I've been detached from the forums lately; the overwhelming majority of my creative energies focused on my book and little else. I owe EL a HUGE apology for not voting in the contest in a timely manner, but it just wasn't on my mind. Sorry, mate.
(0) •Frodo, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 10
Ring-bearer. Ring-bound.
While in region 1, Frodo is resistance +2.
While in region 2, Frodo is strength +1 for each other Ring-bound companion.
While in region 3, Frodo may not wear The One Ring.
“‘I don’t like anything here at all,’ said Frodo, ‘step or stone, breath or bone. Earth, air and water all seem accursed. But so our path is laid.’”
M1C99
[2] •Sam, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 9
Ring-bound.
While Sam bears The One Ring, he is resistance -4.
If Frodo is the Ring-bearer, for each burden you spot, Sam is strength +1.
Response: If in region 3 and the Ring-bearer dies, make Sam the Ring-bearer.
“…he knew in the core of his heart that he was not large enough to bear such a burden, even if such visions were not a mere cheat to betray him. The one small garden of a free gardener was all his need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.”
M1C103
(0) •Sméagol, Traveler in a Dark Land [Gollum]
Companion
Strength 3
Vitality 4
Resistance 5
Ring-bound. To play, add a burden.
While in region 2, minions skirmishing Ring-bound companions are strength -1 for each Ring-bound companion.
While in region 3, at the end of each fellowship phase, each Shadow player may take a Shadow card into hand from his or her discard pile.
“‘It’s not good worrying about him now,’ said Frodo. ‘We couldn’t have got so far, not even within sight of the pass, without him, and so we’ll have to put up with his ways. If he’s false, he’s false.’”
M1U16
(0) •Frodo, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 10
Ring-bearer. Ring-bound.
While in region 1, Frodo is resistance +2.
While in region 2, Frodo is strength +1 for each other Ring-bound companion.
While in region 3, Frodo may not wear The One Ring.
“‘I don’t like anything here at all,’ said Frodo, ‘step or stone, breath or bone. Earth, air and water all seem accursed. But so our path is laid.’”
M1C99
Neat, but he could still get too big at region 2. Perhaps you should give it a limit of +4.
[2] •Sam, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 9
Ring-bound.
While Sam bears The One Ring, he is resistance -4.
If Frodo is the Ring-bearer, for each burden you spot, Sam is strength +1.
Response: If in region 3 and the Ring-bearer dies, make Sam the Ring-bearer.
“…he knew in the core of his heart that he was not large enough to bear such a burden, even if such visions were not a mere cheat to betray him. The one small garden of a free gardener was all his need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.”
M1C103
Lol, I just realized this Sam is like some kind of burden parasite. :lol: Seems okay.
(0) •Sméagol, Traveler in a Dark Land [Gollum]
Companion
Strength 3
Vitality 4
Resistance 5
Ring-bound. To play, add a burden.
While in region 2, minions skirmishing Ring-bound companions are strength -1 for each Ring-bound companion.
While in region 3, at the end of each fellowship phase, each Shadow player may take a Shadow card into hand from his or her discard pile.
“‘It’s not good worrying about him now,’ said Frodo. ‘We couldn’t have got so far, not even within sight of the pass, without him, and so we’ll have to put up with his ways. If he’s false, he’s false.’”
M1U16
It looks good, though the region two ability should probably have a limit, say strength -4.
I've been detached from the forums lately; the overwhelming majority of my creative energies focused on my book and little else. I owe EL a HUGE apology for not voting in the contest in a timely manner, but it just wasn't on my mind. Sorry, mate.hmm...I think the benefits outway the risks. though he can only work for 2 turns...all the same, good card.
Anywho. I was in the middle of working on the new Wraith subculture when I got derailed. For now I'm going to let that simmer (since it needs some work) and we'll skip into another theme for the set.
We're going to venture into the realm of Mordor - the real Lands of Shadow.
And, to begin this segment of spoilers, we must obviously work on the Ring-bearer himself.
(0) •Frodo, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 10
Ring-bearer. Ring-bound.
While in region 1, Frodo is resistance +2.
While in region 2, Frodo is strength +1 for each other Ring-bound companion.
While in region 3, Frodo may not wear The One Ring.
“‘I don’t like anything here at all,’ said Frodo, ‘step or stone, breath or bone. Earth, air and water all seem accursed. But so our path is laid.’”
M1C99
fine.
[2] •Sam, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 9
Ring-bound.
While Sam bears The One Ring, he is resistance -4.
If Frodo is the Ring-bearer, for each burden you spot, Sam is strength +1.
Response: If in region 3 and the Ring-bearer dies, make Sam the Ring-bearer.
“…he knew in the core of his heart that he was not large enough to bear such a burden, even if such visions were not a mere cheat to betray him. The one small garden of a free gardener was all his need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.”
M1C103
lets see resolute hobbit, with the ring of rings, and salt from the shire...and 4 strange meeting, and a follower....good gravy!
kewl ;)
(0) •Sméagol, Traveler in a Dark Land [Gollum]
Companion
Strength 3
Vitality 4
Resistance 5
Ring-bound. To play, add a burden.
While in region 2, minions skirmishing Ring-bound companions are strength -1 for each Ring-bound companion.
While in region 3, at the end of each fellowship phase, each Shadow player may take a Shadow card into hand from his or her discard pile.
“‘It’s not good worrying about him now,’ said Frodo. ‘We couldn’t have got so far, not even within sight of the pass, without him, and so we’ll have to put up with his ways. If he’s false, he’s false.’”
M1U16
(0) •Frodo, Traveler in a Dark Land [Shire]I'm seeing a bizarre Saved From the Fire deck idea coming through here. You stop at site 6, kill Frodo to get [Shire] cards to make sure Sam survives region 3, then kill Smeagol to get [Gollum] Shadow cards! Seens fun. I have no idea how they'd play, but the flavour is awesome.
Companion • Hobbit
Strength 3
Vitality 4
Resistance 10
Ring-bearer. Ring-bound.
While in region 1, Frodo is resistance +2.
While in region 2, Frodo is strength +1 for each other Ring-bound companion (limit +4).
While in region 3, Frodo may not wear The One Ring.
“‘I don’t like anything here at all,’ said Frodo, ‘step or stone, breath or bone. Earth, air and water all seem accursed. But so our path is laid.’”
M1C99
[2] •Sam, Traveler in a Dark Land [Shire]
Companion • Hobbit
Strength 3
Vitality 4
Resistance 9
Ring-bound.
While Sam bears The One Ring, he is resistance -4.
While in region 1 or region 2, if Frodo is the Ring-bearer, Sam is strength +1 for each burden.
Response: If in region 3 and the Ring-bearer dies, make Sam the Ring-bearer.
“…he knew in the core of his heart that he was not large enough to bear such a burden, even if such visions were not a mere cheat to betray him. The one small garden of a free gardener was all his need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.”
M1C103
(0) •Sméagol, Traveler in a Dark Land [Gollum]
Companion
Strength 3
Vitality 4
Resistance 5
Ring-bound. To play, add a burden.
While in region 2, minions skirmishing Ring-bound companions are strength -1 for each Ring-bound companion (limit -4).
While in region 3, at the end of each fellowship phase, each Shadow player may take a Shadow card into hand from his or her discard pile.
“‘It’s not good worrying about him now,’ said Frodo. ‘We couldn’t have got so far, not even within sight of the pass, without him, and so we’ll have to put up with his ways. If he’s false, he’s false.’”
M1U16
(0) •Frodo’s Test [Shire]I prefer the second one - again great flavour. I could see this sort of concept as a cycle: things like "Galadriel's Test", "Boromir's Test" etc.
Condition
Bearer must be Frodo (if he is the Ring-bearer).
Each time the fellowship moves to a site in region 2 or 3, add a burden.
Each time the fellowship moves from a site in region 2 or 3, remove 2 burdens.
“And sometimes his right hand would creep to his breast, clutching, and then slowly, as the will recovered mastery, it would be withdrawn.”
M1U100
Bearer must be Frodo (if he is the Ring-bearer).
Each time the fellowship moves to a site in region 2 or 3, add 2 burdens.
Each time the fellowship moves from a site in region 2 or 3, heal Frodo and remove a burden.
[2] •NOLINKSting, Blade of the Chosen [Shire]Fair enough. I want to see a Sting that ties in with the region stuff, though.
Possession • Hand Weapon
Strength +2
Bearer must be Frodo.
At the start of each skirmish involving Frodo, you may exert Sam to make Frodo strength +2.
Maneuver: If Frodo has resistance 7 or more, exert him twice to discard a support area possession.
“‘Come! Let us see what NOLINKSting can do. It is an elven-blade. There were webs of horror in the dark ravines of Beleriand where it was forged. But you must be the guard and hold back the eyes… Do not be afraid.’”
M1R105
[2] A Part Yet to Play [Shire]Entertaining, but is it actually a card you can play?
Event • Maneuver
Spot Frodo as the Ring-bearer and add X burdens, where X is his resistance minus 1. Any player that can spot Gollum (or can play Gollum) must do so to suspend the current phase and assign Gollum to skirmish Frodo. If you can spot Sam, Frodo is strength +2 for this skirmish. Gollum is strength +1 for each burden. If Gollum wins the skirmish, Frodo is corrupted and Gollum reclaims The One Ring. If Frodo wins the skirmish, Gollum is killed and Gollum’s owner reveals the top 10 cards of his or her draw deck. If more Free Peoples cards are revealed than Shadow cards, The One Ring is destroyed.
M1R102
(0) •Frodo’s Test [Shire]
Condition
Bearer must be Frodo (if he is the Ring-bearer).
Each time the fellowship moves to a site in region 2 or 3, add a burden.
Each time the fellowship moves from a site in region 2 or 3, remove 2 burdens.
“And sometimes his right hand would creep to his breast, clutching, and then slowly, as the will recovered mastery, it would be withdrawn.”
M1U100
Cool. Gradual burden removal. :up:
Bearer must be Frodo (if he is the Ring-bearer).
Each time the fellowship moves to a site in region 2 or 3, add 2 burdens.
Each time the fellowship moves from a site in region 2 or 3, heal Frodo and remove a burden.
I have no clue why anyone would want to use this. It adds two burdens every turn but only removes
one, bad juju and completely worthless. Healing RB Frodo is pointless since wounds are automatically replaced
by burdens. :suspect:
[2] •NOLINKSting, Blade of the Chosen [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be Frodo.
At the start of each skirmish involving Frodo, you may exert Sam to make Frodo strength +2.
Maneuver: If Frodo has resistance 7 or more, exert him twice to discard a support area possession.
“‘Come! Let us see what NOLINKSting can do. It is an elven-blade. There were webs of horror in the dark ravines of Beleriand where it was forged. But you must be the guard and hold back the eyes… Do not be afraid.’”
M1R105
Nice. Good card. :P
[2] A Part Yet to Play [Shire]
Event • Maneuver
Spot Frodo as the Ring-bearer and add X burdens, where X is his resistance minus 1. Any player that can spot Gollum (or can play Gollum) must do so to suspend the current phase and assign Gollum to skirmish Frodo. If you can spot Sam, Frodo is strength +2 for this skirmish. Gollum is strength +1 for each burden. If Gollum wins the skirmish, Frodo is corrupted and Gollum reclaims The One Ring. If Frodo wins the skirmish, Gollum is killed and Gollum’s owner reveals the top 10 cards of his or her draw deck. If more Free Peoples cards are revealed than Shadow cards, The One Ring is destroyed.
M1R102
That is awesome. A bit wordy maybe, but amazing. :gp: for the cool card. =D>
[2] •Gollum, Desperate for The Ring [Gollum]A common? If he's the only Gollum in a small set, I'd make him uncommon. If there is another Gollum (unless the other one is uber-crazy), then I think this one feels rare. I would also phrase it as "the Ring-bearer puts on The One Ring" which seems to make more sense to me.
Minion
Strength 5
Vitality 4
Site Number 3
Flanking (If this minion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this minion to replace that character in the skirmish).
At the start of Gollum’s skirmish, if he is skirmishing the Ring-bearer, the Ring-bearer wears The One Ring.
“He was a leaned, starved, haggard thing, all bones and tight-drawn sallow skin. A wild light flamed in his eyes, but his NOLINKmalice was no longer matched by his old griping strength.”
M1C15
(0) Crazed by Fell Longing [Gollum]My problem with this stuff is that "reclaiming The One Ring" is an undefined action. I don't think this card needs to be game-winning (have 2 cards like this in a small set seems a bit much to me). I would definitely use this event in its simplest form: "If the Ring-bearer puts on The One Ring, spot Gollum and cancel all skirmishes (if any) to suspend the current phase and assign Gollum to skirmish in the Ring-bearer."
Event • Response
If the Ring-bearer wears The One Ring, spot Gollum and cancel all skirmishes (if any). Suspend the current phase and assign Gollum to skirmish the Ring-bearer. Gollum is strength +6 during this skirmish. Both Gollum and the Ring-bearer gain dominate. If the Ring-bearer wins the skirmish, Gollum is killed; Gollum's owner discards his or her hand and the suspended phase resumes. If Gollum wins the skirmish, the Ring-bearer is killed and Gollum reclaims The One Ring.
M1R14
(0) I’m So Sorry [Shire]I would have a defined number of wounds like 3 or 4, but otherwise this seems a good card.
Event • Fellowship
If Frodo is the Ring-bearer, add 3 burdens to heal all wounds from another companion.
“‘What have I said? What have I done? Forgive me! After all you have done. It is the horrible power of the Ring. I wish it had never, never, been found. But don’t mind me, Sam. I must carry the burden to the end. It can’t be altered. You can’t come between me and this doom.’”
M1R101
Quote(0) •Beyond the Black Border [Gollum]
Condition • Support Area
To play, spot Sméagol.
