title, but inferior to Escape in almost all ways: harder to play an generally gives a worse bonus, so the only reason I would play it is in conjunction with Escape, but that would be so dependent on getting Everyone Knows (and hoping the shadow cannot exert you)
Condition
Vitality +1
To play, exert a Hobbit ally. Bearer must be Merry or Pippin. Limit 1 per bearer.
Response: If bearer wins a skirmish, heal each Hobbit ally. Discard this condition.
"'Lordly' folk called them, meaning nothing but good; for it warmed all hearts to see them go riding by with their mail-shirts so bright and their shields so splendid."
It was meant to be a twilight minion. That was an oversight on my part.Quote from: Entry #3[4] Flickering Phantoms [Sauron]Also interesting. I feel that for four twilight, it could also be a twilight minion. It Wants to be Found only costs two. As part of a set I could see it working, but one card like this won't fix twilight wraiths, and I don't want to tie is into patching this in another card this set. If the author is the same as the Isengard man last time, I do apologise. I love both cards, and appreciate the masochism, but I still can't quite give them my vote.
Minion • Wraith
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, if you can spot more twilight minions than burdens, add a burden.
Skirmish: Spot a [Sauron] twilight minion skirmishing and remove a burden to resolve the current skirmish in favor of the side with the lowest strength.
If anybody has any clever ideas on how to get rid of these #$&*@! /list tags at the end of each post, I'm all ears. These friggin things are worse than tribbles and I just can't seem to kill them!You're leaving 2 orphan "[!list!]" without the corresponding "[/list!]" to close them. Look here: