The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: macheteman on June 27, 2011, 08:03:58 AM

Title: DC Brawl [Wolves]
Post by: macheteman on June 27, 2011, 08:03:58 AM
Hey guys, just to spark some activity on the forums, i thought it would be nice to get some Dream Card Contest action.

so here we go: i'm calling this a Dream Card Brawl for several reasons.

1: ANYONE can join just PM your DC by the deadline and you are in. (if you don't send it in time, too bad. Brawls wait for no man)
2: its a one round event. no head to heads, no tournament, just a good old fashioned bar fight until someone comes out on top. (if there is a good response to this, i might have a weekly brawl and then we can have a leaderboard with a point system)
3: It will be a no holds barred event. the only rules are: only use existing keywords etc. and stick to the topic given for the challenge.

Voting will be done by your favorite three 1st, 2nd, 3rd.

This round: Create a Tom Bombadil Ring-Bearer.

send your entries by Saturday
Title: Re: DC Brawl
Post by: Not a Zombie on June 27, 2011, 08:54:50 AM
What's the deadline?
Title: Re: DC Brawl
Post by: leokula on June 27, 2011, 10:31:51 AM
I'd like to participate, I really liked DC contests back in the day, but isn't it a little odd to have a Tom Bombadil ring-bearer? I mean, he's a character that is sort of totally away from the power of the ring, and stuff... he could never be corrupted, but also couldn't to even carry it, it seems...
Title: Re: DC Brawl
Post by: FM on June 27, 2011, 12:20:09 PM
Well, if I were to participate, I'd consider a Tom Bombadil that cannot choose to wear The One Ring. Shocking, I know. But still.
Title: Re: DC Brawl
Post by: macheteman on June 27, 2011, 04:45:01 PM
deadline will be saturday, i'll post on sunday. as long as you get the entry in by the time post it you'll be fine.

Title: Re: DC Brawl
Post by: Ringbearer on June 28, 2011, 08:25:08 AM
Again: why a Tom Bombadil Ringbearer? That is so beneath the story, he wasnt influenced by it, he couldnt be corrupted... Should his resistance be infinite?
Title: Re: DC Brawl
Post by: leokula on June 28, 2011, 09:04:58 AM
It's funny when you do something for people to participate, and when they question something, it's totally ignored LOL

Good way to get the community together :up: keep it up
Title: Re: DC Brawl
Post by: macheteman on June 28, 2011, 03:15:12 PM
I'm sorry guys, i've been super busy this last week, and i've really only skimmed this thread.

1st, yes it is strange to have bombadil as a ring-bearer. thats why its a Dream Card Contest. in the book bombadil actually wore the ring and it didn't effect him. but we have ringbearers from galadriel to faramir who never even touched it.

so i figured it would be a real challenge for this inargural brawl. i am 110% happy to take suggestions on topics for the future, just send them in the PM.

as far as how to maneuver the one ring and resistance etc... several ways have been suggested, and the whole point is for everyone to figure out what they think is best.

if you have any further questions, i will try to answer them more quickly than i have been.

cheers

-mm
Title: Re: DC Brawl
Post by: macheteman on June 28, 2011, 08:42:47 PM
couple entries in already, keep 'em rolling guys!
Title: Re: DC Brawl
Post by: NappyKorn on June 28, 2011, 10:28:53 PM
PM sent be gentle on me bro, I may have done this once before, LOL.
Title: Re: DC Brawl
Post by: menace64 on June 28, 2011, 10:57:41 PM
PM sent!
Title: Re: DC Brawl
Post by: Haszor on June 28, 2011, 11:54:36 PM
he couldnt be corrupted...
LotR HISHE 2 anyone?
Title: Re: DC Brawl
Post by: macheteman on June 29, 2011, 09:06:48 AM
5 entries in, i like what i see.
Title: Re: DC Brawl
Post by: TheJord on June 30, 2011, 09:55:41 AM
menace, wtf? Where have you been?
Title: Re: DC Brawl
Post by: menace64 on June 30, 2011, 03:14:21 PM
lol well hello to you too! Life's been interesting, and only now am I looking into cards again.
Title: Re: DC Brawl
Post by: macheteman on July 03, 2011, 05:59:43 AM
ok, here we go!

We have 5 entries and i'm throwing mine in just for fun. it won't count as eligible. ANYONE can vote. Vote for your favorite 3. in order.

#1
[5] Tom Bombadil, Bearer of Aid [Shire]
STR- 10   
VIT- 5
RES- 10
Each time the fellowship moves during the regroup phase, add three burdens. 
If a [Shire] character is about to take a wound, exert Tom Bombadil, or add a burden to prevent this.
"Get out, you old wight! Vanish in the sunlight

#2
[5] •Tom Bombadil, Bearer of Memories [shire]
Companion
Strength: 14
Vitality: 9
Ringed-Resistance: 11
Each time Tom Bombadil takes off The One Ring, exert him.
Each time the fellowship moves, wound Tom Bombadil three times.
Fellowship: Exert Goldberry twice to heal Tom Bombadil and draw a card.

#3
[5] •Tom Bombadil, Beloved Bearer  [Shire]
Companion
Strength: 9
Vitality: 9
Resistance: 10
While Tom Bombadil bears the One Ring, it's gametext does not apply and each time a burden is added wound Tom Bombadil instead.
Skirmish:  Exert Tom Bombadil  [X] times to cancel a skirmish involving a ring-bound hobbit and a minion, where  [X] equals that minion's vitality.
....."the ring has no power over him."

#4
[5] •Tom Bombadil, Hope of Middle-Earth [Shire]
Companion
Strength: 14
Vitality: 5
(Resistance): 0
Ring-bearer.
You do not lose the game when Tom-Bombadil's resistance is 0.
Tom Bombadil may not wear The One Ring, and each time a burden is added, wound him instead.
Tom Bombadil is strength -X, where X is the current site number.
"'He would not take it unless we begged him, and then he would just lose it or throw it away. Such things have no hold on Bombadil.'"

#5
[6] Tom Bombadil, Unhindered [Shire]
Companion
Strength 14
Vitality 5
Resistance 1
Tom Bombadil is resistance +1 for each companion you can spot. If Tom Bombadil is the Ring-bearer, you may remove a burden at the start of your turn.

Designer's note: The two concepts stem from two ideas in the book. The first one (Burden removal) being that, as we all know, Tom Bombadil is not affected by the Ring. The second (The weird resistance idea) coming from Gandalf saying something to the effect, "He can't be trusted because he would throw it away and forget about it." Ergo, he needs companions to keep him accountable.