Each time the fellowship moves, wound Sméagol and add a burden.
At the start of each regroup phase, heal each Ring-bound companion that did not skirmish at this site.
Regroup: Spot Frodo, Sam, and Sméagol to play the fellowship’s next site (if it is a mountain). Discard this condition.
“…and passing through found themselves on the very edge of the last fence of Mordor… Still far away, forty miles at least, they saw NOLINKMount Doom, its feet founded in ashen ruin…”
M1U13
Another card I'd have to see played. But... I think in a Ring-bound Ranger/Ithilien Blade deck it could get pretty OP.Quote(0) •Sméagol’s Promise [Gollum]
Condition
To play, spot Frodo as the Ring-bearer. Bearer must be Sméagol.
While Frodo has resistance 6 or more, Sméagol is resistance +2.
Regroup: Discard this condition to take 2 [Gollum] cards into hand from your discard pile.
“‘We’re in sight of the pass, of a way in, and if we can find it now, then I suppose our agreement can be said to be over. You have done what you promised, and you’re free: free to go back to food and rest, wherever you wish to go…’”
M1U17
It'd be great if you make a lot of cards that take advantage of high resistance for Smeagol. Right now there aren't many. The second ability is neat.
Frodo's Test, Smeagol's Promise... what else will there be? It'd be nifty if there were a cycle of cards for this. I can see a "Sam's Duty" or something coming. :PQuote[2] Uneasiness [Gollum]
Event •Response
If an event is played, exert Sméagol to cancel it (and draw 2 cards if he has resistance 5 or more).
“‘It’s tomorrow,’ said Gollum, ‘or this was tomorrow when hobbits went to sleep. Very foolish, very dangerous – if poor Sméagol wasn’t NOLINKsneaking about to watch.’”
M1R18
I probably wouldn't use it since it requires an exertion. Maybe just have it spot Smeagol and reduce the card-drawing to 1.
As for Gollum's presence in Lands of Shadow, he's the only version. How does he seem to be a rare (and why would "feeling" like a rare prevent him from being common)?He just seems to be a bit too flashy to be a common. Common Gollums tend to be simpler like Old Villain, Vile Creature, Nasty Treacherous Creature. On the other hand, as he's the only Gollum in the set, you'd want players to have reasonable access to him which is why I suggested uncommon instead.
(0) •Beyond the Black Border [Gollum]I'm not sure the advantage is enough to warrant the wound and burden for the disadvantage - I might have one or the other. As it is, I would be most tempted to move with it during the fellowship phase, get the bonus at the start of the regroup then immediately discard it without ever keeping it around.
Condition • Support Area
To play, spot Sméagol.
Each time the fellowship moves, wound Sméagol and add a burden.
At the start of each regroup phase, heal each Ring-bound companion that did not skirmish at this site.
Regroup: Spot Frodo, Sam, and Sméagol to play the fellowship’s next site (if it is a mountain). Discard this condition.
“…and passing through found themselves on the very edge of the last fence of Mordor… Still far away, forty miles at least, they saw NOLINKMount Doom, its feet founded in ashen ruin…”
M1U13
(0) •Sméagol’s Promise [Gollum]I think the duality should hurt Frodo - I think the regroup ability should exert Frodo.
Condition
To play, spot Frodo as the Ring-bearer. Bearer must be Sméagol.
While Frodo has resistance 6 or more, Sméagol is resistance +2.
Regroup: Discard this condition to take 2 [Gollum] cards into hand from your discard pile.
“‘We’re in sight of the pass, of a way in, and if we can find it now, then I suppose our agreement can be said to be over. You have done what you promised, and you’re free: free to go back to food and rest, wherever you wish to go…’”
M1U17
[2] Uneasiness [Gollum]There's another Sméagol cancelling card isn't there? Time for Food? As it is - this one seems outclassed by it. How about a way of recurring this event so that it becomes more useful (like the cycle with Banners Blowing, Kindreds Estranged from Bloodlines)?
Event •Response
If an event is played, spot Sméagol to cancel it (and draw a card if he has resistance 5 or more).
“‘It’s tomorrow,’ said Gollum, ‘or this was tomorrow when hobbits went to sleep. Very foolish, very dangerous – if poor Sméagol wasn’t NOLINKsneaking about to watch.’”
M1R18
(0) •Beyond the Black Border [Gollum]
Condition • Support Area
To play, spot Sméagol.
Each time the fellowship moves, wound Sméagol and add a burden.
At the start of each regroup phase, heal each Ring-bound companion that did not skirmish at this site.
Regroup: Spot Frodo, Sam, and Sméagol to play the fellowship’s next site (if it is a mountain). Discard this condition.
“…and passing through found themselves on the very edge of the last fence of Mordor… Still far away, forty miles at least, they saw NOLINKMount Doom, its feet founded in ashen ruin…”
M1U13
Hmmm the penalty is probbaly not worth the pay off. At least two of your (probably) 3 rb companions need to be healed just to balance the wound on smeagol let alone the burden and thats unlikely they will not have fought.
(0) •Sméagol’s Promise [Gollum]
Condition
To play, spot Frodo as the Ring-bearer. Bearer must be Sméagol.
While Frodo has resistance 6 or more, Sméagol is resistance +2.
Regroup: Discard this condition to take 2 [Gollum] cards into hand from your discard pile.
“‘We’re in sight of the pass, of a way in, and if we can find it now, then I suppose our agreement can be said to be over. You have done what you promised, and you’re free: free to go back to food and rest, wherever you wish to go…’”
M1U17
I like it but id add a twist for even more flavour. If Frodo has less than 6 smeagol is resistance -1.
[2] Uneasiness [Gollum]
Event •Response
If an event is played, spot Sméagol to cancel it (and draw a card if he has resistance 5 or more).
“‘It’s tomorrow,’ said Gollum, ‘or this was tomorrow when hobbits went to sleep. Very foolish, very dangerous – if poor Sméagol wasn’t NOLINKsneaking about to watch.’”
M1R18
Could cost 1 easily but also a bit of a hand clogger.
[2] •Gollum, Desperate for The Ring [Gollum]
Minion
Strength 5
Vitality 4
Site Number 3
Flanking (If this minion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this minion to replace that character in the skirmish).
At the start of Gollum’s skirmish, if he is skirmishing the Ring-bearer, the Ring-bearer wears The One Ring.
“He was a leaned, starved, haggard thing, all bones and tight-drawn sallow skin. A wild light flamed in his eyes, but his NOLINKmalice was no longer matched by his old griping strength.”
M1C15
Awesome. Definitely would be worth playing. :up:
(0) Crazed by Fell Longing [Gollum]
Event • Response
If the Ring-bearer wears The One Ring, spot Gollum and cancel all skirmishes (if any). Suspend the current phase and assign Gollum to skirmish the Ring-bearer. Gollum is strength +6 during this skirmish. Both Gollum and the Ring-bearer gain dominate. If the Ring-bearer wins the skirmish, Gollum is killed; Gollum's owner discards his or her hand and the suspended phase resumes. If Gollum wins the skirmish, the Ring-bearer is killed and Gollum reclaims The One Ring.
M1R14
Sweetness. I like it. Decipher should have played around with this aspect of the game more... :twisted:
(0) I’m So Sorry [Shire]
Event • Fellowship
If Frodo is the Ring-bearer, add 3 burdens to heal all wounds from another companion.
“‘What have I said? What have I done? Forgive me! After all you have done. It is the horrible power of the Ring. I wish it had never, never, been found. But don’t mind me, Sam. I must carry the burden to the end. It can’t be altered. You can’t come between me and this doom.’”
M1R101
I don't have a problem with this one. Healing coolness.
(0) •Beyond the Black Border [Gollum]
Condition • Support Area
To play, spot Sméagol.
Each time the fellowship moves, wound Sméagol and add a burden.
At the start of each regroup phase, heal each Ring-bound companion that did not skirmish at this site.
Regroup: Spot Frodo, Sam, and Sméagol to play the fellowship’s next site (if it is a mountain). Discard this condition.
“…and passing through found themselves on the very edge of the last fence of Mordor… Still far away, forty miles at least, they saw NOLINKMount Doom, its feet founded in ashen ruin…”
M1U13
It could get a bit OP but it looks good for now.
(0) •Sméagol’s Promise [Gollum]
Condition
To play, spot Frodo as the Ring-bearer. Bearer must be Sméagol.
While Frodo has resistance 6 or more, Sméagol is resistance +2.
Regroup: Discard this condition to take 2 [Gollum] cards into hand from your discard pile.
“‘We’re in sight of the pass, of a way in, and if we can find it now, then I suppose our agreement can be said to be over. You have done what you promised, and you’re free: free to go back to food and rest, wherever you wish to go…’”
M1U17
I love this card. I think you are very good at capturing the 'spirit' of the book in DCs. =D>
[2] Uneasiness [Gollum]
Event •Response
If an event is played, spot Sméagol to cancel it (and draw a card if he has resistance 5 or more).
“‘It’s tomorrow,’ said Gollum, ‘or this was tomorrow when hobbits went to sleep. Very foolish, very dangerous – if poor Sméagol wasn’t NOLINKsneaking about to watch.’”
M1R18
Meh. I'm not a huge fan of event canceling; every warg-rider card out there seems to have some variant of the ability. I suppose it fits Smeagol though. (https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fcommunity%2Fimages%2Fsmiles%2Ficon_neutral.gif&hash=8386ff375b4a7558d228d53820e1d4c4a22da5b5)
(0) •Sam’s Choice [Shire]Very interesting. So you either set it up as a transfer or long-term bonus? I'm worried this might be too good in region 3 (though I understand region 3 is the point flavourwise).
Condition
Bearer must be Sam.
While Sam is the Ring-bearer, he is resistance +2, and each time he wins a skirmish, you may play the fellowship’s next site.
Response: If the Ring is transferred to Sam, discard this condition to reconcile your hand.
“‘No chance to go back with It and get advice or permission. No, it’s sit here till they come and kill me over master’s body, and gets It; or take It and go.’ He drew a deep breath. ‘Then take It, it is!’”
M1U104
[2] •Sword of Samwise, Blade of the Brave [Shire]It seems to me like Sam's sword is such a nothing compared to Sting which is much more important and impressive. I understand you have already made a Sting, but if the strategy here is to kill Frodo and pass the Ring to Sam, I quite like the idea of a Sting which transfers with the Ring. As a card in itself, I would say that +4/+5 would be enough for the response ability, but otherwise looks very solid.
Possession • Hand Weapon
Strength +2
Bearer must be Sam.
Assignment: Assign a minion of higher strength to skirmish Sam to heal him.
Response: If Sam is about to be overwhelmed, exert him twice to make him strength +6.
“No onslaught more fierce was ever seen in the savage world of beasts, where some desperate small creature armed with little teeth, alone, will spring upon a tower of horn and hide that stands above its fallen mate.”
M1R106
(W) Ashen Plains (0)Fair enough. I want to see [Sauron] now! :popcorn:
Each [Sauron] minion is strength +1 for each race in the fellowship over 2.
M1U129
(0) •Sam’s Choice [Shire]it shoudl still be a plains ;)
Condition
Bearer must be Sam.
While Sam is the Ring-bearer, he is resistance +2, and each time he wins a skirmish, you may play the fellowship’s next site.
Response: If the Ring is transferred to Sam, discard this condition to reconcile your hand.
“‘No chance to go back with It and get advice or permission. No, it’s sit here till they come and kill me over master’s body, and gets It; or take It and go.’ He drew a deep breath. ‘Then take It, it is!’”
M1U104
should cost something methinks...
[2] •Sword of Samwise, Blade of the Brave [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be Sam.
Assignment: Assign a minion of higher strength to skirmish Sam to heal him.
Response: If Sam is about to be overwhelmed, exert him twice to make him strength +6.
“No onslaught more fierce was ever seen in the savage world of beasts, where some desperate small creature armed with little teeth, alone, will spring upon a tower of horn and hide that stands above its fallen mate.”
M1R106
thats a nice quote...I like the card though.
(W) Ashen Plains (0)
Each [Sauron] minion is strength +1 for each race in the fellowship over 2.
M1U129
(0) Descent [Sauron]
Event • Regroup
Spot a companion of resistance X and spot X [Sauron] minions to exhaust that companion.
“With a last struggling effort Frodo raised himself on his hands, and struggled on for maybe twenty yards. Then he pitched down into a shallow pit that opened unexpectedly before them, and there he lay like a dead thing.”
M1R73
(0) The Footsteps of Doom [Sauron]
Event • Response
If the fellowship just moved to a site in region 2, exert a [Sauron] minion to add [3].
If the fellowship just moved to a site in region 3, exert a [Sauron] minion to add [3] and add a burden.
“All this last day Frodo had not spoken, but had walked half-bowed, often stumbling, as if his eyes no longer saw the way before his feet. Sam guessed that among all their pains he bore the worst, the growing weight of the Ring, a burden on the body and a torment to his mind.”
M1U79
[4] Gorgoroth Mutilator [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
Dominate (A character skirmishing this character may not exert).
Each time this minion wins a skirmish, spot another [Sauron] Orc to make the Free Peoples player exert a companion.
“He sprang on the fallen body, and stamped and trampled it in his fury, stooping now and again to stab and slash it with his knife. Satisfied at last, he threw back his head and let out a horrible gurgling yell of triumph. Then he licked his knife, and put it between his teeth…”
M1C83
(0) Descent [Sauron]I would follow EL's wording and swap the minions with the resistance, but otherwise the card seems to be good.
Event • Regroup
Spot a companion of resistance X and spot X [Sauron] minions to exhaust that companion.
