The Last Homely House
Middle-Earth => Chamber of Mazarbul => Topic started by: Braler on February 03, 2009, 06:29:41 AM
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First off i would just like to say that i really enjoy this site. Thank you so much for maintaining it. This is my first attempt at some DCs so any and all input would be appreciated. Here we go with some ideas for some Hobbit cards.
[2] •Bilbo Baggins, Burglar Baggins [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8 [Ring]
Ring Bound.
At the start of each of your turns, exert Bilbo to reveal the top 4 cards from your draw deck. You may take a Free Peoples Artifact or Possession revealed into hand. Shuffle your draw deck.
Bother burgling and everything to do with it!
[2]Hobbit Hole
Site
Dwelling.
At the start of the Fellowship phase, you may exert a Companion to play an instrument from your draw deck and then shuffle your draw deck.
Just so you know there will be some instruments to come with this Hobbit set i am putting together which should reveal some use for this site's text.
Please feel free to comment on these cards. Hopefully i will have more to post a bit later.
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First off i would just like to say that i really enjoy this site. Thank you so much for maintaining it. This is my first attempt at some DCs so any and all input would be appreciated. Here we go with some ideas for some Hobbit cards.
Other people's DCs are also very much appreciated! :mrgreen:
[2] •Bilbo Baggins, Burglar Baggins [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring Bearer.
At the start of each of your turns, exert Bilbo to reveal the top 4 cards from your draw deck. You may take a Free Peoples Artifact or Possession revealed into hand. Shuffle your draw deck.
Bother burgling and everything to do with it!
If he has the keyword "Ring-bearer", then his twilight cost should be (0) to follow the Frodo model. If, however, you want him to be an alternate Ring-bearer like Galadriel, BoW or Bilbo, BotB, then you should give him the keyword "Ring-bound" and indicate that his resistance is "ringed", normally done on this site by adding [Ring]. Seems interesting, I'm not sure how good it is... The shuffling certainly prevents abuse in [Elven] telepathy decks. I think this guy is fine and interesting, so all in all it gets the Thranduil seal of approval! :up:
(0) Hobbit Hole
Site
Dwelling.
Exert a Companion to play an instrument from your draw deck.(limit 1) Shuffle your draw deck.
You need to give a phase to that, so you could have it like: "At the start of the fellowship phase, you may exert a companion to play an instrument from your draw deck." For putting twilight tokens on sites, generally it's sensible to follow the rule of "The better a site's game text for the FP player, the higher its Shadow number should be" and "The better a site's game text for the Shadow player, the lower its Shadow number should be." Hence, I would put this one at [2] or [3].
Thranduil
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Thanks for the constructive input. I made the changes to format that you suggested. Now here are two more cards that came to me while i was thinking about Hobbit DCs. They were inspired by Elladan and Elrohir.
[3] •Kili, Young Dwarf [Dwarven]
Companion • Dwarf
Str: 5
Vit: 3
Res: 6
Fili is twilight cost -2
While you can spot Fili, Kili is Strength +1 and Damage +1
Maneuver: Exert Kili and add [2] to make Kili and Fili Strength +2 until the Regroup phase.
[3] •Fili, Young Dwarf [Dwarven]
Companion • Dwarf
Str: 5
Vit: 3
Res: 6
Kili is twilight cost -2
While you can spot Kili, Fili is Strength +1 and Damage +1
Maneuver: Exert Fili and add [2] to make Kili and Fili Damage +1 until the Regroup phase.
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god, thanks mate ;D I never have seen such a good comparison in an BALANCED WAY to elladan and elrohir here take :gp: this rocks :up: BUT your bilbo is a little bit too OP. this abilty needs more drawback. Top 4 cards and only one exertion for taking arti. and possession. boah way too OP. But go on. great idea ;D
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Welcome to the forums, Braler. :)
Fili and Kili look good except for the fellowship ability. Why not start them both in your starting fellowship (as you would Elladan and Elrohir, which Vroengard pointed out)? Perhaps add a card recursion ability (like the Twins) or a strength pump (like the Twins again); or better yet, a new ability altogether. :up:
Again, welcome to the forums and keep up the DCs! :)
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Thanks for the constructive imput. I made the changes to format that you suggested. Now here are two more cards that came to me while i was thinking about Hobbit DCs. They were inspired by Elladan and Elrohir.
[3] •Kili, Young Dwarf [Dwarven]
Companion • Dwarf
Str: 5
Vit: 3
Res: 6
Fili is twilight cost -2
While you can spot Fili, Kili is Str +1 and Dam +1
Fellowship: Exert Kili and add [2] to play Fili from your draw deck.
the fellowship ability is unnecasary. for their stats 2 cost would be fine for both, allowing you to start Durin too!
[3] •Fili, Young Dwarf [Dwarven]
Companion • Dwarf
Str: 5
Vit: 3
Res: 6
Kili is twilight cost -2
While you can spot Kili, Fili is Str +1 and Dam +1
Fellowship: Exert Fili and add [2] to play Kili from your draw deck.
same above, and I think the abilities could be strength +2 and damage +1. and it looks more polished if you write them out.
good first ideas, and welcome to the forum :gp:
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god, thanks mate ;D I never have seen such a good comparison in an BALANCED WAY to elladan and elrohir here take :gp: this rocks :up: BUT your bilbo is a little bit too OP. this abilty needs more drawback. Top 4 cards and only one exertion for taking arti. and possession. boah way too OP. But go on. great idea ;D
It's not like hobbits need possessions that much... I think the ability is nice, but after site 4 or 5, I believe it will be rarely used. It's cool for an early setup on the ring bearer, but that's it, so I think you should leave it as it is.
Kili and Fili seem really cool, but I think you should make them do something instead of being two 6 strength companions that pull each other; maybe have them both exert to do cool stuff like one having "exert fili and kili to make them both strength +3" and the other having "exert fili and kili to draw 3 cards"... something dwarvish :D
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Thanks for all the replies, some good ideas there. How do you guys like the changes i made to Kili and Fili? Oh, and the game text on Bilbo applies to any free peoples possession or art so it could be somewhat helpful to most any culture but hopefully not so much so as to throw off balance. Here are a couple more cards to digest.
[4] •Thorin, Oakenshield [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
Damage +1
Skirmish: Exert Thorin to make him Strength +1 for each other Dwarf you spot
[4] •Gandalf, Old Man With a Staff [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
The twilight cost of each [Gandalf] possession, [Gandalf] artifact, and [Gandalf] condition is -1.
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Thanks for all the replies, some good ideas there. How do you guys like the changes i made to Kili and Fili? Oh, and the game text on Bilbo applies to any free peoples possession or art so it could be somewhat helpful to most any culture but hopefully not so much so as to throw off balance. Here are a couple more cards to digest.
I liked your Kili and Fili. In my set, I've done a similar brotherly theme with Boromir and Faramir.
[4] •Thorin, Oakenshield [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
Damage +1
Skirmish: Exert Thorin to make him Strength +1 for each Dwarf you spot (limit +3)
Certainly for [4], he could have vitality 4. I do, however, think that limits are not very fun, so I would remove them whenever possible. I think I would remove this one so that Thorin would be just awesome, rivalling Durin III himself! :twisted: On the other hand, I'd want to include maybe Bilbo and Gandalf in the flavour as well...
[4] •Gandalf, Old Man With a Staff [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
The twilight cost of each [Gandalf] possession and [Gandalf] artifact is -1.