#6
[5] •!Tom Bombadil, Reluctant Bearer [Shire]
Companion
Strength 14
Vitality 9
Ringed Resistance 5
While !Tom Bombadil is the Ring-bearer, he is strength -5, and each time the fellowship moves, add 2 burdens.
Regroup: If !Tom Bombadil is the Ring-bearer (unless the fellowship is in region 3), kill !Tom Bombadil to transfer The One Ring to another companion with ringed resistance.
"'And if he were given the Ring, he would soon forget it, or most likely throw it away. Such things have no hold on his mind. He would be a most unsafe !guardian...'"

Basically, you'll lose the game if you keep him around farther than site 6 (unless you're really careful with tons of burden removal), but he's good for wound absorption and - if set up well - can get you through the later sites with a clean Ring-bearer. Very weak against any kind of burdens or threats decks, which reflects how poor of a !guardian he would be.
Title: Re: DC Brawl
Post by: ket_the_jet on July 03, 2011, 06:07:34 AM
I would say the best one is number four. But I don't love any of them.

An observation: If you have to explain why the card is a good card (i.e., designer notes) then you probably didn't do a good job of designing the card.
-wtk
Title: Re: DC Brawl
Post by: macheteman on July 03, 2011, 06:47:55 AM
ok, first of all, i don't see any need for anyone to thumbs down ket for that comment.
2nd: i usually don't prefer designers notes, but i said nothing about them in the rules, so i let them slide this time. maybe we'll fix that in the future.
3rd: ket. vote for your top 3. three! three is not = one. ;-)
Title: Re: DC Brawl
Post by: NappyKorn on July 03, 2011, 06:53:36 AM
I gave Ket the thumbs down and here is my reason..... I used the search function using keyword thumbs down and it clearly says in the rules, page 812 of TLHH CRD, "that a thumbs down is in order when a member is asked to vote for his/her top 3 DC entries and they only vote for one and follow it up by flaming people trying to be creative in a contest" :up:. I will gladly remove the thumbs down when he votes for his TOP 3 and so kindly apologizes for his rude remarks about people trying to come up with a creative card for a DC contest.




LMFAO,

NK
Title: Re: DC Brawl
Post by: ket_the_jet on July 03, 2011, 08:37:17 AM
macheteman: None of the cards really captured the flavor of actually giving Bombadil the ring. At least in my opinion. So you can choose not to count my vote (as I didn't vote for three) or you can just give one extra point to number four.

I feel like most people just said, "I'm going to make a big strong ring bearer and then make a huge drawback for having him as the ring bearer." Sure, that's part of it. But I guess I didn't really buy into a Bombadil ring bearer in the first place.

I intended to get involved in this project, but I think I will just enter the rounds that I am interested in the card/idea.

@Nappy: Men don't get to be where I am by apologizing. Especially if it is unwarranted.
-wtk
Title: Re: DC Brawl
Post by: NappyKorn on July 03, 2011, 08:42:23 AM
Hahahaha, I love screwing with you ket always a blast :up:. I guess I'll counter the thumbs down but giving a thumbs up to this post while still holding my ground and waiting for the apology on the other post before I remove the thumbs down, LOL.
Title: Re: DC Brawl
Post by: macheteman on July 03, 2011, 11:31:54 AM
i'l certainly give #4 an extra point. i suppose the right to vote also includes the right to abstain from voting. so i'll count your vote as a #1 giving it 3 points and putting it in the lead.
Title: Re: DC Brawl
Post by: leokula on July 03, 2011, 01:24:52 PM
macheteman: None of the cards really captured the flavor of actually giving Bombadil the ring. At least in my opinion. So you can choose not to count my vote (as I didn't vote for three) or you can just give one extra point to number four.

I feel like most people just said, "I'm going to make a big strong ring bearer and then make a huge drawback for having him as the ring bearer." Sure, that's part of it. But I guess I didn't really buy into a Bombadil ring bearer in the first place.

I intended to get involved in this project, but I think I will just enter the rounds that I am interested in the card/idea.

I wouldn't say it better, so I'll just quote it all.
Title: Re: DC Brawl
Post by: macheteman on July 04, 2011, 08:10:44 AM
If we could get a few votes so we can wrap this contest up and move on, that would be greatly appreciated.
Title: Re: DC Brawl
Post by: NappyKorn on July 04, 2011, 10:19:40 AM
I'd vote but I'm not allowed, and I'm actually gonna quit posting as for fear of losing all my gold. Who am I kidding, you can take all my gold but you will never take my pride unless of course you play me on GccG.
Title: Re: DC Brawl
Post by: macheteman on July 04, 2011, 10:43:05 AM
you are allowed to vote. i specifically said ANYONE can vote. only i'm not voting because i know who submitted each. actually it is customary for each participant be REQUIRED to vote. maybe just don't vote for your own. that might make it fair.
Title: Re: DC Brawl
Post by: FM on July 04, 2011, 11:01:46 AM
Or... go to town. It is a brawl after all, so any advantage counts. Kick'em when their down! :P
Title: Re: DC Brawl
Post by: NappyKorn on July 04, 2011, 11:07:14 AM
ok, fine....fine.... my vote is....

3
4
5
Title: Re: DC Brawl
Post by: Ringbearer on July 04, 2011, 11:59:56 AM
I would vote, but I find them all over powered. A strength 14 ringbearer... even with the drawbacks they produce its ridiculously strong. Especially the burden to wound, because healing is even easier then burden removal. Except for number 5 I dont see any of these Toms being killed or corrupted.

Oh, and Kets remark about flavor stands.
Title: Re: DC Brawl
Post by: Mabrothrax on July 04, 2011, 12:48:04 PM
3
4
2

Title: Re: DC Brawl
Post by: macheteman on July 04, 2011, 05:29:14 PM
standings:

#4: 7
#3: 6
#5: 1
#2: 1
Title: Re: DC Brawl
Post by: menace64 on July 04, 2011, 06:45:12 PM
Is it alright to only place two votes? If so, #4, then #3.
Title: Re: DC Brawl
Post by: macheteman on July 04, 2011, 07:58:44 PM
standings:

#4: 10
#3: 8
#5: 1
#2: 1
Title: Re: DC Brawl
Post by: Thranduil on July 04, 2011, 10:15:19 PM
I'll make some comments, and vote below. I'd also like to suggest that biting the head off someone who's running (or who contributed to) one of the only things that is going on in the Chamber at the moment hardly seems necessary to me, regardless of how much you disagree with the card choice or design.

Quote from: #1
[5] Tom Bombadil, Bearer of Aid [Shire]
STR- 10   
VIT- 5
RES- 10
Each time the fellowship moves during the regroup phase, add three burdens. 
If a [Shire] character is about to take a wound, exert Tom Bombadil, or add a burden to prevent this.
"Get out, you old wight! Vanish in the sunlight
I'm not sure this is a big enough drawback. You could resign yourself to moving once per turn for a Shadow kill deck—for a FP side that is designed to survive while your Shadow side kills your opponent. Also, I'm not sure about Tom being able to use his ability on himself (and it should probably be templated "Response:...", though actually, is this an optional or required action? It's not that clear, I think...), though otherwise the ability is good and makes sense. But I like that this was one of the entries to find some flavour text; I really think it does make a huge difference to a card.

