The Last Homely House

Undying Lands => Valinor => Topic started by: MarcinS on November 23, 2011, 04:54:36 AM

Title: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2011, 04:54:36 AM
This is a thread for posting bugs you have found in Gemp-LotR online game.

Here are some guidelines that will help resolving the problem faster:
- include the link to game replay where the problem occurred (Game History tab - Replay link, right click the link and "Copy link address" or similar) and mention what site number the problem occurred on,
- include the full name of the card, or the set number + card number within the set,
- clearly state what you were expecting to happen and what actually happened.

Please don't post improvement suggestions here.

If a bug is marked as fixed, it may take some time to get to live server, you can check if it was already fixed by checking the "Change Log" tab in game and searching for the card name.

Example of how not to report a bug:
"Card XXX doesn't work"
How to report instead:
"When I played XXX, it exerted the YYY but ZZZ did not receive the QQQ bonus, here is the link ........."
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 23, 2011, 10:34:39 AM
Sneaking! doesn't heal Smeagol as it should.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$kdfpv0947staikw9

Site 8, eders19's turn. Normal skirmish, second to last (IIRC) action. Smeagol had 5 vitality, 3 minions skirmishing him had 6 vitality together.

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2011, 11:03:22 AM
Sneaking! doesn't heal Smeagol as it should.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$kdfpv0947staikw9

Site 8, eders19's turn. Normal skirmish, second to last (IIRC) action. Smeagol had 5 vitality, 3 minions skirmishing him had 6 vitality together.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 23, 2011, 01:14:53 PM
Sent back doesn't allow you to play gandalf from hand when he is dead. Site 1
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$ud7d1mtndghhff1p
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 23, 2011, 01:19:18 PM
Preparations has you stack cards from hand, not discard pile
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on November 23, 2011, 02:17:19 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$rpd3ttuywmryq05h

Gandalf manager of wizards lets the shadow player place 1 card to prevent the strangth drop to that shadow player's minion. Make sure it is possible to choose what order the cards are in, as it is important on occasion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2011, 02:19:37 PM
Preparations has you stack cards from hand, not discard pile
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2011, 02:37:08 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$rpd3ttuywmryq05h

Gandalf manager of wizards lets the shadow player place 1 card to prevent the strangth drop to that shadow player's minion. Make sure it is possible to choose what order the cards are in, as it is important on occasion.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2011, 02:37:36 PM
Sent back doesn't allow you to play gandalf from hand when he is dead. Site 1
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$ud7d1mtndghhff1p
Should be working now. Somehow I missed the second ability, when I was working on the card at first.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 23, 2011, 05:28:10 PM
Treebeard, KotW can be played without satifying spotting requirement
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2011, 05:50:51 PM
Treebeard, KotW can be played without satifying spotting requirement
Fixed: - "Treebeard, KotW" Requires now to spot 3 GANDALF Companions, rather than only 2.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 23, 2011, 09:49:47 PM
Arrow from the South didn't get tokens added when Desert Lord, exhausted,  bearing a Mumakil and a Seasoned Leader, overwhelmed both gandalf and aragorn (separate skirmishes obviously)
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 23, 2011, 10:12:35 PM
So sent back worked in this game (allowed me to play gandalf from hand with another in my dead pile)
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$kh4miaugotfvt1zn
and didn't work this game, a little later
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$oih4ynuaqqjdc5ki

The only difference I can see is that in the first one, sftf wasn't used on gandalf till site 3 rather than site one on the second.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 24, 2011, 03:35:04 AM
Arrow from the South didn't get tokens added when Desert Lord, exhausted,  bearing a Mumakil and a Seasoned Leader, overwhelmed both gandalf and aragorn (separate skirmishes obviously)
Fixed (I hope).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 24, 2011, 03:39:40 AM
So sent back worked in this game (allowed me to play gandalf from hand with another in my dead pile)
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$kh4miaugotfvt1zn
and didn't work this game, a little later
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$oih4ynuaqqjdc5ki

The only difference I can see is that in the first one, sftf wasn't used on gandalf till site 3 rather than site one on the second.
I have already some fixes for Sent Back done, just had no time to put them on server. Maybe this will be enough to make it working consistently.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 24, 2011, 03:41:17 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$aau6djxarkxovv3d

Saved From the Fire offers you all cards in the draw deck to choose from, not only those from correct culture. I didn't try to take other culture card into hand though.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 24, 2011, 06:48:54 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$aau6djxarkxovv3d

Saved From the Fire offers you all cards in the draw deck to choose from, not only those from correct culture. I didn't try to take other culture card into hand though.
Fixed:
- "Saved From the Fire" now allows to take only cards of the companions chosen culture into hand from deck and only one at a time (because of the Rule of 4 rule).
Title: Re: Post your Gemp-LotR bugs here
Post by: pumba123 on November 24, 2011, 08:27:17 AM
what are we waiting for doesnt skip shadow phase when you choose skip
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 24, 2011, 10:13:54 AM
The Shire Countryside heals companions even if the shadow player removes burdens (at least when he does it via site, like Pelennor Plain.

When a companion is placed in dead pile due to Saved From the Fire being played, threats aren't triggered as they should.

Gandalf, Manager of Wizards can be prevented by shadow player by placing just two cards on top of draw deck.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$n0r6zb9szdpntu68
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 24, 2011, 12:07:37 PM
what are we waiting for doesnt skip shadow phase when you choose skip
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 24, 2011, 12:33:55 PM
The Shire Countryside heals companions even if the shadow player removes burdens (at least when he does it via site, like Pelennor Plain.

When a companion is placed in dead pile due to Saved From the Fire being played, threats aren't triggered as they should.

Gandalf, Manager of Wizards can be prevented by shadow player by placing just two cards on top of draw deck.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$n0r6zb9szdpntu68
Fixed The Shire Countryside and Gandalf, Manager of Wizards.

As for Saved From the Fire and threat, I'm not really sure:
"When a companion or ally is killed and that card is placed in the dead pile, the Free Peoples player counts the number of threats on the dead pile and then removes them. Then the Free Peoples player must assign a number of wounds equal to the number of threats removed to his companions in any way he wishes."

The Threat entry in Comprehensive Rules clearly states "...is killed", "Saved From the Fire" does not kill it. If you compare this card wording to "Mumak Commander", you'll see the difference.

Anyone, if anyone thinks otherwise and can point to some rules, I'm fine changing that.

Edit:
Just found it myself:
"When game text instructs you to place a character in the dead pile, that character has been killed."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 24, 2011, 12:38:50 PM
When a companion is placed in dead pile due to Saved From the Fire being played, threats aren't triggered as they should.
Fixed - "...put character in dead pile..." now is equivalent to "kill".
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 25, 2011, 02:56:17 AM
There and Back Again can be played on Hobbit allies, instead of only on companions as it should.

Besieger keyword is missing in deckbuilder filter list.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 25, 2011, 03:24:17 AM
There and Back Again can be played on Hobbit allies, instead of only on companions as it should.

Besieger keyword is missing in deckbuilder filter list.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 25, 2011, 03:43:56 AM
War Towers doesn't add threats correctly - when there are five companions it adds only one.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 25, 2011, 03:47:30 AM
War Towers doesn't add threats correctly - when there are five companions it adds only one.
Code looks fine. Are you sure more threats could have been added - maximum has not been reached (maximum being the number of companions in play)?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 25, 2011, 04:04:54 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$1sa74sr2f6tbfqcd

My first turn, at site two. I have 5 companions and 0 threats. War Towers is played and I get only one threat.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 25, 2011, 05:40:33 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$1sa74sr2f6tbfqcd

My first turn, at site two. I have 5 companions and 0 threats. War Towers is played and I get only one threat.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Jerba on November 25, 2011, 08:49:31 AM
Dark Places is not allowing the Shadow player to replace Site 4. It was a FOTR block game, site 4 was Eregion Trials and the site was indeed the fellowship players site.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 25, 2011, 08:51:27 AM
Dark Places is not allowing the Shadow player to replace Site 4. It was a FOTR block game, site 4 was Eregion Trials and the site was indeed the fellowship players site.
what was the shadow player site (in deck)?
Title: Re: Post your Gemp-LotR bugs here
Post by: pumba123 on November 25, 2011, 09:31:08 AM
gimili dwarf of erebor fellowship action doesnt work
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 25, 2011, 09:35:49 AM
gimili dwarf of erebor fellowship action doesnt work
I used him in the past, are you aware of the errata it has? The current text for the ability is:
Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to place a card from hand beneath your draw deck.
Title: Re: Post your Gemp-LotR bugs here
Post by: pumba123 on November 25, 2011, 09:39:01 AM
that would explain it thank you
Title: Re: Post your Gemp-LotR bugs here
Post by: Jerba on November 25, 2011, 10:07:58 AM
Dark Places is not allowing the Shadow player to replace Site 4. It was a FOTR block game, site 4 was Eregion Trials and the site was indeed the fellowship players site.
what was the shadow player site (in deck)?

Mithril Shaft was the site 4.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 25, 2011, 10:41:21 AM
Dark Places is not allowing the Shadow player to replace Site 4. It was a FOTR block game, site 4 was Eregion Trials and the site was indeed the fellowship players site.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: pumba123 on November 25, 2011, 12:47:20 PM
asfaloth doesnt make arwen exert when trying to make a minion -2
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 25, 2011, 12:52:49 PM
asfaloth doesnt make arwen exert when trying to make a minion -2
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 26, 2011, 11:53:07 AM
Rallying Call doesn't remove 1 twilight
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 26, 2011, 02:12:52 PM
Rallying Call doesn't remove 1 twilight
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on November 27, 2011, 09:26:24 AM
at the end of my turn, faramir, captain of gondor died suddenly, he had boromir my brother attached, as well as boromir's gauntlets, and 3 wounds on him.

EDIT: It appears that any exhausted companions with a vitality boost die at the end of the turn. Also, when my ring bearer (Boromir BoC) did this, i didn't lose the game.

I think this one's a biggie, and i'm surprised it hasn't been spotted yet!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 27, 2011, 10:03:08 AM
at the end of my turn, faramir, captain of gondor died suddenly, he had boromir my brother attached, as well as boromir's gauntlets, and 3 wounds on him.

EDIT: It appears that any exhausted companions with a vitality boost die at the end of the turn. Also, when my ring bearer (Boromir BoC) did this, i didn't lose the game.

I think this one's a biggie, and i'm surprised it hasn't been spotted yet!

I did quite big changes yesterday to speed up the server and must have made a mistake there. I've fixed that already and the change is on the server.

The problem was, that between the turns when current FP cards stopped being active (ring and Boromir my brother), the game was still checking the vitality of characters, so of course they were 0 and they were dying. As for the you not losing when your ring-bearer died. The ring was not active, so it was technically not a ring-bearer.

It should all be fine now.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 27, 2011, 01:49:14 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$qnt98y4o1gh9ltsn

Something is still wrong with vitality.

Site 4: two minions wounded to death in regroup using Gil-galad. They don't die and follow me till I finish my turn.

Site 4, other player's turn. Siege Troop is wounded by Gimli 8 times and still lives.

Probably it's impossible to kill a minion from wounds now.

When Radagast is killed, move limit increase due to him should stay active until the end of the turn.

Great Hill Troll site number should be 5, not 6.

Gimli ring-bearer is killed at site 6 for no obvious reason. But his owner doesn't lose the game because of this and is allowed to run with no companions at all :)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 27, 2011, 04:14:05 PM
Server is back to version from Friday, when it was fully functional. I'll do some more testing next time before new version will be put on the server. Sorry for the mess.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 27, 2011, 04:43:30 PM
When Radagast is killed, move limit increase due to him should stay active until the end of the turn.

Great Hill Troll site number should be 5, not 6.

Fixed both (once the new version will be ready.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on November 27, 2011, 09:20:53 PM
Players are unable to heal at the Sanctuary.

Also, Narya doesn't give the FP player the option of removing a burden by adding 3 twilight. 

See link from recent game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$0qfy1edrh65muwhq
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 28, 2011, 01:58:14 AM
Players are unable to heal at the Sanctuary.

Also, Narya doesn't give the FP player the option of removing a burden by adding 3 twilight. 

See link from recent game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$0qfy1edrh65muwhq
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 28, 2011, 07:12:36 AM
I just played a game against hsiale and it seems all went well, even though I lost.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on November 29, 2011, 10:14:50 AM
The Mirror of Galadriel's Fellowship phase special ability doesn't work.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 29, 2011, 10:16:14 AM
The Mirror of Galadriel's Fellowship phase special ability doesn't work.
That's because it's no longer a Fellowship phase action (check the errata).
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 29, 2011, 01:29:27 PM
Phial of Galadriel, Star-glass doesn't remove fierce keyword from Easterling Captain as it should. I guess it doesn't remove keywords (and it should remove all of them that are printed on the card).
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 29, 2011, 02:38:54 PM
Terrible and Evil doesn't let you choose a minion to wound if his vitality left is other than number of times Gandalf exerted - any minion should be possible to choose.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on November 30, 2011, 10:32:54 AM
Black Flail doesn't allow the Witch-King to discard a possession from the character he is skirmishing.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on November 30, 2011, 11:45:21 AM
The Reflections Narya adds 1 to the twilight pool when played.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on November 30, 2011, 11:45:57 AM
The Reflections Narya adds 1 to the twilight pool when played.

It should cost nothing to play.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 30, 2011, 12:09:34 PM
Phial of Galadriel, Star-glass doesn't remove fierce keyword from Easterling Captain as it should. I guess it doesn't remove keywords (and it should remove all of them that are printed on the card).
Fixed, right now it will prevent the card from having ANY keywords on it. I'm not really sure if it should allow to remove only those that are written on the card, or does it also prevent gaining any keywords (say Fierce or Damage+1). Unless someone tells me otherwise, at the moment card under influence of Phial of Galadriel, as well as Helpless has no keywords and will not gain any (so Sam with Helpless becomes unbound, since it loses it's Ring-bound keyword).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 30, 2011, 12:11:52 PM
Terrible and Evil doesn't let you choose a minion to wound if his vitality left is other than number of times Gandalf exerted - any minion should be possible to choose.
To be honest, I'm not sure if you should be able to choose a minion with less vitality than the X chosen to damage it (I assume you're doing it because of damage prevention available, like - Hides). But for now, that's how it gonna be - you WILL be able to choose a character with less vitality than X, when instructed by game/card to wound character X times, as long as it can take wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 30, 2011, 12:13:06 PM
Black Flail doesn't allow the Witch-King to discard a possession from the character he is skirmishing.
Code looks fine, I'll need a game replay link, please.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 30, 2011, 12:16:57 PM
The Reflections Narya adds 1 to the twilight pool when played.
Fixed (there is a bug in lotrtcgdb database): - "Narya" from Reflections now has a twilight cost of 0.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 30, 2011, 12:43:48 PM
Unless someone tells me otherwise, at the moment card under influence of Phial of Galadriel, as well as Helpless has no keywords and will not gain any (so Sam with Helpless becomes unbound, since it loses it's Ring-bound keyword).
I think the only exception should be that a minion under influence of Star-glass can still be roaming (because roaming is a matter of site number which is not part of the game text). Other than that, I agree with you. There are some clarifications on game text in CRD, probably a need for them arised when we got non-ringbearer Frodo and ringbearer Sam.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 30, 2011, 12:54:30 PM
I think the only exception should be that a minion under influence of Star-glass can still be roaming (because roaming is a matter of site number which is not part of the game text). Other than that, I agree with you. There are some clarifications on game text in CRD, probably a need for them arised when we got non-ringbearer Frodo and ringbearer Sam.
Hmm, is Ring-bearer a keyword? If so, if you end up with Sam with Helpless bearing the Ring, he will not be Ring-bearer, correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on November 30, 2011, 02:32:19 PM
Terrible and Evil doesn't let you choose a minion to wound if his vitality left is other than number of times Gandalf exerted - any minion should be possible to choose.
To be honest, I'm not sure if you should be able to choose a minion with less vitality than the X chosen to damage it (I assume you're doing it because of damage prevention available, like - Hides). But for now, that's how it gonna be - you WILL be able to choose a character with less vitality than X, when instructed by game/card to wound character X times, as long as it can take wounds.

You may just want to wound it once for whatever reason, without killing it. EG. using it with Eowyn LOI
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 30, 2011, 03:02:04 PM
It sometimes is, sometimes it's not :)

Helpless can be played only when you can spot Frodo. When the card was printed, you could not spot Frodo while Sam was the ring-bearer. So there was no problem - Sam bearing Helpless could not become the ring-bearer (as his response action was erased by condition) but if he already has taken the ring, there was no Frodo to spot and play Helpless.

Then we got Frodo, Frenzied Fighter and Sam, Bearer of Great Need. This is when clarification was needed - as it was possible to play Helpless on Sam who already was the ring-bearer. I don't remember how it was exactly explained, but final ruling was that when Helpless is played on Sam, Bearer of Great Need bearing The One Ring, he looses the resistance boost and regroup ability, but is still allowed to be the ring-bearer (as this doesn't come from his game text but from him having ringed resistance icon) and stays ringbound (he loses this keyword coming from game text, but game rules say that your ring-bearer is always ringbound.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 30, 2011, 04:04:01 PM
So, to quickly summarize the whole "removing game text" and make sure I get it right in the program:
- roaming is not really a keyword, it's a special qualifier, like say - "wounded" or "mounted",
- Ring-bearer is a keyword, but cannot be removed by the "remove game text" effect,
- Ring-bound is a keyword, but cannot be removed from a Ring-bearer, however it can be removed from non-Ring-bearer character.

Correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 01, 2011, 12:42:16 AM
- roaming is not really a keyword, it's a special qualifier, like say - "wounded" or "mounted"
- Ring-bearer is a keyword, but cannot be removed by the "remove game text" effect,
- Ring-bound is a keyword, but cannot be removed from a Ring-bearer, however it can be removed from non-Ring-bearer character.

Correct?
LotR TCG rules are sometimes a mess :) The only good thing is that we deal with a finite number of cards, so clarifications can be issued when needed.

I'd say that roaming is a "special qualifier" - describing a minion whose site number is higher than fellowship's current site. Ringbearer is both special qualifier (describing companion that currently bears The One Ring) and a keyword (having this keyword is one of the ways for a companion to be eligible to bear The One Ring, with two others being ringed resistance icon and Sam's response action). Finally, ringbound is a keyword which a companion can gain either from it being printed on the card (and then it can be removed) or directly from game rules (Frodo, Sam and any ring-bearer is always ringbound) - then it can't be removed.

Star-glass is a card that really could use some clarification. For example, if used on Easterling Captain bearing Easterling Polearm and Raider Bow (when there are 5 burdens), I'm sure that captain is no longer fierce, no longer an Easterling, can't use his skirmish action. But he remains a minion, a [Raider] Man, has 11+2 strength (11 his own, 2 from hand weapon) and cannot take wounds. But I'm not sure if he remains archer, damage +1 or ambush [5] - my first thought was that he does (as those are keywords from cards he bears), but there is a following clarification in the CRD: "Sometimes game text is added to a card by an effect, even though that text is not printed on that card." - an example here would really help, but we don't have one.
Title: Re: Post your Gemp-LotR bugs here
Post by: Air Power on December 01, 2011, 06:53:31 AM
Starglass says "remove the game text . . . and make it unable to gain game text"

I understand that to prevent anything that adds to the minion's game text (including things that give keywords), but not responses or actions that trigger from something the minion does.

With this interpretation, the Captain cannot be made an archer or damage + anything, but the polearm could still give additional benefits if there are enough burdens.

Likewise, if Sam bearing WaW and Helpless wins a skirmish, he could still remove a burden.
Title: Re: Post your Gemp-LotR bugs here
Post by: Jerba on December 01, 2011, 06:59:18 AM
- roaming is not really a keyword, it's a special qualifier, like say - "wounded" or "mounted"
- Ring-bearer is a keyword, but cannot be removed by the "remove game text" effect,
- Ring-bound is a keyword, but cannot be removed from a Ring-bearer, however it can be removed from non-Ring-bearer character.

Correct?
LotR TCG rules are sometimes a mess :) The only good thing is that we deal with a finite number of cards, so clarifications can be issued when needed.

I'd say that roaming is a "special qualifier" - describing a minion whose site number is higher than fellowship's current site. Ringbearer is both special qualifier (describing companion that currently bears The One Ring) and a keyword (having this keyword is one of the ways for a companion to be eligible to bear The One Ring, with two others being ringed resistance icon and Sam's response action). Finally, ringbound is a keyword which a companion can gain either from it being printed on the card (and then it can be removed) or directly from game rules (Frodo, Sam and any ring-bearer is always ringbound) - then it can't be removed.

Star-glass is a card that really could use some clarification. For example, if used on Easterling Captain bearing Easterling Polearm and Raider Bow (when there are 5 burdens), I'm sure that captain is no longer fierce, no longer an Easterling, can't use his skirmish action. But he remains a minion, a [Raider] Man, has 11+2 strength (11 his own, 2 from hand weapon) and cannot take wounds. But I'm not sure if he remains archer, damage +1 or ambush [5] - my first thought was that he does (as those are keywords from cards he bears), but there is a following clarification in the CRD: "Sometimes game text is added to a card by an effect, even though that text is not printed on that card." - an example here would really help, but we don't have one.

Star-Glass says that the target "removes gametext" and is "unable to GAIN gametext". My interpretation is that possessions, or conditions may still affect the bearer unless they are adding keywords like Archer, Fierce, Ambush, etc because in my mind these would allow the bearer to GAIN additional game text.

I'm not sure my interpretation is correct though.

EDIT: In other words, I agree with Air Power who apparently posted while I was typing!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 01, 2011, 07:49:37 AM
First of all I wanted to apologize for recent problems with the service. It has been going through huge changes, as the existing rule engine was not 100% accurate to the rules, it was only accurate in like 99.9% of cases. One thing that was not working, was if multiple triggers depending in playability on each other were triggered by one game event (one example would be "Southron Chieftain" + "Desert Runner", when both were assigned by the FP player at the same time). These situations are scarce, but still annoying, so I had to remedy the problem.

This timing #$&*@! is hopefully going to be fixed tonight, but some cards might have been broken in the process, so I'd like to ask you for patience if you encounter some cards not working, which were working before, or if the system freezes while you play, due to a bug introduced.
Title: Re: Post your Gemp-LotR bugs here
Post by: Creator on December 01, 2011, 01:47:02 PM
Something is wrong with the archery phase. Occasionally, the minion or fellowship archery total holds over from the last phase; I just played a deck with Marshmalow. He had an archery shadow. At one point he played Sauron and an exert-to-wound Uruk archer. He exerted the archer (which should have reduced the minion archery to 0), but the minion archery total still came up as 2, and I had to assign wounds. It was 2 the LAST archery phase, but it seemed to not go away after I moved.

Thankfully it didn't disrupt gameplay too much, but I can see this being a serious problem; at one point I got out 6 fellowship archery. If that total were to hold over if I moved again, it would have been astronomically high the next archery phase: 6 from last turn, + 4 archers this turn.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 01, 2011, 04:07:40 PM
Something is wrong with the archery phase. Occasionally, the minion or fellowship archery total holds over from the last phase; I just played a deck with Marshmalow. He had an archery shadow. At one point he played Sauron and an exert-to-wound Uruk archer. He exerted the archer (which should have reduced the minion archery to 0), but the minion archery total still came up as 2, and I had to assign wounds. It was 2 the LAST archery phase, but it seemed to not go away after I moved.

Thankfully it didn't disrupt gameplay too much, but I can see this being a serious problem; at one point I got out 6 fellowship archery. If that total were to hold over if I moved again, it would have been astronomically high the next archery phase: 6 from last turn, + 4 archers this turn.

No, the problem is, that if you use something that modifies archery total of one side (other than standard archer keyword), it modifies the archery total of both sides. Like "Double Shot" works for both FP and shadow side. I've already fixed that, just need to restart the server.
Title: Re: Post your Gemp-LotR bugs here
Post by: Creator on December 01, 2011, 05:23:39 PM
Ah, that's what it was. Ok, thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on December 02, 2011, 12:58:23 AM
Gondor Bowmen adds 2 to the fellowship archery total too. :(
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 02, 2011, 02:44:06 AM
Desert Scout gives ability to wound a companion to whichever player has initiative at the moment - it should give it only to minion's owner if he's got initiative.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2011, 03:08:42 AM
Desert Scout gives ability to wound a companion to whichever player has initiative at the moment - it should give it only to minion's owner if he's got initiative.
Are you sure it was the wounding ability that was given to FP player? At the moment (until restart) both players get the Ambush ability (adding twilight), but this will be fixed when I get the chance to restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2011, 03:09:08 AM
Gondor Bowmen adds 2 to the fellowship archery total too. :(
See above - the archery problem. Once I restart it will be fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2011, 06:05:26 AM
Archery bonuses should be working correctly. Also Ambush should be only usable by the minion owner now.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 02, 2011, 11:35:40 AM
If you try to type anything into chat box during playing starting fellowship, playing the fellowship gets skipped.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on December 02, 2011, 12:46:22 PM
Desert scout won't wound....
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 02, 2011, 12:57:23 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$mj6buvmuecw3vmxz

This is the game where Desert Scout and Desert Runner problem mentioned above happened. Many times and shadow side had initiative because of various reasons.

Other problem was that later in the game I had move limit of 2 and Arcanite had 4 - while we should both have 3 as we both had Radagast on the table. On my first turn, when only I had Radagast, my move limit was correctly 3.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2011, 03:17:41 PM
If you try to type anything into chat box during playing starting fellowship, playing the fellowship gets skipped.
Fixed: - The dialogs opened during the game no longer will have their buttons focused, so no accidental actions will be possible.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2011, 03:23:23 PM
Desert scout won't wound....
Fixed: - "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by FP player.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2011, 03:36:22 PM
Other problem was that later in the game I had move limit of 2 and Arcanite had 4 - while we should both have 3 as we both had Radagast on the table. On my first turn, when only I had Radagast, my move limit was correctly 3.
Fixed - "Radagast" should now correctly add Move Limit whenever he has to (when it's played or at the start of the turn).
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 04, 2011, 06:16:22 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$1voefqp36vibm0m8

Two problems with Steward's Tomb:
- when a [Gondor] Man is wounded there, Sapling of the White Tree activates (maybe this is not a problem, I didn't check if it really can prevent the wound)
- when The One Ring is put on by the ring-bearer, wounds don't get converted to burdes (they should be, as ring says "add a burden istead", not "add a burden to prevent the wound".
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 04, 2011, 06:25:29 AM
Two problems with Steward's Tomb:
- when a [Gondor] Man is wounded there, Sapling of the White Tree activates (maybe this is not a problem, I didn't check if it really can prevent the wound)
- when The One Ring is put on by the ring-bearer, wounds don't get converted to burdes (they should be, as ring says "add a burden istead", not "add a burden to prevent the wound".
Fixed: - The One Ring(s) no longer prevent the wound, so will work on Steward's Tomb.

As for the Sapling, it would not prevent it.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on December 05, 2011, 07:49:42 AM
Problem with Consorting with Wizards and Morgul Brute :
when playing a Brute, the Freeps normally can't prevent the adding burden by wounding Bilbo RB (cause the Freeps can't prevent by wounding Bilbo)....
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 05, 2011, 08:21:11 AM
Problem with Consorting with Wizards and Morgul Brute :
when playing a Brute, the Freeps normally can't prevent the adding burden by wounding Bilbo RB (cause the Freeps can't prevent by wounding Bilbo)....
Thanks, that was a really complicated one, but fixed:
- "Morgul Brute" and "Morgul Destroyer" optional "play" triggers now cannot be prevented by choosing to wound the Ring-bearer if the Ring-bearer cannot take a wound.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 05, 2011, 01:50:35 PM
[Gollum] tokens on Larder are invisible - I guess something is wrong with the image.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 05, 2011, 02:05:32 PM
[Gollum] tokens on Larder are invisible - I guess something is wrong with the image.
Yeah, this is one I have not made yet. I though there is no card using it. I've added it now. Should be there when I restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 06, 2011, 06:11:39 PM
Desert Lancers costs 4 in the game, should be 5

Still Far Ahead freezes the game if your site is already played
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 07, 2011, 06:54:24 AM
Desert Lancers costs 4 in the game, should be 5
Fixed.
Still Far Ahead freezes the game if your site is already played
Will look into it, card code looks fine, game replay link would be helpful.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 07, 2011, 08:02:48 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$iu4t6mv20r7rlnck

Happens when I try to move to site 2
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 07, 2011, 08:13:28 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$iu4t6mv20r7rlnck

Happens when I try to move to site 2
FixeD: - "Still Far Ahead" should be working correctly now.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on December 09, 2011, 01:17:13 AM
Edoras Hall (Site 1, RotK) doesn't reduce the twilight cost of Rohan possessions.

Also, at site 9, joehero's ring-bearer doesn't die despite there being enough threat wounds to kill him once
Aragorn is killed by The Witch-King.  Check it out!

http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$enyuqiyi3e6v4jd7
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on December 09, 2011, 01:18:28 AM
Edoras Hall (Site 1, RotK) doesn't reduce the twilight cost of Rohan possessions.

Also, at site 9, joehero's ring-bearer doesn't die despite there being enough threat wounds to kill him once
Aragorn is killed by The Witch-King.  Check it out!

http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$enyuqiyi3e6v4jd7

Only 3 of 4 threat wounds were placed, killing Gandalf, Gimli and Legolas.  The 4th threat wound should've killed/corrupted Frodo, but it didn't. 
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 09, 2011, 02:26:15 AM
Edoras Hall (Site 1, RotK) doesn't reduce the twilight cost of Rohan possessions.
What do you mean? You played both Firefoot and Longspear for free...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 09, 2011, 02:43:09 AM
Also, at site 9, joehero's ring-bearer doesn't die despite there being enough threat wounds to kill him once
Aragorn is killed by The Witch-King.  Check it out!

http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$enyuqiyi3e6v4jd7
Mystery solved, your Witch-king text was in effect - "The Ring-bearer cannot take threat wounds." :)
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on December 09, 2011, 12:20:29 PM
Edoras Hall (Site 1, RotK) doesn't reduce the twilight cost of Rohan possessions.
What do you mean? You played both Firefoot and Longspear for free...

You're totally right.  I had played Theoden first before the possessions.  Thank you for looking into it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 10, 2011, 11:08:15 AM
Not a bug, rather a suggestion. For cards that have tokens on them (eg, rank and file, devilry of orthanc, ect) make it so that when one looks at the enlarged card it says how many tokens it has on it.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 11, 2011, 06:27:31 AM
Not a bug, rather a suggestion. For cards that have tokens on them (eg, rank and file, devilry of orthanc, ect) make it so that when one looks at the enlarged card it says how many tokens it has on it.
Similar thing: when a card has other cards stacked on it, they also could be displayed in enlarged view.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on December 11, 2011, 12:00:42 PM
Problems with Discarding Isengard Orcs from EoF : it's the Shadow player who decides which companion you have to wound.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2011, 01:08:59 PM
Problems with Discarding Isengard Orcs from EoF : it's the Shadow player who decides which companion you have to wound.
You mean like "Exert this minion to make the Free Peoples player wound a companion". Why do you think it's the Shadow player deciding?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2011, 01:09:42 PM
Not a bug, rather a suggestion. For cards that have tokens on them (eg, rank and file, devilry of orthanc, ect) make it so that when one looks at the enlarged card it says how many tokens it has on it.
Similar thing: when a card has other cards stacked on it, they also could be displayed in enlarged view.
Done and done. Both tokens and stack cards are listed in the text view on the right when you zoom in on the card.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2011, 04:18:49 PM
Problems with Discarding Isengard Orcs from EoF : it's the Shadow player who decides which companion you have to wound.
Aaah, I think I got it. Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 11, 2011, 04:59:13 PM
I saw you added leagues, how do I join? :D
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2011, 05:51:55 PM
I saw you added leagues, how do I join? :D
Just click on the "League deck builder" and you're in. :D
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 12, 2011, 08:05:18 AM
Mumak Chieftain doesn't allow playing a mount on him from discard if you can afford the mount only thanks to cost reduction the minion provides.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 12, 2011, 08:33:01 AM
Saruman's Reach should allow the free peoples player choose who to exert
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 12, 2011, 09:07:44 AM
Mumak Chieftain doesn't allow playing a mount on him from discard if you can afford the mount only thanks to cost reduction the minion provides.
Fixed: - "Mumak Chieftain" can now play a mount for discount value, even if it can't play it without the discount.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 12, 2011, 09:08:57 AM
Saruman's Reach should allow the free peoples player choose who to exert
Fixed: - "Saruman's Reach", it's the FP player now choosing which companions to exert.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on December 12, 2011, 12:16:30 PM
League is very fine, great idea :).

If you have time, can you program tournaments ? Or a way to do them in a certain format ?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 12, 2011, 01:07:23 PM
League is very fine, great idea :).
If you have time, can you program tournaments ? Or a way to do them in a certain format ?
I might do that, but I'm not sure if there ever gonna be 8 people online willing to spend 4-5 hours playing non-stop. If there will be - why not.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on December 13, 2011, 01:09:15 AM
I was thinking about a tournament on many days, and then players have to meet their direct opponent in the following days.

Maybe a way to do it :

Create a button (Create tournament) -> press on and then many options about the tournament :
- Format ? (FOTR Bloc, Towers Standard, Movie Block ....)
- Minimum players (default value 4 for example, the tournament doesn't start if there are less than 4 players in)
- Maximum players (max player involving in the tournament)
- Maximum time to register (default value 48 hours for example, after this time the tournament starts)
- End of the tournament (date of the end of the tournament)
- Tournament type (Swiss rounds, direct elimination ...)

Then when the tournament is ok with all these options, others players can register in there.
(The creator is automatically in the tournament, and one player can only participate in only one tournament)

So you have to create a part of gempukku with 'Tournaments', so players can check in tournaments.

Create a button (Register a tournament) -> press on and then many options about the choosing tournament :
- Deck (you have to choose a deck of the format)
- Availability (you put your availability on each day until the date of the end of tournament)

Then the tournament could start (when max players is ok or after maximum time to register).

