The Last Homely House
Middle-Earth => Chamber of Mazarbul => Topic started by: Gerontius on February 05, 2009, 07:14:10 PM
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(0) ºDeagol, Friend of Smeagol [Shire]
Companion.
Strength 3.
Vitality 4.
Resistance 8.
Ring-bearer.
At the start of the turn, if you can not spot Smeagol, wound Deagol 3 times.
Regroup: If Deagol bears the One Ring, exert him to play the Fellowship's next site. If it is a river, draw a card.
While Smeagol is more than twice as strong as Deagol, Smeagol is Resistance -3.
"'He had a friend called Deagol, of similar sort, sharper eyed but not so quick and strong...'"
[2] ºSmeagol, Friend of Deagol[Shire]
Companion
Strength 3
Vitality 4
Resistance 7
Ringbound.
To play, spot Deagol.
While Deagol is in your Fellowship and the Fellowship
is at a river, Smeagol is strength +4.
If Smeagol has 0 resistance, any Shadow player may choose to discard him and place Deagol in the dead pile.
"'The most inquisitive and curious-minded of that family was called Smeagol.."'
I'm having trouble deciding Smeagol's resistance, whether or not he should be a Hobbit, and other things. Tell me what you think!
Edit: See the second page of this topic, which is where the DC set itself begins.
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Cool idea - but can Deagol become the RingBearer when you spot Smeagol. Dont you have to play Ring-Bearer and Ring first then starting fellowship?
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yes, first the ring-bearer
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This is an interesting dynamic between the two of them, but as people have said the Ring-bearer is placed before any companions are played. And I'm not sure of a way round that... Something like "If you cannot spot Sméagol at the start of the fellowship phase, you lose the game" but I'm not sure about that flavour... It might work... :-k
Thranduil
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strange stuff, but yeah, unfortunately it doesn't work. with deagol though you could have, spot smeagol to transfer the ring to him, he is ringbearer or something
(btw I jammed a finger in b-ball and its taped, so excuse my spelling errors)
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I see your point about the ring bearer effect. I'm worried that the entire idea might be too crazy to work, but I'll see what changes I can make.
Thanks for the reviews!
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How about making a Deagol ring-bearer that you can voluntarily kill if you spot Smeagol. Then the ring could go to that Smeagol. Just an Idea.
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I fixed the Ring-Bearer problem. Now it should be pretty hard to use Deagol without Smeagol.
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How about making a Deagol ring-bearer that you can voluntarily kill if you spot Smeagol. Then the ring could go to that Smeagol. Just an Idea.
I like the idea, but I think this Smeagol is too strong to be a Ring-Bearer.
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Anyway, I have a few more ideas for cards.
[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is Damage +1
At the start of the maneuver phase, if bearer is Damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
[2] ºGloin, Father of Gimli [Dwarven]
Companion-Dwarf
Strength-5
Vit-3
Res-7
While you can spot Bilbo and a tale, Gloin is strength +3.
While you can spot Gimli, Gloin is Damage +1.
'Gloin sighed. "Moria! Moria! Wonder of the Northern World! To deep we delved there..."'
[2] ºSam, Enraged Gardener [Shire]
Companion-Hobbit
Strength-3
Vit-4
Res-8
Ring-Bound.
Response: If Frodo is about to take a wound in a skirmish, exert Sam twice and add a burden to make Sam Enduring and Damage +1.
Skirmish: If Sam is not assigned to a skirmish, you may exert him and add a burden to have him replace Frodo in that skirmish.
[4] ºGandalf, Impatient Wizard [Gandalf]
Companion-Wizard
Str-7
Vit-4
Res-7
Each time a Free-Peoples card adds [3] or more, you may make Gandalf gain defender +1 until the regroup phase.
"'Fool of a Took!'"
EDIT: I added a few more cards and adjusted some of the others.
Thanks for your ideas! ;D
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[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is Damage +1
At the start of the maneuver phase, you may make bearer Damage -2 until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
You need a clause somewhere that says "If bearer is damage +2, make him..." but otherwise, this is very interesting.
[2] ºGloin, Father of Gimli [Dwarven]
Companion-Dwarf
Strength-5
Vit-3
Res-8
While you can spot Bilbo and 2 tales, Gloin is strength +3.
While you can spot Gimli and 2 [Dwarven] possessions, Gloin is Damage +1.
'Gloin sighed. "Moria! Moria! Wonder of the Northern World! To deep we delved there..."'
I think those boosts are too conditional. I would go either for 2 tales/2 possessions, or Bilbo/Gimli.
[2] ºSam, Enraged Gardener [Shire]
Companion-Hobbit
Strength-3
Vit-4
Res-8
Ring-Bound.
Response: If Frodo is about to take a wound in a skirmish, exert Sam twice and add a burden to make Sam Enduring and Damage +1. Then, if Sam is not assigned to a skirmish, you may exert him and add 2 burdens to have him replace Frodo in that skirmish (Limit once per turn).
Whoa that's crazy! :hey: I think it's confusing to have 2 separate abilities here under the same heading with similar costs. I think I'd have one skirmish special ability "ESam twice to make him enduring and damage +1." and then a second response ability something like: "If Frodo is about to take a wound in a skirmish, exert Sam and add 2 burdens have him replace Frodo in that skirmish." Or something like that. Cool ideas though.
[3] ºGandalf, Impatient Wizard
Companion-Wizard
Str-7
Vit-4
Res-7
Each time a Free-Peoples card adds [3] or more, you may exert Gandalf to make him gain defender +1 until the regroup phase.
"'Fool of a Took!'"
It's a bit of a weird ability and seems like it could be more powerful, but it's interesting.