Not such a huge fan of the subtitle, but I guess it fits his text. I think this guy needs more to make him well-used. Maybe include conditions in the reduction? Or some minor keyword or ability as well? Or a reduction in the starting fellowship if specific conditions (like spotting Bilbo) are met?
Thranduil
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[4] •Thorin, Oakenshield [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
Damage +1
While you can spot Bilbo, Thorin is vitality +1
While you can spot Gandalf, Thorin is resistance +1
Skirmish: Exert Thorin to make him Strength +1 for each other Dwarf you spot
Resistance +1 is not really a worthwhile bonus, whereas vitality +1 is much more powerful. Maybe res +2. His skirmish ability is mega good. Pales gimlis son of gloin in comparison. Maybe limit it?
[4] •Gandalf, Old Man With a Staff [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
The twilight cost of each [Gandalf] possession, [Gandalf] artifact, and [Gandalf] condition is -1.
The subtitle is daft but i actually like it :P Cool, but not sure how useful he would be. Probably overshadowed by a lot of other gandys.
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god, thanks mate ;D I never have seen such a good comparison in an BALANCED WAY to elladan and elrohir here take :gp: this rocks :up: BUT your bilbo is a little bit too OP. this abilty needs more drawback. Top 4 cards and only one exertion for taking arti. and possession. boah way too OP. But go on. great idea ;D
It's not like hobbits need possessions that much... I think the ability is nice, but after site 4 or 5, I believe it will be rarely used. It's cool for an early setup on the ring bearer, but that's it, so I think you should leave it as it is.
ähhh, it is not like that you only play that bilbo in an hobbit deck, just mix it with consorting and....huweeee....OP
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[4] •Thorin, Oakenshield [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 3
Resistance: 5
Damage +1
While you can spot Bilbo, Thorin is vitality +1
While you can spot Gandalf, Thorin is resistance +1
Skirmish: Exert Thorin to make him Strength +1 for each other Dwarf you spot
Thematically to keep within the burrito format, I might make this guy "While you can spot Bilbo, Thorin is vitality +1. While you can spot Gandalf, Thorin is resistance +2. While you can spot 3 Dwarves, Thorin is strength +2." That might be fair enough. Or alternatively, because Oakenshield is a subtitle that is very much focussed on Dwarves, I might leave the Bilbo/Gandalf stuff for a different version of Thorin and just have him with the unlimited skirmish ability.
Thranduil
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Once again, very helpful input. Here is the next round.
[2]Balin, Keen-Sighted Lookout [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Response.Each time a Minion is played, you may reveal the top card of your draw deck. If this card is a [Dwarven] card, take it into hand.
[2]Gloin, Skeptic [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1
Response.Each time another Companion wins a skirmish, make Gloin Strength +1 until the Regroup phase.
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I really think Balin should have damage +1; without a [Dwarven] card being revealed he seems rather tame.
Gloin is UP compared to his predecessors IMO. Perhaps swap for a nifty maneuver / regroup ability?
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[2]Balin, Keen-Sighted Lookout [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Each time a Minion is played, you may reveal the top card of your draw deck. If this card is a [Dwarven] card, remove [1]
Yeah, he could have more. I'm not a fan of choke, how about you get some other thing like exerting that minion or recurring something from your discard pile or something?
[2]Gloin, Skeptic [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1
Skirmish: Exert a Companion to make Gloin Strength +1 (limit +3)
It seems to me that you can design better cards than this guy! ;) Fair enough, he's simple but it doesn't seem to me to represent his subtitle or his flavour.
Thranduil
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Wish I had something useful to add, but the others are right on the money so far. Nice ideas so far. Welcome to the forums and welcome to DCing! Always happy to see fresh
meat ideas. Yeah...fresh ideas. :roll:
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Ok, now to take a break from the companion bonanza. Here are some weapons.
[1]Sting, Intimidating Weapon [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be a Hobbit Ring Bearer.
While a minion skirmishing bearer has strength less than bearer's resistance, that Minion is strength -2.
...but they had become mortally afraid of Sting, and dared not come very near
[2]Glamdring, Beater
Possession • Hand Weapon
Str: +2
Bearer must be Gandalf
Bearer is Damage +1
Each time a minion of a certain culture is killed in a skirmish involving Gandalf, each minion of that culture is
strength -2 until the regroup phase.
He fell dead, and the goblin soldiers fled before the sword shrieking into the darkness.
I had the lores written down in my notebook, will post them soon as i get it back.
I also am having some trouble with Orcrist, it will be on the next post.
I'm anxious to find out what you guys think about these.
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[2]Sting, Intimidating Weapon [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be a Hobbit Ring Bearer.
While a Minion skirmishing bearer has strength less than bearer's resistance, that Minion is strength -1.
to come
I like the subtitle and the idea but it needs another effect or something. It probably should cost 1, and you could make it -2 for the last effect.
[2]Glamdring, Beater
Possession • Hand Weapon
Str: +2
Bearer must be Gandalf
Bearer is Damage +1
When a Minion is killed in a skirmish involving Gandalf, each Orc is strength -1.
to come
Same thing. I would suggest making it a little more powerful.
Good cards!
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[1]Sting, Intimidating Weapon [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be a Hobbit Ring Bearer.
While a Minion skirmishing bearer has strength less than bearer's resistance, that Minion is strength -2.
to come
Nice. Minion doesnt need a capital though to be picky.
[2]Glamdring, Beater
Possession • Hand Weapon
Str: +2
Bearer must be Gandalf
Bearer is Damage +1
Each Orc skirmishing Gandalf is strength -1.
When a Minion is killed in a skirmish involving Gandalf, each Orc is strength -2.
to come
You need to make the last line until the regroup phase of it doesnt work. nice card.
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[1]Sting, Intimidating Weapon [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be a Hobbit Ring Bearer.
While a Minion skirmishing bearer has strength less than bearer's resistance, that Minion is strength -2.
to come
Interesting... Seems good.
[2]Glamdring, Beater
Possession • Hand Weapon
Str: +2
Bearer must be Gandalf
Bearer is Damage +1
Each Orc skirmishing Gandalf is strength -1.
When a Minion is killed in a skirmish involving Gandalf, each Orc is strength -2.
to come
I think this weapon is too specific. I think I would make the last ability work for all minions (though it would still need to say "until the regroup phase" as lem0n pointed out.
Thranduil
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should it be each time?
if u do change it like trhan suggests, cut the -1 ability IMSO.
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Im really enjoying these DCs. Thanks for all the input. I have a request though. I am struggling with ideas for Orcrist, so if anyone has some ideas please post them. Here is what i know i want in this version of Orcrist. I want it to be Titled Orcrist, Biter to go with my version of Glamdring. I also know i want to use this for the lore: ...but the goblins called it simply Biter. They hated it and hated worse anyone that carried it.
Here are some instruments for a change though.
[2] •Thorin's Harp, Tale-Bringer [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be Thorin
Fellowship: Exert Thorin to take a [Dwarven] Tale into hand from your Draw Deck.
[1] •Bombur's Drum [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be a Dwarf
If bearer is Bombur, each time you play a tale you may reinforce a [Dwarven] token.
[1] Fiddle [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be a Dwarf
Fellowship: Play a tale to draw a card.
There will be tales to follow that play off Instruments representing some of the songs in the Hobbit.
I would appreciate any ideas for Orcrist.