A tournament tree is made by gempukku, and the pairing is done.
Then you have to break up time until the end of the tournament.

Example : tournament starts the 13th December 2011 at 1:00 pm and will end the 20th December 2011 at 1:00 pm and there will be 7 rounds until the final.
All matches of the first round have to take place between 13th December 2011 at 1:00 pm and 14th December 2011 at 1:00 pm, after this time it's time for the second round.
 
How can we play ?
For example 'Player1 vs Player2', Player1 is available the 13th December 2011 from 3:00 pm to 7:00 pm and Player2 is available from 5:00 pm to 8:00 pm.
Gempukku will create a table at 5:00 pm (only Player1 and Player2 can join) and the players have 30 minutes to log in, after this time if there is only one player in the game (the other doesn't come), this one wins.

And if Players availabilities are not crossing : Player1 is available the 13th December 2011 from 3:00 pm to 7:00 pm and Player2 is available from 9:00 pm to 12:00 pm. Gempukku will create table at 8:00 pm and the players have 30 minutes to log in, after this time if there is only one player in the game (the other doesn't come), this one wins.

If Player2 is not available between 13th December 2011 at 1:00 pm and 14th December 2011 at 1:00 pm, Player1 wins automatically.

A message is sent to both players on Gempukku about the date of their next round.

You can create a button 'Create Tournament Table' : if Player1 and Player2 are log in the same time and not at the date of their round, they don't have to wait until Gempukku create the table.


I don't know if all this will work but it's a way to create automatical tournament with different time zones.

Tell me if you have questions.
Title: Re: Post your Gemp-LotR bugs here
Post by: rhtm70 on December 13, 2011, 05:22:27 PM
When you play Theoden Tall and Proud he is twilight cost 3 even if you can spot another Rohan Man while he is supposed to be 2 twilight if you can spot one. Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 13, 2011, 05:44:18 PM
When you play Theoden Tall and Proud he is twilight cost 3 even if you can spot another Rohan Man while he is supposed to be 2 twilight if you can spot one. Thanks
code looks fine. I'll need a replay link. thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on December 14, 2011, 02:08:07 AM
Ok I thought about the whole tournament thing and here is the point.

Tournaments on many days will be hard to organise, but a little tournament as a Friday Night tournament with 3-4  quick rounds could be planned.

So to sum up :

A way to do it :

Create a button (Create tournament) -> press on and then many options about the tournament :
- Format ? (FOTR Bloc, Towers Standard, Movie Block ....)
- Minimum players (default value 4 for example, the tournament doesn't start if there are less than 4 players in)
- Maximum players (default value 16 for example, max player involving in the tournament)
- Start of the tournament (date of the beginning of the tournament)
- Length of a game (30 min per player should be fine, I took rarely more than 15 min in a game)
- Tournament type (Swiss rounds, direct elimination ...)

Then when the tournament is ok with all these options, others players can register in there.
(The creator is automatically in the tournament, and one player can only participate in only one tournament)

So you have to create a part of gempukku with 'Tournaments', so players can check in tournaments.

Create a button (Register a tournament) -> press on and then many options about the choosing tournament :
- Deck (you have to choose a deck of the format)

Then the tournament could start.

First round : At the start of the tournament, Gempukku create tournament tables that only opponents can join.
They have 10 min to join, after this time if there is only one player in, he directly wins.
When all tables from round1 finish their games, tournament tables from round2 are generated.
Players have 10 min to join tables .... etc ....

So you can play some events on gempukku, and players have to log in when the tournament starts.

With a 30 min per player, 10 min maximum waiting and 3-4 rounds, tournament will take less than 3-4 hours.


Maybe this kind of thing sounds good ?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 14, 2011, 12:24:08 PM
Troop Tower adds strength also for your opponent's besiegers stacked on sites he controls.
Olog-hai of Mordor has his cost reduced also for your opponent's [Sauron] minions stacked on a site.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 14, 2011, 01:27:24 PM
Skinbark, fladrif discards rather than exerts for his ability
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 14, 2011, 01:51:38 PM
Southron Leader doesn't activate despite 4 FP cultures.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$fxfwzmtorqc1oe0v - site 8, last turn, just before I conceded
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2011, 04:01:39 PM
Troop Tower adds strength also for your opponent's besiegers stacked on sites he controls.
Olog-hai of Mordor has his cost reduced also for your opponent's [Sauron] minions stacked on a site.
Well, I can't really find anything in rules or in game texts of these cards that would suggest otherwise. Troop Tower - "... for each besieger stacked on a site", Olog-hai of Mordor - "... for each [SAURON] minion stacked on a site"
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2011, 04:02:55 PM
Skinbark, fladrif discards rather than exerts for his ability
Fixed: - "Skinbark" now exerts itself, rather than discards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 14, 2011, 04:06:17 PM
I believe sites in support areas are only active when their controller is playing shadow, same as anything in the support area. I could be wrong.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2011, 04:09:11 PM
I believe sites in support areas are only active when their controller is playing shadow, same as anything in the support area. I could be wrong.
From Comprehensive Rules:
"During your turn, only these cards in play are active:
• sites on the adventure path,
• sites in any player’s support area,
..."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2011, 04:22:29 PM
Southron Leader doesn't activate despite 4 FP cultures.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$fxfwzmtorqc1oe0v - site 8, last turn, just before I conceded
Fixed: - "Southron Leader" now can be used when should be.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 14, 2011, 05:01:28 PM
Troop Tower adds strength also for your opponent's besiegers stacked on sites he controls.
Olog-hai of Mordor has his cost reduced also for your opponent's [Sauron] minions stacked on a site.
Well, I can't really find anything in rules or in game texts of these cards that would suggest otherwise. Troop Tower - "... for each besieger stacked on a site", Olog-hai of Mordor - "... for each [SAURON] minion stacked on a site"
During your turn, only these cards in play are active:
• sites on the adventure path,
• sites in any player’s support area,
• your Free Peoples cards,
• your copy of The One Ring, and
• your opponents’ Shadow cards.
All other cards in play are inactive. Inactive cards are not affected by the game and do not affect the game.

(Comprehensive Rulebook, entry on "active")

When I am FP player, my besiegers are not active and because of this don't count for my opponent's Troop Tower.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2011, 05:04:54 PM
During your turn, only these cards in play are active:
• sites on the adventure path,
• sites in any player’s support area,
• your Free Peoples cards,
• your copy of The One Ring, and
• your opponents’ Shadow cards.
All other cards in play are inactive. Inactive cards are not affected by the game and do not affect the game.

(Comprehensive Rulebook, entry on "active")

When I am FP player, my besiegers are not active and because of this don't count for my opponent's Troop Tower.

"Stacked cards are not in play and are not active. You cannot spot them." - they are not active also in your shadow phase, so I'm not sold on this one.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2011, 05:08:17 PM
... also Library of Orthanc allows you to "see" a Free People card stacked on it, while you're a shadow player.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 15, 2011, 09:31:06 AM
The great River (fotr) doesn't stop Host of Thousands from playing a minion from discard
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 15, 2011, 10:25:21 AM
The great River (fotr) doesn't stop Host of Thousands from playing a minion from discard
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 15, 2011, 10:56:30 AM
Not really a bug, but I think this will make playing easier and faster: each time some mandatory actions are triggered by the same thing, FP player gets the choice of order of those actions. I think that if all triggers come from several copies of the same card owned by the same player, they should be done in any order chosen by game engine - it's really not important in what order I place tokens on my 4 copies of Sudden Fury, or in what order 4 copies of Goblin Armory my opponent uses add their 1 twilight :)

Some sorting of support area could also be nice - for example FP at the left, Shadow at the right and by card number inside those two groups, so I can always quickly see how many copies of a given card are currently in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 15, 2011, 11:19:02 AM
Not really a bug, but I think this will make playing easier and faster: each time some mandatory actions are triggered by the same thing, FP player gets the choice of order of those actions. I think that if all triggers come from several copies of the same card owned by the same player, they should be done in any order chosen by game engine - it's really not important in what order I place tokens on my 4 copies of Sudden Fury, or in what order 4 copies of Goblin Armory my opponent uses add their 1 twilight :)
Fixed for most cases. In some cases differences between actions&cards are more difficult to detect (cards from different sets, etc.) in this case player might be given an option of choice anyway. But in most cases this will be handled automatically now.
Some sorting of support area could also be nice - for example FP at the left, Shadow at the right and by card number inside those two groups, so I can always quickly see how many copies of a given card are currently in play.
I will not do that for now, because I'm planning to give user an ability to sort cards within a zone by drag&drop or something similar.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 15, 2011, 11:36:08 AM
Toil on Dark Powers Strengthen doesn't work - I had 5 twilight, 2 not exhausted Nazgul but could not play the card.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 15, 2011, 11:38:00 AM
Toil on Dark Powers Strengthen doesn't work - I had 5 twilight, 2 not exhausted Nazgul but could not play the card.
Fixed: - "Dark Powers Strengthen" now has Toil 2 (didn't have before).
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 15, 2011, 03:04:23 PM
Radagast, The Brown regroup phase move effect should be optional, not required. Game displays it as required effect. I don't know if shadow player has choice, as it was me playing Radagast.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 15, 2011, 05:50:32 PM
Some sorting of support area could also be nice - for example FP at the left, Shadow at the right and by card number inside those two groups, so I can always quickly see how many copies of a given card are currently in play.
Done! You might have to press Shift+F5 (or Ctrl+F5 depending on browser, just try both) during game to force reloading the script in your browser. Now you should be able to reorder cards in zones (FP companions, shadow, support, hand, etc). To do that, just drag the card left/right. Enjoy!
Title: Re: Post your Gemp-LotR bugs here
Post by: another on December 16, 2011, 02:17:05 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=another$9s11molgp5roxnc7

Boromir, site 5
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 16, 2011, 02:41:14 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=another$9s11molgp5roxnc7

Boromir, site 5
Watch it yourself. Boromir did highlight on Site 5 after winning skirmish, but you did not use the ability (it's optional).
Title: Re: Post your Gemp-LotR bugs here
Post by: Elfrond on December 17, 2011, 07:56:04 AM
I had a problem last night - I had a wraith on the board and King of the Dead in hand and I wasn't able to play King of the Dead.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 17, 2011, 09:12:23 AM
How many threats and companions did you have?
Title: Re: Post your Gemp-LotR bugs here
Post by: fishfleas on December 17, 2011, 10:34:29 AM
I can't get the program to work right at all.  I try to post in the forum and it sends me into observe a game.  I try to use the deckbuilder, and it won't let me do anything. 
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on December 18, 2011, 10:45:27 AM
Orc Artisan doesn't add 2 twilight when you play an Orc-culture possession at an underground site, only 1. 

Also, the site Chamber of Mazarbul, while being an underground site, didn't allow me to use my Goblin Hordes when the FP player moved from it.

Link:  http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$37yb5uwarbowjkvn
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 18, 2011, 12:02:32 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$n8810l2g1nsu3c5d

I don't know what happened, but this seems to be a serious problem.

Site 5, my shadow phase. Site is Woody-End. I have Dark Approach and The Witch-King, CotNR in hand and two Nazgul on the table, both with 2 vitality left. There is 2 twilight and 5 forests in the adventure path. I played Dark Approach, chose Witch King to play. I wanted to exert both Nazgul so that I play King for free (I had Lost in the Woods in hand I wanted to play). When I played the Witch-King, I got no possibility to use toil, 2 twilight disappeared and King disappeared as well - he was neither in my hand nor on the table.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 18, 2011, 03:52:25 PM
Moving this way should reveal the card being put on bottom of deck
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 18, 2011, 03:56:09 PM
I tried to use The Angle to spot 6 companions and discard two cards from hand to draw a card, the game crashed - I could not do any action except conceding.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$6z29m5nxt48uxqae - last shadow phase of the game
Title: Re: Post your Gemp-LotR bugs here
Post by: batmouse on December 18, 2011, 07:12:08 PM
for some reason i have to register a new user name and password eery time i try to access the site. it wont remember who i am or the decks i've built.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 18, 2011, 08:03:02 PM
for some reason i have to register a new user name and password eery time i try to access the site. it wont remember who i am or the decks i've built.
There are two accounts:
batmouse and batmouse07

Did you by any chance forget a password?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 19, 2011, 02:18:16 AM
I can't get the program to work right at all.  I try to post in the forum and it sends me into observe a game.  I try to use the deckbuilder, and it won't let me do anything. 
What browser are you using? Name and version.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 19, 2011, 02:21:10 AM
Orc Artisan doesn't add 2 twilight when you play an Orc-culture possession at an underground site, only 1. 

Also, the site Chamber of Mazarbul, while being an underground site, didn't allow me to use my Goblin Hordes when the FP player moved from it.

Link:  http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$37yb5uwarbowjkvn
The site was missing the Underground keyword, which I guess should fix both of the problems...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 19, 2011, 02:23:17 AM
Moving this way should reveal the card being put on bottom of deck
Fixed: - "Moving This Way" now reveals the Nazgul before putting it on bottom of deck.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 19, 2011, 02:25:08 AM
I tried to use The Angle to spot 6 companions and discard two cards from hand to draw a card, the game crashed - I could not do any action except conceding.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$6z29m5nxt48uxqae - last shadow phase of the game
Fixed: - "The Angle" should not freeze the game anymore, when used and can spot 6 companions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 19, 2011, 02:46:52 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$n8810l2g1nsu3c5d

I don't know what happened, but this seems to be a serious problem.

Site 5, my shadow phase. Site is Woody-End. I have Dark Approach and The Witch-King, CotNR in hand and two Nazgul on the table, both with 2 vitality left. There is 2 twilight and 5 forests in the adventure path. I played Dark Approach, chose Witch King to play. I wanted to exert both Nazgul so that I play King for free (I had Lost in the Woods in hand I wanted to play). When I played the Witch-King, I got no possibility to use toil, 2 twilight disappeared and King disappeared as well - he was neither in my hand nor on the table.
Fixed: - Fixed a problem, where if a card was played with a discount and also had Toil, the toil could not be played and card playing was cancelled and put into discard.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on December 19, 2011, 09:12:44 AM
Old differences weakens the minion rather than the companion/ally.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 19, 2011, 09:31:14 AM
Old differences weakens the minion rather than the companion/ally.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on December 21, 2011, 11:59:02 AM
•Barliman Butterbur, Prancing Pony Proprietor should not count against the rule of 4 since he takes a card from discard, but the game counts him against it (I used Saved From the Fire and then Barliman, and then it wouldn't let me draw a card with Hall of the Kings).
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 21, 2011, 12:01:45 PM
Cards taken into hand from discard (or from anywhere else) do count against rule of 4. Only cards that are directly played don't count.

Valley of the Silverlode doesn't let me heal each hobbit companion, I can only choose one.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 21, 2011, 04:20:22 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$z5vpa6cjiry0db65
Sneaking! didn't heal smeagol when he was ringbearer with 2 vitality skirmishing a 2 vitality minion
We Hates Them! didn't give me the opportunity to assign a minion to smeagol as an assignment action
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on December 23, 2011, 07:01:44 AM
Valley of the silverlode only heals one hobbit with it's text
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 23, 2011, 12:22:21 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$0gn6zamzxzv4ti6b
Shadowplay unheeded combo doesn't work, site 2 or so
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 23, 2011, 01:49:05 PM
Unheeded needs an unbound hobbit to work. You had only Frodo and Sam.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 23, 2011, 02:15:55 PM
ah, thx
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 23, 2011, 06:53:23 PM
It would be really helpful in the deck builder to make the sites sortable by number (pre-shadows of course)
Title: Re: Post your Gemp-LotR bugs here
Post by: Jerba on December 23, 2011, 07:01:02 PM
Raider bow wasn't triggering ambush unless it was a fierce skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 24, 2011, 03:32:40 AM
Orc Banner is not working at all.
Rank and File doesn't allow to add tokens when a roaming [Sauron] minion takes a wound, at least when this minion is roaming not because of its site number, but because of Advance Scout's ability.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$4jveec3eov1uymfn
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on December 24, 2011, 02:41:02 PM
When Orc Assassin is triggered at site 7, Bounder is not a legal Hobbit for the skirmish, because the game is not at its home site. (By the way, it doesn't make a difference in the game. hsiale won week 1 on the die roll.)

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$03r88zxesmtnu5xy
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 25, 2011, 08:28:39 AM
Valley of the silverlode only heals one hobbit with it's text
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 25, 2011, 08:29:11 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$z5vpa6cjiry0db65
Sneaking! didn't heal smeagol when he was ringbearer with 2 vitality skirmishing a 2 vitality minion
Fixed
We Hates Them! didn't give me the opportunity to assign a minion to smeagol as an assignment action
Will take a look at it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 25, 2011, 08:29:50 AM
Raider bow wasn't triggering ambush unless it was a fierce skirmish.
Hmm, I'd need a game replay link. The code in ambush doesn't make a distinction between fierce and non-fierce skirmishes.
Title: Re: Post your Gemp-LotR bugs here
Post by: pumba123 on December 25, 2011, 08:42:39 AM
gorgoroth officer doesnt make you discard 2 cards from hand to play a minion from a site
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 25, 2011, 08:48:53 AM
Orc Banner is not working at all.
Rank and File doesn't allow to add tokens when a roaming [Sauron] minion takes a wound, at least when this minion is roaming not because of its site number, but because of Advance Scout's ability.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$4jveec3eov1uymfn
Fixed both.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 25, 2011, 08:50:50 AM
gorgoroth officer doesnt make you discard 2 cards from hand to play a minion from a site
Need game replay link. Code looks fine. Are you sure you had the twilight to play it? Also were any spot conditions and other requirements payable?
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on December 25, 2011, 12:37:17 PM
Wizard Storm doesn't activate when the FP player moves from the site.  I believe it's somewhere around site 4 or 5.

