The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: DáinIronfoot on July 17, 2008, 07:02:00 AM

Title: Halo TCG
Post by: DáinIronfoot on July 17, 2008, 07:02:00 AM
Quote from: lem0nhead
Make Halo DC's!

Dude, I've got a TON of those, from the games, books, comics...jeez, all over the place. Only had cards made from pre-Halo 3 (as I have yet to play it), but I had a whole TCG in the works a while back. Let's see here....

[3]•Sgt. Johnson, One Tough S.O.B. [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Master Chief
Star: Gold
Marine. To play, add a threat.
While bearing a weapon and skirmishing a [Covenant] minion, Johnson is damage +1.
Response: If Johnson is about to be killed or discarded by a [Flood] card, you may add a threat to take him into hand instead.
“‘The Flood? #$&*@!, Chief, it’ll take more than that pack of walking alien horror-show freaks to take out Sergeant A.J. Johnson.’”

[2]•Jacob Keyes, Captain of the Pillar of Autumn [UNSC]
Companion • Man
Strength: 6
Vitality: 3
Signet: Keyes
Star: Gold
Commander: UNSC Pillar of Autumn.
While staffing a Capital Ship, the twilight cost of each [UNSC] condition and [UNSC] possession is -1.
At the start of each skirmish involving Jacob Keyes, add a threat. If you cannot, discard a Free Peoples condition.
“‘All hands. This is the Captain. Prepare to abandon ship. Combat teams, repel boarders until Ops personnel are away. Good luck. Keyes out.’”
1R?

[4]•The Arbiter, Revolutionary Leader [Covenant]
Companion • Elite
Strength: 7
Vitality: 4
Signet: Arbiter
Star: Gold
Hero. Rebel.
The Arbiter may bear [UNSC] possessions.
Each companion with the Arbiter signet is strength +1 (+2 if skirmishing a [Covenant] minion).
“‘There are things about Halo even the Hierarchs do not understand.’”

[5]•SpecOps Commander, Veteran Warrior [Covenant]
Companion • Elite
Strength: 9
Vitality: 4
Signet: SpecOps Commander
Star: Gold
SpecOps. Damage +1. To play, spot 2 [Covenant] companions.
Each other SpecOps companion and [Covenant] companion with the SpecOps Commander signet is strength +1.
While at a battleground, SpecOps Commander may not take wounds (except during the skirmish phase).
“‘Follow me to victory!’”

[4]•Prophet of Truth, Holy One [Covenant]
Minion • Prophet
Strength: 3
Vitality: 3
Site: 6
Star: Gold
Lurker. Muster.
Each companion with the Master Chief or Keyes signet and each [Heretic] and [Covenant] rebel is strength -1.
Shadow: Exert Prophet of Truth to reveal the top card of your draw deck. If it is a [Covenant] card you may take it into your hand.
“‘When you first saw Halo, were you blinded by its majesty?’”

[3]•343 Guilty Spark, Monitor of Installation 04 [Sentinel]
Minion • Monitor
Strength: 3
Vitality: 3
Site: 5
Star: Gold
Flying. Lurker.
Shadow: Exert 343 Guilty Spark twice and discard 3 [Sentinel] cards from hand to make the Free Peoples player discard X cards from hand or the top card of his or her draw deck, where X is the number of [Sentinel] minions you can spot.
“‘The installation was specifically built to study and contain the Flood.’”

[5]•Zuka ‘Zamamee, Special Operations Officer [Covenant]
Minion • Elite
Strength: 9
Vitality: 3
Site: 4
Star: Gold
SpecOps. Fierce. Damage +1. Ambush [2].
Each SpecOps minion at a battleground is strength +1.
Skirmish: Exert Zuka ‘Zamamee and another SpecOps minion to take a [Covenant] event into hand from your draw deck.
“‘Turn on the stealth generators, check your weapons, and remember this moment. Because this battle, this victory, will be woven into your family’s battle poem, and sung by generations to come.’”

