The Last Homely House
The Barrow-Downs => Deck Check => The Multiverse => Standard => Topic started by: SomeRandomDude on September 24, 2008, 01:08:17 PM
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This deck has been slaughtering left and right. Seriously, this deck rocks.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
3 [LRW] Vivid Grove
1 [LRW] Vivid Meadow
1 [LRW] Vivid Marsh
2 [LRW] Vivid Creek
1 [LRW] Vivid Crag
4 [SHM] Reflecting Pool
3 [LRW] Gilt-Leaf Palace
3 [LRW] Wanderwine Hub
3 [LRW] Ancient Amphitheater
2 [LRW] Auntie's Hovel
1 [LRW] Secluded Glen
// Creatures
2 [SHM] Reaper King
4 [LRW] Shapesharer
4 [MOR] Taurean Mauler
4 [MOR] Chameleon Colossus
4 [MOR] Scarblade Elite
2 [LRW] Horde of Notions
4 [MOR] Mothdust Changeling
// Spells
4 [LRW] Crib Swap
4 [LRW] Nameless Inversion
4 [ALA] Crucible of Fire
// Sideboard
SB: 4 [LRW] Oblivion Ring
SB: 3 [LRW] Familiar's Ruse
SB: 4 [SHM] Flame Javelin
SB: 4 [10E] Pyroclasm
Oh yeah. Nobody packs any general purpose removal except O-rings, but they typically use them up on crits before I drop my Crucibles. Usually by turn 4, I start slamming too hard for them to come back.
The mana base...wow. It rocks hard. I have never been manascrewed out of a Horde or Reaper on 5 lands. Thank you Reflecting Pool/Vivid!
Scarblade + Crib Swap/Inversion combo...that rocks hard.
Another fun combo? Toss a single Mothdust Changeling at a Woolly Thoctar, then when he blocks and it dies, tap and RFG to kill. Great for taking down a game winner at turn 3.
Sprouting Thrinax? Pyroclasms. Ajani Vengeant? O-rings. Or Flame Javelins. If they're utterly devoid of removal, I always like the Familiar's Ruse/Reaper combo.
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This seems cool, although I'm not entirely fond of an aggro deck relying on Vivid Lands and general pumps. But if it's working, keep at it. :D
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Its more of a late-game slammer, the early game is for control. I won turn 6 last time with a Colossus and 2 Shapesharers. The guy had the misfortune of being at 11 life with all crits either tapped or killed.