“With a last struggling effort Frodo raised himself on his hands, and struggled on for maybe twenty yards. Then he pitched down into a shallow pit that opened unexpectedly before them, and there he lay like a dead thing.”
M1R73
(0) The Footsteps of Doom [Sauron]You should make it into a non-unique condition and not a response event. If you draw this in region 2, it's just a wasted card. For this reason I probably wouldn't put it in a deck.
Event • Response
If the fellowship just moved to a site in region 2, exert a [Sauron] minion to add [3].
If the fellowship just moved to a site in region 3, exert a [Sauron] minion to add [3] and add a burden.
“All this last day Frodo had not spoken, but had walked half-bowed, often stumbling, as if his eyes no longer saw the way before his feet. Sam guessed that among all their pains he bore the worst, the growing weight of the Ring, a burden on the body and a torment to his mind.”
M1U79
[4] Gorgoroth Mutilator [Sauron]Yeah, he seems sensible. Given his site number I'm not sure that he needs to cost [4]. Maybe he could have vitality 3 for the same cost?
Minion • Orc
Strength 9
Vitality 2
Site Number 6
Dominate (A character skirmishing this character may not exert).
Each time this minion wins a skirmish, spot another [Sauron] Orc to make the Free Peoples player exert a companion.
“He sprang on the fallen body, and stamped and trampled it in his fury, stooping now and again to stab and slash it with his knife. Satisfied at last, he threw back his head and let out a horrible gurgling yell of triumph. Then he licked his knife, and put it between his teeth…”
M1C83
(0) The Footsteps of Doom [Sauron]You should make it into a non-unique condition and not a response event. If you draw this in region 2, it's just a wasted card. For this reason I probably wouldn't put it in a deck.
Event • Response
If the fellowship just moved to a site in region 2, exert a [Sauron] minion to add [3].
If the fellowship just moved to a site in region 3, exert a [Sauron] minion to add [3] and add a burden.
“All this last day Frodo had not spoken, but had walked half-bowed, often stumbling, as if his eyes no longer saw the way before his feet. Sam guessed that among all their pains he bore the worst, the growing weight of the Ring, a burden on the body and a torment to his mind.”
M1U79
(0) Descent [Sauron]
Event • Regroup
Spot a companion of resistance X and spot X [Sauron] minions to exhaust that companion.
“With a last struggling effort Frodo raised himself on his hands, and struggled on for maybe twenty yards. Then he pitched down into a shallow pit that opened unexpectedly before them, and there he lay like a dead thing.”
M1R73
Niiiiice, REALLY like this cardm very clever.
(0) The Footsteps of Doom [Sauron]
Event • Response
If the fellowship just moved to a site in region 2, exert a [Sauron] minion to add [3].
If the fellowship just moved to a site in region 3, exert a [Sauron] minion to add [3] and add a burden.
“All this last day Frodo had not spoken, but had walked half-bowed, often stumbling, as if his eyes no longer saw the way before his feet. Sam guessed that among all their pains he bore the worst, the growing weight of the Ring, a burden on the body and a torment to his mind.”
M1U79
Coolio, maybe should cost a bit more though like 2.
[4] Gorgoroth Mutilator [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
Dominate (A character skirmishing this character may not exert).
Each time this minion wins a skirmish, spot another [Sauron] Orc to make the Free Peoples player exert a companion.
“He sprang on the fallen body, and stamped and trampled it in his fury, stooping now and again to stab and slash it with his knife. Satisfied at last, he threw back his head and let out a horrible gurgling yell of triumph. Then he licked his knife, and put it between his teeth…”
M1C83
Nice.
[6] Gorgoroth Battalion [Sauron]
Minion • Orc
Strength 12
Vitality 4
Site Number 6
Dominate (A character skirmishing this character may not exert). To play, spot a [Sauron] minion.
“‘…great forces arrayed against him in Mordor, and more still being gathered…’”
M1C82
Okay.
[5] •Durthang Lieutenant [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
Dominate.
Each time you play a [Sauron] Orc, if you can spot a Man or Elf, Durthang Lieutenant is strength +2 until the start of the regroup phase.
Skirmish: Exert Durthang Lieutenant to make it strength +1.
“Beside them, running up and down the line, went two of the large fierce uruks, cracking lashes and shouting.”
M1R75
You should make it to play spot a sauron orc so it cant get its immense bonus so easily.
[7] •Gorgoroth Warlord [Sauron]
Minion • Orc
Strength 13
Vitality 3
Site Number 6
Dominate.
While skirmishing, Gorgoroth Warlord may not take wounds.
Response: If a companion loses a skirmish to Gorgoroth Warlord, exert Gorgoroth Warlord to make the Free Peoples player wound a companion of another race.
“In the red glare Sam, cowering behind the stair-door, caught a glimpse of his evil face as it passed: it was scored as if by rending claws and smeared with blood; slaver dripped from its protruding fangs; the mouth snarled like an animal.”
M1R84
Why not just say he cant take wounds during a skirmish? Nice ability though.
[9] Great Garrison [Sauron]
Minion • Orc
Strength 20
Vitality 5
Site Number 6
Dominate. To play, spot 3 [Sauron] cards.
Free Peoples cards with flanking lose flanking and may not gain flanking.
Each time a companion loses a skirmish to this minion, the Free Peoples player must exert a companion.
“‘Hardly had our strength sufficed to beat off the first great assault. The next will be greater. This war then is without final hope, as Denethor perceived. Victory cannot be achieved by arms…’”
M1R85
Id phrase it all freeps cards lose flanking and cant gain it. and id drop the vitality to 4 and lower cost to 8.
[6] Gorgoroth Battalion [Sauron]Yes, I suggested that. And I still think it's a good idea! :mrgreen:
Minion • Orc
Strength 12
Vitality 4
Site Number 6
Dominate (A character skirmishing this character may not exert). To play, spot a [Sauron] minion.
“‘…great forces arrayed against him in Mordor, and more still being gathered…’”
M1C82
Nice and simple. This reminds me... did someone suggest a while back to change dominate to something like "characters skirmishing this companion/minion may not be exerted by its owner's cards"? I'm starting to like that more, since it leaves an opponent open to exerting that character if he can. If you think this sounds better, let me know and we'll make the change official.
[5] •Durthang Lieutenant [Sauron]This guy seems alright.
Minion • Orc
Strength 11
Vitality 3
Site Number 6
Dominate.
Each time you play a [Sauron] Orc, if you can spot a Man or Elf, Durthang Lieutenant is strength +2 until the start of the regroup phase.
Skirmish: Exert Durthang Lieutenant to make it strength +1.
“Beside them, running up and down the line, went two of the large fierce uruks, cracking lashes and shouting.”
M1R75
[7] •Gorgoroth Warlord [Sauron]A more usual phrasing is: "If a companion loses a skirmish involving..." but otherwise this seems fine.
Minion • Orc
Strength 13
Vitality 3
Site Number 6
Dominate.
While skirmishing, Gorgoroth Warlord may not take wounds.
Response: If a companion loses a skirmish to Gorgoroth Warlord, exert Gorgoroth Warlord to make the Free Peoples player wound a companion of another race.
“In the red glare Sam, cowering behind the stair-door, caught a glimpse of his evil face as it passed: it was scored as if by rending claws and smeared with blood; slaver dripped from its protruding fangs; the mouth snarled like an animal.”
M1R84
[9] Great Garrison [Sauron]He yeah doesn't need vitality 5, but other than that looks like a fun card!
Minion • Orc
Strength 20
Vitality 5
Site Number 6
Dominate. To play, spot 3 [Sauron] cards.
Free Peoples cards with flanking lose flanking and may not gain flanking.
Each time a companion loses a skirmish to this minion, the Free Peoples player must exert a companion.
“‘Hardly had our strength sufficed to beat off the first great assault. The next will be greater. This war then is without final hope, as Denethor perceived. Victory cannot be achieved by arms…’”
M1R85
[6] Gorgoroth Battalion [Sauron]way to put damage on, without putting damage on ;)
Minion • Orc
Strength 12
Vitality 4
Site Number 6
Dominate (A character skirmishing this character may not exert). To play, spot a [Sauron] minion.
“‘…great forces arrayed against him in Mordor, and more still being gathered…’”
M1C82
make the change. and gp for the helpful italics text.
[5] •Durthang Lieutenant [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
Dominate.
Each time you play a [Sauron] Orc, if you can spot a Man or Elf, Durthang Lieutenant is strength +2 until the start of the regroup phase.
Skirmish: Exert Durthang Lieutenant to make it strength +1.
“Beside them, running up and down the line, went two of the large fierce uruks, cracking lashes and shouting.”
M1R75
shouldn't it be each time you play a sauron orc you may spot a man or elf to make strength +2 until...
I think the second ability is unnecessary, and a tad cluttery.
[7] •Gorgoroth Warlord [Sauron]
Minion • Orc
Strength 13
Vitality 3
Site Number 6
Dominate.
While skirmishing, Gorgoroth Warlord may not take wounds.
Response: If a companion loses a skirmish to Gorgoroth Warlord, exert Gorgoroth Warlord to make the Free Peoples player wound a companion of another race.
“In the red glare Sam, cowering behind the stair-door, caught a glimpse of his evil face as it passed: it was scored as if by rending claws and smeared with blood; slaver dripped from its protruding fangs; the mouth snarled like an animal.”
M1R84
fine
[9] Great Garrison [Sauron]
Minion • Orc
Strength 20
Vitality 5
Site Number 6
Dominate. To play, spot 3 [Sauron] cards.
Free Peoples cards with flanking lose flanking and may not gain flanking.
Each time a companion loses a skirmish to this minion, the Free Peoples player must exert a companion.
“‘Hardly had our strength sufficed to beat off the first great assault. The next will be greater. This war then is without final hope, as Denethor perceived. Victory cannot be achieved by arms…’”
M1R85
(0) •Durthang [Sauron]Seems fair enough. Though it does appear decent even without the mono-race hate.
Condition • Support Area
Each time a [Sauron] Orc wins a skirmish, add a [Sauron] token here.
While you can spot more tokens here than races in the fellowship, your other [Sauron] conditions may not be discarded by Free Peoples cards.
Assignment: Remove 3 tokens here to make a [Sauron] Orc gain dominate until the start of the regroup phase.
“A few miles north, high up in NOLINKthe angle where the western spur branched away from the main range, stood the old castle of Durthang, now one of the many orc-holds that clustered about the dale of Udûn.”
M1R74
[1] Durthang Long-sword [Sauron]This is entertaining, though quite often this will say "wound the Ring-bearer' and in other places it will do nothing. Not sure whether it should cost (0), though.
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] minion.
Each time a companion loses a skirmish to bearer, the Free Peoples player must wound a companion of another race.
“‘Ho la! You up there, you dunghill rat! Stop your squeaking, or I’ll come and deal with you. D’you hear?’”
M1C76
[3] Durthang Seeker [Sauron]Rather, I think you should make this minion strength +2. This seems simpler and perhaps more balanced. I think I also prefer him as [3]/8/3.
Minion • Orc
Strength 8
Vitality 3
Site Number 6
When you play this minion, name a race you can spot in the fellowship. Each time the Free Peoples player assigns a companion of another race to skirmish a [Sauron] minion, make a [Sauron] minion strength +2 until the start of the regroup phase.
“..it was of a small breed, black-skinned, with wide and snuffling nostrils: evidently a tracker of some kind.”
M1R77
(0) •Durthang [Sauron]
Condition • Support Area
Each time a [Sauron] Orc wins a skirmish, add a [Sauron] token here.
While you can spot more tokens here than races in the fellowship, your other [Sauron] conditions may not be discarded by Free Peoples cards.
Assignment: Remove 3 tokens here to make a [Sauron] Orc gain dominate until the start of the regroup phase.
“A few miles north, high up in NOLINKthe angle where the western spur branched away from the main range, stood the old castle of Durthang, now one of the many orc-holds that clustered about the dale of Udûn.”
M1R74
Reckon it should cost at least 2 its very powerful.
[1] Durthang Long-sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] minion.
Each time a companion loses a skirmish to bearer, the Free Peoples player must wound a companion of another race.
“‘Ho la! You up there, you dunghill rat! Stop your squeaking, or I’ll come and deal with you. D’you hear?’”
M1C76
Involving bearer not 'to'. The ability is so good id lower strength bonus to 1.
[3] Durthang Seeker [Sauron]
Minion • Orc
Strength 8
Vitality 3
Site Number 6
When you play this minion, name a race you can spot in the fellowship. Each time the Free Peoples player assigns a companion of another race to skirmish a [Sauron] minion, make a [Sauron] minion strength +2 until the start of the regroup phase.
“..it was of a small breed, black-skinned, with wide and snuffling nostrils: evidently a tracker of some kind.”
M1R77
Nasty as heck i would make him cost 4 or lower to 7.
(0) •Durthang [Sauron]hmm...2/8/2 is tempting...I say go for it.
Condition • Support Area
Each time a [Sauron] Orc wins a skirmish, add a [Sauron] token here.
While you can spot more tokens here than races in the fellowship, your other [Sauron] conditions may not be discarded by Free Peoples cards.
Assignment: Remove 3 tokens here to make a [Sauron] Orc gain dominate until the start of the regroup phase.
“A few miles north, high up in NOLINKthe angle where the western spur branched away from the main range, stood the old castle of Durthang, now one of the many orc-holds that clustered about the dale of Udûn.”
M1R74
nice simple way to gain dominate...good card
[1] Durthang Long-sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] minion.
Each time a companion loses a skirmish to bearer, the Free Peoples player must wound a companion of another race.
“‘Ho la! You up there, you dunghill rat! Stop your squeaking, or I’ll come and deal with you. D’you hear?’”