Thranduil
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[2] ºSam, Enraged Gardener [Shire]
Companion-Hobbit
Strength-3
Vit-4
Res-8
Ring-Bound.
Response: If Frodo is about to take a wound in a skirmish, exert Sam twice and add a burden to make Sam Enduring and Damage +1. Then, if Sam is not assigned to a skirmish, you may exert him and add 2 burdens to have him replace Frodo in that skirmish (Limit once per turn).
Whoa that's crazy! :hey: I think it's confusing to have 2 separate abilities here under the same heading with similar costs. I think I'd have one skirmish special ability "ESam twice to make him enduring and damage +1." and then a second response ability something like: "If Frodo is about to take a wound in a skirmish, exert Sam and add 2 burdens have him replace Frodo in that skirmish." Or something like that. Cool ideas though.
Thranduil
I see your point, but I kind of wanted to keep it so that you couldn't use the second effect unless you use the first one... Can you think of another less confusing way to do that?
Thanks for the review! I'm going to make a few changes. :lol:
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Anyway, I have a few more ideas for cards.
[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is Damage +1
At the start of the maneuver phase, if bearer is Damage +2,you may make bearer lose damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
lose all damage bonuses and be unable to gain damage bonuses is the wording you are looking for methinks.
[2] ºGloin, Father of Gimli [Dwarven]
Companion-Dwarf
Strength-5
Vit-3
Res-8
While you can spot Bilbo and a tale, Gloin is strength +3.
While you can spot Gimli, Gloin is Damage +1.
'Gloin sighed. "Moria! Moria! Wonder of the Northern World! To deep we delved there..."'
fine
[2] ºSam, Enraged Gardener [Shire]
Companion-Hobbit
Strength-3
Vit-4
Res-8
Ring-Bound.
Response: If Frodo is about to take a wound in a skirmish, exert Sam twice and add a burden to make Sam Enduring and Damage +1. Then, if Sam is not assigned to a skirmish, you may exert him and add 2 burdens to have him replace Frodo in that skirmish (Limit once per turn).
I think it'd be fine if you could use the abilities separately...
[3] ºGandalf, Impatient Wizard
Companion-Wizard
Str-7
Vit-4
Res-7
Each time a Free-Peoples card adds [3] or more, you may make Gandalf gain defender +1 until the regroup phase.
"'Fool of a Took!'"
He should cost 4.
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Thanks. Any more reviews, or should I move on to the next group of DCs?
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Ill review if you want!
[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is Damage +1
At the start of the maneuver phase, if bearer is Damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
Interestingly novel! Quite like it actually though 'damage' doesnt need a capital.
[2] ºGloin, Father of Gimli [Dwarven]
Companion-Dwarf
Strength-5
Vit-3
Res-8
While you can spot Bilbo and a tale, Gloin is strength +3.
While you can spot Gimli, Gloin is Damage +1.
'Gloin sighed. "Moria! Moria! Wonder of the Northern World! To deep we delved there..."'
8 is a bit high res to give a comp except gandy or gorn. other than that, cool!
[2] ºSam, Enraged Gardener [Shire]
Companion-Hobbit
Strength-3
Vit-4
Res-8
Ring-Bound.
Response: If Frodo is about to take a wound in a skirmish, exert Sam twice and add a burden to make Sam Enduring and Damage +1. Then, if Sam is not assigned to a skirmish, you may exert him and add 2 burdens to have him replace Frodo in that skirmish (Limit once per turn).
lol nice title. Holy crap thats a complicated Sam. Plus to prevent frodo from taking a wound you essentialy exhaust sam and add 3 burdens? Way too costly my friend. Would never use it.
[4] ºGandalf, Impatient Wizard
Companion-Wizard
Str-7
Vit-4
Res-7
Each time a Free-Peoples card adds [3] or more, you may make Gandalf gain defender +1 until the regroup phase.
"'Fool of a Took!'"
I like the idea of triggering when you pay costly cards but making him defender from it seems weird.
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Changes made ;). As some of you have noticed, up to this point I've been writing random DCs in no particular order. I'm hoping to eventually take all the cards and put them into a DC set similar to Reflections. But for now, I won't worry about organization.
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Here are two more ideas.
[5] ºHelm, Hammerhand [Rohan]
Companion-Man
Strength-7
Vit-4
Res-6
Enduring. Damage +1.
At the start of each fellowship phase, wound this companion.
Skirmish: Exert two [Rohan] companions to heal this companion twice.
I'm not completely sure about this one. I can't decide if its too powerful or not powerful enough. Seems to fit the character though.
[1] Glittering Caves [Dwarven]
Event
Fellowship: Spot a Dwarf to reveal the top three cards of your draw deck. Discard one and take the other two into hand.
I don't really like the title, but its all I could think of.
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[5] ºHelm, Hammerhand [Rohan]
Companion-Man
Strength-7
Vit-4
Res-5
Enduring. Damage +1.
Each time the fellowship moves, add a threat.
I'm not sure either. Enduring and damage fits Helm very strongly, but I'm not sure about the low resistance or the drawback. That said, we hardly know anything about him... I'm not sure what I would do here.
[1] Glittering Caves [Dwarven]
Event
Fellowship: Spot a Dwarf to reveal the top three cards of your draw deck. Discard one and take the other two into hand.
Okay, seems fine. I think what balances it is the fact that everyone sees the cards you put in your hand.
Thranduil
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Here's the plan for a mini- DC set. As I'm still fairly unorganized, it may change.
30 R, 30 R+
[Ring]-1
[Dwarven]-10
[Elven]- 3
[Gandalf]-5
[Gollum]-8
[Gondor]-3
[Isengard]-3
[Moria]- 6
[Raider]-8
[Rohan]-6
[Sauron]-5
[Wraith]-2
Some of the cards will be existing cards I've posted here or on the neverending DC chain, others will be new.