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[1] •Thorin's Harp [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be Thorin
Fellowship: Exert Bearer to play a [Dwarven] Tale from your Draw Deck.
Seems very strong. I think I'd prefer "Exert Thorin to take a [Dwarven] tale into hand from your draw deck." You might want a subtitle as well to differentiate this from the current Thorin's Harp.
(0) •Bombor's Drum [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be a Dwarf
If bearer is Bombor, each time you play a tale you may reinforce a [Dwarven] token.
I think too cheap. I would make it at least [1] or [2]. Also, "Bombur" is the correct spelling! :P I made 700 cards themed on the Hobbit, so trust me on the spellings! ;)
(0) •Fiddle [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be a Dwarf
If bearer is Kili or Fili, each time you play a tale you may draw a card.
Again, I think it has to be [1]. I also think that it should be non-unique given that both Kili and Fili played fiddles.
Im really enjoying these DCs. Thanks for all the input. I have a request though. I am struggling with ideas for Orcrist, so if anyone has some ideas please post them. Here is what i know i want in this version of Orcrist. I want it to be Titled Orcrist, Biter to go with my version of Glamdring. I also know i want to use this for the lore: ...but the goblins called it simply Biter. They hated it and hated worse anyone that carried it.
Killing minions is easy in the [Dwarven] culture. Maybe something [Dwarven] like recurring something from your discard pile?
Thranduil
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[1] •Thorin's Harp [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be Thorin
Fellowship: Exert Bearer to play a [Dwarven] Tale from your Draw Deck.
Seems very strong. I think I'd prefer "Exert Thorin to take a [Dwarven] tale into hand from your draw deck." You might want a subtitle as well to differentiate this from the current Thorin's Harp.
There's actually no difference because it's a fellowship action LOL ](*,) ... if he takes into hand he'll play it right away :up: :hey: :mrgreen:
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[1] •Thorin's Harp [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be Thorin
Fellowship: Exert Bearer to play a [Dwarven] Tale from your Draw Deck.
Seems very strong. I think I'd prefer "Exert Thorin to take a [Dwarven] tale into hand from your draw deck." You might want a subtitle as well to differentiate this from the current Thorin's Harp.
There's actually no difference because it's a fellowship action LOL ](*,) ... if he takes into hand he'll play it right away :up: :hey: :mrgreen:
Yeah, but then it counts to the Rule of 4.
Thranduil
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[2] •Thorin's Harp, Tale-Bringer [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be Thorin
Fellowship: Exert Bearer to take a [Dwarven] Tale into hand from your Draw Deck.
Yeah sound.
[1] •Bombur's Drum [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be a Dwarf
If bearer is Bombur, each time you play a tale you may reinforce a [Dwarven] token.
Not amazing but balanced.
[1] Fiddle [Dwarven]
Possession • Instrument
Resis: +1
Bearer must be a Dwarf
If bearer is Kili or Fili, each time you play a tale you may draw a card.
Cool.
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Thanks guys for all the input. I could still use some more ideas for Orcrist I just cant find a build i really like. In the mean time here are some Dwarven tales.
[3] •Adventurers [Dwarven]
Condition • Support Area
Tale. When you play this condition place a [Dwarven] token here for each [Dwarven] Instrument you spot.
Skirmish: Remove a token from here to make a dwarf strength +1 (and Damage +1 if the fellowship has moved more than once this turn). (limit 3)
Regroup: Exert a Dwarf bearing an instrument twice and discard this condition to make the move limit +1 for this turn.
"Far over the Misty Mountains cold To dungeons deep and caverns old"
[2] Treasure Hunters [Dwarven]
Event • Fellowship
Tale. Spot X [Dwarven] instruments to draw X cards.
"We must away ere break of day To seek the pale enchanted gold."
[1] •Exiles [Dwarven]
Condition • Support Area
Tale. Each Dwarf at a Mountain or Underground site is Resistance +2.
At any other site each Dwarf is Resistance -1.
Maneuver: Exert a Dwarf bearing an instrument to make the current site gain Mountain until the regroup phase.
"The mountain smoked beneath the moon; The dwarves, they heard the tramp of doom."
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Make Adventurers unique and maybe cost [3]. Treasure Hunters should cost [2], and Exiles could be [1], but I'm not sure. I s'pose you could leave it as is. Nice batch! :gp:
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Thanks guys for all the input. I could still use some more ideas for Orcrist I just cant find a build i really like. In the mean time here are some Dwarven tales.
Sorry, I meant to think about that, but I didn't. Well, I can give you the Orcrist I made; it might give you some inspiration:
[2] •Orcrist [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
Bearer is damage +1.
Maneuver: If bearer is Thorin, exert him to make him strength +2 (and defender +1 if you can spot an Orc) until the regroup phase (limit twice per phase).
They had called it Orcrist, Goblin-cleaver, but the goblins called it simply ’Biter’.
H1 R 47
[2] Adventurers [Dwarven]
Condition • Support Area
Tale. When you play this condition place a token here for each Instrument you spot.
Regroup: Remove two tokens from here and exert a Dwarf with an instrument to make the move limit +1 for this turn.
"Far over the Misty Mountains cold To dungeons deep and caverns old"
A "Dwarf bearing an instrument" is better wording. Not sure about doing that more than once. I guess it's a risk, but it's sure powerful. Perhaps uniqueness would help.
[1] Treasure Hunters [Dwarven]
Event • Fellowship
Tale. Spot X instruments to draw X cards.
"We must away ere break of day To seek the pale enchanted gold."
Good and solid card. Though perhaps should be [2].
(0) •Exiles [Dwarven]
Condition • Support Area
Tale. Each Dwarf at a Mountain or Underground site is Strength +1.
At any other site each Dwarf is Resistance -1.
Fellowship: Exert a Dwarf with an instrument to make the current site gain Mountain until the regroup phase.
"The mountain smoked beneath the moon; The dwarves, they heard the tramp of doom."
Again "bearing". Not sure about this as well as Mountain Homestead. But in itself, this is a cool card.
Thranduil
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[2] •Adventurers [Dwarven]
Condition • Support Area
Tale. When you play this condition place a token here for each Instrument you spot.
Skirmish: If the fellowship has moved more than once this turn, remove a token from here to make a dwarf strength +1.
Regroup: Exert a Dwarf bearing an instrument and discard this condition to make the move limit +1 for this turn.
"Far over the Misty Mountains cold To dungeons deep and caverns old"
It doesnt seem to be culturally enforced? Also the skirmish ability is way underpowered and the regroup is way OP lol.
[2] Treasure Hunters [Dwarven]
Event • Fellowship
Tale. Spot X instruments to draw X cards.
"We must away ere break of day To seek the pale enchanted gold."
Wow, could be really good. First of all id state dwarven instruments as its a dwarven card then i might limit it depending on how many instruments youre thinking of having.
(0) •Exiles [Dwarven]
Condition • Support Area
Tale. Each Dwarf at a Mountain or Underground site is Resistance +2.
At any other site each Dwarf is Resistance -1.
Fellowship: Exert a Dwarf bearing an instrument to make the current site gain Mountain until the regroup phase.
"The mountain smoked beneath the moon; The dwarves, they heard the tramp of doom."
Bit powerful all in one card. The first 2 lines balance but the last makes the card too good.
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Thanks guys for all the input. I could still use some more ideas for Orcrist I just cant find a build i really like. In the mean time here are some Dwarven tales.
