The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: Smeagollum on April 06, 2009, 02:15:27 AM

Title: [3]• Archers of the Shire
Post by: Smeagollum on April 06, 2009, 02:15:27 AM
[3] • Archers of the Shire [Shire]
5
3
5
Companion • Hobbit
To play spot 2 unbound Hobbits.
Archer
When you play Archers of the Shire you may play an [Shire] Artifact from your drawdeck or discardpile.
Archery: You may exert Archers of the Shire twice to wound a minion. Archers of the Shire does not add to the fellowship archery total.
Title: Re: [3]• Archers of the Shire
Post by: King89 on April 06, 2009, 02:49:14 AM
i really like the idea, not too strong and not too bad. it would be a good combination with shadowplay + unheeded.
maybe change the resistance from  [3] into [5]. and i like to see something more specific direct wounding ;)

 • Archers of the Shire
5
3
5
Companion • Hobbit
To play spot 2 unbound Hobbits.
Archer
Archery: Exhaust Archers of the Shire to wound a minion. Archers of the Shire does not add to the fellowship archery total.
Title: Re: [3]• Archers of the Shire
Post by: Smeagollum on April 06, 2009, 03:05:31 AM
i really like the idea, not too strong and not to bad. would be a good combination with shadowplay + unheeded.
maybe change the resistance from  [3] into [5]. and i like to see something more specific direct wounding ;)

 • Archers of the Shire
5
3
5
Companion • Hobbit
To play spot 2 unbound Hobbits.
Archer
Archery: Exhaust Archers of the Shire to wound a minion. Archers of the Shire does not add to the fellowship archery total.
Nice idea.. A little modified as you see ;)
Title: Re: [3]• Archers of the Shire
Post by: Smeagollum on April 07, 2009, 01:30:13 AM
No more comments?
Title: Re: [3]• Archers of the Shire
Post by: sickofpalantirs on April 07, 2009, 11:13:09 AM
can you edit your sig? its ridiculous to try to review anything with it...

[3] • Archers of the Shire [Shire]
5
3
5
Companion • Hobbit
To play spot 2 unbound Hobbits.
Archer
When you play Archers of the Shire you may play an [Shire] Artifact from your drawdeck or discardpile.
Archery: Exhaust Archers of the Shire to wound a minion. Archers of the Shire does not add to the fellowship archery total.

unlimited loop, you exhaust em, than do it again, and again. kills everyone automatically.   the playing ability makes no sense, get rid of the archery ability and up vitality to 4 and your good ;)
Title: Re: [3]• Archers of the Shire
Post by: Smeagollum on April 08, 2009, 12:32:38 AM
I Don't see the unlimited loop here? But to be shore I'll ajust it a little.
Title: Re: [3]• Archers of the Shire
Post by: King89 on April 08, 2009, 03:36:56 AM
SOP, a card including the word "archery" without archery ability doesn't make much sense, right. ;)

ruling question!
i'm not sure about the ruling here: you can exhaust a character which is allready exhausted? if yes, we can change it into "exert 3 times".  what i thought is, that exhaustion means placing that many exertions on a charakter until he or she has only 1 vitality poit left till death. that means you can't exhaust him, if he's already exhausted, can you?
Title: Re: [3]• Archers of the Shire
Post by: lem0nhead on April 08, 2009, 05:02:30 AM
Sop is correct you can keep, "exhausting" a character despite havin 2, 1 or 0 wounds, u would just place zero exertions.
Title: Re: [3]• Archers of the Shire
Post by: Elessar's Socks on April 08, 2009, 06:56:10 AM
what i thought is, that exhaustion means placing that many exertions on a charakter until he or she has only 1 vitality poit left till death. that means you can't exhaust him, if he's already exhausted, can you?
You'd exert a character "as many times as you can," which isn't quite the same as having to exert a character at least once. The "as many times as you can" is satisfied even if the character can't exert. Yeah, so the Archers is a bit broken right now. ;)
Title: Re: [3]• Archers of the Shire
Post by: Smeagollum on April 09, 2009, 12:46:58 AM
See what you mean!