The Last Homely House

Middle-Earth => Lothlórien => Towers => Topic started by: Cw0rk on June 09, 2010, 09:36:41 AM

Title: Rohan 'adaptability' / Uruk Archers
Post by: Cw0rk on June 09, 2010, 09:36:41 AM
Frodo And Ring 
*The One Ring, Answer To All Riddles(4R1) 
*Frodo, Courteous Halfling(4R301) 

 
Sites 
(1T)Eastemnet Gullies(4U325) 
(2T)Wold of Rohan(4U336) 
(3T)Throne Room(4U341) 
(4T)White Mountains(4U345) 
(5T)Deep of Helm(4U347) 
(6T)Great Hall(4U353) 
(7T)King's Room(4U357) 
(8T)Nan Curunir(5U119) 
(9T)Palantir Chamber(4U363) 

 
Fellowship (33) 
1x *Guma, Plains Farmer(4C277) 
1x *Hlafwine, Village Farmhand(4C281) 
1x *Leod, Westfold Herdsman(4U285) 
1x *Weland, Smith of the Riddermark(4U295) 
1x *Eomer, Third Marshal of Riddermark(4R267) 
1x *Eowyn, Daughter of Eomund(5P122)  (start)
1x *Hama, Doorward of Theoden(6R94) 
1x *Legolas, Elven Comrade(4C74) 
1x *Sam, Samwise the Brave(4C316)  (start)
1x *Theoden, Son of Thengel(4C292) 
2x *Arrow-slits(5U80) 
2x *Fortress Never Fallen(4U276) 
2x Well Stored(4U296) 
3x Fight for the Villagers(4C273) 
4x Simbelmyne(4R289) 
1x *Brego(4U263) 
1x *Eomer's Spear(4U268) 
1x *Eowyn's Sword(4R272) 
1x *Firefoot(4R274) 
1x *Herugrim(4U280) 
1x *Sting, Baggins Heirloom(5R116) 
1x Hobbit Sword(4C306) 
1x Rider's Mount(4C287) 
2x Rohirrim Shield(5C91) 

 
Shadow (33) 
2x *Devilry of Orthanc(5R49) 
2x Siege Engine(5U60) 
4x Weapons of Isengard(4R211) 
2x Wounded(4R215) 
4x Cloud of Arrows(4C145) 
3x *Elite Crossbowmen(4R150) 
4x *Ranged Commander(4R169) 
2x *Unferth, Grima's Bodyguard(4C178) 
2x Southron Veterans(4R257) 
4x Uruk Crossbow Troop(4U182) 
4x Uruk Crossbowman(4C183) 

FP Strategy
The strength of this fellowship is to be able to counter most TT block shadow strategies.
So at the start of the game, you bet 1 and start with Sam and Eowyn. If you win the bid, choose to start and play Eastemnet Gullies. If you can play another unbound companion, you'll be able to grab Legolas. He is just here to support the main fellowship. One archery wound can be helpful with Eomer, TMotR and his ability can help with win a skirmish or two during the game. Once you know what shadow your opponent is playing, use Simbelmyne to counter him.

VS Easterling and Corruption: You have Sam in your starting fellowship. Enough said.
VS Wounding: Eowyn can heal easily, the Rohan Allies will help you as well. If you are facing archery, just get your two Rohirrim Shield out.
VS Beatdown: Get Eomer out ASAP.
VS Dunland or Raiders: Get Hama out to get rid of War Club and Mumak. Hama doesn't work well vs Wargs.
VS Site control: Get Théoden to liberate all the site you wants.
VS Swarm: Get Firefoot out. You also have Sam who can save an overwhelmed Frodo. But swarm isn't really popular in TT Block.

I think that's pretty much it. If you don't need Sam and Hama, you can kill them eventually.

