Is this where the cards go?
WAC01
[8] *The Witch-King, Leading Seeker
Str: 14
Vit: 4
Site: 3
Minion – Nazgul
Fierce. Tracker.
When you play the Witch-King, you may take a [Wraith] search card from your discard pile into hand.
While you can spot another tracker, search cards are twilight cost -1 and stealth cards are twilight cost +1.
WAC02
[4] *Ulaire Lemenya, Fifth Seeker
Str: 9
Vit: 2
Site: 3
Minion - Nazgul
Tracker.
Response: If a stealth card is played during a skirmish involving Ulaire Lemenya, make him Fierce and Strength +1 until the regroup phase.
WAC03
[5] *Ulaire Nelya, Trapped in the Twilight
Str: 10
Vit: 3
Site: 2
Minion - Nazgul
Twilight.
While the ring-bearer is wearing the One Ring, Ulaire Nelya is Fierce and Strength +2.
Each time Ulaire Nelya wins a skirmish, you may exert him to have the ring-bearer put on the One Ring. The Free Peoples player may add [3] to prevent this.
WAC04
[4] *Ulaire Nertea, Ninth Seeker
Str: 9
Vit: 2
Site: 3
Minion - Nazgul
Tracker.
When you play Ulaire Nertea, for each companion over 5, you may play 1 tracker minion from your discard pile.
Shadow: Discard a card from hand to take a [Wraith] search card from your discard pile into hand.
WAC05
[3] Hunting Baggins
Condition - Support Area
Search.
All [Wraith] tracker minions are strength +1.
Response: If a stealth card is played, discard this condition to make each tracker minion currently skirmishing strength +4.
WAC06
[2] *Relentless Beasts
Condition - Support Area
Spell.
[Wraith] search cards are twilight cost -1.
Skirmish: Discard this condition to do one of the following: Make a [Wraith] minion Fierce until the regroup phase; Make a tracker minion strength +2 (and exert each character skirmishing them if they are mounted); Play a [Wraith] mount from your discard pile. Spot a character with resistance 2 or less to do all 3 in any order.
WAC07
[1] All Veils Removed (reprint)
Event - Skirmish
Make a Nazgul strength +2 (or +5 if the Ring-bearer wears The One Ring).
WAU01
[4] *Ulaire Otsea, Trapped in the Twilight
Str: 9
Vit: 3
Site: 3
Minion - Nazgul
Twilight. Lurker.
Skirmish: Exert Ulaire Otsea to heal another twilight minion.
WAU02
[5] *Ulaire Cantea, Fourth Seeker
Str: 10
Vit: 3
Site: 3
Minion - Nazgul
Fierce. Tracker.
Each time a search card is played during a skirmish involving a tracker, you may exert Ulaire Cantea to make the Free Peoples player discard a Free Peoples card borne by a companion currently skirmishing.
WAU03
[6] *Ulaire Enquea, Trapped in the Twilight
Str: 11
Vit: 4
Site: 3
Minion - Nazgul
Twilight.
Skirmish: Spot another twilight minion and exert Ulaire Enquea to exert the ring-bearer (or wound the ring-bearer if you can spot 6 or more companions).
WAU04
[6] *Ulaire Toldea, Eighth Seeker
Str: 12
Vit: 3
Site: 3
Minion - Nazgul
Fierce. Tracker.
Assignment: Discard a search card from hand and exert a tracker minion to assign Ulaire Toldea to a companion (except the Ring-Bearer). The Free Peoples player may discard 2 cards from hand (or 1 stealth card from hand) to prevent this.
WAU05
[2] Many Terrible Servants
Condition - Support Area
Response: If a twilight minion is about to take a wound, remove [1] to prevent that wound.
WAU06
[3] Twilight-World
Event - Skrimish
Exert a twilight minion to add a burden (or 2 burdens if the ring-bearer is wearing the one ring).
WAU07
[3] Tireless Trackers
Event - Skirmish
Search
Make a tracker minion strength +2
If that minion is a Nazgul, you may also remove [X] to make that minion strength +X.
If that minion is mounted, exert a companion it is skirmishing.
WAR01
[8] *the Witch-King, Lord of Twilight
Str: 14
Vit: 4
Site: 3
Minion - Nazgul
Twilight.
Each other twilight minion is strength +1.
Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, cancel all remaining assignments and assign the Witch-King to skirmish the Ring-bearer. The Free Peoples player may add a burden to prevent this.
