The Last Homely House
Middle-Earth => Lothlórien => Movie => Topic started by: Yanko Markovic on April 15, 2010, 02:43:40 PM
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Is there any deck that uses Smeagol, Bearer of Great Secrets with ring-bound rangers and discards every minion at regroup?
Please, if you know one, give ideas.
This could be Expanded too, but ring-bound rangers are not very used in Expanded.
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http://lotrtcgdb.com/forums/index.php/topic,4163.0.html
It works well.
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Does it really work good? The idea seems to be only surviving the skirmishes and after that you heal, but what if they manage to kill somebody before you can do anything? How do you protect Sam? Maybe I'd add another hobbit and Tom Bombadil, though it's just an idea, and I think it may be too difficult to pull off.
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Does it really work good? The idea seems to be only surviving the skirmishes and after that you heal, but what if they manage to kill somebody before you can do anything? How do you protect Sam? Maybe I'd add another hobbit and Tom Bombadil, though it's just an idea, and I think it may be too difficult to pull off.
If a companion die, you play another one next turn. Coat of Mail makes them survive. You protect Sam by not assigning him to a skirmish. It looks like a retarded deck, but it works very well. I'm pretty sure that I have a 3-1 win ratio with it and all the wins are FP wins.
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Ok, playtested this deck a bit with my friends and it worked out pretty well. Paired it with Uruk trackers and it also worked out good. Also, this deck is incredibly cheap.
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"Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion. "
does this mean, you're left with 1 or 2 companions by site 9?
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Only if you play unbound companions... which, for the most part, is not recommended.
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I run a Smeagol + RB Rangers deck that is different than Cw0rk's. Yes, Sam is key, and yes, you have companions to spare/kill when needed. Quite fun, no unbound. :)
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I run a Smeagol + RB Rangers deck that is different than Cw0rk's. Yes, Sam is key, and yes, you have companions to spare/kill when needed. Quite fun, no unbound. :)
Can you post it?
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Sure. It's rather basic, less strategy than yours I imagine:
3x 1C311 Sam, Son Of Hamfast
1x 4R116 Faramir, Captain of Gondor
3x 4C122 Gondorian Ranger
1x 4U127 Mablung, Soldier of Gondor
3x 4C130 Ranger of Ithilien
2x 1U94 Athelas
1x 4R119 Faramir's Cloak
4x 4C134 Sword of Gondor
4x 4C131 Ranger's Bow
3x 6R49 Ancient Roads
2x 7C111 Man the Walls
3x 4C113 Curse Them
3x 3C43 Might of Numenor
3x 4C135 War and Valor
Smeagol dies to swarm - just how it goes. I have it paired with Sauron wounding / Hate, so usually I hope for a Shadow kill, but it usually doesn't do bad doubling from 7 to 9 in a pinch.
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You could always add Gondorian Merchant and run What Are They?... It would fit in the discarding minions strategy ;)
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I saw a cool deck one time that played Radagast, the Brown in a Smeagol, Bearer of Great Secrets deck. Killing him meant that the Shadow player could not take advantage of the cycling he provides!
-wtk
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... but if hes dead, how did he take advantage of the move limit he provides?
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Move limit modifiers last the whole turn. So you get the move limit +1 but the Shadow player does not get the cycling advantage.
-wtk
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so, in movie block, you could double to site 3 (use pathfinder or something to play tower of ecthelion), add threats to make the move limit +1 to get to site 6, drop radagast and triple to site 9. that would take a lot of the right cards at the right time.
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Or better yet, in Movie Block you could play Radagast, kill him, use Sent Back to bring him back in the regroup phase, kill him again, bring him back again, kill him, bring him back and then kill him again for a move limit +4 (or moving from 3 to 9). But if he's alive in the regroup phase, your opponent gets to enjoy the cycling benefits.
-wtk
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true, if you get from 3 to 6, without the cycling ability, your opponent probably won't have any minions to play.
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Continuing on the double move tangent, you could also toss Narsil on Elendil for an easy triple move. I've seen someone (I forget who), whose deck involved playing Narsil on Elendil, dropping Radagast, and quadruple moving. Fun times, not sure I'd recommend it, but it sure caught me by surprise (and holding a lousy shadow hand).
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There is beauty in Sent Back that few notice. It allows you to play a wizard in regroup phase even if that wizard IS NOT in the dead pile. If making a running deck, that certainly come in handy to play Radagast at the last possible moment and run that last mile with minimal usage of his (dis)ability by your opponent.
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There is beauty in Sent Back that few notice. It allows you to play a wizard in regroup phase even if that wizard IS NOT in the dead pile. If making a running deck, that certainly come in handy to play Radagast at the last possible moment and run that last mile with minimal usage of his (dis)ability by your opponent.
I've done that a few times. It was something that I figured out for the first time IN GAME, meaning when I put the deck together it wasn't something that I ever thought about, but during the game I was reading the cards in my hand and went "Huh... well, how about that!"
(full disclosure: Frodo died at 9)
=)