Link:  http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$nvrc7g8mcvlbgeml
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 25, 2011, 12:54:00 PM
Could you check if Advance Regular is an [Sauron] Orc in the code? A moment ago Hate didn't activate for me when he was my only non-exhausted orc.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 25, 2011, 04:19:23 PM
Could you check if Advance Regular is an [Sauron] Orc in the code? A moment ago Hate didn't activate for me when he was my only non-exhausted orc.
Yes, he is. Maybe you were at a site that prevents playing Maneuver actions (whatever it is)?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 25, 2011, 04:38:08 PM
No, it was on King block site path (as pre-Shadows multipath format is not implemented yet, it's impossible to play Advance Regular at The Great River).

But I already found solution - after watching game replay I've seen that my opponent used Dauntless Hunter :) sorry for bothering you :)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 25, 2011, 04:58:19 PM
Wizard Storm doesn't activate when the FP player moves from the site.  I believe it's somewhere around site 4 or 5.

Link:  http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$nvrc7g8mcvlbgeml
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on December 25, 2011, 07:22:23 PM
Marcin, I think that Courtesy of My Hall isn't working properly. I played it to start a Fellowship phase, then stacked a FP card on it. I should be able to immediately discard that card to heal a dwarf, but I wasn't able to.
Check my Fellowship phase at site 6 of this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$556c22ip8ire11sn

And my Fellowship phase (I think at 8) of this one:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$49v32jujy4vb8rbt
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 26, 2011, 12:26:17 AM
Marcin, I think that Courtesy of My Hall isn't working properly. I played it to start a Fellowship phase, then stacked a FP card on it. I should be able to immediately discard that card to heal a dwarf, but I wasn't able to.
Check my Fellowship phase at site 6 of this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$556c22ip8ire11sn

And my Fellowship phase (I think at 8) of this one:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$49v32jujy4vb8rbt
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 26, 2011, 12:47:55 AM
Promo foils I got as prizes are not legal to play - should they?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 26, 2011, 01:13:16 AM
Promo foils I got as prizes are not legal to play - should they?
They should be legal for League play, but not for "Casual" play.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 26, 2011, 05:51:41 AM
I got a message "illegal deck" when trying to join a league table using my league deck. After replacing foils with the same non-foil cards deck was accepted.

Why are those cards illegal for constructed? It would be much better place to show off my promo foil The Prancing Pony ;)

I'm not 100% sure as this was a game I was watching, not playing, but I feel that Old Noakes, Purveyor of Wisdoms triggers also when your FP card makes your opponent discard a card from hand (the example I've seen was Noakes activating after FP player played Golradir, Councilor of Imladris while having Far-seeing Eyes in play).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 26, 2011, 09:09:41 AM
I got a message "illegal deck" when trying to join a league table using my league deck. After replacing foils with the same non-foil cards deck was accepted.

I'm not 100% sure as this was a game I was watching, not playing, but I feel that Old Noakes, Purveyor of Wisdoms triggers also when your FP card makes your opponent discard a card from hand (the example I've seen was Noakes activating after FP player played Golradir, Councilor of Imladris while having Far-seeing Eyes in play).
Fixed both issues.

Why are those cards illegal for constructed? It would be much better place to show off my promo foil The Prancing Pony ;)
These will definitely will not be legal for your constructed until they are moved into your "permanent" collection (from league collection). After that I think they will be legal for both "All cards" casual games, as well as "Cards owned" casual games.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on December 26, 2011, 12:28:04 PM
To give you another example of Orc Assassin, look at this replay:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$ir0a7vy3qw82r5gh
at site 5 or 6.

Orc Assassin has different text than Dunlending Warrior from set 4, which brings the ally into skirmishes. Bilbo isn't at that site, so he shouldn't be legal.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 26, 2011, 01:34:04 PM
Orc Banner triggers only once when two different [Sauron] Orcs win the same skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 26, 2011, 02:20:15 PM
Orc Banner triggers only once when two different [Sauron] Orcs win the same skirmish.
it triggers on companion or ally losing, which happens only once each skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 26, 2011, 03:44:16 PM
Isengard Scout Troop should be the one to exert for his ability, not the winner of the skirmish
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 27, 2011, 03:38:44 AM
Isengard Scout Troop should be the one to exert for his ability, not the winner of the skirmish
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 27, 2011, 03:54:31 AM
Orc Banner triggers only once when two different [Sauron] Orcs win the same skirmish.
it triggers on companion or ally losing, which happens only once each skirmish.
I didn't know it has a clarification, thx :)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 27, 2011, 04:30:13 AM
To give you another example of Orc Assassin, look at this replay:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$ir0a7vy3qw82r5gh
at site 5 or 6.

Orc Assassin has different text than Dunlending Warrior from set 4, which brings the ally into skirmishes. Bilbo isn't at that site, so he shouldn't be legal.
Fixed. I hope I got it right, it's such a mess.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on December 27, 2011, 01:06:44 PM
Fifth Level won't let you transfer it to a minion in the maneuver phase if it's already on a minion.  It's text simply says "Maneuver: Exert 2 [GONDOR] Men or spot 3 knights to transfer this condition to a minion." so you should be able to transfer it either from your support area to a minion or from a minion to another minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: rhtm70 on December 28, 2011, 08:16:17 AM
Hey there. The Sauron card All Thought Bent On It is bugged. It's supposed to let the Free Peoples player choose who to exert but it lets the Shadow player. Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: shewski on December 28, 2011, 01:39:02 PM
I think Till Durin Wakes Again doesn't work, but I'm new so I could be wrong.

http://www.gempukku.com/gemp-lotr/game.html?replayId=shewski$dond7cmqlymyttle

I expected, based on its wording, for it to heal all my dwarf companions but instead it had me pick 1 to heal.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 28, 2011, 01:41:12 PM
I guess this may be a similar problem to what was also bugged with Valley of the Silverlode.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on December 28, 2011, 03:54:06 PM
Bilbo, Bearer of Things Burgled doesn't allow you to play Shire tales during the Regroup phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 28, 2011, 06:55:39 PM
I think Till Durin Wakes Again doesn't work, but I'm new so I could be wrong.

http://www.gempukku.com/gemp-lotr/game.html?replayId=shewski$dond7cmqlymyttle

I expected, based on its wording, for it to heal all my dwarf companions but instead it had me pick 1 to heal.
Fixed. Indeed it was the same thing, as with Valle of the Silverlode.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 28, 2011, 07:34:48 PM
Hey there. The Sauron card All Thought Bent On It is bugged. It's supposed to let the Free Peoples player choose who to exert but it lets the Shadow player. Thanks
Fixed: - "All Thought Bent on It" now makes the FP player to exert the characters, rather than the Shadow player.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 28, 2011, 07:35:09 PM
Bilbo, Bearer of Things Burgled doesn't allow you to play Shire tales during the Regroup phase.
Not an issue, player mis-interpreted card text.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 28, 2011, 08:00:16 PM
Fifth Level won't let you transfer it to a minion in the maneuver phase if it's already on a minion.  It's text simply says "Maneuver: Exert 2 [GONDOR] Men or spot 3 knights to transfer this condition to a minion." so you should be able to transfer it either from your support area to a minion or from a minion to another minion.
Fixed, I hope it's the only one that can be transferred from minion to minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on December 28, 2011, 08:14:57 PM
Fixed, I hope it's the only one that can be transferred from minion to minion.

It should be.  All the others specify "from your support area" and Fifth Level doesn't, which is why it plays differently.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 29, 2011, 03:52:18 PM
Southron Archer Legion should have a limit of +4 arrows, regardless of how many times he's used
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on December 29, 2011, 10:32:55 PM
Hi Marcin. Return to Its Master isn't quite correct:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$w26a1c07sf5ay9c7

At site 8, in the first Return skirmish, the ring was on, the Nazgul won the skirmish, but the Response on the Ring could be used to add two burdens. I overwhelmed on the second Return skirmish, but should have won on the first.

And yes, I know this is a hard card.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on December 30, 2011, 09:52:35 PM
More fun. Fear does not exert the Nazgul. See site 9:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$9h50235t7059d6ee

This one is easier than RTIM, I bet.

Also, could you check to see if Galadriel can exert for no effect? See in that game.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on December 31, 2011, 02:49:30 PM
Make light of burdens should only be able to discard conditions attached to dwarves or weather conditions, I saw it discard under the watching eye.
Title: Re: Post your Gemp-LotR bugs here
Post by: Felagund on December 31, 2011, 09:04:20 PM
To clarify ramolnar's comment about Galadriel:

Galadriel, Lady of Light should be able to exert for her ability even if you do not have a playable Elf in hand.  (This is similar to the way Cantea can exert when his opponent bears no weapon or even if he is not involved in a skirmish (which is allowed), you can play Secret Sentinels even if there are no shadow conditions (also allowed), etc.)

I haven't seen it, but the same bug probably affects Gandalf, The Grey Wizard if you have no playable companions in hand.

(This is relevant in case you have an extra Galadriel or Gandalf in hand and want to cycle the card to heal them.)
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on December 31, 2011, 09:45:19 PM
better be careful using secret sentinels in there are no shadow conditions because then you will have to discard your own condition (or 2 if you can spot an orc). Not sure if that is an issue in this program but if it is it should be fixed to force the free peoples person to discard their conditions if no shadow condition is in play.


NK
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2012, 08:26:39 AM
Southron Archer Legion should have a limit of +4 arrows, regardless of how many times he's used
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2012, 08:27:20 AM
Hi Marcin. Return to Its Master isn't quite correct:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$w26a1c07sf5ay9c7

At site 8, in the first Return skirmish, the ring was on, the Nazgul won the skirmish, but the Response on the Ring could be used to add two burdens. I overwhelmed on the second Return skirmish, but should have won on the first.

And yes, I know this is a hard card.


Should be fixed now.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2012, 08:41:16 AM
More fun. Fear does not exert the Nazgul. See site 9:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$9h50235t7059d6ee

This one is easier than RTIM, I bet.

Also, could you check to see if Galadriel can exert for no effect? See in that game.
Fear is fixed.

As for Galadriel, unless an effect it requires you to spot something before the "to" in text (if the "to" is in text), or it requires you to pay a cost and you cannot, then you can use the ability for no effect, including paying all the costs. The only exception is if an effect requires you to play a card (except from deck) you have to be able to play that card to use the effect.

So if that was the question, then the answer is - you can't exert Galadriel, Lady of Light if you have no playable Elf in hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2012, 08:42:42 AM
Make light of burdens should only be able to discard conditions attached to dwarves or weather conditions, I saw it discard under the watching eye.
Fixed: - "Make Light of Burdens" should not be able to discard any condition anymore.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2012, 08:44:48 AM
To clarify ramolnar's comment about Galadriel:

Galadriel, Lady of Light should be able to exert for her ability even if you do not have a playable Elf in hand.  (This is similar to the way Cantea can exert when his opponent bears no weapon or even if he is not involved in a skirmish (which is allowed), you can play Secret Sentinels even if there are no shadow conditions (also allowed), etc.)

I haven't seen it, but the same bug probably affects Gandalf, The Grey Wizard if you have no playable companions in hand.

(This is relevant in case you have an extra Galadriel or Gandalf in hand and want to cycle the card to heal them.)

You're wrong on that one. Let me point you to Comprehensive Rules:
"If an action plays a card from your hand (or discard pile) as part of its effect, then that card must be in your hand (or discard pile) before you can begin to perform that action."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2012, 08:45:59 AM
better be careful using secret sentinels in there are no shadow conditions because then you will have to discard your own condition (or 2 if you can spot an orc). Not sure if that is an issue in this program but if it is it should be fixed to force the free peoples person to discard their conditions if no shadow condition is in play.
The program is working correctly. If you play Secret Sentinels you're given a choice of spotting an Orc (if there is one). Then you HAVE to choose 1 (or 2 if you chose to spot an Orc) conditions to discard, even if these are your conditions.
Title: Re: Post your Gemp-LotR bugs here
Post by: Felagund on January 01, 2012, 01:17:33 PM
Whoops.  Thanks for the clarification Marcin.
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on January 01, 2012, 04:33:32 PM
Are you dsure you get to choose whether or not you can spot an orc if there is an orc in play for secret sentinels? Seems to me if there is infact an orc in play you have to spot it. I could be wrong and I guess this would be better brought up in the rules forums and not here on your thread.

Anyway i've been thinking of playing more on this program but im just not a person who likes to bounce from a program that ive finally got the hang of to another program im not that familiar with. I gave this program a try or two and do in fact like it, but I think I'll wait and give it another try once it is finished (all sets complete). It looks very good from the game (or two) I tried and look forward to getting more familiar with it in the future. Keep up the good work :up: :gp:

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: Air Power on January 01, 2012, 06:37:09 PM
Are you sure you get to choose whether or not you can spot an orc if there is an orc in play for secret sentinels? Seems to me if there is infact an orc in play you have to spot it. I could be wrong and I guess this would be better brought up in the rules forums and not here on your thread.


It's optional because it says "if you spot" (actually spotting is optional).  It would be mandatory if it said "if you can spot" (able to spot is mandatory, either you can spot or you can't spot).
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on January 01, 2012, 06:57:06 PM
ok thanks for the clarification. Im gonna hand out some gold to you as well.

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: Felagund on January 02, 2012, 01:10:30 AM
Saruman, Servant of the Eye

In the game linked below, Saruman was the only minion in play in the assignment phase.  My opponent clicked on him and was able to attempt to assign him, which would seem to contradict his game text ("may not be assigned to a skirmish").  I didn't exert Sam, the assignment happened and a skirmish between Saruman and Sam took place.  It resolved normally (I played an Intuition; Sam took a wound).

Site 6:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Felagund$rpde4xf4fq6go45z
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on January 02, 2012, 01:40:22 AM
Saruman, Servant of the Eye

In the game linked below, Saruman was the only minion in play in the assignment phase.  My opponent clicked on him and was able to attempt to assign him, which would seem to contradict his game text ("may not be assigned to a skirmish").  I didn't exert Sam, the assignment happened and a skirmish between Saruman and Sam took place.  It resolved normally (I played an Intuition; Sam took a wound).

Site 6:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Felagund$rpde4xf4fq6go45z

I was his opponent. I finally decide to use this program and hooray I find a pretty impressive bug my first game :up:. Unless Saruman is supposed to be allowed to exert to assign himself then I learned something new tonight.

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 02, 2012, 08:00:18 AM
I was his opponent. I finally decide to use this program and hooray I find a pretty impressive bug my first game :up:. Unless Saruman is supposed to be allowed to exert to assign himself then I learned something new tonight.
I think he should not be able to. I'll try to fix it, but you have no idea how complicated it all is. There is so many different things affecting assignments, just think:
- fierce (only in fierce assignments),
- unhasty (FP player can't assign, unless allowed to skirmish using GANDALF culture card),
- defender limit increase,
- ally at home (even if Unhasty),
- plus many other cards limiting the assignment....
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 02, 2012, 09:25:09 AM
A quick fix could be to code Saruman, SotE to work as if his text was "... to assign another [Isengard] minion..." - should not cause further problems as Saruman is unique so he won't be able to assign another copy of himself to a companion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 02, 2012, 09:27:17 AM
A quick fix could be to code Saruman, SotE to work as if his text was "... to assign another [Isengard] minion..." - should not cause further problems as Saruman is unique so he won't be able to assign another copy of himself to a companion.
But if you give him his staff, he should be able to assign himself, so that won't do the trick...

I'm already working on the fix anyway.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 02, 2012, 12:17:25 PM
Banner of Westernesse allows you to heal the companion it's attached to. (It shouldn't, as it says another companion. I have checked with multiple people.)
Title: Re: Post your Gemp-LotR bugs here
Post by: brotherjus on January 02, 2012, 06:06:55 PM
 7R63 Let Her Deal With Them

The card is supposed to let you play it from your discard pile during the shadow phase if you have initiative

The problem is that if you have initiative, the way it plays out now is that it allows you to play the card at any point in the turn shadow phase onward.

 So for example I had LHDWT  on Gollum who died it a skirmish, I was then allowed to play it on a very much alive Shelob.
Title: Re: Post your Gemp-LotR bugs here
Post by: Elfrond on January 02, 2012, 06:17:28 PM
Hand of Sauron - opponent played the card, but the sauron orc didn't exert.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on January 02, 2012, 09:53:57 PM
Sindri allows you to play stacked skirmish events out of phase
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 03, 2012, 01:49:34 AM
Banner of Westernesse allows you to heal the companion it's attached to. (It shouldn't, as it says another companion. I have checked with multiple people.)
Fixed: - "Banner of Westernesse" now no longer allows you to heal the companion that won the skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 03, 2012, 01:49:52 AM
7R63 Let Her Deal With Them

The card is supposed to let you play it from your discard pile during the shadow phase if you have initiative

The problem is that if you have initiative, the way it plays out now is that it allows you to play the card at any point in the turn shadow phase onward.

