The Last Homely House
Middle-Earth => Archives of Minas Tirith => Topic started by: TelTura on March 15, 2012, 06:52:43 PM
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So I was poking around one of the Star Trek CCG websites while gathering information for my card maker, and stumbled across a comprehensive rules listing. I noted a lot of similarities to LotR-TCG, which is natural, being as both games were run by Decipher, but I noted their version of the Rule of Four: (http://www.trekcc.org/op/1e_revised_v8.pdf)
1. RULE OF FOUR
No more than 4 copies of any card may be included
in a deck. The game text on any card can not be
used more than 4 times during a single turn.
And I thought, that's a rather ingenious way to shut down infinite loops and heavily-abused cards (coughcoughcough birthday present coughcoughcough). Was there ever a reason or a counter-example as to why it was not adopted in the LotR-TCG? It seems like an elegant solution to a number of problems.
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Because removing tokens for cards such as noble leaders and heirs of gondor counts as well. It would shut down some freeps boosting methods pretty badly IMO.
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That's +8 from one card and +4/damage +4 from the other. Mayhaps I just don't know much about reinforcement, but that still seems like reasonable influence from a single card.
Perhaps the LotR version would state "The game text on any card can not be
used more than 4 times during a single phase."?
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Probably cause it is a pain in the butt to keep track of. It wouldn't be hard with a program like gemp, but IRL it would be awful.
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I use my rank and file response more than 4 times a pahse usually.