The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: Cw0rk on April 13, 2010, 02:00:07 PM

Title: The Hunt for Gollum - DC Set (DISCONTINUED)
Post by: Cw0rk on April 13, 2010, 02:00:07 PM
www.thehuntforgollum.com

I have recently discovered this short movie and since I saw it, I've been thinking:
"Wow! What a great occasion to make a new DC Set!"

Since this movie is based on events from the first movie, this set would be a 122 cards expansions that could be included in FOTR Block. So there are no threats, no site control, no toil, no initiative, companion resistance, etc. mechanics in there. There will be 40 rare cards, 40 uncommon cards, 40 common cards and 2 promotional cards.

Here is what the set would focus on:
- Adding the [Gollum] culture to FOTR Block.
- Search cards and Stealth cards.
- Making another [Gondor] companion available for FOTR Block players (Arithir).
- Making another [Elven] companion available for FOTR Block players (the elf in the movie).
- A lot of [Sauron] Orcs.
- Some [Ringwraith] stuff.
- Trying to have at least 2 cards for each existant culture in the FOTR block even if they aren't very present in the movie (ex. [Dwarven] and [Isengard]).

I've also been thinking that we could use card pictures from the Hunt for Gollum movie to make these cards playable and test them on GCCG.

What do you guys think about that? I think that some of you could be involved as well in this DC set. However, I'd still like to lead the project.
Title: Re: The Hunt for Gollum - DC Set
Post by: putridbreath on April 13, 2010, 03:12:02 PM
Sounds cool--good luck!
Title: Re: The Hunt for Gollum - DC Set
Post by: Yanko Markovic on April 13, 2010, 03:22:55 PM
Are we allowed to make visual cards? If so, I'm so excited about this. The thing I love about the cards are especially how they look (when I'm bored I like to take cool screencaps that could work on the tcg), and the fact that we cannot make visual cards is the only reason I don't look much into DC's.
Title: Re: The Hunt for Gollum - DC Set
Post by: Thranduil on April 13, 2010, 04:59:32 PM
Looks like a fantastic idea!
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 13, 2010, 08:01:49 PM
Here is a very quick example of what we could do...

[2] •Arithir, Ranger of Arnor [Gondor]
(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fi769.photobucket.com%2Falbums%2Fxx340%2Fc10ckw0rk%2FHFG%2FArithir_RoA.jpg&hash=02c3dd3cf29e9e0b03ae68bc478bc75ed5cd52b7)
Companion • Man
Strength: 6
Vitality: 3
Ranger.
While the fellowship is at a forest, Arithir is strength +1.
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 14, 2010, 07:23:11 AM
Arathir was such a lame character. I was largely unimpressed by the movies, outside of how they looked on their budget. What about this card:

[2] Commitment to Celibacy [Gollum]
To play, make a fan film greater than 5 minutes that is not a parody.

Maybe it should be unique?
-wtk
Well ket, I know you didn't like their movie... but I don't see what is the problem about making a fan film that has been seen by more than 3.5 million people, even if it last more than 5 minutes. Anyway, I don't to start a debate here.
Title: Re: The Hunt for Gollum - DC Set
Post by: Jerba on April 14, 2010, 08:00:14 AM
No disrespect, but that picture reminded me of something else:


[2] •Arithir, Caveman [Gondor]
(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fi769.photobucket.com%2Falbums%2Fxx340%2Fc10ckw0rk%2FHFG%2FArithir_RoA.jpg&hash=02c3dd3cf29e9e0b03ae68bc478bc75ed5cd52b7)
Companion • Man
Strength: 6
Vitality: 3
Ranger.
Skirmish: Exert Arithir to switch to Geico.
SO EASY A CAVEMAN CAN DO IT.


Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 14, 2010, 10:23:46 AM
No disrespect, but that picture reminded me of something else:

[2] •Arithir, Caveman [Gondor]
Yeah, I have to agree that he looks pretty lame with such a beard. However, when you think about it, it is realistic for a ranger to look like that.

I think that I'll focus on making the DCs before finding pictures. Hehehe.
Title: Re: The Hunt for Gollum - DC Set
Post by: Faelach on April 14, 2010, 11:20:51 AM
Jerba, that was truly killer.

Bravo  :gp:!
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 14, 2010, 11:30:10 AM
Here is very approximative list of what I will try to do. I'm affraid it may unbalance the number of cards per culture. However, [Isengard] is already good enough in FOTR Block and I'll try to make at least 1 strong rare card for each other culture that doesn't get many new cards.

Promo Cards for Starters (2)
- Smeagol
- Aragorn

Free Peoples (57)
[Dwarven] 2
[Elven] 12
[Gandalf] 12
[Gollum] 5
[Gondor] 23
[Shire] 3

Shadow (57)
[Isengard] 2
[Gollum] 30
[Moria] 3
[Wraith] 9
[Sauron] 13

Sites (6)
Title: Re: The Hunt for Gollum - DC Set
Post by: Yanko Markovic on April 14, 2010, 03:16:36 PM
That look amazing! Though I would widen a bit the card image, so that you can actualy see what's happening in events especially. I think I'll take a look at the film again just to take some cool screencaps xD
No offense, but that pic of Arithir looks like an ID card image, not tcg.
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 14, 2010, 04:04:42 PM
That look amazing! Though I would widen a bit the card image, so that you can actualy see what's happening in events especially. I think I'll take a look at the film again just to take some cool screencaps xD
No offense, but that pic of Arithir looks like an ID card image, not tcg.
I totally agree with you. I just paused the movie and printscreened the image on Paint. I'm sure that it would be possible to come up with better pictures. I have very little skills when it comes to image software so I guess that if one day we finally decide to add pictures to these DCs, I wouldn't be the most qualified person to do it.
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 14, 2010, 10:30:37 PM
Okay, I've watched the movie again, trying to find some potential cards for this set... The list was made very quickly. Here are some card titles I've found. I'll like to have your help for potential card names... So if you guys wanna watch the movie and have some inspiration, feel free to suggest some 'serious' card names (Commitment to Celibacy won't be in this set sorry ket :roll:).

[Dwarven]
No card title yet, but when Aragorn search Gollum in some large Cavern, I'm pretty sure we could make at least a DC using this moment as a picture.

[Elven]
•Arwen, subtitle needed
•Need-a-name, Mirkwood Elf
You Have my Heart
We Have Your Creature
Elven Lights
Elanor
Asëa aranion

[Gandalf]
Gandalf, subtitle needed
Wizard Hat
I must go at once
Interrogation
Our secret is no longer safe
If you can't find him, no one can

[Gollum] FP
•Sméagol, Small in size (P)
We wouldn't hurt a fly
We promises we'll be very nice
Smeagol's Song [this one may need a better name]
Fishes

[Gondor]
•Aragorn, need a subtitle (P)
Strength of the forefathers
•Arithir, Ranger of Arnor
•Arithir, Son of Argonathen
•Sword of Arnor
•Arithir's Pipe
Campfire Stories (may need a better name)
Burning Torch
Double-Kill
Snare-Trap
Sack (probably need a better name)
•The Villager (need a better name)
I will find him
I track a creature

[Shire]
Tracks like those of a Hobbit
Baggins has it
Lily Mugwort, Hobbit of Bree

[Isengard]
Bree Ruffian
Bree Thugs
Saruman's Fog

[Gollum] Shadow
•Gollum, Spy of Sorts
•Gollum, Pitiful Creature
•Gollum, Wretched Creature
Murderously Protective of it
Snatching
We'll put out it's eyes!
We'll wring it's filthy neckses!
It's coming!
Let us out!
Little cheat!
We should have squeezed it!

[Moria]
Returned to Moria (They actually do not talk about Moria in the whole movie, however, in trailer #1 they say that the orcs returned to moria and show some orcs who are running, so there may be potential for 2 or 3 [Moria] minions.)

[Wraith]
•Ulaire ..., Rider in Black
•Ulaire ..., Rider in Black (maybe that there could be another subtitle)

[Sauron]
Goblok, Orc Chief
Goblok's Warclub
Orc Raider
Orc Raiding Party
Dabgash
Disgruntled Orc
Poisonous Dart
Last Roar
Bring him to me

Site
Rivendell's Alley
The Misty Mountains
Eregion Forest


Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 15, 2010, 08:13:04 AM
I think you need more [Elven] cards relative to the story. Like, "We Have Your Creature," "Elven Lights," and the such.

What about, "Aragorn, Son of Arathorn?"
-wtk
Thanx. We Have Your Creature and Elven Lights are added to the list. This is a nice subtitle for Aragorn. I'm just curious, did they mention that he is the son of Arathorn at some point in the movie?
Title: Re: The Hunt for Gollum - DC Set
Post by: Sam, Great Elf Warrior on April 15, 2010, 12:49:13 PM
We'll ring it's filthy neckses!

Site
Bree Street
Rivendell's Alley
The Misty Mountains
Minor nitpicks: "wring its neck" is spelled with a "w" and there's already a site called Bree Streets.
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 15, 2010, 12:53:40 PM
We'll ring it's filthy neckses!

Site
Bree Street
Rivendell's Alley
The Misty Mountains
Minor nitpicks: "wring its neck" is spelled with a "w" and there's already a site called Bree Streets.
Thank you.

I added 'Elanor' to the [Elven] culture. It's the yellow flower given by Arwen to Aragorn.
http://www.glyphweb.com/arda/e/elanor.html

I've been thinking about adding one or two Bree-Hobbits Allies, using pictures from people at the Prancing Pony at the start of the movie. Here is one. Considering they are binge drinking... I've considered this name: http://www.glyphweb.com/arda/m/mugwort.html

Lily Mugwort, Hobbit of Bree

There is also a shot with some big thuggish looking men in the Inn. I've been thinking that they could be [Isengard] minion.
http://www.glyphweb.com/arda/s/sharkeysmen.html

Saruman's Henchmen could be a decent name, or Bree Ruffians.
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 16, 2010, 11:02:39 AM
Here is a sneak peak of what I'm about to do... More DCs to come later today.

[2] •Gollum, Spy of Sorts [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
Stealth.
?R???

You'll see where I'm going with this....
Title: Re: The Hunt for Gollum - DC Set
Post by: Cw0rk on April 16, 2010, 06:34:14 PM
Here are the first 12 cards I made. Please review them.

[2] •Gollum, Spy of Sorts [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
Stealth.
?R???

[2] •Gollum, Pitiful Creature [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.

[2] •Gollum, Wretched Creature [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may exert a companion twice.

[1] Hiding in a Tree [Gollum] (Shadow)
Event • Skirmish
Stealth.
Exert Gollum to cancel a skirmish involving him.

[1] Climbing on the Rooftop [Gollum] (Shadow)
Event • Assigment
Stealth.
Exert Gollum to prevent him from being assigned to skirmishes until the regroup phase.

[1] Let us out! [Gollum] (Shadow)
Condition • Support Area
At the start of your shadow phase, you may remove [1] to take a [Gollum] stealth card into hand from your discard pile.
?R???

[2] Snatching [Gollum] (Shadow)
Event • Skirmish
Stealth.
Exert Gollum to discard a possession borne by a character he is skirmishing.
?R???



[1] We promises we'll be very nice [Gollum] (FP)
Event • Skirmish
Stealth.
Heal a minion skirmishing Sméagol to cancel a skirmish involving him.

[1] We wouldn't hurt a fly [Gollum] (FP)
Event • Skirmish
Stealth
Cancel a skirmish involving Sméagol and a minion with strength 8 or less.



[5] Bree Thugs [Isengard]
Minion • Man
Strength: 10
Vitality: 3
Site Number: 2
The roaming penalty of each [Isengard] minion you play is -2.

[2] Bree Ruffian [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site Number: 2
The roaming penalty of each minion you play is -1.

[1] Saruman's Fog [Isengard]
Condition
Spell. Stealth. Weather.
To play, exert a [Isengard] minion. Plays on a site.
While the fellowship is at this site, skip the skirmish phase.
Discard this condition at the end of the turn.
Title: Re: The Hunt for Gollum - DC Set (12 new cards to review)
Post by: Yanko Markovic on April 16, 2010, 08:04:13 PM
Only problem will be taking the pics for Gollum. You know, all we can see of him is a bag.

I would like to collaborate though in the picture taking for the cards.
Title: Re: The Hunt for Gollum - DC Set (12 new cards to review)
Post by: putridbreath on April 16, 2010, 11:58:55 PM
Only thing I'd suggest is the phrasing of a couple titles. "Hiding in a tree" would be better suited as "Hidden Amongst Trees" or simply "Tree Climbing" and "Climbing on a Roof" could be "Roof Climbing" or (to pay homage to a popular Christmas tune, "Up on the Housetop."
Title: Re: The Hunt for Gollum - DC Set (12 new cards to review)
Post by: Cw0rk on April 17, 2010, 09:05:21 AM
Only problem will be taking the pics for Gollum. You know, all we can see of him is a bag.

I would like to collaborate though in the picture taking for the cards.
Your help is welcomed. I think we should wait until we have a full list of card names before finding pictures for them. You are right, some of the Gollum pictures will be hard to take.

Only thing I'd suggest is the phrasing of a couple titles. "Hiding in a tree" would be better suited as "Hidden Amongst Trees" or simply "Tree Climbing" and "Climbing on a Roof" could be "Roof Climbing" or (to pay homage to a popular Christmas tune, "Up on the Housetop."
Thanx for the phrasing tips. I'll change the card names in my notepad but keep the one I've written over here for further comments.
Title: Re: The Hunt for Gollum - DC Set (12 new cards to review)
Post by: Cw0rk on April 17, 2010, 11:37:44 AM
Here are 10 more cards!!!

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
Each time a Free Peoples card is revealed from an opponent's hand, add [1].
Each time a Shadow card is revealed from an opponent's hand, remove [1].



[1] •Arithir's Pipe [Gondor]
Possession • Pipe
Bearer must be a [Gondor] companion.
Fellowship: Discard a pipeweed possession and spot X pipes to reveal X cards at random from an opponent's hand.

(0) I will find him [Gondor]
Event • Fellowship
Search.
Spot a [Gondor] companion to reveal a card at random from an opponent's hand.
If that card is a minion, you may add [2] to discard it.

[1] I track a creature [Gondor]
Event • Fellowship
Search.
Spot a ranger to reveal a card at random from an opponent's hand.
If that card is a shadow card, you may add [1] to discard it.

[1] •Sword of Arnor [Gondor]
Possession • Hand Weapon
Strength: +2
Bearer must be Arithir. He is damage +1.



[1] Fishes [Gollum] (FP)
Possession
Bearer must be a companion.
Fellowship: Discard this possession to heal bearer (or heal Sméagol twice).



[4] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 7
Vitality: 4
Site Number: 6
When you play a weapon on Goblok, add [4].
?R???

[2] •Goblok's Warclub [Sauron]
Possession • Hand Weapon
Strength: +3
Bearer must be a [Sauron] Orc.
If bearer is Goblok, this weapon may be borne in addition to 1 other hand weapon.
?R???

