The Last Homely House

Middle-Earth => Lothlórien => Open => Topic started by: Beregond25 on June 27, 2009, 06:14:35 AM

Title: Beating Horn
Post by: Beregond25 on June 27, 2009, 06:14:35 AM
Couldn't you use 4x Frenzy of Arrows to kill in archery. But I do not know how you could draw that first hand.
Title: Re: Beating Horn
Post by: macheteman on June 27, 2009, 07:05:23 AM
yeah... if you can spot an [orc] archer...
Title: Re: Beating Horn
Post by: SomeRandomDude on June 27, 2009, 08:41:34 AM
Back in the day, 1 Frenzy Of Arrows would kill the horn deck. But it got errata, leaving Horn deck as the most powerful deck in standard. In open? Its still really powerful.
Title: Re: Beating Horn
Post by: Kralik on June 27, 2009, 08:56:20 AM
Give Anduin Confluence the errata to have it discard all followers from play! ;D
Title: Re: Beating Horn
Post by: Gil-Estel on June 28, 2009, 11:35:03 PM
And remember, it isn't the fellowship that is strong, it is the filtered deck and thus all the shadowcards remaining that makes this deck ridiculously strong. So burn your hobbit, grab 3 times Shadowplay and you're good to go ;)....almost.
Title: Re: Beating Horn
Post by: legolas3333 on July 01, 2009, 02:53:05 AM
all that needs to happen to fix the horn deck is make new chapter heal a shire companion instead of any companion
Title: Re: Beating Horn
Post by: TheJord on July 02, 2009, 02:14:36 AM
How about this

Mumak Rider x2
Bill Ferny, AoS
Mauhur
Some pumps

Discard the horns and assign the Hobbits, make sure Swordthain dies and they cant come back.
Title: Re: Beating Horn
Post by: Gil-Estel on July 02, 2009, 07:00:58 AM
easy as that ;)
Title: Re: Beating Horn
Post by: SomeRandomDude on July 02, 2009, 09:42:53 AM
So instead, they load up all the followers on Frodo every turn! Yeah!

Sure ya take down the Horn, but having a ton of followers that can attach to a companion- pretty nifty combination.

I'm trying to remember if you play the starting fellowship first and then bid, or vice versa...if you play the starting fellowship first, all ya gotta do is bid higher and have some way to control the sitepath for a few sites, if you can do that, Horn's toast.

Of course, in Open, if the Horn combo ever can go off, the Fiend combo goes off next turn....so....
Title: Re: Beating Horn
Post by: jdizzy001 on July 02, 2009, 04:45:20 PM
yeah... if you can spot an [orc] archer...

Are there any [orc] archers?
Title: Re: Beating Horn
Post by: Malachi on July 02, 2009, 04:51:51 PM
No. That's the catch.
Title: Re: Beating Horn
Post by: jdizzy001 on July 02, 2009, 04:56:50 PM
  ](*,) :down:
Title: Re: Beating Horn
Post by: Not a Zombie on October 17, 2009, 09:46:13 PM
all that needs to happen to fix the horn deck is make new chapter heal a shire companion instead of any companion

Or better yet (IMHO), make the horn take a follower into hand instead of play a follower. Still powerful, but limited to 4 per turn.
Title: Re: Beating Horn
Post by: jdizzy001 on October 18, 2009, 07:27:50 PM
hey, which horn are we talking about?
Title: Re: Beating Horn
Post by: Not a Zombie on October 18, 2009, 08:46:29 PM
erkenbrands horn
Title: Re: Beating Horn
Post by: MuadDib85 on October 19, 2009, 02:34:00 AM
Hunting Herdsman x4  :P
Title: Re: Beating Horn
Post by: jdizzy001 on October 19, 2009, 04:29:44 PM
erkenbrands horn

That's odd, I never read the first part of that cards text, my brain always skipped over it.
Title: Re: Beating Horn
Post by: Gil-Estel on October 20, 2009, 02:32:36 PM
erkenbrands horn

Hahaha....cool! Do you know the Horndeck? Not making fun of you, absolutely not, but it such a notorious deck. Point is to get that horn with Gamling, and get all the followers you need, with other words: all followers. Which leaves your drawdeck filled only with shadow...that is scary.