[3] •Adventurers [Dwarven]
Condition • Support Area
Tale. When you play this condition place a [Dwarven] token here for each [Dwarven] Instrument you spot.
Skirmish: Remove a token from here to make a dwarf strength +1 (and Damage +1 if the fellowship has moved more than once this turn). (limit 3)
Regroup: Exert a Dwarf bearing an instrument twice and discard this condition to make the move limit +1 for this turn.
"Far over the Misty Mountains cold To dungeons deep and caverns old"
fine.
[2] Treasure Hunters [Dwarven]
Event • Fellowship
Tale. Spot X [Dwarven] instruments to draw X cards.
"We must away ere break of day To seek the pale enchanted gold."
fine.
[1] •Exiles [Dwarven]
Condition • Support Area
Tale. Each Dwarf at a Mountain or Underground site is Resistance +2.
At any other site each Dwarf is Resistance -1.
Fellowship: Exert a Dwarf bearing an instrument to make the current site gain Mountain until the regroup phase.
"The mountain smoked beneath the moon; The dwarves, they heard the tramp of doom."
like a portable thorins harp. wait a second, that doesn't help at all. fellowship phase is BEFORE you move correct?
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Finally, here is an Orcrist i think might work.
[2] •Orcrist, Biter [Dwarven]
Possession • Hand Weapon
Str: 2
Bearer must be Thorin.
Each time Thorin wins a skirmish you may exert a minion (or wound an orc).
"They had called it Orcrist, Goblin-cleaver, but the goblins called it simply ’Biter’."
Ok, now for some Elves.
[3] •Thranduil, Woodland King [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 6
Each of your other Elves is twilight cost -1.
Each time the fellowship moves in the regroup phase, draw a card.
"The king had ordered them to make haste."
Ok, so Legolas isnt in the book but this is his home so i wanted to make one anyway.
[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
While you can spot another Stealth companion, Legolas gains Stealth.
While you can spot a Stealth condition, each minion skirmishing Legolas is strength -1.
Each time Legolas wins a skirmish you may take a Stealth event into hand from your discard pile.
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[2] •Orcrist, Biter [Dwarven]
Possession • Hand Weapon
Str: 2
Bearer must be Thorin.
Each time Thorin wins a skirmish you may wound an orc.
"They had called it Orcrist, Goblin-cleaver, but the goblins called it simply ’Biter’."
I think this is very limited and will not see a lot of play. Firstly, it seems a shame not to confer a damage bonus on a [Dwarven] possession. Secondly, I don't think it would be too good if it was "Each time Thorin wins a skirmish, you may exert a minion (or wound an Orc)."
[3] •Thranduil, Woodland King [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 5
Woodland.
Each of your other Woodland Elves is twilight cost -1.
Each time the fellowship moves in the regroup phase, draw a card.
"The king had ordered them to make haste."
I do not like this keyword one bit - it restricts your deckbuilding potential for no good reason. Why shouldn't Thranduil work with other Elves that are not from Mirkwood? He's on the White Council (arguably), he obviously does not care only about his people. And I think he's wiser than you're currently giving him credit for in the resistance stakes.
[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Woodland. Archer.
Each time Legolas wins a skirmish, heal a Woodland Elf.
Quite right, Legolas should be here. However, I still hate the keyword. Make it any Elf, it really doesn't seem like a problem to me. :-k
Thranduil
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Ok, so here is my problem maybe you could help me a bit. I wanted to add a dynamic to the elves from this story. I was looking to do a bit of a revival with the Stealth key word. I was hoping to add some tricks but i was worried about them being too powerful if you played them with all the other elves that are out there. Perhaps I should rethink it a bit?
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Ok, so here is my problem maybe you could help me a bit. I wanted to add a dynamic to the elves from this story. I was looking to do a bit of a revival with the Stealth key word. I was hoping to add some tricks but i was worried about them being too powerful if you played them with all the other elves that are out there. Perhaps I should rethink it a bit?
I understand what you're doing and Decipher has done the same thing many times with things like Southron, Easterling, Corsair, Ranger, Knight etc. But, I think that while these keywords are smaller than a culture, they are a waste of time. Ie. while the only Knights are [Gondor] Men, cards which reference knights would I think do better to reference [Gondor] Men because then you as a player have a very free reign to make any deck you want. If you have [Elven] and [Dwarven] and [Rohan] knights as well, then it becomes a bit of a different story as it's a keyword which unites a whole range of different peoples.
Similarly, while Woodland is restricted to Elves, I think it's just stifles creativity in design and deckbuilding too much. If you were to extend it to some vast multicultural strategy, then I would see the point. I doubt that any tricks you make will be too powerful with old [Elven] cards.
Thranduil
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Ok, im thinking of taking an underused keyword and expanding it. Currently the keyword Stealth is basically used for events and conditions. I would like to see it be applied to Characters as well. I see it in this capacity as applying to characters who are particularly good at hiding and moving unseen. Obviously there would be a whole host of cards that could play off this keyword on all sides of the game. So here is how it might look on a card for my set.
[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
While you can spot another Stealth companion, Legolas gains Stealth.
While you can spot a Stealth condition, each minion skirmishing Legolas is strength -1.
Each time Legolas wins a skirmish, you may take a Stealth event from your discard pile into hand.
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way overshadowed by other legolases. possibly at the start of each skirmish involving him you may wound a minion while you can spot 2 other stealths?
or you could go burrito with while you can spot 1, each minion skirmishing him is minus 1
2 others, he's an archer
and 3 others and the aforementioned wounding ability?
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[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Stealth.
While you can spot another Stealth companion, each minion skirmishing Legolas is strength -1.
Certainly interesting. I might consider something like "Each minion skirmishing Legolas is strength -1 for each other stealth companion you can spot", or something more powerful, or like Staunch Defender make him lose archer and just make minions strength -1 for each other stealth card - that would be a bit crazy!
Thranduil
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SoP is right its currently underpowered, just need to make him a bit better.
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ok, i modified Legolas, not sure if i might have overdone it now. i would appreciate any input. anyway, here are a couple more cards.
(0) Woodland Cloak [Elven]
Possession • Cloak
Bearer must be an elf companion.
Bearer gains Stealth.
If bearer uses a special ability, bearer loses Stealth until the regroup phase.
[2] Mirkwood Hunter [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Hunter 1.
At the start of each skirmish involving Mirkwood Hunter, reinforce a token on a Stealth condition.
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ok, i modified Legolas, not sure if i might have overdone it now. i would appreciate any input. anyway, here are a couple more cards.
Without the 3rd ability, I think he's fine - with the 3rd ability he seems crazy powerful.
[1] Woodland Cloak [Elven]
Possession • Cloak
Bearer must be a non unique [Elven] companion.
Bearer gains Stealth.
Why non-unique? Why can't a unique Elf wear a cloak? Maybe this could have something else like discarding it to cancel a skirmish (and with a way for a Shadow player to prevent it, perhaps).
[2] Mirkwood Hunter [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Hunter 1.
At the start of each skirmish involving Mirkwood Hunter, reinforce a token on a Stealth condition.
Maybe give this guy Legolas' third ability instead so that they don't do the same thing. If you do, I'd suggest bringing this guy's strength down to 5.
Thranduil
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ok, i modified Legolas, not sure if i might have overdone it now. i would appreciate any input. anyway, here are a couple more cards.
(0) Woodland Cloak [Elven]
Possession • Cloak
Bearer must be an elf companion.
Bearer gains Stealth.
