The Last Homely House

Middle-Earth => Bag End => Topic started by: jdizzy001 on June 26, 2009, 04:30:12 PM

Title: Orc Culture
Post by: jdizzy001 on June 26, 2009, 04:30:12 PM
I can't figure out how the new Orc Culture functions.  I look at the cards they offer and see nothing more than a bunch of scattered ideas.  What can you do with these guys?  Are they any good?
Title: Re: Orc Culture
Post by: Not a Zombie on June 26, 2009, 04:38:26 PM
Wargs. Look at hunters block orcs and their wargs, and you will see pure evil.
Title: Re: Orc Culture
Post by: Malachi on June 26, 2009, 04:46:53 PM
Well, in fact prior to the ban of Orkish Smith namy considered Orcs bo the most powerful shadow culture. Try to combine some exert-to-wound Orcs (Orkish Veteran, Black Gate Sentry, Orc Miscreant is nice too) with new wargs (Vicious Warg, Threatening Warg, Relentless Warg). Add some more toys (Mordor Scimitar, Chaotic Clash) and you have an awesome wounding engine. Orkish Lackey and Orkish Invader work nice too, though they rely on conditions to wound. Also, with Troll's Keyward, KOTB and Orkish Scout you may pull enough twilight to get 4-5 Trolls per site (especially when combined with Wargs). There are lots of possibilities.
Title: Re: Orc Culture
Post by: SomeRandomDude on June 27, 2009, 08:27:31 PM
Demoralized + Lurkers- rocks expanded.
Title: Re: Orc Culture
Post by: jdizzy001 on June 29, 2009, 05:01:23 PM
I'm beginning to see, but if you play all lurkers, don't they lose their effectivness?
Title: Re: Orc Culture
Post by: Elrohir on June 29, 2009, 06:14:26 PM
Play Cave Troll, his hammer, and with Mountain Troll, you can play as many minions as you want from your discard pile. So you swarm the whole fellowship. Lurker does not count for winning anymore. ;)
Title: Re: Orc Culture
Post by: jdizzy001 on July 01, 2009, 05:05:40 PM
Wait, what do you mean doesn't count for winning?  I thought lurker meant they were skirmished last?
Title: Re: Orc Culture
Post by: Not a Zombie on July 01, 2009, 05:08:09 PM
I think he meant it no longer matters, you will win anyway. And yes, lurker means skirmish last.
Title: Re: Orc Culture
Post by: MuadDib85 on July 01, 2009, 05:13:09 PM
Bound To Its Fate and Isengard Underling can be used nicely together, with Mocking Goblin and Retribution maybe a porter troll and some goblin scimitar or orc spear make for a fun corruption deck.

abiding evil works well in this deck also.

Orkish worker is good fun too. 4x of him can get some huge twilite generation.

Title: Re: Orc Culture
Post by: jdizzy001 on July 01, 2009, 05:15:20 PM
You know, I built a corruption deck the other day.  It failed miserably, but I didn't put in retributuion.  In fact I didn't even think to use it.  What a great idea!
Title: Re: Orc Culture
Post by: MuadDib85 on July 01, 2009, 05:20:45 PM
also add 3x Ulaire enquea, ToTO and a couple of Gothmog, Morgul Leader, with enquea taking Gothmog's archery wounds, he can be fun to add a few burdens.

Title: Re: Orc Culture
Post by: Not a Zombie on July 01, 2009, 05:31:23 PM
That is brilliant! I shoulda thought of it :P
Title: Re: Orc Culture
Post by: MuadDib85 on July 01, 2009, 07:38:43 PM
Gothmog is especially good in this deck because you can actually use his text to bring isengard underling back in regroup to get more bound to its fate...  more burdens. :)
Title: Re: Orc Culture
Post by: jdizzy001 on July 02, 2009, 04:36:24 PM
Heck, if your using Gothmog to play a minion during the regroup phase play Orc Miscreant!  Of course you'll need 5 twilight, but that is nothing the orc hammer, mordor scimitar, and demoralized can't handle.
Title: Re: Orc Culture
Post by: SomeRandomDude on July 02, 2009, 09:25:30 PM
I also like my personal fave, the underground swarm, you can use orcs that get big at underground sites with Goblin Horde and turn out up to 10-12 minion swarms.
Title: Re: Orc Culture
Post by: MuadDib85 on July 02, 2009, 10:23:44 PM
Heck, if your using Gothmog to play a minion during the regroup phase play Orc Miscreant!  Of course you'll need 5 twilight, but that is nothing the orc hammer, mordor scimitar, and demoralized can't handle.
demoralized is banned in standard...

miscreant doesn't make my corruption, he usually get hammered in any skirmish phase (no wargs either), I also don't like the to play spot a minion...but maybe with gothmogs 1x miscreant might be worth putting in if room.

orc hammer is no good in corruption deck, you want to win your fights to add burdens with retribution or if choked use underlings and bound to its fate coz they are cheap and can add burdens during shadow phase, 2 twilite for 1 strength is too expensive imo.

mocking goblin with mordor scimitar or orc spear and retribution is your best bet, supported with bound to its fate and isengard underling with abiding evil.





