The Last Homely House
Middle-Earth => Lothlórien => Expanded => Topic started by: legolas3333 on April 11, 2009, 11:50:16 PM
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Smeagol, Bearer of Great Secrets
The One Ring, Ring of Rings
Free Peoples
2x Gladden Homestead
2x Nice Fish
2x Safe Passage
4x Poor Wretch
4x There's Another Way
3x Clever Hobbits
4x Nasty
3x Not Listening
2x Out Of All Knowledge
4x Still Far Ahead
2x Trusted Promise
2x Fishing Boat
Shadow
2x Deceit
2x Incited
2x Not Yet Vanquished
2x Heavy Burden
4x Lingering Shadow
4x Captured By The Ring
3x Nasty Foul Hobbitses
2x Trap Is Sprung
1x Covetous Wisp
4x Gollum, Stinker
4x Shelob, Menace
1x Ulaire Attea, Second of the Nine Riders
1x Ulaire Enquea, Lieutenant of Morgul
1x Ulaire Toldea, Winged Sentry
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I'd take out 1-2 Clever Hobbits for some burden removal. Also, what's "Twisted Promise"?
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He has got Not Listening. 2 burdens for each skirmish won. Pretty good I guess. And if he is facing corruption, he can get Not Listening back with Incited....mhuhahaha
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I'd take out 1-2 Clever Hobbits for some burden removal. Also, what's "Twisted Promise"?
twisted promise was a card on sda... it was pretty good as i recall strange it's not here
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In real life it is Trusted Promise. Weird mistake by SDA....
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changed a bit and fixed trusted promise
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But I would try to find room for Deceit as well. In expanded I guess you would run into DiT or Sleep Caradhras. Oh and what to think of Saruman's Power...:(...
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I don't remember Not Listening being in there the first time I saw it...
In a solo deck you probably won't win all that many skirmishes, but then again this is Smeagol. Nasty seems a lot better than Out of all Knowledge and Clever Hobbits, I'd probably take out 1 OoaK for another Nasty.
Shadow looks okay, but I don't really know what I'm talking about when it comes to post- Bloodlines stuff.
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ARGH! Take out Duality! Its such a waste of a card.
I know this idea will kill the whole "solo" idea, but throw in a Daddy twofoot / Pippin, HoSI / Make Haste and maybe Home and Hearth. You have all the burden removal and healing you need, and Make Haste is WAAAAAAAAAAAAY better than Duality. Which I hate. A lot.
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ARGH! Take out Duality! Its such a waste of a card.
I know this idea will kill the whole "solo" idea, but throw in a Daddy twofoot / Pippin, HoSI / Make Haste and maybe Home and Hearth. You have all the burden removal and healing you need, and Make Haste is WAAAAAAAAAAAAY better than Duality. Which I hate. A lot.
Doesn´t work, Pipin will die when Smeagol moves.
Best healing in solo Smeagol are 2-3 copies of Nice Fish.
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Good point Taurnil, but honestly cut Duality
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k changed a bi more took out duality added nice fish and deceit
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Hey, just wanted to know what would be good sites to choose from for this particular deck to help both fellowship and shadow.
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Dammed Gatestream
The Angle
Mere of dead faces
Buckland Homestead
Caras Galadhon
Woody End
Ettenmoors
Imladris
Neekerbreekers' Bog
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ARGH! Take out Duality! Its such a waste of a card.
I know this idea will kill the whole "solo" idea, but throw in a Daddy twofoot / Pippin, HoSI / Make Haste and maybe Home and Hearth. You have all the burden removal and healing you need, and Make Haste is WAAAAAAAAAAAAY better than Duality. Which I hate. A lot.
Doesn´t work, Pipin will die when Smeagol moves.
Best healing in solo Smeagol are 2-3 copies of Nice Fish.
Start Pippin, then can bid at least 1 without placing a token for the burden and get your first site out.
I usually try to find room for a couple led astray aswell.
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I would not have Imladris as a site if you are using corruption.
Love the Lingering Shadow / Trap is Sprung combo. it rocks.
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Cut 2 clever hobbits and try to throw in some Naked Waste.
Also, if you maybe incorporate either Sam or Faramir, SoD, you can also run We Hates Them and it works nicely.
Maybe drop a Stinker or 2 for Hopeless/DaD. Add a Web to keep playing him, too.
Covetous Wisp is useless in a non-Wraith deck, cut it or try to incorporate more. But it will only cause clog. Led astray is great.
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Smeagol, Bearer of Great Secrets
The One Ring, The Ring of Doom
2 Where Shall We Go
1 Follow Smeagol
2 Gladden Homestead
2 Safe Passage
1 Fishing Boat
4 Poor Wretch
4 There's Another Way
1 Deagol, Fateful Finder
4 Naked Waste
4 Nasty
2 Don't Look at Them
3 Nice Fish
2 One Good Turn Deserves Another
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Dammed Gate-stream
Mithlond
Imladris
Fords of Isen
Anduin Banks
Anduin Confluence
Caras Galadhon
Anduin River
Shores of Nen Hithoel
Shadow
1x Orcish Camp
2x Strenght in numbers
29 cheapest orcs you have
My version of solo smeagol, giving usualy no more than 3 twilight when moving. I do always double moves. Bid 2-3 and map Imladris on 3. shadow is there only for Shores of Nen Hithoel to stop once if opponent is faster. Use classic combo follow smeagol + safe passage on rivers.
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The exertions could hurt, but you do have nice fish. hope you don't run into archery or corruption. Deagol seems more than useless, unless I'm missing something
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He is useless, or he must have planned him to be the strength +1 for nasty....
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With all the conditions out, +1 is irrelevant. Could cut it for O Elbereth for a constant +1, or even a PATHS.
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Deagol is not useless, after resolving Smeagol´s skirmish, there is still a skirmish phase until both players pass an action but Smeagol is no more assigned.
Archery need loads of twilight of a good use, only bad matchup from archery is moria archery.
Corruption is same. with 5 counters max per site you will get burden very rarely.
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Deagol is not useless, after resolving Smeagol´s skirmish, there is still a skirmish phase until both players pass an action but Smeagol is no more assigned.
I maybe wrong but..
As soon as smeagol's skirmish has been 'resolved' the skirmish phase ends.. because to resolve a skirmish means both players have already passed.
Which means if Smeagol is your only companion and he fights and wins or looses, as soon as his fight is over the phase ends so there is no chance to use Deagol.
Can someone please confirm this rule..?
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Well you end by pass/pass Smeagol´s skirmish, but not entire Skirmish phase. That is at least my understanding of rules and in czech Republic we play this for years and noone have ever had any complaint about it.
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Well you end by pass/pass Smeagol´s skirmish, but not entire Skirmish phase. That is at least my understanding of rules and in czech Republic we play this for years and noone have ever had any complaint about it.
If there is no one left to skirmish after smeagol, wouldn't the phase have to end immediately?
Why would there still be a skirmish phase with no skirmishes left?
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Skirmish actions must be performed during a skirmish phase, before the skirmish is resolved (moving to the resolution when all players pass on skirmish actions). If there is no one left to skirmish after Smeagol, there won't be an opportunity to use Deagol's ability.
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Think of it this way: if Smeagol isn't skirmishing, and no other companion is there to skirmish, how can Deagol work? He can't.
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Ok, I give up Elessar's Socks´s argument is enough logical for me.