[1] Last Roar [Sauron]
Event • Skirmish
Discard a [Sauron] Orc to wound the companion he is skirmishing.

(0) Bring him to me [Sauron]
Event • Assigment
Search.
Exert another [Sauron] Orc to assign Goblok to a companion (except the Ring-bearer).
?R???
Title: Re: The Hunt for Gollum - DC Set (22 cards up for review)
Post by: Faelach on April 17, 2010, 01:01:46 PM
Yeah.  Back in the day when there weren't any multi-character weapons, Ranger's Sword was a necessity.  But you really have no reason to pursue a unique hand-weapon of that sort.  Make it do something special! ;)
Title: Re: The Hunt for Gollum - DC Set (22 cards up for review)
Post by: Cw0rk on April 17, 2010, 01:13:50 PM
Also, why would anyone use Sword of Arnor rather than a Sword of Gondor or something that anyone can use?
-wtk
I made it available for Arithir only because that in FOTR block, the hand weapon system for [Gondor] was built this way with cards like Ranger's Sword and Blade of Gondor (except for Flaming Brand). Dwarven Axe was probably one of the few advantage that Dwarf had over the other cultures in FOTR Block. I agree that Sword of Arnor would probably be lame in movie block, but I'm focusing on making this set as if it was a part of FOTR block. However, I could probably find another effect that would make it more fun to have than Ranger's Sword.

For I will find him and I track a creature, you may be right. I'll wait for a few more comments before modifying it. The way I saw it is that you aren't 100% sure that the effect will work and if it doesn't (exemple: reveal a [shire] ally instead of a minion), the event was a total waste. It's a bit different from Drawing his Eye were you are almost sure to grab a shadow card when you have 4 or 5 [Gondor] companions.

Thanx for the comments.
Title: Re: The Hunt for Gollum - DC Set (22 cards up for review)
Post by: Cw0rk on April 18, 2010, 12:19:31 PM
[1] They have returned to Moria [Moria]
Condition • Support area
Search.
To play, exert a [Moria] Orc.
While the fellowship is at site 5 or higher, each Orc is strength +1.

[5] Goblin Raiding Party [Moria]
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 4
When you play this minion, add [1] for each [Moria] search card you can spot.

[2] Goblin Raider [Moria]
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
When you play this minion, you may spot a [Moria] search card to draw a card.
Title: Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
Post by: Not a Zombie on April 18, 2010, 04:33:16 PM
They have returned to moria is very powerful, don't know what I'd do to fix it. the other 2 are cool though
Title: Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
Post by: Cw0rk on April 18, 2010, 07:27:33 PM
They have returned to moria is very powerful, don't know what I'd do to fix it. the other 2 are cool though
The thing with They have returned to moria is that it requires the exertion of a [Moria] Orc. It's not so easy to achieve... However if you guys still think that it's too powerful, I could make it cost [2] to play. It would probably be more balanced that way.
Title: Re: The Hunt for Gollum - DC Set
Post by: Thranduil on April 19, 2010, 06:57:58 AM
[2] •Gollum, Spy of Sorts [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
Stealth.
?R???
I don't think this is a rare card. How about something like "Gollum is strength +1 for each of your other stealth cards you can spot"?

[2] •Gollum, Pitiful Creature [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.
This guy's alright. What's his rarity?

[2] •Gollum, Wretched Creature [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may exert a companion twice.
I think having 2 of these guys is dull. Maybe emphasise one of the other [Gollum] themes instead?

[1] Hiding in a Tree [Gollum] (Shadow)
Event • Skirmish
Stealth.
Exert Gollum to cancel a skirmish involving him.
Yeah sure. Seems fine. Could be free.

[1] Climbing on the Rooftop [Gollum] (Shadow)
Event • Assigment
Stealth.
Exert Gollum to prevent him from being assigned to skirmishes until the regroup phase.
Yeah this is fun. Given this theme, maybe the other Gollum could be like Nasty Treacherous Creature? Or maybe just the straight reprint?

[1] Let us out! [Gollum] (Shadow)
Condition • Support Area
At the start of your shadow phase, you may remove [1] to take a [Gollum] stealth card into hand from your discard pile.
?R???
Yeah good. But I would make it unique. Really powerful for a Sméagol/Gollum deck.

[2] Snatching [Gollum] (Shadow)
Event • Skirmish
Stealth.
Exert Gollum to discard a possession borne by a character he is skirmishing.
?R???
Not something Gollum has ever done before. Interesting. I think it's fine.

[1] We promises we'll be very nice [Gollum] (FP)
Event • Skirmish
Stealth.
Heal a minion skirmishing Sméagol to cancel a skirmish involving him.
This is quite a good card. Nothing wrong with that.

[1] We wouldn't hurt a fly [Gollum] (FP)
Event • Skirmish
Stealth
Cancel a skirmish involving Sméagol and a minion with strength 8 or less.
I like these different conditions. Maybe you should have the same style of different conditions for the Shadow cards? Also wasn't the point to have stealth cards that didn't just cancel skirmishes?

[5] Bree Thugs [Isengard]
Minion • Man
Strength: 10
Vitality: 3
Site Number: 2
The roaming penalty of each [Isengard] minion you play is -2.
Seems okay. I think he fits better for me a bit cheaper, maybe [4] for a worse minion like 9/2/2.

[2] Bree Ruffian [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site Number: 2
The roaming penalty of each minion you play is -1.
Okay. Dull, but that's good sometimes. I'm not sure this should apply to all minions. How about [Isengard] and/or [Wraith] minions?

[1] Saruman's Fog [Isengard]
Condition
Spell. Stealth. Weather.
To play, exert a [Isengard] minion. Plays on a site.
While the fellowship is at this site, skip the skirmish phase.
Discard this condition at the end of the turn.
Surely you should skip the assignment phase? Therefore no skirmish phases happen. Also, with it's current wording, it would have to be "Skip each skirmish phase."

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
Each time a Free Peoples card is revealed from an opponent's hand, add [1].
Each time a Shadow card is revealed from an opponent's hand, remove [1].
The card title is a bit too long - I feel like that would be the lore text. The card is weird. I'm sure I'll see the point of it at some point? I'm also not seeing the connection between flavour and text at the moment. Wouldn't a better text be something like the equivalent of that [Gollum] card that recurs stealth cards?

[1] •Arithir's Pipe [Gondor]
Possession • Pipe
Bearer must be a [Gondor] companion.
Fellowship: Discard a pipeweed possession and spot X pipes to reveal X cards at random from an opponent's hand.
Sure, it's okay. A good card for fellowship block I suppose.

(0) I will find him [Gondor]
Event • Fellowship
Search.
Spot a [Gondor] companion to reveal a card at random from an opponent's hand.
If that card is a minion, you may add [2] to discard it.
I think I'd prefer this event to exert the [Gondor] companion to discard the minion, but the concept is fine.

[1] I track a creature [Gondor]
Event • Fellowship
Search.
Spot a ranger to reveal a card at random from an opponent's hand.
If that card is a shadow card, you may add [1] to discard it.
I'm not liking all these quotes as card titles - some of them are quite clunky. And now, while I thought the idea was good in the first place, I'm unfortunately already bored of it! I would make this do something slightly different.

[1] •Sword of Arnor [Gondor]
Possession • Hand Weapon
Strength: +2
Bearer must be Arithir. He is damage +1.
Given it's a generic title, I would make it bearer must be a [Gondor] companion, and then if bearer is Arithir damage +1. Otherwise, an essential reprint of Ranger's Sword in the same block is unexciting.

[1] Fishes [Gollum] (FP)
Possession
Bearer must be a companion.
Fellowship: Discard this possession to heal bearer (or heal Sméagol twice).
How about Juicy Fisheses as a title? Also, I would make it "or heal bearer twice if bearer is Sméagol."

[4] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 7
Vitality: 4
Site Number: 6
When you play a weapon on Goblok, add [4].
?R???
Not very exciting. He needs to have quite a lot more to be really rare material. How about a fetching/recursion ability for weapons? Or even a straight keyword or stat bonus?

[2] •Goblok's Warclub [Sauron]
Possession • Hand Weapon
Strength: +3
Bearer must be a [Sauron] Orc.
If bearer is Goblok, this weapon may be borne in addition to 1 other hand weapon.
?R???
Okay, not bad. Nothing special, but not bad. Doesn't have to be rare.

[1] Last Roar [Sauron]
Event • Skirmish
Discard a [Sauron] Orc to wound the companion he is skirmishing.
"it was skirmishing"? Good stuff. Maybe another title is better, like Death Lash or something (that's really bad, but hopefully you know what I'm getting at!).

(0) Bring him to me [Sauron]
Event • Assigment
Search.
Exert another [Sauron] Orc to assign Goblok to a companion (except the Ring-bearer).
?R???
A bit too specific. How about "Assign a [Sauron] Orc to a companion (except the Ring-bearer). Unless that Orc is Goblok, the Free Peoples player may discard 3 cards from hand to prevent that."

[1] They have returned to Moria [Moria]
Condition • Support area
Search.
To play, exert a [Moria] Orc.
While the fellowship is at site 5 or higher, each Orc is strength +1.
This is very good, especially non-unique. And why does it give you a bonus outside Moria? I would make it give the bonus only at underground sites if anything, meaning that unless you get it out before site 4 it's a dud card. That balances it quite well (in fellowship block - obviously still incredibly powerful in expanded...)

[5] Goblin Raiding Party [Moria]
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 4
When you play this minion, add [1] for each [Moria] search card you can spot.
Good stuff! I think I'd prefer him to lose a point of strength to be more like Goblin Flankers, but otherwise great.

[2] Goblin Raider [Moria]
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
When you play this minion, you may spot a [Moria] search card to draw a card.
Great! Not something that [Moria] normally does (apart from Goblin Scimitar) but I don't think that's a problem here.

Oh and maybe a little bit fewer cards at once! That was a fair amount to catch up on! ;)
Title: Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
Post by: Cw0rk on April 19, 2010, 07:58:34 AM
Thanx a lot for all the comments, I will take a lot of them in consideration and I'll change some stuff.

I have a strong lack of creativity for Sword of Arnor. So everyone is welcome to post their own version here, keep in mind it has to be compatible with FOTR Block.
Title: Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
Post by: Thranduil on April 19, 2010, 08:06:58 AM
[1] •Sword of Arnor [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] Man.
Skirmish: If bearer is Arithir, discard a Free Peoples search card from your hand to exert a minion he is skirmishing.


Or something with search cards given that he is the one who brings news to Aragorn about Gollum.
Title: Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
Post by: Cw0rk on April 21, 2010, 08:59:30 AM
Ok, I've made some changes.

Nasty Treacherous Creature is reprinted.

I've decided to keep Let us out! like that for the moment. Conditions are fairly easy to discard and even if you can grab your FP card each turn, it isn't as good as the Bilbo-No Visitor thing in Standard. I agree that it is still very good. Playtesting would be required for this one. I want this card to be as important in [Gollum] deck as Goblin Armory is for [Moria].

Bree Thugs is 9/2/2.

I will find him and I track a creature now requires an exertion instead of simply adding twilight.

Here is the Sword of Arnor. I know that some of you would prefer it to not be specificly for Arithir, but this is what [Gondor] was in FOTR Block. Thanx for your idea Thranduil. Keep in mind that Ranger's Sword and Blade of Gondor could have been for any [Gondor] companion if they wanted to.

[1] •Sword of Arnor [Gondor]
Possession • Hand Weapon
Strength: +2
Bearer must be Arithir.
Skirmish: Discard a Free Peoples search card from your hand to exert a minion Arithir is skirmishing.

Fishes is now Juicy Fisheses. I've kept the card the way it is. I wanted Sméagol to be able to be healed even if he doesn't bear the possession. He can just steal it from the other companion.

The new Goblok and his club.... They are more rare material now.

[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
When you play a weapon on Goblok, add [5].
?R???

[2] •Goblok's Warclub [Sauron]
Possession • Hand Weapon
Strength: +3
Bearer must be a [Sauron] Orc. He is damage +1.
If bearer is Goblok, this weapon may be borne in addition to 1 other hand weapon.
?R???

Bring him to me was changed just like Thranduil suggested it. I like it's similarity to DDotR.

[1] They have returned to Moria [Moria]
Condition • Support area
Search.
To play, exert a [Moria] Orc.
While the fellowship is at an underground site, each Orc is strength +1.

Goblin Raiding Patrol is now 11/2/4.


Here are a few new cards.

(0) •Sméagol, Small in Size [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Aragorn
To play, add a burden.
The twilight cost of each stealth card is -1.
?P???

[1] •Arroch [Gondor]
Possession • Mount
Strength: +1
Bearer must be a [Gondor] Man.
When played on Arithir, Arroch's twilight cost is -1.
While at a forest site, bearer is strength +1.
Discard Arroch when at an underground site.

[3] Orc Axeman [Sauron]
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While this minion bears a weapon, he is damage +1.

[3] •Dabgash, Black Orc [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Dabgash to take a [Sauron] search event into hand from your discard pile.
?R???

[2] •Snaga, Disgruntled Orc [Sauron]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Snaga to take a [Sauron] search condition into hand from your discard pile.
?R???

He can bring back Under the Watching Eye.

Oh and 'If you can't find him, no one can' isn't longer than Too Long Have These Peasants Stood. But I have to say that card name suggestions are still welcome.
Title: Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
Post by: Thranduil on April 21, 2010, 09:11:03 AM
(0) •Sméagol, Small in Size [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Aragorn
To play, add a burden.
The twilight cost of each stealth card is -1.
?P???
Each stealth card you play, no? Also, I know this is for FotR block, but isn't it weird to have an unbound Sméagol?

[3] Orc Axeman [Sauron]
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While this minion bears a weapon, he is damage +1.
Yeah good. I like the comparison with Orc Swordsman.

[3] •Dabgash, Black Orc [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Dabgash to take a [Sauron] search event into hand from your discard pile.
?R???

[2] •Snaga, Disgruntled Orc [Sauron]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Snaga to take a [Sauron] search condition into hand from your discard pile.
?R???
These guys both look great.

Oh and 'If you can't find him, no one can' isn't longer than Too Long Have These Peasants Stood.
Touché. ;)

Thranduil
Title: Re: The Hunt for Gollum - DC Set (some changes + a few new cards)
Post by: Cw0rk on April 21, 2010, 09:23:22 AM
Let's say Smeagol is like Sam in FOTR Block. The FOTR's Sam version are still ring-bound even if it isn't written. Same thing for Sméagol.

For Sméagol's gametext, I want all FP and shadow stealth cards played by opponents to be -1.  I dunno if the way I've worded it is right, but it is what I want it to do.
Title: Re: The Hunt for Gollum - DC Set (some changes + a few new cards)
Post by: Cw0rk on April 21, 2010, 03:27:52 PM
[2] Mine Exploration [Dwarven]
Event • Fellowship
Search.
Exert a Dwarf (or spot a Dwarf at an underground site) to reveal cards from the top of your opponent's draw deck until you reveal one that is not a shadow card.
Discard each revealed cards.
?R???


