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Middle-Earth => Lothlórien => King => Topic started by: Prince_of_Ithilien on July 09, 2014, 02:48:32 PM

Title: Nazgul initiative shadow concept
Post by: Prince_of_Ithilien on July 09, 2014, 02:48:32 PM
Hi all,

I'm no stranger to the shadows..I mean, to the game, but have only recently explored the king block cards.  I saw Toldea, Wraith on Wings, and figured I'd try to build a deck based on initiative.  Figuring that most cards can be weaved into a nice combo, I made a first attempt at a deck.  Here's where I'm at so far:

The Witch-King, Black Captain x2
Ulaire Attea, Wraith on Wings x2
Ulaire Cantea, Faster than Winds
Ulaire Lemenya, Assailing Minion x2
Ulaire Nelya, Black-Mantled Wraith x2
Ulaire Nertea, Black-Mantled Wraith x2
Ulaire Otsea, Black-Mantled Wraith x2
Ulaire Toldea, Wraith on Wings x3
There Came a Cry x3
Black Marshal x2
Called
Feel his Blade x1
Flung Into the Fray x2
Ghastly Host x2
More Unbearable x3
Out of Sight and Shot x3
Put Forth his Strength
Stooping to the Kill
Stronghold of Minas Morgul
37 cards

-More Unbearable to gain initiative (or Feel his Blade if condition is not out yet)
-With initiative, use Out of Sight and Shot to play Toldea as a surprise (and if I'm lucky, boosting Lemenya)
-Witch-King to pull Toldea from discard (and play for free if I have initiative)
-With initiative, There Came a Cry can add more threats (and make Called easier to at an opportune moment)
-Stooping to the Kill in hopes of knocking out companions more easily
-Flung Into the Fray to ensure a minion to play (and maybe make eliminating companions a bit easier in the process)
-Stronghold of Minas Morgul is meant to prevent any resulting threats from being pinned on Frodo (unless added as burdens)
-Put Forth his Strength is there in case of a phenomenal shadow game or a dumb lucky break scenario

As for the other Nazgul, they are mostly there to be a nuisance.  I toyed with the idea of using Streaming onto the Field to gain initiative more easily, but at the expense of Nazgul minions, I think other cards would begin to clog my hand.

Questions, comments, ideas, or clever witticisms?  Thanks!





Title: Re: Nazgul initiative shadow concept
Post by: Carl333 on July 09, 2014, 06:16:05 PM
I like the idea, but... 37 cards seems a bit too much.  I would suggest removing an Out of Sight and Shot and a More Unbearable.  (There are not very many condition hate fellowships in King Block.)  Also, do you really need Stronghold of Minas Morgul?  Other than that it seems pretty solid.
Title: Re: Nazgul initiative shadow concept
Post by: Prince_of_Ithilien on July 09, 2014, 07:40:50 PM
That's true - I'll see how that works out.  Thanks for your input!

Played it for the first time in Movie block (where it was way out of its depth).

Just finished with a RotK game, and it worked like clockwork.  Played against Gondor knights - used There Came a Cry and Cantea to ditch the bows, was able to get More Unbearable working early on, and was playing Toldea off of Flung into the Fray several sites in a row.  Flows nicely and seems to have decent chemistry.  Seems to be a keeper so far.
Title: Re: Nazgul initiative shadow concept
Post by: Not a Zombie on July 10, 2014, 09:57:12 AM
Do you have a replay?
Title: Re: Nazgul initiative shadow concept
Post by: Prince_of_Ithilien on July 10, 2014, 08:13:06 PM
Not since it's shining sophomore performance, no - I have it waiting at a table waiting in gemp right now, though... 
Title: Re: Nazgul initiative shadow concept
Post by: Prince_of_Ithilien on July 10, 2014, 08:15:11 PM
PS- I love the quote at the top of your signature line!