The Last Homely House
Middle-Earth => Chamber of Mazarbul => Topic started by: WarriorOfTheNorth on August 19, 2009, 07:01:47 PM
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[2] •Legolas, Lieutenant Of Mirkwood [Elven]
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer.
While you can spot 2 [Elven] archers, the minion archery total is -2.
While you can spot 3 [Elven] archers, each wounded minion skirmishing Legolas is strength -1 (or -2 if that minion is exausted).
Archery: Spot 4 [Elven] archers and exert Legolas to wound a minion (limit once per phase).
[4] •Thranduil, King of the Wood-elves [Elven]
Companion - Elf
Strength: 7
Vitality: 4
Resistance: 7
While you can spot 3 other [Elven] Companions, Thranduil's twilight cost is -2.
Archery: Exert Thranduil twice and make the Fellowship archery total -2 (to a minimum of 0) to discard a condition.
This is just a start so bear with me. As I get time I will post more, just tell me what you think. More ideas are in the making.
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[2] Legolas, Fearless Marksmen of Mirkwood [Elven]
Companion - Elf
Strength: 6
Vitality: 3
Resistance: 7
Archer. Hunter 1
While you can spot 2 other [Elven] archers the minion archery total is -2.
While u can spot 3 [Elven] archers, at the start of the archery phase you may exert Legolas to wound a minion.
While you can spot 4 [Elven] archers each minion skirmish Legolas is strength -1 (or -2 if that minion is exausted).
"Red sun rises. Blood has been spilled this night."
Just FYI, the first two lines trigger off the same number of archers. I'd just drop the "other" and then it works fine. I'd switch up the abilities a little, though. I'd do this:
While you can spot 2 [Elven] archers, the minion archery total is -2.
While you can spot 3 [Elven] archers, each minion skirmishing Legolas is strength -1 (or -2 if that minion is exausted).
Archery: Spot 4 [Elven] archers and exert Legolas to wound a minion (limit once per phase).
[4] Thranduil, King of the Wood-elves [Elven]
Companion - Elf
Strength: 6
Vitality: 4
Resistance: 8
While you can spot 3 other [Elven] Companions, Thranduil's twilight cost is -2.
Archery: At the start of the Archery phase you may exert Thranduil twice to make the fellowship archery total -2 to discard a shadow condition from play.
While Thranduil bears a ranged weapon he takes no more then one wound in each skirmish.
Go with ket's wording for the archery ability. I think the last line is too much, and I'd probably just drop it.
Check out my Thraduil ideas on The Hobbit TCG!
Or heck, check out my massive The Hobbit DC thread, Lasting Alliances (http://lotrtcgdb.com/community/viewtopic.php?t=3262).
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Yeah, I think DI and ket have both your card covered. I think this Legolas as his aspect of lieutenant of Mirkwood is fine.
And while you're at it, why don't you check my Hobbit block (http://lotrtcgdb.com/community/viewtopic.php?t=5999)! :P
Thranduil
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Ok I fixed the issues. I even changed Legolas' name thanks to a little help from Thranduil post.
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Good stuff. :up: I look forward to more!
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[2] •Dinendal, Hunter of Foul Folk [Elven]
Strength: 6
Vitility: 3
Resistance: 6
While you can spot a roaming minion, Dinendal gains Archer.
Archery: If you can spot a minion with strength 6 or less, exert Dinendal and make the fellowship archery total -2 (to a minimum of 0) to return that minion to its owner's hand.
[5] •Thingol, High King of the Sindar [Elven]
Strength: 8
Vitaility: 4
Resistance: 7
To play spot an Elf.
Thingol may only bear artifacts.
Skirmish: While Thingol bears an artifact, you may exert him to make him strength +1 for each wounded minion.
[1] •Thingol's Cloak, Shade of Thingol [Elven]
Artifact - Cloak
Resistance +1
Bearer must be an Elf.
Response: If bearer is Thingol and a Shadow player plays an event during a skirmish involving Thingol, exert Thingol to make that Shadow player discard one of his or her conditions.
[2] •Legolas' Bow, Deadly at Close Range [Elven]
Possession - Ranged Weapon
Bearer must be an Elf.
Bearer gains Archer.
Response: If bearer is Legolas and a Shadow event is played during his skirmish, exert him to wound a minion.
More to come I am not sure how good or bad these are, tell me what you think.
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[2] Dinendal, Hunter of Foul Folk [Elven]
Strength: 6
Vitility: 3
Resistance: 6
While you can spot a roaming minion, Dinendal gains Archer.
While you can spot a minion with the strength of 6 or less you may exert Dinendal and make the archery total -2 to return that minion to its owners hand.
Rephrase:
"While you can spot a roaming minion, Dínendal is an archer.
Archery: Exert Dínendal and make the fellowship archery total -2 to return a minion with strength 6 or less to its owner's hand."
Nice nod to Elven Rope, and a nice card in general. Given that he's dealing with roaming minions, why not make him a ranger? And you should take a look at the Mount Doom [Elven] cards for the proper phrasing of this ability.