 So for example I had LHDWT  on Gollum who died it a skirmish, I was then allowed to play it on a very much alive Shelob.

Fixed: - "Let Her Deal With Them" can now be played from discard only during Shadow phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 03, 2012, 01:50:10 AM
Hand of Sauron - opponent played the card, but the sauron orc didn't exert.
Code looks fine. I'll need a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 03, 2012, 01:51:36 AM
Sindri allows you to play stacked skirmish events out of phase
Fixed: - "Sindri" allows to play the stacked events only during Skirmish now.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 03, 2012, 11:33:02 AM
Smeagol, Old Noser (promo, 0P18) is a [Rohan] condition instead of a [Gollum] companion as he should be. The regular version is correct. Noticed it in deck builder, didn't try how it works while playing, I guess it could be funny ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2012, 02:43:28 AM
Smeagol, Old Noser (promo, 0P18) is a [Rohan] condition instead of a [Gollum] companion as he should be. The regular version is correct. Noticed it in deck builder, didn't try how it works while playing, I guess it could be funny ;)
That's because it had Thundering Host text. It was mapped wrong.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on January 04, 2012, 09:39:39 AM
In this game, Elessar's Edict did not work correctly - it did not let Elrond discard the wraith. It still considered him killed. It's at site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$pjr52lbxy0xatbuj
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2012, 09:56:21 AM
In this game, Elessar's Edict did not work correctly - it did not let Elrond discard the wraith. It still considered him killed. It's at site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$pjr52lbxy0xatbuj
Fixed: - "Ellesar's Edict" should now correctly discard the Wraith.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alzarac on January 04, 2012, 12:37:24 PM
Hey MercinS,
Turgon, Man of Belfalas wouldn't wound a minion.  I exerted him to do so, but the minion wasn't wounded.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 04, 2012, 12:41:13 PM
Boromir, Bearer of Council doesn't give the choice to add two wounds at the start of his skirmish if he is exhausted (which is still the choice one should make if Boromir is wearing Ring of Rings)
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 04, 2012, 12:42:18 PM
I remember seeing Turgon working correctly, was the minion free from wound preventing cards like Broad-bladed Sword?
Title: Re: Post your Gemp-LotR bugs here
Post by: Alzarac on January 04, 2012, 12:43:39 PM
Yes, it was.  I was surprised...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2012, 02:17:06 PM
Hey MercinS,
Turgon, Man of Belfalas wouldn't wound a minion.  I exerted him to do so, but the minion wasn't wounded.
I need a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2012, 02:17:37 PM
Boromir, Bearer of Council doesn't give the choice to add two wounds at the start of his skirmish if he is exhausted (which is still the choice one should make if Boromir is wearing Ring of Rings)
Are you sure you can choose to wound twice a character that can only receive one wound?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 04, 2012, 02:43:41 PM
In this case it's an effect, not a cost, so you can. If you happen to kill Boromir this way, tough luck. If you can prevent the wounds somehow (Ring of Rings, Sapling of the White Tree, Narsil, BotF etc), you survive. Similar example: you can play Red Wrath to try to kill an exhausted companion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2012, 03:16:13 PM
In this case it's an effect, not a cost, so you can. If you happen to kill Boromir this way, tough luck. If you can prevent the wounds somehow (Ring of Rings, Sapling of the White Tree, Narsil, BotF etc), you survive. Similar example: you can play Red Wrath to try to kill an exhausted companion.
I think, effect or cost, doesn't really matter here. What matters here is the rule that says:
"If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible)."
So if you can't wound Boromir twice (as he has only one vitality) you have to choose the other one.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 04, 2012, 04:30:15 PM
What you say is true. However there is no limit (in game rules) on how many times you can wound a character (it's the same with burdens). There's only an effect performed when number of wounds equals vitality or number of burdens equals resistance, but you can always choose any alive character to take any number of wounds - how you deal with them later and if you can save that character from death is up to you.

Threats or exertions are another thing, as the rules state what is the limit of adding threats or exerting characters, that's why you are sometimes forced to add burdens with Isildur, BoH or Gimli, BoG. But with Boromir, BoC both choices are always possible, though each of them can sometimes cause the end of the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2012, 04:58:17 PM
What you say is true. However there is no limit (in game rules) on how many times you can wound a character (it's the same with burdens). There's only an effect performed when number of wounds equals vitality or number of burdens equals resistance, but you can always choose any alive character to take any number of wounds - how you deal with them later and if you can save that character from death is up to you.

Threats or exertions are another thing, as the rules state what is the limit of adding threats or exerting characters, that's why you are sometimes forced to add burdens with Isildur, BoH or Gimli, BoG. But with Boromir, BoC both choices are always possible, though each of them can sometimes cause the end of the game.

Ok, what you say seems fine, just one more fine detail, to make sure I get this right this time. Can you choose to assign a wound to a character that has 0 vitality.

Here is an example:
Your Aragorn is dying due to having wounds=vitality (0 vitality). Your opponent has "Held Ground" in play and chooses to use "is about to be killed" trigger (so your companion is in play with 0 vitality, while it resolves). Now, your opponent removes one threat (lets assume there were 3 threats) and discards two possessions. Lets assume one of the possessions he discards is "Herugrim" on your exhausted "Theoden". This causes the Theoden to die due to having 0 vitality. Because your character (Theoden) died, you have to assign 2 remaining threats. Can you assign one (or both of them) to your (still in the process of dying) Aragorn?
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on January 04, 2012, 09:44:38 PM
What you say is true. However there is no limit (in game rules) on how many times you can wound a character (it's the same with burdens). There's only an effect performed when number of wounds equals vitality or number of burdens equals resistance, but you can always choose any alive character to take any number of wounds - how you deal with them later and if you can save that character from death is up to you.

Threats or exertions are another thing, as the rules state what is the limit of adding threats or exerting characters, that's why you are sometimes forced to add burdens with Isildur, BoH or Gimli, BoG. But with Boromir, BoC both choices are always possible, though each of them can sometimes cause the end of the game.

Ok, what you say seems fine, just one more fine detail, to make sure I get this right this time. Can you choose to assign a wound to a character that has 0 vitality.

Here is an example:
Your Aragorn is dying due to having wounds=vitality (0 vitality). Your opponent has "Held Ground" in play and chooses to use "is about to be killed" trigger (so your companion is in play with 0 vitality, while it resolves). Now, your opponent removes one threat (lets assume there were 3 threats) and discards two possessions. Lets assume one of the possessions he discards is "Herugrim" on your exhausted "Theoden". This causes the Theoden to die due to having 0 vitality. Because your character (Theoden) died, you have to assign 2 remaining threats. Can you assign one (or both of them) to your (still in the process of dying) Aragorn?

No, because he has 0 vitality. A character with 0 vitality cannot be assigned a wound. In the other example, Boromir has 1 vitality. You can assign 1 wound to him. Wounds are always assigned one at a time. To "wound him twice", I could assign a wound to Boromir, respond with Intimidate, then assign the second wound, then respond with Gondor will see it Done. That should be legal.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 05, 2012, 02:33:13 AM
No, because he has 0 vitality. A character with 0 vitality cannot be assigned a wound. In the other example, Boromir has 1 vitality. You can assign 1 wound to him. Wounds are always assigned one at a time. To "wound him twice", I could assign a wound to Boromir, respond with Intimidate, then assign the second wound, then respond with Gondor will see it Done. That should be legal.
So, what condition(s) a character should fulfil for a player to be able to choose a wound option if there was an effect "wound X times or do something else"?
For me, the conditions were "should be able to take X wounds so have at least X vitality" and for you it seems "should be able to take 1 wound". Which comes to another question then. Can I choose to wound the Boromir twice (during Skirmish non the less), if it has Armor on it (can't take more than 1 wound in skirmish), that would be a pretty sweet combo, right?
Title: Re: Post your Gemp-LotR bugs here
Post by: tuelean on January 05, 2012, 03:18:20 AM
Hi, just to report a bug with this card :
Saruman, Servant of the Eye - 3C69 :

You can use is assigment special ability to assign Saruman himself (while he cannot be assigned).

Thanks and follow your great job !

Aurelien
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 05, 2012, 03:33:34 AM
Hi, just to report a bug with this card :
Saruman, Servant of the Eye - 3C69 :

You can use is assigment special ability to assign Saruman himself (while he cannot be assigned).

Thanks and follow your great job !

Aurelien
Already mentioned in this thread. Fix is on the way, I just want to do thorough testing before putting it on live server, as the whole assignment code had to be rewritten.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 05, 2012, 05:33:15 AM
The difference is that a character bearing Armor cannot take two wounds during a single skirmish. Character having one vitality left can take any number of wounds, it's only possible that it will be killed before all wound tokens are placed on it (it works the same when an exhausted character loses a skirmish to a character with damage bonus - it must take the additional wounds if the first one is somehow prevented.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 05, 2012, 06:07:01 AM
Character having one vitality left can take any number of wounds, it's only possible that it will be killed before all wound tokens are placed on it (it works the same when an exhausted character loses a skirmish to a character with damage bonus - it must take the additional wounds if the first one is somehow prevented.
Now take a look at what you wrote above and now on the following sentence from "Comprehensive Rules":
"If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible)."

You said yourself, "it will be killed before all wound tokens are placed on it", therefore you won't be able to fully perform the action, right?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 05, 2012, 07:45:43 AM
Ok, I've changed the code. Here is how it works now, and some of the consequences:

This entry can be added to Comprehensive Rules if someone maintains it:
Heal/wound X times (respectively)
If game rules call for a check, if an effect can be fully performed, so at the moment in two cases:
- if an effect makes player to choose one of two different effects (i.e. Boromir, Bearer of Council start of skirmish required trigger),
- if a choice of preventing an effect is possible (i.e. effect worded like "opponent may heal/wound ... X times to prevent it").
This action is considered possible to be fully performed, if the character has least one wound/vitality and there has to be no effects preventing it from being healed/wounded X times (for example Armor).

If the effect to heal/wound X times was a cost of preventing another action, and it was not fully carried out, because the character didn't have enough wounds to heal/vitality to consume the wounds, then the prevention is considered to have failed, and the effect that it was preventing will be carried out.

If a player has to choose a character to heal/wound X times. That player can choose any character (if able) that has at least one wound/vitality.


Consequences:
- at the beginning of skirmish involving an exhausted Boromir, Bearer of Council is exhausted, player may choose to wound him twice instead of adding burdens,
- at the beginning of skirmish involving Boromir, Bearer of Council bearing Armor, player has to add burdens, as Armor prevents Boromir from taking more than 1 wound (and he has to take 2),
- if a character A has 0 vitality and Threat wounds are to be assigned while character A is still in play (this can happen when another character died while resolving "is about to be killed" effect of the A character), character A cannot be assigned any damage, as it has to have at least 1 vitality to receive wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 05, 2012, 10:46:21 AM
Ugh, the more I think about it, the more I want to roll back the change.

If the only argument, why choosing to wound an exhausted Boromir, Bearer of Council twice should be possible, is that it doesn't say in the rules that you can't choose to wound character more times than its vitality. And it says that in case of choosing one of the effects you HAVE to choose one you have to be FULLY CAPABLE OF PERFORMING (are you sure you can wound the Boromir twice if it can take only one wound?).

Then the same argument can be made with Desperate Defense of the Ring - if I have 1 card in hand, I should be able to choose to "discard 3 cards", rather than automatically add a burden. Since it doesn't say in the rules, that I can choose to discard X cards from hand only if I have X or more cards in my hand.

The fact that you can somehow prevent the wounds (Ring or other Responses) do not matter here, since you can't choose to exert an exhausted character, even if you have Strength of Spirit in hand, or choose to exert character with 2 vitality twice, because you have Strength of Spirit in hand and you can prevent the first exertion.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 06, 2012, 09:19:51 AM
When you use the ring of rings you aren't preventing the wounds, you are taking burdens instead.  That's why you can choose to wound him twice if exhausted when wearing that ring (you still take two wounds, but the ring changes them to burdens), but if you prevent either of the wounds (armor, sapling, etc) then Boromir has to take 3 burdens as per his text.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 06, 2012, 11:00:54 AM
When you use the ring of rings you aren't preventing the wounds, you are taking burdens instead.  That's why you can choose to wound him twice if exhausted when wearing that ring (you still take two wounds, but the ring changes them to burdens), but if you prevent either of the wounds (armor, sapling, etc) then Boromir has to take 3 burdens as per his text.
I'm afraid you are confusing two different types of effects here (with two different templates).

1. Do [action1] or [action2].
2. Do [action1], [player] may [action2] to prevent it.

The first group of effects has the following rules in Comprehensive Rules:
"If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible)."

The second group of effects has the following rules in Comprehensive Rules:
"If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed."

Boromir, Bearer of Council belongs to the first group, so the clause about prevention does not apply to him. So if you choose to wound Boromir (and you're "fully capable of performing it"), and you prevent the wounds (for example with Sapling of the White Tree), you DO NOT add burdens. You would have to add burdens, if text of the Boromir was following the second template - so... "At the start of skirmish involving him, add 3 burdens, you may wound him twice to prevent it".

And I still think you can't choose to wound exhausted Boromir twice as you resolve his trigger, because you're not "fully capable of performing" it, that is (without help from other cards) to physically put 2 wounds on him (he'll die after receiving the first one). Even if you have a card that allows you to prevent it (or do something instead), I think you should not be able to choose that possibility, because if it was allowed, there would be no clear distinction of what is possible, and what is not.

Lets imagine you have two event cards in hand with text - "Stealth Response: Remove [gondor] token from your [gondor] condition to prevent a wound." You might argue - "because I have these cards in hand, I can choose to wound Boromir twice". Then your opponent would have to show you his Relentless card in hand and say - "No, you wouldn't be able to fully perform the action, so you can't choose it" - all this without even playing a single card or effect.

I think a distinction whether you are "fully capable of performing" an action should not take into account any cards or effects (or possible actions), except ones already in effect, which are preventing you from doing something, like: "[classifier] cannot take wounds", "[classifier] cannot exert", etc. If you allow any advocating of "I can choose that, because I can play this card and then this card, followed by this effect" we'll be in trouble (not to mention it's impossible to implement this on a computer, as when figuring out, whether you can do something, it would have to follow all possible lines of play).

The only thing you could argue here, is the part, of whether you should be allowed to wound characters as many times as you wish, or is this choice limited by vitality. I'm not decided yet on this, but if we decide to go this way, it has a following consequence (probably one of many) - it's allowed to choose to wound companions with 0 vitality which are still in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 06, 2012, 01:47:46 PM
Boromir, Bearer of Council belongs to the first group, so the clause about prevention does not apply to him. So if you choose to wound Boromir (and you're "fully capable of performing it"), and you prevent the wounds (for example with Sapling of the White Tree), you DO NOT add burdens. You would have to add burdens, if text of the Boromir was following the second template - so... "At the start of skirmish involving him, add 3 burdens, you may wound him twice to prevent it".

This has been heavily discussed on the boards over the past few years, and multiple people have argued that if you use Sapling to prevent a wound to Boromir BoC at the start of his skirmish, you still take 3 burdens per his text.

Here's one of the relevant discussions: http://lotrtcgdb.com/forums/index.php/topic,5811.0.html which also has links to other discussions.

Here's the example given in the rulebook that is used to justify the requirement of adding 3 burdens if you prevent one of the wounds to Boromir BoC when he skirmishes:
Quote from: Comprehensive Rulebook
"Morgul Destroyer is played.(“When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.”) The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree. (“Response: If a ? Man is about to take a wound, discard this artifact to prevent that.”) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added."

I'm not sure whether I agree or disagree, but maybe some of the people who have argued strongly that Boromir BoC adds 3 burdens if sapling prevents one of the wounds can chime in with a better explanation?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 06, 2012, 02:19:21 PM
Here's the example given in the rulebook that is used to justify the requirement of adding 3 burdens if you prevent one of the wounds to Boromir BoC when he skirmishes:
Quote from: Comprehensive Rulebook
"Morgul Destroyer is played.(“When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.”) The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree. (“Response: If a ? Man is about to take a wound, discard this artifact to prevent that.”) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added."

I'm not sure whether I agree or disagree, but maybe some of the people who have argued strongly that Boromir BoC adds 3 burdens if sapling prevents one of the wounds can chime in with a better explanation?

You do agree, that the wording template of Morgul Destroyer (and other similar cards with "[player] may [action] to prevent this" in them) is completely different to the template used by Boromir BoC (and other similar cards with "do [action1] or [action2]", right?

I don't see why a rule that is clearly about an effect that is used to prevent another effect should apply to Boromir BoC, if it doesn't prevent any effect, nor has the "prevent" in its text.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 06, 2012, 02:33:42 PM
And to people who argue, that if you prevent a wound with Boromir BoC - please tell me which effect of his is the main one, and which one is the one used to prevent it?
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on January 06, 2012, 03:39:48 PM
Southron Archer Legion isn't quite working right, on a double move he won't add any to the archery total if at the previous site he used up the limit, so basically the limit caries through sites and phases.
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on January 06, 2012, 03:43:39 PM
Not that this is a big deal but if you want it fixed Uruk Warrior is using his ability to be fierce in the Shadow Phase not the Maneuver Phase.