Quote from: #2
[5] •Tom Bombadil, Bearer of Memories [shire]
Companion
Strength: 14
Vitality: 9
Ringed-Resistance: 11
Each time Tom Bombadil takes off The One Ring, exert him.
Each time the fellowship moves, wound Tom Bombadil three times.
Fellowship: Exert Goldberry twice to heal Tom Bombadil and draw a card.
The second line is a great drawback, but I'm not sure what the first is adding to the card. If you're putting on the ring, the chances are your exhausted because you're having to take burdens and so you won't be able to exert, and anyway, you'd certainly do that if you had to exert every time you took it off. But without the first line, and the slightly strange number of 11 for resistance (I suppose, it's more than Frodo which I guess is one of the points here), this card works fell for me. I'd love to see the Goldberry that goes with him!

Quote from: #3
[5] •Tom Bombadil, Beloved Bearer  [Shire]
Companion
Strength: 9
Vitality: 9
Resistance: 10
While Tom Bombadil bears the One Ring, it's gametext does not apply and each time a burden is added wound Tom Bombadil instead.
Skirmish:  Exert Tom Bombadil  [X] times to cancel a skirmish involving a ring-bound hobbit and a minion, where  [X] equals that minion's vitality.
....."the ring has no power over him."
This is an interesting alternate game you can play whereby burdens become wounds. The only bizarre thing here is that you end up with resistance that doesn't do anything and a vitality that's actually resistance. He's also still quite powerful, with his 9 strength (not including a ring) and the Tom Bombadil, The Master -esque ability (though is it not quite strange that it only works with Ring-bound Hobbits when Tom clearly helps Merry and Pippin as well?). Still, a good flavour text that compliments the card well.

Quote from: #4
[5] •Tom Bombadil, Hope of Middle-Earth [Shire]
Companion
Strength: 14
Vitality: 5
(Resistance): 0
Ring-bearer.
You do not lose the game when Tom-Bombadil's resistance is 0.
Tom Bombadil may not wear The One Ring, and each time a burden is added, wound him instead.
Tom Bombadil is strength -X, where X is the current site number.
"'He would not take it unless we begged him, and then he would just lose it or throw it away. Such things have no hold on Bombadil.'"
This is perhaps a more extreme case of #4 where he doesn't even have any resistance, which on the one hand doesn't fool you into thinking his resistance matters, but on the other hand requires another line of text to make sense within the rules so that you don't automatically lose when you play him, so it seems to me a seriously mixed blessing. Also, it's not clear how much sense that really makes given that, if anything, Tom should have resistance infinite, not 0. There's also the strange question of changing the vitality from 9 to 5, which I suppose does something to balance the very high strength but might be too extreme. The flavour text doesn't have the closest tie-in to the abilities—something supporting the third line of text might be nice. (It does seem strange that this is the only card here to actually have the Ring-bearer keyword and/or ringed resistance!).

Quote from: #5
[6] Tom Bombadil, Unhindered [Shire]
Companion
Strength 14
Vitality 5
Resistance 1
Tom Bombadil is resistance +1 for each companion you can spot. If Tom Bombadil is the Ring-bearer, you may remove a burden at the start of your turn.
Surely you should have put the justification you used for one of the lines of text as flavour text (which I think is quoted in #6), which would have got rid of the need for a designer's note (which is often the point of flavour text!). There are a couple of other things which aesthetically don't sit well with me, for example the fact that his cost has changed to [6] for no particular reason and that his starting resistance is 1 not 0 (I would much rather his resistance was equal to the number of companions, because that seems much simpler to look at, or else resistance 1 with his ability saying "... resistance +1 for each other companion..."). Also, the further advantage of removing burdens over a strength 14 Ring-bearer seems very high. I would think this card might be on the right track, but probably far off on power level.

Quote from: #6
[5] •!Tom Bombadil, Reluctant Bearer [Shire]
Companion
Strength 14
Vitality 9
Ringed Resistance 5
While !Tom Bombadil is the Ring-bearer, he is strength -5, and each time the fellowship moves, add 2 burdens.
Regroup: If !Tom Bombadil is the Ring-bearer (unless the fellowship is in region 3), kill !Tom Bombadil to transfer The One Ring to another companion with ringed resistance.
"'And if he were given the Ring, he would soon forget it, or most likely throw it away. Such things have no hold on his mind. He would be a most unsafe !guardian...'"
(I know we're not voting for this card, but I thought I'd give some thoughts anyway!) I'm fairly sure that the best thing to do with this card is not to play him as the Ring-bearer and just a regular strength 14 vitality 9 companion! But assuming he has to be the RB, apart from the strength -5 clause which doesn't seem to particularly follow flavour, it looks quite cool. He walks along, and then he throws it away and someone else has to pick it up.

So my votes:

1) #2
2) #3
3) #1

Thran
Title: Re: DC Brawl
Post by: macheteman on July 05, 2011, 04:27:38 AM
standings:

#4: 10
#3: 10
#2: 4
#5: 1
#1: 1
Title: Re: DC Brawl
Post by: menace64 on July 05, 2011, 05:28:38 AM
(I know we're not voting for this card, but I thought I'd give some thoughts anyway!)

I don't think it was my best design ever, but why are you under the impression that my card cannot be given a vote?
Title: Re: DC Brawl
Post by: NappyKorn on July 05, 2011, 05:42:36 AM
He probably assumed the last entry was MM's and MM said he would submit an entry, but not have it count.
Title: Re: DC Brawl
Post by: Mabrothrax on July 05, 2011, 07:53:51 AM
I've voted already but thought I'd throw a few comments/ideas down as well.

After looking at the cards I kind of felt that they all came close but didn't quite get the feel that Tom has a very odd relationship with the ring, if indeed he has one at all

Quote from: #3
[5] •Tom Bombadil, Beloved Bearer  [Shire]
Companion
Strength: 9
Vitality: 9
Resistance: 10
While Tom Bombadil bears the One Ring, it's gametext does not apply and each time a burden is added wound Tom Bombadil instead.
Skirmish:  Exert Tom Bombadil  [X] times to cancel a skirmish involving a ring-bound hobbit and a minion, where  [X] equals that minion's vitality.
....."the ring has no power over him."
This is an interesting alternate game you can play whereby burdens become wounds. The only bizarre thing here is that you end up with resistance that doesn't do anything and a vitality that's actually resistance. He's also still quite powerful, with his 9 strength (not including a ring) and the Tom Bombadil, The Master -esque ability (though is it not quite strange that it only works with Ring-bound Hobbits when Tom clearly helps Merry and Pippin as well?). Still, a good flavour text that compliments the card well.