[5] Thingol, High King of the Sindar [Elven]
Strength: 8
Vitaility: 4
Resistance: 6
While you can spot 4 [Elven] companions, Thingol twilight cost is -2.
Thingol may only bear artifacts.
While Thingol bears an artifact he is strength +1 for each wounded minion.
Just noticed, I believe these cards need to have some uniqueness •. His first line is currently a bit ambiguous. What about Shadow conditions? Followers? I think I would probably just leave it out.
[3] Thingol's Cloak [Elven]
Artifact Cloak
Resistance +1
Bearer must be Thingol.
Skirmish: If a Shadow skirmish event is played you may exert Thingol twice to discard a condition.
Needs to be a response action, but other than that seems fine.
[2] Legolas' bow, Deadly at Close Range [Elven]
Possession - Ranged Weapon
Bearer must be an Elf.
Bearer gains Hunter 1.
While the bearer is Legolas each time a shadow event is played in his skirmish, you may exert Legolas to wound a minion.
Huh, I like it - except for the damned hunter bonus, because I hate hunter bonuses. Make it like the original and give him archer?
Thranduil
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You still don't specify which archery total is minus two!
-wtk
Yeah, well... :whistle:
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Ok I fixed a few things on the cards I just submitted. I change around Thingol ability as well. Tell me what you think now. I will also work on another culture. Please request a culture you would like to see. I was thinking Rohan myself. I thank everyone very much for the constructive criticism.
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[2] Dinendal, Hunter of Foul Folk [Elven]
Strength: 6
Vitility: 3
Resistance: 6
While you can spot a roaming minion, Dinendal gains Archer.
While you can spot a minion with the strength of 6 or less you may exert Dinendal and make the archery total -2 to return that minion to its owners hand.
Rephrase:
"While you can spot a roaming minion, Dínendal is an archer.
Archery: Exert Dínendal and make the fellowship archery total -2 to return a minion with strength 6 or less to its owner's hand."
Nice nod to Elven Rope, and a nice card in general. Given that he's dealing with roaming minions, why not make him a ranger? And you should take a look at the Mount Doom [Elven] cards for the proper phrasing of this ability.
What if I made him a Hunter 1?
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[2] •Dinendal, Hunter of Foul Folk [Elven]
Strength: 6
Vitility: 3
Resistance: 6
While you can spot a roaming minion, Dinendal gains Archer.
Archery: While you can spot a minion with the strength of 6 or less you may exert Dinendal and make the fellowship archery total -2 (to a minimum of 0) to return that minion to its owners hand.
I am a nitpicker, and before I can properly review your cards I need to point a few minor sins you have committed. First, never ever ever use 'may' in a special ability, as using 'may' gives the ability's owner the option of paying no cost for all the effect. Second - and this is more of a general rule of thumb - try to use 'if' instead of 'while' for conditional requirements at the start of a special ability; it's a lot more concrete and a lot less confusing. Never capitalize keywords.
Archery: If you can spot a minion with strength 6 or less, exert Dinendal and make the fellowship archery total -2 (to a minimum of 0) to return that minion to its owner's hand.
I know, I'm a dweeb. But I'm also a writer with an eye for details.
Oh, and this almost feels like an afterthought, but the card itself is fine. haha.
[5] •Thingol, High King of the Sindar [Elven]
Strength: 8
Vitaility: 4
Resistance: 6
Thingol may only bear artifacts.
Skirmish: While Thingol bears an artifact, you may exert him to make him strength +1 for each wounded minion.
Strike that 'may' from the ability and change 'while' to 'if.' Also, even though it isn't entirely necessary, you should tack on 'you can spot' after 'wounded minion.' That way the FP player can control how much strength Thingol actually receives. He needs cultural enforcement. Something easy like 'To play, spot an Elf' would work just fine. :up:
[3] •Thingol's Cloak [Elven]
Artifact Cloak
Resistance +1
Bearer must be an Elf.
Response: If bearer is Thingol, each time a shadow skirmish event is played you may exert Thingol to discard a condition.
What a bland name for an artifact! Make up something that's worth more Cool Points, like The Shade of Thingol or Cloak of the Sindarin.
Very strong response ability. The wording you're using for it though is more suited for a triggered ability and not a special ability. Always remove 'each' from special abilities and reword it to react independently to each instance (see below).
I would recommend dropping the twilight cost to 1 (no cloak should ever cost 3, in my opinion) and pulling back the power level a bit. Maybe:
Response: If bearer is Thingol and a Shadow player plays an event during a skirmish involving another Elf companion, exert Thingol to make that Shadow player discard one of his or her conditions.
Definitely not as strong as yours, but it's a cloak, not a sword. It needs to be subtler.
[2] •Legolas' bow, Deadly at Close Range [Elven]
Possession - Ranged Weapon
Bearer must be an Elf.
Bear gains Archer.
Response: While the bearer is Legolas each time a shadow event is played in his skirmish, you may exert Legolas to wound a minion.
Wait, so the Elf becomes a Bear?
Capitalize 'bow.' You know, I really like this bow. Not only did you tie in the ability with the subtitle, but you gave the FP player another way to access Legolas' vitality. :gp: Same issue with using 'each' in the special ability. This is what it should look like:
Response: If bearer is Legolas and a Shadow event is played during his skirmish, exert him to wound a minion.