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No dunland?
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Well... Dunland was never one of my favorite cultures, but I may add it if I get any good ideas... Like I said it probably will change.
I'm having some difficulty designing the ring, so some crazy ideas.
ºThe One Ring, Hidden From Sauron [Ring]
Response: If bearer is about to take a wound, wear the one ring until the end of the current phase. While bearer is wearing the One Ring, each time bearer is about to take a wound add a burden instead.
'"Of all the works of Sauron the only fair...'"
9.5R+1
Obvious no strength, vitality, or resistance bonus, but it almost makes up for it with the amazing effect.
ºThe One Ring, Deceiving Ring [Ring]
Strength +1
Vitality +1
Bearer is damage +1.
Skirmish: If bearer is about to take a wound, add a burden to wear the One Ring until the regroup phase. While wearing the One Ring, each time bearer is about to take a wound add 2 burdens instead.
9.5R+1
Kind of like Isildur's bane, just with the damage bonus and an additional burden as a penalty.
Ready for the really crazy ring ? :roll: :hey:
ºThe One Ring, Sauron's Weapon [Ring]
Resistance +1
Maneuver: Add two burdens and spot two unbound companions to make bearer strength +X until the regroup phase, where X is bearer's base strength. Each minion gains this ability until the regroup phase: Assignment: Assign this minion to the ring-bearer.
9.5R+1
.....Okay, maybe not........
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ºThe One Ring, Deceiving Ring [Ring]
Response: If bearer is about to take a wound, you may wear the one ring until the end of the current phase. While bearer is wearing the One Ring, each time bearer is about to take a wound add a burden instead.
'"Of all the works of Sauron the only fair...'"
You don't need the "you may" - it's a special ability, it's already optional. This seems very interesting. It's not so deceiving though, in fact this is quite a friendly ring. Maybe a different subtitle would fit it better.
ºThe One Ring, Hidden from Sauron [Ring]
Strength +1
Vitality +1
Bearer is damage +1.
Skirmish: If bearer is about to take a wound, add a burden to wear the One Ring until the regroup phase. While wearing the One Ring, each time bearer is about to take a wound add 2 burdens instead.
I think I would swap the subtitles of these 2 rings - this ring is deceiving; it gives you a huge boost, but then you pay the consequences afterwards.
ºThe One Ring, Sauron's Weapon [Ring]
Resistance +1
Maneuver: Add two burdens and spot two unbound companions to make bearer strength +X until the regroup phase, where X is bearer's base strength. Each minion gains this ability until the regroup phase: Assignment: Assign this minion to the ring-bearer.
Hilarious! But maybe not! ;)
Thranduil
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I'm going to echo Thran a bit here but i like the first one alot. It is a very good idea and i think Hidden from Sauron would be a perfect subtitle for it. The second one is pretty tough but like Thran said you pay the cost so i would say it is balanced. On that note though i am not sure that i would use it since it is essentially an extra Dam +1 for an extra burden. The third ring... where do i start lol.
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Okay, I made some changes and I'm going to use the first one.
Now, for [Dwarven].
[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1
At the start of the maneuver phase, if bearer is damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
9.5R+2
You've already seen this one, so moving on......
(0) Ancient Hand Axe, Weapon from Erebor [Dwarven]
Possession-Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
At the start of the maneuver phase, you may discard this possession to make the shadow player exert X minions, where X is the current region number.
9.5R3
These are designed to be weapons from Smaug's hoard in the lonely mountain, made by Thror, etc. This is a variation on the normal hand axe.
[2] ºThe Arkenstone [Dwarven]
Artifact
Plays to your support area.
Each dwarf is strength +2 and damage + 1.
Each time the fellowship moves you must add 2 burdens or add X threats, where X is the current region number.
Fellowship: Spot a [Shire] companion to transfer this artifact to Gandalf. While this artifact is borne by Gandalf, the first three lines of its game text do not apply.
At the start of the fellowship phase, if the fellowship is in region 3, the shadow player may transfer this card from Gandalf to your support area.
9.5R+4
This card is a bit of a gamble for the free peoples player, and if their not careful they could end up with more threats and burdens then they can handle. I may need to get rid of a drawback or two, but I'm not sure which to take away.
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[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1
At the start of the maneuver phase, if bearer is damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
9.5R+2
(0) Ancient Hand Axe, Weapon from Erebor [Dwarven]
Possession-Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
At the start of the maneuver phase, you may discard this possession to make the shadow player exert X minions, where X is the current region number.
9.5R3
Fair enough.
[2] ºThe Arkenstone [Dwarven]
Artifact
Plays to your support area.
Each dwarf is strength +2 and damage + 1.
Each time the fellowship moves you must add 2 burdens or add X threats, where X is the current region number.
Fellowship: Spot a [Shire] companion to transfer this artifact to Gandalf. While this artifact is borne by Gandalf, the first three lines of its game text do not apply.
At the start of the fellowship phase, if the fellowship is in region 3, the shadow player may transfer this card from Gandalf to your support area.
9.5R+4
Interesting, but I think this is too complicated. How about: "Each time the fellowship moves, add X threats, where X is the current region number. Then, if you can spot Gandalf, remove a threat." Something so that the drawback is less when you can spot Gandalf or Bilbo or something.
Thranduil
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I have another idea. It's a bit less complex
[2] ºThe Arkenstone [Dwarven]
Artifact
Strength +1
To play, spot Bilbo and a dwarf.
Plays to your support area.
Skirmish: Add a threat to transfer this to a [Gandalf] companion.
