The Last Homely House

Undying Lands => Valinor => Topic started by: Terwin on January 29, 2011, 07:55:29 AM

Title: gccg errors importing from zorbecs (and another error)
Post by: Terwin on January 29, 2011, 07:55:29 AM
Hi guys,

I ran into some problems and was wondering whether you had seen the same problems and whether there are fixes.

I tried to import portico (15u67) from zorbecs and gccg couldn't handle it.

also, I was playing a three player game and we could see only 2 of the dead piles.
Title: Re: gccg errors importing from zorbecs (and another error)
Post by: Kralik on January 29, 2011, 04:50:57 PM
Hmm, I'll have to look into that one sometime. As for the 3P/4P games -- yes, there are known bugs. Very unfortunately, fixing them isn't easy for me to do since I need other players who are willing to constantly log in and out at the 3P/4P tables! It's on my "fix someday" list.
Title: Re: gccg errors importing from zorbecs (and another error)
Post by: hrcho on January 29, 2011, 05:30:15 PM
"Someday never comes"

On that note, when you decide to fix it, you can count on me to log in/out or help in any other way I can. Simply notify me. You don't have to do everything alone, Kralik.
Title: Re: gccg errors importing from zorbecs (and another error)
Post by: Kralik on January 29, 2011, 08:10:39 PM
"Tomorrow never comes." ;)

Thanks for your help with the last testing session! I've been ridiculously busy the last few days--trying to make some key deadlines at work.
Title: Re: gccg errors importing from zorbecs (and another error)
Post by: Kralik on January 30, 2011, 01:45:27 PM
Fixed Portico!
Title: Re: gccg errors importing from zorbecs (and another error)
Post by: Terwin on January 30, 2011, 03:00:59 PM
Thanks Kralik!