Keep on posting!
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I change the cards even more. Thank you menace64 for all the advice. Oh yea an Bruce Campbell is God by the way, one of my favorite actors.
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[2] •Dinendal, Hunter of Foul Folk [Elven]
Strength: 6
Vitility: 3
Resistance: 6
If you can spot a roaming minion, Dinendal gains Archer.
Archery: If you can spot a minion with strength 6 or less, exert Dinendal and make the fellowship archery total -2 (to a minimum of 0) to return that minion to its owner's hand.
The first "if" should be a "while", and "Archery:" (like all special abilities) should be bolded...that same note goes for your other cards below, so keep that in mind for them too. Otherwise, fun!
[5] •Thingol, High King of the Sindar [Elven]
Strength: 8
Vitaility: 4
Resistance: 6
To play spot an Elf.
Thingol may only bear artifacts.
Skirmish: While Thingol bears an artifact, you may exert him to make him strength +1 for each wounded minion.
Interesting. With that spotting requirement and limit on what he can bear, you can likely get away with him costing [4]. Though maybe not with that skirmish ability.... :-k Give him resistance 7 and even that would make me more comfortable with [5].
[1] •Thingol's Cloak, Shade of Thingol [Elven]
Artifact - Cloak
Resistance +1
Bearer must be an Elf.
Response: If bearer is Thingol and a Shadow player plays an event during a skirmish involving Thingol, exert Thingol to make that Shadow player discard one of his or her conditions.
I see what ket is saying, but personally, I think this is fine since it's so reliant on the Shadow player. They can choose not to play an event, and even then, they get to choose which of their conditions to discard. I'd leave it alone, personally.
[2] •Legolas' Bow, Deadly at Close Range [Elven]
Possession - Ranged Weapon
Bearer must be an Elf.
Bearer gains Archer.
Response: If bearer is Legolas and a Shadow event is played during his skirmish, exert him to wound a minion.
I think "Deadly at Long Range" would be more appropriate for a bow, but this is just fine otherwise. :up:
Liking what I've seen so far. :gp: Hope you've got more coming!
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Now for something different.
[3] •Eomer, Commander of the Riders of Eastfold [Rohan]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 1.
Each time a site is controlled, heal a [Rohan] companion.
Regroup: If you can spot and exhausted minion, exert Eomer and transfer a follower to your support area to liberate a site.
[4] •Gandalf, Hope For Free Men [Gandalf]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
Maneuver: Remove a [Gondor] token to make a minion roaming until the regroup phase.
Skirmish: Remove a [Gandalf] token to make a [Gandalf] man strength +2.
Regroup: Remove a [Rohan] token to play a possession from your discard pile.
[2] •Grima, Faithful Servant of Rohan [Rohan]
Companion - Man
Strength: 4
Vitility: 3
Resistance: 5
To play spot a [Rohan] companion.
Minions with the same title may still be played.
Skirmish: If Grima is not assigned to a skirmish and you have initiative discard 3 cards from hand to make an exhausted minion lose all keyword till the regroup phase.
Ok I switched track a little bit here from Elves. What do you think?
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Still no reviews. Has this whole dream card thing died?
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Still no reviews. Has this whole dream card thing died?
I think a lot of people are away and/or very busy - including me!
(3) •Eomer, Commander of the Riders of Eastfold [Rohan]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Each time a site is controlled, heal a Rohan companion.
Skirmish: While you can spot a exhausted minion, exert Eomer to make a [Rohan] companion strength +2.
I'm not sure about the flavour for the first ability - why do Rohirrim like losing sites? Couple of formatting/wording points: twilight uses [] square brackets (ie. [3]), you forgot square brackets round Rohan, and the ability should be worded like "Skirmish: Spot an exhausted minion and exert Eomer to..."
(4) •Gandalf, Exorciser of Evil Things [Rohan]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
To play spot Theoden (or 3 [Rohan] companions).
While you can spot Theoden, Gandalf is strength +1.
Response: Each time a shadow condition is played on or transferred to a [Rohan] Man, exert Gandalf twice to discard it.
Perhaps the subtitle could simply be "Exorcist"? I would make this guy more general - the flavour here is very good, but Gandalf's healing powers are not limited to only [Rohan] Men. I'd so something like:
"Theoden is strength +2.
Response: If a Shadow condition is played on or transferred to another companion, exert Gandalf twice to discard that condition."
That way you can mention Theoden, and also have him useful for other fellowships. And I think I would remove the spotting requirement - after all, Gandalf was around fighting the enemy long before Theoden.
(2) •Grima, Faithful Servant of Rohan [Rohan]
Companion - Man
Strength: 4
Vitility: 3
Resistance: 5
To play spot a [Rohan] companion.
Skirmish: If Grima is not assigned to a skirmish and you have initiative discard 3 cards from hand to make an exhausted minion lose all keyword till the regroup phase.