[8]•Gravemind, Questioner [Flood]
Minion • Mind
Strength: 6
Vitality: 6
Site: 7
Star: Gold
Gravemind may not take wounds during the sniping phase and may not be assigned to a skirmish.
Gravemind’s twilight cost is -1 for each threat you can spot (limit -4).
Maneuver: Discard a [Flood] card from hand to reveal an opponent’s hand. You may add [1] for each culture revealed.
“‘Silence fills the empty grave now that I am gone. But my mind is not at rest, for questions linger on.’”

And of course....

[4]•Master Chief, The Demon [UNSC]
Companion • Man
Strength: 8
Vitality: 4
Signet: Keyes
Star: Gold
Hero. Spartan II.
Master Chief wins any skirmish involving a [Covenant] minion where each side’s total strength is tied.
Regroup: Exert Master Chief to wound a minion (or wound a [Covenant] minion twice).
“‘Tell that to the Covenant.’”

Got like six versions of him typed up. ;)
Title: Halo
Post by: lem0nhead on July 17, 2008, 07:27:57 AM
Dude theyre awesome! Though i think guilty spark should do something different and not just because i hate discard npe tactics. Also surely the Chief should be subtitled Spartan 117?

Post more i love them! Just finished contact harvest and fall of reach, reading the flood and got ghosts of onyx and first strike to read. Ive completed h3 on legendary and ive gone back and am 1/2 way through combat evolved with halo 2 awaiting!


You done foehammer or cortana/halsey? I loved james and linda, let alone kelly and sam!

Also how have you not bought h3 yet????????
Title: Re: Halo
Post by: DáinIronfoot on July 17, 2008, 08:04:58 AM
[2]•Carol Rawley, Foehammer [UNSC]
Companion • Man
Strength: 5
Vitality: 3
Signet: Master Chief
Star: Gold
Commander: Echo 419.
Regroup: Discard a [UNSC] possession borne by a companion to play a [UNSC] possession on a companion.
“‘You know our motto: ‘we deliver’.’”

[5]•Sam, SPARTAN-037 [UNSC]
Companion • Man
Strength: 9
Vitality: 4
Signet: Master Chief
Spartan II. Damage +1.
Sam may not be overwhelmed unless his strength is tripled.
Each time you play a [UNSC] skirmish event, you may exert Sam twice (or once and add a threat) to make a Spartan II strength +1.
“‘Nothing like a little fireworks to celebrate the end of a mission.’”

[3]•Linda, Sniping Spartan [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Master Chief
Spartan II.
While Linda is a sniper, she is strength +1.
At the start of each sniping phase while Linda is bearing a ranged weapon, you may exert her to make the company sniping total +1.
LORE FORTHCOMING
2U?

[2]•Linda’s S2 AM Sniper Rifle [UNSC]
Possession • Ranged Weapon
Strength +2
Bearer must be Linda or a [UNSC] sniper.
Bearer is damage +1 and a sniper.
Sniping: If bearer is a Spartan, exert bearer to add 1 to the company sniping total.
“She assembled a flash-and-sound suppression barrel, and then...increased the ammunition caliber to .450.”
2U?

[3]•Kelly, The Rabbit [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Master Chief
Spartan II.
The minion sniping total is -1.
Each minion skirmishing Kelly loses fierce and flying until the end of that skirmish.
“‘Four of us, and a thousand of them? Piss-poor odds for the little guys.’”
2U?

[3]•James, Brave Spartan [UNSC]
Companion • Man
Strength: 7
Vitality: 3
Signet: Master Chief
Spartan II. Enduring.
“...James had never quit. Even when his hand had been burned off, he had shrugged off the shock—at least for a while—and helped them dispatch the Covenant behemoths on Sigma Octanus IV.”
2U?

[2]•Dr. Catherine Halsey, Creator of the SPARTAN Program [UNSC]
Companion • Man
Strength: 4
Vitality: 3
Signet: Master Chief
Star: Silver
ONI. Technician. To play, spot a Spartan.
At the start of each company phase, you may add [2] to play an AI or discard an exhausted AI.
At the start of each maneuver phase, you may add [2] to heal a Spartan.
“‘I’m tired of sacrificing others from the ‘greater good’. It never stops, Cortana...and we’re running out of people to sacrifice.’”
3R?

