The Last Homely House
Middle-Earth => Lothlórien => Movie => Topic started by: Arcanite on August 09, 2011, 01:07:30 PM
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This is my newest deck: It's a lot better than my last one! I apollogise for the formatting, i exported it from zorbec!
Ring-bearer 1R289 • Frodo, Old Bilbo's Heir
The One Ring 4R1 • The One Ring, Answer To All Riddles
Starting: Boromir, and Merry
Adventure Deck
1 7U333 Sleeping Quarters
2 7U336 Rohirrim Camp
3 7U338 Beacon of Minas Tirith
4 7U341 Anduin Banks
5 8U119 Crashed Gate
6 7U352 Minas Tirith Third Circle
7 7U354 Pelennor Grassland
8 7U357 Morgul Vale
9 7U363 Slag Mounds
Free Peoples Draw Deck
1x 1C303 • Merry, From O'er the Brandywine
2x 8P122 • Pippin, Guard of Minas Tirith
2x 10P122 • Sam, Great Elf Warrior
1x 1R89 • Aragorn, Ranger Of The North
1x 1U97 • Boromir, Son of Denethor
1x 7R91 • Faramir, Wizard's Pupil
1x 1R288 • Farmer Maggot, Chaser of Rascals
1x 1R291 • The Gaffer, Sam's Father
1x 1U309 • Rosie Cotton, Hobbiton Lass
1x 3R13 • Elrond, Herald to Gil-galad
1x 1R95 • Blade of Gondor
1x 7R114 • Pippin's Sword
4x 1C299 Hobbit Sword
1x 2R38 • Shield of Boromir
1x 1R114 • The Saga of Elendil
2x 1C317 • There and Back Again
2x 4R300 Escape
1x 6C111 • Kept Safe
1x 1C102 Dagger Strike
2x 3C43 Might of Númenor
3x 1C296 Hobbit Intuition
3x 9R50 Everyone Knows
Free Peoples Total 34
Shadow Draw Deck
3x 1R127 • Lurtz, Servant of Isengard
4x 1R148 Uruk Lieutenant
3x 2R46 • Uruk Captain
4x 4C192 Uruk Regular
4x 1C133 Saruman's Ambition
4x 10U83 Cirith Ungol Sentinel
4x 10C84 Cirith Ungol Sentry
2x 9R+47 • Ithil Stone
3x 10R99 • Shagrat, Captain of Cirith Ungol
2x 1R125 Greed
1x 8R103 • Grond, Hammer of the Underworld
Shadow Total 34
Free peoples:
Use what you have to pump sam, merry, and pippin, kill minions. (Any healing that can be suggested?)
Shadow:
Swarm with Uruk Hai. :up:
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seems like with all those uruk-hai, a few broad-bladed swords would be nice.
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On the freeps side of things:
Bear in mind that you are going to run into a little bit of trouble in drawing your Faramir and your Boromir with so few copies of each card and much of your strategy hinging on their presence in your fellowship. You lack the spotting requirements to take full advantage of Pippin's Armor or Merry's Armor. Boromir's ability will help out with your two unbound hobbits; however, your main tank, Sam, Great Elf Warrior, cannot benefit from Boromir's exertion.
I do love Dagger Strike, and you have a fun idea with this deck.
Add more Boromir and Faramir copies. I'll look at this again in the morning.
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You start with boromir and merry, and boromir can help with sam, it's faramir, who is a backup cannot. The armours are a free +2 strength, which takes merry with his sword to 9 Strength.
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you could possibly run merry friend to sam, and that way you can tank up any comp if you need to. throw in a pair of escape and you should be set.
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I think Blade of Gondor would be effective here. And I would drop 1 The Saga of Elendil. And I agree with mm that you should put in some Broad-Bladed swords would be nice.
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you could possibly run merry friend to sam, and that way you can tank up any comp if you need to. throw in a pair of escape and you should be set.
Nice, but it doesn't really fit. Escape is nice however, even without that ability. It works nicely with Pippin's sword.
I think Blade of Gondor would be effective here. And I would drop 1 The Saga of Elendil. And I agree with mm that you should put in some Broad-Bladed swords would be nice.
I originally had Blade of Gondor,butreplaced it with Sword of Gondor, as it could be played on Faramir, Wizard's pupil. However, I think I'm going to remove Faramir.
-2 Faramir, Wizard's Pupil
-2 Sword of Gondor
-1 Saga of Elendil
-2 Might of nemenor
+2 Escape
+1 Blade of Gondor
+1 The Gaffer
+1 Farmer Maggot
+1 Rosie Cotton
+1 Elrond, Herald to gil-galad
Change Frodo to old bilbo's heir.
I might put Rosie Cotton in, and elrond, herald to gil-galad. (Can Elrond Heal himself?)
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. . . elrond, herald to gil-galad. (Can Elrond Heal himself?)
His ally-healing can heal himself; his regroup ability has to target a companion
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Great! That's what I thought!
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If I can add something, I'd remove gondor bowmen, since I can't imagine why you should add them. Sure, they are free, but max 4 wounds extra in archery with which you don't work seems not very helpful to me. I suggest a Shards of Narsil, maybe 2. They can store extra pumps so they don't clogg your hand, but I would definately add Faramir, but also Aragorn RotN. He can be a lifesaver end of game when you are facing a double move 7-9. It is always very good to have extra comps in case some1 is sadly killed. Might of Numenor could help your fellowship as well. If you are not going to use Elrond for other purposes -like conditiondiscard- I would recommend that card. It is also a gondor card, which could be stacked on shards, so it can be used later.