Quote from: #4
[5] •Tom Bombadil, Hope of Middle-Earth [Shire]
Companion
Strength: 14
Vitality: 5
(Resistance): 0
Ring-bearer.
You do not lose the game when Tom-Bombadil's resistance is 0.
Tom Bombadil may not wear The One Ring, and each time a burden is added, wound him instead.
Tom Bombadil is strength -X, where X is the current site number.
"'He would not take it unless we begged him, and then he would just lose it or throw it away. Such things have no hold on Bombadil.'"
This is perhaps a more extreme case of #4 where he doesn't even have any resistance, which on the one hand doesn't fool you into thinking his resistance matters, but on the other hand requires another line of text to make sense within the rules so that you don't automatically lose when you play him, so it seems to me a seriously mixed blessing. Also, it's not clear how much sense that really makes given that, if anything, Tom should have resistance infinite, not 0. There's also the strange question of changing the vitality from 9 to 5, which I suppose does something to balance the very high strength but might be too extreme. The flavour text doesn't have the closest tie-in to the abilities—something supporting the third line of text might be nice. (It does seem strange that this is the only card here to actually have the Ring-bearer keyword and/or ringed resistance!).


Cards 3 & 4 come closest to how I'd work this and Thranduil makes some good observations.

Here's something;

[5] •Tom Bombadil, Bearer of Song  [Shire]
Companion
Strength: 14
Vitality: 6
Ringed Resistance: (blank)
Tom Bombadil is Str -X where X is the current site number.
Ton Bombadil cannot be corrupted.
While Tom Bombadil bears the One Ring, each time a burden is added remove the top two cards of your draw deck from the game.
Skirmish Wound Tom Bombadil twice to make the Ring-bearer take off The One Ring.

The first line is simply to justify his high strength and add thematically in his power being tied to his home.

The second and third lines (and the blank resistance) are where it's at for me. Burdens are still a massive part of the game, but Tom is immune to them, however he's careless and so goes your deck.

The skirmish action gives him usefulness other than being the ring bearer.

But that's just me sticking my nose in :P
Title: Re: DC Brawl
Post by: Thranduil on July 05, 2011, 09:33:59 AM
(I know we're not voting for this card, but I thought I'd give some thoughts anyway!)

I don't think it was my best design ever, but why are you under the impression that my card cannot be given a vote?
I do apologise! Yes NK hit the nail exactly on the head: I thought #6 was mm's and therefore I wasn't going to vote for it! I suppose that's not the case? @mm: what's going on? ;)

Thran
Title: Re: DC Brawl
Post by: macheteman on July 05, 2011, 02:29:24 PM
oh, i just threw mine in the mix. i suppose in future contests i'll just leave my ideas ut. no sense in muddying the waters. sorry for the confusion. one or 2 more votes would be nice.  we need to break up some ties.
Title: Re: DC Brawl
Post by: macheteman on July 06, 2011, 04:23:23 AM
ok, i'm really tempted to just call this one a tie and move on.

since The Hobbit is in production, i was thinking of doing themes from The Hobbit for future rounds. what say ye?
Title: Re: DC Brawl
Post by: Thranduil on July 06, 2011, 10:32:07 AM
I say: "Good idea!" ;D
Title: Re: DC Brawl
Post by: Ringbearer on July 06, 2011, 11:04:08 AM
Yup. If it fits theme, I'd be interested in joining as well.

Just to be curious: how should we define play, as in expanded, standard, movie... I wanna know what power level and cards I should keep in mind.
Title: Re: DC Brawl
Post by: macheteman on July 06, 2011, 12:30:38 PM
its a brawl. you're at the mercy of the mob.
Title: Re: DC Brawl
Post by: Ringbearer on July 07, 2011, 07:07:07 AM
In that case, look at this nice card called Namarie.... ;)
Title: Re: DC Brawl
Post by: macheteman on July 07, 2011, 02:11:26 PM
i mean seriously, the one with the most votes wins. even if i had a target format, people will vote how they want to vote.

ok, well how about we start a new brawl with this challenge being:

One of the original Dwarves from the unexpected party. it can be ANY one of the dwarves, but i suggest you do your homework and try to give the card a lot of flavor. don't just grab a name and slap on a cool ability, try to make the text fit the character. try to send me your cards by sunday. or at least by monday.
Title: Re: DC Brawl [dwarf challenge]
Post by: Doom on July 09, 2011, 09:33:23 PM
Come on people, just enter the contest  :o :fire:
Title: Re: DC Brawl [dwarf challenge]
Post by: Stormcrow on July 10, 2011, 02:40:08 PM
PM sent.
Title: Re: DC Brawl [dwarf challenge]
Post by: macheteman on July 10, 2011, 08:35:57 PM
i have 5 entries thus far, i will most likely be open voting tomorrow night after i get back from work. so until then, feel free to PM your entries.
Title: Re: DC Brawl [dwarf challenge]
Post by: Haszor on July 11, 2011, 03:45:32 AM
PM sent
Title: Re: DC Brawl [dwarf challenge]
Post by: macheteman on July 11, 2011, 09:03:52 PM
Ok let the voting begin.

vote for your top 3. its a brawl, so if you want to vote for yourself... i won't stop you. like its been said before: "what ever happened to common courtesy? KICK 'EM WHEN THEY'RE DOWN!!!"

#1
[2] Balin, Son of Fundin [Dwarven]
STR- 7
VIT- 3
RES- 6
While you can spot a [Moria] minion, Balin is strength -2
Regroup: Exert Balin to liberate a site.
Manuever: If the fellowship is at an underground site and you can spot more minions than companions you may exert Balin twice to play a dwarf from your draw deck.

#2
[2] •Balin, Friend to Bilbo [Dwarf]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 7
Each unbound hobbit is resistance +2. While you can spot Bilbo, each unbound hobbit with resistance 7 or more is strength +2.
"Balin was overjoyed to see the hobbit again..."

#3
[3] *Balin, !Lord of Moria [Dwarven]
Companion * Dwarf
Strength 7
Vitality 3
Resistance 6
Damage +1. While you can spot another Dwarf, Balin's twilight cost is -1.
Regroup: Exert Balin to play the fellowship's next site (if that site is an underground site).
"'Some spoke of Moria: the mighty works of our fathers... and they declared that now at last we had the power and numbers to return... At last, however, Balin listened to the whispers, and resolved to go.'"