Skirmish: Add 2 threats to transfer this to an elf. He is vitality +1 until the regroup phase.
Skirmish: Add 3 threats to transfer this to a dwarf. He is strength +2 and damage +1 until the regroup phase.
At the start of the regroup phase, transfer this to back to your support area.
9.5R+4
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I get the Gandalf/Bilbo thing, but I'm not sure that accurately represents what the Arkenstone is. After all, it long predates either Gandalf's or Bilbo's involvement in the affair and I'm not sure whether it should do something innately Dwarfish instead, with maybe a little splash that makes it easier with Bilbo's assistance.
I'm not sure exactly what I'm suggesting, but I know that I'm not completely happy with what we've got. Very interesting stuff going on, but nothing has yet sold these cards to me as the Arkenstone.
It might not help, but I did some digging and found my attempt at the Arkenstone:
(0) •The Arkenstone of Thráin [Dwarven]
Artifact
Res: -2
Bearer must be Thorin.
Maneuver: Discard a [Dwarven] instrument to heal a Dwarf.
Skirmish: Discard a [Dwarven] possession to make a Dwarf strength +2.
Regroup: Discard a [Dwarven] condition to play a [Dwarven] possession from your discard pile.
"... the Heart of the Mountain."
H2 R 1
This is to represent that Thorin will give away everything he owns as long as he has the Arkenstone. Just some food for thought, I'm obviously not suggesting you make yours anything like mine (I'm not sure I even like mine! ;) ).
Thranduil
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Okay, I made some changes and I'm going to use the first one.
Now, for [Dwarven].
[2] ºAncient Battle Axe, Powerful Weapon [Dwarven]
Possession-Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1
At the start of the maneuver phase, if bearer is damage +2,you may make bearer lose all damage bonuses until the regroup phase to wound a minion.
"'We have done well,' he said. 'But in metal-work we cannot rival our fathers, many of whose secrets are lost.'
9.5R+2
maybe at least damage +2?
You've already seen this one, so moving on......
(0) Ancient Hand Axe, Weapon from Erebor [Dwarven]
Possession-Hand Weapon
Bearer must be a Dwarf.
This weapon may be borne in addition to 1 other hand weapon.
At the start of the maneuver phase, you may discard this possession to make the shadow player exert X minions, where X is the current region number.
9.5R3
fine. maybe titled Hand axe of erebor, or throwing axe.
I like your newer arkenstone myself. Though I think it should play to the support area, and transfer there when everything is done.
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Thanks for your reviews! I guess the second Arkenstone needs extra explanation. The idea was that its a fabulous enough gem to give some sort of bonus to the cultures that were seeking the treasure of Thrain and Thror- though, obviously, to dwarves it gives the biggest bonus and comes at the biggest cost. Strange, I guess. But I kind of liked the strategy it would open up.
This set will be mostly based on the hobbit, with a multi-culture [shire], [dwarven], [gandalf], [elven] strategy (Thus this Arkenstone) and a [shire] [dwarven] strategy as well as the main themes.
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Sorry that I haven't written anything for this set in a while, but here are the next few cards.
(0) Armor of Erebor [Dwarven]
Possession-Armor
Bearer must be a dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Response: If bearer wins a skirmish, discard this possession to heal bearer.
9.5R5
[2] ºDain Ironfoot, Of the Iron Hills
Companion-Dwarf
Str: 7
Vit:3
Res:6
At the start of the fellowship phase, you may add two burdens to play a non-unique dwarf from your draw deck.
Skirmish: Discard a possession borne by a dwarf to make that dwarf damage +1.
9.5R+6
[2] Glittering Caves [Dwarven]
Event
Tale:
Fellowship: Spot a Dwarf to reveal the top three cards of your draw deck. Discard one and take the other two into hand.
9.5R7
[2] ºGloin, Father of Gimli [Dwarven]
Companion-Dwarf
Str: 5
Vit: 6
Res: 7
While you can spot Bilbo and a tale, Gloin is strength +3.
While you can spot Gimli, Gloin is damage +1.
9.5R8
Because two of these have been cards I've already posted, I'll finish with [Dwarven].
[3] ºGimli, Bearer of Skill [Dwarven]
Companion-Dwarf
Str: 5
Vit: 3
Res: 4 [Ring]
While Gimli bears the Ring, he is strength +1 and resistance +1 for each possession and artifact he bears.
At the start of each skirmish involving Gimli, discard two possessions or artifacts borne by him or add 3 burdens.
9.5R+9
[1] Well Crafted Spear [Dwarven]
Str +2
To play spot a dwarf.
Bearer must be a [Gandalf] man.
Bearer is damage +1.
9.5R10
I know thats an awful lot to review at one time, but I wanted to see what you thought about Thorin and Weapons of Erebor. The latter seems a bit overpowered to me, but I've been wrong before...
Thanks! :P
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(0) Armor of Erebor [Dwarven]
Possession-Armor
Bearer must be a dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Discard this possession to heal bearer.
9.5R5
Oof! The skirmish ability makes it very powerful mainly because [Dwarven] culture does not do healing very well. I might try something like "Response: If bearer wins a skirmish, discard this possession to heal him" or think of something else instead, or raise the cost to [2].
[2] ºDain Ironfoot, Of the Iron Hills
Companion-Dwarf
Str: 6
Vit:3
Res:6
While you can spot the Arkenstone, each dwarf is damage +1 and resistance -1.
Skirmish: Discard a possession borne by a dwarf to make that dwarf strength +2.
9.5R+6
I think he's a bit piddly for the King of the Iron Hills - I want him to at least match his King Under the Mountain persona if not beat it seeing as he's considerably younger here. And I would probably leave the Arkenstone out of his text and let the Arkenstone's bonuses be on the stone itself. His skirmish ability is awesome though!