WAR02
[6] *Ulaire Attea, Trapped in the Twilight
Str: 12
Vit: 3
Site: 3
Minion - Nazgul
Twilight.
Each time Ulaire Attea wins a skirmish, the Free Peoples player must add a burden or heal a wounded twilight minion.
WAR03
[1](0) Lost Army of the Dead Marshes
Str: 9
Vit: 5
Site: 4
Minion - Wraith
Twilight.
Lost Army of the Dead Marshes' twilight cost is -1 for each burden you can spot.
Lost Army of the Dead Marshes is strength +1 for each burden you can spot.
Each time Lost Army of the Dead Marshes wins a skirmish, wound the ring-bearer.
WAR04
(0) *Ithil Stone, Far-seeing Eye
Artifact - Support Area
Search.
To play, exert a tracker minion (or spot a [Wraith] tracker).
Shadow: Stack a search card here from hand.
Skirmish: Exert a tracker minion currently skirmishing to take a card stacked here into hand.
WAR05
[1] Clear Night
Condition - Support Area
Search. Weather.
When you play this card, add a [Wraith] token here for each tracker minion you can spot.
Skirmish: Remove 2 [Wraith] tokens or discard this condition to make a tracker minion strength +1 (or +2 if it is a [Wraith] tracker).
WAR06
(0) Weight of the World
Event - Response
If a twilight minion just won a skirmish, wound the ring-bearer once (or twice if it was a [Wraith] twilight minion).
Nah, I don't love Nazgul ;-)
•Sauron, The Great Eye [Sauron]Hmm... That fix is wordy. I'd rather find an easier fix. Also, if it was just against printed resistance (which would perhaps be a succinct way to word it), then it would be useless as it always loses to Frodo (Res 10). Also, not sure you need the ending clause - I know what you mean, but by suspending the current phase, I kind of assumed that other minions would not be involved. Maybe it does need to be there but could be worded as: "If the Ring-bearer puts on The One Ring and is unassigned..." that might make it better anyway.
Minion • Maia
Resistance: 9
Vitality: 5
Site Number: 2
Twilight. To play, spot a twilight card.
Response: If the Ring-bearer puts on The One Ring, play this card from your hand to suspend the current phase and begin a skirmish phase involving Sauron and the Ring-bearer.
Skirmishes involving Sauron are resolved using resistance rather than strength; companions skirmishing Sauron (except the Ring-bearer) do not have their resistances reduced by burdens. The Free Peoples player cannot assign Sauron to skirmish the same character as another minion.
"'I see you!'"
G R
Hidden !Paths[/b] [gondor]Couple of things: 1) in a culture matters set, I think we'd rather have it key off [Gondor] companions instead of rangers (it could be "Exert a [Gondor] companion (or spot a ranger)" for example). Then I'm not sure we need the parentheses. And you could even make it more explicit: "Then, if you can spot an [Elven] companion, that site's Shadow number is -2 until the regroup phase."
Event • Regroup
Stealth. Exert a ranger (or spot 3 rangers) to play the Fellowship's next site (except a dwelling or battleground site). If that site is a forest or river site, its shadow number is -2.
"'!Strider will take them on !paths seldom trodden.'"
GOU07
Is this where the cards go?Yes!
WAC01Nazgûl tracker is great. And I like the first ability, but I'm not sure about the second. Perhaps try: "When you play The Witch-King, you may spot a companion with resistance 4 or less to take a Shadow search card into hand from your discard pile." I'm not sure you necessarily need anything else, or perhaps just "While you can spot another [Wraith] card, search cards you play are twilight cost -1". Though I wonder if that should be a [Gollum] effect...
[8] The Witch-King, Leading Seeker
Str: 14
Vit: 4
Site: 3
Minion – Nazgul
Fierce. Tracker.
When you play the Witch-King, you may take a [Wraith] search card from your discard pile into hand.
While you can spot another tracker, search cards are twilight cost -1 and stealth cards are twilight cost +1.
WAC02Unfortunately limited utility. Also it can become strength infinite with that response action, but that would get fixed. I'd prefer to have these Nazgûl reward you for searching than punish your opponent's for hiding.
[4] Ulaire Lemenya, Fifth Seeker
Str: 9
Vit: 2
Site: 3
Minion - Nazgul
Tracker.
Response: If a stealth card is played during a skirmish involving Ulaire Lemenya, make him Fierce and Strength +1 until the regroup phase.
