The Last Homely House

Middle-Earth => Lothlórien => Movie => Topic started by: Daniel-San on July 05, 2013, 10:20:59 AM

Title: Dwarves / Roaming Orcs
Post by: Daniel-San on July 05, 2013, 10:20:59 AM
Hi All, This is my first post and I would like to have some feedback about my Movie deck,

Ring-bearer: Gimli, Bearer of Grudges
Ring: The One Ring, Answer To All Riddles

Adventure deck:
Dunharrow Plateau
West Road
Hall of the Kings
Anduin Banks
City Gates
Minas Tirith Second Circle
Pelennor Grassland
Morgul Vale
Slag Mounds

Free Peoples Draw Deck:
1x Durin III, Dwarven Lord
1x Linnar, Dwarven Lord
1x Legolas, Greenleaf
1x Radagast, The Brown
1x Aragorn, Ranger of the North
1x Faramir, Son of Denethor
2x Sam, Son of Hamfast
2x Axe of Erebor
2x Dwarven Armor
2x Dwarven Axe
2x Dwarven Bracers
1x Gimli's Helm
2x Hand Axe
1x Ring of Accretion
1x Ring of Fury
1x Ring of Guile
4x Axe Strike
3x Blood Runs Chill
4x Delving
3x Dwarven Heart
1x Greatest Kingdom of My People
3x Lord of Moria

Shadow Draw Deck:
2x Grima, Wormtongue
4x Advance Captain
4x Advance Marauder
4x Advance Regular
4x Advance Scout
4x Mordor Warrior
3x Orc Patrol
2x Grond, Hammer of the Underworld
2x Ithil Stone
4x Hate
2x Terrible as the Dawn
3x Flames Within
2x Rank and File

Thanks in advance!

Daniel-San
Title: Re: Dwarves / Roaming Orcs
Post by: ket_the_jet on November 16, 2015, 07:35:58 AM
Fairly straight-forward Dwarf Fellowship. I think Preparations and Slaked Thirsts is a necessity for Dwarves to avoid Grima, Wormtongue, and that allows you to add the Sindri, Dwarven Lord for event recursion.

Three Blood Runs Chill and four Delving might be overkill; I don't see a reason that this deck needs to be 40 cards, particularly with so little skirmish support. Kind of relying on the base strength of the Dwarves which is fine for a lot of minions, but can run into trouble against Grond, Hammer of the Underworld, Corsair Marauder, and others.

Orc Patrol works against you on the Shadow side, making your minions site numbers lower. You might want to consider Gate Sentry. Additionally, Gate Sentry is not unique. On the other hand, you can get your minions out cheaper then make them roaming with Advance Scout. Your call. Grishnakh, Orc Captain is a more appealing option to me with his card-drawing capabilities.

I'm not a fan of Mordor Warrior in this deck; he'd be the first guy I cut. You could consider paring some of the excess of the deck while adding some Gollum support--Evil-Smelling Fens is great for recursion.

All said, this deck could run smoothly at 34/34, but probably needs Grisnhakh, Orc Captain if you want to keep it at its current size.

Just my opinions on an old post.
-wtk
Title: Re: Dwarves / Roaming Orcs
Post by: Eukalyptus on November 16, 2015, 02:36:02 PM
40 cards is way too much. 35 should be the upper limit with this shadow. You need to draw your cards in time.

You don't need Terrible As the Dawn at all just to protect Grond and Rank and File. Flames Within is used in the turn it is played. Gate Sentry is my first suggestion as well. 4 Hate is overkill as well. 1 or 2 should suffice to off a companion. The key to this deck is Ithil Stone to play more than 2 guys per shadow. Here's how I play mine:

4x Advance Captain
4x Advance Marauder
4x Advance Regular
4x Advance Scout
3x Gate Sentry
4x Troll of Cirith Gorgor
1x Úlairë Enquëa, Lieutenant of Morgul
2x Grond, Hammer of the Underworld
3x Ithil Stone
2x Hate
2x Flames Within
2x Rank and File

1 Troll and 1 Hate could be replaced by Wormtongue if you fear playing against Dwarves.

The freeps is a bit of a mess imo. There is no clear line to follow. You can safely cut the Dwarven Heart, Axe of Erebor and Radagast for 2 more Dwarven Axe and a second Ring of Fury. I like Linnar. He clears your hand when you get wormtongued. Maybe a second Faramir or Lady of Rohan will go nicely in here. Personally, I play 2 Ring of Guile to get an event back. And as Sam is twice in the deck, think about The Binding Ring for a more quick setup. You also forgot to include Thrarin. I wouldn't play Dwarven Armor at all, but if you must, it should be only one - to protect Gimli.