(0) Tracks like those of a Hobbit [Shire]
Event • Maneuver
Search.
Spot a Hobbit ally whose home site is 2.
Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.

I will make 3 site 2 hobbits in this set. Bounder is the only one that already exists.

(0) Baggins has it [Shire]
Event • Fellowship
Exert Bilbo to play a Ring from your draw deck.

A bit like Practically Everyone was Invited.


(0) Orc Desertor [Sauron]
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 6
Stealth.
Each time this minion is assigned to a Man or an Elf, discard Orc Desertor.

There is a Orc running away before the Goblok-Aragorn fight.

[3] Orc Spearman [Sauron]
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While this minion bears a weapon, he is fierce.

I promise this is the last one. Orc Swordsman Orc Axeman and Orc Spearman.
Title: Re: The Hunt for Gollum - DC Set (some changes + a few new cards)
Post by: Thranduil on April 21, 2010, 05:23:51 PM
[2] Mine Exploration [Dwarven]
Event • Fellowship
Search.
Exert a Dwarf (or spot a Dwarf at an underground site) to reveal cards from the top of your opponent's draw deck until you reveal one that is not a shadow card.
Discard each revealed cards.
?R???
I'm not sure what I think about this. How about "until you have revealed 2 Shadow cards" or some other number? Not sure. Could be really irritating is what I'm thinking.

(0) Tracks like those of a Hobbit [Shire]
Event • Maneuver
Search.
Spot a Hobbit ally whose home site is 2.
Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Do you need to restrict it to home site 2? How about Something like "Spot a Hobbit ally to, until the regroup phase, make that ally participate in archery fire and skirmishes (and is strength +3 if that ally's home site is 2)."?

(0) Baggins has it [Shire]
Event • Fellowship
Exert Bilbo to play a Ring from your draw deck.
The only problem is that Bilbo only had The Ring, and that's always in play...

(0) Orc Desertor [Sauron]
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 6
Stealth.
Each time this minion is assigned to a Man or an Elf, discard Orc Desertor.
I would go for something like this:

[1] Orc Deserter [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Stealth.
At the start of each skirmish involving this minion and an Elf or Man companion, discard this minion.
Title: Re: The Hunt for Gollum - DC Set (A Dwarven, 2 Shire and 2 Sauron cards)
Post by: Cw0rk on April 23, 2010, 02:18:24 PM
Very good comments.

I'll think about Mine Exploration but I invite anyone to post their own version of it. It has to be a search card. I'd like it to work with [Dwarven] discard but it can use any other FOTR Block [Dwarven] Mechanics as well. Mine Exploration also sounds like there could be some underground site mechanics here as well.

At first I didn't want Shire Hobbits Allies to be able to skirmish as they aren't suposed to be very adventurous. I only wanted Bree hobbits to be able to skirmish. However, your idea for Tracks like those of a Hobbit is pretty good so I made it the way you suggested. I also changed its cost to [1].

Baggins as it, yeah I know he has the One Ring. I guess it's still a ring. The ring to find them all.

Your Orc Deserter is perfect. I kept your version.

Here are 4 new cards....


(0) We should have squeezed it! [Gollum] Shadow
Event • Response
If a stealth card is played, spot Gollum to exert the Ring-Bearer.
?C???

It's Smeagol talking about Bilbo. This one is a Common.

[1] Asëa aranion [Elven]
Possession
To play, spot an Elf. Bearer must be a Ranger.
Fellowship: Discard this possession to remove a burden or to remove a Shadow condition from a companion.

It's a mix betwing Athelas and Elf Song. In the movie, Aragorn is poisoned and try to grab a plant that looks like Athelas before he passes out and dream about Arwen. Asëa aranion is the Elven name for Athelas.

[4] •Úlairë Nertëa, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Úlairë Nertëa, for each burden over 2, you may take a Shadow search card into hand from your discard pile.

It's a bit like the other one from FOTR Block, maybe less powerful but can still be nice in some decks. I'm not sure if I have to clarify "Shadow" search card but I will.

[5] •Úlairë Cantëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
Response: If a stealth card is played, exert Úlairë Cantëa to discard a possession borne by a companion.
?R???

Once again, he is like most other Cantea... This one might needs some work. There will be 1 or 2 [wraith] stealth cards. Maybe something like:
Regroup: Discard Ulaire Cantea to discard a possession for each stealth card you can spot.

EDIT: I've just looked at these Nazgul again, I'm a bit disappointed by them. Any suggestion?
Title: Re: The Hunt for Gollum - DC Set (A Dwarven, 2 Shire and 2 Sauron cards)
Post by: Thranduil on April 24, 2010, 05:42:37 PM
[2] Mine Exploration [Dwarven]
Event • Fellowship
Search.
Exert a Dwarf to discard the top card of a Shadow player's draw deck for each underground site on the adventure path.

OR

Exert a Dwarf to discard the top 5 cards of a Shadow player's draw deck (or 8 cards if the current site is underground).

(0) We should have squeezed it! [Gollum] Shadow
Event • Response
If a stealth card is played, spot Gollum to exert the Ring-Bearer.
?C???
A condition maybe fits better?

[1] Asëa aranion [Elven]
Possession
To play, spot an Elf. Bearer must be a Ranger.
Fellowship: Discard this possession to remove a burden or to remove a Shadow condition from a companion.
Really nice! Maybe we could transplant this idea to The Great Eye for an [Elven] / [Gondor] crossover...

[4] •Úlairë Nertëa, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Úlairë Nertëa, for each burden over 2, you may take a Shadow search card into hand from your discard pile.
Yeah you should clarify. I think I'd prefer a straight "... spot X burdens to take a Shadow search card into hand from your discard pile"

[5] •Úlairë Cantëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
Response: If a stealth card is played, exert Úlairë Cantëa to discard a possession borne by a companion.
?R???
What about: "Stealth cards may not be played during skirmishes involving ~." You could even add "Companions skirmishing ~ do not get attribute bonuses from possessions" to have a mega disruption sort of Nazgûl.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Submit your Mine Exploration + 4 New Cards)
Post by: Cw0rk on April 24, 2010, 08:41:00 PM
Your first Mine Exploration looks good. I think I would reduce the cost to [1] as there is only 1 underground site most of the time and it would be worst than Halls of My Home if it costed [2]. Maybe that it could be turned into a Maneuver event.

You can use any of the card I make in The Great Eye.

I like your Nertea. That's what I've wanted to do first but I thought that it would be too OP. Since you suggested it, I guess it's alright then.

For the other Nazgul, I've also thought about a 'Stealth events cannot be played during skirmishes involving Nazguls.' I guess that is what I should do with him. It won't be Cantea. Maybe Toldea.


[2] •Galion, Elf of Mirkwood [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
While you can spot Legolas, Galion is strength +2.

Here is where I found the idea for his name. http://www.glyphweb.com/arda/g/galion.html I wanted him to be Haldir-like but I also wanted him to have something to do with Legolas, the Prince of Mirkwood. If you have another idea for him, go ahead and post it. Would 'While you can spot Legolas, Galion is an archer.' be more interesting?

[1] •You Have my Heart [Elven]
Condition
Strength: +1
Vitality: +1
To play, spot Arwen. Bearer must be Aragorn.
If Arwen is killed, discard this condition. If Aragorn is killed, place Arwen in the dead pile.
?R???

Ok. This one may need a better title. 'Arwen's Heart' might sound a little bit weird as well. I want to make Arwen-Aragorn deck playable. You got the basic idea of what I'd like this card to do but I feel like it still need some work.

[2] Elanor [Elven]
Possession
To play, exert an Elf. Bearer must be a companion.
At the start of each fellowship phase in which bearer is exhausted, heal bearer once.
?R???

This one may need some rewording. However, I want to keep the 'At the start of each fellowship phase' instead of 'each turn' because otherwise you could heal bearer twice with Aragorn, King in Exile.
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Thranduil on April 27, 2010, 07:34:31 AM
My issue with Galion is that he's dull. Can you represent his flavour as a wine cellar looker-after (what's the word for that?)? Through healing? Just something a bit more exciting.

I like You Have My Heart. Maybe it could have something else as well, like a way to prevent wounds or pump each other?

For Elanor, is "the start of turn" different from "the start of the fellowship phase"? I'm not actually sure about that. But nevertheless it's a great card. I think I want a bigger effect for its cost though. How would this look:

[2] Elanor [Elven]
Possession
To play, exert an Elf. Bearer must be a companion.
At the start of each phase, if bearer is exhausted, heal him or her.

Perhaps you should exclude skirmish phases from that because there are so many of them, but that would be a mega-awesome healing engine for some crazy deck. Not sure if that's a good or a bad thing, but it is insanely cool!
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Cw0rk on April 27, 2010, 08:02:23 AM
I feel like your version of Elanor is quite powerful, you could heal a companion twice using that and Aragorn, King in Exile. It would require some playtesting to see if it's too strong. BTW, I think that 'start of the turn' actions happen before 'start of the fellowship phase' actions. I think that I'll stick to the idea of healing only at the start of the turn but I'll reduce de cost of the card.

For Galion, to be honest I was only looking for a name. I've learned from you that Decipher used some Middle-Earth names for their characters that they were not suposed to (ex. Wulf). I didn't really plan to make him like an old wine lover, I wanted him to be like the Elf from the movie. I guess that I could make a Common version of him with a dull text and a Rare version with an interesting one.
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Thranduil on April 27, 2010, 10:35:23 AM
I feel like your version of Elanor is quite powerful, you could heal a companion twice using that and Aragorn, King in Exile. It would require some playtesting to see if it's too strong. BTW, I think that 'start of the turn' actions happen before 'start of the fellowship phase' actions. I think that I'll stick to the idea of healing only at the start of the turn but I'll reduce de cost of the card.
Yeah I knew it would be powerful, but an exceptional engine nonetheless.

For Galion, to be honest I was only looking for a name. I've learned from you that Decipher used some Middle-Earth names for their characters that they were not suposed to (ex. Wulf). I didn't really plan to make him like an old wine lover, I wanted him to be like the Elf from the movie. I guess that I could make a Common version of him with a dull text and a Rare version with an interesting one.
Ah sorry I didn't realise you weren't making a version of Galion from the Hobbit! My mistake. Then his text is still dull, but you don't need to get across the flavour of wine-loving! I feel like you want a common companion that interacts with the set's themes more than this guy.
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Cw0rk on April 27, 2010, 12:37:49 PM
Ok guys, I need some help for the [Gandalf] culture. I need some them ideas. There will obviously be a few cards related to search but I need an overall idea of what to do. If someone wants to get involved, I'm willing to let that person do the entire [Gandalf] culture.

So far, I made this card... but I've read it again and I do not like it anymore. So consider it erased.

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
Each time a Free Peoples card is revealed from an opponent's hand, add [1].
Each time a Shadow card is revealed from an opponent's hand, remove [1].

I changed Elanor a little bit, regroup healing helps to double-move. Galion and You have my Heart are still up for changes.

[1] Elanor [Elven]
Possession
To play, spot an Elf. Bearer must be a companion.
At the start of each regroup phase, if bearer is exhausted, heal him or her.
?R???


[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
Each time you discard a Shadow card from an opponent's hand, stack it here instead.
Skirmish: Discard two cards stacked here to make an Elf strength +1.
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Thranduil on April 27, 2010, 12:47:34 PM
Gandalf, subtitle needed
Wizard Hat
I must go at once
Interrogation
Our secret is no longer safe
If you can't find him, no one can


[3] Interrogation [Gandalf]
Event • Maneuver
Search.
Exert Gandalf to return a minion with strength 7 or less to its owner's hand. Then you may reveal that player's hand and discard a minion revealed.

[1] I Must Go At Once [Gandalf]
Event • Fellowship
Spot Gandalf to search your draw deck for a Free Peoples search or stealth card, reveal it and take it into your hand.

[1] Wizard Hat [Gandalf]
Possession • Helm
Bearer must be a Wizard.
At the start of the regroup phase, if there are no twilight tokens in the twilight pool, you may take a [Gandalf] event into hand from your discard pile.


How about some of that? The hat I was trying to find some way of mimicking Gandalf's Hat - did it work?
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Thranduil on April 27, 2010, 12:50:36 PM
[1] Elanor [Elven]
Possession
To play, spot an Elf. Bearer must be a companion.
At the start of each regroup phase, if bearer is exhausted, heal him or her.
?R???
The costing is now good for a card that would heal you once per turn, but now it heals twice. You might want to make it fellowship or bring up the cost to what it was before.

[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
Each time you discard a Shadow card from an opponent's hand, stack it here instead.
Skirmish: Discard two cards stacked here to make an Elf strength +1.
Hm. I don't know. How about: "Each time a Shadow player discards a card from hand, add an [Elven] token here." Gets across torture, does something by itself (it works when you are proactive and for normal reasons) and it doesn't involve confusing your cards with other player's or preventing them from using their discard pile.
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Cw0rk on April 27, 2010, 01:04:16 PM
I must go at once and Wizard Hat are great. The hat doesn't have to be a helm and I think we could reduce the cost to 0. They are both added to the list. I'm not sure about Interrogation, the last part looks weird.

There could also be a Sleep, Caradhras like card for stealth and search cards.

Event • Maneuver
Spell.
Spot Gandalf to discard all search and stealth cards.

For 'Our secret is no longer safe' I've thought about a cost that would be something like 'Reveal your hand to' or 'Reveal the top (or top X) card of your draw deck to'.

I wanted to add tokens on Mirkwood Dungeon, but remember, this is FOTR Block. However, I agree with your comments about confusing your cards with the other player's cards. There might be some better things to do with it. Elanor is back at [2].
Title: Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
Post by: Thranduil on April 27, 2010, 01:11:14 PM
I must go at once and Wizard Hat are great. The hat doesn't have to be a helm and I think we could reduce the cost to 0. They are both added to the list.
What I was worried about was having 4 of these hats on Gandalf. You could even wear Gandalf's Hat as well! Seemed a bit excessive.

I'm not sure about Interrogation, the last part looks weird.
It's an MTG inspired thing. The flavour here is basically you paralyze a minion with interrogation by bouncing them to your hand, and they reveal all the information of your opponent's hand. I guess the discard bit is not that necessary, but it seemed to fit.

There could also be a Sleep, Caradhras like card for stealth and search cards.
Yeah there could be. But a lot of these cards are events. Could you have an event wrath? Reveal each player's hand and discard each revealed search and stealth card?

For 'Our secret is no longer safe' I've thought about a cost that would be something like 'Reveal your hand to' or 'Reveal the top (or top X) card of your draw deck to'.
Great stuff!

I wanted to add tokens on Mirkwood Dungeon, but remember, this is FOTR Block. However, I agree with your comments about confusing your cards with the other player's cards. There might be some better things to do with it. Elanor is back at [2].
Ah yes, forgot that! I don't do much with FotR myself. But they also didn't have stacking really (apart from Goblin Swarms) until Two Towers, no?