WAC03I love the first ability, but I'm not sure he needs the second. Also, given me an idea. What if WAC01 was glue between search & One Ring themes:
[5] Ulaire Nelya, Trapped in the Twilight
Str: 10
Vit: 3
Site: 2
Minion - Nazgul
Twilight.
While the ring-bearer is wearing the One Ring, Ulaire Nelya is Fierce and Strength +2.
Each time Ulaire Nelya wins a skirmish, you may exert him to have the ring-bearer put on the One Ring. The Free Peoples player may add [3] to prevent this.
WAC04OUCH! I wouldn't rate [Wraith] so high on recursion - they definitely need more burden/resistance/Ring love at common.
[4] Ulaire Nertea, Ninth Seeker
Str: 9
Vit: 2
Site: 3
Minion - Nazgul
Tracker.
When you play Ulaire Nertea, for each companion over 5, you may play 1 tracker minion from your discard pile.
Shadow: Discard a card from hand to take a [Wraith] search card from your discard pile into hand.
WAC05We probably do need a search helper for this slot. But I'm not sure about the pump effect.
[3] Hunting Baggins
Condition - Support Area
Search.
All [Wraith] tracker minions are strength +1.
Response: If a stealth card is played, discard this condition to make each tracker minion currently skirmishing strength +4.
WAC06A cool card, but it can't be common - it's too complicated. And I wouldn't rate [Wraith] so high on choke either. When I was talking about resistance, I meant more like:
[2] Relentless Beasts
Condition - Support Area
Spell.
[Wraith] search cards are twilight cost -1.
Skirmish: Discard this condition to do one of the following: Make a [Wraith] minion Fierce until the regroup phase; Make a tracker minion strength +2 (and exert each character skirmishing them if they are mounted); Play a [Wraith] mount from your discard pile. Spot a character with resistance 2 or less to do all 3 in any order.
WAC07Yeah - a great idea for this slot! I might fill that in now actually...
[1] All Veils Removed (reprint)
Event - Skirmish
Make a Nazgul strength +2 (or +5 if the Ring-bearer wears The One Ring).
WAU01I'm not excited about lurkers in this set, but twilight love fits this slot well.
[4] Ulaire Otsea, Trapped in the Twilight
Str: 9
Vit: 3
Site: 3
Minion - Nazgul
Twilight. Lurker.
Skirmish: Exert Ulaire Otsea to heal another twilight minion.
WAU02Good - condition discard. Though we currently don't have any allies/followers in the set, I would still be sure to include some follower hate (probably just in [Wraith] and [Men], cards that do other things as well).
[5] Ulaire Cantea, Fourth Seeker
Str: 10
Vit: 3
Site: 3
Minion - Nazgul
Fierce. Tracker.
Each time a search card is played during a skirmish involving a tracker, you may exert Ulaire Cantea to make the Free Peoples player discard a Free Peoples card borne by a companion currently skirmishing.
WAU03A good take on Enquea, Ringwraith in Twilight. I wonder if the reprint would work just as well...
[6] Ulaire Enquea, Trapped in the Twilight
Str: 11
Vit: 4
Site: 3
Minion - Nazgul
Twilight.
Skirmish: Spot another twilight minion and exert Ulaire Enquea to exert the ring-bearer (or wound the ring-bearer if you can spot 6 or more companions).
WAU04I would prefer to have his ability only assign himself, but otherwise this looks good. A great stealth/search interaction.
[6] Ulaire Toldea, Eighth Seeker
Str: 12
Vit: 3
Site: 3
Minion - Nazgul
Fierce. Tracker.
Assignment: Discard a search card from hand and exert a tracker minion to assign Ulaire Toldea to a companion (except the Ring-Bearer). The Free Peoples player may discard 2 cards from hand (or 1 stealth card from hand) to prevent this.
WAU05Another good reprint. Probably fits the rare slot better.
[2] Many Terrible Servants
Condition - Support Area
Response: If a twilight minion is about to take a wound, remove [1] to prevent that wound.
WAU06Why not just reprint old twilight cards like It Wants to Be Found and Wraith-World? Or The Twilight World?
[3] Twilight-World
Event - Skrimish
Exert a twilight minion to add a burden (or 2 burdens if the ring-bearer is wearing the one ring).
WAU07I like the mounted option. I should actually put a [Wraith] mount slot in the set...