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 06, 2012, 05:09:25 PM
Southron Archer Legion isn't quite working right, on a double move he won't add any to the archery total if at the previous site he used up the limit, so basically the limit caries through sites and phases.
Code looks fine, I'll need a game replay on this one.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 06, 2012, 05:09:38 PM
Not that this is a big deal but if you want it fixed Uruk Warrior is using his ability to be fierce in the Shadow Phase not the Maneuver Phase.

NK
Fixed, thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on January 06, 2012, 06:23:44 PM
Can you check the to-play requirements on Damrod? I thought I saw him as an opening option before I had played another Ring-Bound man.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on January 06, 2012, 07:28:15 PM
Saruman's power froze the game when played with Grima, Wormtongue
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$q4u97t3ei9qdckxs
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 07, 2012, 06:27:12 AM
Can you check the to-play requirements on Damrod? I thought I saw him as an opening option before I had played another Ring-Bound man.
Fixed: - "Damrod" now correctly checks his spot play condition.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 07, 2012, 06:27:53 AM
Saruman's power froze the game when played with Grima, Wormtongue
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$q4u97t3ei9qdckxs
Hey, the problem was actually with Toss Me, which tried to check, what it is stacked on in discard (when it's obviously not stacked anymore). This is fixed now.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 07, 2012, 06:29:25 AM
Ok, I have roll backed the change with wound/heal X times. If a game checks if you can fully perform an action and the action is wound/heal X times. The character has to have at least X vitality/wounds on it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on January 07, 2012, 12:36:39 PM
Cave Troll's Hammer, UC is listed as a  [Moria] card
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 07, 2012, 03:49:15 PM
Cave Troll's Hammer, UC is listed as a  [Moria] card
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on January 07, 2012, 05:41:26 PM
Not a bug, but I was just playing jcb and took an easy double move because the system auto-passed through his Shadow Phase, alerting me he had a #$&*@! hand.

Maybe the Shadow phase shouldn't be included in the "auto pass" option?
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 08, 2012, 08:25:24 AM
Hi, Let us be no tarry cause game error (There was a problem communicating with the server (500), if the game is finished, it has been removed, otherwise you have lost connection to the server.
Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.
) and Merry, Impatient hobbit dont heal companion when discarded.
Title: Re: Post your Gemp-LotR bugs here
Post by: jahataku on January 08, 2012, 08:32:08 AM
any news on importing decks from gccg? i recreated a couple on my own and it is very time consuming :(
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 08, 2012, 11:26:34 AM
any news on importing decks from gccg? i recreated a couple on my own and it is very time consuming :(
I don't think I'd be able to do that. It seems gccg saves the decks using card names, rather than some form of card identifiers, and at the moment gemp-lotr doesn't have full card names.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 08, 2012, 11:30:25 AM
Hi, Let us be no tarry cause game error (There was a problem communicating with the server (500), if the game is finished, it has been removed, otherwise you have lost connection to the server.
Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.
) and Merry, Impatient hobbit dont heal companion when discarded.
I need more information:
- Can't find card with name "Let us be no tarry", or anything similar,
- Merry's code looks fine, need game replay link to investigate further.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 08, 2012, 11:31:26 AM
Quote from: ket_the_jet
Not a bug, but I was just playing jcb and took an easy double move because the system auto-passed through his Shadow Phase, alerting me he had a #$&*@! hand.

Maybe the Shadow phase shouldn't be included in the "auto pass" option?
-wtk

Yeah, auto-pass is a must to speed up the game, but if there were an option where you could choose what phases to apply the auto-pass to that would be an excellent improvement.  It stinks when you have no minions but you can't even bluff that you do because the game basically skips the shadow phase, so our opponent gets a free double.  I would definitely turn off auto-pass on the shadow phase, and maybe the skirmish phase (since it can give away whether or not you have skirmish events).
Title: Re: Post your Gemp-LotR bugs here
Post by: CategoryOneGames.com on January 09, 2012, 12:04:43 PM
Two things really quick from league.

The Palantir of Orthanic only lists the first card you put back from someones. 

The other problem I have had is when someone knows they will lose a game and they leave the game, either by closing their browser or something and you are stuck there for the ten minutes it takes.

I lost a game in round 4 because of this, I thought it had been 10 minutes and I closed my computer down and it gave me the loss, it sucks, it was my first loss of round 4 and when I got on the next day and checked it said I had a loss and I was pissed.

I hate that your opponent can screw you out of over ten minutes of your time. 
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 09, 2012, 02:16:11 PM
Two things really quick from league.

The Palantir of Orthanic only lists the first card you put back from someones. 

The other problem I have had is when someone knows they will lose a game and they leave the game, either by closing their browser or something and you are stuck there for the ten minutes it takes.

I lost a game in round 4 because of this, I thought it had been 10 minutes and I closed my computer down and it gave me the loss, it sucks, it was my first loss of round 4 and when I got on the next day and checked it said I had a loss and I was pissed.

I hate that your opponent can screw you out of over ten minutes of your time. 
I don't understand what's the problem with Palantir, please give more detail.

As for timeout, I have to have some kind of timeout and it has to be enough time to restart the computer (if it crashed) and reconnect to the internet. I'm sure you wouldn't like to lose competitive game because your computer crashed.

As for people leaving on purpose without conceding when they are clearly losing. Just report them and I'll look through their game history, and if it happens often - ban them. This kind of behaviour will not be tolerated.
Title: Re: Post your Gemp-LotR bugs here
Post by: CategoryOneGames.com on January 09, 2012, 02:20:33 PM
Good to know on the second point, I'll let you know if anyone does this in the future.

As far as Palantir, you can use it multiple times in a turn to see a card and put it on top of the opponents deck, on the program it shows you the first card but it does not show you each additional card that you put on top of their deck.  Hope that helps, let me know if you need more info. 
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 09, 2012, 06:47:07 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$nua3v9r05dzurkar

Multiple problems with assignment actions:

At site 2 my opponent was unable to assign the troll to skirmish anyone.

Later at site 4 or 5, I had assigned my Gorgoroth Assassin to a character.  I decided I wanted to reassign the assassin (using it's gametext) but it wouldn't let me.  There is nothing in the assassin's gametext that would indicate it can't reassign to a different companion as an additional assignment action, so I assume I should have been able to do it again.

Alcarin's assignment text triggered multiple times even when it wasn't valid (no minions bearing forts).

Gorgoroth Assassin's assignment text triggered in the fierce phase, even though it wasn't fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 09, 2012, 07:44:14 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$lwrkv9qbfzn0mvmv

More assignment problems:

At site 3, I used Gorgoroth Assassin's gametext to assign him to a companion.  He was then able to reassign him to a different companion.  The assassin ended up fighting both companions.  The same thing happened later.

At one point I used Gorgoroth Assassin's gametext and my opponent was getting an error message about too many minions being assigned even though it was just the assassin.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 09, 2012, 07:46:02 PM
Game froze twice after Durin won a skirmish and Dwarven Axe attempted to trigger:

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$g4z3elq00xiequsu

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$g4z3elq00xiequsu

The weird thing is, in the second game the Dwarven Axe worked fine multiple times before it froze halfway through the game with the same problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on January 09, 2012, 07:49:03 PM
How did you unfreeze it? My game in now frozen.

Assignment phase actions like Alcarin and the Assassin stick, by rule. Otherwise, if there were two minions with forts, Alcarin could heal twice.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 09, 2012, 08:03:20 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$nbazo9lzewd4mza6

We got a problem on site 8.
After all assignments were done and the first skirm started, i got a "disconnecting to the server" message. I refreshed with F5 but nothing happend except we were stuck and nothing helped until I updated firefox, cleared my cache and than concede. Tried to refresh multiple times, started GEMP again and started my laptop again before but nothing helped...

Also I've been able to use Filibert Bolger  in each skirm involving a hobbit. I only did it once in a fierce, so i'm not sure if it would cancle a non-fierce skirmish, but maybe you could look after it...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 02:27:40 AM
As far as Palantir, you can use it multiple times in a turn to see a card and put it on top of the opponents deck, on the program it shows you the first card but it does not show you each additional card that you put on top of their deck.  Hope that helps, let me know if you need more info. 

I will need a game replay link to track that. Are you sure your opponent had any cards in hand after the first use?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 02:59:32 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$nua3v9r05dzurkar

Multiple problems with assignment actions:

At site 2 my opponent was unable to assign the troll to skirmish anyone.

Later at site 4 or 5, I had assigned my Gorgoroth Assassin to a character.  I decided I wanted to reassign the assassin (using it's gametext) but it wouldn't let me.  There is nothing in the assassin's gametext that would indicate it can't reassign to a different companion as an additional assignment action, so I assume I should have been able to do it again.

Alcarin's assignment text triggered multiple times even when it wasn't valid (no minions bearing forts).

Gorgoroth Assassin's assignment text triggered in the fierce phase, even though it wasn't fierce.
Let me address those one at a time.

At site 2 your opponent DID assign the Gate Troll to skirmish in both normal assignment and fierce assignments:
Quote
From game log
Alzarac assigns characters to skirmish
Skirmish finishes with a normal win
•Alcarin is wounded by •Gate Troll
•Alcarin is used
Alzarac assigns characters to skirmish
Skirmish finishes with a normal win
•Alcarin is wounded by •Gate Troll

You can't use an effect to assign minion to character (companion or ally) unless BOTH of them are unassigned (per rule in Comprehensive Rulebook), therefore, you can't "change your mind" with Gorgoroth Assassin, once it's already assigned. This doesn't have to be written on the card itself, it's in the rules:
Quote
Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.

Alcarin can be used at any point in Assignment phase, if his cost can be payed. There was a bug in Alcarin that it wasn't checking that it's usable before highlighting as usable, luckly his effect wasn't doing anything.

Gorgoroth Assassin text should be usable during fierce assignment phase, it just should fail to do anything as an effect. This is now fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 03:01:35 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$lwrkv9qbfzn0mvmv

More assignment problems:

At site 3, I used Gorgoroth Assassin's gametext to assign him to a companion.  He was then able to reassign him to a different companion.  The assassin ended up fighting both companions.  The same thing happened later.

At one point I used Gorgoroth Assassin's gametext and my opponent was getting an error message about too many minions being assigned even though it was just the assassin.
Fixed the first problem, as for the second one, I need more detail - what site was it, and what was the exact message he was getting.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 03:18:34 AM
Also I've been able to use Filibert Bolger  in each skirm involving a hobbit. I only did it once in a fierce, so i'm not sure if it would cancle a non-fierce skirmish, but maybe you could look after it...
You can use Filibert Bolger in any skirmish (even one not involving a Hobbit), you'll have to exert that Hobbit twice, it will just fail to cancel that skirmish, if it does not involve a Hobbit or is not fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 03:39:29 AM
Game froze twice after Durin won a skirmish and Dwarven Axe attempted to trigger:

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$g4z3elq00xiequsu

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$g4z3elq00xiequsu

The weird thing is, in the second game the Dwarven Axe worked fine multiple times before it froze halfway through the game with the same problem.
Fixed, there was a problem with damaging with damage+x cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 10, 2012, 06:10:19 AM
Fixed the first problem, as for the second one, I need more detail - what site was it, and what was the exact message he was getting.
It was at site 5 or 6.  I played a Gorgoroth Assassin and a troll.  I assigned the Gorgoroth Assassin to Faramir, then when he went to assign minions he was getting some sort of error message (I don't know the exact wording since I couldn't see what he was getting) about too many minions assigned to Faramir.  I was playing with DurinIII, so if you check with him he should be able to tell you.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 06:28:36 AM
It was at site 5 or 6.  I played a Gorgoroth Assassin and a troll.  I assigned the Gorgoroth Assassin to Faramir, then when he went to assign minions he was getting some sort of error message (I don't know the exact wording since I couldn't see what he was getting) about too many minions assigned to Faramir.  I was playing with DurinIII, so if you check with him he should be able to tell you.
Maybe he was trying to assign Troll to Faramir which was not legal, because Faramir didn't have Defender+1 and that's the error he was getting: "Faramir can't have so many minions assigned"?
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 10, 2012, 06:34:06 AM
I had the same bug today multiple times.
It was each time a shadowplayer assigned a minion due to a skill like. Here it was in my first turn on site 2 and on site 8 during OneFathomes turn.

I saw the samething with the Orc Assasin in some games today...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 06:57:15 AM
I had the same bug today multiple times.
It was each time a shadowplayer assigned a minion due to a skill like. Here it was in my first turn on site 2 and on site 8 during OneFathomes turn.

I saw the samething with the Orc Assasin in some games today...
If the problem was with what I think it was, then the restart I did today morning (about 3 hours ago) should have fixed that. If you are still having the same problems, please post again.
Title: Re: Post your Gemp-LotR bugs here
Post by: dodo baggins on January 10, 2012, 08:42:08 AM
My username on Gemp is DurinIII. I don't remember the exact wording in the error message, but it said something to the affect of... Faramir cannot be assigned to more than one minion. There was only one minion assigned to Faramir. The other minion was assigned to Aragorn.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 09:24:47 AM
My username on Gemp is DurinIII. I don't remember the exact wording in the error message, but it said something to the affect of... Faramir cannot be assigned to more than one minion. There was only one minion assigned to Faramir. The other minion was assigned to Aragorn.
yeah. that  should be fixed already.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 10, 2012, 09:41:25 AM
It was at site 5 or 6.  I played a Gorgoroth Assassin and a troll.  I assigned the Gorgoroth Assassin to Faramir, then when he went to assign minions he was getting some sort of error message (I don't know the exact wording since I couldn't see what he was getting) about too many minions assigned to Faramir.  I was playing with DurinIII, so if you check with him he should be able to tell you.
Maybe he was trying to assign Troll to Faramir which was not legal, because Faramir didn't have Defender+1 and that's the error he was getting: "Faramir can't have so many minions assigned"?

That's the message he was getting, but he wasn't assigning the troll to Faramir.  He assigned it to someone else and still got that message.

Actually, thinking about it, that bug also popped up in another game yesterday where I used Between Nazgul and Prey to assign Enquea to a companion.  Enquea was the only minion on the table and he was getting "Legolas can't have so many minions assigned"
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 10, 2012, 09:45:29 AM
Yeah, because from client (browser) perspective, he was also trying to assign Enquea to a companion, and then the server when counting how many minions he tried to assign to the companion, it was counting Enquea twice - once because it was already assigned, and once more, because the browser told server, that he assigned Enquea to the companion.

Now after fixing the problem, where players at the end of assignment phase can only assign unassigned minions, this should work correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 10, 2012, 08:31:07 PM
Today i got this several times:

"There was a problem communicating with the server (404), if the game is finished, it has been removed, otherwise you have lost connection to the server.
Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall."

As I posted before this happend during a game and than the game was stuck. The only way out was to concede after I updated my browser and emptied my cache. Before I did those two things, even the concede-button didn't work.
Maybe you know the problem. All other sites worked well so i don't think that there was something wrong with my internet connection or something like that...


btw:
Great job Marcin!
Maybe you could think about a savegame option so a game could be saved and continued if one player has to leave because of whatever. Would be great!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 11, 2012, 03:09:10 AM
Today i got this several times:

"There was a problem communicating with the server (404), if the game is finished, it has been removed, otherwise you have lost connection to the server.
Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall."

As I posted before this happend during a game and than the game was stuck. The only way out was to concede after I updated my browser and emptied my cache. Before I did those two things, even the concede-button didn't work.
Maybe you know the problem. All other sites worked well so i don't think that there was something wrong with my internet connection or something like that...


btw:
Great job Marcin!
Maybe you could think about a savegame option so a game could be saved and continued if one player has to leave because of whatever. Would be great!

It might have been a problem that was already fixed yesterday morning (GMT time). As for being unable to concede - were you getting the same error?
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 11, 2012, 06:50:35 AM
Yes got the same error during the game in the morning, before you fixed it and sometimes during the day, especially before i posted it here.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 11, 2012, 06:59:14 AM
Yes got the same error during the game in the morning, before you fixed it and sometimes during the day, especially before i posted it here.
If you're getting 404 error during game (the number in brackets in the error message), then it has to be one of the following things:
- server was taken down, possibly for restart,
- game you're trying to access no longer exists, which can happen only if the game was finished at least 10 minutes earlier,
- for some reason your browser is unable to connect to the server (proxy problems?) and something in the middle (proxy?) sends 404 instead of a proper response for this case.

If this problem persists, try to close all browser windows and login to the game again (main page of the game). If you will not be redirected to your game after entering Game Hall, then it means your game was already finished. If you will be redirected, you should be able to continue your game.

One more thing. What browser are you using?
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 11, 2012, 07:35:15 AM
I use firefox. Closed all windows. Restartet browser got back to Gemp and was redirected to the game. even after i restartet my laptop.

In the other cases i just was a spectator and could go back and join again without any problems.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 11, 2012, 07:36:40 AM
I use firefox. Closed all windows. Restartet browser got back to Gemp and was redirected to the game. even after i restartet my laptop.

