The Last Homely House
Middle-Earth => Chamber of Mazarbul => Topic started by: Foresight on May 14, 2009, 03:24:49 PM
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To those who remember me and all you new people who I've never met before: Hello! I contributed on the cobra cards website to dream cards, answering game play questions, and also I was an active poster. ;) Anywho, I'm rusty and I've come to practice my DC-making abilities by going back to my old standard: [Uruk]! Without further ado, here is my first batch of random [Uruk] DCs!
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[3] Uruk-hai Skirmisher [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may spot another [Uruk] minion and an exhausted companion to add a burden.
[5] •Beastly Uruk-hai [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1. Muster.
Manuever: Remove a burden and spot another [Uruk] minion to exert an unbound companion.
(0) Approaching Enemies [Uruk]
Event • Shadow
Remove a burden to play an [Uruk] minion from your discard pile. That minion is twilight cost -1.
[1] Blood-Stained Sword [Uruk]
Possession • Hand Weapon
Strength: +2
Bearer must be an [Uruk] Uruk-hai.
Each time bearer wins a skirmish, the Free Peoples player chooses to either exert a companion or add a burden.
[2] Dark Mission [Uruk]
Condition • Support Area
To play, spot two [Uruk] minions.
Regroup: Discard an [Uruk] minion from play to add a burden. The Free Peoples player may exert a companion to prevent this.
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No offense, but I don't think Uruk-hai shouldn't have anything to do with burdens.
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None taken. It's your opinion to think that, but I was hoping for card reviews. ;)
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Well, see, I think they're all OP because they deal with burdens, something that Uruk-hai should not be able to.
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To those who remember me and all you new people who I've never met before: Hello! I contributed on the cobra cards website to dream cards, answering game play questions, and also I was an active poster. ;) Anywho, I'm rusty and I've come to practice my DC-making abilities by going back to my old standard: [Uruk]! Without further ado, here is my first batch of random [Uruk] DCs!
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Hello! It's good to see you. Haven't seen you around in a long time. I used to really enjoy your cards. ;)
[2] Uruk-hai Skirmisher [Uruk]
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may spot another [Uruk] minion and an exhausted companion to add a burden.
There's nothing wrong with [Uruk] burdenage - it's just that they should do it in an Uruky way, and should not be as good as say the [Orc] or [Wraith] cultures. Given that, spotting exhausted guys is very [Uruk] and this card doesn't seem that powerful, so it looks good. I might prefer it at [3] with strength 7/8.
[5] •Beastly Uruk-hai [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1. Muster.
Manuever: Remove a burden and spot another [Uruk] minion to exert an unbound companion.
Skirmish: Remove a burden to make an [Uruk] Uruk-hai strength +3.
Two very [Uruk] abilities, but I think having both on the same card is a bit much. With your current title, I would keep only the first one. If you made the title something resembling command, then I would keep the second one only.
(0) Approaching Enemies [Uruk]
Event • Shadow
Remove a burden to play an [Uruk] minion from your discard pile. That minion is twilight cost -1.
Now this seems like a bit of a weird card - it does 2 things that [Uruk] s don't do. Maybe play from hand with a bigger reduction?
[1] Blood-Stained Sword [Uruk]
Possession • Hand Weapon
Strength: +2
Bearer must be an [Uruk] Uruk-hai.
Each time bearer wins a skirmish, the Free Peoples player chooses to either exert a companion or add a burden.
This is very [Wraith], but it seems alright.
[2] •Dark Mission [Uruk]
Condition • Support Area
To play, spot two [Uruk] minions.
Regroup: Discard an [Uruk] minion from play to add a burden. The Free Peoples player may exert a companion to prevent this.
Doesn't seem to need unique. This is a fair enough [Uruk] burden adder.
Thranduil
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Hey, Foresight! It's been FAR too long. Hope you'll stick around for a while...I always enjoyed your cards as well. :up:
[2] Uruk-hai Skirmisher [Uruk]
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may spot another [Uruk] minion and an exhausted companion to add a burden.
I agree with Thran on the stat/cost changes.
[5] •Beastly Uruk-hai [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Damage +1. Muster.
Manuever: Remove a burden and spot another [Uruk] minion to exert an unbound companion.