[3] Tireless Trackers
Event - Skirmish
Search
Make a tracker minion strength +2
If that minion is a Nazgul, you may also remove [X] to make that minion strength +X.
If that minion is mounted, exert a companion it is skirmishing.
WAR01Nice Return to its Master. I like that design.
[8] the Witch-King, Lord of Twilight
Str: 14
Vit: 4
Site: 3
Minion - Nazgul
Twilight.
Each other twilight minion is strength +1.
Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, cancel all remaining assignments and assign the Witch-King to skirmish the Ring-bearer. The Free Peoples player may add a burden to prevent this.
WAR02Good thoughts here. This ability could be at lower rarity.
[6] Ulaire Attea, Trapped in the Twilight
Str: 12
Vit: 3
Site: 3
Minion - Nazgul
Twilight.
Each time Ulaire Attea wins a skirmish, the Free Peoples player must add a burden or heal a wounded twilight minion.
WAR03A big guy with the cost reduction is good stuff. We'll have to work on making him better mimicking the Wraith-Collection or the [Sauron] guys from Ents of Fangorn.
[1](0) Lost Army of the Dead Marshes
Str: 9
Vit: 5
Site: 4
Minion - Wraith
Twilight.
Lost Army of the Dead Marshes' twilight cost is -1 for each burden you can spot.
Lost Army of the Dead Marshes is strength +1 for each burden you can spot.
Each time Lost Army of the Dead Marshes wins a skirmish, wound the ring-bearer.
WAR04Searching is good. But what I want for the Palantírs is a common theme: the manipulation of information. Revealing hands, draw decks, etc.
(0) Ithil Stone, Far-seeing Eye
Artifact - Support Area
Search.
To play, exert a tracker minion (or spot a [Wraith] tracker).
Shadow: Stack a search card here from hand.
Skirmish: Exert a tracker minion currently skirmishing to take a card stacked here into hand.
WAR05I'm not convinced by tracker tribal in [Wraith] (after all, they don't work with other minions except for spies or besiegers). I'm also not convinced by making a major point out of these tribal effects in a culture matters set.
[1] Clear Night
Condition - Support Area
Search. Weather.
When you play this card, add a [Wraith] token here for each tracker minion you can spot.
Skirmish: Remove 2 [Wraith] tokens or discard this condition to make a tracker minion strength +1 (or +2 if it is a [Wraith] tracker).
WAR06Yeah not a bad job.
(0) Weight of the World
Event - Response
If a twilight minion just won a skirmish, wound the ring-bearer once (or twice if it was a [Wraith] twilight minion).
Unfortunately limited utility. Also it can become strength infinite with that response action, but that would get fixed. I'd prefer to have these Nazgûl reward you for searching than punish your opponent's for hiding.
I love the first ability, but I'm not sure he needs the second. Also, given me an idea. What if WAC01 was glue between search & One Ring themes:
OUCH! I wouldn't rate [Wraith] so high on recursion - they definitely need more burden/resistance/Ring love at common.
We probably do need a search helper for this slot. But I'm not sure about the pump effect.
A cool card, but it can't be common - it's too complicated. And I wouldn't rate [Wraith] so high on choke either. When I was talking about resistance, I meant more like:
I'm not excited about lurkers in this set, but twilight love fits this slot well.
Good - condition discard. Though we currently don't have any allies/followers in the set, I would still be sure to include some follower hate (probably just in [Wraith] and [Men], cards that do other things as well).
A good take on Enquea, Ringwraith in Twilight. I wonder if the reprint would work just as well...
I would prefer to have his ability only assign himself, but otherwise this looks good. A great stealth/search interaction.
Another good reprint. Probably fits the rare slot better.
Why not just reprint old twilight cards like It Wants to Be Found and Wraith-World? Or The Twilight World?
I like the mounted option. I should actually put a [Wraith] mount slot in the set...
Nice Return to its Master. I like that design.
Good thoughts here. This ability could be at lower rarity.
A big guy with the cost reduction is good stuff. We'll have to work on making him better mimicking the Wraith-Collection or the [Sauron] guys from Ents of Fangorn.
Searching is good. But what I want for the Palantírs is a common theme: the manipulation of information. Revealing hands, draw decks, etc.
I'm not convinced by tracker tribal in [Wraith] (after all, they don't work with other minions except for spies or besiegers). I'm also not convinced by making a major point out of these tribal effects in a culture matters set.