If bearer uses a special ability, bearer loses Stealth until the regroup phase.
The drawback seems a little extreme, unless you plan to make Stealth a very powerful keyword. Maybe have a special ability as part of the effect, and then have you lose stealth until the regroup phase if you use it?
[2] Mirkwood Hunter [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Hunter 1.
At the start of each skirmish involving Mirkwood Hunter, reinforce a token on a Stealth condition.
I'm not a big fan of the Hunter keyword, but this looks okay.
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(0) Woodland Cloak [Elven]
Possession • Cloak
Bearer must be an elf companion.
Bearer gains Stealth.
If bearer uses a special ability, bearer loses Stealth until the regroup phase.
I think the way this card captures stealth as a concept is so awesome that it doesn't matter if it might be a bit too much! Nice one!
Thranduil
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Alright, thanks goes to all of you who have been reviewing these cards, especially the newer ones, while i was trying to get a feel for just what i wanted out of these elves but i think i have it now. I would appreciate some thoughts on what i think is now a finalized Legolas.
[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Stealth.
Each time Legolas wins a skirmish, you may take a Stealth event from your discard pile into hand.
Now i have some more elven cards to post.
[2] •Galion [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 5
Each time you play an [Elven] possession, you may draw a card.
(0) Hidden Movements [Elven]
Event • Fellowship/Regroup
Stealth.
To play, exert an [Elven] companion.
Stealth companions do not add to the number of companions when calculating movement costs until the end of the phase.
[1] Hidden Shot [Elven]
Event • Archery
Stealth.
Spot two stealth companions (or a stealth elf) to make the fellowship archery total +1.
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[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
While you can spot another Stealth companion, Legolas gains Stealth.
While you can spot a Stealth condition, each minion skirmishing Legolas is strength -1.
Each time Legolas wins a skirmish, you may take a Stealth event from your discard pile into hand.
I think he has too much text. I think that in order to make so many lines of text work coherently, they all need to be connected in a burrito. So I might want a third line that was something like "While you can spot a stealth X", where X is something else that could be stealthed (maybe possession? stealth tokens? I dunno) or make something like "While you can spot another stealth companion... While you can spot 3 stealth companions..." etc.
If not that, then I think I would make him stealth straight out and just keep your third line of text. That would be a nice, clean and fun card IMO.
[2] Galion [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 5
Play an [Elven] possession to draw a card.
Galion needs to be unique, surely? And have a subtitle? And the ability needs to have a phase attached, presumably Fellowship:, though I suppose Elves like drawing cards at different times so I can see it at Maneuver: maybe a bit more.
(0) Hidden Movements [Elven]
Event • Fellowship/Regroup
Stealth.
To play, exert an [Elven] companion.
Stealth companions do not add to the number of companions when calculating movement costs until the end of the phase.
I like this idea, but I think you could represent the flavour more cleanly with "Remove [1] for each stealth companion".
[1] Hidden Shot [Elven]
Event • Archery
Stealth.
Spot two Stealth companions to make the fellowship archery total +1.
Awesome. Perhaps "Spot 2 stealth companions (or a stealth Elf)..." would be cool.
Thranduil
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Alright, thanks goes to all of you who have been reviewing these cards, especially the newer ones, while i was trying to get a feel for just what i wanted out of these elves but i think i have it now. I would appreciate some thoughts on what i think is now a finalized Legolas.
[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
While you can spot another Stealth companion, Legolas gains Stealth.
While you can spot a Stealth condition, each minion skirmishing Legolas is strength -1.
Each time Legolas wins a skirmish, you may take a Stealth event from your discard pile into hand.
maybe exert him to take an event? just taking it seems a bit OP.
[2] •Galion [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 5
Fellowship: Play an [Elven] possession to draw a card.
fine thrans all over it
(0) Hidden Movements [Elven]
Event • Fellowship/Regroup
Stealth.
To play, exert an [Elven] companion.
Stealth companions do not add to the number of companions when calculating movement costs until the end of the phase.
is that how you phrase it? movement costs? if you go with thrans wording, I'd give it a limit of 3-4 even if your stealthy, if theres enough of you youll be heard ;)
[1] Hidden Shot [Elven]
Event • Archery
Stealth.
Spot two Stealth companions to make the fellowship archery total +1.
fine
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That ability on Hidden movements should, imao, be what the stealth keyward is normally.
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Alright, thanks goes to all of you who have been reviewing these cards, especially the newer ones, while i was trying to get a feel for just what i wanted out of these elves but i think i have it now. I would appreciate some thoughts on what i think is now a finalized Legolas.
[2] •Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
While you can spot another Stealth companion, Legolas gains Stealth.
While you can spot a Stealth condition, each minion skirmishing Legolas is strength -1.
Each time Legolas wins a skirmish, you may take a Stealth event from your discard pile into hand.
An idea would be to play a Stealth event from your discard pile, then make several varying events that play during the skirmish phase... It would make this Legolas a little weaker, but open up some interesting combos.
Now i have some more elven cards to post.
[2] •Galion [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 5
Fellowship: Play an [Elven] possession to draw a card.
Okay. The resistance could be higher, and a second effect would be nice, but I guess this is still a good card.
(0) Hidden Movements [Elven]
Event • Fellowship/Regroup
Stealth.
To play, exert an [Elven] companion.
Stealth companions do not add to the number of companions when calculating movement costs until the end of the phase.
Go with Thran's suggestion, and give it a limit. If your not careful this could turn out to be a very cheap card.
[1] Hidden Shot [Elven]
Event • Archery
Stealth.
Spot two Stealth companions to make the fellowship archery total +1.
Okay. Are you going to make bows for these mirkwood elves?
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Thanks again for the help and input. I made a few changes so here we push on. As far as new bows for these elves goes, i have been building the set around the assumption these elves will be using the standard Elven Bow and they will have some things that suppliment this. However, if anyone has a suggestion on what might make a good bow for this set i would be interested. I am basing the elves in this set on the section of the Hobbit where these Mirkwood elves are described in contrast with the other elves of Middle Earth. JRRT explains that since most of these elves had never made the journey to Valinor with the other elves and stayed in the dark forests of the world instead, they are more dangerous if somewhat less wise in magic and healing. So, from this i have taken the approach that these elves will be stronger at fighting and shooting and sneaking while weaker at healing and telepathy. That is why i took the hard line on the stealth cloak. On that note here are the Stealth conditions. One focus here will be to weaken minions before the archery phase and give them an option to weaken minions if the archery phase is bypassed.
[1] •Woodland Snares [Elven]
Condition • Support Area
Stealth. To play exert a Stealth Elf.
When you play this condition, you may place an [Elven] token here.
Maneuver: Discard this condition to exert a minion for each token here.
[2] Hidden Preparations [Elven]
Condition • Support Area
Stealth. To play spot a Stealth Elf.
Each time you play a Stealth event, you may place an [Elven] token here.
Maneuver: Exert a Stealth companion and spot X tokens on this card to discard a minion with twilight cost X. (any shadow player may exert that minion twice to prevent this) Discard this condition.
[2] •Fighting in the Shadows [Elven]
Condition • Support Area
Stealth.
While you can spot 3 Stealth elves, each wounded minion skirmishing a Stealth companion is strength -2.
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[1] Woodland Snares [Elven]
Condition • Support Area
Stealth. To play exert a Stealth Elf.
When you play this condition, you may place two [Elven] tokens here.