M1C76
i can see a 2 race Freeps with frodo die quickly to this with a little recursion
[3] Durthang Seeker [Sauron]
Minion • Orc
Strength 8
Vitality 3
Site Number 6
When you play this minion, name a race you can spot in the fellowship. Each time the Free Peoples player assigns a companion of another race to skirmish a [Sauron] minion, make a [Sauron] minion strength +2 until the start of the regroup phase.
“..it was of a small breed, black-skinned, with wide and snuffling nostrils: evidently a tracker of some kind.”
M1R77
(0) •Durthang [Sauron]
Condition • Support Area
Each time a [Sauron] Orc wins a skirmish, add a [Sauron] token here.
While you can spot more tokens here than races in the fellowship, your other [Sauron] conditions may not be discarded by Free Peoples cards.
Assignment: Remove 3 tokens here to make a [Sauron] Orc gain dominate until the start of the regroup phase.
“A few miles north, high up in NOLINKthe angle where the western spur branched away from the main range, stood the old castle of Durthang, now one of the many orc-holds that clustered about the dale of Udûn.”
M1R74
[1] Durthang Long-sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] minion.
Each time a companion loses a skirmish to bearer, the Free Peoples player must wound a companion of another race.
“‘Ho la! You up there, you dunghill rat! Stop your squeaking, or I’ll come and deal with you. D’you hear?’”
M1C76
[3] Durthang Seeker [Sauron]
Minion • Orc
Strength 8
Vitality 3
Site Number 6
When you play this minion, name a race you can spot in the fellowship. Each time the Free Peoples player assigns a companion of another race to skirmish a [Sauron] minion, make a [Sauron] minion strength +2 until the start of the regroup phase.
“..it was of a small breed, black-skinned, with wide and snuffling nostrils: evidently a tracker of some kind.”
M1R77
A nasty little guy. Since the majority of fellowships run Frodo as the sole Hobbit, Durthang Seeker will almost always throw out some bonuses. But by that fact alone he'll immediately become a target for pre-skirmish wounding. I'm thinking of adjusting his stats to [2]/8/2 to make him easier to bring into play but also easier to kill.
(0) •Durthang [Sauron]
Condition • Support Area
Each time a [Sauron] Orc wins a skirmish, add a [Sauron] token here.
While you can spot more tokens here than races in the fellowship, your other [Sauron] conditions may not be discarded by Free Peoples cards.
Assignment: Remove 3 tokens here to make a [Sauron] Orc gain dominate until the start of the regroup phase.
“A few miles north, high up in NOLINKthe angle where the western spur branched away from the main range, stood the old castle of Durthang, now one of the many orc-holds that clustered about the dale of Udûn.”
M1R74
[1] Durthang Long-sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] minion.
Each time a companion loses a skirmish to bearer, the Free Peoples player must wound a companion of another race.
“‘Ho la! You up there, you dunghill rat! Stop your squeaking, or I’ll come and deal with you. D’you hear?’”
M1C76
[3] Durthang Seeker [Sauron]
Minion • Orc
Strength 8
Vitality 3
Site Number 6
When you play this minion, name a race you can spot in the fellowship. Each time the Free Peoples player assigns a companion of another race to skirmish a [Sauron] minion, make a [Sauron] minion strength +2 until the start of the regroup phase.
“..it was of a small breed, black-skinned, with wide and snuffling nostrils: evidently a tracker of some kind.”
M1R77
Quote from: menace64(0) •Durthang [Sauron]
Condition • Support Area
Each time a [Sauron] Orc wins a skirmish, add a [Sauron] token here.
While you can spot more tokens here than races in the fellowship, your other [Sauron] conditions may not be discarded by Free Peoples cards.
Assignment: Remove 3 tokens here to make a [Sauron] Orc gain dominate until the start of the regroup phase.
“A few miles north, high up in NOLINKthe angle where the western spur branched away from the main range, stood the old castle of Durthang, now one of the many orc-holds that clustered about the dale of Udûn.”
M1R74
I really like it. [Sauron] is a culture that really relies on conditions, and it needs some way to protect 'em. Besides Dead Marshes. Which, combined with this card, is pretty evil.
[3] All Powers Assembled [Sauron]
Condition • Support Area
Alliance: [Gollum] or [Raider] (You may replace [Sauron] with [Gollum] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to reveal the top card of your draw deck. If that card is a minion, you may play it; it is twilight cost -2.
“…but Gothmog the lieutenant of Morgul had flung them into the fray; Easterlings with axes, and Variags of Khand, Southrons in scarlet…”
M1C72
[1] Durthang Sentry [Sauron]
Minion • Orc
Strength 6
Vitality 3
Site Number 6
While skirmishing a Man, this minion is strength +6.
“But as they went his soldiers blew their horns in signal long arranged; and even before they came to the gate Sauron sprang his trap.’”
M1C78
[3] •Grond, Wrought of NOLINKMalice [Sauron]
Artifact • Support Area
To play, spot 3 [Sauron] Orcs.
At the end of each of your shadow phases, you may exert 2 [Sauron] Orcs (or exert a [Sauron] Troll twice) to reveal 3 cards at random from the Free Peoples player's hand. Discard any revealed Free Peoples cards.
Each unbound companion is resistance -1 for each race you spot in the fellowship.
“Grond crawled on.”
M1R86
[3] All Powers Assembled [Sauron]
Condition • Support Area
Alliance: [Gollum] or [Raider] (You may replace [Sauron] with [Gollum] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to reveal the top card of your draw deck. If that card is a minion, you may play it; it is twilight cost -2.
“…but Gothmog the lieutenant of Morgul had flung them into the fray; Easterlings with axes, and Variags of Khand, Southrons in scarlet…”
M1C72
Yeesh, -1 perhaps, seems way too useful.
[1] Durthang Sentry [Sauron]
Minion • Orc
Strength 6
Vitality 3
Site Number 6
While skirmishing a Man, this minion is strength +6.
“But as they went his soldiers blew their horns in signal long arranged; and even before they came to the gate Sauron sprang his trap.’”
M1C78
For 1 cost i dont think any minion should really have 3 vitality.
[3] •Grond, Wrought of NOLINKMalice [Sauron]
Artifact • Support Area
To play, spot 3 [Sauron] Orcs.
At the end of each of your shadow phases, you may exert 2 [Sauron] Orcs (or exert a [Sauron] Troll twice) to reveal 3 cards at random from the Free Peoples player's hand. Discard any revealed Free Peoples cards.
Each unbound companion is resistance -1 for each race you spot in the fellowship.
“Grond crawled on.”
M1R86
Yeesh again. Im not sure about this one, i wanna say only 2 cards but grond has always been insanely hard. See what others say.
[3] All Powers Assembled [Sauron]Hmmm.... Hefty cost, hefty spotting requirement, but a very good ability. I'm not sure if the cost should come down a little for making minions -1 instead of -2. Or, perhaps it could reduce minion's site numbers instead?
Condition • Support Area
Alliance: [Gollum] or [Raider] (You may replace [Sauron] with [Gollum] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to reveal the top card of your draw deck. If that card is a minion, you may play it; it is twilight cost -2.
“…but Gothmog the lieutenant of Morgul had flung them into the fray; Easterlings with axes, and Variags of Khand, Southrons in scarlet…”
M1C72
[1] Durthang Sentry [Sauron]Agree with DI and lem0n, this guy needs to have vitality 2 or 1. Other than that, he's pretty reasonable (very [Sauron]) - not great, but certainly more useful at [1].
Minion • Orc
Strength 6
Vitality 3
Site Number 6
While skirmishing a Man, this minion is strength +6.
“But as they went his soldiers blew their horns in signal long arranged; and even before they came to the gate Sauron sprang his trap.’”
M1C78
[3] •Grond, Wrought of NOLINKMalice [Sauron]Perhaps it should discard 1 revealed Free Peoples card. Otherwise seems good.
Artifact • Support Area
To play, spot 3 [Sauron] Orcs.
At the end of each of your shadow phases, you may exert 2 [Sauron] Orcs (or exert a [Sauron] Troll twice) to reveal 3 cards at random from the Free Peoples player's hand. Discard any revealed Free Peoples cards.
Each unbound companion is resistance -1 for each race you spot in the fellowship.
“Grond crawled on.”
M1R86
Duthang now costs [2] and the sword costs nothing but only gives +1 strength. I made Durthang Seeker unique and made the stat change to [2]/8/2.fine by me.
Good reviews, fellas!
Today are three otherwise-unrelated [Sauron] cards. Enjoy.
[3] All Powers Assembled [Sauron]
Condition • Support Area
Alliance: [Gollum] or [Raider] (You may replace [Sauron] with [Gollum] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to reveal the top card of your draw deck. If that card is a minion, you may play it; it is twilight cost -2.
“…but Gothmog the lieutenant of Morgul had flung them into the fray; Easterlings with axes, and Variags of Khand, Southrons in scarlet…”
M1C72
I dislike the lore too :P but gollum? it seems like that should be a different alliance altogether. that shadow ability is powerful. I'd prefer a remove 1 to do it...that gives a gambling element too it ;)
[1] Durthang Sentry [Sauron]
Minion • Orc
Strength 6
Vitality 3
Site Number 6
While skirmishing a Man, this minion is strength +6.
“But as they went his soldiers blew their horns in signal long arranged; and even before they came to the gate Sauron sprang his trap.’”
M1C78
I'd say safer as 2...
[3] •Grond, Wrought of NOLINKMalice [Sauron]
Artifact • Support Area
To play, spot 3 [Sauron] Orcs.
At the end of each of your shadow phases, you may exert 2 [Sauron] Orcs (or exert a [Sauron] Troll twice) to reveal 3 cards at random from the Free Peoples player's hand. Discard any revealed Free Peoples cards.
Each unbound companion is resistance -1 for each race you spot in the fellowship.
“Grond crawled on.”
M1R86
(0) In Deepest Dark [Sauron]
Event • Skirmish
Make a companion skirmishing a [Sauron] Orc strength -1 (-2 if you can spot 5 burdens or no Free Peoples alliances; -3 if both).
“But far worse than all such perils was the ever-approaching threat that beat upon them as they went: the dreadful NOLINKmenace of the Power that waited, brooding in deep thought and sleepless NOLINKmalice behind the dark veil about its Throne. Nearer and nearer it drew, looming blacker, like the oncoming of a wall of night at the last end of the world.”
M1C87
Mucky wording at the end but i get the idea. Nice.
[2] Quakes of New War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
At the start of the assignment phase, add [1] for each of your unwounded minions.
Regroup: Discard each of your Orcs that isn’t exhausted to draw a card for each Orc discarded in this way.
“Along all the roads troops were moving; for the Captains of the West were advancing and the NOLINKDark Lord was speeding his forces north.”
M1U92
Wow no way dude. This card says unless freeps have archery, have crap loads of pool for the skirmish. Nice regroup ability but the first bit is sick.
(0) •Land is Emptied [Sauron]
Condition • Support Area
Each time a [Sauron] Orc is discarded from your hand, you may stack it here.
Shadow: Spot no minions and at least 5 cards here to play all minions stacked here; each is twilight cost -3. Discard this condition and end your shadow phase.
“NOLINKDown from the hills on either side of the NOLINKMorannon poured Orcs innumerable… forces ten times and more than ten times their match would ring them in a sea of enemies. Sauron had taken the proffered bait in jaws of steel.”
M1R89
So you can stack them by discarding them from your hand in regroup or by other cards that require you to discard them? Mental. Id tone it down to -2 otherwise its insane. Nice idea though.
(0) In Deepest Dark [Sauron]
Event • Skirmish
Make a companion skirmishing a [Sauron] Orc strength -1 (-2 if you can spot 5 burdens or no Free Peoples alliances; -3 if both).
“But far worse than all such perils was the ever-approaching threat that beat upon them as they went: the dreadful NOLINKmenace of the Power that waited, brooding in deep thought and sleepless NOLINKmalice behind the dark veil about its Throne. Nearer and nearer it drew, looming blacker, like the oncoming of a wall of night at the last end of the world.”
M1C87
[2] Quakes of New War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
At the start of the assignment phase, add [1] for each of your unwounded minions.
Regroup: Discard each of your Orcs that isn’t exhausted to draw a card for each Orc discarded in this way.
“Along all the roads troops were moving; for the Captains of the West were advancing and the NOLINKDark Lord was speeding his forces north.”
M1U92
(0) •Land is Emptied [Sauron]
Condition • Support Area
Each time a [Sauron] Orc is discarded from your hand, you may stack it here.
Shadow: Spot no minions and at least 5 cards here to play all minions stacked here; each is twilight cost -3. Discard this condition and end your shadow phase.
“NOLINKDown from the hills on either side of the NOLINKMorannon poured Orcs innumerable… forces ten times and more than ten times their match would ring them in a sea of enemies. Sauron had taken the proffered bait in jaws of steel.”
M1R89
(0) In Deepest Dark [Sauron]Yeah it's fun.
Event • Skirmish
Make a companion skirmishing a [Sauron] Orc strength -1 (-2 if you can spot 5 burdens or no Free Peoples alliances; -3 if both).
“But far worse than all such perils was the ever-approaching threat that beat upon them as they went: the dreadful NOLINKmenace of the Power that waited, brooding in deep thought and sleepless NOLINKmalice behind the dark veil about its Throne. Nearer and nearer it drew, looming blacker, like the oncoming of a wall of night at the last end of the world.”
M1C87
[2] Quakes of New War [Sauron]I think because of the first ability it should be unique. If so, it could probably cost [1]. Fun card though.
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
At the start of the assignment phase, add [1] for each of your unwounded minions.
Regroup: Discard each of your Orcs that isn’t exhausted to draw a card for each Orc discarded in this way.
“Along all the roads troops were moving; for the Captains of the West were advancing and the NOLINKDark Lord was speeding his forces north.”