Very cool, but the problem is of course that playing this companion stops your opponents from playing Grima. Couple ways round this: 1) find another title for the companion (a Smeagol/Gollum duality), though I'm not sure there is one, or 2) think about making a keyword or a line of text which fixes this issue, either discarding this version of Grima if a Shadow version is played, or some way of allowing both in play at a time.
Thranduil
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Sorry about that. Still getting my feet under me after a short vacation earlier this week. And now I really should be in bed, but since I'm not, let's see what we've got here....
(3) •Eomer, Commander of the Riders of Eastfold [Rohan]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Each time a site is controlled, heal a Rohan companion.
Skirmish: While you can spot a exhausted minion, exert Eomer to make a [Rohan] companion strength +2.
My comments echo my cohorts comrades: clean up the wording as Thran suggested, and perhaps make the abilities mesh a bit more. Perhaps with the first part you could exhaust a minion each time a site is liberated instead? The abilities are fine in and of themselves, but there's just nothing really tying them together.
(4) •Gandalf, Exorciser of Evil Things [Rohan]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
To play spot Theoden (or 3 [Rohan] companions).
While you can spot Theoden, Gandalf is strength +1.
Response: Each time a shadow condition is played on or transferred to a [Rohan] Man, exert Gandalf twice to discard it.
I like Thran's suggestions, but in the process of removing the spotting requirement, perhaps replace it with "While you can spot Theoden (or 3 [Rohan] companions), Gandalf is also a [Rohan] companion", and then change him to his normal [Gandalf] culture to start with. I'm just uncomfortable with him starting as [Rohan] by default. Gaining another culture, like [Rohan], is something I find much more agreeable, personally.
(2) •Grima, Faithful Servant of Rohan [Rohan]
Companion - Man
Strength: 4
Vitility: 3
Resistance: 5
To play spot a [Rohan] companion.
Skirmish: If Grima is not assigned to a skirmish and you have initiative discard 3 cards from hand to make an exhausted minion lose all keyword till the regroup phase.
Same comment as the others: doesn't seem fair to block the opponent from playing a minion version. A simple line like "Minions titled Grima may be played" would do the trick. :up:
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Ok how does that look? I changed the cards a little bit. What do you guys think? The reason for the heal when you lose a site, shows how Eomer can keep moral up even while losing. The sign of a true leader, a leader needs to keep moral up even when losing. Because who is gonna want to fight for someone who is gonna give up when you start losing.
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There changed Gandalf around, not sure if all that text will fit on the card. I also slightly change Eomer by making him Valiant. So how does Gandalf look now?
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There changed Gandalf around, not sure if all that text will fit on the card. I also slightly change Eomer by making him Valiant. So how does Gandalf look now?
Dare I say too good? Maybe drop the first line?
-wtk
How does that look or is it still too good.
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I like the idea of a multi-cultural Gandalf, but I am just afraid that he couples too well with Aragorn, Defender of Free Peoples...
...anyways, what about:
[4] •Gandalf, Hope For Free Men [Gandalf]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
Maneuver: Exert Gandalf and remove a [Gondor] token to make a minion roaming until the regroup phase.
Skirmish: Exert Gandalf and remove a [Gandalf] token to make a [Gandalf] man strength +1.
Regroup: Exert Gandalf and remove a [Rohan] token to play a possession from your discard pile.
That looks a lot better thanks for the idea.
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[3] •Eomer, Commander of the Riders of Eastfold [Rohan]
Companion - Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant. Hunter 1.
Each time a site is controlled, heal a [Rohan] companion.
Regroup: If you can spot and exhausted minion, exert Eomer and transfer a follower to your support area to liberate a site.
Okay, I get this card now - nice! What I might do to make the card a bit more united is have the "each time" ability exert a minion, so that it then becomes easier for Éomer to use his second ability and liberate said site.
[4] •Gandalf, Hope For Free Men [Gandalf]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
Maneuver: Exert Gandalf and remove a [Gondor] token to make a minion roaming until the regroup phase.
Skirmish: Exert Gandalf and remove a [Gandalf] token to make a [Gandalf] man strength +1.
Regroup: Exert Gandalf and remove a [Rohan] token to play a possession from your discard pile.
I don't think you need to exert Gandalf for any of those abilities (except for possibly the [Gondor] one, and you could rectify that by making it site number +2 instead). And given that this is a "tribal" card, I would be tempted to make both the [Gandalf] ability more general and make it "Remove a [Gandalf] token to make a Man strength +1". Very interesting card.
Thranduil
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Thought I would do some possessions and artifacts next.
[3] •Guthwine, Battle Friend [Rohan]
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be Eomer.
Each wounded minion skirmishing Eomer loses all damage bonuses and cannot gain damage bonuses.
Skirmish: Exert Eomer to make a unbound Man strength +2.
[1] •Sting, Bane of Evil Things [Shire]
Artifact • Hand Weapon
Strength +1
Resistance +1
Bearer must be a Ring-Bound Hobbit.
Skirmish: If bearer is not exhausted, add 3 burdens to wound a minion in bearer's skirmish for each wound on bearer.
[1] •Merry's Sword, Barrow Blade [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be a Hobbit.
Skirmish: While bearer is Merry, exert him twice to exhaust a Nazgul an unbound companion is skirmishing.