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Your contribution is welcomed!)
Post by: Cw0rk on April 27, 2010, 01:32:05 PM
Haha! 4 hats on Gandalf. It will have to be an Helm then.

Your event wrath sounds like a good idea. Perhaps discarding cards from hand should involve the help of the Elves?

Title: Re: The Hunt for Gollum - DC Set (Your contribution is welcomed!)
Post by: Cw0rk on April 27, 2010, 06:20:27 PM
Ok. Here are all the companions for this set. This is a first try. I changed Sméagol's gametext and gave his abillity to Aragorn. Gandalf needs some rewording.

[4] •Aragorn, Son of Arathorn [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Signet: Frodo
Ranger.
The twilight cost of each of your stealth and search card is -1.
?P???

(0) •Sméagol, Small in Size [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Aragorn
To play, add a burden.
At the start of each skirmish involving Sméagol, you may exert another companion to have him replace Sméagol in his skirmish.
?P???

[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw 1 less card.

[2] •Galion, Elf of the Woodland Realm [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
Galion is strength +1 for each forest on the adventure path.
?R???

[2] •Galion, Archer of Mirkwood [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
While you can spot Legolas, Galion is an archer.


[2] •Arwen, Promised to Aragorn [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Signet: Aragorn
While Aragorn is the only other companion you can spot (except the Ring-bearer), Arwen is strength +2 and takes no more than 1 wound during each skirmish.
?R???

[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
Each time a [Gondor] event reveals a card from an opponent's hand, you may choose to reveal another one instead.

[2] •Arithir, Ranger of Arnor [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
The roaming penalty of each minion is +1.
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Cw0rk on April 27, 2010, 07:00:05 PM
[1] Our secret is no longer safe [Gandalf]
Event • Fellowship
Spot Gandalf and reveal your hand to reveal an opponent's hand. Discard each stealth and search card revealed.
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Thranduil on April 28, 2010, 08:25:18 AM
[1] Our secret is no longer safe [Gandalf]
Event • Fellowship
Spot Gandalf and reveal your hand to reveal an opponent's hand. Discard each stealth and search card revealed.
Currently, this discards all of your own stealth and search cards. Is this the intention? If so, it seems like a shot in the foot for a set that's about playing stealth and search cards!

When you were talking about revealing your hand as a cost, I thought you meant like:

Spot Gandalf and reveal your hand to remove [1] for each stealth card you reveal in this way.

or something.

[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw 1 less card.
Really interesting, but it's a shame than he only does something in your starting fellowship.

[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
Each time a [Gondor] event reveals a card from an opponent's hand, you may choose to reveal another one instead.
Really really restrictive. Does it have to be so a little bit useless?

[2] •Arithir, Ranger of Arnor [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Ranger.
The roaming penalty of each minion is +1.
This on the other hand seems really powerful to me. It's got to have another restriction, like while at a forest site? Or while you can spot something. Just really powerful and goes anywhere. Choke is also not that fun.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Cw0rk on April 28, 2010, 08:42:15 AM
Your suggestion for Our Secret is no longer safe is awesome. I'll use yours.

There are a lot of Gandalf that are only good when you have them in your starting fellowship such as Leader of Men and The Grey Wizard. Do you think that he is correctly worded?

The first Arithir, I wanted to make it work with cards like Might of Numenor, I track a creature and I will find it. I dunno, I guess that it's a bit restrictive... any other idea for him?

The second Arithir might be too powerful. I'll add, When the fellowship is at a forest, there are some forests from site 1 to 3 in FOTR Block and I'll create a site 4 forest in this set.

What about the other companions?

Random idea here:

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
At the start of each turn, you may spot Gandalf to shuffle your hand in your draw deck and draw 8 cards.
Discard this condition.
?R???
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Thranduil on April 28, 2010, 08:46:07 AM
There are a lot of Gandalf that are only good when you have them in your starting fellowship such as Leader of Men and The Grey Wizard. Do you think that he is correctly worded?
Yeah I think it's worded fine.

The first Arithir, I wanted to make it work with cards like Might of Numenor, I track a creature and I will find it. I dunno, I guess that it's a bit restrictive... any other idea for him?
My main issue with him is that he only triggers off [Gondor] events - not even abilities or other culture events.

What about the other companions?
I thought the other companions were fine, which was why I didn't answer!

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
At the start of each turn, you may spot Gandalf to shuffle your hand in your draw deck and draw 8 cards.
Discard this condition.
?R???
Awesome - like a Changing Plans. Perhaps you should exert Gandalf to be able to do it every turn? Or maybe it can put cards on the bottom instead. I think this is really cool.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Cw0rk on April 28, 2010, 11:49:28 AM
I've decided to remove the signets on Arithir. He is a minor character and he doesn't deserve one.

Here are some hobbit allies:

[1] Hobbit Taverner [Shire]
Ally • Home 2 • Hobbit
Strength: 2
Vitality: 2
While you can spot Barliman Butterbur, Hobbit Taverner is strength +2.
Fellowship: Exert Hobbit Taverner to remove [1].

[1] •Lilly Mugwort, Bree-hobbit [Shire]
Ally • Home 2 • Hobbit
Strength: 1
Vitality: 2
At the start of each of your turns, heal Lilly Mugwort.
Fellowship: Exert this ally to heal a Man ally whose home site is 1 or another Hobbit ally whose home is site 2.
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Thranduil on April 30, 2010, 04:33:41 AM
The first guy's fine, though quite good choke with Old Bilbo's Heir. Don't think it's an issue, however.

Lilly Mugwort... Why are your Breeland Hobbits site 2 if the Breelanders themselves are site 1?
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: legolas3333 on April 30, 2010, 05:36:21 AM
well the only bree site 1 is the prancing pony* other than that they're all site 2s
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Thranduil on April 30, 2010, 05:56:20 AM
well the only bree site 1 is the prancing pony* other than that they're all site 2s
But Albert Dreary and Barliman Butterbur are site 1!
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Cw0rk on April 30, 2010, 09:17:09 AM
well the only bree site 1 is the prancing pony* other than that they're all site 2s
But Albert Dreary and Barliman Butterbur are site 1!
I've always considered site 1 hobbits has the hobbits who live in the shire. However, a guy like Bounder is a hobbit who lives outside the Shire or at the limit of the Shire (which may very well be before the Prancing Pony). This is why I think that Bree Hobbits should have site #2. I also think that Albert Dreary should have been home 2.

I agree this is a little confusing... but why did Albert Dreary gets home 1 and Bounder has home 2?
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Thranduil on April 30, 2010, 09:42:40 AM
Tis true. What I didn't like so much was that you had to specify 2 different home sites to make the flavour work in the way you wanted - is that worth it?

Thranduil
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Cw0rk on April 30, 2010, 02:07:21 PM
Tis true. What I didn't like so much was that you had to specify 2 different home sites to make the flavour work in the way you wanted - is that worth it?

Thranduil
I think it's worth it. Lilly Mugwort's picture is the picture of a drunk female. She is like a site 2 hobbit party guest who get served by Barliman Butterbur.

Here are a few sites. What is the DC format for sites?

4 The Misty Moutains [3]
Mountain.
Orcs are not roaming.

4 Eregion Forest [2]
Forest.
When the fellowship moves to Eregion Forest, Aragorn or 2 other companions must exert.

1 Bree Inn Entrance
Fellowship: Play Barliman Butterbur from your draw deck. Until the end of the turn, he participates in archery fire and skirmishes.

Here is a [Dwarven] condition... I'd like it to be a bit like Lord of Moria... I got two versions... which one do you prefer?

[2] Lords of the Mountains [Dwarf]
Conditon • Support Area
Plays at a mountain or at an underground site.
Each Dwarf is strength +1.

[2] •Lords of the Mountains [Dwarf]
Conditon • Support Area
Each Dwarf is strength +1 and damage +1.
Title: Re: The Hunt for Gollum - DC Set (A few sites)
Post by: Cw0rk on May 02, 2010, 01:17:00 PM
Here are 3 other cards, nothing to fancy here.

[1] Snare-Trap [Gondor]
Event • Maneuver
Search.
At sites 1 to 5, spot a ranger to prevent a character with strength 5 or less from being assigned to skirmishes until the regroup phase. At any other site, discard a minion with strength 5 or less.

(0) Strength of the Forefathers [Gondor]
Event • Skirmish
Make a [Gondor] companion strength +2 (or +4 while skirmishing a damage +1 minion).

[3] Orc Searcher [Sauron]
Minion • Orc
Strength: 8
Vitality: 3
Site Number: 6
When you play this minion, you may spot a [sauron] search card to exert a companion.

Does anyone have a sugestion for a site 3 named Rivendell Alley?
Title: Re: The Hunt for Gollum - DC Set (A few sites)
Post by: Cw0rk on May 02, 2010, 02:35:07 PM
Here is another one, this is a counter to Horn of Boromir in FOTR Block. The quote comes from Arithir talking about Gollum.

[2] Locked Doors [Gollum] Shadow
Condition • Support Area
Stealth.
While you can spot Gollum or Sméagol, allies cannot be assigned to skirmishes.
"Villagers lock their door tight against the dark."

I'm also thinking about making a card that would counter choke decks... something like 'While... the shadow number of each site cannot be reduced by Free Peoples cards'.

EDIT: I modified 'You Have my Heart'.

[1] •You Have my Heart [Elven]
Condition
Strength: +1
Vitality: +1
To play, spot Arwen. Bearer must be Aragorn.
Arwen cannot be overwhelmed unless her strength is tripled.
If Arwen is killed, discard this condition. If Aragorn is killed, place Arwen in the dead pile.
?R???
Title: Re: The Hunt for Gollum - DC Set (All the companions are there, please review them!)
Post by: Thranduil on May 02, 2010, 03:49:50 PM
1 Bree Inn Entrance
Fellowship: Play Barliman Butterbur from your draw deck. Until the end of the turn, he participates in archery fire and skirmishes.
Why does he then fight? Not sure about the necessity.

[2] Lords of the Mountains [Dwarf]
Conditon • Support Area
Plays at a mountain or at an underground site.
Each Dwarf is strength +1.

[2] •Lords of the Mountains [Dwarf]
Conditon • Support Area
Each Dwarf is strength +1 and damage +1.
I don't love either version. How about "Each Dwarf is damage +1 (and strength +1 at a mountain or underground site." Then it becomes a mix between Lord of Moria and Mountain Homestead?

[1] Snare-Trap [Gondor]
Event • Maneuver
Search.
At sites 1 to 5, spot a ranger to prevent a character with strength 5 or less from being assigned to skirmishes until the regroup phase. At any other site, discard a minion with strength 5 or less.
I love the idea. I wonder if it should exert? Not sure. But it's really awesome!

(0) Strength of the Forefathers [Gondor]
Event • Skirmish
Make a [Gondor] companion strength +2 (or +4 while skirmishing a damage +1 minion).
"While skirmishing a minion with a damage bonus" might be more correct. Seems okay, if an unexciting version of Sentinels of Numenor. Do you want to perhaps leave this pump for a different culture?

[3] Orc Searcher [Sauron]
Minion • Orc
Strength: 8
Vitality: 3
Site Number: 6
When you play this minion, you may spot a [sauron] search card to exert a companion.
Seems okay. But I might let him spot any search card, and perhaps let the Free Peoples player exert.

Rivendell Alley – a fetching for stealth cards? A move limit adder for discarding stealth cards?

[2] Locked Doors [Gollum] Shadow
Condition • Support Area
Stealth.
While you can spot Gollum or Sméagol, allies cannot be assigned to skirmishes.
"Villagers lock their door tight against the dark."
Again, a really awesome card! :gp:

I'm also thinking about making a card that would counter choke decks... something like 'While... the shadow number of each site cannot be reduced by Free Peoples cards'.
I wouldn't do anything so obvious. Just some kind of twilight adding would do the trick, or adding to the Shadow number.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (New anti-horn card)
Post by: Cw0rk on May 03, 2010, 12:21:29 PM
Allowing Barliman Butterbur to skirmish was added only because of the home 1 and home 2 debate we had. I thought that it was a good idea to allow Barliman to skirmish at sites like Bree Streets, Bree Gate and even Breeland Forest.

For Lords of the Mountains, your version would make Lord of Moria worthless, unless it is unique. I think I prefer my first version over my second, but this one may need a bit of work.

For Snare-Trap, is a minion a character? I wasn't actually sure when I made that card. If the answer is yes, I'll make it 'exert a ranger'.

Thanx for the rewording for 'Strenght of...'. I wanted to make a pump à la Sentinels of Numenor that would be good vs Uruks. However, I'd like to give such a bonus to another culture... perhaps I could make an Elven cards à la Defiance that gives a bonus vs Uruks.

Good idea for Orc Searcher. I think that I'll keep him this way and use your idea to make another minion.

[2] Orc Follower [Sauron]
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 6
When you play this minion, you may spot a search card to make the Free Peoples player exert a companion.



Title: Re: The Hunt for Gollum - DC Set (New anti-horn card)
Post by: Thranduil on May 03, 2010, 03:37:32 PM
For Snare-Trap, is a minion a character? I wasn't actually sure when I made that card. If the answer is yes, I'll make it 'exert a ranger'.
Yep, characters include minions, companions & allies.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (New anti-horn card)
Post by: Cw0rk on May 04, 2010, 08:38:43 AM
Here are 3 new cards. The last one may be a little be to strong (but may be OK with a cost of 5) considering that this card was already made but I think that the overall concept is cool:

[4] •Úlairë Nertëa, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Úlairë Nertëa, you may spot X burden to take a X Shadow search card into hand from your discard pile.

-----------------------------------------------------------------------------------------------------------

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Discard a search card to make the Free Peoples player wound a companion.

[2] Stealthy Block [Wraith]
Condition • Support Area
Stealth.
Response: Discard this condition to cancel a skirmish event played in a skirmish involving a Nazgul.
Response: Discard this condition to cancel a skirmish special ability used in a skirmish involving a Nazgul.

[5] Seeking the Ring [Wraith]
Condition • Support Area
While you can spot 5 burdens and 5 [Wraith] search cards, the Ring-bearer is corrupted.
At the end of each of your Shadow phases, exert a Nazgul or discard this condition.
Title: Re: The Hunt for Gollum - DC Set (3 new cards)
Post by: Cw0rk on May 04, 2010, 10:05:17 AM
[1] Lords of Gondor [Gondor]
Condition • Support Area
Each [Gondor] Man with a defender bonus is strenght +2.
Discard this condition during the regroup phase.

[1] Lords of the Mountains [Dwarven]
Condition • Support Area
Each Dwarf with a damage bonus is strength +2.
Discard this condition during the regroup phase.

[1] Lords of the Forests [Elven]
Condition • Support Area
Each Elf archer is strength +2.
Discard this condition during the regroup phase.
Title: Re: The Hunt for Gollum - DC Set (6 new cards)
Post by: legolas3333 on May 04, 2010, 12:46:23 PM
[1] Lords of Gondor [Gondor]
Condition • Support Area
Each [Gondor] Man with a defender bonus is strenght +2.
Discard this condition during the regroup phase.