In the other cases i just was a spectator and could go back and join again without any problems.
So, after you logged in to the game again (after closing your browser), you got redirected to the game, you were immediately getting 404 errors?
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 11, 2012, 07:43:02 AM
yes. even after i restarted my laptop i was redirected to my game that was stuck.


when i was a spectator it took some minutes until i get a new error.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 11, 2012, 07:45:50 AM
yes. even after i restarted my laptop i was redirected to my game that was stuck.

when i was a spectator it took some minutes until i get a new error.
Aaaah! Let me put it very clearly - there is no way of "un-stucking" a game. If it's stuck it will not proceed, no matter what you do, because server doesn't know how to proceed, as it has encountered an error in the game code.

All the time I thought you had problems with 404 errors, and the list I gave for possible causes, are for the 404 problem only, and not "stuck" games.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 11, 2012, 07:46:44 AM
Since the restart yesterday at 11:30am GMT time, there was no stuck games (I checked the logs).
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 11, 2012, 07:52:05 AM
okay :-D
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 11, 2012, 10:46:09 AM
Isengard sword don´t work... that sword what give -2 str to character uruk-hai minion skirmishing
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 11, 2012, 11:07:48 AM
Isengard sword don´t work... that sword what give -2 str to character uruk-hai minion skirmishing
Fixed: - "Isengard Sword" now correctly gives -2 Strength to character in skirmish against its bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 11, 2012, 11:38:22 AM
thx Marcins...that was fast ;-)
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 11, 2012, 04:24:44 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$g6zpj8sisd6exjcl (http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$g6zpj8sisd6exjcl) there is that link of Let Us Not Tarry error
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 12, 2012, 04:40:18 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$g6zpj8sisd6exjcl (http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$g6zpj8sisd6exjcl) there is that link of Let Us Not Tarry error
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 12, 2012, 10:11:35 AM
Marcin, I just want to say that you are awesome.  Thanks so much for getting this going and maintaining and updating it as errors are found.  It has been great playing online lately.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on January 12, 2012, 12:39:49 PM
Bug on Blood of Numenor, it doesn't skip archery phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 12, 2012, 01:11:28 PM
Bug on Blood of Numenor, it doesn't skip archery phase.
Fixed (after restart)
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 13, 2012, 12:01:21 PM
In one of my recent games, hobbit farmer does not allow me to use westfarthing to play a companion or ally at -1.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 13, 2012, 04:04:09 PM
In one of my recent games, hobbit farmer does not allow me to use westfarthing to play a companion or ally at -1.
You shouldn't be clicking on the Hobbit Farmer first, as the action is not from that card. You should be clicking on the Westfarthing first, and then when it asks to select a card to exert - click the Hobbit Farmer.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on January 13, 2012, 08:38:25 PM
The Eye of Sauron doesn't exert an orc to draw cards.  Instead, it just spots the orc.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 13, 2012, 08:57:21 PM
The Eye of Sauron doesn't exert an orc to draw cards.  Instead, it just spots the orc.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 14, 2012, 01:09:34 AM
In one of my recent games, hobbit farmer does not allow me to use westfarthing to play a companion or ally at -1.
You shouldn't be clicking on the Hobbit Farmer first, as the action is not from that card. You should be clicking on the Westfarthing first, and then when it asks to select a card to exert - click the Hobbit Farmer.

Yes, but shouldn't Hobbit farmer allow me to use westfarthing's effect at any site?
Title: Re: Post your Gemp-LotR bugs here
Post by: 99ent on January 14, 2012, 08:16:58 AM
Hi MarcinS,
First I want to thank you for the good time I spent in play and for the long one you must spend to improve it.

I found 2 bugs:
- 12U21 Refuge : the activating effect -discard a companion- does not work
- 11R50 Safe Passage: the twilight pool is removed after accounting the added twilight tokens for movements (companions and site), It should be done before.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 14, 2012, 09:33:00 AM
Yes, but shouldn't Hobbit farmer allow me to use westfarthing's effect at any site?
I'll need game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 14, 2012, 09:36:50 AM
I found 2 bugs:
- 12U21 Refuge : the activating effect -discard a companion- does not work
- 11R50 Safe Passage: the twilight pool is removed after accounting the added twilight tokens for movements (companions and site), It should be done before.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: Narij on January 14, 2012, 04:45:18 PM
I am trying to get started.  When I go into the deck builder and select Sealed FotR, it gives me a server error message when I attempt to open a booster.  Is there a way around this/something I need to allow.  Please advise.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 14, 2012, 06:11:06 PM
I am trying to get started.  When I go into the deck builder and select Sealed FotR, it gives me a server error message when I attempt to open a booster.  Is there a way around this/something I need to allow.  Please advise.
Yes, there is a problem with opening the league starter in the current version. This will be fixed after restart (in about 20 minutes or so).
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on January 14, 2012, 07:43:45 PM
Marcin, I got a heal leaving Westenmet Hills in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$0pauwg3lavgbmol8

I should only get a heal moving to the site, not from it.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on January 14, 2012, 10:56:41 PM
Bug on Dwarrowdelf Chamber, not "moves from" but "moves to".
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 15, 2012, 04:24:06 AM
Marcin, I got a heal leaving Westenmet Hills in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$0pauwg3lavgbmol8

I should only get a heal moving to the site, not from it.
Fixed (after restart). There was a problem with movement not working correctly and doing the actions in wrong order.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 15, 2012, 04:24:17 AM
Bug on Dwarrowdelf Chamber, not "moves from" but "moves to".
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 15, 2012, 11:10:07 AM
Yes, but shouldn't Hobbit farmer allow me to use westfarthing's effect at any site?
I'll need game replay link.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$6q5q6b00lo2xsw3h

This one!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 15, 2012, 12:14:48 PM
Yes, but shouldn't Hobbit farmer allow me to use westfarthing's effect at any site?
I'll need game replay link.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$6q5q6b00lo2xsw3h

This one!

Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 15, 2012, 02:18:38 PM
Hi MarcinS, sorry for another spam of bugs...but discarting of unbound hobbit didnt canceled skirmish but resolved as win for minion.... replay included :

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$25xx7rgrh3e01d3o

Thx, Floydos
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 15, 2012, 02:25:33 PM
This is not a bug. If you discard all characters on one side of a skirmish, it resolves instantly and the other side wins.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 15, 2012, 02:49:47 PM
but if you discard to cancel skirmish...as pippin or merry text...it have to be canceled right?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 15, 2012, 03:57:20 PM
but if you discard to cancel skirmish...as pippin or merry text...it have to be canceled right?
Yes, if you discard it with an effect that cancels a skirmish (if there is one), then it will be cancelled. In the replay, you were just discarding a character in skirmish, this DOES NOT cancel a skirmish, just discards the character. If there is no characters in skirmish on one of the sides, then the skirmish ends and the side that still has characters - wins.

From Comprehensive rules:
If all characters of one side are removed during a skirmish before strength has been totaled, the skirmish resolves and the other side wins.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 15, 2012, 09:53:24 PM
One bug found with Anduin Confluence (Shadows)

It says "When the fellowship moves to this site, discard all allies from play."

When I moved to there, my ally stayed in play. It was only after I moved FROM that site that my ally was discarded.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 02:15:59 AM
One bug found with Anduin Confluence (Shadows)

It says "When the fellowship moves to this site, discard all allies from play."

When I moved to there, my ally stayed in play. It was only after I moved FROM that site that my ally was discarded.
This is a bug that was already fixed yesterday late night.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 16, 2012, 03:29:34 AM
Orthanc Warrior is called "Othanc Warrior" by the system.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 03:55:24 AM
Orthanc Warrior is called "Othanc Warrior" by the system.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 06:34:06 AM
There were some problems with sites with "when moves to this site" triggers, which were not working since yesterday's restart. This problem is already fixed.

Just a side note - I had a nice laugh at the state the LotR rules are, when I discovered this one - according to Comprehensive Rules, sites with such text should NEVER trigger. This is because the order of moving is:
- move player marker to next site,
- play "move from" effect(s),
- play "moves" effect(s),
- play "move to" effect(s).

So when the "move from" should be triggered, the site you moved from game text is no longer active (as FP player marker is on next site already). I've "fixed" the rules by changing the order to (which makes more sense):
- play "move from" effect(s),
- move player marker to next site,
- play "moves" effect(s),
- play "move to" effect(s).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 16, 2012, 06:40:08 AM
Major bug:

If No Defense is used on a companion bearing an Elven Sword, it prevents the sword from subtracting from the minion's strength. That should not happen.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 07:17:01 AM
Major bug:

If No Defense is used on a companion bearing an Elven Sword, it prevents the sword from subtracting from the minion's strength. That should not happen.
Fixed (after restart): - System now correctly recognizes attribute bonus from attribute penalty and the source of the bonus/penalty is checked for cancelling bonus modifiers.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 16, 2012, 07:46:18 AM
Orc Strategist is called "Orc Stretegist" by the system.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 07:47:28 AM
Orc Strategist is called "Orc Stretegist" by the system.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: Narij on January 16, 2012, 11:49:38 AM
Dunlending Ravager, does not assign himself to the ally.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 16, 2012, 12:05:21 PM
Constantly Threatening is called "Constrantly Threatening" by the system.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 02:07:06 PM
Dunlending Ravager, does not assign himself to the ally.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 02:07:17 PM
Constantly Threatening is called "Constrantly Threatening" by the system.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: CategoryOneGames.com on January 16, 2012, 02:47:43 PM
Dunleading Warrior will sometimes let you fight an ally and other times it will just let you use him, choose who you want to fight and then let you do it over again without ever assigning and then you just have let it do next to go on with the normal battle. 
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2012, 05:01:54 PM
Dunleading Warrior will sometimes let you fight an ally and other times it will just let you use him, choose who you want to fight and then let you do it over again without ever assigning and then you just have let it do next to go on with the normal battle. 
Will be fixed after restart - the same problem was with Dunlending Raveger (3 posts above).
Title: Re: Post your Gemp-LotR bugs here
Post by: tuelean on January 17, 2012, 02:08:32 AM
Hi Marcins,
Sam, bearer of great need 13R156 is not aviable as a ring bearer in the deck builder (he's just a companion )
Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 17, 2012, 03:56:54 AM
Hi Marcins,
Sam, bearer of great need 13R156 is not aviable as a ring bearer in the deck builder (he's just a companion )
Thanks
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 18, 2012, 11:57:57 PM
Kind of an odd bug:

I was playing a deck that had just one copy of Bounder in it. I played that Bounder early on in the game, and then as the game progressed, I somehow drew a second Bounder into my hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 19, 2012, 02:16:29 AM
Kind of an odd bug:

I was playing a deck that had just one copy of Bounder in it. I played that Bounder early on in the game, and then as the game progressed, I somehow drew a second Bounder into my hand.
This was fixed yesterday evening. If the problem will occur again, please post again.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 20, 2012, 06:39:28 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=216

Southron commander let's me use his text endlessly so i can stall the game until he discards a companion, and i'm still attacking he RB.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 20, 2012, 07:08:44 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=216

Southron commander let's me use his text endlessly so i can stall the game until he discards a companion, and i'm still attacking he RB.
I'm afraid, that's what the card says (and does). Unfortunately I didn't find in the Comprehensive rules an answer to a following question:
If there is an effect, that can be prevented by any player by doing something. Does the 1st effect have to be doable (can be assigned to Ring-bearer, if it's already assigned), before a player chooses to prevent it, or not. Any ideas?
Title: Re: Post your Gemp-LotR bugs here
Post by: Air Power on January 20, 2012, 07:15:00 AM

I'm afraid, that's what the card says (and does). Unfortunately I didn't find in the Comprehensive rules an answer to a following question:
If there is an effect, that can be prevented by any player by doing something. Does the 1st effect have to be doable (can be assigned to Ring-bearer, if it's already assigned), before a player chooses to prevent it, or not. Any ideas?

You can't use assignment actions unless both the companion you're assigning your minion to is unassigned and your minion is unassigned.  For instance, if Gandalf bears Steadfast Champion, the shadow player can assigned any 1 minion to skirmish him but not assign all of their minions to him.  In the situation listed, Southron Commander's assignment action is unusable while he, the ringbearer, or both are assigned to any skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 20, 2012, 07:19:32 AM
You can't use assignment actions unless both the companion you're assigning your minion to is unassigned and your minion is unassigned.  For instance, if Gandalf bears Steadfast Champion, the shadow player can assigned any 1 minion to skirmish him but not assign all of their minions to him.  In the situation listed, Southron Commander's assignment action is unusable while he, the ringbearer, or both are assigned to any skirmish.
I'm afraid you are wrong there. The action is usable, it will just fail to do anything. The same way, if you have [raider] man skirmishing a companion with Armor on, and the companion already did take one wound in the skirmish (for example with Whirling Strike), you can still play the Whirling Strike card (second one), it's just that it will fail to do anything.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 20, 2012, 09:23:16 AM
The action is usable. Still, it should not be possible to stall the game this way.

Problems can happen when there is an action that has no costs or effects and can be repeated infinitely many times (like making Uruk Fighter fierce when he is already fierce). Then you can use it to steal the time (which sometimes may be important, I had one league game when since site 2 I knew there is no way I can win other than my opponent running out of time)/ I think the game should recognize an action that has neither costs nor effects and if a player does two such actions in a row (with opponent passing) a warning should be displayed that next such action will count as pass.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 20, 2012, 09:27:32 AM
Problems can happen when there is an action that has no costs or effects and can be repeated infinitely many times (like making Uruk Fighter fierce when he is already fierce). Then you can use it to steal the time (which sometimes may be important, I had one league game when since site 2 I knew there is no way I can win other than my opponent running out of time)/ I think the game should recognize an action that has neither costs nor effects and if a player does two such actions in a row (with opponent passing) a warning should be displayed that next such action will count as pass.

Easy to say, difficult to do. If you have concern your opponent is stalling this way, just report him and I'll take a look at the game replay and take appropriate action.
Title: Re: Post your Gemp-LotR bugs here
Post by: shewski on January 20, 2012, 10:56:16 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=shewski$q1x7rhxupgr45gzi

Two issues I noticed here

1)  The cave troll chain (when opponent is @ site 5) doesn't add 1 Twilight w/ Goblin Armory when I play it.
2)  when in a skirmish with an ally (I can't remember exactly when, site 6, 7, or 8) Goblin Armory doesn't give me a "when wounded" response.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on January 20, 2012, 11:43:09 AM
The cave troll's chain isn't a weapon.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 20, 2012, 12:07:12 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=shewski$q1x7rhxupgr45gzi

Two issues I noticed here

1)  The cave troll chain (when opponent is @ site 5) doesn't add 1 Twilight w/ Goblin Armory when I play it.
2)  when in a skirmish with an ally (I can't remember exactly when, site 6, 7, or 8) Goblin Armory doesn't give me a "when wounded" response.
As it was said - Troll's Chain is not a weapon. As for the Goblin Armory. It works, you must give me more specifics - what site was it, and what minion was getting wounded. Basically, what I need to check is, that:
- the minion that was taking damage is indeed "[moria] Orc",
- the minion was taking damage, rather than being overwhelmed.

I'm not saying there is no error in the card, and a minion that is supposed to be an Orc doesn't have a different race by mistake, but most likely one of those requirements above was not fulfilled.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 20, 2012, 03:04:18 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$zt4y53k7kw1459at

Site 7, last turn of the game. I tried to use Dark Places to change the site, had Cavern Entrance in my adventure deck and it didn't work (I kept getting an error message that there's no matching site in my adventure deck). Either Cavern Entrance lacks underground keyword or something more serious is wrong.

Safe Passage doesn't inform your opponent about what site keyword you chose. I think it should be shown in game chat straight after choice is done and all the time in card info of Safe Passage.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 20, 2012, 04:54:02 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$zt4y53k7kw1459at

Site 7, last turn of the game. I tried to use Dark Places to change the site, had Cavern Entrance in my adventure deck and it didn't work (I kept getting an error message that there's no matching site in my adventure deck). Either Cavern Entrance lacks underground keyword or something more serious is wrong.

Safe Passage doesn't inform your opponent about what site keyword you chose. I think it should be shown in game chat straight after choice is done and all the time in card info of Safe Passage.
check the clarification for Dark Places.

I'll fix the Safe Passage.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on January 22, 2012, 12:04:13 PM
I returned Sam, Son of Hamfast to my hand while he was the ring-bearer, haha.  The ring was sent to the discard pile and I still managed to "win" the game by surviving through site 9.  Replay link is below.

http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$nyfl813juijussws
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 22, 2012, 04:22:29 PM
Slaked Thirsts was stacked on Preparations.  I used it to exert a minion with only 2 vitality (so to exert it once) and it wouldn't let me.

I believe this falls under effects from the Comprehensive Rule book:
Quote
If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest.

The cost is "if this card is stacked on a [DWARVEN] condition, spot a Dwarf companion and discard this event" and the effect is "to exert a minion twice."  I paid the cost (spot a Dwarf and discard the event) so in line with the rules for effects it should have performed as much of the effect as possible and exerted the minion once.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 22, 2012, 06:58:41 PM
I believe this falls under effects from the Comprehensive Rule book:
Quote
If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest.