Skirmish: Remove a burden to make an [Uruk] Uruk-hai strength +3.
Agree with Thran once again.
(0) Approaching Enemies [Uruk]
Event • Shadow
Remove a burden to play an [Uruk] minion from your discard pile. That minion is twilight cost -1.
Odd, but okay by me.
[1] Blood-Stained Sword [Uruk]
Possession • Hand Weapon
Strength: +2
Bearer must be an [Uruk] Uruk-hai.
Each time bearer wins a skirmish, the Free Peoples player chooses to either exert a companion or add a burden.
Hmmm. Strange for this culture, but balanced and all.
[2] •Dark Mission [Uruk]
Condition • Support Area
To play, spot two [Uruk] minions.
Regroup: Discard an [Uruk] minion from play to add a burden. The Free Peoples player may exert a companion to prevent this.
Ah, now this makes Approaching Enemies much more interesting. I like the synergy there. :up:
Welcome back! :gp:
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Thankyou guys for the welcome back! I hope to see more familiar faces like NBarden and sickofpalantirs! :gp: to you guys, and anyone else who reviews my cards. What you guys said made sense about my DCs, so I changed them accordingly. ;D I'm kinda going for a burden/exhausted companion mixed theme as to not make the [Uruk] easy burden adders, but have them capitalize on them nonetheless. Now, here's more for you to munch on!
[4] •Saruman, Puppet of the Dark Lord [Uruk]
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Lurker.
Skirmish: Exert Saruman to make an [Uruk] Uruk-hai skirmishing an exhausted companion strength +2 (Or strength +2 for each wound on that companion if you can spot 2 burdens).
[2] 10,000 Strong [Uruk]
Event • Manuever
Remove a burden and exert an [Uruk] minion to choose one: make an [Uruk] minion strength +3 and fierce until the regroup phase; make the Free Peoples player exert a companion twice; or play an [Uruk] minion (that minion is twilight cost -3).
[4] Frenzied Uruk-hai [Uruk]
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Skirmish: Exert this minion and heal an exhausted companion to add a burden.
[1] Quickening Movement [Uruk]
Event • Skirmish
Make an [Uruk] minion strength +2. (Or +3 if you can spot 2 burdens)
(0) Persistent Assault [Uruk]
Condition • Support Area
Response: If an [Uruk] minion is killed during a skirmish, stack it here.
Shadow: Remove X burdens to play an [Uruk] minion from here at twilight cost -X.
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Thankyou guys for the welcome back! I hope to see more familiar faces like NBarden and sickofpalantirs!
I am here. I am always here. and I desire SPAM!
[4] •Saruman, Puppet of the Dark Lord [Uruk]
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Lurker.
Skirmish: Spot 2 burdens and exert Saruman to make an [Uruk] Uruk-hai skirmishing an exhausted companion strength +2 for each wound on that companion.
on the one hand, with uruk-hais damage that can be some sweet strength, on the other hand, its 2 burdens, and they can see it coming. It almost seems like it should spot resistance...but of course your developing a different theme here.
[2] 10,000 Strong [Uruk]
Event • Manuever
Remove a burden and exert an [Uruk] minion to choose one: make an [Uruk] minion strength +3 and fierce until the regroup phase; make the Free Peoples player exert a companion twice; or play an [Uruk] minion (that minion is twilight cost -3).
misspelled maneuver. probably fine. Could make the minions twilight cost -4, as it costs 2.
[4] Frenzied Uruk-hai [Uruk]
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Skirmish: Exert this minion and heal an exhausted companion to add a burden.
fine.
[1] Quickening Movement [Uruk]
Event • Skirmish
Make an [Uruk] minion strength +2. (Or +3 if you can spot 2 burdens)
quickening? fine.
(0) Persistent Assault [Uruk]
Condition • Support Area
Response: If an [Uruk] minion is killed during a skirmish, stack it here.
Shadow: Remove X burdens play an [Uruk] minion from here at twilight cost -X.
you may stack it her perhaps? burdens TO play a uruk minion stacked here as if from hand at twilight cost...
nice to have you back.
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[4] •Saruman, Puppet of the Dark Lord [Uruk]
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Lurker.
