The Last Homely House

The Barrow-Downs => Deck Check => The Multiverse => Standard => Topic started by: SomeRandomDude on July 28, 2010, 10:51:36 PM

Title: Mono W Ramp
Post by: SomeRandomDude on July 28, 2010, 10:51:36 PM
// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
    22 [M11] Plains (4)
    4 [ZEN] Emeria, the Sky Ruin

// Creatures
    3 [WWK] Pilgrim's Eye
    2 [M11] Baneslayer Angel
    4 [ZEN] Kor Cartographer
    1 [ZEN] Iona, Shield of Emeria
    3 [WWK] Admonition Angel
    4 [ALA] Knight of the White Orchid
    4 [ZEN] Kor Skyfisher

// Spells
    3 [CFX] Martial Coup
    4 [CFX] Path to Exile
    2 [ALA] Elspeth, Knight-Errant
    4 [ALA] Oblivion Ring


Ramp to big hitters- Emeria FTW
Title: Re: Mono W Ramp
Post by: Witchkingx5 on July 29, 2010, 08:05:56 AM
how does magicworkstation work? I downloaded the free user version and tried to insert this Deck, but it somehow doesn't work...
Title: Re: Mono W Ramp
Post by: FM on July 29, 2010, 11:44:55 AM
SUrprisingly, this works. I've seen it being used to good avail. I just think you need some Kor Skyfishers in there, to bounce Cartographer. And, of course, that the deck is cute and can catch some people off-guard, bit it'll still roll over to most tier 1 decks. This being said, it IS a nice metagame call if you're expecting to face Naya and Jund, mostly, and can't build either one yourself.
Title: Re: Mono W Ramp
Post by: SomeRandomDude on July 29, 2010, 05:11:04 PM
Dropped the Atlases for them. I tried running Atlases with Survival Cache in order to get lands into hand to drop down- but in general, I ended up using them less than I thought I would (though I managed to pull off a turn 2 Atlas = turn 3 Knight- 3 plains, land drop, land drop with atlas and path to exile Atlas- turn 3 had 6 plains out.