[1] Lords of the Mountains [Dwarven]
Condition • Support Area
Each Dwarf with a damage bonus is strength +2.
Discard this condition during the regroup phase.

[1] Lords of the Forests [Elven]
Condition • Support Area
Each Elf archer is strength +2.
Discard this condition during the regroup phase.

All of these are very, very powerful
Title: Re: The Hunt for Gollum - DC Set (New anti-horn card)
Post by: Thranduil on May 04, 2010, 05:31:08 PM
[4] •Úlairë Nertëa, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Úlairë Nertëa, you may spot X burden to take a X Shadow search card into hand from your discard pile.
Presumably you mean: "... spot X burdens to take X Shadow search cards into hand from your discard pile."? I think I would prefer only 1 card, either "... spot 3 burdens to take a Shadow search card..." or "... spot X burdens to take a Shadow search card with twilight cost X or less..."

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Discard a search card to make the Free Peoples player wound a companion.
Presumably he shouldn't discard your opponent's search cards? "Discard your search card from play..." He seems okay, but I'm not sure why he's a mercenary!

[2] Stealthy Block [Wraith]
Condition • Support Area
Stealth.
Response: Discard this condition to cancel a skirmish event played in a skirmish involving a Nazgul.
Response: Discard this condition to cancel a skirmish special ability used in a skirmish involving a Nazgul.
"Response: If an event is played or a special ability is used during a skirmish involving a Nazgûl, discard this condition to cancel its effects." I wonder if it should be an event so that it has the element of surprise?

[5] Seeking the Ring [Wraith]
Condition • Support Area
While you can spot 5 burdens and 5 [Wraith] search cards, the Ring-bearer is corrupted.
At the end of each of your Shadow phases, exert a Nazgul or discard this condition.
This seems fun! Obviously I have no idea how many [Wraith] search cards there are, but it seems really fun anyway!

[1] Lords of Gondor [Gondor]
Condition • Support Area
Each [Gondor] Man with a defender bonus is strenght +2.
Discard this condition during the regroup phase.

[1] Lords of the Mountains [Dwarven]
Condition • Support Area
Each Dwarf with a damage bonus is strength +2.
Discard this condition during the regroup phase.

[1] Lords of the Forests [Elven]
Condition • Support Area
Each Elf archer is strength +2.
Discard this condition during the regroup phase.
I like the idea, but I'm not sure they all need the same bonus ("Each time an Elf archer wins a skirmish, you may draw a card", for example). And also it's a little jarring that a card with terrain keywords in the titles don't key off those keywords.
Title: Re: The Hunt for Gollum - DC Set (6 new cards)
Post by: Cw0rk on May 05, 2010, 09:02:44 AM
Quote
but I'm not sure why he's a mercenary!
It's because that I wanted to have other minions than [Sauron] Orcs. The only way to have an [Isengard] Orc in the set was to give him the role of a mercenary who would also work with the [Sauron] Orcs.
Title: Re: The Hunt for Gollum - DC Set (6 new cards)
Post by: Cw0rk on May 10, 2010, 02:46:30 PM
[4] Orc Brute [Sauron]
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
An opponent may not play skirmish events during skirmishes involving this minion.

[4] Orc Brawler [Sauron]
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
An opponent may not use skirmish special abilities during skirmishes involving this minion.

There won't be many [Dwarven] cards in the set, I felt like this one could be nice for dwarves.

[1] Double-Kill [Gondor]
Event • Response
If a [Gondor] Man or a Dwarf kills a minion in a skirmish, wound another minion.

This one is an anti-choke card. A normal fellowship has more 4 or 5 companions and should give at least 10 twilight tokens at site 5-7-8-9. Perhaps I could add "except at sanctuaries" if you think that it is too powerful. I could also only make it add [2].

[2] •His Lurking Shadow [Gollum] Shadow
Condition • Support Area
To play, exert Gollum or a tracker.
At the start of your shadow phase, if the twilight pool has fewer than 10 twilight tokens, add [3].
Shadow: Discard this condition to play Gollum from your draw deck or discard pile.

[1] Silent Reflections [Gandalf]
Event • Maneuver
Spell.
Spot Gandalf to discard each stealth and search cards.

To fully appreciate this one, you must have seen the movie. After Aragorn kills Goblok, he is poisoned by a dart. It's a bit like a Blade Tip. If you think that it is too strong, I can make it cost [2].

[1] Poisonous Dart [Sauron]
Condition • Support Area
When you transfer this condition to a character, exhaust that character.
Response: If your [Sauron] Orc is killed during a skirmish, transfer this condition from your support area to the winning character.
Title: Re: The Hunt for Gollum - DC Set (Some new cards!)
Post by: Cw0rk on May 10, 2010, 03:15:00 PM
(0) Lords of the Mountains [Dwarven]
Condition • Support Area
The Balrog's twilight cost is +1 for each Dwarf you can spot.
Discard this condition if you move to a site that is not a mountain or an underground site.

I guess that this one can be fun if you want to avoid the Balrog.

(0) Lords of the Forests [Elven]
Condition • Support Area
Each Elf archer is strength +2.
Discard this condition if you move to a site that is not a forest or a river.

Elves in FOTR Block need an intense strength bonus. Perhaps I should make these conditions unique.
Title: Re: The Hunt for Gollum - DC Set (Some new cards!)
Post by: Faelach on May 10, 2010, 04:00:42 PM
Perhaps I should make these conditions unique.

I wouldn't make them unique.  They have the text of discarding them if you're not at a certain terrain, which seems to even them out well (let's face it, you can't do TOO much with the site path in FotR).  The way I see it, the cost associated with them evens them out, esp. since one would have to sacrifice up to 4 slots in their deck to fit them in.
Title: Re: The Hunt for Gollum - DC Set (6 new cards)
Post by: Thranduil on May 12, 2010, 04:50:29 AM
[4] Orc Brute [Sauron]
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
An opponent may not play skirmish events during skirmishes involving this minion.

[4] Orc Brawler [Sauron]
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
An opponent may not use skirmish special abilities during skirmishes involving this minion.
I love the idea here, but I'm not sure you should include both in the same (small) set. I think I would make them both different scaled minions with the same ability, so one at [2]/[3] and one at [4].

[2] •His Lurking Shadow [Gollum] Shadow
Condition • Support Area
To play, exert Gollum or a tracker.
At the start of your shadow phase, if the twilight pool has fewer than 10 twilight tokens, add [3].
Shadow: Discard this condition to play Gollum from your draw deck or discard pile.
I think it's fine. Anti choke is a great idea.

[1] Silent Reflections [Gandalf]
Event • Maneuver
Spell.
Spot Gandalf to discard each stealth and search cards.
"Discard each stealth and search card from play."

[1] Poisonous Dart [Sauron]
Condition • Support Area
When you transfer this condition to a character, exhaust that character.
Response: If your [Sauron] Orc is killed during a skirmish, transfer this condition from your support area to the winning character.
"... transfer this condition from your support area to a companion that minion was skirmishing." But I think it's fine - it depends on one of your guys dying.

(0) Lords of the Mountains [Dwarven]
Condition • Support Area
The Balrog's twilight cost is +1 for each Dwarf you can spot.
Discard this condition if you move to a site that is not a mountain or an underground site.

I guess that this one can be fun if you want to avoid the Balrog.

(0) Lords of the Forests [Elven]
Condition • Support Area
Each Elf archer is strength +2.
Discard this condition if you move to a site that is not a forest or a river.

Elves in FOTR Block need an intense strength bonus. Perhaps I should make these conditions unique.
I like the new [Elven] one but not the [Dwarven] one. I like the idea however, how about "While you can spot a Dwarf, each minion is twilight cost +1." It's still a very limited card in FotR block because of the limit of sites. But, if you want these cards to be used in expanded as well, then they DEFINITELY need to be unique.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Some new cards!)
Post by: Cw0rk on May 12, 2010, 02:11:12 PM
Thanx for your comments Thranduil. I agree that it isn't necessary to have both of these orcs in the same small set, I think that I'll simply remove one of them.

Your rewording is always appreciated. :D

For the 'Lords' card, I actually liked my [Dwarven] card a lot, more than the [elven] one. It isn't one of the most useful card... especially outside FOTR Block, but I think that it is pretty fun.


Random idea... a big FOTR block tracker.

[5] Morgul Scout Troop [Sauron]
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
When you play this minion, you may wound a ranger.

Here is another site 3... à la Rivendell Terrace, Rivendell Valley and Frodo's Bedroom. There aren't much dwarven cards in the set... so they will benefit from it.

3 Rivendell Alley (0)
Sanctuary.
Fellowship: Play a Dwarf to draw a card.

This site can be very important if you want to play your site 7, a key site in FOTR Block. Also, Mirrormere is the place were the River Silverode starts so the gametext makes sense. I specified 'river' even if all the site 7 are rivers because of Uruviel.

6 Mirrormere [3]
River.
Fellowship: Exert a companion to play the fellowship's next site if it is a river (replacing the opponent's site if necessary).
Title: Re: The Hunt for Gollum - DC Set (Some new cards!)
Post by: Thranduil on May 13, 2010, 04:29:14 PM
[5] Morgul Scout Troop [Sauron]
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
When you play this minion, you may wound a ranger.
Good idea, but I think I would have it exert instead of wound – coming to kill Aragorn out of nowhere is just a bit too annoying.

3 Rivendell Alley (0)
Sanctuary.
Fellowship: Play a Dwarf to draw a card.
Fantastic and obvious!

6 Mirrormere [3]
River.
Fellowship: Exert a companion to play the fellowship's next site if it is a river (replacing the opponent's site if necessary).
Seems alright. Isn't Mirrormere in Moria though?

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Some new cards!)
Post by: Cw0rk on May 15, 2010, 10:13:02 AM
(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fwww.glyphweb.com%2Farda%2Fmaps%2Fsilverlode.gif&hash=a4b190169864bcc51e46513684d04f65644b2d94)
Yeah, Mirrormere is kinda close to the Moria. Somewhere else it says that it is under the East-Gate. However on this picture, it looks like its outside of the Moria.
Title: Re: The Hunt for Gollum - DC Set (Some new cards!)
Post by: Cw0rk on May 15, 2010, 11:27:11 AM
BTW, Thranduil, I swapped 'wound' a ranger to 'exert' a ranger.

I modified an older version of Arithir.

[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Ranger.
While the shadow number of the fellowship's current site is 3 or less, each minions skirmishing Arithir is roaming.

The other version made roaming minion at forest cost +1. Rangers are known for choking and reducing shadow number of sites with NSftS in FOTR Block. This guy can also be a bit useful in other format, making minions roaming at site 1-2-3-4-6 even without having to reduce the shadow number. So far, in FOTR Block, he only benefits from Swordsman of the Northern Kingdom but I'll make at least 1 (or 2) card that can work well with him. I'll also make other cards that work with the shadow number of sites.

[1] Ranger's Furtiveness [Gondor]
Event • Skirmish
Stealth.
Exert a ranger to cancel a skirmish involving him and a roaming minion.

This looks like Curse Them, but I really wanted to have something like this in the set.

Here is a very random idea...

[1] Prancing Poney's Beer Mug [Gandalf]
Possession
Bearer must be a companion. Limit 1 per companion.
At the start of each turn, exert bearer (or exert bearer twice if you cannot spot Barliman Butterbur).
Bearer is strength +1 for each wound he or she has.
Discard this possession if bearer is exhausted.

Drinking beer makes you exert but makes you feel stronger. However, when you are totally wasted (exhausted), it doesn't work anymore (discard).
Title: Re: The Hunt for Gollum - DC Set (A beer mug?)
Post by: Cw0rk on May 22, 2010, 04:50:21 PM
I would recommend spelling 'Pony' correctly...

I don't see the Beer Mug as being very helpful. Anyways, mugs don't make you stronger. Beer does.

What about:

[1] Prancing Pony Microbrew [Gandalf]
Possession
At the start of the maneuver phase, you may exert bearer and discard this possession to make bearer strength +2 until the start of the regroup phase.

Drunken Master!
-wtk
I like that name ket. I think that it is a bit too similar to There and Back Again.  What about:

At the start of the maneuver phase, you may exert bearer and discard this possession to make bearer strength +2 and unable to take wounds until the start of the regroup phase.

The guy is so drunk that he doesn't even feel pain anymore.

Here is another card that can help to balance FOTR Block a little bit. It's a bit like Our List of Allies Grows Thin.

[1] •The Nine Have Returned
Condition • Support Area
Search.
To play, exert a Nazgul.
Each time the fellowship moves, add [1] for each ranger you can spot.

Here are a few card names that I still haven't made cards for... or made one that wasn't good enough. If someone wants to help, feel free to give me suggestions or post your DCs.

Mirkwood Dungeon [Elven] (not a site)
We Have Your Creature [Elven] search perhaps
Elven Lights [elven] maybe search
Interrogation [Gandalf] search perhaps
We'll put out it's eyes! [Gollum] Shadow
We'll wring it's filthy neckses! [Gollum] Shadow
Murderously Protective of it [Gollum] Shadow
Campfire Folklore [Gondor] tale
Isengard Hireling [Isengard] Orc
Tracks like those of a Hobbit [Shire] search (I've given another name to the card I previously created)
The Ring Must Leave the Shire [shire] perhaps

I'd like to have some ring-related [Gollum] Shadow cards, or cards that will benefit from the abillity I gave him to cancel skirmishes... (regroup abilities, abilities if the fellowship double-moves, etc.)

[1] Need-a-name [Elven]
Event • Skirmish
Make an Elf strength +2 (or +4 if skirmishing a tracker).

[2] Need a name [Isengard]
Event • Regroup
Discard X [ISENGARD] Orcs to make the Free Peoples player wound a companion X times.
Title: Re: The Hunt for Gollum - DC Set (A beer mug?)
Post by: legolas3333 on May 23, 2010, 01:12:09 AM

On topic, The Nine Have Returned is amazing in Fellowship block.
-wtk


Agree with ket, I would make it like Bent In Discovery, exert a nazgul at the end of the shadow phase, instead of an exert to play
Title: Re: The Hunt for Gollum - DC Set (Some new cards!)
Post by: Thranduil on May 26, 2010, 04:55:17 AM
[2] •Arithir, Son of Argonathen [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Ranger.
While the shadow number of the fellowship's current site is 3 or less, each minions skirmishing Arithir is roaming.
I like it, apart from the fact I don't like blanket effects like "is roaming" or "is free" (stupid Lady of Light). I would go for something like site number +3.

[1] Ranger's Furtiveness [Gondor]
Event • Skirmish
Stealth.
Exert a ranger to cancel a skirmish involving him and a roaming minion.
I think it's fine. Works for any ranger. Or maybe you could make it slightly different "Exert a ranger to cancel a skirmish involving him or her and a minion. Unless that minion is roaming, it may exert to prevent this."