M1U92
(0) •Land is Emptied [Sauron]Funky. Also, you can make it work by cycling Orcs as part of your reconciling! I love how you build up a massive force throughout the course of the game! :twisted:
Condition • Support Area
Each time a [Sauron] Orc is discarded from your hand, you may stack it here.
Shadow: Spot no minions and at least 5 cards here to play all minions stacked here; each is twilight cost -3. Discard this condition and end your shadow phase.
“NOLINKDown from the hills on either side of the NOLINKMorannon poured Orcs innumerable… forces ten times and more than ten times their match would ring them in a sea of enemies. Sauron had taken the proffered bait in jaws of steel.”
M1R89
All Powers Assembled will make more sense as a [Gollum] / [Raider] alliance once I find that original lore I wanted to use. Its shadow ability now only reduces the twilight cost of minions by 1. The Sentry now has 2 vitality.hmm...I guess...I think -2 would be better though
Grond stays powerful. :twisted:
Today, three random cards.
(0) In Deepest Dark [Sauron]
Event • Skirmish
Make a companion skirmishing a [Sauron] Orc strength -1 (-2 if you can spot 5 burdens or no Free Peoples alliances; -3 if both).
“But far worse than all such perils was the ever-approaching threat that beat upon them as they went: the dreadful NOLINKmenace of the Power that waited, brooding in deep thought and sleepless NOLINKmalice behind the dark veil about its Throne. Nearer and nearer it drew, looming blacker, like the oncoming of a wall of night at the last end of the world.”
M1C87
its rather confusing wording...
[2] Quakes of New War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
At the start of the assignment phase, add [1] for each of your unwounded minions.
Regroup: Discard each of your Orcs that isn’t exhausted to draw a card for each Orc discarded in this way.
“Along all the roads troops were moving; for the Captains of the West were advancing and the NOLINKDark Lord was speeding his forces north.”
M1U92
fine.
(0) •Land is Emptied [Sauron]
Condition • Support Area
Each time a [Sauron] Orc is discarded from your hand, you may stack it here.
Shadow: Spot no minions and at least 5 cards here to play all minions stacked here; each is twilight cost -3. Discard this condition and end your shadow phase.
“NOLINKDown from the hills on either side of the NOLINKMorannon poured Orcs innumerable… forces ten times and more than ten times their match would ring them in a sea of enemies. Sauron had taken the proffered bait in jaws of steel.”
M1R89
I went back and polished the wording on In Deepest Dark, added more cultural enforcement on Quakes, and changed Land is Emptied from -3 to -2. Quakes also got some wording attention but I didn't change change it to a unique condition. My reasoning is that these new Orcs need some powerful cards to help fight against double-moving; right now they've got high strength and dominate. Adding tokens to the pool really isn't that extreme, really.nice and simple
*Actually* Dain, a phase name isn't capitalized unless it's succeeded by a colon. Duh.
Four cards today since the first three are basically the same.
[5] Udûn Prowler [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -3.
Skirmish: Exert this minion to wound a companion it is skirmishing.
“They passed the hours of night in wakefulness and they were aware of many things half-seen that walked and prowled all about them…”
M1R94
keep it at -2.IMHO
[3] Udûn Servitor [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“In that dale behind the NOLINKMorannon were the tunnels and deep armouries that the servants of Mordor had made for the defense of the Black Gate of their land…”
M1C96
that shtings...
[1] Mordor Battleaxe [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Orc.
While you can spot 3 or more races in the fellowship, bearer is strength +2.
By darkest power is designed darkest tool.
M1C91
*Actually* Dain, a phase name isn't capitalized unless it's succeeded by a colon. Duh.*Actually*, Dain is entirely right - "Shadow" is always capitalised regardless of context. Take a look at a few cards! (He !called me on this a while back - trust me it's true!).
[5] Udûn Prowler [Sauron]I don't like the grinding guys, especially those with 3 vitality or ways to gain more vitality, but it's what [Sauron] does so fair enough. I might make his cost [6].
Minion • Orc
Strength 11
Vitality 3
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -3.
Skirmish: Exert this minion to wound a companion it is skirmishing.
“They passed the hours of night in wakefulness and they were aware of many things half-seen that walked and prowled all about them…”
M1R94
[4] Udûn Sentinel [Sauron]This guy isn't great: I don't think I'd ever use him in a deck. I don't think it would be too good for him to have the exert to wound ability.
Minion • Orc
Strength 10
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“‘…and he has not built up his power by waiting until his enemies are secure, as we have done.’”
M1C95
[3] Udûn Servitor [Sauron]Ditto on this one. Lower stats in favour of grind.
Minion • Orc
Strength 9
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“In that dale behind the NOLINKMorannon were the tunnels and deep armouries that the servants of Mordor had made for the defense of the Black Gate of their land…”
M1C96
[1] Mordor Battleaxe [Sauron]Yeah, it's alright. Could be (0).
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Orc.
While you can spot 3 or more races in the fellowship, bearer is strength +2.
By darkest power is designed darkest tool.
M1C91
[5] Udûn Prowler [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -3.
Skirmish: Exert this minion to wound a companion it is skirmishing.
“They passed the hours of night in wakefulness and they were aware of many things half-seen that walked and prowled all about them…”
M1R94
With his wounding ability id say -2 is more than enough.
[4] Udûn Sentinel [Sauron]
Minion • Orc
Strength 10
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“‘…and he has not built up his power by waiting until his enemies are secure, as we have done.’”
M1C95
Fine.
[3] Udûn Servitor [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“In that dale behind the NOLINKMorannon were the tunnels and deep armouries that the servants of Mordor had made for the defense of the Black Gate of their land…”
M1C96
Fine.
[1] Mordor Battleaxe [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Orc.
While you can spot 3 or more races in the fellowship, bearer is strength +2.
By darkest power is designed darkest tool.
M1C91
In contrast to what i said earlier i think this could be +3.
[5] Udûn Prowler [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -3.
Skirmish: Exert this minion to wound a companion it is skirmishing.
“They passed the hours of night in wakefulness and they were aware of many things half-seen that walked and prowled all about them…”
M1R94
[4] Udûn Sentinel [Sauron]
Minion • Orc
Strength 10
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“‘…and he has not built up his power by waiting until his enemies are secure, as we have done.’”
M1C95
[3] Udûn Servitor [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“In that dale behind the NOLINKMorannon were the tunnels and deep armouries that the servants of Mordor had made for the defense of the Black Gate of their land…”
M1C96
[1] Mordor Battleaxe [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Orc.
While you can spot 3 or more races in the fellowship, bearer is strength +2.
By darkest power is designed darkest tool.
M1C91
*Actually* Dain, a phase name isn't capitalized unless it's succeeded by a colon. Duh.
[5] Udûn Prowler [Sauron]
Minion • Orc
Strength 11
Vitality 3
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -3.
Skirmish: Exert this minion to wound a companion it is skirmishing.
“They passed the hours of night in wakefulness and they were aware of many things half-seen that walked and prowled all about them…”
M1R94
[4] Udûn Sentinel [Sauron]
Minion • Orc
Strength 10
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“‘…and he has not built up his power by waiting until his enemies are secure, as we have done.’”
M1C95
[3] Udûn Servitor [Sauron]
Minion • Orc
Strength 9
Vitality 2
Site Number 6
While you can spot 3 or more races in the fellowship, this minion is twilight cost -2.
“In that dale behind the NOLINKMorannon were the tunnels and deep armouries that the servants of Mordor had made for the defense of the Black Gate of their land…”
M1C96
[1] Mordor Battleaxe [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Orc.
While you can spot 3 or more races in the fellowship, bearer is strength +2.
By darkest power is designed darkest tool.
M1C91
(0) Monumental Works [Sauron]
Event • Shadow
Exert a [Sauron] Orc to play a [Sauron] condition from your discard pile.
“North amid their noisome pits lay the first of the great heaps and hills of slag and broken rock and blasted earth, the vomit of the maggot-folk of Mordor; but south and now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the two Towers of the Teeth tall and dark upon either side… The two vast iron doors of the Black Gate under its frowning arch were fast closed.”
M1C90
Eeek condition recursion. Icky. I can see some DDotR popping back again and stuff. Not sure i like it. Currently only Dead Marshes gets conditions back and id keep it that way.
(0) Slaves of Núrn [Sauron]
Event • Shadow
Spot a [Sauron] minion and exert a minion of another culture to make that [Sauron] minion strength +3 and gain dominate until the regroup phase (A companion skirmishing this minion may not be exerted by that companion's owner).
“Neither he nor Frodo knew anything of the great slave-worked fields away south in this wide realm, beyond the fumes of the Mountain by the dark sad waters of Lake Núrnen; nor of the great roads that ran away east and south to tributary lands, from which the soldiers of the Tower brought long waggon-trains of goods and booty and fresh slaves.”
M1C93
Fine.
[2] Udûn Watchman [Sauron]
Minion • Orc
Strength 8
Vitality 2
Site Number 6
When you play this minion, reveal X cards at random from the Free Peoples player’s hand, where X is the number of races you spot in the fellowship.
“Upon the battlement nothing could be seen. All was silent but watchful.”
M1U97
Ok.
(W) Ashen Plains (0)
Each [Sauron] minion is strength +1 for each race in the fellowship over 2.
M1U129
Fine although it probably should be 1.
(0) Monumental Works [Sauron]I think this card is alright. There's certainly no event recursion in the [Sauron] culture, and using up a card from your deck to play 1 condition again seems fine to be.
Event • Shadow
Exert a [Sauron] Orc to play a [Sauron] condition from your discard pile.
“North amid their noisome pits lay the first of the great heaps and hills of slag and broken rock and blasted earth, the vomit of the maggot-folk of Mordor; but south and now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the two Towers of the Teeth tall and dark upon either side… The two vast iron doors of the Black Gate under its frowning arch were fast closed.”
M1C90
(W) Ashen Plains (0)This doesn't quite feel like a site's text. More like a site would be "While there are 3 races in the fellowship, each [Sauron] minion is strength +2." I also think that it should apply to all minions, not just [Sauron] - it happens to work especially well with these [Sauron] cards and that's fair enough, but sites are normally (and particularly recently) more universal than that.
Each [Sauron] minion is strength +1 for each race in the fellowship over 2.
M1U129
(0) Monumental Works [Sauron]
Event • Shadow
Exert a [Sauron] Orc to play a [Sauron] condition from your discard pile.
“North amid their noisome pits lay the first of the great heaps and hills of slag and broken rock and blasted earth, the vomit of the maggot-folk of Mordor; but south and now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the two Towers of the Teeth tall and dark upon either side… The two vast iron doors of the Black Gate under its frowning arch were fast closed.”
M1C90
(0) Slaves of Núrn [Sauron]
Event • Shadow
Spot a [Sauron] minion and exert a minion of another culture to make that [Sauron] minion strength +3 and gain dominate until the regroup phase (A companion skirmishing this minion may not be exerted by that companion's owner).
“Neither he nor Frodo knew anything of the great slave-worked fields away south in this wide realm, beyond the fumes of the Mountain by the dark sad waters of Lake Núrnen; nor of the great roads that ran away east and south to tributary lands, from which the soldiers of the Tower brought long waggon-trains of goods and booty and fresh slaves.”
M1C93
[2] Udûn Watchman [Sauron]
Minion • Orc
Strength 8
Vitality 2
Site Number 6
When you play this minion, reveal X cards at random from the Free Peoples player’s hand, where X is the number of races you spot in the fellowship.
“Upon the battlement nothing could be seen. All was silent but watchful.”
M1U97
(W) Ashen Plains (0)
Each [Sauron] minion is strength +1 for each race in the fellowship over 2.
M1U129
(0) Monumental Works [Sauron]
Event • Shadow
Exert a [Sauron] Orc to play a [Sauron] condition from your discard pile.
“North amid their noisome pits lay the first of the great heaps and hills of slag and broken rock and blasted earth, the vomit of the maggot-folk of Mordor; but south and now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the two Towers of the Teeth tall and dark upon either side… The two vast iron doors of the Black Gate under its frowning arch were fast closed.”
M1C90
(0) Slaves of Núrn [Sauron]
Event • Shadow
Spot a [Sauron] minion and exert a minion of another culture to make that [Sauron] minion strength +3 and gain dominate until the regroup phase (A companion skirmishing this minion may not be exerted by that companion's owner).
“Neither he nor Frodo knew anything of the great slave-worked fields away south in this wide realm, beyond the fumes of the Mountain by the dark sad waters of Lake Núrnen; nor of the great roads that ran away east and south to tributary lands, from which the soldiers of the Tower brought long waggon-trains of goods and booty and fresh slaves.”
M1C93
[2] Udûn Watchman [Sauron]
Minion • Orc
Strength 8
Vitality 2
Site Number 6
When you play this minion, reveal X cards at random from the Free Peoples player’s hand, where X is the number of races you spot in the fellowship.
“Upon the battlement nothing could be seen. All was silent but watchful.”
M1U97
(W) Ashen Plains (0)
Each [Sauron] minion is strength +1 for each race in the fellowship over 2.
M1U129
[2] Forges of War [Sauron]You presumably mean: "If a [Sauron] minion is about to take a wound..." Also, "minion with dominate" is a bit of a boring way to describe them, though I can see it's hard to come up with something else that doesn't have completely the wrong connotations ("dominator" is alright, but there is a similar word which means something entirely different... :hey:)
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each [Sauron] minion with dominate is strength +1.
Response: If a [Sauron] minion is wounded, exert a minion of another culture to prevent that wound.
“Here in the northward regions were the mines and forges, and the musterings of long-planned war; and here the Dark Power, moving its armies like pieces on the board, was gathering them together.”
M1U80
(0) •From Lands of the Stricken [Sauron]I reckon is should spot 1 or 2 Orcs to play, but its fine.