#4
 [2] Dwalin, first to arrive. [Dwarven]
Companin: Dwarf
Str 6
Vit 3
Expedition. Damage +1.
While you can spot Bilbo, the twilight cost of each Expedition Dwarf is -1

#5
[4] •Balin, Friend to Bilbo [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 7
Bilbo is strength +1.
Skirmish: Exert Bilbo to make Balin strength +2.
"Then Balin, who had grasped Bilbo’s plan better than the rest, led an attack."

#6
 [2] •Bombur, Well-Fed [dwarf]
Companion • Dwarf
Strength: 5
Vitality: 5
Resistance: 5
Bombur may not be exerted.
Skirmish: Exert a dwarf twice to cancel a skirmish involving Bombur.
Regroup: If the fellowship decides to moves again, exert a companion.
"Bombur was immensely fat and heavy..."

and this one is not for voting on, but i just remembered i had made a parody card on Gloin at Dain's request highlighting his fire-starting skillz:

 [3] •Gloin, Fire-Maker [dwarf]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Regroup: Discard Gloin and exert every other companion to start a fire with all active shadow cards. your opponent may forfeit to prevent this.
Title: Re: DC Brawl [dwarf challenge]
Post by: Stormcrow on July 11, 2011, 09:18:05 PM
#2
#6
#3
Title: Re: DC Brawl [dwarf challenge]
Post by: Stormcrow on July 11, 2011, 09:22:52 PM
Balin... Balin... Balin... Balin...   :lol: :lol:
Title: Re: DC Brawl [dwarf challenge]
Post by: macheteman on July 11, 2011, 09:34:18 PM
yeah, lol, balin's all around...
Title: Re: DC Brawl [dwarf challenge]
Post by: Doom on July 11, 2011, 09:35:27 PM
If i recall correctly, Balin was  (B) by a cave troll.
R.I.P

Oh wait, the cave troll broke his grave too. Oh well..


Edit: Nvm. You're right. He was shot by an orc. -.-
Title: Re: DC Brawl [dwarf challenge]
Post by: Not a Zombie on July 11, 2011, 10:55:02 PM
Number 6 was hilarious :D My votes:

6
5
2
Title: Re: DC Brawl [dwarf challenge]
Post by: ket_the_jet on July 12, 2011, 12:34:05 PM
6
2 (without the twilight reduction for spotting a Dwarf. Just what we need...Gimli, Bearer of Grudges, that guy, and Durin III)...

I didn't have a third favorite.
-wtk
Title: Re: DC Brawl [dwarf challenge]
Post by: Doom on July 12, 2011, 01:01:07 PM
6
2
Title: Re: DC Brawl [dwarf challenge]
Post by: macheteman on July 12, 2011, 02:29:28 PM
its a brawl... anything goes.
Title: Re: DC Brawl [dwarf challenge]
Post by: Inspire on July 12, 2011, 05:53:11 PM
Why would anyone use #6's regroup ability?
Title: Re: DC Brawl [dwarf challenge]
Post by: macheteman on July 12, 2011, 06:17:18 PM
an excellent point. it is formatted as an ability not a required action.
Title: Re: DC Brawl [dwarf challenge]
Post by: Doom on July 13, 2011, 03:21:09 PM
Apparently the freeps is too lazy to use the regroup action.

On a side note, when does voting end?
Title: Re: DC Brawl [dwarf challenge]
Post by: macheteman on July 13, 2011, 09:20:36 PM
i'll still accept votes until i post the cards for the next round, but here are the standings, and we'll get started

#6: 11
#2: 8
#5: 2
#3: 1


New Challenge
Design a hand weapon based on Orcrist. send them in by sunday please.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: Stormcrow on July 13, 2011, 10:03:58 PM
When's the deadline?
Title: Re: DC Brawl [Orcrist Challenge]
Post by: Haszor on July 14, 2011, 03:31:43 AM
Can we assume there is a Thorin to bear this thing or no?
Title: Re: DC Brawl [Orcrist Challenge]
Post by: ket_the_jet on July 14, 2011, 04:05:33 AM
I haven't entered the contest yet (and don't know if I intend to), but I feel like you should be posting the winning number along with the name of whomever submitted the dream card.
-wtk
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 14, 2011, 04:46:10 AM
1: send cards in by sunday.
2: you can assume thorin is bearing it.
3:
I haven't entered the contest yet (and don't know if I intend to), but I feel like you should be posting the winning number along with the name of whomever submitted the dream card.
-wtk

i will. but seeing as i'm still accepting votes until the next round of cards goes up, i'll reveal the winners then.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: Doom on July 14, 2011, 06:56:12 AM
I haven't entered the contest yet (and don't know if I intend to), but I feel like you should be posting the winning number along with the name of whomever submitted the dream card.
-wtk
I agree. Partially because I won the contest :p
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 14, 2011, 11:53:42 AM
unless a few more votes come in by sunday...
Title: Re: DC Brawl [dwarf challenge]
Post by: Thranduil on July 15, 2011, 05:19:13 AM
#1
[2] Balin, Son of Fundin [Dwarven]
STR- 7
VIT- 3
RES- 6
While you can spot a [Moria] minion, Balin is strength -2
Regroup: Exert Balin to liberate a site.
Manuever: If the fellowship is at an underground site and you can spot more minions than companions you may exert Balin twice to play a dwarf from your draw deck.
I understand the connections between the first line and the third ([Moria] is a swarm strategy, Balin is a hero who leads lots of Dwarves to Moria), but the second line seems incredibly out of place. Also, I'm really not sure he gains much from the first or second lines and I might have just gone with the third. Also, I look forward to having 4 of these guys in my fellowship! (That was a little snub about missing your uniqueness dot, by the way! :P ).

#2
[2] •Balin, Friend to Bilbo [Dwarf]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 7
Each unbound hobbit is resistance +2. While you can spot Bilbo, each unbound hobbit with resistance 7 or more is strength +2.
"Balin was overjoyed to see the hobbit again..."
At first, I was impressed by this card. Then I realised that it actually doesn't make any sense—Bilbo is a Ring-bound Hobbit! Basically, replace unbound with Ring-bound (or indeed, "Bilbo") and I would be all over this card.

#3
[3] *Balin, !Lord of Moria [Dwarven]
Companion * Dwarf
Strength 7
Vitality 3
Resistance 6
Damage +1. While you can spot another Dwarf, Balin's twilight cost is -1.
Regroup: Exert Balin to play the fellowship's next site (if that site is an underground site).
"'Some spoke of Moria: the mighty works of our fathers... and they declared that now at last we had the power and numbers to return... At last, however, Balin listened to the whispers, and resolved to go.'"
This card looks much more like the body I would expect Balin to have than the previous two. The ability's fine, but again with ket, not convinced we need the cost reduction. Still, good subtitle to go with a fine card and great flavour text.

