The Last Homely House
Middle-Earth => Lothlórien => Hunters => Topic started by: GarrisonofGondor on November 01, 2008, 05:29:31 PM
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So here it is.
Starting:
Frodo, Weary From the Journey, The One Ring, The Ring of Doom
Legolas, of the Woodland Realm
Rumil, Silvan Elf
Fellowship:
Glorfindel, Eldarin Lord
Orophin, Silvan Elf
2x Elven Guardian
Dinendal, Mirkwood Archer
Sting, Elven Long Knife
4x Sword of the Fallen
Arwen's Dagger
4x Elven Bow
2x Hearth and Hall
4x Weapons of Lothlorien
4x Point Blank Range
4x Spied From Afar
2x Namarie
Strategy is simple: Kill during the archery phase. If they suvive, use Point Blank Range to win. Any ???
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You have neither Galadriel nor Celeborn for Galadriel's Silver Ewer.
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Does anybody think of anything else?
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Army Long Trained,
Do I even need to explain the stratagy \:D/
Um, yes you need to explain the 'stratagy'. :roll: There appears to be none. First, learn to spell. it's strategy, not stratagy. Then remove Galadriel's Silver Ewer and give the deck a purpose. Right now its going in every direction. :x
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Modified, happy now?
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how about adding Gandalf, Returned for Namarie and his horse for burden remove?!
all in all, i would prefer a fighting strategy:
- Elven Armaments
- Gil-galad, High King of the Noldor
- Glorfindel, Eldarin Lord
- skirmish events
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Yeah, but what you say King89 contradicts the whole strategy GoG has going here. Glorfindel, Eldarin Lord already is in the deck and Elven Armaments doesn't fit at all with the archery. It would potentially cause the whole archery phase to be skipped and GoG would have to make a practically new deck. I believe Garrison asked for suggestions for improving the deck, not completely redefining/rebuilding it. Its actually looking really good. Oh, and btw, have you play-tested it yet GoG? Play-testing your decks in SdA a few times can really help with deciding what needs to go and what needs adding.
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for sure, but imho elv archery is not that good in hunters block than fighting. and he mixed up two strategies ;)
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ok, get rid of:
Arwen's Dagger (you don't have arwen so all this is is +1 strength bad use of space.)
Celebring, Elven-smith (you don't have any artifacts and he's has a hefty cost for that little strength +2)
Elven Armaments (this could prevent you from using the threat-wound archery special ability.)
other than that, just playtest on SdA and tweak accordingly!
add:
1x Gil-galad, High King of the Noldor (this will immensely help you win skirmishes because you can fetch spied from afar and point blank range. and you can replay namarie if it gets discarded.)
2x Sting, Elven Long Knife (threat removal for the the silvan elves and gil-galad and weapons of lothlorien. (glorfindel just won't cut it))
1x woodhall elf (for cycling because you are going to need to get set up, and it helps with the cards that key off followers.)
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Yeah, I'd toss in Sting as well. In hunters format, you can actually play both hunters and shadows block sites, its very weird, but allowed. I'd run The Prancing Pony and Aragorn, Thorongil. IMO, you need some way to make sure minions are wounded to trigger Rumil. I'd run Gorn and Gorn's Bow.
So you'd run Gorn, his bow, Legolas, Dinendal, Rumil and 4 Elven Bows. That's base 8 archery man. All I can say is you may want to even go with Faramir, Captain of Ithilien and his bow to use Dinendal for Frodo archery. :D
Oh, and GT, Age's End is not a part of Hunters Block. Its a botique product, like, EME DDB and Wraith Collection aren't Hunter's block either.
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just play more copies of cards, you want to get them, not wait to get them. 2-3 ara bows and when you want glorfindel, play him 3 times. that's better.....I would prefer to play orophin and rumil in starting. legolas is a ''I can almost nothin'' comp. without hunter minions! good luck mate
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Modified to more Archery based.