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time a [Sauron] minion is killed during a skirmish, you may add a [Sauron] token here.
Assignment: Remove 3 [Sauron] tokens here to make a [Sauron] minion gain flanking until the start of the regroup phase.
“Eastward Sam could see the plain of Mordor vast and dark below, and the burning mountain far away. A fresh turmoil was surging in its deep wells, and the rivers of fire blazed so fiercely that even at this distance of NOLINKmany miles the light of them lit the tower-top with a red glare.”
M1U81
[3] Join With Him [Sauron]This is fun. I like. Might be very good, but that's okay.
Condition • Support Area
Alliance: [Isengard] or [Raider] (You may replace [Sauron] with [Isengard] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to play an Orc; that Orc is twilight cost -2.
Man, monster, and Wizard responded to the NOLINKDark Lord’s call.
M1U88
(0) Where the Shadows Lie [Sauron]Again, perhaps 1 or 2 [Sauron] Orcs to play would be fine. Also I think the regroup action should require at least 1 [Sauron] Orc being in play and I would phrase it as "Remove 2 tokens of different cultures to..." I'm undecided on the FP thing. On one hand, it does seem pretty darn good. On the other hand, you will have to remove at least one of your own tokens most likely to pull it off. Not sure. :-k
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time the fellowship moves to a site in region 2 or region 3, add a [Sauron] token here.
At the start of your shadow phase, you may remove X [Sauron] tokens here to reinforce X culture tokens on another condition.
Regroup: Remove 2 culture tokens (each of a different culture) to add a burden. Discard this condition.
“…the red light in the sky seemed stronger; though they could not tell whether a dreadful morning were indeed coming to this place of shadow, or whether they saw only the flame of some great violence of Sauron in the torment of Gorgoroth beyond.”
M1R98
[2] Forges of War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each [Sauron] minion with dominate is strength +1.
Response: If a [Sauron] minion is wounded, exert a minion of another culture to prevent that wound.
“Here in the northward regions were the mines and forges, and the musterings of long-planned war; and here the Dark Power, moving its armies like pieces on the board, was gathering them together.”
M1U80
Needs a rephrase "Is about to take a wound". Also on balance id say its tipping towards too good, do something to taper it a bit.
(0) •From Lands of the Stricken [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time a [Sauron] minion is killed during a skirmish, you may add a [Sauron] token here.
Assignment: Remove 3 [Sauron] tokens here to make a [Sauron] minion gain flanking until the start of the regroup phase.
“Eastward Sam could see the plain of Mordor vast and dark below, and the burning mountain far away. A fresh turmoil was surging in its deep wells, and the rivers of fire blazed so fiercely that even at this distance of NOLINKmany miles the light of them lit the tower-top with a red glare.”
M1U81
Like it.
[3] Join With Him [Sauron]
Condition • Support Area
Alliance: [Isengard] or [Raider] (You may replace [Sauron] with [Isengard] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to play an Orc; that Orc is twilight cost -2.
Man, monster, and Wizard responded to the NOLINKDark Lord’s call.
M1U88
EH!??? What the heck? Every other orc is -2 cost? You crazy?
(0) Where the Shadows Lie [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time the fellowship moves to a site in region 2 or region 3, add a [Sauron] token here.
At the start of your shadow phase, you may remove X [Sauron] tokens here to reinforce X culture tokens on another condition.
Regroup: Remove 2 culture tokens (each of a different culture) to add a burden. Discard this condition.
“…the red light in the sky seemed stronger; though they could not tell whether a dreadful morning were indeed coming to this place of shadow, or whether they saw only the flame of some great violence of Sauron in the torment of Gorgoroth beyond.”
M1R98
Nice.
hmm...fine by me.
[2] Forges of War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each [Sauron] minion with dominate is strength +1.
Response: If a [Sauron] minion is wounded, exert a minion of another culture to prevent that wound.
“Here in the northward regions were the mines and forges, and the musterings of long-planned war; and here the Dark Power, moving its armies like pieces on the board, was gathering them together.”
M1U80
+4 to all dominate minions? seems like unique would be better
(0) •From Lands of the Stricken [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time a [Sauron] minion is killed during a skirmish, you may add a [Sauron] token here.
Assignment: Remove 3 [Sauron] tokens here to make a [Sauron] minion gain flanking until the start of the regroup phase.
“Eastward Sam could see the plain of Mordor vast and dark below, and the burning mountain far away. A fresh turmoil was surging in its deep wells, and the rivers of fire blazed so fiercely that even at this distance of NOLINKmany miles the light of them lit the tower-top with a red glare.”
M1U81
fine.
[3] Join With Him [Sauron]
Condition • Support Area
Alliance: [Isengard] or [Raider] (You may replace [Sauron] with [Isengard] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to play an Orc; that Orc is twilight cost -2.
Man, monster, and Wizard responded to the NOLINKDark Lord’s call.
M1U88
I'd say minus 1 is much better ;) I mean I get what your going at...but -2 is just a tad excessive.
(0) Where the Shadows Lie [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time the fellowship moves to a site in region 2 or region 3, add a [Sauron] token here.
At the start of your shadow phase, you may remove X [Sauron] tokens here to reinforce X culture tokens on another condition.
Regroup: Remove 2 culture tokens (each of a different culture) to add a burden. Discard this condition.
“…the red light in the sky seemed stronger; though they could not tell whether a dreadful morning were indeed coming to this place of shadow, or whether they saw only the flame of some great violence of Sauron in the torment of Gorgoroth beyond.”
M1R98
[2] Forges of War [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each [Sauron] minion with dominate is strength +1.
Response: If a [Sauron] minion is wounded, exert a minion of another culture to prevent that wound.
“Here in the northward regions were the mines and forges, and the musterings of long-planned war; and here the Dark Power, moving its armies like pieces on the board, was gathering them together.”
M1U80
(0) •From Lands of the Stricken [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time a [Sauron] minion is killed during a skirmish, you may add a [Sauron] token here.
Assignment: Remove 3 [Sauron] tokens here to make a [Sauron] minion gain flanking until the start of the regroup phase.
“Eastward Sam could see the plain of Mordor vast and dark below, and the burning mountain far away. A fresh turmoil was surging in its deep wells, and the rivers of fire blazed so fiercely that even at this distance of NOLINKmany miles the light of them lit the tower-top with a red glare.”
M1U81
[3] Join With Him [Sauron]
Condition • Support Area
Alliance: [Isengard] or [Raider] (You may replace [Sauron] with [Isengard] or [Raider] anywhere in this card’s gametext). To play, spot 3 [Sauron] Orcs.
Shadow: Play a [Sauron] minion to play an Orc; that Orc is twilight cost -2.
Man, monster, and Wizard responded to the NOLINKDark Lord’s call.
M1U88
(0) Where the Shadows Lie [Sauron]
Condition • Support Area
To play, spot 3 [Sauron] Orcs.
Each time the fellowship moves to a site in region 2 or region 3, add a [Sauron] token here.
At the start of your shadow phase, you may remove X [Sauron] tokens here to reinforce X culture tokens on another condition.
Regroup: Remove 2 culture tokens (each of a different culture) to add a burden. Discard this condition.
“…the red light in the sky seemed stronger; though they could not tell whether a dreadful morning were indeed coming to this place of shadow, or whether they saw only the flame of some great violence of Sauron in the torment of Gorgoroth beyond.”
M1R98
[3] •Gimli, Champion of Many Battles [Dwarven]How can he be damage +3? I only see options for damage +2. I would be tempted to make the twilight reduction here "While you can spot Legolas or Aragorn, Gimli's twilight cost is -2." and I would do the same for Legolas below. This allows for some interesting design space starting either these 2 [3] cost Legolas and Gimli or Strider, one of these 2 and another [2] cost companion (likely another copy of Gimli or Legolas).
Companion • Dwarf
Strength 7
Vitality 3
Resistance 7
Damage +1. While in your starting fellowship (or while you spot Aragorn or Legolas), Gimli is twilight cost -1.
While Aragorn or Legolas is assigned to a skirmish, Gimli is damage +1 and gains dominate (A character skirmishing this companion may not be exerted by that character’s owner).
“‘…I wish that with our victory the war was now over. Yet whatever is still to do, I hope to have a part in it, for the honour of the folk of the Lonely Mountain.’”
M1U1
[3] •Legolas, Champion of Many Battles [Elven]Fine, but I like my reduction again here.
Companion • Elf
Strength 7
Vitality 3
Resistance 7
Archer. While in your starting fellowship (or while you spot Aragorn or Gimli), Legolas is twilight cost -1.
While Aragorn or Gimli is assigned to a skirmish, Legolas is strength +1 and gains flanking (If this companion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this companion to replace that character in the skirmish).
“‘I will also come,’ said Legolas, ‘for I do not fear the Dead.’”
M1U6
[2] •The Compassion of Legolas [Elven]I don't think it needs to be a minion of higher strength - it's fine without that restriction. Though, maybe you ought to then have it exert someone to more closely mirror the Honor of Gimli.
Condition • Support Area
Alliance: [Dwarven] (You may replace [Elven] with [Dwarven] anywhere in this card’s gametext). To play, spot an Elf. While you can spot Gimli and Legolas, this card is twilight cost -2.
Assignment: Assign a minion of higher strength to skirmish an [Elven] companion to make that minion strength -1 for each Free Peoples alliance you spot (limit -3).
“‘“Up with your beard, Durin’s son!” he said. “For thus is it spoken: Oft hope is born, when all is forlorn.” But what hope he saw from afar he would not tell.’”
M1C3
[2] •The Honor of Gimli [Dwarven]Yeah it's fine.
Condition • Support Area
Alliance: [Elven] (You may replace [Dwarven] with [Elven] anywhere in this card’s gametext). To play, spot a Dwarf. While you can spot Gimli and Legolas, this card is twilight cost -2.
Each time a [Dwarven] companion is assigned to a skirmish, you may exert a Dwarf to make that companion strength +1 for each Free Peoples alliance you spot (limit +3).
“‘NOLINKI will go with you even on the NOLINKPaths of the Dead, and to NOLINKwhatever end they may lead,’ said Gimli.”
M1C2
[3] •Gimli, Champion of Many Battles [Dwarven]
Companion • Dwarf
Strength 7
Vitality 3
Resistance 7
Damage +1. While in your starting fellowship (or while you spot Aragorn or Legolas), Gimli is twilight cost -1.
While Aragorn or Legolas is assigned to a skirmish, Gimli is damage +1 and gains dominate (A character skirmishing this companion may not be exerted by that character’s owner).
“‘…I wish that with our victory the war was now over. Yet whatever is still to do, I hope to have a part in it, for the honour of the folk of the Lonely Mountain.’”
M1U1
[3] •Legolas, Champion of Many Battles [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 7
Archer. While in your starting fellowship (or while you spot Aragorn or Gimli), Legolas is twilight cost -1.
While Aragorn or Gimli is assigned to a skirmish, Legolas is strength +1 and gains flanking (If this companion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this companion to replace that character in the skirmish).
“‘I will also come,’ said Legolas, ‘for I do not fear the Dead.’”
M1U6
[2] •The Compassion of Legolas [Elven]
Condition • Support Area
Alliance: [Dwarven] (You may replace [Elven] with [Dwarven] anywhere in this card’s gametext). To play, spot an Elf. While you can spot Gimli and Legolas, this card is twilight cost -2.
Assignment: Assign a minion of higher strength to skirmish an [Elven] companion to make that minion strength -1 for each Free Peoples alliance you spot (limit -3).
“‘“Up with your beard, Durin’s son!” he said. “For thus is it spoken: Oft hope is born, when all is forlorn.” But what hope he saw from afar he would not tell.’”
M1C3
[2] •The Honor of Gimli [Dwarven]
Condition • Support Area
Alliance: [Elven] (You may replace [Dwarven] with [Elven] anywhere in this card’s gametext). To play, spot a Dwarf. While you can spot Gimli and Legolas, this card is twilight cost -2.
Each time a [Dwarven] companion is assigned to a skirmish, you may exert a Dwarf to make that companion strength +1 for each Free Peoples alliance you spot (limit +3).
“‘NOLINKI will go with you even on the NOLINKPaths of the Dead, and to NOLINKwhatever end they may lead,’ said Gimli.”
I did consider that kind of twilight reduction at first, Thran, but decided that a line did need to be drawn. While it'd be cool to start all three of them, it would just be too powerful.I don't think it would be too powerful, no more powerful than a lot of other starting fellowships (like all 4 Noble Leaders), and you've got to remember the coolness factor! 8-)
As for how Gimli can achieve damage +3... if both Aragorn and Legolas are assigned to a skirmish during Gimli's skirmish, he'd get damage +1 for each.I don't think he can. The ability seems to me that if either Legolas or Aragorn are assigned he gets damage +1 - he doesn't get it for both. I don't think that's a bad thing however and I wouldn't change it.
[3] •Gimli, Champion of Many Battles [Dwarven]
Companion • Dwarf
Strength 7
Vitality 3
Resistance 7
Damage +1. While in your starting fellowship (or while you spot Aragorn or Legolas), Gimli is twilight cost -1.
While Aragorn or Legolas is assigned to a skirmish, Gimli is damage +1 and gains dominate (A character skirmishing this companion may not be exerted by that character’s owner).
“‘…I wish that with our victory the war was now over. Yet whatever is still to do, I hope to have a part in it, for the honour of the folk of the Lonely Mountain.’”
M1U1
Hmmm think he's just ok. He needs to be rare though.
[3] •Legolas, Champion of Many Battles [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 7
Archer. While in your starting fellowship (or while you spot Aragorn or Gimli), Legolas is twilight cost -1.