[1] Glittering Caves [Dwarven]
Event
Fellowship: Spot a Dwarf to reveal the top three cards of your draw deck. Discard one and take the other two into hand.
9.5R7
Hmmm... Tough comparison to Delving. I think it's probably alright, though it might sit more comfortably at [2] and a tale.
[2] ºGloin, Father of Gimli [Dwarven]
Companion-Dwarf
Str: 5
Vit: 6
Res: 7
While you can spot Bilbo and a tale, Gloin is strength +3.
While you can spot Gimli, Gloin is damage +1.
9.5R8
Saw this guy. I'd probably still leave out the tale part.
[3] ºThorin Oakenshield [Dwarven]
Companion-Dwarf
Str: 5
Vit: 3
Res: 4 [Ring]
While Thorin bears the Ring, he is strength +1 and resistance +1 for each possession and artifact he bears.
At the start of each skirmish involving Thorin, discard two possessions or artifacts borne by him or add 3 burdens.
9.5R+9
I don't agree with this, I'm afraid. At no point is Thorin anywhere near bearing the Ring - it just makes the flavour-lover in me cringe. :-X
[2] ºWeapons of Erebor [Dwarven]
Condition
Plays to your support area.
Response: If a [Dwarven] possession or artifact is about to be discarded, stack it here instead.
Fellowship: Discard a card stacked here to play a card stacked here as if from hand.
9.5R10
Okay, seems strong, but I think fine. It is a very strong card, but there's nothing wrong with strong cards if they're cool and fun and have deckbuilding potential, and this is one of those cards, I think. :up:
[2] Well Crafted Spear [Dwarven]
Str +2
To play spot a dwarf.
Bearer must be a [Gandalf] man.
Bearer is damage +1.
9.5R11
Yeah, fair enough. I don't think it needs rare status, I could see this at common or uncommon. It probably could cost [1] as well.
Thranduil
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Oof! The skirmish ability makes it very powerful mainly because [Dwarven] culture does not do healing very well. I might try something like "Response: If bearer wins a skirmish, discard this possession to heal him" or think of something else instead, or raise the cost to [2].
I think he's a bit piddly for the King of the Iron Hills - I want him to at least match his King Under the Mountain persona if not beat it seeing as he's considerably younger here. And I would probably leave the Arkenstone out of his text and let the Arkenstone's bonuses be on the stone itself. His skirmish ability is awesome though!
Really, I agree with you- I was kind of rushing to get through these.
Hmmm... Tough comparison to Delving. I think it's probably alright, though it might sit more comfortably at [2] and a tale.
Consider it done! ;D
[3] ºThorin Oakenshield [Dwarven]
Companion-Dwarf
Str: 5
Vit: 3
Res: 4 [Ring]
While Thorin bears the Ring, he is strength +1 and resistance +1 for each possession and artifact he bears.
At the start of each skirmish involving Thorin, discard two possessions or artifacts borne by him or add 3 burdens.
9.5R+9
I don't agree with this, I'm afraid. At no point is Thorin anywhere near bearing the Ring - it just makes the flavour-lover in me cringe. :-X
I understand how this doesn't make sense as far as flavour goes, but I was pretty desperate for a new sort of dwarven alternate ring-bearer. The idea of a Gimli ring-bearer had an obscure connection to the book at best, and this seemed like the best alternative.
Okay, seems strong, but I think fine. It is a very strong card, but there's nothing wrong with strong cards if they're cool and fun and have deckbuilding potential, and this is one of those cards, I think. :up:
;D
Yeah, fair enough. I don't think it needs rare status, I could see this at common or uncommon. It probably could cost [1] as well.
It isn't a strong card, but this will still be a R and R+ only set- do you think I should replace it with something else?
Thranduil
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It isn't a strong card, but this will still be a R and R+ only set- do you think I should replace it with something else?
Ah sorry, forgotten about that. Then it's fine where it is.
And I don't think Gimli's connection to the ring is strenuous - he was at least at the Council of Elrond so could "theoretically" have taken it to Mount Doom. Thorin was long dead before anyone even knew what the Ring was!
Thranduil
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Gimli could have taken the ring to Mordor, but there wasn't a very good chance. There aren't any other dwarves that would possibly be the ring-bearer, so I guess another alternate [Dwarven] ring-bearer doesn't make sense. I thought that this Thorin would open up an awesome solo deck, which is pretty much the only reason I made him a ring-bearer. Is there any way I could balance his text to make him a normal unbound companion?
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[3] ºThorin, Oakenshield [Dwarven]
Companion º Dwarf
Str: 6
Vit: 3
Res: 5
Thorin is strength +1 for each of the following that is true: he is bearing a possession, he is bearing an artifact, you can spot a [Dwarven] tale, you can spot a [Dwarven] token.
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Gimli could have taken the ring to Mordor, but there wasn't a very good chance. There aren't any other dwarves that would possibly be the ring-bearer, so I guess another alternate [Dwarven] ring-bearer doesn't make sense.
That is essentially my problem. But, your ideas are really cool and there's not much reason that there couldn't be a version of ARB Gimli that did that, or something similar. I'd go for something different for Thorin though; you don't want to make him too much like Durin III, he should stand out as his own awesome companion.
Thranduil
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I've been gone for a few days, but I had a chance to quickly read the new posts on this thread.
I've decided to change weapons of Erebor to something like this:
[2] ºSongs of Dale [Gandalf]
Condition
Tale.
To play, spot a [Gandalf] man.
Plays to your support area.
Response: If a [Dwarven] possession or artifact is about to be discarded, stack it here instead.