#4
 [2] Dwalin, first to arrive. [Dwarven]
Companin: Dwarf
Str 6
Vit 3
Expedition. Damage +1.
While you can spot Bilbo, the twilight cost of each Expedition Dwarf is -1
Some good things about this card, and some things that I really detest! First, what I don't like: where's the uniqueness dot? And I'm not at all a fan of narrow strategies, especially those that require unloaded keywords. I really just don't see the need for a new keyword to unite the Dwarves of the Hobbit—what would the card lose from just saying "Dwarf" instead of "Expedition Dwarf"? In my view, almost nothing. That said, the rest of the ability is well thought through and works well for Dwalin as the first Dwarf to come to the party. If this card lost the expedition tech, then I would go for it (though you could argue it would be better to spot Gandalf than Bilbo for the sense of the ability). Shame about flavour text too.

#5
[4] •Balin, Friend to Bilbo [Dwarven]
Companion • Dwarf
Strength: 7
Vitality: 4
Resistance: 7
Bilbo is strength +1.
Skirmish: Exert Bilbo to make Balin strength +2.
"Then Balin, who had grasped Bilbo’s plan better than the rest, led an attack."
Simple, functional, gets across the flavour, but it's not the most inspiring card I've ever read. The body is satisfying though—I would expect Balin to be a [4] cost as the same level as Durin III. It's also a little strange that the abilities don't actually do anything by themselves, which I suppose supports the flavour, but still might not be ideal.

#6
 [2] •Bombur, Well-Fed [dwarf]
Companion • Dwarf
Strength: 5
Vitality: 5
Resistance: 5
Bombur may not be exerted.
Skirmish: Exert a dwarf twice to cancel a skirmish involving Bombur.
Regroup: If the fellowship decides to moves again, exert a companion.
"Bombur was immensely fat and heavy..."
Good stats for Bombur, though he might take issue with such low resistance. I'm not entirely sure what's going on with the "May not be exerted" line—it's not clear to me what flavour that is representing. Other than that, I can more or less see the card come together (assuming you meant to write for the third line "Each time the fellowship moves during the regroup phase, exert a companion").

So my votes go to:

1) #3
2) #1
3) #4


and an Orcrist is on its way!
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 15, 2011, 05:31:23 AM

#6: 11
#2: 8
#3: 4
#5: 2
#1: 2
#4: 1
Title: Re: DC Brawl [Orcrist Challenge]
Post by: Haszor on July 16, 2011, 09:51:54 PM
PM sent.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 17, 2011, 05:02:51 AM
5 entries in so far. i'll be posting the new cards tonight. so until then, send me you orcrist DC's if you want to be in this contest.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: Stormcrow on July 17, 2011, 08:08:19 AM
PM sent.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 17, 2011, 05:34:12 PM
ok, doom wins the Dwarf contest! congratulations!

Voting on Ocrist Begins!


#1
[2] •Orcrist, Orc-Beater [Dwarven]
Possession. Hand Weapon.
Strength +2. Resistance +1.
Bearer must be a [Dwarven] companion.
If bearer is Thorin Oakenshield, at the start of each skirmish, add a threat to wound an  [Orc] minion skirmishing him.

#2
[2] •Orcrist, Goblin Cleaver [Dwarven]
Artifact • Hand Weapon
Strength +2
Vitality   +1
Bearer must be a dwarf, (or bearer must be Glorfindel.) While this artifact is in your discard pile, each companion is strength +1. Bearer is Damage +1  
Skirmish:
Exert bearer to make a companion strength +1, if that companion wins the skirmish you may wound an orc.
"Upon his tomb the Elvenking then laid Orcrist, the elvish sword that had been taken from Thorin in captivity."

#3
[2] • Orcist, Biter [Dwarven]
Artifact; Hand Weapon
Str +2
Bearer must be Thorin II. DMG+1
Each orc skirmishing bearer is strength -2. If bearer is put into the dead pile, place this card in your support area. Each orc skirmishing is strength -1.

#4
[2] •Orcrist [Dwarven]
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer is damage +1.
Maneuver: If bearer is Thorin, exert him to make him strength +2 (and defender +1 if you can spot an Orc) until the regroup phase.
"They had called it Orcrist, Goblin-cleaver, but the goblins called it simply ’Biter’."

#5
[2] •Orcrist [Dwarven]
Artifact • Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1 (or damage +3 while skirmishing an Orc).
At the start of the regroup phase, if bearer is Thorin Oakenshield and he did not lose a skirmish at this site, you may remove a Shadow token or discard a minion stacked on a condition or possession.
“’I will keep this sword in honour,’ he said. ‘May it soon cleave goblins once again!’”

#6
[2] •Orcrist, Glamdring's Mate [Dwarf]
Possession • Hand Weapon
Strength: +2
Bearer must be Thorin. While you can spot Glamdring, Thorin is strength +1. Each time bearer wins a skirmish, you may exert him to wound an orc.
"They were made in Gondolin for the Goblin-wars."

#7
[2] •Orcrist, Gondolin Blade [Elven]
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf or an Elf.
While you can spot Glamdring, bearer is Defender +1.
While skirmishing an Orc, bearer is Damage +1.
Regroup: If bearer is Thorin, you may place him in the dead pile to discard all minions, liberate a site, and heal all companions.
"It had killed hundreds of goblins in its time, when the fair elves of Gondolin hunted them in the hills or did battle before their walls."

Title: Re: DC Brawl [Orcrist Challenge]
Post by: Stormcrow on July 17, 2011, 06:47:53 PM
#6
#7
#1
Title: Re: DC Brawl [Orcrist Challenge]
Post by: ket_the_jet on July 17, 2011, 09:45:16 PM
1
4
6 (although it has the lamest subtitle)

Cheers.
-wtk
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 19, 2011, 12:49:34 PM
more votes please!
Title: Re: DC Brawl [Orcrist Challenge]
Post by: Stormcrow on July 19, 2011, 01:53:57 PM
Yeah, people vote please.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: MR. Lurtzy on July 19, 2011, 06:33:31 PM
I will give a vote to #5.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 19, 2011, 07:55:18 PM
#6&1: 4
#5: 3
#4&7: 2
Title: Re: DC Brawl [Orcrist Challenge]
Post by: sickofpalantirs on July 19, 2011, 08:08:20 PM

#1
[2] •Orcrist, Orc-Beater [Dwarven]
Possession. Hand Weapon.
Strength +2. Resistance +1.
Bearer must be a [Dwarven] companion.
If bearer is Thorin Oakenshield, at the start of each skirmish, add a threat to wound an  [Orc] minion skirmishing him.