While Aragorn or Gimli is assigned to a skirmish, Legolas is strength +1 and gains flanking (If this companion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this companion to replace that character in the skirmish).
“‘I will also come,’ said Legolas, ‘for I do not fear the Dead.’”
M1U6
Ditto.
[2] •The Compassion of Legolas [Elven]
Condition • Support Area
Alliance: [Dwarven] (You may replace [Elven] with [Dwarven] anywhere in this card’s gametext). To play, spot an Elf. While you can spot Gimli and Legolas, this card is twilight cost -2.
Assignment: Assign a minion to skirmish an [Elven] companion and exert that companion to make that minion strength -1 for each Free Peoples alliance you spot (limit -3).
“‘“Up with your beard, Durin’s son!” he said. “For thus is it spoken: Oft hope is born, when all is forlorn.” But what hope he saw from afar he would not tell.’”
M1C3
Rephrase "Exert an elven companion to assign a minion to him. That minion is...." and you need to add to the regroup or it does nothing.
[2] •The Honor of Gimli [Dwarven]
Condition • Support Area
Alliance: [Elven] (You may replace [Dwarven] with [Elven] anywhere in this card’s gametext). To play, spot a Dwarf. While you can spot Gimli and Legolas, this card is twilight cost -2.
Each time a [Dwarven] companion is assigned to a skirmish, you may exert a Dwarf to make that companion strength +1 for each Free Peoples alliance you spot (limit +3).
“‘NOLINKI will go with you even on the NOLINKPaths of the Dead, and to NOLINKwhatever end they may lead,’ said Gimli.”
M1C2
Ditto.
[3] •NOLINKElladan, NOLINKOf the Grey Company [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
Each time you play an unbound companion of another race, you may heal another unbound companion.
Skirmish: Exert NOLINKElladan to make an unbound companion strength +1 for each race in the fellowship.
“‘And have you marked the brethren NOLINKElladan and NOLINKElrohir? Less sombre is their gear than the others’, and they are fair and gallant as Elf-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.’”
M1R4
Nowhere near as good as the other one, id need to seem some real rainbow love to justify this guy.
[3] •NOLINKElrohir, NOLINKOf the Grey Company [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
While you can spot 3 races in the fellowship, unbound companions are resistance +2.
While you can spot 4 races in the fellowship, unbound companions gain flanking (If this companion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this companion to replace that character in the skirmish).
“‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.’”
M1R5
See above.
[2] Ranger NOLINKof the Grey Company [Gondor]
Companion • Man
Strength 6
Vitality 3
Resistance 6
Ranger. To play, spot a [Gondor] companion.
While you can spot a Dwarf, this companion is strength +1.
While you can spot an Elf, this companion may not be overwhelmed unless his strength is tripled.
“The Lady Éowyn greeted them and was glad of their coming; for no mightier men had she seen than the Dúnedain and the fair sons of Elrond.”
M1U30
Sweet.
I'm surprised that none of us caught that 'until the regroup phase' bit. Still, I made the bonuses last until the end of the skirmish to help keep control over the power levels.fine.
I wanted to hold off spoiling this next duo for a few more days but whatever. Here they come!
[3] •NOLINKElladan, NOLINKOf the Grey Company [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
Each time you play an unbound companion of another race, you may heal another unbound companion.
Skirmish: Exert NOLINKElladan to make an unbound companion strength +1 for each race in the fellowship.
“‘And have you marked the brethren NOLINKElladan and NOLINKElrohir? Less sombre is their gear than the others’, and they are fair and gallant as Elf-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.’”
M1R4
ooh...lets see you can possible have wraith, man, hobbit, dwarf, elf, wizard, ent, tree. thats 8...am I missing anything...would no race be a race?
I can see an entire deck built around this guy
[3] •NOLINKElrohir, NOLINKOf the Grey Company [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
While you can spot 3 races in the fellowship, unbound companions are resistance +2.
While you can spot 4 races in the fellowship, unbound companions gain flanking (If this companion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this companion to replace that character in the skirmish).
“‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.’”
M1R5
I would put a twilight reduction for elladan on this guy, to make him better,
[2] Ranger NOLINKof the Grey Company [Gondor]
Companion • Man
Strength 6
Vitality 3
Resistance 6
Ranger. To play, spot a [Gondor] companion.
While you can spot a Dwarf, this companion is strength +1.
While you can spot an Elf, this companion may not be overwhelmed unless his strength is tripled.
“The Lady Éowyn greeted them and was glad of their coming; for no mightier men had she seen than the Dúnedain and the fair sons of Elrond.”
M1U30
ooh...lets see you can possible have wraith, man, hobbit, dwarf, elf, wizard, ent, tree. thats 8...am I missing anything...would no race be a race?
I can see an entire deck built around this guy
[3] •NOLINKElladan, NOLINKOf the Grey Company [Elven]He is certainly very interesting. But I need a strong starting fellowship for the Grey Company and this guy without a reduction doesn't provide that, though I would definitely want to start him. What do you expect to be the solid starting fellowships for this strategy?
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
Each time you play an unbound companion of another race, you may heal another unbound companion.
Skirmish: Exert NOLINKElladan to make an unbound companion strength +1 for each race in the fellowship.
“‘And have you marked the brethren NOLINKElladan and NOLINKElrohir? Less sombre is their gear than the others’, and they are fair and gallant as Elf-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.’”
M1R4
[3] •NOLINKElrohir, NOLINKOf the Grey Company [Elven]I would not complain if these guys had their usual cost reduction (they are not inherently as good as their old versions), but it does give them too much text. I would want to lose some before giving them more.
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
While you can spot 3 races in the fellowship, unbound companions are resistance +2.
While you can spot 4 races in the fellowship, unbound companions gain flanking (If this companion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this companion to replace that character in the skirmish).
“‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.’”
M1R5
[2] Ranger NOLINKof the Grey Company [Gondor]Certainly interesting. How about another line about [Wraith] companions?
Companion • Man
Strength 6
Vitality 3
Resistance 6
Ranger. To play, spot a [Gondor] companion.
While you can spot a Dwarf, this companion is strength +1.
While you can spot an Elf, this companion may not be overwhelmed unless his strength is tripled.
“The Lady Éowyn greeted them and was glad of their coming; for no mightier men had she seen than the Dúnedain and the fair sons of Elrond.”
M1U30
[3] •NOLINKElladan, NOLINKOf the Grey Company [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
Each time you play an unbound companion of another race, you may heal another unbound companion.
Skirmish: Exert NOLINKElladan to make an unbound companion strength +1 for each race in the fellowship.
“‘And have you marked the brethren NOLINKElladan and NOLINKElrohir? Less sombre is their gear than the others’, and they are fair and gallant as Elf-lords; and that is not to be wondered at in the sons of Elrond of Rivendell.’”
M1R4
[3] •NOLINKElrohir, NOLINKOf the Grey Company [Elven]
Companion • Elf
Strength 7
Vitality 3
Resistance 6
Ranger.
While you can spot 3 races in the fellowship, unbound companions are resistance +2.
While you can spot 4 races in the fellowship, unbound companions gain flanking (If this companion is not assigned to a skirmish, at the start of another of your character’s skirmishes, you may exert this companion to replace that character in the skirmish).
“‘From the North we came with this purpose, and from Elrond our father we brought this very counsel. We will not turn back.’”
M1R5
[2] Ranger NOLINKof the Grey Company [Gondor]
Companion • Man
Strength 6
Vitality 3
Resistance 6
Ranger. To play, spot a [Gondor] companion.
While you can spot a Dwarf, this companion is strength +1.
While you can spot an Elf, this companion may not be overwhelmed unless his strength is tripled.
“The Lady Éowyn greeted them and was glad of their coming; for no mightier men had she seen than the Dúnedain and the fair sons of Elrond.”
M1U30
(0) News from Rivendell [Elven]
Event • Response
If you just played an Elf companion, spot Aragorn to reveal the top X cards of your draw deck, where X is the number of races you spot in the fellowship. Take 2 revealed Free Peoples cards into hand and place the other cards beneath your draw deck in any order.
“…and when they had spoken of tidings in the North and in the South, NOLINKElrohir said to him: ‘I bring word to you from my father: The days are short. If thou art in haste, remember the NOLINKPaths of the Dead.’”
M1U7
Too good? Too bad? Too complex? Should I drop the Aragorn bit?
No, no, no and no. Well maybe yes, the Gorn bit limits it a tad much so maybe that bit could be cut.
[2] Sure-sight of the Elves [Elven]
Event • Maneuver
Exert an Elf companion and name a Shadow culture. Reveal 2 cards at random from a Shadow player’s hand. If either of those cards is of the named culture, discard both cards or heal 2 non-Elf companions.
“Legolas stood before the gate and turned his bright eyes away north and east, and his fair face was troubled. ‘I do not think that any would come,’ he answered. ‘They have no need to ride to war; war already marches on their own lands.’”
M1U8
Yes?
Yes.
[3] •NOLINKHalbarad, Northern Kinsman [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 7
Ranger. While you can spot an unbound companion of another race, NOLINKHalbarad is twilight cost -1.
Each time NOLINKHalbarad wins a skirmish, you may heal a companion of another race.
“‘I have thirty with me… That is all of our kindred that could be gathered in haste; but the brethren NOLINKElladan and NOLINKElrohir have ridden with us, desiring to go to the war. We rode as swiftly as we might when your summons came.’”
M1U24
Meh ok.
(0) News from Rivendell [Elven]I feel like this card would be cleaner as a fellowship event that said: "Spot Aragorn and play an Elf companion to reveal the top X cards of your draw deck..." But it's fine.
Event • Response
If you just played an Elf companion, spot Aragorn to reveal the top X cards of your draw deck, where X is the number of races you spot in the fellowship. Take 2 revealed Free Peoples cards into hand and place the other cards beneath your draw deck in any order.
“…and when they had spoken of tidings in the North and in the South, NOLINKElrohir said to him: ‘I bring word to you from my father: The days are short. If thou art in haste, remember the NOLINKPaths of the Dead.’”
M1U7
[2] Sure-sight of the Elves [Elven]Rather expensive. Not sure it needs the exertion.
Event • Maneuver
Exert an Elf companion and name a Shadow culture. Reveal 2 cards at random from a Shadow player’s hand. If either of those cards is of the named culture, discard both cards or heal 2 non-Elf companions.
“Legolas stood before the gate and turned his bright eyes away north and east, and his fair face was troubled. ‘I do not think that any would come,’ he answered. ‘They have no need to ride to war; war already marches on their own lands.’”
M1U8
[3] •NOLINKHalbarad, Northern Kinsman [Gondor]Yeah, seems fine.
Companion • Man
Strength 7
Vitality 3
Resistance 7
Ranger. While you can spot an unbound companion of another race, NOLINKHalbarad is twilight cost -1.
Each time NOLINKHalbarad wins a skirmish, you may heal a companion of another race.
“‘I have thirty with me… That is all of our kindred that could be gathered in haste; but the brethren NOLINKElladan and NOLINKElrohir have ridden with us, desiring to go to the war. We rode as swiftly as we might when your summons came.’”
M1U24
(0) News from Rivendell [Elven]
Event • Response
If you just played an Elf companion, spot Aragorn to reveal the top X cards of your draw deck, where X is the number of races you spot in the fellowship. Take 2 revealed Free Peoples cards into hand and place the other cards beneath your draw deck in any order.
“…and when they had spoken of tidings in the North and in the South, NOLINKElrohir said to him: ‘I bring word to you from my father: The days are short. If thou art in haste, remember the NOLINKPaths of the Dead.’”
M1U7
[2] Sure-sight of the Elves [Elven]
Event • Maneuver
Exert an Elf companion and name a Shadow culture. Reveal 2 cards at random from a Shadow player’s hand. If either of those cards is of the named culture, discard both cards or heal 2 non-Elf companions.
“Legolas stood before the gate and turned his bright eyes away north and east, and his fair face was troubled. ‘I do not think that any would come,’ he answered. ‘They have no need to ride to war; war already marches on their own lands.’”
M1U8
[3] •NOLINKHalbarad, Northern Kinsman [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 7
Ranger. While you can spot an unbound companion of another race, NOLINKHalbarad is twilight cost -1.
Each time NOLINKHalbarad wins a skirmish, you may heal a companion of another race.
“‘I have thirty with me… That is all of our kindred that could be gathered in haste; but the brethren NOLINKElladan and NOLINKElrohir have ridden with us, desiring to go to the war. We rode as swiftly as we might when your summons came.’”
M1U24
(0) News from Rivendell [Elven]fine by me
Event • Response
If you just played an Elf companion, spot Aragorn to reveal the top X cards of your draw deck, where X is the number of races you spot in the fellowship. Take 2 revealed Free Peoples cards into hand and place the other cards beneath your draw deck in any order.
“…and when they had spoken of tidings in the North and in the South, NOLINKElrohir said to him: ‘I bring word to you from my father: The days are short. If thou art in haste, remember the NOLINKPaths of the Dead.’”
M1U7
fine
[2] Sure-sight of the Elves [Elven]
Event • Maneuver
Exert an Elf companion and name a Shadow culture. Reveal 2 cards at random from a Shadow player’s hand. If either of those cards is of the named culture, discard both cards or heal 2 non-Elf companions.
“Legolas stood before the gate and turned his bright eyes away north and east, and his fair face was troubled. ‘I do not think that any would come,’ he answered. ‘They have no need to ride to war; war already marches on their own lands.’”
M1U8
I think it shold be or heal 1 non elf...
[3] •NOLINKHalbarad, Northern Kinsman [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 7
Ranger. While you can spot an unbound companion of another race, NOLINKHalbarad is twilight cost -1.
Each time NOLINKHalbarad wins a skirmish, you may heal a companion of another race.