Fellowship: Discard a [Dwarven] card stacked here to play a card stacked here as if from hand.
9.5R?
This makes it a bit less powerful, and still makes sense as far as flavour goes.
With the Thorin, I'm thinking of giving his text to a Gimli- or even a Gloin ARB, but Gimli probably still makes more sense.
I wanted the new Thorin to have something to do with possession discardal, and I was thinking of having him strength +1 for each [Dwarven] possession in the discard pile (limit 5), but he fought more for vengeance than to just reclaim treasure.... Then I thought of making him strength +2 for each dwarf in the discard or dead pile, but that seemed awfully morbid...(although it would give an entirely new purpose to Dwarf Guard).
I looked at Braler's idea and it seems pretty good, but I still want him to work really well with the other dwarf cards in this set.
:-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k :-k
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[2] ºSongs of Dale [Gandalf]
Condition
To play, spot a [Gandalf] man.
Plays to your support area.
Response: If a [Dwarven] possession or artifact is about to be discarded, stack it here instead.
Fellowship: Discard a [Dwarven] card stacked here to play a card stacked here as if from hand.
9.5R?
I like very muchly!
With the Thorin, I'm thinking of giving his text to a Gimli- or even a Gloin ARB, but Gimli probably still makes more sense.
I wanted the new Thorin to have something to do with possession discardal, and I was thinking of having him strength +1 for each [Dwarven] possession in the discard pile (limit 5), but he fought more for vengeance than to just reclaim treasure.... Then I thought of making him strength +2 for each dwarf in the discard or dead pile, but that seemed awfully morbid...(although it would give an entirely new purpose to Dwarf Guard).
I looked at Braler's idea and it seems pretty good, but I still want him to work really well with the other dwarf cards in this set.
I love some of those ideas. I would try a few different avenues... Like I might go for something like this:
"Thorin is strength +1 for each [Dwarven] possession and [Dwarven] artifact in your discard pile."
Thorin is damage +1 for each [Dwarven] companion in your dead or discard pile."
Or maybe something like this:
"Thorin is strength +1 for each [Dwarven] possession and [Dwarven] artifact in your discard pile.
Maneuver: Discard a [Dwarven] card from hand and exert Thorin to exert a minion."
... or some other kind of special ability which helps you discard the [Dwarven] cards in your hand for his uber-bonus. And I don't think that needs limits, I think without a limit you have sheer awesomeness and great deckbuilding potential!
Thranduil
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How does this sound?
Skirmish: Remove a [Dwarven] possession or [Dwarven] artifact in your discard pile from the game to make Thorin strength +1 for each [Dwarven] possession or [Dwarven] artifact in your discard pile.
Maneuver: Discard two [Dwarven] cards from hand to exert a minion.
But I do like being able to get the possessions back.... Maybe combine the two and do,
Skirmish: Discard a [Dwarven] card from hand and exert Thorin to make him strength +1 for each [Dwarven] possession and artifact in your discard pile.
Regroup: Exert 2 Dwarves to play a [Dwarven] possession or [Dwarven] artifact from your discard pile.
Or even:
Thorin is strength +1 for each artifact in your discard pile.
Fellowship: Discard an artifact to heal two companions or draw 3 cards.
This one is good for rainbow fellowship decks. Is the second effect too powerful?
For some reason having it +1 for each artifact and possession all the time seems a bit crazy to me... Although it would open up some interesting decks. ;D
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[2] ºSongs of Dale [Gandalf]
Condition
Tale.
To play, spot a [Gandalf] man.
Plays to your support area.
Response: If a [Dwarven] possession or artifact is about to be discarded, stack it here instead.
Fellowship: Discard a [Dwarven] card stacked here to play a card stacked here as if from hand.
9.5R?
Put "Support Area" next to "Condition" like the newer cards. I like it because of the balance of losing something to get something back but i might drop it to one to make it perfect.
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Wait a moment... If I discard a card using Songs of Dale's second effect, does it just stack again from it's first effect?
Maybe I should reword it to, "Place a [Dwarven] card stacked here in the discard pile..."
:)
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Wait a moment... If I discard a card using Songs of Dale's second effect, does it just stack again from it's first effect?
Maybe I should reword it to, "Place a [Dwarven] card stacked here in the discard pile..."
:)
No it doesn't, because the default meaning of discard is "from play and active" and stacked cards are never active.
Thranduil
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I reworked some of my previous cards, there somewhere on page two of this topic. I still don't know about Dain, but the ability seems to represent him okay.
I'm thinking of a card called, The Battle of Five Armies, probably [Gandalf] culture. something like this:
Event-Maneuver
To play, add X where X is the number of cultures you can spot.
Spot 3 free peoples cultures to play up to 3 non-unique companions of those cultures from your draw deck. Choose a shadow player who may play the same number of non-unique minions from their draw deck.
Weird, cumbersome, and probably useless. But interesting?
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I reckon thats better for the shadow than the freeps. A choice of 3 specific minions for that turn is a lot better than just 3 companions, you could really get shafted.
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Ah yeah, sorry I really meant to comment on this ages ago but I must have forgotten somewhere along the line...
I think the idea is really awesome. I might try something like:
[5] Battle of the Five Armies [Gandalf]
Event • Maneuver
Spot 3 Free Peoples cultures to play 1 companion from your draw deck for each player. Then each Shadow player may play a minion from their draw deck.
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Wow..... I haven't posted here for a while. I think I'm taking a bit of a break from my DC set- for now I'll go back to posting random cards. ;D
How about the Watcher?
[6]ºThe Watcher in the Water, Fell Creature [Moria]
Minion-Creature
Str: 11
Vit: 5
Sit: 4
Ambush [3]. Damage +1.