Got multiple versions of Rawley, Sam, Linda, and Halsey. And yes, I have several versions of Cortana, but I did her as an ally (as hinted by Halsey's company/fellowship ability)...and in hindsight, I think a follower would be much, much better. I'll have to retool her, I think.

If you're REALLY interested in this, I could fully dive back into it again. I'm telling you, I literally have hundreds of Halo TCG DCs. This is mostly what I was doing with my non-going-out-free time during my year and a half absense from the LOTR TCG community a couple years back. I could post cards for months before exhausting the supply of stuff I've already made.

EDIT: Oh, as for Halo 3, since it came out in the middle of my master's degree...yeah, one of many sacrifices I made to the schooling gods. I intend to go and play it when we have the cash for an X-Box 360...or maybe for Christmas this year. That would be nice.

I have finished Halo and Halo 2 on Legendary, and read The Fall of Reach, The Flood, First Strike, and Ghosts of Onyx, as well as the Halo Graphic Novel. Haven't had a chance to get Contact Harvest yet, but it's on my list of things to do...sometime. Oh, and I LOVE the ilovebees ARG they had before Halo 2. Got a whole set centered around those characters. :up:
Title: Re: Halo
Post by: lem0nhead on July 17, 2008, 08:10:28 AM
I am REALLY interested. I love halo man. Seriously. Post more.

Btw i think sams last ability is not that good, but to make it better would risk him becoming OP. But as it is i would never use it.

Whats star? And why are they all gold and the MC doesnt have 1?

Also foehammer seems a little UP. Apart from that awesome job man! Love the lore as well! Kellys is class, from the start of Fall of Reach.

Contact is pretty good but a bit slow as its a prequel to a prequel technically and ur just waiting for the big action you know is coming!

Ive done H3 on legendary its one helluva challenge, but i fully recommend it, though you get your bang for your buck from H3 multiplayer. Wow.... Just awesomely addicitve.
Title: Re: Halo
Post by: DáinIronfoot on July 17, 2008, 08:26:18 AM
Quote from: lem0nhead
Whats star? And why are they all gold and the MC doesnt have 1?

Whoops. He should. I think that was a mistake.

I was inspired to do stars by my old Star Trek CCG days. Many officers in that game have silver or gold stars, denoting, to a degree, their "rank". I was still working out the details on how they'd work in Halo TCG, but for now, some cards require spotting a certain number of characters with stars, either general ones or specifically silver or gold. The best example I can think of is ships. More details on THAT as I slide back into this. ;) Truth be told, I have to refresh my own memory a bit.
Title: Re: Halo TCG
Post by: sickofpalantirs on July 17, 2008, 11:15:33 AM
ok you've introduced several new keywords and mechanics and not explained them...sniping is obviously archery but otherwise...exxplain please.
Title: Re: Halo TCG
Post by: DáinIronfoot on July 17, 2008, 12:25:24 PM
As you guessed, sniper = archer, and "sniping" = archery.

The fellowship is now called the "company", and the corresponding fellowship phase is now the "company phase". For now, at least, the rest of the phases remain the same, though a new phase called "engagement" has been created that takes place pretty much at the same time as skirmish phases. (Engagements take place between ships...which I promise I'll explain in more detail soon-ish.)

Flying characters automatically make the opposing sniping total -1, but otherwise the keyword is unbound and just used for spotting purposes. There are many new unbound keywords like marine, ODST, SpecOps, rebel, ONI, technician, and civilian that merely break races down into sub-groups. As there are obviously a lot of Men in the game, I felt the best way to segment them into more distinct groups was to use unbound keywords like these.

Since there is no One Ring in this game, the Ring-bearer is replaced by the "Hero". There can normally be only one Hero in the company, and if the Hero is killed, that player loses, just like with LOTR TCG's Ring-bearer. There is no resistance in Halo TCG, and thus no way to become "corrupted", though I am considering implementing some kind of "stamina" or "spirit" or something in its place. For now, though, the only way for a player to win is to win the race down the sitepath or kill the opponent's Hero.