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If I can add something, I'd remove gondor bowmen, since I can't imagine why you should add them. Sure, they are free, but max 4 wounds extra in archery with which you don't work seems not very helpful to me. I suggest a Shards of Narsil, maybe 2. They can store extra pumps so they don't clogg your hand, but I would definately add Faramir, but also Aragorn RotN. He can be a lifesaver end of game when you are facing a double move 7-9. It is always very good to have extra comps in case some1 is sadly killed. Might of Numenor could help your fellowship as well. If you are not going to use Elrond for other purposes -like conditiondiscard- I would recommend that card. It is also a gondor card, which could be stacked on shards, so it can be used later.
I agree with gondor bowmen, I never seem to play them. Shards might be good, but only one, as i only have dagger strike and might of numenor for gondor. Faramir can only pump merry and pippin, and can't abuse dagger strike, unless I add a sword of gondor. Also, why use Aragon, Ranger of the North, instead of Aragorn, Heir of elendil, as i have o cards that spot rangers. Also, Aragorn, Captain of gondor? that could be good for healing boromir and Faramir.
I have made some changes, and have updated the list.
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heir of Elendil can only get defender +1 while ROTN can get +3. If you face a swarm having only 1 def +1 wont be enought in that case ROTN is better. He get 4 minion and die.
(also often 2 minion is enought to overhelm aragorn).
Also, if you face 3-4 big minion you can just kill ROTN while no other damage is dealt. With heir of elendil you will assign the 2 biggest minions, he dies and you still have 1 or 2 minion left to fight.
In the end it all depend on the role Aragorn will have to play. In your case Aragorn is a born to die companion. You play it and he die soon after. So ROTN will be better.
If you have aragorn as a 4 or 5 companion and you have some healing and boost for him (possession or event) than Heir of elendil will be a slighly better choice since he will be more stable and survive longer. Since he will be able to take easily 2 minions without any exertion.
As for Captain of gondor. Giving 2 pool in the fellowship phase is huge in movie block. Plus as a support companion he is expensive and you won't use his ability much since you already have healing with might of numenor and you will fear the +2 pool. Compare to the other 2 aragorns, he will help you the least.
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OK, thanks, didn't realise that i could get Def+3!
Would everyone knows and more escape be good?
Merry's armour Pippin's armour would be slightly counterintuitive then, however, i now have 3 [Gondor] men. ???
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I was never a fan of those armor. One one the biggest strenght of hobbits are their hight vitality.
-1 is a big lost for them.
Everyone knows and escape is really strong. Espacialy with famer maggot since you can heal merry and pipin. I prefert this strat more than the other one.
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Good thing is though, that with a corsair marauder the little hobbit gets healthier, well that has got to be a first :D. I kinda agree with Gartax, though I must say I'd like to see pumped out Pippin...it is like a steroid, you might grow, but it is bad for your health. Everyone knows is good.
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You should think about getting Grond since you have these [Sauron] Uruks.
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I don't know if that shadow side was inspired by me, or you played it before, but here is my list for reference:
http://lotrtcgdb.com/forums/index.php/topic,6661.0.html
Some advices:
1. Drop all Worry, they have nothing to do with your goal. You want to win with swarm, not Worry tricks.
2. You absolutely need Greed, you don't have other forms of crowd control, and you can't beat a freeps like ents or Gondor biggies, without it (and its better than shotgun Enquea for this deck)
3. You need the 4th Cirith Ungol Sentry, it is by far superior to Patroler
4. Use Shagrat, he can stop your opponent from doubling early, can play Ithil Stone from him, and he still survives that critical 1a.
As for some play advice... you almost always want to swarm on site 6, so try to make your opponent believe that your hand is not filled with uruks, and he can double to 6. Using Lurtz and Shagrat to accomplish this proved to be the best way for me.
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I was never a fan of those armor. One one the biggest strenght of hobbits are their hight vitality.
-1 is a big lost for them.
Everyone knows and escape is really strong. Espacialy with famer maggot since you can heal merry and pipin. I prefert this strat more than the other one.
Good thing is though, that with a corsair marauder the little hobbit gets healthier, well that has got to be a first :D. I kinda agree with Gartax, though I must say I'd like to see pumped out Pippin...it is like a steroid, you might grow, but it is bad for your health. Everyone knows is good.
Yeah, I think this is better, I have changed it!
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You should think about getting Grond since you have these [Sauron] Uruks.
Dunno, It's quite expensive for a one use card....
I don't know if that shadow side was inspired by me, or you played it before, but here is my list for reference:
http://lotrtcgdb.com/forums/index.php/topic,6661.0.html
Some advices:
1. Drop all Worry, they have nothing to do with your goal. You want to win with swarm, not Worry tricks.
2. You absolutely need Greed, you don't have other forms of crowd control, and you can't beat a freeps like ents or Gondor biggies, without it (and its better than shotgun Enquea for this deck)
3. You need the 4th Cirith Ungol Sentry, it is by far superior to Patroler
4. Use Shagrat, he can stop your opponent from doubling early, can play Ithil Stone from him, and he still survives that critical 1a.
As for some play advice... you almost always want to swarm on site 6, so try to make your opponent believe that your hand is not filled with uruks, and he can double to 6. Using Lurtz and Shagrat to accomplish this proved to be the best way for me.
I played against one with worry, and it eventually killed me. I liked the idea of the deck a lot, so decided to copy it. Thanks for linking to your list, i will examine it.
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Grond can be used more then once.
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Grond can be used more then once.
.... I fyou want to discard a minion, which i don't.
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But when it is not likely for your opponent to double move, you can use it. Getting rid of an armor, anduril or whatever can be worth it. It increases options, and options are good. You hate losing to a deck which isn't necessary.
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OK, I thought it was maneuver phase. I will add a Grond. What should i take out for a talent for not being seen? It seems too good to pass up! (It aint on any X-lists I can find)