A great start overall. We need to consolidate some opinions about the cards so far. There are quite a lot. Any other opinions to go here?
He could be in the same skirmish as another minion if played as a normal card rather than with the response (if you play him and Corpse Lights, Aragorn, HoE can fight them both). Also, he can still beat Frodo because Frodo's resistance is still reduced by burdens (note the "except the Ring-bearer" phrase). If you wanted the resistance to be only when the response action is used, you could make it:Yeah obviously! #-o I'm not sure about whether he should always fight against resistance. It's probably easier to follow your fix.
You could make it "Exert a [gondor] Man (or spot 3 rangers) to..." I'd rather have cultures support each other mechanically (i.e. by having it affect forest and river sites, which elves like) than explicitly, because it makes the decks feel smoother and more ingenious.Yeah a legitimate point. I think we should do both, but you can't make a set culture matters without actually referencing card's cultures. That also answer's one of Nate's points: I'm not sure what I think of explicit tribal themes in this set (like tracker, ranger, knight). Obviously we should reference them, but I'm not convinced explicitly making strategies is the best play. Yes it's a rainbow strategy, but it's NOT culture matters, if you see what I'm saying.
Yeah a legitimate point. I think we should do both, but you can't make a set culture matters without actually referencing card's cultures. That also answer's one of Nate's points: I'm not sure what I think of explicit tribal themes in this set (like tracker, ranger, knight). Obviously we should reference them, but I'm not convinced explicitly making strategies is the best play. Yes it's a rainbow strategy, but it's NOT culture matters, if you see what I'm saying.I guess you're right; maybe make it:
I think the coolest idea so far is the Return to Its Master On A Stick. Something like:Seems pretty balanced, since the FP player can use burdens as an out. I still wouldn't make it a response, though, due to Ring of Rancor and/or Shadowy Mount. I'd make it:
WAR01
[8] •The Witch-King, Drawn to The Ring [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Twilight.
Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, exert The Witch-King twice to cancel all remaining assignments and assign The Witch-King to the Ring-bearer; he loses fierce until the regroup phase and The One Ring's game text does not apply. The Free Peoples player may add 2 burdens to prevent this.
I added the exertions in there otherwise the Shadow player could use the response infinitely. And also, I think any Nazgûl, regardless of being twilight or not, is dull if not fierce! And I've made him a little bit more nasty.
And I was wondering what people thought of my rejigged Black Breath:You might want to make it "except the Ring-bearer" or it will be too powerful in auto-corrupt, especially with the "burdens cannot be removed" text (which you can remove if you add the "except the Ring-bearer" text). It's unlikely a companion with this would have more than resistance 4, but I guess that's what makes it effective. But compare it to Wielding the Ring. A super Wielding the Ring + a Black Breath that works most of the time is too much for one card. Maybe make it:
WAC06
[2] Mega Breath [Wraith]
Condition • Support Area
Resistance: -3
Spell. Limit 1 per bearer.
Skirmish: Transfer this condition from your support area to a companion skirmishing a Nazgûl.
While bearer has resistance 4 or less, burdens and wounds cannot be removed from bearer.
WAU04This seems okay, although I hope there aren't so many of these that they make search/stealth cards like Hunter.
[6] •Úlairë Toldëa, Searching for The Ring [Wraith]
Minion • Nazgûl
Strength: 12
Vitality: 3
Site Number: 3
Fierce. Tracker.
Assignment: Discard a search card from hand and exert Úlairë Toldëa to assign him to a companion (except the Ring-Bearer). The Free Peoples player may discard 2 cards from hand (or 1 stealth card from hand) to prevent this.
WAC02I like this. I might actually make him damage +1 as well while the Ring is worn.
[4] •Úlairë Lemenya, Drawn to the Ring [Wraith]
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Fierce. Twilight.
While The Ring-bearer wears The One Ring, ~ is strength +3.
This last guy could be made a strong theme among the Nazgûl.
Other great ideas were the pump card á la All Veils Removed, maybe a card like All Blades Perish or His Terrible Servants, or Not Easily Destroyed - basically some good healing/wound prevention. How about a token condition? WAU05?Those sound good. Maybe:
I am struggling to keep up - either put each culture in its own thread or perhaps not make it all in on the whole set.Yeah I agree. I was trying to deal with [Wraith] first. I don't mind moving the other cultures here into other threads, but then I'm worried about cluttering up the ENTIRE board!