Skirmish: Spot 2 burdens and exert Saruman to make an [Uruk] Uruk-hai skirmishing an exhausted companion strength +2 for each wound on that companion.
It could easily just be Uruk-hai surely! I think a Saruman needs a little more than this. How about something like:
Skirmish: Exert Saruman to make an Uruk-hai skirmishing an exhausted companion strength +1 (or strength +2 if you can spot 2 burdens) for each wound on that companion.
Or some kind of burrito that has abilities depending on the number of burdens, or something. It's a good card, but I feel like it's just a little bland.
[2] 10,000 Strong [Uruk]
Event • Manuever
Remove a burden and exert an [Uruk] minion to choose one: make an [Uruk] minion strength +3 and fierce until the regroup phase; make the Free Peoples player exert a companion twice; or play an [Uruk] minion (that minion is twilight cost -3).
Seems good. I don't think the last ability is worth it unless it's from discard pile.
[4] Frenzied Uruk-hai [Uruk]
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Skirmish: Exert this minion and heal an exhausted companion to add a burden.
Very nice.
[1] Quickening Movement [Uruk]
Event • Skirmish
Make an [Uruk] minion strength +2. (Or +3 if you can spot 2 burdens)
Fair enough. Could cost (0).
(0) Persistent Assault [Uruk]
Condition • Support Area
Response: If an [Uruk] minion is killed during a skirmish, stack it here.
Shadow: Remove X burdens play an [Uruk] minion from here at twilight cost -X.
I think you should probably discard the condition to do that, but othwerwise it is good.
Thranduil
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Thanks for the reviews guys! I changed Saruman up to work more directly with exhaustion and burdens. Also to make him different from the current Saruman that exerts to make strength +2 in general. 8-) :gp: to you guys and here's some more!
[7] •Lurtz, Dark Captain [Uruk]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1.
Shadow: Remove a burden to play an [Uruk] minion. It is fierce and strength +2 until the regroup phase.
[1] •Lurtz's Bow, Swift Death [Uruk]
Possession • Ranged Weapon
Strength: +1
Vitality: +1
Bearer must be Lurtz.
Archery: Remove a burden to make the Free Peoples player exert an unbound companion.
[3] •Lurtz's Sword, Broad Blade [Uruk]
Possession • Hand Weapon
Strength: +3
Bearer must be an [Uruk] Uruk-hai.
If bearer is Lurtz and you can spot 2 burdens, bearer is fierce.
If bearer is Lurtz and you can spot 4 burdens, bearer is damage +1.
If bearer is Lurtz and you can spot 6 burdens, bearer is strength +2.
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[4] •Saruman, Puppet of the Dark Lord [Uruk]
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Lurker.
Skirmish: Exert Saruman to make an [Uruk] Uruk-hai skirmishing an exhausted companion strength +2 (Or strength +2 for each wound on that companion if you can spot 2 burdens).
Seems okay, but I do like Thran's suggestion more. And you could allow this to work with ALL Uruks rather than just [Uruk] ones.
[2] 10,000 Strong [Uruk]
Event • Manuever
Remove a burden and exert an [Uruk] minion to choose one: make an [Uruk] minion strength +3 and fierce until the regroup phase; make the Free Peoples player exert a companion twice; or play an [Uruk] minion (that minion is twilight cost -3).
And here, I agree with SoP: that last one should be -4 or it simply isn't worth it.
[4] Frenzied Uruk-hai [Uruk]
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
Skirmish: Exert this minion and heal an exhausted companion to add a burden.
I've always liked aggressive, and the ability here ties in with it nicely. :up:
[1] Quickening Movement [Uruk]
Event • Skirmish
Make an [Uruk] minion strength +2. (Or +3 if you can spot 2 burdens)
No reason for the "or" to be capitalized, and the period is in the wrong place. Should be:
Make an [Uruk] minion strength +2 (or +3 if you can spot 2 burdens).
(0) Persistent Assault [Uruk]
Condition • Support Area
Response: If an [Uruk] minion is killed during a skirmish, stack it here.
Shadow: Remove X burdens to play an [Uruk] minion from here at twilight cost -X.