While you can spot the Watcher, discard all other minions (except tentacles).
Skirmish: Exert the Watcher and play a tentacle from your draw deck to make the free peoples player assign that minion to a companion.
Skirmish: Discard two tentacles not assigned to a skirmish to heal the Watcher.
Not sure about the wording.
Now some tentacles..
[3]Swarming Tentacle [Moria]
Minion-Creature
Str: 4
Vit:2
Sit:4
Tentacle. Damage +1. Ambush [1].
If you play this minion during the skirmish phase, it is strength +2 until the regroup phase.
Each time this minion wins a skirmish, you may heal The Watcher in the Water.
[3]Giant Tentacle [Moria]
Minion-Creature
Str:7
Vit:2
Sit:4
Tentacle. Damage +1. Ambush [1].
If you play this minion during the skirmish phase, it is strength +2 until the regroup phase.
Response: If The Watcher in the Water is about to take a wound, discard this minion to prevent that.
Now the card that makes it work...
[2]ºDon't Disturb the Water [Moria]
Condition-Support Area
Shadow: Discard a card from hand or remove [2] to place a tentacle from your discard pile beneath your draw deck.
Shadow: Spot a tentacle in your discard pile and remove it from the game to play The Watcher in the Water from your draw deck.
And..
[2]ºScourge of Westgate [Moria]
Condition-Support Area
Manuever: If you can spot 1 or fewer minions and [5] twilight, skip the archery phase.
Response: If one of your [Moria] conditions is about to be discarded, discard this condition to prevent that.
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[6]ºThe Watcher in the Water, Fell Creature [Moria]
Minion-Creature
Str: 11
Vit: 5
Sit: 4
Ambush [3]. Damage +1. Fierce.
To play, spot no other minions.
While you can spot the Watcher, you may not play other minions (except tentacles).
Each tentacle is Fierce.
Skirmish: Exert the Watcher and play a tentacle from your draw deck to make the free peoples player assign that minion to a companion.
I like ambush on the Watcher, nice touch. I think you can cover all your bases by the line "Discard all other minions (except tentacles)" because this would happen at all times, when you played the Watcher, and when you played another minion. I'm not sure about the skirmish ability - it seems like assigning during the skirmish phase is a little bit clunky. Given that the watcher makes them fierce, it might be okay just to play the tentacles.
[3]ºGiant Tentacle [Moria]
Minion-Creature
Str: 7
Vit:2
Sit:4
Tentacle. Damage +1.
If you play this minion during the skirmish phase, it is twilight cost -1 and strength +2 until the regroup phase.
Each time this minion wins a skirmish, you may heal The Watcher in the Water.
Feels like it doesn't have to be unique, and is fairly cool, though I'm not sure about the flavour of a thing's tentacle healing it.
[3]Swarming Tentacle [Moria]
Minion-Creature
Str:4
Vit:2
Sit:4
Tentacle. Damage +1.
If you play this minion during the skirmish phase, it is twilight cost -1 and strength +2 until the regroup phase.
Response: If The Watcher in the Water is about to take a wound, discard this minion to prevent that.
This one I like much more, it makes flavour sense that a tentacle might get killed instead of something hitting the Watcher.
[2]ºDon't Disturb the Water [Moria]
Condition-Support Area
Shadow: Discard a card from hand or remove [2] to place a tentacle from your discard pile beneath your draw deck.
Shadow: Spot a tentacle in your discard pile and remove it from play to play The Watcher in the Water from your draw deck.
You need "remove it from the game" instead, but this is otherwise very cool and interesting. Not sure about balance, but it doesn't scream broken to me.
Thranduil
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Better?
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Wow..... I haven't posted here for a while. I think I'm taking a bit of a break from my DC set- for now I'll go back to posting random cards. ;D
How about the Watcher?
[6]ºThe Watcher in the Water, Fell Creature [Moria]
Minion-Creature
Str: 11
Vit: 5
Sit: 4
Ambush [3]. Damage +1.
While you can spot the Watcher, discard all other minions (except tentacles).
Skirmish: Exert the Watcher and play a tentacle from your draw deck to make the free peoples player assign that minion to a companion.
I like this one.
[3]Swarming Tentacle [Moria]
Minion-Creature
Str: 4
Vit:2
Sit:4
Tentacle. Damage +1.
If you play this minion during the skirmish phase, it is twilight cost -1 and strength +2 until the regroup phase.
Each time this minion wins a skirmish, you may heal The Watcher in the Water.
This is quite good. Although I do agree with Thranduil about the healing part.
[3]Giant Tentacle [Moria]
Minion-Creature
Str:7
Vit:2
Sit:4
Tentacle. Damage +1.
If you play this minion during the skirmish phase, it is twilight cost -1 and strength +2 until the regroup phase.
Response: If The Watcher in the Water is about to take a wound, discard this minion to prevent that.
I like this one better than the other one.
[2]ºDon't Disturb the Water [Moria]
Condition-Support Area
Shadow: Discard a card from hand or remove [2] to place a tentacle from your discard pile beneath your draw deck.
Shadow: Spot a tentacle in your discard pile and remove it from the game to play The Watcher in the Water from your draw deck.
Not quite broken, almost reminds me of the Bridge of Khazad-Dum from FotR block.
[2]ºScourge of Westgate [Moria]
Condition-Support Area
Manuever: If you can spot 1 or fewer minions and [5] twilight, skip the archery phase.
Response: If one of your [Moria] conditions is about to be discarded, discard this condition to prevent that.
Not bad!
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With Swarming Tentacle, I just wanted a way to heal the Watcher- getting more minions out, winning more skirmishes, healing the Watcher more- but it is hard to pull off, as you don't get some tentacles until other skirmishes are already over.
