The Last Homely House
The Barrow-Downs => Deck Check => The Multiverse => Standard => Topic started by: SomeRandomDude on May 14, 2009, 05:51:25 AM
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The deck does a few things.
1: Big crits in play.
2: Cascade more stuff in play.
3: Cycle through deck really fast for a lot of Mayael's Aria (Cascades are all 4+ mana so you'll find it fast)
4: Big crits get bigger.
5: Bash face/win with Aria.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
1 [10E] Swamp (2)
1 [LRW] Mountain (4)
1 [ALA] Plains (2)
1 [LRW] Forest (4)
4 [ALA] Savage Lands
4 [ALA] Jungle Shrine
4 [CFX] Rupture Spire
3 [CFX] Exotic Orchard
4 [SHM] Reflecting Pool
// Creatures
2 [ARB] Enlisted Wurm
3 [ALA] Drumhunter
4 [ARB] Spellbreaker Behemoth
4 [ARB] Bloodbraid Elf
4 [ALA] Woolly Thoctar
4 [ALA] Steward of Valeron
// Spells
2 [ARB] Maelstrom Pulse
4 [ARB] Mayael's Aria
4 [ARB] Terminate
2 [ARB] Bituminous Blast
4 [ARB] Glory of Warfare
First game won with 110 life with a bunch of Thronlings in perpetual block/indestructible vs 3 bigger and bigger crits.
Second game got knocked down to 4 before my 3 Aria went off and shot me back up to 34 life. Other guy conceded.
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I'd lose Glory of Warfare and Mayael's Aria, they're not that necessary, but this deck seems to kind of revolve around it. So consider Dauntless Escort.
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Yeah, actually, Glory of Warfare and Mayael's Aria are typically the win conditions vs other aggro decks lol. Or token decks.
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So, as I said, consider Dauntless Escort. Sac Escort, play Wrath of God, attack. Twice. Ouch.