The Last Homely House
Middle-Earth => Bag End => Topic started by: Air Power on November 17, 2011, 10:19:48 PM
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I'm interested to see what folks would change if they could. Could be anything, from pet peeves on specific cards to major mechanic or design philosophy shifts:
To start us off, I'd make Sting and Glamdring (all versions) artifacts instead of possessions
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I'd make the game designers pay cash for trading in cards that they have pretty much made useless (Frenzy of Arrows) or were just horrible made from the start (The Weight of a Legacy). Send them your copies and they pay you $50.00 a copy for wasting your time and money. Not to mention getting your hopes up for a nice card and what do you know The Weight of a Legacy x500.
Just a random crazy thought, just got home from a 12 hour 3rd shift :up:.
NK
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I would called in a meeting with the Magic team and discuss how the game could have stayed alive, keeping all the great players there once were and attracting new ones to the game as well
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Hiya,
Glamdring and Sting as artifacts - Agree!
According to NK's comment - I understand what you mean ;)
and GE: nice idea, why not. I wouldn't expect too much though...
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Maybe Flaming Brand being limit1 per bearer and only for Gondor men. So it may be allowed. Not as strong but hey......
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The elven culture, they can do everything:
Archer
damage +1
strenght +
Strenght -
remove burdens
discard conditions
discard minions
discard possessions
reconcile in different phases
discard cards from hand
reveal cards
draw cards
choke the twilight
heal
cycle
recycle
wound minions
remove tokens
remove threats
they have companions with twilight cost reduction
gain vitality
reduce minions archery
prevent wounds after the first
prevent damage bonuses
increase resistance
remove the game text
play the next site
liberate sites
cancel skirmishes
etc.
Basicaly, not one culture (even Gandalf) can do as much as them, it's like there is no point of playing something else except for fun. Even though they were the favored one among the gods, it doesn't mean they should do everything in a game.
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The game would've ended after set seven. Either that, or sets 8-10 would've been much more balanced relative to the rest of Movie Block.
-wtk
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The lack of something resembling a sideboard.
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I would called in a meeting with the Magic team and discuss how the game could have stayed alive, keeping all the great players there once were and attracting new ones to the game as well
That one is easy, Heije... the world of Magic is a fantasy world, anything can happen there, any crazy new people or setting can exist and so you can just keep releasing new stuff as long as your creativity go. Decipher was limited by the movie and its constraints, it could never have gone too far, same with Star Wars and Star Trek, to name two. Still I love LOTR so much more than Magic, it's not even funny.
I don't think I'd change a thing in LOTR, except for very very minor changes in some cards text, but I like it as it is.
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I'd never would have brought out sets 11 and furtehr as it is.
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Have more cards that do multiple functions. Often the most potent cards like Servant of the Secret Fire only do one thing, and with a game that expanded with so many conditions, artifacts, cultures, minions SHEESH you need more cards that do multiple things, i.e. remove burdens AND archery defense AND defensive tokens. There are a few cards that do multiple things, but not enough, imo.
Also, I'd remove the silly Hunter rule, and buff the Fellowship possibilities from the very last set (Age's End).
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I went over the deep end a long time ago and actually did this just to prove it could have been done, but Decipher should never have reinvented the Shadow cultures after Mount Doom. It really wasn't necessary, and I think that was one of the big reasons why so many people jumped ship around that time.
Also, they should have hired me to be the awesome person that I am. And it wouldn't have hurt to, you know, playtest the dang sets before releasing them.
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I think the game just got too extreme, and in the process it became hard for a deck to tech against a weakness without going all in. I felt the game lost some of its finesse and careful buildups in favor of nuke-style play.
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What do you mean by "too extreme"? Do you mean Decipher added some truly unbalanced cards (which they did)?
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I would have liked to see more shadow side followers.
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I would have liked to see more shadow side followers.
There were supposed to be 2 more sets acually, until the game died, then they decided not to. Im sure they'd have done more.
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What do you mean by "too extreme"? Do you mean Decipher added some truly unbalanced cards (which they did)?
That's part of it, but I guess it's the sense of escalation in what's acceptable--swarming, cycling, OTK combos, etc. And to pick a card, take Farewell to Lorien for example, which I'm not sure was ever considered overpowered. If the fellowship is at a sanctuary with six companions at 2 wounds each, you'd think the Shadow player could enjoy the fruits of his hard labor for a while longer. But then the sanctuary heals 5, Farewell to Lorien heals 6, and for the mere cost of [3] the Shadow might be pretty much back to square one tackling Elves / LoI or something. It's just a cog, but kind of crazy the more I think about it.
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It looks like I'm the fourth to post this sentiment, but:
Have the game end at the last "movie" set (as was originally planned) and better balance for King Block. Decipher made some of the same mistakes with the power-creep of LotR as they did with SWCCG. Though I do still love Movie Block even with some of the OP cards.