One rather unique keyword is Spartan. There are actually four types of Spartans in the game: Spartan I, Spartan 1.1, Spartan II (most common; Spartans like the main series protagonist, the Master Chief), and Spartan III. These can obviously each be referenced specifically ("...exert a Spartan II to....") or more generally as just ANY Spartan ("make a Spartan strength +2"), in which case Spartan Is, 1.1s, IIs, or IIIs would all fit the bill.

Another semi-loaded keyword is commander. Almost always, this will have the name of a specific ship listed afterwards (in the format of "commander: UNSC Pillar of Autumn"). This merely ties in characters with a specific ship, setting up many cards that do something good (or sometimes bad) if a ship has its "matching commander" aboard...another idea inspired by Star Trek CCG.

Most loaded keywords carry over from LOTR TCG, like damage +X, defender +X, enduring, fierce, lurker, and muster. I'll make sure to explain any new loaded keywords I come up with, probably in a manner similiar to how Decipher brought new keywords into LOTR TCG by describing them on the cards themselves (Frodo, Protected By Many and Gollum, Skulker being good examples).

Obviously, no LOTR cultures will be used, and the only race you can expect the two to share is "Man". (Yeah, no Elves or Dwarves in space. :P) Many new races like Elite, Prophet, and AI (artificial intelligence) will be brought in to replace the LOTR ones, as well as many new cultures including (but not limited to) [UNSC], [Covenant], [Flood], and [Sentinel]. Unlike LOTR TCG, many of these cultures work sort of like the [Gollum] culture in that they have both Free Peoples and Shadow cards. Obviously, just like with [Gollum], you can't combine them, but you can certainly have a deck with nothing but, say, [Covenant] cards for both your company AND your Shadow side.

Hmmm...that's all I can think of for now. I'm sure there will be plenty more later, but that's a good crash course, I think.
Title: Re: Halo TCG
Post by: MR. Lurtzy on July 17, 2008, 12:41:46 PM
These are groovy.  8-)

Only problem I see is that Gravemind is way overpriced, but all others look tasty. :hey:
Title: Re: Halo TCG
Post by: DáinIronfoot on July 17, 2008, 12:48:42 PM
Quote from: MR. Lurtzy
Only problem I see is that Gravemind is way overpriced, but all others look tasty. :hey:

I was hoping his maneuver ability would help offset that a bit...as well as the fact that Flood can pile on threats like nobody's business. All the same...perhaps [6] would be better?

I made many of these very, very early into my DCing days, so there are probably several balance issues that I'd like to think you wouldn't find in my cards now. If I'm really going to get back into this, I'm going to need to do some cleaning up as I go.

Who knows Halo and/or DCs enough that they'd be willing to review a bunch of Halo TCG cards regularly? If there's enough interest (besides just lem0n), I think I just might do it. :up:
Title: Re: Halo TCG
Post by: MR. Lurtzy on July 17, 2008, 12:51:05 PM
I'd review. :up:
Title: Re: Halo TCG
Post by: DáinIronfoot on July 17, 2008, 12:53:00 PM
Two is a good start. I can probably count on SoP as well, even if he's not a Halo fan...

...and three is about what I can count on with my LOTR DCs these days anyway. So...yeah, I think I'll dive fully back into this, starting tomorrow. That should make lem0n happy when he sees this in the morning. ;D
Title: Re: Halo TCG
Post by: sickofpalantirs on July 17, 2008, 03:59:55 PM
I'm a halo fan...read 3 books and play halo 2 some
Title: Re: Halo TCG
Post by: AgentDrake on July 17, 2008, 07:30:46 PM
I'm in. I know some about Halo (love the storyline for Fall of Reach, Halo 1, and First Strike, but have yet to read/play any of the others) and some about DCs. ;) I'll review as I can, but if you haven't noticed, I haven't spent much time reviewing DCs lately, so I might be a bit rusty.
Title: Re: Halo TCG
Post by: MR. Lurtzy on July 18, 2008, 01:05:36 AM
Got like six versions of him typed up. ;)
Let's see them!
Title: Re: Halo TCG
Post by: lem0nhead on July 18, 2008, 01:18:51 AM
That should make lem0n happy when he sees this in the morning. ;D

WOOT your darn right Mr Dwarf!