Instead of killed Uruks, why not do ones that are discarded instead? Makes more sense to me. I'd also limit this to one or two minions stacked here max (or more if you decide to make this unique). Possibly require a minimum of one burden removed for the Shadow ability to work, since otherwise, this is a pretty easy way to make Uruks impossible to ever truly kill/discard.
[7] •Lurtz, Dark Captain [Uruk]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1. When you play this minion, you may spot another [Uruk] minion to add a burden.
Shadow: Remove a burden to play an [Uruk] minion. It is fierce and strength +2 until the regroup phase.
"When you play Lurtz...", since he's named. I THINK the Shadow ability is okay, though I'm a little leary of how easy it is when coupled with the first line of text. Maybe have the first part only work if you can spot two [Uruk] minions?
[1] •Lurtz's Bow, Swift Death [Uruk]
Possession • Ranged Weapon
Strength: +1
Bearer must be Lurtz.
Archery: Remove a burden to make the Free Peoples player exert an unbound companion.
Yeah, fair enough. Perhaps toss the vitality +1 on there that the original has.
[3] •Lurtz's Sword, Onyx Blade [Uruk]
Possession • Hand Weapon
Strength: +3
Bearer must be an [Uruk] Uruk-hai.
If bearer is Lurtz and you can spot 2 burdens, bearer is strength +2.
If bearer is Lurtz and you can spot 4 burdens, bearer is damage +1.
If bearer is Lurtz and you can spot 6 burdens, bearer is fierce.
Since the text abilities are limited to Lurtz, you should say "he" or perhaps "Lurtz" instead of "bearer" for each of them. I might also push the strength +2 one to a higher number of burdens. Perhaps simply reverse the order: fierce at 2 burdens, then damage +1 at 4, and strength +2 at 6.
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Thanks for the reviews guys! I changed Saruman up to work more directly with exhaustion and burdens. Also to make him different from the current Saruman that exerts to make strength +2 in general. 8-) :gp: to you guys and here's some more!
[7] •Lurtz, Dark Captain [Uruk]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1. When you play this minion, you may spot another [Uruk] minion to add a burden.
Shadow: Remove a burden to play an [Uruk] minion. It is fierce and strength +2 until the regroup phase.
thats powerful... very powerful...I think dain is spot on, make it remove a burden and spot 2 urukhai minions.
[1] •Lurtz's Bow, Swift Death [Uruk]
Possession • Ranged Weapon
Strength: +1
Bearer must be Lurtz.
Archery: Remove a burden to make the Free Peoples player exert an unbound companion.
i'd make it at the start of the archery phase you may remove a burden...
[3] •Lurtz's Sword, Onyx Blade [Uruk]
Possession • Hand Weapon
Strength: +3
Bearer must be an [Uruk] Uruk-hai.
If bearer is Lurtz and you can spot 2 burdens, bearer is strength +2.
If bearer is Lurtz and you can spot 4 burdens, bearer is damage +1.
If bearer is Lurtz and you can spot 6 burdens, bearer is fierce.
onyx? really? or just need a subtitle ;)yeah replace the bearers with he's. otherwise fine.
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[7] •Lurtz, Dark Captain [Uruk]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Archer. Damage +1. When you play this minion, you may spot another [Uruk] minion to add a burden.
Shadow: Remove a burden to play an [Uruk] minion. It is fierce and strength +2 until the regroup phase.
Subtitle seems a bit too much like that of a Nazgûl for it to work for me, I think. I'm not sure about the when you play ability - seems very good. Second ability is reasonably fine without the first, because then you need the other cards to get the burdenage.
[1] •Lurtz's Bow, Swift Death [Uruk]
Possession • Ranged Weapon
Strength: +1
Bearer must be Lurtz.
Archery: Remove a burden to make the Free Peoples player exert an unbound companion.
Interesting. I think it's fine, it could have +1 vitality but it doesn't have to. If was to be borne by any [Uruk] minion, then it would be better as "at the start of the archery phase" I think.
[3] •Lurtz's Sword, Onyx Blade [Uruk]
Possession • Hand Weapon
Strength: +3
Bearer must be an [Uruk] Uruk-hai.
If bearer is Lurtz and you can spot 2 burdens, bearer is strength +2.
If bearer is Lurtz and you can spot 4 burdens, bearer is damage +1.