Maneuver: Discard this condition to exert a minion for each token here.
Hmm... Because of the exertion, I reckon this is fine.
[2] Hidden Preparations [Elven]
Condition • Support Area
Stealth. To play spot a Stealth Elf.
Each time you play a Stealth event, you may place an [Elven] token here.
Maneuver: Exert a Stealth companion and spot X tokens on this card to discard a minion with twilight cost X. (any shadow player may exert that minion twice to prevent this) Discard this condition.
Very interesting and very powerful; certainly a card to build a deck around. I think it's okay, though.
[2] •Fighting in the Shadows [Elven]
Condition • Support Area
Stealth. To play exert a Stealth Elf.
While you can spot 3 Stealth elves, each wounded minion skirmishing a Stealth companion is strength -2.
This one doesn't need the exertion or could cost [1], I reckon. A good and strong card.
As for your bows, how about some kind of bow that shoots from a hidden location? Something like:
[1] Mirkwood Bow [Elven]
Possession • Ranged Weapon
Bearer must be a Elf.
You may exert a stealth companion to play this possession any time you could play a maneuver event.
Archery: Return this possession to your hand to exert a minion.
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I was really curious to see the reactions to these stealth conditions. They sort of define this strategy for the elves. Anybody else have an opinion on them? I would really appreciate another couple reviews.
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I was really curious to see the reactions to these stealth conditions. They sort of define this strategy for the elves. Anybody else have an opinion on them? I would really appreciate another couple reviews.
The Chamber seems to be ridiculously empty these days... I can give you my opinions again, though! :P
Thranduil
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never fear, sick of palantirs is here!
[1] Woodland Snares [Elven]
Condition • Support Area
Stealth. To play exert a Stealth Elf.
When you play this condition, you may place two [Elven] tokens here.
Maneuver: Discard this condition to exert a minion for each token here.
that is VERY powerful. I'd say start it out at one token, crazy good with things like hearth and hall. so either one token, or make it unique IMSO.
[2] Hidden Preparations [Elven]
Condition • Support Area
Stealth. To play spot a Stealth Elf.
Each time you play a Stealth event, you may place an [Elven] token here.
Maneuver: Exert a Stealth companion and spot X tokens on this card to discard a minion with twilight cost X. (any shadow player may exert that minion twice to prevent this) Discard this condition.
this is kewl
[2] •Fighting in the Shadows [Elven]
Condition • Support Area
Stealth.
While you can spot 3 Stealth elves, each wounded minion skirmishing a Stealth companion is strength -2.
like a blades drawn, except doesn't get discarded. very kewl.
stealth bows would be an interesting idea...
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Thran/SoP, dont forget DI has a baby now so thats why theres 1 less reviewer plus im busy at work more and with my wife pregnant i dont go on at home cos busy there too!
[1] Woodland Snares [Elven]
Condition • Support Area
Stealth. To play exert a Stealth Elf.
When you play this condition, you may place an [Elven] token here.
Maneuver: Discard this condition to exert a minion for each token here.
This is an awesome card with vast potential, thus my feelings are you need to unique it!
[2] Hidden Preparations [Elven]
Condition • Support Area
Stealth. To play spot a Stealth Elf.
Each time you play a Stealth event, you may place an [Elven] token here.
Maneuver: Exert a Stealth companion and spot X tokens on this card to discard a minion with twilight cost X. (any shadow player may exert that minion twice to prevent this) Discard this condition.
Seems alright.
[1] •Fighting in the Shadows [Elven]
Condition • Support Area
Stealth.
While you can spot 3 Stealth elves, each wounded minion skirmishing a Stealth companion is strength -2.
Bit too hard me thinks, there was a card or 2 like this in tower block but they get discarded at the end of the phase.
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Thanks guys for the reviews. On the last condition, i see that it seems quite strong at first look but with the stealth dynamic as it is now, the only way to have stealth is to have a woodland cloak on that companion (except for Legolas). With the woodland cloak, as soon as you use a special ability, you lose stealth. For that last condition to work, you must have 3 elves still in stealth during the skirmish with whatever stealth companion happens to be skirmishing and the minion has to be wounded so i dont think it will be too bad to have it hang around instead of discarding it at regroup. Anyway, i would be happy to see any more reviews. Ok, so now i have a question to pose. I am trying to figure out where to go with these minions for the hobbit, they dont seem to want to fit into any culture very well. I am toying around with the idea of introducing a new culture but then i dont know how to define it... anyway any help or input would be welcomed.
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Anyway, i would be happy to see any more reviews. Ok, so now i have a question to pose. I am trying to figure out where to go with these minions for the hobbit, they dont seem to want to fit into any culture very well. I am toying around with the idea of introducing a new culture but then i dont know how to define it... anyway any help or input would be welcomed.
I think some of them fit obviously into cultures. For example, Orcs of the Misty Mountain obviously can be [Orc] (though [Moria] is possible, it makes less sense given that it isn't actually Moria).
I think Smaug fits best in [Sauron] culture, though people in the past have used a symbol (R) for [Mountain] or [Smaug].
Spiders of Mirkwood are an interesting question. Based on the fact that they're the Necromancer's minions, I used [Sauron] for them, but I suppose theoretically you could use [Wraith] if you think the Necromancer is more of a "wraithly" personification of Sauron. Other people have invented the [Mirkwood] culture by using the symbol (G) which is often used both for minions and Elves of Mirkwood.
Not sure what to do with Wargs or Trolls. If you have a [Mountain] culture, then wargs could easily fit in there. Otherwise, I think I'd make them [Orc] based on the fact that Warg mounts are in the [Orc] culture. As for Trolls, they've appeared in [Sauron] and [Orc] and either one might make sense, or perhaps (R).
Hope that helps.
Thranduil
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Ok, thank you very much Thran, here ya go! :) :gp:
So here is the Smaug idea i have been toying around with tell me what you guys think.
[1][4] •Smaug, Greedy Wyrm [Sauron]
Minion • Dragon
Str: 15
Vit: 5
Site: 8
Fierce. Damage +1
Smaug is strength +1 for each possession and artifact you can spot.
Clearly playing on the greed dynamic here, but i cant decide if i want his strength to go up or his twilight down per possession. If i did the twilight thing, i think i would make him about a 20 strength.
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Ok, thank you very much Thran, here ya go! :) :gp:
So here is the Smaug idea i have been toying around with tell me what you guys think.
[1][4] •Smaug, Greedy Wyrm [Sauron]
Minion • Dragon
Str: 15
Vit: 5
Site: 8
Smaug is strength +1 for each possession and artifact you can spot.
Clearly playing on the greed dynamic here, but i cant decide if i want his strength to go up or his twilight down per possession. If i did the twilight thing, i think i would make him about a 20 strength.
I think this is awesome! :gp: But, I reckon he needs Fierce to be worth his massive cost, or maybe something which differentiates possessions and artifacts like:
"Smaug is strength +1 for each possession you can spot.
Smaug is strength +2 for each artifact you can spot."
or maybe:
"Smaug is strength +1 for each possession you can spot.
Smaug is damage +1 for each artifact you can spot."
Thranduil
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Woops, i was in a hurry when i posted that and i seem to have forgotten the fierce, damage +1 part. Fixed it now.
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Alright the Smaug strategy is still evolving so any input to that extent would be welcomed. That being said here is something that i have in mind at the moment.
[2] •Drawn by Greed [Sauron]
Condition • Support Area
Each time a possession or artifact is played, add a token here.
