The Last Homely House
The Barrow-Downs => Deck Check => The Multiverse => Standard => Topic started by: SomeRandomDude on October 01, 2008, 07:13:59 PM
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// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
4 [EVE] Fetid Heath
4 [SHM] Reflecting Pool
4 [10E] Caves of Koilos
6 [LRW] Swamp (3)
6 [ALA] Plains (4)
// Spells
3 [10E] Megrim
4 [10E] Wrath of God
4 [SHM] Spiteful Visions
4 [LRW] Pollen Lullaby
4 [10E] Story Circle
4 [EVE] Batwing Brume
4 [10E] Howling Mine
4 [SHM] Runed Halo
3 [MOR] Mind Shatter
2 [EVE] Raven's Crime
Pretty much Howling Mine and Spiteful Visions = they've got cards for you to Megrim. Hypothetically, they could get overflowed and be forced down to 7 at the end of each turn, which rocks, but it gets better with Mind Shatter and Raven's Crime. My favorite card? Wait till they get a mass of tokens, then drop Batwing Brune. Ouch? I'm making token decks eat 10 with that!
The deck is somewhat inconsistent though. I need more ways to survive until I can get my cards out faster. Because if I can hang on to set up, then they're toast. If not, then I'm toast. :P I need to have Story Circle, Spiteful Visions and Megrim out to work. Or a Runed Halo over the Story Circle, set to Spiteful Visions. I like the Mines and Spiteful Visions as they draw me cards while damaging my opponent. And double Spiteful Visions when I've got a Halo? That's won me games.
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Too many Lullabies and Circles, you can drop 2 of each. For what, you say? Hum... I'm not sure. Ajani? Lifegain... Beacon of Immortality? Have to think on this one...
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Eh...I was thinking of adding in Holy Day...
Pollen Lullaby quite frequently ends up with a 2 turn freeze on attacks. Batwing Brume...well. :twisted:
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What can I say? I still hate Megrim, ALWAYS wanted to build around it, never got it to work. :( Perhaps I'm raw about it yet. But I'd paly blue, with Jace. Best way to go, pairing it with a milling strategy. You can even try that dreadful Chroma spell that costs UUU.
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Hm...blue is a good idea, except it gets rid of the whole damage prevention or the Spiteful Visions engine. So I kinda need to keep it WB in order for it to go how I wanted it to.
Should I try to go UWB, maybe?
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// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
3 [EVE] Fetid Heath
4 [SHM] Reflecting Pool
3 [SHM] Sunken Ruins
3 [SHM] Mystic Gate
2 [LRW] Swamp (1)
3 [LRW] Plains (1)
3 [LRW] Island (1)
3 [ALA] Arcane Sanctum
// Planeswalkers
1 [LRW] Jace Beleren
2 [LRW] Liliana Vess
// Spells
3 [10E] Wrath of God
4 [SHM] Spiteful Visions
4 [LRW] Pollen Lullaby
2 [10E] Story Circle
4 [EVE] Batwing Brume
4 [10E] Howling Mine
4 [SHM] Runed Halo
2 [EVE] Dream Fracture
4 [LRW] Cryptic Command
2 [LRW] Forced Fruition
So...what think ye? Tri-color now. Game should be able to stall out enough for Forced Fruition. Liliana provides some IMPORTANT tutoring, I've been thinking of sticking her in there.
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Just had a fun game with a guy. First time, he killed me. Second time, I was able to blast him to pieces with Spiteful Visions. Third time? He ran a Shield of the Oversoul/Pariah combo. So we played until he milled. Which, with 4 Howling Mines and a Spiteful Visions out by the end and 18 lands, was quite fun. Forced Fruition...that card rocks.
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I think you should go 2 Jaces and 1 Liliana. Also, I strongly advocate Beseech the Queen in black decks nowadays, it rocks.