The Last Homely House

Middle-Earth => Lothlórien => Standard => Topic started by: Shelobplayer on January 25, 2011, 10:25:32 AM

Title: Gorn Defender - Wargs
Post by: Shelobplayer on January 25, 2011, 10:25:32 AM
So, I just made this deck, and rocked some games with it on GCCG (3-0), and it is very fun to play.

Freeps:

Ring-Bearer: Frodo, Resolute Hobbit + The One Ring, The Great Ring

1 x Aragorn, Heir to the Throne of Gondor (starting)
1 x Smeagol, Always Helps (starting)
4 x Pippin, Hobbit of Some Intelligence
3 x Make Haste
3 x Shadowplay
3 x Unheeded
4 x Home and Hearth
1 x Anduril, Sword that was Broken
2 x Aragorn's Bow, Ranger's Longbow
1 x Knife of the Galadhrim
2 x Daddy Twofoot
2 x Sting, Elven Long Knife
4 x Still Far Ahead
1 x Deagol, Fateful Finder

(32)

I prefer HttToG to WTG, because he is not overwhelmed so easily (and thanks to the Knife of the Galadhrim/Smeagol, AH he is defender +1 too, and potentially defender+2). So, I bounce Pippin each turn with Make Haste (+ Daddy Twofoot), for some healing and massive burden removal with Home and Hearth, and of course for discarding minions. Shadowplay + Unheeded can kill some minions on the spot, and hopefully Aragorn can take care of the rest (in skirmish or with Ranger's Longbow). Smeagol, AH + Unheeded can also take down some minions, but mainly he is here to sacrifice. Thanks to the massive burden removal I have, Frodo can survive skirmishes too with the Great Ring, and he also removes the threats from Ranger's Longbow with Sting, ELK. Normally this deck gives 10-12 twilight a turn and the opponent has to leave 2 or make haste kills a minion. I usually bid 2-3 and go first, starting at Dammed Gate-Stream and pull Deagol.

Shadow Side:
4 x Veteran War Chief
4 x Scouting Orc
4 x Orkish Cavalry
3 x Orkish Veteran
2 x Isengard Underling
4 x Armed for Battle
4 x Relentless Warg
3 x Rider's Gear
3 x Mordor Scimitar
2 x Saruman, Servant of Sauron

(32)

Adventure Deck:

Anduin Banks (0)
City Gates (1)
Osgiliath Reclaimed (2)
Hobbiton Market (2)
Mithlond (2)
Valley of the Silverlode (3)
Dammed Gate-Stream (3)
Caves of Aglarond (3)
Sirannon Ruins (4)

Simple and efficient warg rider shadow, and most importantly, it is not dead against namarie... Jeez, I hate that card...

Any thoughts? Questions? Suggestions?
Title: Re: Gorn Defender - Wargs
Post by: TheJord on January 27, 2011, 01:38:53 PM
Seems to me you could throw Smeagol in and get another easy way to make Gorn defender, as he counts as a Shadow culture.

No conditions otherwise I would recommend Orkish Invader, Goblin Hordes and Unforgiving Depths, but the Wargs look good and mean
Title: Re: Gorn Defender - Wargs
Post by: legolas3333 on January 27, 2011, 03:03:01 PM
Seems to me you could throw Smeagol in and get another easy way to make Gorn defender, as he counts as a Shadow culture.

Wait, seriously???
Title: Re: Gorn Defender - Wargs
Post by: Shelobplayer on January 27, 2011, 03:05:23 PM
Seems to me you could throw Smeagol in and get another easy way to make Gorn defender, as he counts as a Shadow culture.

No conditions otherwise I would recommend Orkish Invader, Goblin Hordes and Unforgiving Depths, but the Wargs look good and mean

I really wanted squeeze in Smeagol, Deagol and 4 Still Far Ahead at first, but I have to keep this deck as small as I can, because technically I play with 7 cards hand. The freeps is doing just fine as it is, I can usually do 1-3-4-5-6-7-9 with it, and it also clogs my opponent's hand a bit to help the shadow. Is Smeagol really counts as a shadow culture too? (if so, then I may throw in a random condition and start at Dammed Gate Stream)

Btw since I changed shadow from the evil man archery to the current one I haven't lost a game with this. The most problematic cards for this shadow are The Faithful Stone and Spirit of the White Tree, so I may try to add some condition discard.
Title: Re: Gorn Defender - Wargs
Post by: Shelobplayer on March 20, 2011, 04:09:02 AM
I added a small Smeagol package. Smeagol, AH plays well with Sting, ELK and Unheeded, now I don't have to add twilight in the fellowship for playing Anduril, thanks to Deagol, and finally I can avoid Caver Entrance as site 9, and I can get dwellings for Home and Hearth with Still Far Ahead.
Title: Re: Gorn Defender - Wargs
Post by: TheJord on March 20, 2011, 12:56:35 PM
Seems to me you could throw Smeagol in and get another easy way to make Gorn defender, as he counts as a Shadow culture.

Ignore this comment, I figured and it made sense to me, but you cannot spot Gollum/Smeagol cards in this manner.
Title: Re: Gorn Defender - Wargs
Post by: Shelobplayer on March 20, 2011, 01:50:54 PM
I know ;)