Shadow: Discard this condition to play Smaug from your hand or draw deck with twilight cost -X where X is the number of tokens on this card.
not sure about this next one but i want to build a card around this idea
[2] •Smaug's Hoard [Sauron]
Artifact • Support Area
To play spot a [Sauron] card.
When you play Smaug, you may discard a possession.
Each time the fellowship moves to a site in the same region as The Lonely Mountain, the free peoples player must exert a companion for each artifact you can spot.
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[2] •Drawn by Greed [Sauron]
Condition • Support Area
Each time a possession or artifact is played, add a token here.
Shadow: Discard this condition to play Smaug from your hand or discard pile with twilight cost -X where X is the number of tokens on this card.
Fair enough. Perhaps it should play Smaug from your draw deck instead? Not sure 8 Smaugs is very pleasant...
[1] Shadow of the Mountain [Sauron]
Condition • Support Area
To play spot a [Sauron] card.
Each time the fellowship moves to a site in the same region as The Lonely Mountain, the free peoples player must exert a companion.
Awesome! I think it should probably be unique and maybe have some other minor ability. It's a cool mirror of the Throne of the Dark Lord. Could you make it something like "Dragon's Hoard" so that you could make it an artifact as well? You're definitely going to need some Smaug possessions and artifacts.
Thranduil
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Thanks Thran for the input! :gp: I liked those ideas, very helpful i made the appropriate changes. Im still workin on new cards, hopefully will have something to post soon.
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Alright the Smaug strategy is still evolving so any input to that extent would be welcomed. That being said here is something that i have in mind at the moment.
[2] •Drawn by Greed [Sauron]
Condition • Support Area
Each time a possession or artifact is played, add a token here.
Shadow: Discard this condition to play Smaug from your hand or draw deck with twilight cost -X where X is the number of tokens on this card.
Good, fairly balanced. It could be compared to black sails of umbar, but I think that card is fairly powerful anyway.
[2] Smaug's Horde [Sauron]
Artifact • Support Area
To play spot a [Sauron] card.
When you play Smaug you may discard a possession.
Each time the fellowship moves to a site in the same region as The Lonely Mountain, the free peoples player must exert a companion.
I'm not quite sure about this card. What I'm worried about is that the first effect is very powerful if this card isn't unique, but the second effect is barely useful it this card is unique. Maybe change the first effect to "Shadow: Play Smaug to discard a possession". That way you don't get to discard 4 possessions each time you play Smaug.
I really like the Smaug mechanics, keep it up! :P
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Nice catch Old Took, i hadn't thought about that first ability like that... i was going for the ability to stockpile more horde for more power. Definitely need to change that first ability though like you said. :gp:
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Nice catch Old Took, i hadn't thought about that first ability like that... i was going for the ability to stockpile more horde for more power. Definitely need to change that first ability though like you said. :gp:
I'd prefer even more if the ability didn't change and it was unique. After all, Smaug only had 1 hoard.
Thranduil
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I have been debating what exactly a ring should look like for this set from the very begining. Finally, I have had an idea... now im sure it needs some work so please make some comments on this ring for me. Here is what i had in mind. I thought about the traits of the ring in the Hobbit and it occured to me that since Sauron was not so frantic in his search for the ring at this time, it was much less dangerous. Now, in the spirit of balance i was trying to decide how to represent this. Then it occured to me, how about i encorperate this Stealth mechanic into this version of the ring since that too was a huge part for the ring in this story. Here is what i have.
•The One Ring, Curious Trinket [Ring]
Response: If the Ring-bearer is about to take a wound, make the Ring-bearer wear The One Ring until the end of the phase.
While the Ring-bearer wears The One Ring, he or she gains stealth and each time he or she is about to take a wound, add a burden instead.
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•The One Ring, Curious Trinket [Ring]
Bearer gains stealth.
Response: If the Ring-bearer is about to take a wound, make the Ring-bearer wear The One Ring until the end of the phase.
While the Ring-bearer wears The One Ring, each time he or she is about to take a wound, add a burden instead.
I would suggest a slightly different approach:
"•The One Ring, Curious Trinket [Ring]
Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the end of the phase.
While the Ring-bearer wears The One Ring, he or she gains stealth and each time he or she is about to take a wound, add a burden instead."
This build slaps you round the face with invisibility, and I think that's a good thing! :mrgreen:
Just don't go thinking too deeply into my choice of metaphor...
Thranduil
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I like it thanks Thran. Its been a while since i have posted anything. Ive been on a mission trip for a week but now im back and here are some more cards.
Here is an odd one im trying to still figure out... any help would be nice
[1] Breath of Smaug [Sauron]
Event • Maneuver or Regroup
Maneuver: Discard Smaug to wound each companion.
Regroup: Exert Smaug 3 times to wound each companion.
And now for some creepy crawlies
[2] Skulking Spider [Sauron]
Minion • Spider
Str: 6
Vit: 2
Site: 5
Enduring.
Each character skirmishing this minion loses stealth.
[3] Spinning Spider [Sauron]
Minion • Spider
Str: 7
Vit: 2
Site: 5
Enduring.
When you play this minion, you may play a web from your draw deck.
[4] Stalwart Spider [Sauron]
Minion • Spider
Str: 8
Vit: 3
Site 5
Enduring. Fierce.
(0) Thick Webs [Sauron]
Possession • Support Area
Web. To play, spot a web and exert a spider.
The fellowship archery total is -1.
[1] Sticky Webs [Sauron]
Possession • Support Area
Web.To play, exert a [Sauron] spider.
If a companion loses a skirmish to a [Sauron] spider and there are no possessions staked here, the free peoples player must stack one of that companion's possessions on this card.
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[2] Breath of Smaug [Sauron]
Event • Maneuver
Exert Smaug four times to wound each companion.
Coolness. I might make it regroup just so that the FP player has enough time to stop it, because if this goes out it could be the end of a fellowship.
[2] Skulking Spider [Sauron]
Minion • Spider
Str: 6
Vit: 2
Site: 5
Enduring.
Each character skirmishing Skulking Spider loses stealth.
Spiders are stealthy. Couldn't they have stealth? I'm not sure how much enduring fits them all (it would be a good splash, but i'm not sure all of them should have it).
[3] Spinning Spider [Sauron]
Minion • Spider
Str: 7
Vit: 2
Site: 5
Enduring.
When you play this minion, you may play a web from your draw deck.
This is cool. Just waiting for a web now...
[4] Stalwart Spider [Sauron]
Minion • Spider
Str: 8
Vit: 3
Site 5
Enduring. Fierce.
Good solid design.
[1] Thick Webs [Sauron]
Possession • Web
To play, spot a web, plays to your support area.
The fellowship archery total is -1.
I think I'd rather it was "To play, spot a Spider." But, this does work against an enduring strategy.
[2] Sticky Webs [Sauron]
Possession • Web
To play, spot a [Sauron] spider, plays to your support area.
If a companion loses a skirmish to a [Sauron] spider, the free peoples player must place one of that companion's possessions on this card. (Limit one)
Very nice design.
Thranduil
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[2] Breath of Smaug [Sauron]
Event • Maneuver
Exert Smaug four times to wound each companion.
Could probably cost 1.
[2] Skulking Spider [Sauron]
Minion • Spider
Str: 6
Vit: 2
Site: 5
Enduring.
Each character skirmishing Skulking Spider loses stealth.