[1] Prancing Poney's Beer Mug [Gandalf]
Possession
Bearer must be a companion. Limit 1 per companion.
At the start of each turn, exert bearer (or exert bearer twice if you cannot spot Barliman Butterbur).
Bearer is strength +1 for each wound he or she has.
Discard this possession if bearer is exhausted.
This reminds me of a DC Challenge (http://lotrtcgdb.com/community/viewtopic.php?search_id=1908523238&t=4308) that I ran a couple of times on the old CC... Essentially, I think this is just a bit too silly.

[1] •The Nine Have Returned
Condition • Support Area
Search.
To play, exert a Nazgul.
Each time the fellowship moves, add [1] for each ranger you can spot.
It's alright. I like the Bent on Discovery idea.

[1] Need-a-name [Elven]
Event • Skirmish
Make an Elf strength +2 (or +4 if skirmishing a tracker).[/quote
I think it needs a name! ;) Otherwise seems fine.

[2] Need a name [Isengard]
Event • Regroup
Discard X [ISENGARD] Orcs to make the Free Peoples player wound a companion X times.
Hmmm... I think it's good. Worried it's a relatively easy kill of a companion, but I think it's probably difficult enough that it's fine.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (A beer mug?)
Post by: Cw0rk on May 26, 2010, 05:37:01 PM
For Arithir, I feel like giving site number +3 is less creative (compared to Gondorian Ranger) than the text I gave him. I don't really mind Galadriel's text btw. :P

Your idea for Ranger's Furtiveness is very good. I'll use it.

The beer mug idea I've submitted will not make it. I might use this one instead, but I'm still not sure.

[1] Prancing Pony Microbrew [Gandalf]
Possession
Bearer must be a Wizard, a Man or a Hobbit.
At the start of the maneuver phase, you may exert bearer and discard this possession to make bearer strength +2 and unable to take wounds until the start of the regroup phase.

For 'The Nine Have Returned' (which is a quote from the movie), I'd rather have another title that fits with rangers in a negative way. I'm not sure if I want it to be like Bent on Discovery. I think I prefer it to be like Our List of Allies Grows thin.

Here are 3 different ideas I've had for a card... tell me what you think, which version you prefer... propose some changes if you want.

[1] Murderously Protective of It [Gollum] Shadow
Event • Response
If the Free Peoples player assigns the Ring-bearer to a skirmish, exert Gollum to make him strength +5, fierce and damage +1 until the regroup phase.

[1] Murderously Protective of It [Gollum] Shadow
Event • Response
If the Ring-bearer is assigned to a skirmish, play Gollum from your discard pile. He is strength +5, fierce and damage +1.

[1] Murderously Protective of It [Gollum]
Event • Response
At the end of the assignment phase, ff the Ring-bearer is assigned to a skirmish, exert Gollum to have him replace the minion in that skirmish. The replaced minion replaces Gollum in his previous skirmish.

Random idea...

[1] Elven Lights [Elven] (it could be a completely different title)
Event • Regroup
Exert a [Elven] ranger or 2 [Gondor] rangers to make an opponent discard all but X cards from hand while X is the current site's shadow number.
Title: Re: The Hunt for Gollum - DC Set (A beer mug?)
Post by: Cw0rk on May 26, 2010, 07:53:21 PM
Quote
I don't see why any character (Dwarves, Elves, #$&*@! even Ents, Trees, and Wraiths) can't get sloshed.
They are not going to the Prancing Pony, so they don't have access to it.
Title: Re: The Hunt for Gollum - DC Set (A beer mug?)
Post by: Cw0rk on June 04, 2010, 10:47:59 AM
Random ideas...

I know that stacking your opponent's card here can be confusing... but less cards are stacked now than with the previous version.

[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
When you play this condition, you may spot an Elf to stack a shadow card from each of your opponents' discard pile here.
Cards with the same card title as the ones stacked here cannot be played by each Shadow player.

Still not sure about what I should do with this one... I know Bill Ferny can be a problem.

(0) Murderously Protective of It [Gollum]
Event • Skirmish
Make Gollum strength +2 (or strength +5, fierce until the regroup phase if the Ring-bearer is assigned to a skirmish).


[Isengard] corruption never worked, why not giving it a try?

[3] Isengard Hireling [Isengard]
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Regroup: Exert this minion to make the Free Peoples player add a burden.
Title: Re: The Hunt for Gollum - DC Set (Isengard Corruption?)
Post by: Cw0rk on June 15, 2010, 09:21:14 AM
[Isengard] corruption never worked, why not giving it a try?

[3] Isengard Hireling [Isengard]
Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Regroup: Exert this minion to make the Free Peoples player add a burden.

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Discard your search card from play to make the Free Peoples player wound a companion.

I've been thinking... what would you think of changing this guy to:

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Exert this minion to make the Ring-bearer puts on The One Ring.
Title: Re: The Hunt for Gollum - DC Set (Isengard Corruption?)
Post by: Thranduil on June 15, 2010, 12:43:29 PM
[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Exert this minion to make the Ring-bearer puts on The One Ring.
I think the FP player should have some way to prevent this, perhaps he should look a lot more like Saruman's Reach, for example. It depends what you're trying to emphasise in the [Isengard] culture: regroup wounding, or corruption.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Isengard Corruption?)
Post by: Cw0rk on June 23, 2010, 03:31:13 PM
2 more cards to keep the set alive.

[2] Isengard Mercenary [Isengard]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Regroup: Exert this minion to make the Ring-bearer puts on The One Ring.
I think the FP player should have some way to prevent this, perhaps he should look a lot more like Saruman's Reach, for example. It depends what you're trying to emphasise in the [Isengard] culture: regroup wounding, or corruption.

Thranduil
Well, to prevent that the FP player just have to wound him once.

Here are two more cards...

To be more competitive in FOTR block, I think that a third underground site is needed for Dwarves. The second line is optional.

[1] •Dug Far and Deep [Dwarven]
Condition • Support Area
Site 6 is an underground site.
Response: If your [Dwarven] possession or [Dwarven] tale is about to be discarded, discard this condition instead.

[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
To play, spot 3 Elves.
Maneuver: Remove a keyword from a minion (limit once per turn).

Here is finally an interesting version of Mirkwood's Dungeon... when you are in jail, you have less rights, so less keywords.
Title: Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
Post by: Thranduil on June 24, 2010, 01:43:58 AM
How about make the dungeon like a fortification:

[1] Mirkwood Dungeon [Elven]
Condition • Support Area
Bearer loses all game text keywords.
Skirmish: Exert your Elf to transfer this condition to a minion that Elf is skirmishing.

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
Post by: Cw0rk on June 24, 2010, 11:01:22 AM
How about make the dungeon like a fortification:

[1] Mirkwood Dungeon [Elven]
Condition • Support Area
Bearer loses all game text keywords.
Skirmish: Exert your Elf to transfer this condition to a minion that Elf is skirmishing.

Thranduil

I like this idea a lot. Transfering the condition will help to keep track of what is going on (who lost the keyword). Here is a version that mix your idea with mine. By making it a maneuver action, it can remove the archer keyword from a minion. I'd also like to make it harder to use for someone who doesn't have a full-elf fellowship, so that's why I'd rather make it spot 3 Elves than exert one. In FOTR Block, Arwen with the Rangers are very strong but [elven] decks are almost unplayable because they are terribly weak. However, this card might be strong for Movie Block Elves... but I guess that it's nowhere as good as Cirdan.

[1] •Mirkwood Dungeon [Elven]
Condition • Support Area
To play, spot 3 Elves.
Bearer loses all game text keywords.
Maneuver: Add [1] to transfer this condition to a minion.
Regroup: Add [1] to return this condition to your support area.


For Dug Far and Deep, I'm thinking about having this response ability instead (I'll keep the Site 6 part).

Response: If a [Dwarven] card is discarded from the top of your draw deck, discard this condition to take that card into hand instead.

Dwarves in FOTR Block are known for discarding card from the top of their draw deck with stuff like Realm of the Dwarrowdelf. I guess that Dug Far and Deep doesn't have to be unique. What do you guys think?
Title: Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
Post by: Cw0rk on June 24, 2010, 12:08:14 PM
Inspired by Forests of Lothlorien. It sounds very strong but I'm pretty sure it's alright... it isn't killing anyone, but it is strong when combined with Forests of Lothlorien.

[1] Forests of Mirkwood [Elven]
Condition • Support Area
Each time the fellowship moves, you may spot 3 [ELVEN] allies to exhaust a minion.

Inspired by Boromir's Cloak. I'll make one or two cards that works with cloak possessions, it's a type of possession that fits well in the stealth theme.

(0) •Aragorn's Cloak [Gondor]
Possession • Cloak
Bearer must be Aragorn.
Maneuver: Exert Aragorn to discard a search condition.

And finally, because I want to make cloaks useful, why not make another Weather card to make Boromir's Cloak more interesting to use. The name idea of the card comes from the TLHH project.

[1] Clear Night [Wraith]
Condition
Weather.
To play, exert a Nazgul. Plays on a site.
At this site, skirmishes are resolved in an order decided by the Shadow player.
Discard this condition at the end of the turn.
Title: Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
Post by: Cw0rk on June 24, 2010, 02:57:08 PM
I've decided to change Bree Thugs' gametext to improve [Isengard] corruption.

[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
While you can spot another [Isengard] minion, the Ring-bearer's resistance is -1.

Here is a fun card that works with cloaks.

[2] Camouflage [Gondor]
Condition • Support Area
Each cloak possession gains stealth.
Response: Discard a stealth card from play to cancel a minion's special ability.

Here is an idea I'm throwing here...

[1] Unexplored Cavern [Moria]
Condition • Support Area
Search.
Shadow: Discard this condition to play a minion stacked here as if played from hand.
Regroup: Stack Gollum or a [Moria] Orc here.
Title: Re: The Hunt for Gollum - DC Set (Elven and Dwarven conditions)
Post by: Thranduil on June 25, 2010, 05:17:10 AM
[1] Forests of Mirkwood [Elven]
Condition • Support Area
Each time the fellowship moves, you may spot 3 [ELVEN] allies to exhaust a minion.
I really don't think this card is needed in FotR block.

(0) •Aragorn's Cloak [Gondor]
Possession • Cloak
Bearer must be Aragorn.
Maneuver: Exert Aragorn to discard a search condition.
Good stuff.

[1] Clear Night [Wraith]
Condition
Weather.
To play, exert a Nazgul. Plays on a site.
At this site, skirmishes are resolved in an order decided by the Shadow player.
Discard this condition at the end of the turn.
:o Do you know how insane that ability is? I mean it's really cool, but... :o Needs a higher cost I think. Do you remember one of the cards I made for one of my sets? Union of the Two Towers, which was an event that did exactly this. It had toil 2, but it cost [1][2]! Then playtesting revealed it was too good, and now it costs [1][8]! Shadow players dictating the order of skirmishes KILLS fellowships.

[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
While you can spot another [Isengard] minion, the Ring-bearer's resistance is -1.
I'm not sure about this ability on a non-unique minion. Also, I'd consider something like "While the Ring-bearer bears an [Isengard] condition..."

[2] Camouflage [Gondor]
Condition • Support Area
Each cloak possession gains stealth.
Response: Discard a stealth card from play to cancel a minion's special ability.
I don't think it should add keywords to your cloaks. That's a bit weird. How about a card like this:

[2] •Camouflage [Gondor]
Condition • Support Area
Each companion bearing a cloak gains stealth.
Response: If a minion uses a special ability, discard your cloak from play to cancel that ability.

[1] Unexplored Cavern [Moria]
Condition • Support Area
Search.
Shadow: Discard this condition to play a minion stacked here as if played from hand.
Regroup: Stack Gollum or a [Moria] Orc here.
I'm not sure this works as cards stacked on a condition are discarded with the condition. You would probably have to invert the order: "Spot your minion to play a minion stacked here as if from hand. Discard this condition."

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Cloaks? WTF!)
Post by: Cw0rk on June 25, 2010, 03:57:39 PM
Is Clear Night very that much insane? Can you give me any example where it is really powerful?

I like your idea about Camouflage. However, giving 'stealth' to companions isn't doing anything so far. Perhaps that the first line shouldn't even be there afterall.

I don't like Unexplored Cavern afterall. I've had another idea for a [Moria] Card to make.

[2] •Need a Name [Moria]
Condition • Support Area
Search.
At the start of each maneuver phase, if you can spot more [Moria] Orcs than companions, add a burden.
At the end of each of your Shadow phases, exert a [Moria] Orc or discard this condition.

Title: Re: The Hunt for Gollum - DC Set (Playing cards before the game started? WTF!)
Post by: Cw0rk on July 05, 2010, 05:41:37 PM
Here is an idea I've had... keep in mind that this is the new Gandalf that would be in this set.

[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw one less card.

[2] Silent Reflections [Gandalf]
Event
Search. Spell.
Spot Gandalf and discard this card from your starting hand to remove 3 burdens.
Fellowship: Spot Gandalf to remove a burden.

(0) Interrogation [Gandalf]
Event
Search.
Spot Gandalf and discard this card from your starting hand to add [2] to the number of twilight tokens you can use for your starting fellowship. Play any number of companions from your draw deck or hand to use these twilight tokens.
Maneuver: Spot Gandalf to add [2].

[1] Knowledge Over the Enemy [Gandalf]
Event
Spot Gandalf and discard this card from your starting hand to prevent an opponent from playing cards his next phase. [edit: next phase being his Fellowship phase if he starts or his shadow phase if you start]
Fellowship: Spot Gandalf to prevent an opponent from playing cards from his discard pile during his next shadow phase.

The idea here is to have a strong ability at the start of the game and a weaker ability for the rest of the game. The rules are a bit unclear about 'mulligan'... but here is how this would work:

Draw 8 cards.
Choose if you want to keep it (ortherwise, mulligan).
Play any of the cards mentionned over there.
Begin the first fellowship phase.

-----------------------------------------------------------------------------------
Edited Camouflage, what do you think?

[1] Camouflage [Gondor]
Condition • Support Area
To play, spot a cloak.
Response: If a minion uses a special ability, discard your cloak or stealth card from play to cancel that ability.

Updated burdening [Moria] condition. All [Moria] search card requires an exertion.

[2] •Danger of the Unexplored [Moria]
Condition • Support Area
Search.
To play, exert a [Moria] minion.
At the end of each of your shadow phases, if you can spot more [Moria] minions than companions, add a burden.

Here are new Nazgul minions, forget about the previous ones. Why did I pick these ones? All Nazguls except the WK, Cantea and Lemenya have 4 versions in movie block. Cantea only had 3, so it needed one more. There are 5 versions of Lemenya, so a 6th one is alright I guess if I don't want to unbalanced things. There are already two WK in FOTR block, so I won't make a third one.

These are Tracking Nazguls. They do not reduce roaming penalty as it would be useless since their homesite is 2 or 3. I decided to not make them fierce but I reduced their S/N to 2 instead. They could be played at Tol Brandir and their keyword will give them other benefits.