The gravemind is almost Undercosted Lurtzy! His maneuver as Dain said is immense! Any tactic relying on pool after shadow would kill for this card.

I was reading the flood last night, did you do a version of the cloaked elite infiltrator that keyes spots on his dropship and blows his brains out? I was thinking it might be simple but flavoury:

[4] •Isna 'Nosolee, Ossoona [Covenant]
Minion • Elite
Strength: 9
Vitality: 3
Site: 4
Star: Silver
SpecOps.
The Free People player may not assing Isna 'Nosolee to a skirmish.
Maneuver: Exert Isna 'Nosolee to reveal the top 2 cards of the Free Peoples player's deck. You may exert him again to discard one of the revealed cards.
'Nosolee was tasked with being an Eye of the Prophets.

Cos he was specially ordered to be recon and infiltrate and was claoked so the company couldnt see him!



Aaaaaanyway. MORE DC's DAIN!
Title: Re: Halo TCG
Post by: MR. Lurtzy on July 18, 2008, 01:27:02 AM
That should make lem0n happy when he sees this in the morning. ;D

WOOT your darn right Mr Dwarf!

The gravemind is almost Undercosted Lurtzy! His maneuver as Dain said is immense! Any tactic relying on pool after shadow would kill for this card.

I was reading the flood last night, did you do a version of the cloaked elite infiltrator that keyes spots on his dropship and blows his brains out? I was thinking it might be simple but flavoury:

[4] •'Nosolee, Elite Spy [Covenant]
Minion • Elite
Strength: 9
Vitality: 3
Site: 4
Star: Silver
SpecOps.
The Free People player may not assing 'Nosolee to a skirmish.
Maneuver: Exert 'Nosolee to reveal the top 2 cards of the Free Peoples player's deck. You may exert him again to discard one of the revealed cards.

Cos he was specially ordered to be recon and infiltrate and was claoked so the company couldnt see him!



Aaaaaanyway. MORE DC's DAIN!
Should prolly be site 3.
Title: Re: Halo TCG
Post by: DáinIronfoot on July 18, 2008, 07:38:08 AM
Not bad, not bad.

But I DO have one of my own, actually:

[4]•Isna ‘Nosolee, Eye of the Prophet [Covenant]
Minion • Elite
Strength: 8
Vitality: 3
Site: 3
Star: Silver
SpecOps. Damage +1. Ambush [2].
You may play Isna ‘Nosolee any time you could play a maneuver event.
Isna ‘Nosolee may not take wounds (except during skirmishes involving him).
He was aboard the Pillar of Autumn on a stealth mission to capture the ship’s AI. Unfortunately, Captain Keyes found him first.

I like yours too, lem0n. Mind if I "borrow" it for my sets? ;D
Title: Re: Halo TCG
Post by: AgentDrake on July 18, 2008, 08:54:51 AM
Not bad, not bad.

But I DO have one of my own, actually:

[4]•Isna ‘Nosolee, Eye of the Prophet [Covenant]
Minion • Elite
Strength: 8
Vitality: 3
Site: 3
Star: Silver
SpecOps. Damage +1. Ambush [2].
You may play Isna ‘Nosolee any time you could play a maneuver event.
Isna ‘Nosolee may not take wounds (except during skirmishes involving him).
He was aboard the Pillar of Autumn on a stealth mission to capture the ship’s AI. Unfortunately, Captain Keyes found him first.

I like yours too, lem0n. Mind if I "borrow" it for my sets? ;D

Haha... love the lore. I do wonder, though, what the point of playing him late is. I assume there's some combo, or something that can make use of that ability?
Title: Re: Halo TCG
Post by: lem0nhead on July 21, 2008, 01:32:20 AM
Sure use him by all means id be honoured!

Your isna looks sound.  :up: