The Last Homely House
General => Council of Cobra => Topic started by: Gil-Estel on February 25, 2009, 09:53:05 AM
-
As always, being a teacher, I try to offer my pupils more than just the stuff they need to learn. School is all about learning, but should be fun from time to time as well. What joy when you can combine both, fun and learning.
I think I have another good idea. I'm working on a boardgame concerning political mainstreams in the 19th century. It must be simple, and I've thought of the following:
Players are 1 of the following:
-liberal
-communist :twisted:
-conservative
-and I'm doubting between feminism or the christian emancipation
The board is some sort of timeline devided in the seperate years. They throw a dice and then the move along the timeline. Some years have nothing, some years have an event and some have a questionmark.
-nothing = nothing :uh-huh:
-event = like 1848, in Holland and other parts of Europe an important year. For the player who is the liberal is it a great year, they can move 2 extra. For conservatives it is a sad year because the king's power is limited due to the constitution.
-questionmark = the player is getting a question. The questions have the same cathegories as in which the players are. If you are a liberal and you get a question about something Liberal, you can not earn that much, you can lose though. If you get a question from an other cathegory though, you can win.
Since I want to stimulate knowledge, you can can collect the cards which have the questions. 3 collected cards is a movebonus. How big it will be, I don;t know yet.
Furthermore I want to give the players an ability. An ability they can use only once during the game. For example the communist player can move his marker once a game as far as the average distance between him and the other players.
Need special abilities for the others as well...thanks guys!
-
Interesting game. I'd have to think about it.
-
The 19th century (1789-1917) is perfect to make a game of it.
Event cards to change political situations surprisingly (Wiener Kongress, Heilige Allianz, Meiji Restauration, Revolutions (France/Russia...)
Special abilities for a bit strategy. (Rosa von Luxemburg, Karl Marx, Napoleon, Otto von Bismarck, Bertha von Suttner)
So, the first who reaches 20th century wins the game? Maybe industrializing can make you move further (Thomas Alva Edison, Alfred Nobel)?
I would love to hear more about this exiting game!
-
I assume the purpose of the game is to teach students about different politics?
Feminism didn't really become major until the 1960's and Christian emancipation was too minor.
I'd suggest that each player can start as a liberal (somewhat left) or conservative (somewhat right)
and be able to progress from liberal to socialist (very left) or militarist (very right). ;)
-
I assume the purpose of the game is to teach students about different politics?
Feminism didn't really become major until the 1960's and Christian emancipation was too minor.
I'd suggest that each player can start as a liberal (somewhat left) or conservative (somewhat right)
and be able to progress from liberal to socialist (very left) or militarist (very right). ;)
Feminism was becoming major here in Holland in the 1870's. The first female student was Aletta Jacobs, and she started a woman's right movement, so you can say that feminism started back than. Here we divide it in the first feminine emancipation wave, and in the 60's came the second.
-
How about the republican can go foward 3 spaces once per game, riding on an Elephant. The Democrat gets to go foward 1 space per turn, riding on a donkey. :lol:
Had to move this over here, posted it in the wrong topic.
-
Ok here it is. Put some thinking in it, and this is what I think I will do.
4 political 'main streams'
-liberal
-communist
-conservative
-confessional
The gameboard runs from 1800-1900. 50 squares, each representing 2 years. Each square has one of the following content:
-a questionmark 12x
-an eventmark 10x
-nothingness :whistle: 20x
-an event 8x
On a questionmark they have to answer the question. The questions are also divided in the 4 categories. If you answer correctly in your own category, your bonus is minimal, 1 step ahead. If your answer is wrong in your own category, you have to go 3 steps backward.
It is also the other way around. If your answer is correct in a category that isn't yours, you get to move an extra 3 steps. If you're wrong, you only get to go 1 step back.
Also, if they answer correctly, they get to keep the card. 3 cards collected can be swapped for a +3 movebonus, at any moment during play. You can collect cards, like 6 for a +6 movebonus, but this can be done only during your own turn. If they answer they give is wrong, the card is put in the discardpile.
At every given moment, if you are forced to move, you have to 'do' the next square you're on.
An eventmark makes you draw an event card. This is almost similar to the eventsquare, with this difference: you don't know what you're going to get + you can choose which effect is taken by whom. For example. You draw the event mass strike and you're communist.This could be good for you and you can choose to take the +3 move bonus. But, this is negative for the liberal party, and you can choose to give the liberal party a negative moving bonus. This way you can have more influence on the game.
Nothingness is still nothing, you enter the blur of nothing
An event is still an event. You have to undergo the effects of it yourself, even when it is negative.
Special Ability: For each group a special ability, for the fun of it. The special ability is written on a card and when you use it, again, you have to discard the card. You can use it only once.
Communists: the one I already stated. You get to move your marker as much squares as the average distance is between you and the other players, with a maximum of 5 squares.
Conservatism: Stubbornness, ignore the effect of a square.
Liberal: acting with pre-kowledge. Examine the top 4 cards of any pile of cards (questions or events). Rearange them in any order.
Confessional: Redemption: if you don't know the answer of a question, you're still right, you can keep the card as if your answer was right.
The first to get to the finish, has won the game!
Let me know!
-
Ah... sounds good, but forgive the ignorance....
What are the "Confessionals"?
-
It would be nice to last the game from 1792 until 1918.
-
Ah... sounds good, but forgive the ignorance....
What are the "Confessionals"?
We call the religious people the confessionals, but I don't know whether it is a correct English word.
-
It would be nice to last the game from 1792 until 1918.
Gives more options. 1792 as the start of the French Republik right? And WW1 obviously in 1918. Hmm, must think...Napoleon, liberal or conservative? More like a mix. Tricksy bussinessss...
-
Ah... sounds good, but forgive the ignorance....
What are the "Confessionals"?
We call the religious people the confessionals, but I don't know whether it is a correct English word.
We call the religious people religious people. :P
-
No, of course, but this is about the group of Reformed and Catholics together. The word for this group we use is the Confessionals.
-
How about Christians? :D That is the usual term...
-
;) thanks GT for the input. Well, in the literature this is the correct name for the group back than. So I just stick with it.
They started today, and it was cool to see that they understood the rules, and were very enthousiastic. We'll see how things develop in the future.
-
We call the religious people religious people. :P
OMG! I thought about half a million punch lines to throw at that, like, in a nanosecond, my head actually HURTS! Too bad most of them would make ME pm myself for Strike One.
-
We call the religious people religious people. :P
OMG! I thought about half a million punch lines to throw at that, like, in a nanosecond, my head actually HURTS! Too bad most of them would make ME pm myself for Strike One.
more like strike 4