½U1 ½C2 ½R3 ½C4 ½U5 ½U6 ½R7 ½C8 ½R9 ½C10 ½R11 ½C12 ½U13 ½C14 ½R15 ½U16 ½R17 ½U18 ½C19 ½U20 ½U21 ½C22 ½C23 ½R24 ½R25 ½C26 ½U27 ½U28 ½R29 ½U30 ½C31 ½R32 ½U33 ½R34 ½C35 ½R36 ½R37 ½C38 ½C39 ½R40 ½U41 ½U42 ½U43 ½R44 ½U45 ½R46 ½U47 ½R48 ½C49 ½C50 ½R51 ½U52 ½U53 ½C54 ½R55 ½R56 ½C57 ½U58 ½U59 ½C60 ½P61 | •Dug Far and Deep Lords of the Mountains Mine Exploration Battle is Coming •Celehedras, Elf Of The Great Wood Elanor •Elven Lights Lords of the Forests •You Have My Heart •Gandalf, The Grey Wanderer Interrogate Knowledge Is His Strength Silent Reflections Wizard Hat Wizardly Instructions •Baggins Has It •Gollum, Former Owner of the Ring •His Lurking Shadow Locked Doors Roof Climbing Snatching Tree Climbing We Should Have Squeezed It We'll Put Out It's Eyes We'll Wring It's Neckses •Aragorn, Dunadan •Aragorn's Cloak •Arithir, Ranger of Arnor Camouflage Campfire Folklore Double-Kill Luring Techniques A Ranger's Foresight Snare-Trap Bree Thugs Saruman's Fog •Danger of the Unexplored Goblin Raiders Invisible In The Dark Seeking The Ring The Road Will Not Be Easy •Úlairë Cantëa, Rider in Black •Úlairë Toldëa, Rider in Black Bring Him to Me •Dabgash, Morgul Scout •Goblok, Orc Chief Gorgoroth Cudgel •Mordor Detachment Orc Aggressor Orc Deserter Orc Investigator •Snaga, Mordor Scout Hobbit-Like Tracks Hobbit Taverner •Lily Mugwort, Bree-hobbit Send the Hobbits to Bree Bree Inn Entrance Gladden Fields Rivendell Promenade The Misty Mountains •Gollum, Spy of Sorts | Condition Condition Event Event Companion Possession Condition Condition Condition Companion Event Event Event Possession Event Condition Minion Condition Condition Event Event Event Event Event Event Companion Possession Companion Condition Event Event Event Event Event Minion Condition Condition Minion Event Condition Condition Minion Minion Event Minion Minion Possession Minion Minion Minion Minion Minion Condition Ally Ally Event Site Site Site Site Minion | Dwarven Dwarven Dwarven Elven Elven Elven Elven Elven Elven Gandalf Gandalf Gandalf Gandalf Gandalf Gandalf Gollum Gollum Gollum Gollum Gollum Gollum Gollum Gollum Gollum Gollum Gondor Gondor Gondor Gondor Gondor Gondor Gondor Gondor Gondor Isengard Isengard Moria Moria Wraith Wraith Wraith Wraith Wraith Sauron Sauron Sauron Sauron Sauron Sauron Sauron Sauron Sauron Shire Shire Shire Shire Site Site Site Site Gollum |
1C290 1C2 1U319 1U336 1U338 1C346 1C349 2U120 ½U58 1C356 1U360 2C114 1C303 1C306 1C299 3C108 ½C54 1C297 1U301 1U309 1C315 1U293 1C296 1C298 3C114 ½P61 2U232 1U235 ½U42 ½C50 ½U18 1C283 2U79 ½C23 ½C39 2C91 | •Frodo, Son of Drogo The One Ring, The Ruling Ring Bag End Weathertop Ford of Bruinen Moria Lake The Bridge of Khazad-dum Valley of the Silverlode Gladden Fields Anduin Banks Emyn Muil •Sam, Proper Poet •Merry, From O'er the Brandywine •Pippin, Friend to Frodo Hobbit Sword Frying Pan Hobbit Taverner Hobbit Party Guest •Master Proudfoot, Distant Relative of Bilbo •Rosie Cotton, Hobbiton Lass Stout And Sturdy Halfling Deftness Hobbit Intuition Hobbit Stealth Three Monstrous Trolls •Gollum, Spy of Sorts Ulaire Enquea, Ringwraith In Twilight Ulaire Ostea, Lieutenant of Morgul Ulaire Cantea, Rider in Black Orc Deserter •His Lurking Shadow You Bring Great Evil Resistance Becomes Unbearable We Should Have Squeezed It Invisible In The Dark Southern Spies | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 3 2 1 1 2 2 2 2 2 2 3 2 2 3 2 2 2 3 2 2 |
I'd like to see gandalf.
