The Last Homely House
Middle-Earth => Bag End => Topic started by: sharkey on February 20, 2010, 07:10:29 PM
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So, what is everyone's favorite way to play? These are generalizations of deck types. I'll start by saying I'm partial to Tank and Mill.
Beat Down: One or two huge minions who kill the fellowship one by one, such as the balrog.
Swarm: Swarm the opponent with so many minions you overwhelm the RB
Bomb: A few large strength minions that can win their skirmishes unaided, usually around 7-9 strength. The goal is to slowly weather down their companions, and eventually kill them all.
Corruption: Self Explanatory.
Archery/Mass wounding: Self explanatory.
Mill: Discarding the opponents had and deck to make your life easier.
Combo: Utilizing crazy cards interactions for a powerful deck, such as the fruit loops deck.
Mass Heal: Self Explanatory.
Choke: Not giving the opponent any twilight to work with.
Tank: Making your companions extremely strong and hard to deal with, so that they win most skirmishes.
Other: Anything. An example would be terraforming, where you look through your deck and re-arrange cards. Another would be Telepathy, where you figure out what cards are where, inc. in your opponents hands and decks.
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What are these deck types?
Like what is Mill, and what is Tank? :O
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Mill = discard, I think Tank are companions with massive strenght.
I voted Mill and Other.
Other because I love all other types of deck, but what I like the most is making original decks.
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I selected other because it was too hard to pick one. i like too many "other" deck types to just pick one. Nevertheless, since one of the ways to lose in LOTR is to kill off opponents fellowship, healing 13+ wounds when you aren't at a sanctuary is too fun. If you can keep the wounds off, you won't lose... unless your opponent is playing corruption, or they're ahead of you, or they overwhelm you...
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Cool!
So for those who don't know, I reposted the deck types above.
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Corruption is what I like most, and therefor I hate Sam SoH most as a splash comp. My second option was bomb, but more in a way like a burden bomb. I was 1 vitality short yesterday, otherwise my besiegers would add 8 burdens with only 5 pool...which would have extremely fun, but sadly, they didn't, haha.
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For my Fellowship I love to play what we used to call Mains and Toys back in the day in SWCCG. It is mainly a tank type deck. You play main characters like Aragorn/Gandalf/Eowyn and load them up with their respective toys (weapons, horses, armor, etc.) to make them hard to beat.
For my shadow I love to swarm. I like to use my shadow to get through my deck quicker to get the fellowship side up and running fast.
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I'd pick wounding for the Fellowship side, favorite so far being [Elven] archery with Lady of Ithilien. For brokenness, probably IB and attempting to win in 2 turns.
On the Shadow end, I've liked beatsticks, and the Nazgul in particular. Trying to combine fierce and damage bonuses with them has been my holy grail since Fellowship block. Too bad though that it seems sending a couple biggies out per site won't quite cut it in Expanded nowadays.
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demoralized swarm or rapid reload/demoralized are the only shadow options that don't get blasted by IB in expanded.
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Long live Ninja Gollum !
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Combo FP/Beat Down Shadow; my current shadow side uses large southrons with mumaks (along with some Desert Spearman types) with a mix of Whirling Strike/ Red Wrath for insta-kill wounding and New Strength Came Now/ Field of the Fallen for the overwhelm, so they don't know which to expect. After they lose a couple of skirmishes with their big companions, they don't know whether to assign my minions to the wounded big companions (and risk Whirling Strike or even Red Wrath) or to the medium-sized companions (and risk being overwhelmed by NSCN).
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In regards to the original question, I love running choke! I like some of the other types mentioned, but choke is my all time favorite.
I have a question about the definition of a "Bomb" deck? I thought the definition was playing a lot of medium sized every turn. The goal is to kill off the smaller companions and then use the large amount of medium sized minions to swarm the rest of the fellowship. The deck is extremely minion based in order to do this.
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I looked up the Wikipedia definition. Here it is for what its worth.
"Bomb
A bomb deck combines the strategies of both beat-down decks and swarm decks. Instead of focusing on one or two powerful minions, they play several minions of medium strength. The goal of a bomb deck is to destroy the weaker companions, and then swarm the Free Peoples player."
http://en.wikipedia.org/wiki/LOTR_TCG
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Thanks for catching that, guys! Fixed.