That's odd, I never read the first part of that cards text, my brain always skipped over it.
Title: Re: Beating Horn
Post by: jdizzy001 on October 20, 2009, 03:54:52 PM
I knew something about the horn deck.  My friend built a horn deck, but I don't think he used the first part of the text.  Anyways, since I don't own any horns I never looked into the horn decks, but it sounds cool.
Title: Re: Beating Horn
Post by: MR. Lurtzy on October 20, 2009, 04:49:01 PM
It's also extremely NPE.
Title: Re: Beating Horn
Post by: TheJord on October 21, 2009, 03:33:06 AM
It is the most skill-less (thats probably not a word) Standard fellowship deck there is
Title: Re: Beating Horn
Post by: NappyKorn on October 21, 2009, 04:59:59 AM
I have one, LOL. Im surprised something hasn't been done about it since I last played.
Title: Re: Beating Horn
Post by: jdizzy001 on October 21, 2009, 04:28:28 PM
Nappy, the footer on your profile is hilarious
Title: Re: Beating Horn
Post by: Witchkingx5 on January 26, 2010, 10:30:08 AM
yeah... if you can spot an [orc] archer...

Are there any [orc] archers?

No. That's the catch.

I actually hate erratas, cus' you'll be happy to get some new cards in a booster pack, and then... errata'd card, useless  ](*,) ](*,) ](*,)
And there's no possibility to "create" an  [Orc] archer?
If there's not, there's one more thing why to create new cards, though.
Title: Re: Beating Horn
Post by: jdizzy001 on February 06, 2010, 02:53:17 PM
I hate erratas with a passion.  I understand why they are issued, but that doesn't change the fact I can't stand them.
Title: Re: Beating Horn
Post by: MR. Lurtzy on February 06, 2010, 09:27:09 PM
The only thing worse is banning.
Title: Re: Beating Horn
Post by: NappyKorn on December 26, 2011, 03:49:06 PM
Not that I like to bump dead threads, but I was bored one day (about 1 week ago) and logged in hit the who's online button and saw a random guest viewing this thread and decided to see if there was a 'splash' way to deal with horn filter. What about using Grima, Servant of Another Master? Play him use his text to exert Gamling now he can't use the horn. Not only that but now you can use grima's other text to assign him somewhere that will hurt. Granted he is just a splash so he can squeeze into any shadow if you don't wanna deal with all the followers. Perhaps throw in that site that doesn't keeps followers from being transferred as well.

Idea is maybe use [orc] Lurkers. Granted once you over exert Gambling you will have to finish the job that turn. But if you can swarm with all the twilight added from [orc] lurkers and gambling can't use the text of the horn to pump everyone it might work. Not to mention [orc] lurkers is already a powerful shadow and adding a few copies of Grima might not hurt it that much.

Another idea is Grima is a wounding gollum deck. Use Grima (retrieving him with evil-smelling fens as needed) and then kill of companions with They Stole It/Promise Keeping etc.... Can throw that site in that let's you exert a companion twice each time a follower is transferred (in fact throw that site in the lurker deck as well since when they transfer a follower they exert and that means more twilight for Prowling Orc).

Anyway just a few ideas about Grima, Servant of Another Master being a simple splash in a shadow to help combat against 'Horn Filter'. I guess you could also use him replay him with Evil-Smelling Fens (or other means) and run pumps to have him win. Could also throw in Saruman, Servant of the Eye to out exert to ensure Grima gets assigned.

NK
Title: Re: Beating Horn
Post by: Ringbearer on January 17, 2012, 02:21:59 AM
Not that I like to bump dead threads, but I was bored one day (about 1 week ago) and logged in hit the who's online button and saw a random guest viewing this thread and decided to see if there was a 'splash' way to deal with horn filter. What about using Grima, Servant of Another Master? Play him use his text to exert Gamling now he can't use the horn.

Except that the horn action all happens at site 1 in the fellowship phase, where it is impossible to use Grima.
Title: Re: Beating Horn
Post by: MarcinS on January 17, 2012, 04:04:19 AM
And... it's not the companion using the special ability, but the horn...