Shadow Strategy
This is a Uruk-Hai Archery deck. Before site 5, all you want to do is play work machines. Once you get Devilry of Orthanc out, focus on adding your 8 tokens as soon as possible instead of using your archer's ability to wound unbound companions or Cloud of Arrows. If you have Siege Engine in play, the tokens will be added quickly. I suggest that you do not use your Weapons of Isengard before site 7 unless you are sure to destroy your opponent's fellowship which can be possible at Helm's Deep with a nice shadow hand.

Once you are at site 7, you are supposed to have a fully loaded Devilry of Orthanc and around 3 Weapons of Isengard. You can now use them all and do everything you can to try to kill your opponent.

I chose to put Unferth in with Wounded because about 90% of the fellowships in TT Block includes a Man. Southron Veteran is there to bring pain to the large fellowship. It's TT Block's Ulaire Enquea, LoM. I normally do not really like Elite Crossbowmen, but I've decided to add another one due to the lack of [Isengard] Archers available (no Orthanc Assassin and Lurtz). I agree that Berzerk Slayer can be helpful but it would require adding other cards like Siege Ladder to make sure he is fully healed.

Title: Re: Rohan 'adaptability' / Uruk Archers
Post by: Cw0rk on June 10, 2010, 08:44:50 AM
No comments? If you think this deck is perfect, just type 'this deck looks great'. If you think it fails, just type 'this deck fails' (and perhaps explain why).
Title: Re: Rohan 'adaptability' / Uruk Archers
Post by: legolas3333 on June 10, 2010, 10:39:31 AM
Maybe some healing for Sam other than that, "this deck looks great"
Title: Re: Rohan 'adaptability' / Uruk Archers
Post by: Imrahil on July 21, 2010, 08:45:52 PM
looks complicated. :-)
Title: Re: Rohan 'adaptability' / Uruk Archers
Post by: Cw0rk on July 22, 2010, 01:06:48 PM
looks complicated. :-)
Not really, basically all you want to do is take full advantage of Simbelmyne to get what you need in order to counter your opponent's shadow strategy. That's if they don't play corruption (I'd like to see the face of my opponent when he finds out I start with Sam on GCCG). The 'play from hand' dunland is probably the best shadow to beat my fellowship as their low vitality stops Eomer from beating them up.

The shadow strategy is pretty easy to play, all you have to understand is not to use your WoI before site 7 unless you are sure to kill everybody at site 5 or 6.
Title: Re: Rohan 'adaptability' / Uruk Archers
Post by: Imrahil on July 22, 2010, 03:37:16 PM
Okay, that makes sense.  I'm always intimidated by Simbelmyne engines because the decklists are so messy.

It makes me assume there is something more complicated going on.
Title: Re: Rohan 'adaptability' / Uruk Archers
Post by: MuadDib85 on July 22, 2010, 07:21:41 PM
I suppose wargs would cause some dramas with this fellowship?

Foul Horde + Sharku's Warg = Pain, even with TMOR to fight.
Title: Re: Rohan 'adaptability' / Uruk Archers
Post by: Cw0rk on July 22, 2010, 08:46:31 PM
I suppose wargs would cause some dramas with this fellowship?

Foul Horde + Sharku's Warg = Pain, even with TMOR to fight.
I've played once vs Warg. If I remember correctly I won with my Shadow. I've got Arrow Slits x2 that helps. Otherwise, TMOR did well. Foul Horde + Sharku's Warg would be challenging but I'd just not double move for a turn and heal my guys with the allies. It's not the easiest matchup but it's alright.

Quote
Decks built to be average against everything end up being good against nothing. I'd rather have three matchups I was guaranteed to win and two I was guaranteed to lose than five where nothing was guaranteed.
-wtk
This deck isn't 'average' vs everything. Although I don't like the terms 'guaranteed win or loss', having Sam in your starting fellowship is a guaranteed win vs corruption. I'd say 2 Rohirrim Shield and healing allies are a guaranteed win vs archery.

I'd say that the biggest weakness of this deck would be vs beatdown decks.