[1] •Pippin's Sword, Troll's Bane [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be a Hobbit.
While bearer is Pippin and he is skirmishing a Troll or a Uruk-Hai he is strength +3.
Ok what do you guys think of these weapons. Sting may be a little to good but I think the rest are pretty decent.
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[2] •Guthwine, Battle Friend [Rohan]
Possession • Hand Weapon
Strength +1
Vitality +1
Bearer must be Eomer.
Each wounded minion skirmishing Eomer, loses all damage bonus' and can not gain damage bonus'.
Skirmish: Exert Eomer to make a unbound companion strength +2.
Just a minor tweak: "Each wounded minion skirmishing Eomer loses all damage bonuses and cannot gain damage bonuses." See Dwarf-mail for the best example of where I'm coming from. His skirmish ability might be better if it only worked on Men, as he's awfully powerful being able to boost companions of ANY culture.
[2] •Sting, Bane of Evil Things [Shire]
Artifact • Hand Weapon
Strength +1
Resistance +1
Bearer must be Frodo or Sam.
Skirmish: If bearer is not exhausted, add 3 burdens to wound a minion in bearer's skirmish for each wound on bearer.
I see no reason to make it cost more than the usual [1]. Powerful ability, to be sure, but it DOES lose that rather important strength +2 that most Stings have, so....
[2] •Merry's Sword, Barrow Blade [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be Merry.
Skirmish: Exert Merry twice to exhaust a Nazul an unbound companion is skirmishing.
Make sure to spell "Nazgul" right. ;) Since it's so specific, I think this is actually fine.
[2] •Pippin's Sword, Troll's Bane [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be Pippin.
While Pippin is skirmishing a Troll or a Uruk-Hai he is strength +3.
Ditto here. Kind of like a built-in Stone Trolls. :up:
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[2] •Merry's Sword, Barrow Blade [Shire]
Possession • Hand Weapon
Strength +2
Bearer must be Merry.
Skirmish: Exert Merry twice to exhaust a Nazul an unbound companion is skirmishing.
Make sure to spell "Nazgul" right. ;) Since it's so specific, I think this is actually fine.
Burhahahahaha....Nazul is that any relation to Zuul from Ghost busters.
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I would love to add something really insightful here, but unfortunately it seems like DI and ket have stolen my thunder. So I'll just slink away and sulk in the corner.
Good stuff! :up:
Thranduil
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Couple of more possessions.
[2] •Arod, Swift Steed [Rohan]
Possession • Mount
To play, spot a [Rohan] Man. Bearer must be an unbound companion.
Skirmish: If bearer is a Dwarf, exert bearer to reinforce an [Dwarven] token.
Skirmish: If bearer is an Elf, exert bearer to reinforce a [Elven] token.
[2] •Windfola, Grey Horse of the Rohirrim [Rohan]
Possession • Mount
Strength +1
Bearer must be Eowyn.
When you play Windfola, you may reinforce a [ROHAN] token.
Response: When Eowyn wins a skirmish remove 2 [Rohan] tokens to wound a minion (or wound it twice if that minion a [Wraith] minion).
[2] •Asfaloth, Gleaming White [Elven]
Possession • Mount
Bearer must be an Elf.
Strength +1
Maneuver: If bearer is Glorfindel or Arwen, exert bearer and discard a [Elven] condition from play to wound a minion (or if at a river wound a Nazgul twice).
[2] •Eowyn Sword, Vanquishing Blade [Rohan]
Possession • Hand Weapon
Strength + 2
Resistance +1
Bearer must be Eowyn
Regroup: Exert Eowyn and a unbound Hobbit to discard a Nazgul from play.
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[3] •Eowyn Sword, Vanquishing Blade [Rohan]
Possession • Hand Weapon
Strength + 2
Vitality +1
Bearer must be Eowyn
Skirmish: Exert Eowyn and transfer a follower Eowyn bears to the support area to wound a minion she is skirmishing.
Regroup: Exert Eowyn and transfer a follower Eowyn bears to the support area to discard a Nazgul from play.
Again, I'd be careful about making any card do too much. This is better than any Anduril and it's Eowyn's sword! I'd stick to the strength +2, [1] or [2] twilight variety and maybe just have the Regroup action instead of both. Again, just my thought, but cards that do too much are awfully intimidating. There should be need for events and conditions in decks, and some of these possessions are events and conditions and strength/vitality bonuses all combined. That's the sign of a card being too versatile.
-wtk
Would it work to give her a resistance too? Instead of the vitality, I just like make it a little more spicy cause seeing the +2 strength all the time kind of gets boring, not to mention her old sword gave her +3 strength so wouldn't it be right for this card to have +3 in boosts on the card? You are right though cause the way I had it was way too good, Andruil was shuddering at this swords power.
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I go with your suggestions because they make sense and I always like to show that I appreciate them.
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[2] •Arod, Swift Steed [Rohan]
Possession • Mount
To play, spot a [Rohan] man. Bearer must be an unbound companion.
Skirmish: If bearer is a Dwarf, exert bearer to reinforce an [Dwarven] token.
Skirmish: If bearer is an Elf, exert bearer to reinforce a [Elven] token.
Interesting. I would say a few things: 1) make sure you capitalise "Man", like "Dwarf" and "Elf, 2) Bold your phase actions, so "Skirmish:", 3) it could cost [1] and 4) I would add something like "If bearer is a Dwarf, exert bearer (or Legolas)..." and also "If bearer is an Elf, exert bearer (or Gimli)..." to represent the fact that they're both on the horse at the same time.
[2] •Windfola, Grey Horse of the Rohirrim [Rohan]
Possession • Mount
Strength +1
Bearer must be Eowyn.
When you play Windfola, you may reinforce a [ROHAN] token.
Response: Each time Eowyn wins a skirmish remove 2 [Rohan] tokens to wound a minion (or wound it twice if that minion a [Wraith] minion).
Nice. Make sure you've chosen either response or each time though - they're mutually exclusive and mean slightly different things; if you want it to be repeatable, then it should be "Response:". If not, it should be "Each time..."
[2] •Asfaloth, Gleaming White [Elven]
Possession • Mount
Bearer must be an Elf.
Maneuver: If bearer is Glorfindel, exert him and discard a [Elven] condition from play to wound a minion (or if at a river wound a Nazgul twice).
Skirmish: If bearer is Arwen, discard 2 cards from hand to make a minion she is skirmishing strength -2.
I see what you're trying to do, but here I don't think the 2 different abilities are helpful. In the case of Arod above, each ability was doing essentially the same thing, but here they are completely different. Now I don't think there's any particular flavour reason why Glorfindel and Arwen should get different bonuses for riding Asfaloth, and so I think I would keep just the 1st ability and make it "If bearer is Arwen or Glorfindel..."
[2] •Eowyn Sword, Vanquishing Blade [Rohan]
Possession • Hand Weapon
Strength + 2
Resistance +1
Bearer must be Eowyn
Regroup: Exert Eowyn and transfer a follower Eowyn bears to your support area to discard a Nazgul from play.
I'm also not sure about the flavour here for followers and Éowyn - the only help she got to kill the Witch-King was really from Merry. How about "Exert Éowyn and and unbound Hobbit to discard a Nazgûl from play"?
Thranduil
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[2] •Asfaloth, Gleaming White [Elven]
Possession • Mount
Bearer must be an Elf.
Maneuver: If bearer is Glorfindel, exert him and discard a [Elven] condition from play to wound a minion (or if at a river wound a Nazgul twice).
Skirmish: If bearer is Arwen, discard 2 cards from hand to make a minion she is skirmishing strength -2.
I see what you're trying to do, but here I don't think the 2 different abilities are helpful. In the case of Arod above, each ability was doing essentially the same thing, but here they are completely different. Now I don't think there's any particular flavour reason why Glorfindel and Arwen should get different bonuses for riding Asfaloth, and so I think I would keep just the 1st ability and make it "If bearer is Arwen or Glorfindel..."
The only reason I made it 2 different abilities is because the other Asfaloth has Arwen manipulating strength. Glofindel's ability on the horse is from the book when he made the angry flood come. The horse does belong to Glofindel so his ability should be greater. Also the deal with Arwen's ability is I always liked the old Elven Swords and I believe those are the bests of them all. Hand manipulation can come in handy when you need to lose initiative.
[2] •Eowyn Sword, Vanquishing Blade [Rohan]
Possession • Hand Weapon
Strength + 2
Resistance +1
Bearer must be Eowyn
Regroup: Exert Eowyn and transfer a follower Eowyn bears to your support area to discard a Nazgul from play.
I'm also not sure about the flavour here for followers and Éowyn - the only help she got to kill the Witch-King was really from Merry. How about "Exert Éowyn and and unbound Hobbit to discard a Nazgûl from play"?
Ok I really do like this idea because it did take the combined efforts of Merry and Eowyn to take down the Witch King so this makes a little more sense.
Thranduil
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Ok I added a vitality that may throw off the balance of that card I am not sure. All I know is all of the Asfaloth's before it had some kind of a stat boost so I figure this one needs one as well.
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I looked at this earlier today and wanted to add comments...but there's really nothing to say that Thran and ket haven't already covered. I eagerly await new cards, I guess. ;)
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Just one card for now.
[10] •Cave Troll of Moria, Fearsome and Vicious [orc]
Minion • Troll
Strength 15
Vitality 4
Site 4
Damage +1. Fierce.
To play, spot an [orc] Orc.
When the Cave Troll of Moria is played at an underground site his twilight cost is -2
Response: When a shadow card is played that requires toil, exert a companion.
Not sure if this is any good but I thought I would throw it out there.
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(10) •Cave Troll of Moria, Fearsome and Vicious [orc]
Minion • Troll
Strength 15
Vitality 4
Site 4
Damage +1. Fierce.
To play, spot an [orc] Orc.
When the Cave Troll of Moria is played at an underground site his twilight cost is -2
Response: When a shadow card is played that requires toil, exert a companion.
"While the fellowship is at an underground site, The Cave Troll of Moria's twilight cost is -2.