“‘I have thirty with me… That is all of our kindred that could be gathered in haste; but the brethren NOLINKElladan and NOLINKElrohir have ridden with us, desiring to go to the war. We rode as swiftly as we might when your summons came.’”
M1U24
[4] •Aragorn, The King Returned [Gondor]I think I would word it like: "Non- [Gondor] unbound companions are strength +1 for each [Gondor] alliance you can spot." The fellowship ability isn't so useful. I might change it to: "Exert Aragorn to play a non- [Gondor] companion; that companion is twilight cost -2", or take it out altogether.
Companion • Man
Strength 8
Vitality 4
Resistance 8
Unbound companions of a different culture are strength +1 for each [Gondor] alliance you spot.
Fellowship: Exert Aragorn to play a companion. That companion is twilight cost -1.
“Aragorn stood beneath his banner, silent and stern, as one lost in thought of things long past or far away; but his eyes gleamed like stars that shine the brighter as the night deepens.”
M1R20
[3] Great Need of Aid [Gondor]I think I would prefer it as something like: "... reveal the top 5 cards of your draw deck. You may play a revealed companion." I don't think think it needs anything else - it's a bit too complicated.
Condition • Support Area
Alliance: [Rohan]. To play, spot 3 Men companions.
At the start of the maneuver phase, if you can spot more minions than companions, you may spot a [Gondor] companion to reveal the top 3 cards of your draw deck. You may play a revealed companion to draw one of those cards and discard the other.
“‘A week!’ said Hirgon. ‘If it must be so, it must. But you are like to find only ruined walls in seven days from now, unless other help unlooked-for comes. Still, you may at the least disturb the Orcs and Swarthy Men from their feasting in the White Tower.’”
M1C23
[2] The Hour of Men [Gondor]This one is darn cool!
Condition • Support Area
Alliance: [Rohan]. To play, spot 2 Man companions, each of a different culture.
At the start of the regroup phase, you may exert a [Gondor] Man to heal a Man of another culture.
Skirmish: Exert a Man companion to make another Man companion strength +1 (limit +2) and damage +1 (limit +2).
“…and there fair and desperate was raised the NOLINKbanner of the White Tree and Stars. Upon the other hill hard by stood the banners of Rohan and Dol Amroth, White Horse and Silver Swan. And about each hill a ring was made facing all ways, bristling with spear and sword.”
M1R26
[4] •Aragorn, The King Returned [Gondor]
Companion • Man
Strength 8
Vitality 4
Resistance 8
Unbound companions of a different culture are strength +1 for each [Gondor] alliance you spot.
Fellowship: Exert Aragorn to play a companion. That companion is twilight cost -1.
“Aragorn stood beneath his banner, silent and stern, as one lost in thought of things long past or far away; but his eyes gleamed like stars that shine the brighter as the night deepens.”
M1R20
Each unbound companion.... is the correct phrasing. his fellowship ability isnt worth using. Its companions toil 1 effectively and thats lame, i would never exert to save 1 pool.
[3] Great Need of Aid [Gondor]
Condition • Support Area
Alliance: [Rohan]. To play, spot 3 Men companions.
At the start of the maneuver phase, if you can spot more minions than companions, you may spot a [Gondor] companion to reveal the top 3 cards of your draw deck. You may play a revealed companion to draw one of those cards and discard the other.
“‘A week!’ said Hirgon. ‘If it must be so, it must. But you are like to find only ruined walls in seven days from now, unless other help unlooked-for comes. Still, you may at the least disturb the Orcs and Swarthy Men from their feasting in the White Tower.’”
M1C23
Erm ok i guess. Maybe costed a bit much.
[2] The Hour of Men [Gondor]
Condition • Support Area
Alliance: [Rohan]. To play, spot 2 Man companions, each of a different culture.
At the start of the regroup phase, you may exert a [Gondor] Man to heal a Man of another culture.
Skirmish: Exert a Man companion to make another Man companion strength +1 (limit +2) and damage +1 (limit +2).
“…and there fair and desperate was raised the NOLINKbanner of the White Tree and Stars. Upon the other hill hard by stood the banners of Rohan and Dol Amroth, White Horse and Silver Swan. And about each hill a ring was made facing all ways, bristling with spear and sword.”
M1R26
The skirmish ability is too good, needs tapering.
[4] •Aragorn, The King Returned [Gondor]
Companion • Man
Strength 8
Vitality 4
Resistance 8
Unbound companions of a different culture are strength +1 for each [Gondor] alliance you spot.
Fellowship: Exert Aragorn to play a companion. That companion is twilight cost -1.
“Aragorn stood beneath his banner, silent and stern, as one lost in thought of things long past or far away; but his eyes gleamed like stars that shine the brighter as the night deepens.”
M1R20
[3] Great Need of Aid [Gondor]
Condition • Support Area
Alliance: [Rohan]. To play, spot 3 Men companions.
At the start of the maneuver phase, if you can spot more minions than companions, you may spot a [Gondor] companion to reveal the top 3 cards of your draw deck. You may play a revealed companion to draw one of those cards and discard the other.
“‘A week!’ said Hirgon. ‘If it must be so, it must. But you are like to find only ruined walls in seven days from now, unless other help unlooked-for comes. Still, you may at the least disturb the Orcs and Swarthy Men from their feasting in the White Tower.’”
M1C23
[2] The Hour of Men [Gondor]
Condition • Support Area
Alliance: [Rohan]. To play, spot 2 Man companions, each of a different culture.
At the start of the regroup phase, you may exert a [Gondor] Man to heal a Man of another culture.
Skirmish: Exert a Man companion to make another Man companion strength +1 (limit +2) and damage +1 (limit +2).
“…and there fair and desperate was raised the NOLINKbanner of the White Tree and Stars. Upon the other hill hard by stood the banners of Rohan and Dol Amroth, White Horse and Silver Swan. And about each hill a ring was made facing all ways, bristling with spear and sword.”
M1R26
[4] •Aragorn, The King Returned [Gondor]I really think the film didn't give the battle of the black gate justice. it wasn't a suicidal charge, it was a tactically sound (somewhat) plan.
Companion • Man
Strength 8
Vitality 4
Resistance 8
Unbound companions of a different culture are strength +1 for each [Gondor] alliance you spot.
Fellowship: Exert Aragorn to play a companion. That companion is twilight cost -1.
“Aragorn stood beneath his banner, silent and stern, as one lost in thought of things long past or far away; but his eyes gleamed like stars that shine the brighter as the night deepens.”
M1R20
maybe companion of different culture? and make it -2 than. or maybe make it a same culture minus 2...
[3] Great Need of Aid [Gondor]
Condition • Support Area
Alliance: [Rohan]. To play, spot 3 Men companions.
At the start of the maneuver phase, if you can spot more minions than companions, you may spot a [Gondor] companion to reveal the top 3 cards of your draw deck. You may play a revealed companion to draw one of those cards and discard the other.
“‘A week!’ said Hirgon. ‘If it must be so, it must. But you are like to find only ruined walls in seven days from now, unless other help unlooked-for comes. Still, you may at the least disturb the Orcs and Swarthy Men from their feasting in the White Tower.’”
M1C23
fine.
[2] The Hour of Men [Gondor]
Condition • Support Area
Alliance: [Rohan]. To play, spot 2 Man companions, each of a different culture.
At the start of the regroup phase, you may exert a [Gondor] Man to heal a Man of another culture.
Skirmish: Exert a Man companion to make another Man companion strength +1 (limit +2) and damage +1 (limit +2).
“…and there fair and desperate was raised the NOLINKbanner of the White Tree and Stars. Upon the other hill hard by stood the banners of Rohan and Dol Amroth, White Horse and Silver Swan. And about each hill a ring was made facing all ways, bristling with spear and sword.”
M1R26
Aragorn is now infinitely 'cooler' in my opinion, having taken on Dain's suggestion. He now enters play more easily with more races in the fellowship... which is sooooo flavorful that I didn't even consider *not* making the change. He's also got that 9 resistance. Great Need of Aid has also been changed in accordance with the reviews.He is cooler, but the 9 resistance is pushing the limit of balance - Aragorn's 8/4/8 is generally overpowered as it is.
(0) Black Banners [Gondor]It has to spot Aragorn or it wouldn't really see play (you can't depend on Shadow alliances). Or perhaps it could spot [Gondor] alliances and then it might be played with the exertion.
Event • Skirmish
Exert Aragorn to make an unbound companion strength +3 (and gain flanking until the regroup phase if you can spot a Shadow alliance).
“And looking hither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind: dromunds, and NOLINKships of great draught with many oars, and with black sails bellying in the breeze.”
M1C22
[2] The Path of Prophecy [Gondor]No, I'm afraid this just seems vastly too good to me. This is not like Pathfinder or Ranger of Wesernesse because it sticks around and plays every site. And, it gives you reconciling which is certainly not a strength of the [Gondor] culture. Make it follow the model of Follow Sméagol and probably make it unique or only bearable by Aragorn and it might just be okay.
Condition
Resistance +1
Bearer must be a unique [Gondor] companion. Limit 1 per bearer.
Each time the fellowship moves, if bearer is not exhausted, you may play the fellowship’s next site.
Regroup: If bearer is Aragorn, discard this condition to reconcile your hand.
“He stood up. ‘Come!’ he cried, and drew his sword, and it flashed in the twilit hall of the Burg. ‘To the Stone of Erech! I seek the NOLINKPaths of the Dead. Come with me who will!’”
M1U28
[1] The Tide is Broken [Gondor]Do you mean "each alliance of a different culture from Aragorn" or "each alliance which has a different culture from the other alliances you're spotting"? It's not entirely clear. If you mean the latter, you should probably change the first sentence to "To play, spot Aragorn." and put the ability on a separate line. If you mean the former, you should specify.
Event • Skirmish
Spot Aragorn. For each alliance of a different culture you can spot, make an unbound companion strength +2.
“And in that hour the great Battle of the field of Gondor was over; and not one living foe was left within the circuit of the Rammas. All were slain save those who fled to die, or to drown in the red foam of the River. Few ever came eastward to Morgul or Mordor; and to the land of the Haradrim came only a tale from far off: a rumour of the wrath and terror of Gondor.”
M1U32
(0) Black Banners [Gondor]
Event • Skirmish
Exert Aragorn to make an unbound companion strength +3 (and gain flanking until the regroup phase if you can spot a Shadow alliance).
“And looking hither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind: dromunds, and NOLINKships of great draught with many oars, and with black sails bellying in the breeze.”
M1C22
Fair enough.
[2] The Path of Prophecy [Gondor]
Condition
Resistance +1
Bearer must be a unique [Gondor] companion. Limit 1 per bearer.
Each time the fellowship moves, if bearer is not exhausted, you may play the fellowship’s next site.
Regroup: If bearer is Aragorn, discard this condition to reconcile your hand.
“He stood up. ‘Come!’ he cried, and drew his sword, and it flashed in the twilit hall of the Burg. ‘To the Stone of Erech! I seek the NOLINKPaths of the Dead. Come with me who will!’”
M1U28
Hmmm as its non unique you could have 4 copies of this and youre practically guaranteed the next site. Unique it or change that line, its gives the shadow little chance to prevent it.
[1] The Tide is Broken [Gondor]
Event • Skirmish
Spot Aragorn. For each alliance of a different culture you can spot, make an unbound companion strength +2.
“And in that hour the great Battle of the field of Gondor was over; and not one living foe was left within the circuit of the Rammas. All were slain save those who fled to die, or to drown in the red foam of the River. Few ever came eastward to Morgul or Mordor; and to the land of the Haradrim came only a tale from far off: a rumour of the wrath and terror of Gondor.”
M1U32
To play spot Aragorn surely? Its ok.
Sorry, SoP, but there was nothing 'tactically sound' about storming the Black Gate beyond the mere possibility of giving Frodo more time to accomplish his task. In the book everybody knew that there would never be a real chance to win such a battle.I highly disagree. just for the pure heck of it mostly ;)
(W) Bitter-fought Field [2]
Battleground. Plains. Each time a character wins a skirmish, that character’s owner must exert another of his or her characters or discard 2 cards from hand.
M1U130
Urgh wtf? Why would you want a card that hurt everyone? Theres hurting everyone then theres royally shafting everyone up the bottom. This is the latter.
(W) Linhir [3]
Dwelling. River. Fellowship: Spot Aragorn and play an unbound companion to draw a card.
M1U133
The ability isnt amazing for a cost 3.
(W) Far Harad [1]
When the fellowship moves from Far Harad, each Shadow player may take a mount into hand from his or her draw deck.
M1C132
No cost is fine.
Maybe it should cost 2?
(W) Bitter-fought Field [2]I would not have the discarding 2 cards from hand option and make it cost (0). This would be rocking for all enduring strategies!
Battleground. Plains. Each time a character wins a skirmish, that character’s owner must exert another of his or her characters or discard 2 cards from hand.
M1U130
(W) Linhir [3]Well, the fact that this site is for the FP player makes it cost at least [2] in my eyes.
Dwelling. River. Fellowship: Spot Aragorn and play an unbound companion to draw a card.
M1U133
Black Banners is changed. I'll make some kind of edit on Path of Prophecy in accordance with the reviews; I'm just too tired to think right now.fine
I wanted to go ahead and put up more cards... not quite what you'll be expecting though.
(W) Bitter-fought Field [2]
Battleground. Plains. Each time a character wins a skirmish, that character’s owner must exert another of his or her characters or discard 2 cards from hand.
M1U130
I would put it at 1 personally.
(W) Linhir [3]
Dwelling. River. Fellowship: Spot Aragorn and play an unbound companion to draw a card.
M1U133
nah. 3's fine.
(W) Far Harad [1]
When the fellowship moves from Far Harad, each Shadow player may take a mount into hand from his or her draw deck.
M1C132