Perhaps we should talk [wraith] or whatever first - discuss what we want to achieve as far as strengths, strategies, combos, culture links, culture sticks or whatever. Then throw out some card ideas. It is too much when someone posts 15 cards at once. And even harder when we hit three cultures (so far) at once.
Just my 2cents.
I like the following ideas:Great thoughts. There are 2 themes here, but they can and should interlink.
Nazgul trackers that use search cards.
Nazgul that gain Twilight when the Ring-Bearer wears the One Ring.
Nazgul that trigger abilities or get better based on companions having lower resistance or RingBearer wears the One Ring.
But .... Nazgul on mounts seems to fit the tracker theme better than twilight nazgul ... they seem like to separtae deck concepts
Nazgul ... mounts ... trackers .... search .... cancel stealth .... forests ..... seems to go together AND
Nazgul .... twilight ..... One Ring ..... Burdens .... resistance ..... conditions on companions .... seem to go together
Are we contaminating two separate concepts or am i way off track?
I like the following ideas:Great thoughts. There are 2 themes here, but they can and should interlink.
Nazgul trackers that use search cards.
Nazgul that gain Twilight when the Ring-Bearer wears the One Ring.
Nazgul that trigger abilities or get better based on companions having lower resistance or RingBearer wears the One Ring.
But .... Nazgul on mounts seems to fit the tracker theme better than twilight nazgul ... they seem like to separtae deck concepts
Nazgul ... mounts ... trackers .... search .... cancel stealth .... forests ..... seems to go together AND
Nazgul .... twilight ..... One Ring ..... Burdens .... resistance ..... conditions on companions .... seem to go together
Are we contaminating two separate concepts or am i way off track?
Trackers - finding The Ring, mounts, search, forests, dwellings, spies (alliance with Breelanders [Men]), tiredness also relates to resistance, assignment (tracking)
Twilight - wearing the Ring, preventing wounds, wounding the RB, conditions on companions (though again search cards work for this flavour like for [Isengard] trackers), burdens, resistance, assignment (by the twilight world).
So there are 2 subthemes. But they are in some way the same theme, I would argue as they have a lot in common. Hopefully you see what I mean.
I did have the first post on here, what happened to it?Your original cards are still there (quoted in my post), but for some reason when I split the thread your post didn't move with it.
3 things I'd like confirmed:I think I'm going to say: OUT. I don't see the need. But, if we feel that one of our card slots could be perfectly replaced with a reprint, then fine.
1) Reprints: in or out?
2) Heavy culture focus or rainbow love?BOTH! Here's the deal: it's a CULTURE MATTERS set. That means, in my view, that cards should mostly reference culture symbols, not tribal keywords (tracker, ranger...) or races. BUT, the set has a RAINBOW focus, so I expect cards to reference other cultures in their texts. I hope that makes sense.
3) Play focus (standard, specific blocks, etc)One of the goals here is a glue between Movie & Standard. This led us to the culture matters idea in the first place, mainly for guys who are [Moria] and [Orc], for example.
Card ID | Notes #1 | Notes #2 | Notes #3 | ||||
WAC01 | Minion | Witch-King | tracker/search lord | ||||
WAC02 | Minion | Lemenya | tracker, Ring/burdens? | ||||
WAC03 | Minion | Nelya | tracker, site number | ||||
WAC04 | Minion | Nertëa | tracker, fixed MODG | ||||
WAC05 | Possession | Mount | search cards | ||||
WAC06 | Condition | spell | resistance, Breath of Shadow | ||||
WAC07 | Event | search | pump | ||||
WAU01 | Minion | Otsëa | twilight+tracker? burdens | ||||
WAU02 | Minion | Cantëa | tracker, possessions | ||||
WAU03 | Minion | Enquëa | tracker, RB wounding? | ||||
WAU04 | Minion | Toldëa | assignment | ||||
WAU05 | Condition | search/His Terrible Servants? culture tokens | |||||
WAU06 | Event | twilight | Ring | ||||
WAU07 | Event | search | |||||
WAR01 | Minion | Witch-King, Lord of the Twilight | Return to Its Master on a stick | ||||
WAR02 | Minion | Attëa | [Men] alliance? | ||||
WAR03 | Possession | Mount | |||||
WAR04 | Artifact | Ithil Stone | |||||
WAR05 | Condition | weather? | culture tokens | ||||
WAR06 | Event |
BOTH! Here's the deal: it's a CULTURE MATTERS set. That means, in my view, that cards should mostly reference culture symbols, not tribal keywords (tracker, ranger...) or races. BUT, the set has a RAINBOW focus, so I expect cards to reference other cultures in their texts. I hope that makes sense.