Each time you exert a minion for the toil of a Shadow card, exert a companion."
I would take out the spotting requirement, and instead change the ability to:
"Each time you exert The Cave Troll of Moria for the toil of a Shadow card, exert a companion."
This way you can splash him in any deck, but to get the full effect you need to be playing [Orc] toil cards.
Thranduil
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Here are a couple more, sorry about the delay for anyone who was waiting for more, finals have been a real Balrog if u know what I mean.
[2] •Arwen, Ranger of Rivendell [Elf]
Companion • Elf
Strength 6
Vitality 3
Resistance 7
Ranger
Skirmish: Exert Arwen and spot a [Gondor] Ranger to make a roaming minion unable to use skirmish special abilities untill the regroup phase.
[2] •Roheryn, Gift of Lady Evenstar [Gondor]
Possession • Mount
Resistance +1
Bearer must be Aragorn
Response: Each time a skirmish event is played in a skirmish involving a roaming minion and a Ranger, exert Aragorn to wound that minion.
[2] •Garulf, Spear Wolf [Rohan]
Companion • Man
Strength 6
Vitality 3
Resistance 6
Valiant.
Response: Each time Garulf wins a skirmish involving an [Orc] or [Uruk] minion, exert him to discard that minion.
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[2] •Arwen, Bride of Elessar [Elf]
Companion • Elf
Strength 6
Vitality 3
Resistance 7
Ranger
Skirmish: Exert Arwen and spot a [Gondor] Ranger to make a roaming minion unable to use skirmish special abilities untill the regroup phase.
I like her game text, but not how it relates to her subtitle. "Bride of Elessar" is not, unfortunately, a very good subtitle for a warrior-Arwen - one imagines that when she gets married, with the !Dark Lord defeated and all, her warrioring days are over.
[2] •Roheryn, Gift of Lady Evenstar [Gondor]
Possession • Mount
Resistance +1
Bearer must be Aragorn
Response: Each time a skirmish event is played in a skirmish involving a roaming minion and a Ranger, exert Aragorn to wound that minion.
This is awesome, but you should remove the "Response:" bit - response actions are repeatable, each time actions are not, and they are mutually exclusive.
[2] •Garulf, Spear Wolf [Rohan]
Companion • Man
Strength 5
Vitality 3
Resistance 5
Valiant.
While you can spot a [Rohan] Man with twilight cost 3 or more, Garulf is strength +1 and resistance +1.
Each time Garulf wins a skirmish involving an [Orc] minion, exert him to discard that minion.
Except that that night raid was against Orcs and Uruk-hai... And Garulf was killed... He's okay, but nothing special.
Thranduil
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More cards tonight because I will finally be done with finals. :hey: \:D/ :whistle: :uh-huh:
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More cards tonight because I will finally be done with finals. :hey: \:D/ :whistle: :uh-huh:
You should probably get drunk instead of making dream cards. Unless you are not the legal age to drink in your country, in which case I would not suggest that.
I miss college.
-wtk
Oh I am old enough and believe me bro I would love too, but going to college seems to have drained me of money I have no money at this moment in time to visit any bars or attain alcohol. Its a sad situation.
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Alright, let's see if my esteemed colleagues Thran and ket missed anything. (Not likely.)
[2] •Arwen, Ranger of Rivendell [Elf]
Companion • Elf
Strength 6
Vitality 3
Resistance 7
Ranger
Skirmish: Exert Arwen and spot a [Gondor] Ranger to make a roaming minion unable to use skirmish special abilities untill the regroup phase.
I think the first line you originally had would actually be okay too, as long as it only reduced the minion strength by -1. No issues with the line you currently have.
[2] •Roheryn, Gift of Lady Evenstar [Gondor]
Possession • Mount
Resistance +1
Bearer must be Aragorn
Response: When a skirmish event is played in a skirmish involving a roaming minion and a Ranger, exert Aragorn to wound that minion.
I'd like it better as [Elven] culture, but that's a very minor thing. "When" should be "If", I think, or better still, drop "Response: When..." and just change it to "Each time...". And no need to ever capitalize "Ranger" unless it's at the beginning of a sentence. ;)
[2] •Garulf, Spear Wolf [Rohan]
Companion • Man
Strength 5
Vitality 3
Resistance 5
Valiant.
While you can spot a [Rohan] Man with twilight cost 3 or more, Garulf is strength +1 and resistance +1.
Each time Garulf wins a skirmish involving an [Orc] or [Uruk] minion, exert him to discard that minion.
I understand you're trying to tie him in with stronger (and better known) Rohirrim, but to be honest, the first line just seems like a waste. I'd just make him strength 6 and resistance 6 by default and drop that line entirely. I'd also insert a "you may" in front of the "exert him", unless you meant for that to be a required action, since it currently is as written.
I like the ideas you have, though. Neat stuff! :up:
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Just one for now.
[3] •Faramir, Sufficient Jewel [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 7
Ranger.
While you can spot 3 Rangers, Faramir is defender +1.
Skirmish: Exert Faramir and another [Gondor] Ranger to wound each minion in Faramir's skirmish.
