The Last Homely House
Middle-Earth => Lothlórien => Standard => Topic started by: smallman on May 01, 2009, 08:33:37 AM
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*The One Ring, The Ring of Rings(11R1)
*Isildur, Bearer of Heirlooms (RB)(9R+33)
1x *Gandalf, Leader of Men(8R15)
1x *Smeagol, Hurried Guide(7C72)
2x Gondorian Prowler(15U61)
Sites
(0) The Angle(12U185)
(0)Buckland Homestead(11S230)
(0)Woody-end(11S266)
(1) City Gates(15S189)
(1)Cavern Entrance(11S232)
(1)Pelennor Flat(11S254)
(2)Caras Galadhon(11S231)
(2)Redhorn Pass(13U194)
(3)The Prancing Pony(11S256)
Fellowship (30)
1x *Anduril, Sword that was Broken(17R27)
1x *Narsil, Forged by Telchar(17R31)
1x *Seeing Stone of Minas Arnor(9R37)
1x *Aragorn, Thorongil(15R55)
1x *Elendil, The Tall(9R+32)
2x *Grimbeorn, Beorning Chieftain(14R6)
2x *Radagast, The Brown(9R+26)
1x Hearts Raised(7R103)
2x Secret Paths(7R69)
2x Sent Back(9R27)
4x Last Throw(10c34)
2x Out of High Airs (10R17)
4x Saved From The Fire(8R20)
1x *Aragorn's Bow, Ranger's Longbow(15R56)
1x Beorning Axe(18R18)
Shadow (30)
4x Moving This Way(11S213)
4x *The Witch-king, Black Lord(12R183)
4x *Ulaire Attea, Wraith on Wings(7R210)
1x *Ulaire Cantea, Faster Than Winds(7R211)
1x *Ulaire Enquea, Sixth of the Nine Riders(13R182)
1x *Ulaire Lemenya, Eternally Threatening(15R185)
4x *Ulaire Nelya, Black-Mantled Wraith(7U216)
3x *Ulaire Nertea, Black-Mantled Wraith(7U217)
4x *Ulaire Otsea, Black-Mantled Wraith(7U218)
4x *Ulaire Toldea, Wraith on Wings(7R219)
Bid 1, hopefully go first, with prancing pony, usually mulligan if you don't pull a saved fire or good move limit cards. Use saved fire on prowler to get anduril, bow, and stone. Once move limit runs out, keep using stone until u get Last Throw. Usually you will get as far as site 6, before you need to stop, if all goes very well you could get to site 9 in 1 go. You nearly always get initiative for your shadow, as they have a hand full of freeps cards which gives this shadow a bit of fun, but mainly cycles fast with moving this way. Otsea can help clog their hand for easy win on 2nd move.
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Maybe a Gandalf's Hat, to reduce the twilight in the regroup? Or Travelled leader to play Caras Galadhon when you need it, you could play There is an other way, to get Carad Galadhon back in the regroup, for you might need it.
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No need for either, basically they will have a hand full of freeps cards that they will want to hold on to for their freeps turn, so you won't be swarmed, and twilight is irrelevant.
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I don't think so, once they have noticed your evil plan, and they are unable to keep up with you, they will use Radagast's gametext to get rid of the freeps cards and try to kill you with their shadow.
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yes radagast needs to be killed off asap with minions or more preferably sent back, so u still get the move limit and not let them use radagasts text
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now just make him defender +X where X is the number of minions you spot :mrgreen:
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This is an awesome deck! It beat me in 2 moves.