[5] •Úlairë Cantëa, Rider in Black [wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Tracker.
When you play Úlairë Cantëa, if the current site's shadow number is 3 or less, discard a Free Peoples possession; if it is 6 or less, make the Free Peoples player discard a Free Peoples possession.

[4] •Úlairë Lemenya, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 2
Tracker.
Stealth cards cannot be played by the Free Peoples player.
Title: Re: The Hunt for Gollum - DC Set (Playing cards before the game started? + Nazguls)
Post by: gk1964 on July 06, 2010, 12:07:42 AM
As part of the playtesting group Thranduil was referring to in his comments oon Clear Night, this is ability is a fellowship killer.

The Rohan meta that works off Frodo being assigned is dismantled if the Shadow player does his skirmish first.
FP metas that make big use of Stern Words can also see this completely shut down and much blood as a result.
Hobbit & Gondor strategies that rely on token manipulation during skirmish ala Sudden Fury or Thorne of Minas Tirith similarly go the same way.

I don't think that anybody realises how insane this ability is until you face it. Try it when you are playing a match. Let your opponent decide the skirmish order after you move to site 6 in dire need of healing. It can be a sobering experience.

gk
Title: Re: The Hunt for Gollum - DC Set (Playing cards before the game started? + Nazguls)
Post by: Cw0rk on July 06, 2010, 03:54:57 PM
As part of the playtesting group Thranduil was referring to in his comments oon Clear Night, this is ability is a fellowship killer.

The Rohan meta that works off Frodo being assigned is dismantled if the Shadow player does his skirmish first.
FP metas that make big use of Stern Words can also see this completely shut down and much blood as a result.
Hobbit & Gondor strategies that rely on token manipulation during skirmish ala Sudden Fury or Thorne of Minas Tirith similarly go the same way.

I don't think that anybody realises how insane this ability is until you face it. Try it when you are playing a match. Let your opponent decide the skirmish order after you move to site 6 in dire need of healing. It can be a sobering experience.

gk

I wonder if that ability would be that good in FOTR or Movie Block. Otherwise, this card would only be playable if you played Expanded or Open and I guess that there are much overpowered stuff you could use before it.
Title: Re: The Hunt for Gollum - DC Set (Playing cards before the game started? + Nazguls)
Post by: gk1964 on July 06, 2010, 11:19:54 PM
You are probably right Cw0rk.

Given that most of the games we play in our group are Standard or Open it really is an insane ability. At least Thranduil's card requires 18 to play, even if it does have toil 2 on it.

Maybe you should add some FP counter to it like adding 2 burdens to prevent it.

gk


Title: Re: The Hunt for Gollum - DC Set (Playing cards before the game started? + Nazguls)
Post by: Cw0rk on July 06, 2010, 11:40:10 PM
Well gk, if this set ends up being completed (which about 80%+ are not), I guess I'll have to playtest it like the rest. Keep in mind that these are not final cards, I may change them.

Anyway, thanx for your comment.
Title: Re: The Hunt for Gollum - DC Set (Playing cards before the game started? + Nazguls)
Post by: Cw0rk on July 08, 2010, 02:13:38 PM
I've edited the first topic and added all the card I have made so far. There are some of them that I really like, others that I like less.

Right now is probably the hardest part of making a DC set, I have about 30 events/conditions to make and a lack of inspiration, especially for card names. Help me plz! :P

Title: Re: The Hunt for Gollum - DC Set (Playing cards before the game started? WTF!)
Post by: Thranduil on July 12, 2010, 02:24:43 AM
(0) Interrogation [Gandalf]
Event
Search.
Spot Gandalf and discard this card from your starting hand to add [2] to the number of twilight tokens you can use for your starting fellowship. Play any number of companions from your draw deck or hand to use these twilight tokens.
Maneuver: Spot Gandalf to add [2].
I'm not sure about this one. You could have 4 copies of this in your hand... And I think it's too complicated. Now I've often thought of the text on a Ring-bearer (or One Ring) of: "The maximum twilight cost of your starting fellowship is +1", but I don't think in this case it works. How about to make someone discard a card? Or to make each site's Shadow number -2 until the regroup phase?

[1] Knowledge Over the Enemy [Gandalf]
Event
Spot Gandalf and discard this card from your starting hand to prevent an opponent from playing cards his next phase. [edit: next phase being his Fellowship phase if he starts or his shadow phase if you start]
Fellowship: Spot Gandalf to prevent an opponent from playing cards from his discard pile during his next shadow phase.
Stopping people playing stuff is not fun.

[1] Camouflage [Gondor]
Condition • Support Area
To play, spot a cloak.
Response: If a minion uses a special ability, discard your cloak or stealth card from play to cancel that ability.
This is fine.

[5] •Úlairë Cantëa, Rider in Black [wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Tracker.
When you play Úlairë Cantëa, if the current site's shadow number is 3 or less, discard a Free Peoples possession; if it is 6 or less, make the Free Peoples player discard a Free Peoples possession.
I don't think you should have both abilities – I'd stick probably with the 2nd one. But really nice idea. Similar to the sorts of things I plan to do in Roads (when I have the time... :roll: )

[4] •Úlairë Lemenya, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 2
Tracker.
Stealth cards cannot be played by the Free Peoples player.
Again, stopping other people play cards is not fun. How about "When you play ~, you may discard a Free Peoples stealth card from play."?

Thranduil
Title: Re: The Hunt for Gollum - DC Set (See first post for up-to-date cardlist)
Post by: Cw0rk on July 15, 2010, 11:25:52 PM
I agree with your comments on the two Gandalf cards. I knew when I made them that they were 'funky', I wasn't sure if they were playable.

For Cantea, I'd really want him to be nastier if the site number is lower vs annoying FOTR block choke decks. That Cantea isn't fierce, so it kinda deserve to have a better text. Keeping the last line makes him annoying vs any deck, but the first line makes him stronger vs choke.

You're right about the fact that stopping people from playing cards is not fun...  I guess I can find another way to make him a stealth-hater, discarding a stealth card from play is too weak.
Title: Re: The Hunt for Gollum - DC Set (See first post for up-to-date cardlist)
Post by: Cw0rk on July 18, 2010, 06:35:38 PM
[2] His Knowledge is his Strength [Gandalf]
Event • Skirmish
Make Gandalf strength +1 for each card in your hand.

[2] Tracks like those of a Hobbit [Shire]
Condition • Support Area
Search.
Skirmish: Discard a [Shire] stealth card from hand to make a companion with the Frodo signet strength +2.

[2] Sméagol's Song [Gollum] FP
Event • Maneuver
Tale.
Make Sméagol strength -X until the regroup phase to make Aragorn or Gandalf strength +X until the regroup phase.

(perhaps it should be the opposite)

Random modifications...

[4] •Úlairë Lemenya, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 2
Tracker.
Each time the Free Peoples player plays a stealth card, add a burden or play a [Wraith] search card from your discard pile.

[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
While you can spot an [Isengard] condition, the Ring-bearer's resistance is -1.

[2] Bree Ruffian [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site Number: 2
While you can spot an [Isengard] Orc or an Uruk-Hai, the Ring-bearer's resistance is -1.

[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
Damage +1. Fierce.
Goblok may bear any hand weapon, regardless of the requirements.
?R???

(I'm not sure about this one. Bearing the Whip of Many Tongues would be weird... but why not a Cave Troll Hammer, this orc is massive.)
Title: Re: The Hunt for Gollum - DC Set (See first post for up-to-date cardlist)
Post by: Dimitar on July 28, 2010, 05:32:18 AM
•Goblok, Orc Chief
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
Damage +1. Fierce.
Goblok may bear any hand weapon, regardless of the requirements.
?R???

(I'm not sure about this one. Bearing the Whip of Many Tongues would be weird... but why not a Cave Troll Hammer, this orc is massive.)


Hmm maybe "Goblok may bear any hand weapon possession, regardless of the requirements" .

But I really like the whole set so far! Great job!
Title: Re: The Hunt for Gollum - DC Set (See first post for up-to-date cardlist)
Post by: Cw0rk on July 28, 2010, 12:14:17 PM
•Goblok, Orc Chief
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
Damage +1. Fierce.
Goblok may bear any hand weapon, regardless of the requirements.
?R???

(I'm not sure about this one. Bearing the Whip of Many Tongues would be weird... but why not a Cave Troll Hammer, this orc is massive.)


Hmm maybe "Goblok may bear any hand weapon possession, regardless of the requirements" .

But I really like the whole set so far! Great job!
Thank you. Welcome on the boards! Your comment is a good source of motivation to make me finish this set.

If you want to help and have seen The Hunt for Gollum movie, feel free to post DC ideas or ideas for card names (I'm at the stage where I have plenty of conditions and events to make).
Title: Re: The Hunt for Gollum - DC Set (See first post for up-to-date cardlist)
Post by: Cw0rk on July 30, 2010, 05:16:33 PM
Just a random idea here... Would that be acceptable?

[4] •Aragorn, Son of Arathorn
Companion • Man
Strength: 8
Vitality: 4
Signet: Frodo
Ranger. Tracker.
Each tracker is strength +2.
?P???

It looks a bit like a 'Hunter 2' Aragorn, but it may backfire if you face trackers. Keep in mind that I made 2 Nazgul trackers so far.
Title: Re: The Hunt for Gollum - DC Set (See first post for up-to-date cardlist)
Post by: Cw0rk on July 30, 2010, 05:33:16 PM
Here are some new cards or modified cards. There is a FP and Shadow version of Let us out!, you can only use 4 copies per deck so you have to choose between the FP or Shadow version. First post is updated.

[1] Let us out! [Gollum] FP
Event • Skirmish
Make Sméagol strength +1 for each [Gollum] stealth card in your discard pile (limit +5).

[2] Tracks like those of a Hobbit [Shire]
Condition • Support Area
Search.
Skirmish: Discard a Free Peoples search card from hand to make a companion with the Frodo signet strength +2.

[2] Bree Ruffian [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site Number: 2
The roaming penalty for each [Isengard] minion you play is -1 for each burden you can spot.

[1] Let us out! [Gollum] (Shadow)
Event • Skirmish
Make Gollum strength +1 for each [Gollum] stealth card in your discard pile (limit +5).

(0) Murderously Protective of It [Gollum] Shadow
Event • Response
If the Ring-bearer is assigned to a skirmish, play Gollum at twilight cost -2 from your discard pile or hand to make the Ring-bearer lose all strength bonus from the One Ring until the regroup phase.
Title: Re: The Hunt for Gollum - DC Set (Aragorn as a Tracker?)
Post by: Cw0rk on August 03, 2010, 09:59:18 PM
[1] Battle is comming [Elven]
Event • Skirmish
Make an Elf strength +2 (or +4 if skirmishing a tracker).

Card title is a quote from the movie.

[1] Nazgul Gauntlets [Wraith]
Possession • Gauntlets
Vitality: +1
Bearer must be a Nazgul.
While skirmishing a character who is bearing an hand weapon, bearer is strength +1.

It makes reference to the Nazgul in the fight scene with Aragorn that blocks his sword attack with his gauntlet.

[1] Kinsmen from Afar [Gondor]
Condition
Bearer must be a [Gondor] man. Bearer is a tracker.

I'm not sure about this one, should I take this FP tracker idea further? I've decided to keep that Aragorn. Perhaps I could make it unique, or make it 'Bearer is a ranger.'

[2] •Allegiance to the Seven Stars and Seven Stones [Gondor]
Condition • Support Area
When you play this condition, each opponent may search their draw deck for a Shadow artifact, reveal it and take it into hand.
While [Gondor] is the only culture you can spot in your fellowship (except the Ring-bearer), each [Gondor] man is defender +1.

The first line is a reference to the Palantir of Orthanc being one of the seven stones. 'In your fellowship' means companion (or companion and allies) only, right?
Title: Re: The Hunt for Gollum - DC Set (Aragorn as a Tracker?)
Post by: Cw0rk on August 05, 2010, 04:53:45 PM
[2] New Breeds of Orc [Isengard]
Condition • Support Area
Shadow: Discard an Orc from your hand to take an Uruk-Hai into hand from your discard pile.

Do you think that Dabgash is an Uruk-Hai? He is a tall black orc and looks like Shagrat.
Title: Re: The Hunt for Gollum - DC Set (Aragorn as a Tracker?)
Post by: Cw0rk on August 09, 2010, 04:15:05 PM
Once again, I'm trying to make the [Elven] culture playable on it's own in FOTR Block.

[1] Forests of Mirkwood [Elven]
Condition • Support Area
Each time the fellowship moves, you may spot 3 [ELVEN] allies to make a minion strength -2 until the end of the turn.

Let me explain the next one. At Mount Doom, Frodo is corrupted and Sméagol steal the One Ring from him (second line), making him the RB. If the RB would die, Sméagol would love to get the Ring from him (third line) but would get instantly corrupted by it (first line).

(0) •Sméagol, The Former Owner of the Ring [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Gandalf
To play, add a burden.
Response: If the Ring-bearer is corrupted, place him or her in the dead pile instead.
Response: If the Ring-bearer dies, make Sméagol the Ring-bearer (resistance 1). Add a burden at the end of the turn.

This one is a 'burden' version of Intimidate, it would work well with the previously made Sméagol.

[2] Interrogate [Gandalf]
Event • Response
Search. Spell.
If any number of burdens is about to be added, spot Gandalf to prevent this.

EDIT on previously posted:

Making Ottar a ranger. :D

[1] •Kinsmen from Afar [Gondor]
Condition
Plays on a Man.
Bearer is a ranger.
Title: Re: The Hunt for Gollum - DC Set (Ottar as a Ranger?)
Post by: Cw0rk on August 09, 2010, 06:18:00 PM
[1] Sack [Gollum] Shadow
Possession • Support Area
Shadow:: Take a card stacked here into hand (limit 1).
At the end of each turn during which the fellowship did not move more than once, stack a [Gollum] stealth card from your discard pile here.

Edit on this one:

[3] Murderously Protective of It [Gollum] Shadow
Event • Shadow
Spot Gollum to prevent the Ring-bearer from putting the One Ring until the end of the regroup phase. The Free Peoples player may add 3 burdens to prevent this.

(0) Shhhh! [Gollum]
Event • Response
Stealth.
If the Free Peoples player plays an event or uses a special ability, spot Gollum to cancel its effect.

[2] We'll put out it's eyes! [Gollum] Shadow
Event • Response
If the Free Peoples player chooses to move during the regroup phase, spot Gollum to wound a companion twice (except the Ring-bearer).

[3] We'll wring it's filthy neckses! [Gollum] Shadow
Event • Response
If the Free Peoples player chooses to move during the regroup phase, spot Gollum to exhaust a companion.

[4] Orc Investigator [Sauron]
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 6
While the Free Peoples player has no cards in his or her hand, the move limit is -1.
Title: Re: The Hunt for Gollum - DC Set (Ottar as a Ranger?)
Post by: Cw0rk on August 09, 2010, 08:30:20 PM
This site will make Tentacles playable in FOTR Block. Basically, you play a tentacle and then shuffle another one from your discard pile into your draw deck and play it back until all tentacles have been played. It may sound powerful, but if keep in mind that if that attack fail, you may lose the game.