I don't know if it is supposed to be mandatory....but right now I feel like that ability is the way it's worded.  :suspect:


#2
[2] •Orcrist, Goblin Cleaver [Dwarven]
Artifact • Hand Weapon
Strength +2
Vitality   +1
Bearer must be a dwarf, (or bearer must be Glorfindel.) While this artifact is in your discard pile, each companion is strength +1. Bearer is Damage +1   
Skirmish:
Exert bearer to make a companion strength +1, if that companion wins the skirmish you may wound an orc.
"Upon his tomb the Elvenking then laid Orcrist, the elvish sword that had been taken from Thorin in captivity."

Why not just discard four copies?  could really use a limit.


#3
[2] • Orcist, Biter [Dwarven]
Artifact; Hand Weapon
Str +2
Bearer must be Thorin II. DMG+1
Each orc skirmishing bearer is strength -2. If bearer is put into the dead pile, place this card in your support area. Each orc skirmishing is strength -1.

little confused...


#4
[2] •Orcrist [Dwarven]
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf.
Bearer is damage +1.
Maneuver: If bearer is Thorin, exert him to make him strength +2 (and defender +1 if you can spot an Orc) until the regroup phase.
"They had called it Orcrist, Goblin-cleaver, but the goblins called it simply ’Biter’."


good luck orc swarming...could really use a limit again.


#5
[2] •Orcrist [Dwarven]
Artifact • Hand Weapon
Strength +2
Bearer must be a Dwarf.
Bearer is damage +1 (or damage +3 while skirmishing an Orc).
At the start of the regroup phase, if bearer is Thorin Oakenshield and he did not lose a skirmish at this site, you may remove a Shadow token or discard a minion stacked on a condition or possession.
“’I will keep this sword in honour,’ he said. ‘May it soon cleave goblins once again!’”

Ooooo I like this.  Lots of possibilities this has. 


#6
[2] •Orcrist, Glamdring's Mate [Dwarf]
Possession • Hand Weapon
Strength: +2
Bearer must be Thorin. While you can spot Glamdring, Thorin is strength +1. Each time bearer wins a skirmish, you may exert him to wound an orc.
"They were made in Gondolin for the Goblin-wars."

simple and too the point.  Haha...the point. Cause it's a sword...moving right along...


#7
[2] •Orcrist, Gondolin Blade [Elven]
Possession • Hand Weapon
Strength: +2
Bearer must be a Dwarf or an Elf.
While you can spot Glamdring, bearer is Defender +1.
While skirmishing an Orc, bearer is Damage +1.
Regroup: If bearer is Thorin, you may place him in the dead pile to discard all minions, liberate a site, and heal all companions.
"It had killed hundreds of goblins in its time, when the fair elves of Gondolin hunted them in the hills or did battle before their walls."

I really like this.  I feel like it captures the flavor well.

7
5
6


Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 20, 2011, 04:52:14 AM
#6: 5
#5: 5
#7:5
#1: 4
#4: 2
Title: Re: DC Brawl [Orcrist Challenge]
Post by: Doom on July 20, 2011, 12:31:23 PM
7 has the best flavor. Elven FTW :p
6, though bearer limited to Thorin is a bit of a downer.
4-You should have limited the action to "at the start of the maneuver phase". Otherwise the card is great.
Title: Re: DC Brawl [Orcrist Challenge]
Post by: macheteman on July 23, 2011, 07:29:51 AM
seeing as these are all the votes we're getting, the winners are:

1st: #7 doom
2nd: #6 stormcrow
3rd: #5 meance64

for this next challenge, i'd like a Shadow card based upon one of the three trolls.

send me your entries by wednesday.
Title: Re: DC Brawl [Troll Challenge]
Post by: Stormcrow on July 23, 2011, 07:53:22 AM
Does it have to be a minion?
Title: Re: DC Brawl [Troll Challenge]
Post by: macheteman on July 23, 2011, 08:43:48 AM
no.
Title: Re: DC Brawl [Troll Challenge]
Post by: Ringbearer on July 24, 2011, 02:28:40 PM
for this next challenge, i'd like a Shadow card based upon one of the three trolls.

send me your entries by wednesday.

Tom, Bert and William?
Title: Re: DC Brawl [Troll Challenge]
Post by: macheteman on July 24, 2011, 04:36:11 PM
yes. thems the ones.
Title: Re: DC Brawl [Troll Challenge]
Post by: macheteman on July 25, 2011, 06:16:30 AM
there was a slight bit of confusion about this challenge, so i'm going to change it ever so slightly:

design a shadow card based upon the company's encounter with bert tom and william. if anyone wishes to tweak or change their entry that is fine, as it stands NOW, all the pm's i've received are great. we might have some diversity this time which will be pretty cool.
Title: Re: DC Brawl [Troll Challenge]
Post by: macheteman on July 28, 2011, 10:25:27 AM
Voting begins:

#1
[5] • William, Dwarf Catcher [Orc]
Minion • Troll
Strength: 11
Vitality: 3
Site Number: 2
While you can spot a dwarf or 6 companions, William is fierce.
Each time a companion loses a skirmish involving William, you may exert William to transfer a Sack from your support area to that companion.
"Just at that moment William came up behind and popped a sack right over Thorin's head and down to his toes."

#2
[1] Troll's Purse, Mischief Maker [orc]
Possession • Purse
Bearer must be an [orc] troll. Each time a shadow possesion is discarded (except during the regroup phase) you may wound an unbound companion.
Regroup: Discard this possession to wound a hobbit or dwarf.
"Trolls' purses are the mischief, and this was no exception."

#3
 [5]    [Orc] * Bert, Burat
Minion - Troll
Str 12, Vit 3
While you can spot William, Bert is Fierce.
While you can spot Tom, Bert is damage +1.
Shadow:Exert Bert to play Tom or William from your draw deck; reshuffle.
"Trolls are slow in the uptake, and mighty suspicious about anything new to them."

#4
[2] Troll's Sack, Nasty and Smelly  [orc]
Possession • Sack
Strength: -1
To play, exert a troll. Plays on an unbound companion with strength 10 or less.
The Free People's player may not assign bearer to skirmish.
Assignment: The Free People's player may exert bearer and add a threat to discard this possession.
Regroup: The Free people's player may spot a [gandalf] companion to discard this possession.
"Pop! went a nasty smelly sack over his head, and he was down."
[/quote]

#5
[2] Purse [Orc]
Event * Response
If the Free Peoples player plays an event, spot your [Orc] Troll to cancel that event.
"Trolls' purses are the mischief, and this was no exception. 'Ere, 'oo are you?'  it squeaked, as it left the pocket; and William turned round at once and grabbed Bilbo by the neck, before he could duck behind the tree."
[/quote]

Title: Re: DC Brawl [Troll Challenge]
Post by: azogsbane on July 28, 2011, 11:31:28 AM
I vote for #4.

