The Last Homely House
Middle-Earth => Archives of Minas Tirith => Topic started by: Panch on December 14, 2011, 04:10:11 AM
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My opponent has a few gollum conditions including Deceit.
I play either, Deep in thought, Fortress Never Fallen or Blood runs chill.
DIT- Its says "all" so it all happens at once, does deceit still trigger?
FNF- If choose deceit first, does he still get to use it on the other conditions i choose?
BRC- Just curious if he can just choose everything but deceit and prevent it.
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Blood Runs Chill says make a shadow player discards... I thought Deceit only worked if the freepeople player's card directly targets a shadow condition. I might be mistaken but if the shadow players chooses a Gollum condition in that situation, I always thought Deceit would not be able to prevent it.
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Deep in Thought. All are removed at the same time, so you can pay twilight to save others, tho deceit itself goes (unless you have another deceit of course).
Fortress never Fallen: see Deep in Thought.
Blood Runs Chill: This one I am most unsure of, but I'd say the card creates the discard effect, so you can pay to save. Note tho that the discard here goes at the same time so you cannot choose by example They Stole it, pay 1 to keep it in play, then target They Stole It again.
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Agreed with Ringbearer. Conditions to be discarded by DiT / FNF simultaneously enter the "about to be discarded" stage, at which point Deceit can respond to each (except itself by its own text), preventing it from being discarded. As for BRC, the way I see it, it passes the "If a Free Peoples player's card is about to..." check on Deceit, so Deceit can prevent those discards as well.
Blood Runs Chill says make a shadow player discards... I thought Deceit only worked if the freepeople player's card directly targets a shadow condition. I might be mistaken but if the shadow players chooses a Gollum condition in that situation, I always thought Deceit would not be able to prevent it.
BRC is making the Shadow player do the discarding, which I don't think matters for BRC, but would for something like Siege Engine (which checks for "about to be discarded by an opponent"). There are at least checks for if discarding is done by a FP/Shadow card, which player is doing the discarding, if a card is "making" a player discard, etc.
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If I am not mistaken, siege engine functions very similar