7 Gladden Fields [6]
Marsh.
Each time a character is played at Gladden Fields, its owner may shuffle a card of that character's culture from his discard pile into his draw deck.

Here is another funky card:

(0) •The Password of the Dúnedain [Gondor]
Condition • Support Area
Tale.
Each time a minion is played, you may spot Aragorn to make that minion fierce until the regroup phase.
Each time a minion is played, you may spot Arithir to make that minion damage +1 until the regroup phase.

The question some of you might ask is, why in the #$&*@! would I want to do that?!? Tales need to be added to make tale decks possibles. But the real answer is Sentinels of Numenor and this previously made DC:

(0) Strength of the Forefathers [Gondor]
Event • Skirmish
Make a [Gondor] companion strength +2 (or +4 while skirmishing a minion with a damage bonus).
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Witchkingx5 on August 12, 2010, 09:39:31 AM
(0) Strength of the Forefathers [Gondor]
Event • Skirmish
Make a [Gondor] companion strength +2 (or +4 while skirmishing a minion with a damage bonus).

Battle Cry ?
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Cw0rk on August 12, 2010, 03:33:20 PM
(0) Strength of the Forefathers [Gondor]
Event • Skirmish
Make a [Gondor] companion strength +2 (or +4 while skirmishing a minion with a damage bonus).
Thanx for showing me that. I guess that I could still keep it that way, unless I have a better idea. Otherwise, I'd have to modify The Password of the Dunedain as well.

Battle Cry ?
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Witchkingx5 on August 13, 2010, 12:36:05 AM
I'm not sure which card is better, probably yours, so I'm just fearing the power level increases a bit... if your card existed it would be one of the first choices for any Gondor Pump: perfect against Uruks and also some other dmg+1 minions (there's a lot of them). But I still like your idea! :up:
Title: Re: The Hunt for Gollum - DC Set (See first post for up-to-date cardlist)
Post by: Thranduil on August 15, 2010, 04:47:10 AM
[2] His Knowledge is his Strength [Gandalf]
Event • Skirmish
Make Gandalf strength +1 for each card in your hand.
I like it! Straight top-down flavour.

[2] Tracks like those of a Hobbit [Shire]
Condition • Support Area
Search.
Skirmish: Discard a [Shire] stealth card from hand to make a companion with the Frodo signet strength +2.
This seems quite powerful. Not sure I think this should be a card.

[2] Sméagol's Song [Gollum] FP
Event • Maneuver
Tale.
Make Sméagol strength -X until the regroup phase to make Aragorn or Gandalf strength +X until the regroup phase.
You could just make Sméagol strength -205003446362788 with this card couldn't you in order that Aragorn could get the bonus? Not sure of this idea.

[4] •Úlairë Lemenya, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 2
Tracker.
Each time the Free Peoples player plays a stealth card, add a burden or play a [Wraith] search card from your discard pile.
I think you should return it to your hand, not play the card straight off. And actually, I think just the burden adding is good and cool enough.

[2] Bree Ruffian [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site Number: 2
While you can spot an [Isengard] Orc or an Uruk-Hai, the Ring-bearer's resistance is -1.
I was okay with the first one, but having 2 sets of non-unique minions that reduce the RB's resistance? Seems ridiculous to me.

[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
Damage +1. Fierce.
Goblok may bear any hand weapon, regardless of the requirements.
?R???
It's a cool idea. I might limit it to [Sauron] hand weapons, and hand weapon possessions seems like a good idea to me.

[4] •Aragorn, Son of Arathorn
Companion • Man
Strength: 8
Vitality: 4
Signet: Frodo
Ranger. Tracker.
Each tracker is strength +2.
?P???
I think he's too easy. And why would be boost your opponent's trackers? Doesn't make any flavour sense.

[2] Bree Ruffian [Isengard]
Minion • Man
Strength: 6
Vitality: 2
Site Number: 2
The roaming penalty for each [Isengard] minion you play is -1 for each burden you can spot.
This is better. But I'm not a huge fan.

(0) Murderously Protective of It [Gollum] Shadow
Event • Response
If the Ring-bearer is assigned to a skirmish, play Gollum at twilight cost -2 from your discard pile or hand to make the Ring-bearer lose all strength bonus from the One Ring until the regroup phase.
"... bonuses..." otherwise a fun card.

[1] Battle is comming [Elven]
Event • Skirmish
Make an Elf strength +2 (or +4 if skirmishing a tracker).
Sure it's okay. Not hugely exciting, but okay.

[1] Nazgul Gauntlets [Wraith]
Possession • Gauntlets
Vitality: +1
Bearer must be a Nazgul.
While skirmishing a character who is bearing an hand weapon, bearer is strength +1.
Sure.

[1] Kinsmen from Afar [Gondor]
Condition
Bearer must be a [Gondor] man. Bearer is a tracker.
I don't think you should keep FP trackers. What's the point? They have ranger. Ranger and tracker are essentially the same idea, it's just that rangers are FP and trackers are SH. If they no longer have that distinction, then there's no point having both keywords.

[2] •Allegiance to the Seven Stars and Seven Stones [Gondor]
Condition • Support Area
When you play this condition, each opponent may search their draw deck for a Shadow artifact, reveal it and take it into hand.
While [Gondor] is the only culture you can spot in your fellowship (except the Ring-bearer), each [Gondor] man is defender +1.
Giving everyone defender +1 is I'm afraid too ridiculous. Damage +1, sure.

[2] New Breeds of Orc [Isengard]
Condition • Support Area
Shadow: Discard an Orc from your hand to take an Uruk-Hai into hand from your discard pile.
I like it! Though I think there ought to be a small twilight cost associated with it each time, like removing [1]. You could also then bring the cost of the card down to [1].

[1] Forests of Mirkwood [Elven]
Condition • Support Area
Each time the fellowship moves, you may spot 3 [ELVEN] allies to make a minion strength -2 until the end of the turn.
Seems alright.

(0) •Sméagol, The Former Owner of the Ring [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Gandalf
To play, add a burden.
Response: If the Ring-bearer is corrupted, place him or her in the dead pile instead.
Response: If the Ring-bearer dies, make Sméagol the Ring-bearer (resistance 1). Add a burden at the end of the turn.
Goofy card, and fun. But any signet other than Frodo makes no sense on Sméagol.

[2] Interrogate [Gandalf]
Event • Response
Search. Spell.
If any number of burdens is about to be added, spot Gandalf to prevent this.
I would phrase it as "If any number of burdens are about to be added by a Shadow card, spot Gandalf to prevent that".

[1] •Kinsmen from Afar [Gondor]
Condition
Plays on a Man.
Bearer is a ranger.
Much better.

[3] Murderously Protective of It [Gollum] Shadow
Event • Shadow
Spot Gollum to prevent the Ring-bearer from putting the One Ring until the end of the regroup phase. The Free Peoples player may add 3 burdens to prevent this.
I liked the other version, but this one better.

(0) Shhhh! [Gollum]
Event • Response
Stealth.
If the Free Peoples player plays an event or uses a special ability, spot Gollum to cancel its effect.
Great, but I might make it cost [1] or exert.

[2] We'll put out it's eyes! [Gollum] Shadow
Event • Response
If the Free Peoples player chooses to move during the regroup phase, spot Gollum to wound a companion twice (except the Ring-bearer).
Not sure about wounding twice, seems too good. Even once is powerful.

[3] We'll wring it's filthy neckses! [Gollum] Shadow
Event • Response
If the Free Peoples player chooses to move during the regroup phase, spot Gollum to exhaust a companion.
Now you definitely don't need and probably shouldn't have both cards.

[4] Orc Investigator [Sauron]
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 6
While the Free Peoples player has no cards in his or her hand, the move limit is -1.
Awesome! I love this guy. I might steal that theme...

7 Gladden Fields [6]
Marsh.
Each time a character is played at Gladden Fields, its owner may shuffle a card of that character's culture from his discard pile into his draw deck.
I wouldn't put this in only for tentacles. After all, what have the Gladden Fields got to do with tentacles? Give it a text that makes flavour sense for what the Gladden Fields actually are (ie. the place Isildur was killed), and then see if that flavour can help the tentacle strategy.

(0) •The Password of the Dúnedain [Gondor]
Condition • Support Area
Tale.
Each time a minion is played, you may spot Aragorn to make that minion fierce until the regroup phase.
Each time a minion is played, you may spot Arithir to make that minion damage +1 until the regroup phase.
Cool. I might want you to add [1] to use the ability, but I'm not sure. Making people fierce is particularly good anyway, because you can beat them twice and cause double damage.

As for the better than Battle Cry, why not just make it cost [1]?

Thranduil
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Cw0rk on August 15, 2010, 09:52:18 AM
Thanx for your comments! I'll give you my thoughts on some of them when I'll have time. Most of them are really good, especialy the one where you suggest cost changes.

Before continuing this set, I'll try to get an hand on Unfinished Tales and read the chapter 'The Hunt for the Ring'. It might gives me some card name ideas.
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Witchkingx5 on August 15, 2010, 11:44:21 AM
Well, I read a book one year ago, just a special edition where most of Tolkien's scripts are put in together, also with some notes from his son,. I don't know if you know about the book... *types the German title in wikipedia, then translates to English*
...dang I see it's exactly the same book I've been talking about. Unfinished Tales of Númenor and Middle-earth. Very nice book. Yeah, there's abut about the Hunt for Gollum, basically how Aragron was tracking him for a very long time, then lost him somewhere... then found him a couple of years later... I don't know if you all read this book but if  not, I'd definitely recommend it.

But I'm not sure how much it would help you with your DC, Cw0rk. The Hunt for Gollum is just a small part. A bigger part is taken by stories about Numenor and about the hobbit, like three different versions why and how Thorin went to the Shire looking for a companion etc.
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Cw0rk on August 15, 2010, 05:13:48 PM
For Tracks like those of a Hobbit, I've changed the card and forgot to post the update. It gives a use to FP search cards, and could be played with the TT Block Frodo signet stuff. I also like the idea of packing 4 of these in a deck and discard the useless one to exert minions later.

[2] Tracks like those of a Hobbit [Shire]
Condition • Support Area
Search.
Skirmish: Discard a Free Peoples search card from hand to exert a minion skirmishing a companion with the Frodo signet.

For Sméagol's Song, isn't there a rule that prevent reducing a character strength lower than 0? Or maybe there would be a better way to reword this card. I like the ability, I would like to keep it.

For Goblok, why would I limit it to [sauron] weapons only? He can bear all of them already. Perhaps that his text isn't clear enough, I didn't say that he could bear 'any NUMBER of'. By the way, I've changed his stats and keywords to this:

[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 11
Vitality: 4
Site Number: 6
Goblok may bear any hand weapon possession, regardless of the requirements.
?R???

I changed Lemenya to this, which version do you prefer?:

[4] •Úlairë Lemenya, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 2
Tracker.
The shadow number of each site is +2.

Regarding Aragorn and Gandalf signets on Smeagol, I thought that it would be fun to do this because Frodo isn't even in this story and Aragorn and Gandalf interacts with him.

The reason why I gave 'tracker' to Aragorn is pretty obvious when it comes to the movie. The strength bonus... well... I've just thought that a game text involving the tracker keyword would be nice due to the fact that there won't be other FP cards helping FP trackers. If you have some other suggestions, feel free to post them.

Concerning the Gollum response events, I just want this culture to slow down fellowships. It makes sense because Aragorn as to carry him all the way to Mirkwood. Perhaps that I should make the twilight cost of these cards higher. I like the 'wound twice' because of the 2 eyeballs.

Concerning Battle Cry, I don't know if I should make it cost [1] as all [Gondor] FOTR pumps cost 0.

All your other comments will be used to improve my cards. Thanks!

Well, I read a book one year ago, just a special edition where most of Tolkien's scripts are put in together, also with some notes from his son,. I don't know if you know about the book... *types the German title in wikipedia, then translates to English*
...dang I see it's exactly the same book I've been talking about. Unfinished Tales of Númenor and Middle-earth. Very nice book. Yeah, there's abut about the Hunt for Gollum, basically how Aragron was tracking him for a very long time, then lost him somewhere... then found him a couple of years later... I don't know if you all read this book but if  not, I'd definitely recommend it.

But I'm not sure how much it would help you with your DC, Cw0rk. The Hunt for Gollum is just a small part. A bigger part is taken by stories about Numenor and about the hobbit, like three different versions why and how Thorin went to the Shire looking for a companion etc.
I'll just read the chapter on the Hunt, I know this book contains many other stuff.
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Witchkingx5 on August 15, 2010, 10:14:32 PM


[2] Tracks like those of a Hobbit [Shire]
Condition • Support Area
Search.
Skirmish: Discard a Free Peoples search card from hand to exert a minion skirmishing a companion with the Frodo signet.

Cool, I like it, especially when combined with cards like PATHS and Mind Your Own Affairs

[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 11
Vitality: 4
Site Number: 6
Goblok may bear any hand weapon possession, regardless of the requirements.
?R???

He can bear Troll's Chain and Sceptre of the Dark Lord now, pretty cool stuff.

[4] •Úlairë Lemenya, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 2
Tracker.
The shadow number of each site is +2.

I'm not sure, this card could be used with Orkish Scout and Sirannon Ruins to make a pretty badass Swarm at an early site which could be reused with Site manipulation and Goblin Hordes each turn. I think making Lemenya fierce and changing the ability to "+1" would make the card much more balanced and more "Nazgul-like".
Title: Re: The Hunt for Gollum - DC Set (Tentacles are now playable)
Post by: Cw0rk on August 15, 2010, 10:26:09 PM
[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 11
Vitality: 4
Site Number: 6
Goblok may bear any hand weapon possession, regardless of the requirements.
?R???

He can bear Troll's Chain and Sceptre of the Dark Lord now, pretty cool stuff.

[4] •Úlairë Lemenya, Rider in Black [wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 2
Tracker.
The shadow number of each site is +2.

I'm not sure, this card could be used with Orkish Scout and Sirannon Ruins to make a pretty badass Swarm at an early site which could be reused with Site manipulation and Goblin Hordes each turn. I think making Lemenya fierce and changing the ability to "+1" would make the card much more balanced and more "Nazgul-like".
Goblok can't wear the Sceptre, its an artifact. Concerning Lemenya, thanks again for pointing that out. However, while I'm making these, I'm focusing on FOTR Block cards that already exist, and Movie Block stuff as well. You won't face this problem unless you play expanded. But still, it's a very good comment, I'll think about it.

I've updated the first post and applied several of Thranduil tips, no major changes other than that. There are some cards that I haven't changed yet, but I'll think about it.
Title: Re: The Hunt for Gollum - DC Set (DISCONTINUED)
Post by: Cw0rk on September 27, 2010, 03:24:38 PM
This project is discontinued until further notice due to a lack of free time and my preference to invest my free time in other activities.