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I guess I was trying to make it a little versatile but perhaps its too versatile. Well yea you get the defender plus but you don't get the other ability.
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Its from Encyclopedia of Arda its what his name means in Elvish I believe.
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Just one for now.
• Faramir, Sufficient Jewel [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 7
Ranger.
While you can spot 3 Rangers, Faramir is defender +1.
Skirmish: Exert Faramir and another [Gondor] Ranger to wound each minion in Faramir's skirmish.
There's something important missing - I'm assuming he's supposed to cost [3]. He is good, but I think it's misleading to have one of his abilities trigger off any ranger and the other only [Gondor] rangers. And so I would make both apply to any ranger - because why the #$&*@! not? ;)
Thranduil
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Just one for now.
Nothing wrong with that. Not every day can be a great one for DCs.
• Faramir, Sufficient Jewel [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 7
Ranger.
While you can spot 3 Rangers, Faramir is defender +1.
Skirmish: Exert Faramir and another [Gondor] Ranger to wound each minion in Faramir's skirmish.
I'm assuming he costs [3], so be sure to put that in. No need to capitalize (or bold) the second and third instances of ranger, but I WOULD bold defender +1. Loaded keywords like damage, defender, fierce, etc. are almost always bolded, while unloaded keywords like ranger, knight, Ring-bound, and valiant only need to be bolded when they are "assigned" to a character. So the first appearance of ranger on the card above SHOULD be bolded, since it is making Faramir a ranger, and any ability that said something like "Make Faramir a ranger until the end of the turn" would be bolded for the same reason. If you're simply referring to a ranger, as your skirmish ability above is, then there is no need to bold ranger, for the same reason there's no need to bold something like "Man" or "companion".
Similarly, the only time you normally need to capitalize anything is when it's at the start of a sentence, when it's a race ("Man", "Orc", "Uruk", etc. are always capitalized on cards), or when it's Shadow (which is also always capitalized, whether it's referring to a Shadow card or the Shadow phase). That last one is a little weird since other phases are not capitalized, but that's how Big D chose to do it.
</rambling>
All that said, just fix up those minor things, and the rest is actually quite good. I like it a lot! :up:
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Just this one for now.
[3] •Boromir, Defender of the Halflings [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 5
Ranger. Enduring.
Unbound Hobbits may not be discarded or returned to hand.
If Boromir is killed, exhaust 2 unbound companions.
Response: If Boromir is about to take a wound, exert 2 unbound Hobbit to prevent that wound.
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Couple of wording points:
1) Better wording for the first ability is: "Response: If Boromir is about to take a wound, exert 2 unbound Hobbits to prevent that wound."
2) For the second ability, you need to lose the response bit - a response action is optional.
Otherwise, very cool card. And power level seems good, especially as you can only start him and 1 unbound Hobbit.
And by the way, I also have a Boromir with that subtitle coming in my next DC set...
Thranduil
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I really like this guy too. Maybe you could discard an unbound Hobbit to prevent the wound...it might be too easy to "bounce" the Hobbits for healing.
-wtk
Ket this is a very good point I use Make Haste to bounce my Hobbits and to be able to bounce them with Daddy 2 Foot in the wings is a little too good. So I changed it a bit.
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What do you think the implications of this would be:
Boromir, yada yada
Unbound Hobbits may not be discarded or returned to hand.
[The rest of your original text]
That makes him even more difficult to use, but still a beast.
-wtk
Hmm that could be pretty good.
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Just this one for now.
[3] •Boromir, Defender of the Halflings [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 5
Ranger. Enduring.
Unbound Hobbits may not be discarded or returned to hand.
If Boromir is killed, exhaust 2 unbound companions.
Response: If Boromir is about to take a wound, exert 2 unbound Hobbit to prevent that wound.
That's pretty good. Interesting idea, though it might not work in practice. If Boromir gets killed, you're screwed.
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Just this one for now.
[3] •Boromir, Defender of the Halflings [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 5
Ranger. Enduring.
Unbound Hobbits may not be discarded or returned to hand.
If Boromir is killed, exhaust 2 unbound companions.
Response: If Boromir is about to take a wound, exert 2 unbound Hobbit to prevent that wound.
Enduring Boromir? You are a genius. :gp: 'Nuff said.
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Just this one for now.
[3] •Boromir, Defender of the Halflings [Gondor]
Companion • Man
Strength 7
Vitality 3
Resistance 5
Ranger. Enduring.
Unbound Hobbits may not be discarded or returned to hand.
If Boromir is killed, exhaust 2 unbound companions.
Response: If Boromir is about to take a wound, exert 2 unbound Hobbit to prevent that wound.
That's pretty good. Interesting idea, though it might not work in practice. If Boromir gets killed, you're screwed.
Thats just the risk you run by using him. He is powerful but he needs a down side.
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Well after plowing through this quarter of school (and believe me there was plenty of plowing with all the hard classes and all). I will be making my triumphant return to the dream card boards with some new cards. I just have a couple of more weeks left of school till a little break and I plan on posting some new cards. Hope everyone is still around by then but if you just bare with me I will be back soon.
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WOOOO! =D>