The Last Homely House
The Barrow-Downs => Deck Check => The Multiverse => Standard => Topic started by: Elf_Lvr on October 18, 2008, 07:15:39 AM
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Come on, with those lovely heralds out there, how could you NOT dedicate a deck wholly to Sphinx Sovereign?
Lands:
4 Esper Panorama
4 Arcane Sanctum
4 Island
4 Plains
4 Swamp
Creatures:
4 Sphinx Sovereign
4 Etherium Sculptor
4 Windwright Mage
4 Sphinx's Herald
4 Glaze Fiend
4 Ethersworn Cannonist
2 Sanctum Gargoyle
Spells:
4 Courier's Capsule
4 Executioner's Capsule
4 Obelisk of Esper
2 Quietus Spike
So, this could be block. Whatever. And, yes, I mostly just threw it together in the past 3 minutes or so.
So I'm open to options for improvement. The basic idea, though, is to either accelerate into a Sphinx really fast or use a herald to push one out turn 4.
Sanctum Gargoyle is there to pull back a Sphinx (or Capsule or Heralded creature). Windwright Mage, while also being any of the 3 colors required for a Herald, is a nice little creature if your plans go awry. Give it and/or a Sphinx Quietus Spike and watch the fireworks!
Or you can use capsules to drop out a bunch of artifacts and swing with a bunch of really big Glaze Fiends. I've done it before.
Any thoughts?
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Come on, with those lovely heralds out there, how could you NOT dedicate a deck wholly to Sphinx Sovereign?
Easily.
Smash to Smithereens
Gleeful Sabotage
Naturalize
Shatterstorm
Heck, something that's often maindecked!
Bant Charm
Yeah...the heralds stink. Bad.
But I found that in any esper deck, run 4 Sanctum Gargoyles. That *might* make them playable.