Nice but as its non unique you can say "this minion".
[3] Spinning Spider [Sauron]
Minion • Spider
Str: 7
Vit: 2
Site: 5
Enduring.
When you play this minion, you may play a web from your draw deck.
Sound.
[4] Stalwart Spider [Sauron]
Minion • Spider
Str: 8
Vit: 3
Site 5
Enduring. Fierce.
Ok.
[1] Thick Webs [Sauron]
Possession • Web
To play, spot a web, plays to your support area.
The fellowship archery total is -1.
Not amazingly useful on its own im guessing lots of webs out are important though?
[2] Sticky Webs [Sauron]
Possession • Web
To play, spot a [Sauron] spider, plays to your support area.
If a companion loses a skirmish to a [Sauron] spider, the free peoples player must place one of that companion's possessions on this card. (Limit one)
Think its a little bit harsh really as a couple of these out and the freeps is gonna lose ALL his possessions fast. Like the flavour but would tone it down some how.
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[2] Breath of Smaug [Sauron]
Event • Maneuver
Exert Smaug four times to wound each companion.
I agree with lem0n that [1] is probably fine, and a spin on Thran's idea...perhaps make this a maneuver OR regroup event, and have it DISCARD Smaug if played during maneuver and exert him perhaps three times if played during regroup. Just to shake things up! :twisted:
[2] Skulking Spider [Sauron]
Minion • Spider
Str: 6
Vit: 2
Site: 5
Enduring.
Each character skirmishing Skulking Spider loses stealth.
I just echo the others. I think enduring works fine as a Spider "theme".
[3] Spinning Spider [Sauron]
Minion • Spider
Str: 7
Vit: 2
Site: 5
Enduring.
When you play this minion, you may play a web from your draw deck.
Good stuff. :up:
[4] Stalwart Spider [Sauron]
Minion • Spider
Str: 8
Vit: 3
Site 5
Enduring. Fierce.
Nice general minion.
[1] Thick Webs [Sauron]
Possession • Web
To play, spot a web, plays to your support area.
The fellowship archery total is -1.
To save a little text, you could do this instead:
[1] Thick Webs [Sauron]
Possession • Support Area
Web. To play, spot a web.
The fellowship archery total is -1.
I agree with Thran, though...this works against enduring, so perhaps do something else with it, like allow it to be discarded or remove tokens (or cards stacked on other webs, which would tie nicely into your next card) to prevent special ability use?
Yeah, I really like that idea. :twisted: So perhaps this:
[1] Thick Webs [Sauron]
Possession • Support Area
Web. To play, spot a web.
Response: If a special ability is used, discard a web or a card stacked on a web to prevent all effects of that ability.
[2] Sticky Webs [Sauron]
Possession • Web
To play, spot a [Sauron] spider, plays to your support area.
If a companion loses a skirmish to a [Sauron] spider, the free peoples player must place one of that companion's possessions on this card. (Limit one)
Yeah, it's a touch powerful. Perhaps allow the choice of exerting that companion instead?
And just to clean it up a wee bit....
[2] Sticky Webs [Sauron]
Possession • Support Area
Web. To play, spot a [Sauron] Spider.
Each time a companion loses a skirmish involving a [Sauron] Spider, the Free Peoples player must exert that companion or stack one of that companion's possessions here.
With "each time", you can drop the one-time limit, since that's implied. Also consider opening this up to ALL Spiders so Shelob can get in on the fun. :twisted: I think I'd leave the spotting requirement as is, but allow the ability work with any Spider.
Nice cards! :gp:
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There i like the changes, thanks for all the input! :gp:
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Well, much has happened since last i posted here, i have moved jobs and states and life has taken some interesting turns but now I'm finally getting settled. Hopefully I will be able to post more regularly again. Meanwhile i have decided that it might be fun to turn this post into my first attempt at a DC block. As always, any and all thoughts, advise, or comments are welcomed. So here goes my attempt at a Hobbit block. It will consist of the first set which will be titled The Hobbit, followed by one titled Adventures, and one titled Battles. The theme of the block will revolve around the concept of greed and all of its forms. This was key to the story of the Hobbit so it seems only natural. Often characters were defined by how they dealt with this. Hopefully i will be able to capture this feeling in the various ways in which the cultures in this set will deal with greed. Each culture will be heavy on possessions compared to previous sets due to the nature of a "greedy" block ;) I will begin with the [Elven] culture. The strategy here will revolve around archery and a new stealth mechanic. This hopefully reflects the differences between the wood-elves who live in Mirkwood and the elves in previous sets. Although, Rivendell will play a minor role.
Anyway, here are the Companions:
[4]•Elrond, Runewise [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
To play, spot Gandalf or an Elf.
Each companion bearing a hand weapon is strength +1.
"Elrond knew all about runes of every kind. That day he looked at the swords they brought from the trolls' lair.
[3]•Thranduil, Woodland King [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 6
Each time you play an [Elven] possession at a forest site, you may choose an opponent to discard a card from hand.
though his hoard was rich, he was ever eager for more
[2]•Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Stealth.
Each time Legolas wins a skirmish, you may take a stealth event from your discard pile into hand.
[2] Mirkwood Hunter [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Hunter 1.
At the start of each skirmish involving this companion, reinforce a token on a stealth condition.
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Good to see you around again!
[4]•Elrond, Runewise [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
To play, spot Gandalf or an Elf.
Each companion bearing a hand weapon is strength +1.
"Elrond knew all about runes of every kind. That day he looked at the swords they brought from the trolls' lair.
Hmmm... I like the connection to Glamdring and Orcrist, but I'd prefer a fetching ability than a strength pump - seems to fulfill the flavour better. I think I want something like: Fellowship: Exert Elrond twice to take into hand a Free Peoples possession or artifact from your draw deck." And maybe with a "If that card was Glamdring, Orcrist or Sting, you may heal him once" or something. This also allows the flavour or decoding the map. Or perhaps a simpler ability, something like "Each Free Peoples possession or artifact is twilight cost -1."
[3]•Thranduil, Woodland King [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 6
Each time you play an [Elven] possession at a forest site, you may choose an opponent to discard a card from hand.
though his hoard was rich, he was ever eager for more
Interesting, but very limited.
[2]•Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Stealth.
Each time Legolas wins a skirmish, you may take a stealth event from your discard pile into hand.
Yeah cool.
[2] Mirkwood Hunter [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Hunter 1.
At the start of each skirmish involving this companion, reinforce a token on a stealth condition.
Nice!
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[4]•Elrond, Runewise [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
To play, spot Gandalf or an Elf.
Each companion bearing a hand weapon is strength +1.
"Elrond knew all about runes of every kind. That day he looked at the swords they brought from the trolls' lair.
I'll be honest, I like the idea of fetching possessions as well. But how does Elrond even do that in the novel?
[3]•Thranduil, Woodland King [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 6
Each time you play an [Elven] possession at a forest site, you may choose an opponent to discard a card from hand.
though his hoard was rich, he was ever eager for more
Seems like a cool card, but I'd probably never use it.
[2]•Legolas, Woodland Prince [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Stealth.
Each time Legolas wins a skirmish, you may take a stealth event from your discard pile into hand.
Cool, but I don't know what I think about stealth companions.
[2] Mirkwood Hunter [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Hunter 1.
At the start of each skirmish involving this companion, reinforce a token on a stealth condition.
I think that if he is hunter 1 he needs to be strength 5.
-wtk