I'm not saying we should throw tribal keywords and races out the window - we should clearly make use of the design space we have. What I'm saying is that in order for this to be a "culture matters" set, the cultures of cards has to matter! So we have to emphasise culture's strengths, and mention them on cards. Each culture likes to work with other cultures and hates others, and so this should also be reflected in the card design. Tribal keywords are great - they allow you to build great cross-culture decks - but they should not be our primary focus.
Also, I'd like to question the flavour reason for Nazgûl working with [Isengard] or [Orc] trackers, for example. There basically isn't one. The keyword Nazgûl have the most to do with in other cultures is besieger because they led the assault on Minas-Tirith. So by all means have [Isengard] tracker tribal that works with [Orc] or [Uruk] or Dunland trackers, but Nazgûl are a bit off there I feel.
I hope you are getting what I'm trying to say.
Thranduil
WAC01I like the simplicity of using only the first ability. (I'm not a fan of the second, and I don't think this card needs both). My issue is that it perhaps doesn't interact with enough of the set's themes?
[8] * The Witch-King, Leading Seeker
Str: 14
Vit: 4
Site: 3
Minion – Nazgul
Fierce. Tracker.
When you play the Witch-King, you may take a [Wraith] search card from your discard pile into hand.
While you can spot another tracker, search cards are twilight cost -1 and stealth cards are twilight cost +1.
WAC01Hmm... I like the fact that he cares about resistance and that he deals with the Ring-bearer/Ring as well. But each Nazgûl gaining twilight is not for the tracker lord, but for the twilight lord. Perhaps a better second ability would be something like "Each companion bearing a search card is resistance -2" or "Each time you play a search card, you may make a companion resistance -2 until the regroup phase" or something like that. Or perhaps simply this would be the best idea:
[8] •The Witch-King, Searching for the One [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Tracker. Fierce.
When you play The Witch-King, you may spot a companion with resistance 4 or less to take a Shadow search card into hand from your discard pile.
Each time you play a search card, you may exert The Witch-King to exert the Ring-bearer. Then, if the Ring-bearer is exhausted, he or she puts on The One Ring until the regroup phase and each Nazgûl gains twilight.
WCA01This is great simple design. The only difficulty could come in depending on how many search cards remain in play and how many are events. If there are enough condition search cards, then this could be a great one to run with. But again, he could interact with more of the sets themes like the Ring-bearer, resistance or The Ring.
[8]* Witch King, ? Tracker ? [Wraith]
Strength 14
Vitality 4
Site Number 3
Fierce. Tracker.
The Witch King is strength +2 for each search card you can spot (limit +6).
WAR01These are all essentially the same idea ie. Return to Its Master, just different ways of fixing it. I think it's really cool to have a card like this, but I wonder if the amount of game text required is actually worth it in the end. And you definitely couldn't fit the text we want to fit on any of these cards ("While the Ring-bearer is wearing The One Ring, the Ring-bearer and each Nazgûl gains twilight.") Perhaps we could see some other designs for that interaction? Or perhaps that interaction would be better placed elsewhere.
[8] * The Witch-King, Lord of Twilight
Str: 14
Vit: 4
Site: 3
Minion - Nazgul
Twilight.
Each other twilight minion is strength +1.
Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, cancel all remaining assignments and assign the Witch-King to skirmish the Ring-bearer. The Free Peoples player may add a burden to prevent this.
WAR01
[8]•The Witch-King, Drawn to The Ring [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Twilight.
Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, exert The Witch-King twice to cancel all remaining assignments and assign The Witch-King to the Ring-bearer; he loses fierce until the regroup phase and The One Ring's game text does not apply. The Free Peoples player may add 2 burdens to prevent this.
WAR01
[8]•The Witch-King, Drawn to The Ring [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Twilight.
Each time the Ring-bearer wears The One Ring at the end of the last non-fierce skirmish phase, you may suspend the current phase and begin a skirmish involving The Witch-King and the Ring-bearer; The Witch-king loses fierce and cannot gain fierce until the regroup phase and The One Ring's game text does not apply to this skirmish. The Free Peoples player may add 2 burdens to prevent this.