[4] •Gandalf, The Grey Wanderer [Gandalf]This is a cool, interesting ability. There is a problem that it only does anything for people interested in tournament or tournament-style play.
Companion • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw one less card.
½C11
[1] His Knowledge Is His Strength [Gandalf]Nice flavour-ability connection, and a good strength pump. I think it's fine particularly because it only works on Gandalf.
Event • Skirmish
Make Gandalf strength +1 for each Free Peoples search card in your discard pile.
½C12
[1] Interrogate [Gandalf]Interesting. So this represents capturing the minion. I like it a lot. But I don't see why it's a spell.
Event • Maneuver
Search. Spell.
Exert Gandalf to exhaust a minion. That minion cannot take wounds until the start of the skirmish phase unless its owner decides to reveal his or her hand.
½R13
[2] Silent Reflections [Gandalf]This is a fine place for a spell.
Event • Response
Search. Spell.
If one of your condition or possession is about to be discarded, spot Gandalf to prevent that.
½C14
(0) Wizard Hat [Gandalf]That's really weird. How can a hat not be borne by someone? And how does a hat grant a strength bonus? No, not a fan here.
Possession • Helm
Strength: +1
Plays to your support area.
Each time a spell is played, you may transfer this possession from your support area to a Wizard.
At the end of the regroup phase, return this possession to your support area.
½R15
[3] Wizardly Instructions [Gandalf]Love it.
Event • Fellowship
Spell.
Spot 2 companions with the Gandalf signet to discard a shadow condition.
½U16
•The One Ring, The Last Ring of Power [Ring]This is supposed to be in Fellowship block, yes? I wonder if having a ring that's so similar to Isildur's Bane is more of a bane for your set than a boon. Try something quite different, I would.
Vitality: +1
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.
½U1
I think Bree Thugs should be unique. If you can drop e.g. Ugluk and 4 thugs, it could add lots of burdens. In early sets there are not many efficent ways to remove burdens (like Sting WoH or Glamdring FH) except Sam, who can be easily killed by Toldea.I think that making it unique would indeed reduce the possibility of an overpowered bomb. However, I would rather try to keep it non-unique and just reword it a little bit.
Idea of Wizard Hat is interesting, mixed with cards like deep in thought or spells from Towers block.Thanx for your comments. I think that Dug Far And Deep can be useful, it can also work with Gimli, DotM, Their Halls of Stone, Realm of Dwarrowdelf and to some extent, with Speak "Friend" and Enter. It also works with Mine Exploration. I would like to keep Lords of the Mountains non-unique, it is not THAT strong compared to Hobbit Stealth which can help you avoid the Balrog too. However, if others also think it should be unique, I will change it.
Dig far and deep is useless for me, unless the sitepath has mountains (to make strategy with Till Durin wakes Again efficient). Lords of the Mountains should be unique (Balrog for 34? Thanks a lot).
Technically, if you start Legolas and 2 Lorien Elf, Elven Lights becomes playable quickly, perhaps too quickly. I'm now worried that someone could do that and then sacrifice the Lorien Elves. I think I will change "To play, spot 3 Elf companion" into "If you cannot spot 3 Elf companions, discard this condition."No difference, the card will be equally useless.
7 Gladden Fields [6]To make all those cards playable, you need to make FP player put the ring on after the shadow phase, as otherwise 99% of the time there will be no minion to spot when the effect happens.
Marsh. River.
When the fellowship moves to Gladden Fields with a Man, the Ring-bearer puts on The One Ring until the end of the archery phase.