Tweaked them again.
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One from the DC chain.
[2]ºBilbo, Sarcastic Hobbit [Shire]
Companion-Hobbit
Str:3
Vit:4
Res:4 [Ring]
Bilbo is Resistance +2 for each of the following races you can spot: Dwarf, Wizard, Man, and Elf.
Skirmish: If Bilbo is bearing the One Ring, add three burdens to cancel a skirmish involving a dwarf.
A few more..
[3]ºBoromir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 6
Each unbound hobbit bearing a hand weapon is strength +1.
Skirmish: Exert Boromir to make an unbound companion with strength less than his strength +2.
[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 8
Ranger. Archer.
Fellowship: Add [3] and spot two Ringbound hobbits to remove a burden.
[2]ºThe Steward and the King
Condition-Support Area
While you can spot Aragorn, Boromir is resistance +2, Faramir is strength +2, and Denethor is strength -2.
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[2]ºBilbo, Sarcastic Hobbit [Shire]
Companion-Hobbit
Str:3
Vit:4
Res:4 [Ring]
Bilbo is Resistance +2 for each of the following races you can spot: Dwarf, Wizard, Man, and Elf.
Skirmish: If Bilbo is bearing the One Ring, add three burdens to cancel a skirmish involving a dwarf.
I love the skirmish text! But, I think I would rather see him at straight resistance 8 without the first line.
[3]ºBoromir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 6
Each unbound hobbit bearing a hand weapon is strength +1.
Skirmish: Exert Boromir to make an unbound companion with strength less than his strength +2.
Nice card! Perhaps his subtitle could be "Defender of the Halflings"?
[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 8
Ranger. Archer.
Fellowship: Add [3] and spot two Ringbound hobbits to remove a burden.
Don't like that. Maybe at the start of the fellowship phase you could do that, but otherwise you could just repeat it indefinitely and it could be a deathtrap or game-winning. Also it's [Gondor] burden removal which is a massive no-no. I would prefer a text going the other way, something like: "Spot 2 Ring-bound Hobbits and add a burden to remove [2]".
[2]ºThe Steward and the King
Condition-Support Area
While you can spot Aragorn, Boromir is resistance +2, Faramir is strength +2, and Denethor is strength -2.
Entertaining! Especially in Noble Leaders...
Thranduil
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[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 8
Ranger. Ringbound. Archer.
Each time Faramir loses a fierce skirmish, you may exert a ringbound hobbit to remove a threat.
Is this any better?
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[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 8
Ranger. Ringbound. Archer.
Each time Faramir loses a fierce skirmish, you may exert a ringbound hobbit to remove a threat.
Is this any better?
It's okay, but I would like a more straightforward card, something like "Each time Faramir wins a skirmish, you may heal another Ring-bound companion".
Thranduil
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I'd just cut the text entirely. Make him like that one borormir.
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[2]ºBilbo, Sarcastic Hobbit [Shire]
Companion-Hobbit
Str:3
Vit:4
Res:4 [Ring]
Bilbo is Resistance +2 for each of the following races you can spot: Dwarf, Wizard, Man, and Elf.
Skirmish: If Bilbo is bearing the One Ring, add three burdens to cancel a skirmish involving a dwarf.
Needs to be Ring-bound, in my opinion, regardless of whether he has the Ring or not. I, for one, am fine with the resistance-pumping text, since it gets him up to being no better than Resolute Hobbit at its best. I think the skirmish ability is costly enough to work whether he has the Ring or not.
[3]ºBoromir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 6
Each unbound hobbit bearing a hand weapon is strength +1.
Skirmish: Exert Boromir to make an unbound companion with strength less than his strength +2.
Fun! :gp:
[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str: 7
Vit: 3
Res: 8
Ranger. Archer.
Fellowship: Add [3] and spot two Ringbound hobbits to remove a burden.
Yeah, not so good here. I think it makes sense for Faramir to work with RB Hobbits, but this doesn't work as well as Boromir. I like your rewrite, but perhaps reverse it: "Each time a Ring-bound Hobbit wins a skirmish, you may exert Faramir to remove a threat."
[2]ºThe Steward and the King
Condition-Support Area
While you can spot Aragorn, Boromir is resistance +2, Faramir is strength +2, and Denethor is strength -2.
Just for kicks, do strength -1 and resistance -1 for Denethor. But a fun card. :up:
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[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str-7
Vit-3
Res-8
Ranger. Ringbound. Archer.
Faramir's resistance is not reduced by the number of burdens or by shadow cards.
Someone's come up with a keyword that's the same as his effect, but I really can't remember what it is.
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[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str-7
Vit-3
Res-8
Ranger. Ringbound. Archer.
Faramir's resistance is not reduced by the number of burdens or by shadow cards.
Someone's come up with a keyword that's the same as his effect, but I really can't remember what it is.
It was me, but it's not quite the same. !Unyielding is "this companion's resistance is not reduced by the number of burdens".
Thranduil
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[3]ºFaramir, Valiant Man of Gondor [Gondor]
Companion-Man
Str-7
Vit-3
Res-8
Ranger. Ringbound. Archer.
Faramir's resistance is not reduced by the number of burdens or by shadow cards.
Someone's come up with a keyword that's the same as his effect, but I really can't remember what it is.
It was me, but it's not quite the same. !Unyielding is "this companion's resistance is not reduced by the number of burdens".
So if you borrow unyielding, that covers the first half, at least. You could always then add something like "Shadow cards cannot reduce Faramir's resistance" or something to his text as well. He'd be a rather odd Faramir since he lacks any noticeable ability, but I'd certainly consider him for the high resistance and perma-archer. :up: