The Last Homely House

Middle-Earth => Lothlórien => King => Topic started by: Beregond25 on June 19, 2009, 07:18:52 AM

Title: Morc Archery
Post by: Beregond25 on June 19, 2009, 07:18:52 AM
Minion side only:
4x Morgul Ambusher
4x Morgul Creeper
4x Morgul Lurker
4x Morgul Squealer
2x Gothmog, Morgul Commander
2x Feel His Blade
3x There Came a Cry
Ulaire Attea Wraith on Wings
Ulaire Nertea Black Mantled Wraith
2x Black Marshall
Ulaire Enquea Thrall of the One
Ulaire Nelya Thrall of the One

I just kind of made this deck up cuz I do not have the cards but I was just wondering how it was.
Title: Re: Morc Archery
Post by: Gil-Estel on June 19, 2009, 08:27:00 AM
where is streaming to the field? Seriously, this cards is essential for this deck.
Title: Re: Morc Archery
Post by: Beregond25 on June 19, 2009, 08:37:40 AM
Don't you want the Free Peoples to have less cards in hand for initiative?
Title: Re: Morc Archery
Post by: Gil-Estel on June 19, 2009, 08:43:34 AM
Read the card. To have initiative the opponent needs to have more cards in their hand. So for example, normally you need 4 cards to have initiative, so with 3 orcs, he needs to have 7 cards in hand for initiative. Thus easier to achieve for you ;)
Title: Re: Morc Archery
Post by: FingolfinFinwe on June 19, 2009, 09:02:25 AM
I agree with Gil, you definitely need SttF.  Probably at least 2 if not 3 copies.
Title: Re: Morc Archery
Post by: Beregond25 on June 19, 2009, 10:10:35 AM
Ok Yeah I finally get what the card does now.
Thanks.

B25
Title: Re: Morc Archery
Post by: Kralik on June 19, 2009, 12:04:28 PM
My first thought on reading the decklist was, "so how are you going to get initiative exactly..?" SttF does exactly that. 3 copies I'd say, because they are possibly going to be discarded by the Freeps.
Title: Re: Morc Archery
Post by: Beregond25 on June 19, 2009, 02:50:03 PM
Minion side only:
3x Morgul Ambusher
3x Morgul Creeper
4x Morgul Lurker
4x Morgul Squealer
2x Gothmog, Morgul Commander
Feel His Blade
3x There Came a Cry
Ulaire Attea Wraith on Wings
Ulaire Nertea Black Mantled Wraith
2x Black Marshal
Ulaire Enquea Thrall of the One
Ulaire Nelya Thrall of the One
3x Streaming to the Field

There! Still a 30 card deck but able to get initiative a lot easier.
Thanks for the advice,

B25
Title: Re: Morc Archery
Post by: Kralik on June 19, 2009, 04:09:45 PM
I'd suggest dropping Nelya and Nertea and adding another Enquea and Attea. What would you do with Nelya's extra skirmish twilight? If you have a wounded Nazgul, much better to add burdens than twilight IMO. Also, you might consider that you have 6 cards that rely on using or spotting a Nazgul and only 4 Nazgul minions. This will lead to clog or ineffectiveness.
Title: Re: Morc Archery
Post by: Beregond25 on June 20, 2009, 08:47:55 AM
That is a good point with the Nazgul stuff. Yeah I probably wont need twilight that much.Thanks

B25
Title: Re: Morc Archery
Post by: GarrisonofGondor on July 11, 2009, 07:18:12 AM
 This is just my opinion, but where is Swarming like Beetles and Morgul Destroyer?
Title: Re: Morc Archery
Post by: daisukeman on August 19, 2009, 10:04:07 AM
throw in 2 Morgul Whelp instead of Feel His Blade... you're supposed to have initiative before skirmish.
Those whelps are effective, and are for free with Black Marshall.
Title: Re: Morc Archery
Post by: Anautikus on September 21, 2009, 03:52:15 AM
Morgul Brute never hurt anyone, cept the FP
Title: Re: Morc Archery
Post by: Calam on October 07, 2009, 05:53:07 PM
What is a good fellowship to use with morc archery?
Title: Re: Morc Archery
Post by: Cw0rk on October 07, 2009, 06:10:48 PM
What is a good fellowship to use with morc archery?
Anything really... You can play a 32 or 33 cards Morc deck so it doesn't need that much cycling.