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Middle-Earth => Archives of Minas Tirith => Topic started by: TheJord on September 08, 2008, 04:11:17 PM

Title: Initiative and Reconciling
Post by: TheJord on September 08, 2008, 04:11:17 PM
This question came up in a game on SdA

When you reconcile, does it count as losing and gaining initiative when you discard?

I say the answer is yes. What is everyones opinion on this?
Title: Re: Initiative and Reconciling
Post by: menace64 on September 08, 2008, 05:39:53 PM
Yes. Initiative doesn't care when your hand size changes. As far as I know, if you discard a card during the regroup and suddenly have 3 cards, it should trigger.

Maybe I'm wrong?
Title: Re: Initiative and Reconciling
Post by: Elf_Lvr on September 08, 2008, 05:48:51 PM
I suppose, if you had exactly 4 cards in hand then discarded one to reconcile, you could lose/gain initiative. I can't really see why not.
Title: Re: Initiative and Reconciling
Post by: lem0nhead on September 09, 2008, 01:19:05 AM
Its unconditional. When you drop below 4 cards; bingo! Regardless of when, you have just lost initiative.
Title: Re: Initiative and Reconciling
Post by: CCCORNIV on September 09, 2008, 07:45:23 AM
I agree once you have 3 or less cards, you lose initiative regardless of the phase.
Title: Re: Initiative and Reconciling
Post by: Ulmo on September 09, 2008, 07:58:58 AM
In the Comprehensive Rules 4.0:

initiative
At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand. Otherwise, the Shadow has initiative. If there is more than one Shadow player, then all of those Shadow players have initiative when the Free Peoples player does not.

Also, there is no mention of initiative in the definitions of regroup phase, reconcile, discard, discard pile.

From this, I'd agree that when discarding to reconcile, initiative can be lost.  I think the important text is "At any time".
Title: Re: Initiative and Reconciling
Post by: FingolfinFinwe on September 09, 2008, 09:53:09 AM
I guess this fact is usefull if you are running Hardy Garrison or Glimpse of Fate and are trying to run.   :up:
Title: Re: Initiative and Reconciling
Post by: CCCORNIV on September 09, 2008, 11:07:49 AM
Hardy Garrison was the first card that came to mind.  :up:
Title: Re: Initiative and Reconciling
Post by: FingolfinFinwe on September 09, 2008, 08:51:52 PM
lol yeah now that I think of it Glimpse of Fate just cancels out because its already the regroup phase.  So yeah its all about the Hardy Garrison.
Title: Re: Initiative and Reconciling
Post by: SomeRandomDude on September 09, 2008, 09:33:16 PM
Hardy Garrison usually manages to kill off everyone already. The most useful card is Brooding on Tomorrow, Smallman particularly loves the discard to reconcile strategy for trashing my precious Forestgul conditions :( .