Title: Re: DC Brawl [Troll Challenge]
Post by: macheteman on July 28, 2011, 11:33:25 AM
you are encouraged to vote for your favorite 3, i should have made that more clear. your top vote gets 3 points 2nd gets 2 points and your last gets 1 point. then i'll add all the points up and declare the winners.

good luck everyone.
Title: Re: DC Brawl [Troll Challenge]
Post by: Stormcrow on July 28, 2011, 11:40:38 AM
Here's my votes:

#2
#4
#5
Title: Re: DC Brawl [Troll Challenge]
Post by: macheteman on July 29, 2011, 10:58:23 PM
ok guys, really.... we can't have a contest if no one votes.
Title: Re: DC Brawl [Troll Challenge]
Post by: Doom on July 31, 2011, 09:05:23 PM
4
2
1
Title: Re: DC Brawl [Troll Challenge]
Post by: Haszor on August 01, 2011, 07:38:33 AM
#4
#5
I didn't have a third
Title: Re: DC Brawl [Troll Challenge]
Post by: FM on August 01, 2011, 01:49:19 PM
I liked #4. Only. Not sure I "got" the other ones, or just found them plain boring/unflavorful.
Title: Re: DC Brawl [Troll Challenge]
Post by: sickofpalantirs on August 01, 2011, 05:17:06 PM
I like #4 and #1
Title: Re: DC Brawl [Troll Challenge]
Post by: FM on August 02, 2011, 09:43:49 AM
I think it's pretty settled #4 wins. Should we move over to the next one?
Title: Re: DC Brawl [Troll Challenge]
Post by: macheteman on August 02, 2011, 08:49:00 PM
sorry. on holiday.

#4: bajillion doom
#2: 5 stormcrow
#1: 3 azogsbane
#5: 3 m64

next challenge: i think i'd lake a card based off the companie's encounter with the wolves outside the misty mountains. it can be fellowship or shadow, and don't forget there were several different players in that scenario, not just wolves.
Title: Re: DC Brawl [Wolves]
Post by: macheteman on August 03, 2011, 08:46:15 PM
get your submissions in by saturday. 2 already in. thanks guys!
Title: Re: DC Brawl [Wolves]
Post by: macheteman on August 04, 2011, 06:13:59 AM
got a request to extend the deadline; i want as many people as possible to be able to participate, so i will be extending the deadline to next tuesday.
Title: Re: DC Brawl [Wolves]
Post by: macheteman on August 08, 2011, 03:50:04 AM
I have several DC's in, but if you haven't PMed me yet, don't forget that the deadline is tuesday. we wouldn't want you to miss out, so send me your cards!

-mm
Title: Re: DC Brawl [Wolves]
Post by: macheteman on August 11, 2011, 12:00:29 PM
For the next contest, create a shadow card based on the mirkwood spiders.

Voting begins. not the greatest turnout:

#1
[2] •Lord of the Eagles, Proud and Ancient [gandalf]
Follower
Strength: +2
Aid - [2].
Each time you transfer this to a companion, except a [GANDALF] wizard, exert bearer twice. Exert bearer and add two threats to cancel a skirmish involving bearer.
"Just at that moment the Lord of the Eagles swept down from above, seized him in his talons, and was gone."


#2
[6] Blinding Flame  [Gandalf]
Event * Skirmish
Spell. Toil 1.
Spot Gandalf to reveal your hand and discard each Shadow card revealed. Until the regroup phase, minions lose their game text and are strength -1 for each Shadow card you discarded in this way. Remove this event from the game.
"High in the air he tossed the blazing brand. It flared with a sudden white radiance like lightning; and his voice rolled like thunder."

#3
[1] Tall Tree [Gandalf]
Condition • Support Area
Skirmish: Exert a companion (except the Ringbearer) to stack that companion here.
Regroup: Spot an eagle or exert Gandalf to play a companion stacked here as if from hand. That companion comes into play exhausted.
At the end of the regroup phase, place each companion stacked here in the dead pile and discard this condition.
"'Up the trees quick!' cried Gandalf."

#4
3 [Gandalf] Fifteen birds in five trees.
Event - assignment.
To play, spot Gandalf.
Playable only in region 1 or 2. Skip the skirmish phase. Unless you discard Gwaihir or Melendor, place Gandalf in the dead pile.
"The sudden splendour flashed from his wand like lightning, as he got ready to spring down from on high right amongs the spears of the goblins."
Title: Re: DC Brawl [Wolves]
Post by: azogsbane on August 12, 2011, 03:55:54 PM
C'mon people, please vote!

Having myself submitted on of the above DC's, and since my voting would require me to either vote for myself (unethical?) or vote for all three of my competitors, I choose to abstain. We need some unbiased voices here.

macheteman - I have a question about the next contest: what culture should Mirkwood spiders be?

I think the only sensible thing to do is to invent a new Mirkwood or Spider culture. Perhaps you, as the mc, can provide some ground-rules here so as to prevent chaos. I'm guessing that part of the reason nobody actually made a wolf card in the last contest was because people weren't sure if a wolf should be a minion or a mount. I think a minion would probably be more appropriate to the story, but I would hesitate to put one in a contest because it would appear to deviate so much from prior lotr tcg cards such as wargs.

Title: Re: DC Brawl [Wolves]
Post by: macheteman on August 12, 2011, 04:42:16 PM
excellent points.

first, as this is a brawl, voting for yourself is completely legal, ethical and excepted.

second, while i'm not convinced the next round will have enough support to even get off the ground, a mirkwood culture is the way i would choose to go with it. it is (as always) the DC maker's job to decide how to best create the card. there are no rules in a brawl.

as such, making a new culture sounds great.
Title: Re: DC Brawl [Wolves]
Post by: MR. Lurtzy on August 12, 2011, 05:17:52 PM
I will give a vote to #1. It's the only one I like.
Title: Re: DC Brawl [Wolves]
Post by: Stormcrow on August 12, 2011, 05:25:05 PM
Yeah, I only like #1
Title: Re: DC Brawl [Wolves]
Post by: Not a Zombie on August 12, 2011, 09:12:14 PM
#2
#3
#1
Title: Re: DC Brawl [Wolves]
Post by: azogsbane on August 14, 2011, 10:41:06 AM
Very well then, here's my vote

#3
#4
#1
Title: Re: DC Brawl [Wolves]
Post by: Doom on August 14, 2011, 10:46:33 PM
I will follow Lurtzy and Stormcrow and give a single vote to 1.
Title: Re: DC Brawl [Wolves]
Post by: macheteman on August 19, 2011, 09:24:00 PM
at this point with my classes starting up and only 2 entries for the next round, i'm going to declare doom the winner of last round, and officially end this competition. thank you, and goodnight.

-mm