½U58
Note: Decks having Man are much better than other fellowships in FOTR Block. Silverode Banks is annoying for those who don't use Rangers. Let's try to change this a little bit. Gladden Fields is where Isildur got ambushed and dropped the ring. That card doesn't only give a Marsh to the Watcher in the Water, it makes all of those cards nobody uses (with the exception of The Twilight World) worth using. Take Southern Spies, Too Much Attention and Uruk Spy out of your trashbin! Its until the end of the archery phase because of Return to its Master.
Thanx. You are right. I will make it:7 Gladden Fields [6]To make all those cards playable, you need to make FP player put the ring on after the shadow phase, as otherwise 99% of the time there will be no minion to spot when the effect happens.
Marsh. River.
When the fellowship moves to Gladden Fields with a Man, the Ring-bearer puts on The One Ring until the end of the archery phase.
½U58
Note: Decks having Man are much better than other fellowships in FOTR Block. Silverode Banks is annoying for those who don't use Rangers. Let's try to change this a little bit. Gladden Fields is where Isildur got ambushed and dropped the ring. That card doesn't only give a Marsh to the Watcher in the Water, it makes all of those cards nobody uses (with the exception of The Twilight World) worth using. Take Southern Spies, Too Much Attention and Uruk Spy out of your trashbin! Its until the end of the archery phase because of Return to its Master.
[1] Camouflage [Gondor]
Condition
Stealth. Plays to your support area.
Response: If a minion uses a special ability, discard this condition or your cloak from play to cancel that ability.
½R29
Seems mighty powerful for only (1)
(0) Campfire Folklore [Gondor]
Event
Tale.
Maneuver: Make a companion with the Aragorn signet defender +1 for each tale borne by that companion.
½U30
This is the first time for a defender +x type card, because it is really powerful. I'd have to look at what tales can be born, but it might be a bit OP.
[1] Sensing Footsteps [Gondor]
Event
Search.
Fellowship or Regroup: Spot a ranger and an opponent who is ahead on the adventure path to make each minion roaming until the end of the regroup phase.
½U33
Unfortunately, the way the rules work the fellowship half of this card would do nothing, because there are no minions in play at the time. I don't remember the specific ruling, but cards that give other cards traits only apply to cards in play. Could someone back me up on this?
[2] •Gollum, The Former Owner of the Ring [Gollum]I don't dislike the card beyond the subtitle.
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.
½R17
I like your idea for Locked Doors.[2] •Gollum, The Former Owner of the Ring [Gollum]I don't dislike the card beyond the subtitle.
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.
½R17
I think that Locked Doors should be the kind of condition that plays on a site. I don't know if it is fair to handicap an entire deck design.
I like the rest of the ideas though.
-wtk
1C290 1C2 1U319 1U336 1U338 1C346 1C349 2U120 ½U58 1C356 1U360 2C114 1C303 1C306 1C299 3C108 ½C53 1C297 1U301 1U309 1C315 1U293 1C296 1C298 3C114 ½P61 2U232 1U235 ½U42 ½U43 ½C49 ½U18 3C84 2U79 ½C23 ½C39 ½U25 ½C22 | •Frodo, Son of Drogo The One Ring, The Ruling Ring Bag End Weathertop Ford of Bruinen Moria Lake The Bridge of Khazad-dum Valley of the Silverlode Gladden Fields Anduin Banks Emyn Muil •Sam, Proper Poet •Merry, From O'er the Brandywine •Pippin, Friend to Frodo Hobbit Sword Frying Pan Hobbit Taverner Hobbit Party Guest •Master Proundfoot, Distant Relative of Bilbo •Rosie Cotton, Hobbiton Lass Stout And Sturdy Halfing Deftness Hobbit Intuition Hobbit Stealth Three Monstrous Troll •Gollum, Spy of Sorts Ulaire Enquea, Ringwraith In Twilight Ulaire Ostea, Lieutenant of Morgul Ulaire Cantea, Rider in Black Ulaire Toldea, Rider in Black Orc Deserter •His Lurking Shadow They Will Never Stop Hunting You Resistance Becomes Unbearable We Should Have Squeezed It! Invisible In The Dark We'll Wring It's Filthy Neckses! Tree Climbing | 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 3 2 1 1 2 2 2 2 1 2 3 2 1 1 2 2 1 2 3 3 1 2 |