If bearer is Lurtz and you can spot 6 burdens, bearer is fierce.
Fairly awesome. I think I like DI's order a little better, but it is a solid concept.
Thranduil
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Thanks again guys! I just may be inspired to start my own DC set! :mrgreen: But I'll stick to this a bit more since you guys are still so helpful on revising DCs just as you were on the cobra website. :up: Once again, another hot batch of [Uruk] cards hot off the press!
[3] •Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup: Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
[3] •White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish: Remove any number of burdens. For each burden removed, make bearer strength +2.
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Thanks again guys! I just may be inspired to start my own DC set! :mrgreen: But I'll stick to this a bit more since you guys are still so helpful on revising DCs just as you were on the cobra website. :up: Once again, another hot batch of [Uruk] cards hot off the press!
[3] •Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup: Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
Ive never liked these one shot everyone dies kinda card but this one is at least balanced.
[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
Hmm id make it spot an uruk minion as well.
[3] •White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
Why isnt he twilight cost MINUS 1 for each of those and start at 6 cost?
[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
Sound. Like him.
[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish: Remove any number of burdens. For each burden removed, make bearer strength +2.
Rephrase. Remove a burden to make bearer strength +2. Id make this +3 (maybe increase to cost 2 then not sure). +2 as it is isnt worth it.
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[3] •Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup: Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
I like alternate win conditions, and this one seems fairly doable, so I think it's good.
[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
I think I might rather make this a maneuver event, so that spotting a minion is implicit.
[3] •White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
I agree with lem0n, seems very weird as written. I'd prefer a cleaner build though, like "+1 for each unwounded companion" or "-1 for each exhausted companion" or something that takes fewer words.
[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
This seems very [Orc]. I think I would make it from your draw deck instead.
[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish: Remove any number of burdens. For each burden removed, make bearer strength +2.
Lem0n's right about the wording. Otherwise, it's fair enough.
Thranduil
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Thanks again guys! I just may be inspired to start my own DC set! :mrgreen: But I'll stick to this a bit more since you guys are still so helpful on revising DCs just as you were on the cobra website. :up: Once again, another hot batch of [Uruk] cards hot off the press!
[3] •Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup: Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
kewl
[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
could cost 1
[3] •White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
Shouldn't it cost more and be -1 isntead?
[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
kewl
[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish: Remove any number of burdens. For each burden removed, make bearer strength +2.
why not just, remove a burden to make bearer strength +2
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Thanks again guys! I just may be inspired to start my own DC set! :mrgreen:
THAT would be awesome. We could use some more sets around here. Keeps things moving. :up:
[3] •Bring Them to Me [Uruk]
Condition • Support Area
To play, discard an [Uruk] minion from play.
Regroup: Spot 3 exhausted companions, 5 burdens, and 2 [Uruk] minions to corrupt the Ring-bearer.
Seems fair enough, though with all your burden adding it's not too hard to pull off. Balanced, I think.
[2] Foul Drink [Uruk]
Event • Shadow
Spot an [Uruk] condition borne by companion to make the Free Peoples player choose one: exert that companion or add a burden.
"...borne by a companion...", but seems okay otherwise.
[3] •White Hand Squad [Uruk]
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1. This minion is twilight cost +1 for each of the following you cannot spot: an exhausted companion, 3 burdens, another [Uruk] minion, an [Uruk] condition borne by a companion.
Like the others have said, it seems odd that he doesn't cost more and get a cost reduction. I THINK you're trying to make him easier to get early on, and then harder to bring back out once you start wearing the FP player down...is that what you were going for?
[3] Uruk Blade-Bearer [Uruk]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1. When you play this minion, you may play an [Uruk] hand weapon from your discard pile.
Neat!
[1] White Hand Sword [Uruk]
Possession • Hand Weapon
Bearer must be an [Uruk] minion.
Skirmish: Remove any number of burdens. For each burden removed, make bearer strength +2.
The others have got the wording down. I think it would be okay to make this strength +1 by default, too, then add the additional with the ability. That way it's not utterly useless if you draw it when you're not ready.
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Guys, thank you for your reviews, but I may put this thread "on hold" so that I can start my new DC set! It's great to have a warm welcome back after a timely absence.