The Last Homely House

The Barrow-Downs => Deck Check => The Multiverse => Extended => Topic started by: SomeRandomDude on August 28, 2008, 09:50:08 AM

Title: Battle of Wits- 248 cards (Extended)
Post by: SomeRandomDude on August 28, 2008, 09:50:08 AM
248 cards

Lands (120)

32 Multicolor Lands

City of Brass x 4
Forbidden Orchard x 4
Forsaken City x 4
Gemstone Mine x 4
Glimmervoid x 4
Grand Coliseum x 4
Tarnished Citadel x 4
Tendo Ice Bridge x 4

24 Painlands

WU Adarkar Wastes x 4
GU Yavimaya Coast x 4
BU Underground River x 4
BW Caves of Koilos x 4
BG Llanowar Wastes x 4
GW Brushland x 4

24 Pay 2 Life to Untap

WU Hallowed Fountain x 4
GU Breeding Pool x 4
BU Watery Grave x 4
BW Godless Shrine x 4
BG Overgrown Tomb x 4
GW Temple Garden

8 Other Duals

UB River of Tears x 4
UB Waterveil Cavern x 4

17 Island
15 Swamp

Accelerators (32):

Prismatic Lens x 4
Pentad Prism x 4
Azorius Signet x 4
Dimir Signet x 4
Golgari Signet x 4
Orzhov Signet x 4
Selesnya Signet x 4
Simic Signet x 4


Getting Battle of Wits In Play (64)

Battle of Wits x 4

Tutors:

<5

Diabolic Tutor x 4
Idyllic Tutor x 4
Sterling Grove x 4

5 (turn late)

Liliana Vess x 4
Demonic Collusion x 4
Beseech the Queen x 4

Transmute for BoW:

Brainspoil x 4

Transmute for Diabolic Tutor:

Clutch of the Undercity x 4
Dimir House Guard x 4

Transmute for Idyllic Tutor:

Dimir Machinations x 4
Drift of Phantasms x 4
Perplex x 4

Transmute for Sterling Grove:

Dimir Infiltrator x 4
Muddle the Mixture x 4
Shred Memory x 4

Rearrange the Top of Your Deck (16 cards):

Ponder x 4
Sage of Epityr x 4
Sage Owl x 4
Sage Aven x 4

Keeping Your Deck Big Enough (8):

Wheel of Sun and Moon x 4
Mnemonic Nexus x 4

Misc (8):

Pact of Negation x 4
Counterspell x 4

This deck should be reliably able to score a turn 5 or 6 win. The point is to transmute for one of 3 different mana costed tutors. After transmuting for them on turn 3, you drop the tutor on turn 4, and Battle of Wits on turn 5, win turn 6. Or you can hope to accelerate once, draw a tutor and drop Battle of Wits on turn 4 for a turn 5 win. Rearranging the top of your deck (3 to 5 times) triples to quintuples your chance of nabbing one of 68 tutors fast. The deck can even do some removal with its transmuter cards, Clutch of the Undercity, Brainspoil, or with the Bouncers.

Any advice?
Title: Re: Battle of Wits- 248 cards (Extended)
Post by: FM on August 28, 2008, 08:04:45 PM
SOrry, but there's no way to give advice to a BoW deck without EXTENSIVELY playing it, and it takes quite a while to build it on MWS. If you can send me your .dec file, I can try to work on it a little.
Title: Re: Battle of Wits- 248 cards (Extended)
Post by: SomeRandomDude on August 29, 2008, 11:14:50 AM
Sure, I'll do that as soon as I get access to the computer with it. I'll just upload it.

Anyways, I tested it once and had a 2 mana transmuter in my opening hand, but then I drew Brainspoil, transmuted and took a Thoughtseize next turn. Ick. Then my other attempts were thwarted my counters and I died a horrible deck to UB Control. I think I'm going to toss in 4x Pact of Negation, just because I forgot about it and can see it coming in handy when trying to drop a turn 5 BoW.

So I've got 16 counters. Meh.