Title: Re: Orc Culture
Post by: jdizzy001 on July 03, 2009, 08:39:26 AM
What convinces the other player not to discard an event?  That was the problem I can't seem to get over.  The crew I play with always discards cards instead of adding the burden
Title: Re: Orc Culture
Post by: macheteman on July 03, 2009, 08:48:29 AM
yeah, but when they don't have any events left in hand...
Title: Re: Orc Culture
Post by: jdizzy001 on July 03, 2009, 08:50:19 AM
Hasn't happened in our games.  We use a lot of events.
Title: Re: Orc Culture
Post by: macheteman on July 03, 2009, 08:52:59 AM
evidently.
Title: Re: Orc Culture
Post by: Vroengard on July 03, 2009, 09:04:44 AM
but macheteman is right, its worth to try, happens easily, that all events are played though. The effect is great, for just one twilight, I think
Title: Re: Orc Culture
Post by: ephen on July 03, 2009, 10:06:45 AM
The event is usually a pump too, which means better chance of winning and adding burdens with  retribution.
Title: Re: Orc Culture
Post by: jdizzy001 on July 03, 2009, 11:27:33 AM
but macheteman is right, its worth to try, happens easily, that all events are played though. The effect is great, for just one twilight, I think
i agree.  Well thought out and executed with style
Title: Re: Orc Culture
Post by: MuadDib85 on July 03, 2009, 06:12:49 PM
11U110 Bound to its Fate x4
12R81 Abiding Evil x1

11C125 Isengard Underling x4
11C127 Mocking Goblin x4
11R135 Porter Troll x1
11R133 Orkish Worker x4
18R80 •Gothmog, Morgul Leader x3
10R68 •Ulaire Enquea, Thrall of the One x3

12R101 •Retribution x3

12C96 Orc Spear x3

It is a fun deck to play with, only 30 cards... It is probably best paired with some sort of choke eg. smeagol solo or dwarves.

Does anyone know if Gothmog, Morgul Leader has had any errata?

If he has been errated (like my version of sda thinks) it says that minions played in the regroup phase (using his text)  come into play exhausted..?
If this is true than orc miscreant is useless and would not be in the deck.



deck changed...miscrerant  cut due to errata.


 
Title: Re: Orc Culture
Post by: legolas3333 on July 03, 2009, 11:26:50 PM
i n my [Orc] corruption deck I put in forced march to make them move again since they're out of events
Title: Re: Orc Culture
Post by: Vroengard on July 04, 2009, 03:44:20 AM
yap, one copy is no mistake, just one slot, but if you draw it....ouchh. can get very ugly with it, combined with an still living gothmog who recrutes the good ol' orcses.... heavy
Title: Re: Orc Culture
Post by: jdizzy001 on July 05, 2009, 05:12:52 PM
That is a pretty cool looking deck.  I like the forced march too.  I can't believe you can do so much with these orcs.  I am impressed
Title: Re: Orc Culture
Post by: MuadDib85 on July 06, 2009, 12:19:39 AM
i n my [Orc] corruption deck I put in forced march to make them move again since they're out of events
great idea!  :gp:
Title: Re: Orc Culture
Post by: Disco Stu on July 07, 2009, 11:18:50 AM
gothmog has an erratum. orcs played by him in the regroup phase come into play exhausted. this has been ruled for orc miscreant and orkish veteran.
i played the orcs with weapons in amsterdam. use retribution for some burdens and orc artisan, orc spear, scavenging goblins, mordor aggressor etc. my opponents didn´t have quite the fun i had  :mrgreen:
Title: Re: Orc Culture
Post by: Gil-Estel on July 08, 2009, 04:06:59 AM
Seconded, the Gothmog part that is.
Title: Re: Orc Culture
Post by: Kralik on July 08, 2009, 09:18:38 AM
Seconded, the Gothmog part that is.

Thirded... well, OK. Just click the link to see the database entry and it shows the erratum and the notes. :P
Title: Re: Orc Culture
Post by: jdizzy001 on July 09, 2009, 05:08:25 PM
gothmog has an erratum. orcs played by him in the regroup phase come into play exhausted. this has been ruled for orc miscreant and orkish veteran.
i played the orcs with weapons in amsterdam. use retribution for some burdens and orc artisan, orc spear, scavenging goblins, mordor aggressor etc. my opponents didn´t have quite the fun i had  :mrgreen:

again, with the erratums!  Why make a card if they're just going to change it.  Playing an orc for 5 twilight in the regroup phase to add burdens is no different, to me, than playing mordor fiend so you can add nearly unlimited twilight during the shadow phase and overwhelm your opponent with trolls.  I'll never understand erratas...  :'( .  I really like the artisan/spear combo.   Devius.  how does mordor aggressor fair with bladed gauntlets?  Anyone ever try that?
Title: Re: Orc Culture
Post by: Gil-Estel on July 10, 2009, 05:45:46 AM
Well how about 1 person is in charge of making cards, he designes a card that is good, but doesn't think of everything, and surprisingly there is a card that works miracles with the one just designed and printed....
Title: Re: Orc Culture
Post by: jdizzy001 on July 10, 2009, 12:54:43 PM
Well how about 1 person is in charge of making cards, he designes a card that is good, but doesn't think of everything, and surprisingly there is a card that works miracles with the one just designed and printed....

I think that is just part of the game.  I'll admit, there are reasons for erratas from time to time, but there are too many in LOTR.  The designers should test the product a bit more before they release it, generally speaking.  After all, they have access to every card available.
Title: Re: Orc Culture
Post by: Gil-Estel on July 11, 2009, 02:32:45 AM
Like I said, if them is just 1 person it will be hard. Testing became the problem indeed.
Title: Re: Orc Culture
Post by: jdizzy001 on July 11, 2009, 12:43:12 PM
was there only  one play tester?
Title: Re: Orc Culture
Post by: Malachi on July 11, 2009, 09:37:34 PM
During the time of release of the last three sets (Age's End included) the number of Decipher designers varied from 1 to 2.
Title: Re: Orc Culture
Post by: jdizzy001 on July 12, 2009, 03:08:10 PM
HOLY COW!  I figured that a company like decipher would have a whole team of at least 5 or more.