The Last Homely House
The Barrow-Downs => Deck Check => The Multiverse => Standard => Topic started by: SomeRandomDude on October 07, 2008, 12:45:36 PM
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// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
2 [SHM] Island (4)
2 [LRW] Vivid Meadow
2 [SHM] Mystic Gate
2 [EVE] Flooded Grove
2 [SHM] Wooded Bastion
2 [LRW] Vivid Grove
1 [LRW] Forest (3)
1 [LRW] Plains (4)
2 [LRW] Vivid Creek
4 [ALA] Seaside Citadel
4 [SHM] Reflecting Pool
// Creatures
4 [ALA] Rhox War Monk
4 [LRW] Mulldrifter
4 [ALA] Stoic Angel
4 [SHM] Kitchen Finks
3 [MOR] Chameleon Colossus
// Spells
4 [LRW] Cryptic Command
2 [ALA] Bant Charm
3 [ALA] Oblivion Ring
4 [ALA] Cancel
4 [LRW] Broken Ambitions
So, here's the deal. I've got control elements, namely tons of counters and Stoic Angels, and then I've got Aggro, say, Colossus, Infiltrator, Cavaliers. And even the stoic angel.
In a battle vs Faeries, I was able to win 2-1, losing the second game thanks to a mulligan to 5 and a mana screw. :P But he kept flashing in faeries which I found extremely annoying, doing them on MY turn, leaving him tons of mana open. Anyways, first game, I was at 21 life (War Monk FTW), third game, I was at 10, Cryptic Tap last turn, counter creature, Chameleon/Jhessian dual attack FTW!
Thoughts?
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This deck for some reason has an annoying tendency to get manascrewed at 2 lands. Why, I do not know. I think its just a long string of extremely bad luck.
When it doesn't get screwed, it wins. Period. Haven't lost a game where I managed to hit 4 lands by turn 4. Which is about 5 out of 9 games, killing UB Faeries, 4-Color (no blue) Tokens, and 4-Color (No Red) Mannequin (I won all 3 sets of 3 2-1).
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I don't like control decks with small beaters, like Jhessian Infiltrator, just for the sake of beating down. Creatures on a control deck should always have a purpose, either being finishers themselves (and he doesn't quite qualify as a finisher) or providing card advantage. So, for instance, I'd go for Mulldrifters as 2/2 beating creatures, just for their card-drawing ability. Might wanna check Cloudthresher. I'd lose the Cavaliers as well.
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Okay, sounds like a good idea. Infiltrator went kinda...meh. I like the unblockable ability vs Planeswalkers, though, with the guy running 3 planeswalkers, I was able to blast through his token army. :P Until I drew Stoic Angel. :mrgreen:
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The reason I pack Cavaliers is because of Vigilance, which combos nicely with Stoic Angel. So I think I shall keep those. But I shall cut the Infiltrators for Mulldrifters.
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Then play a full set. Then again, I'd move them to the 'board for heavy aggro matchups, and go with the more versatile, more resilient and equally annoying Kitchen Finks.
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I like the Finks idea. Edited.
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If you want to know where I'm coming from about this deck, take a look at the old Angelfire lists (specially the one who won Nationals here in Brazil). I'm taking Sotic Angels for Lightning Angels, Finks as the utility creature replacing Court Hussar, suggesting Cloudthresher to play the role of Numot, etc.