Fixed: - If an effect makes you exert a character X times, and you can't find a character able to be exerted X times, you can choose matching character, which can exert X-1 times, and so on.
Title: Re: Post your Gemp-LotR bugs here
Post by: shewski on January 22, 2012, 07:03:10 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=shewski$q1x7rhxupgr45gzi

Two issues I noticed here

1)  The cave troll chain (when opponent is @ site 5) doesn't add 1 Twilight w/ Goblin Armory when I play it.
2)  when in a skirmish with an ally (I can't remember exactly when, site 6, 7, or 8) Goblin Armory doesn't give me a "when wounded" response.
As it was said - Troll's Chain is not a weapon. As for the Goblin Armory. It works, you must give me more specifics - what site was it, and what minion was getting wounded. Basically, what I need to check is, that:
- the minion that was taking damage is indeed "[moria] Orc",
- the minion was taking damage, rather than being overwhelmed.

I'm not saying there is no error in the card, and a minion that is supposed to be an Orc doesn't have a different race by mistake, but most likely one of those requirements above was not fulfilled.

Lol, right you guys are.  Whoops!  I never thought that it wouldn't be a weapon.

I think, after watching it, the reason it didn't pop up was that the Moria Orcs were being overwhelmed, which makes total sense.  It was a fight with a Horn'd Elrond @ 11 vs a Goblin Runner @ 5.  So consider this resolved and me dumb on both accounts.  Sorry!

Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 23, 2012, 08:20:02 AM
There is a glitch with Black Shapes Crawling.

Quote
Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] weapons from your discard pile.

My opponent had two Uruk-hai on table, one of which had a Broad-bladed Sword (making it unable to take wounds).  He played Black Shapes Crawling, but I was only able to assign 1 wound instead of 2.  I believe the code is treating it as "wound X minions" instead of "assign X wounds to minions" which would create the problem.  I should have been able to assign 2 wounds to the same minion since I could spot 2 Uruk-hai.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 23, 2012, 08:41:05 AM
There is a glitch with Black Shapes Crawling.

Quote
Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] weapons from your discard pile.

My opponent had two Uruk-hai on table, one of which had a Broad-bladed Sword (making it unable to take wounds).  He played Black Shapes Crawling, but I was only able to assign 1 wound instead of 2.  I believe the code is treating it as "wound X minions" instead of "assign X wounds to minions" which would create the problem.  I should have been able to assign 2 wounds to the same minion since I could spot 2 Uruk-hai.

I believe the card is working correctly. What probably happened (which would explain the situation you were seeing), is that your opponent chose to spot only 1 Uruk-hai ("Spot X" means you can choose how many you spot). This makes sense, since one of his minions already had a weapon, so there was no reason to spot 2, if he had 2 minions.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 23, 2012, 08:50:08 AM
There is a glitch with Black Shapes Crawling.

Quote
Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] weapons from your discard pile.

My opponent had two Uruk-hai on table, one of which had a Broad-bladed Sword (making it unable to take wounds).  He played Black Shapes Crawling, but I was only able to assign 1 wound instead of 2.  I believe the code is treating it as "wound X minions" instead of "assign X wounds to minions" which would create the problem.  I should have been able to assign 2 wounds to the same minion since I could spot 2 Uruk-hai.

I believe the card is working correctly. What probably happened (which would explain the situation you were seeing), is that your opponent chose to spot only 1 Uruk-hai ("Spot X" means you can choose how many you spot). This makes sense, since one of his minions already had a weapon, so there was no reason to spot 2, if he had 2 minions.

Makes sense, thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on January 24, 2012, 07:33:33 AM
if you have a fierce minion on table and you have southron commander on table you can use his assignment ability  during the fierce asignment fase (even if southron commander isn't fierce).
he isn't assigned if the assignment isn't prevented, but you have to discard a companion if you want to prevent this.
(in fact no reason to prevent it, but this assignment action shouldn't be able to activate)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 24, 2012, 07:49:13 AM
Actually, nothing prevents the Shadow player from activating the Commander's ability if they want to, even if he's not fierce. The FP can keep declining to discard a companion, but since the Commander isn't fierce, he won't get assigned to Frodo.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 24, 2012, 08:05:37 AM
No matter if fierce assignment or non-fierce, unless a card says otherwise, you should be able to play an assignment effect if you can pay the costs and meet the requirement (for example spot). That's how the rules work, so nothing will be changed in that regard. If you feel your opponent was trying to abuse the system and cause you to lose due to timeout, or loss of will to live, please post a game replay link and it will be investigated, and the abusing player will be kicked from the service.

If you still think rules do not allow that, please specify the reasons (quotes from rule book). For me, the only thing that can be questioned at this time is, if a player should be able to prevent an effect (per card text), if the effect is not playable. So in this particular case, should the FP player be allowed (and asked) to discard an unbound companion, if the Southron Commander could not be assigned to the Ring-bearer (for example because it is not fierce). So far, it's not checking that, because I could not find anything in the rules that would answer the question.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on January 24, 2012, 09:32:20 AM
In the comprehensive rulebook 4.0 (http://www.scribd.com/doc/17676177/Lord-of-the-Rings-Card-Game-Comprehensive-Rules) on page 8. under assignment. One of the last notes:

"A card which cannot participate in skirmishes:
• cannot be assigned to a skirmish,
• cannot be affected by assignment actions(except an assignment action that would allow such a card to skirmish), and
• cannot be assigned leftover minions by aShadow player."

If southron commander isn't fierce, it means he can't participate in a fierce skirmish and so it cannot be affected by assignment actions. (during fierce assignment fase)
So normally you can't use this ability in the fierce assignmant fase.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 24, 2012, 09:44:29 AM
It cannot be assigned. But assigning is an effect. Cost is spotting 6 companions. You spot, you can use the action. Then your opponent has a choice of nothing happening (as Commander is not fierce and can't be assigned to a skirmish) or discarding a companion to "prevent that nothing" (if for some reason he wants to).

This is how rules work. This is not a problem during IRL playing as such actions are ignored, but during online play everything must work automatically. The perfect solution would be to have the system detect automatically if an action has no costs (except possibly spotting something) and no effects of it can be performed, such action could then be deactivated with no harm to gameplay, but from what I've heard it's hard to code something like this, so I guess we have to live with the system working exactly the way rulebook says - that's way better than if it worked against some rule :)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 24, 2012, 09:48:38 AM
In the comprehensive rulebook 4.0 (http://www.scribd.com/doc/17676177/Lord-of-the-Rings-Card-Game-Comprehensive-Rules) on page 8. under assignment. One of the last notes:

"A card which cannot participate in skirmishes:
• cannot be assigned to a skirmish,
• cannot be affected by assignment actions(except an assignment action that would allow such a card to skirmish), and
• cannot be assigned leftover minions by aShadow player."

If southron commander isn't fierce, it means he can't participate in a fierce skirmish and so it cannot be affected by assignment actions. (during fierce assignment fase)
So normally you can't use this ability in the fierce assignmant fase.

Ok, you're confusing two VERY distinct things:
1. Being able to play (activate) an action.
2. Being able to play-out an effect of an action.

The rule you quoted, refers to being able (or not being able) to play-out an effect of an action (so the number 2 above). There is a separate rule for determining if an action is playable (number 1), which is:
"If you meet all the requirements and pay all the costs for playing a card, you may play that card even if the card will have no effect."

So in this particular case of the Southron Commander, since you can meet all the requirements (can Spot 6 companions) and pay all the costs (no costs here), you may play (activate) that card, even if the card will have no effect (since it will not assign the minion to Ring-bearer), but you have to do as much of the effect as possible. There is only ONE exception to the rule, which is mentioned in the rulebook immediately after this sentence, which is:
"Exception: If you perform an action that has playing a card from hand or discard pile as part of its effect, you must play that card. This exception applies to all kinds of actions and all the different ways you can play a card (except playing a card directly from your draw deck)."

This rule makes no sense at all (from the English language point of view), hence it's agreed in the community, that the first sentence of the exception should actually read:
"Exception: If you perform an action that has playing a card from hand or discard pile as part of its effect, you must be able to play that card."
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on January 24, 2012, 12:16:40 PM
You don't have to spot a Rohan man to play Horse of Rohan.  This should be fixed. 

Also, I created a post a couple days ago about the card Make Haste.  I was able to return Sam, Son of Hamfast to my hand while he was the ring-bearer.  The ring was discarded and I still "won" the game.

I know the ring-bearer can't be discarded, but does it say anywhere in the rules that he/she can't be returned to hand?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 24, 2012, 12:42:02 PM
I'm not sure, but if it doesn't, it's just because noone got this idea back in the days when Decipher still maintained the rules so I think we can make a clarification that he/she can't :) (by the way, is there a card that could return Galadriel, BoW to hand? ;) )
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 24, 2012, 12:55:42 PM
You don't have to spot a Rohan man to play Horse of Rohan.  This should be fixed. 

Also, I created a post a couple days ago about the card Make Haste.  I was able to return Sam, Son of Hamfast to my hand while he was the ring-bearer.  The ring was discarded and I still "won" the game.

I know the ring-bearer can't be discarded, but does it say anywhere in the rules that he/she can't be returned to hand?

Fixed and fixed. I found this: "The Ring-bearer cannot be discarded or returned to your hand, and skirmishes involving the Ring-bearer cannot be cancelled.", of course the not cancelling of RB skirmish does not apply to pre-Reflections set.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 24, 2012, 01:50:45 PM
Banished triggers during skirmishes that shadow side wins due to all FP characters being removed from a skirmish (in the example I had it was Merry, Learned Guide discarded). It should not trigger in such case, as there are no FP characters in the skirmish the moment it resolves, so there is no losing FP character at all.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 24, 2012, 02:19:35 PM
Banished triggers during skirmishes that shadow side wins due to all FP characters being removed from a skirmish (in the example I had it was Merry, Learned Guide discarded). It should not trigger in such case, as there are no FP characters in the skirmish the moment it resolves, so there is no losing FP character at all.
Fixed: - If a character is removed from skirmish and not in play anymore, "character loses skirmish" is not triggered for it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Elessar's Socks on January 24, 2012, 02:49:51 PM
I think Banished triggered appropriately in the Merry, Learned Guide example based on this: "any character removed during his or her skirmish is a losing character, even if that character's side eventually wins." Even though he's not in play anymore, a companion still lost a skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 25, 2012, 12:40:23 AM
Seems you're right and Banished should trigger in such case even before skirmish resolves (which doesn't make much difference here, but could make it when a character is removed and replaced by another one, for example using Pippin, Brave Decoy's ability).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 25, 2012, 07:50:51 AM
Seems you're right and Banished should trigger in such case even before skirmish resolves (which doesn't make much difference here, but could make it when a character is removed and replaced by another one, for example using Pippin, Brave Decoy's ability).
Rolled back the change. I've misread the rules when replying to the first post about it from the original poster.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 26, 2012, 06:02:26 AM
Hi MarcinS, reporting a bug... Trapped and Alone dont work...here is replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Khamul$lykprixrdvmzap6q
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 26, 2012, 07:04:14 AM
The entire Gemp website seems to be down.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 26, 2012, 07:16:01 AM
The entire Gemp website seems to be down.
Server is up again.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 26, 2012, 07:30:01 AM
Hi MarcinS, reporting a bug... Trapped and Alone dont work...here is replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Khamul$lykprixrdvmzap6q
Fixed: - Cards that remove keyword bonuses (like "Trapped and Alone") now correctly remove the keyword bonuses.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on January 26, 2012, 10:31:03 AM
Just a question...

Shouldn't the card Make Haste allow you to lose initiative and regain it within the same action?  I am referring to its play in conjunction with "initiative loss" conditions like A Light In His Mind or Glimpse of Fate, for example. 

Whenever I play Make Haste, in-game, I never lose initiative because as soon as I play it, usually when I have four cards in hand, I no sooner have four cards again because a hobbit is bounced to my hand.

What's the ruling on this? 
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 26, 2012, 11:46:51 AM
It should.

(from CRD)
playing a card
Following is a detailed procedure for playing a
non-site card. (...)
5. Respond to the playing of The Card (and
to losing initiative if necessary). Responses or
triggered actions that respond to the playing of
The Card happen now. If The Card has game
text on it that triggers “When you play...” The
Card, it happens now. Other cards may respond
to the card being played as well. These are
handled in the manner described under actions
and action procedure. If The Card was a Free
People’s card and it leaving your hand causes you
to lose initiative, each player may respond to you
losing initiative now.
6. Perform effects of The Card.

So you lose initiative before you perform effects.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 27, 2012, 02:21:34 AM
It should.

(from CRD)
playing a card
Following is a detailed procedure for playing a
non-site card. (...)
5. Respond to the playing of The Card (and
to losing initiative if necessary). Responses or
triggered actions that respond to the playing of
The Card happen now. If The Card has game
text on it that triggers “When you play...” The
Card, it happens now. Other cards may respond
to the card being played as well. These are
handled in the manner described under actions
and action procedure. If The Card was a Free
People’s card and it leaving your hand causes you
to lose initiative, each player may respond to you
losing initiative now.
6. Perform effects of The Card.

So you lose initiative before you perform effects.

You should not, returning a hobbit in Make Haste card is a cost (step 3), so done before the check for losing initiative (step 5), unless I understood the rules wrong?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 27, 2012, 05:36:41 AM
Ah, you're right, sorry :) I didn't remember the card and thought it's an effect.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on January 27, 2012, 09:48:10 AM
the free peoples player can use  watch-tower of cirith ungol to exert an (orc) minion to discard a card at random from his own hand. This should not happen because the orc isn't the free peoples minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 27, 2012, 05:23:49 PM
the free peoples player can use  watch-tower of cirith ungol to exert an (orc) minion to discard a card at random from his own hand. This should not happen because the orc isn't the free peoples minion.
Fixed: - "Watch-tower of Cirith Ungol" now allows to exert only YOUR minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on January 28, 2012, 06:03:47 AM
arod doesn't give extra resistance to gimli BOG
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on January 28, 2012, 12:03:34 PM
No version of frodo except Frenzied Fighter should be allowed as a non ringbearer companion
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 28, 2012, 02:12:47 PM
arod doesn't give extra resistance to gimli BOG
Fixed (after restart): - "Arod" now adds the +1 resistance to bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 28, 2012, 02:21:23 PM
No version of frodo except Frenzied Fighter should be allowed as a non ringbearer companion
Fixed (after restart): - "Frodo"s which can normally start with the Ring, can't be played as companions.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on January 28, 2012, 06:16:47 PM
one bug i found, •Whip of Many Thongs, Weapon of Flame and Shadow permit you discart a shadow card with twi cost of one.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on January 29, 2012, 03:08:50 AM
The One Ring, The Ring of Rings (11R1) (http://lotrtcgdb.com/pages/LOTR11001.html) gives the player the choice of taking burdens or wounds after the ring is worn, if the ring is put on during the Archery phase.e
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 12:17:34 PM
one bug i found, •Whip of Many Thongs, Weapon of Flame and Shadow permit you discart a shadow card with twi cost of one.
Fixed: - "Whip of Many Thongs" now discards only Free People cards from hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 12:19:15 PM
The One Ring, The Ring of Rings (11R1) (http://lotrtcgdb.com/pages/LOTR11001.html) gives the player the choice of taking burdens or wounds after the ring is worn, if the ring is put on during the Archery phase.e
I'll need a game replay for that, as code looks fine.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 12:37:06 PM
Bounder not working as intended with cards Hobbit Farmer and 1st site Green Hill Country

Every other allys cost is 0 but bounder comes with 1 always.

Also there is a minor problem with Orc Assassin ,when using assignment it bugs the whole proces when played vs more than 2 hobbit companionos.

Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$fy5om60hxhps96me

Ok, I've spent 15 minutes watching the replay and I did not notice ANY problems.

Hobbit Farmer workes fine - Farmer Maggot cost you 0 twilight to play, when you had the Hobbit Farmer in play.

As for the Orc Assassin, it worked fine, all 3 times you used it. I've seen your opponent lost due to timing out on assignment decision. If there was a problem with him assigning the minions, I'd need to hear exactly what happened (please read the first post in this thread, on how to submit a helpful error report).
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on January 29, 2012, 03:21:45 PM
The One Ring, The Ring of Rings (11R1) (http://lotrtcgdb.com/pages/LOTR11001.html) gives the player the choice of taking burdens or wounds after the ring is worn, if the ring is put on during the Archery phase.e
I'll need a game replay for that, as code looks fine.

http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$nx6s0glaj1i1rrkn

Site 5: opponent moves and puts on the 11R1 ring during the archery phase; Gimli takes two archery as burdens.  Gimli then loses a skirmish and takes a wound instead of a burden.

Quote
Archery fire: fellowship - 0, minion - 2
•The One Ring is used
•The One Ring adds 1 burden
Ring-bearer puts on The One Ring
•The One Ring is used
•The One Ring adds 1 burden
yox1 assigns characters to skirmish
Skirmish finishes with an overwhelm
Dwarven Axe required triggered effect is used
JakeA discards top cards from his or her deck - Southron Veterans
Southron Bowman gets killed
yox1 plays Nobody Tosses a Dwarf from hand
JakeA discards top cards from his or her deck - •Faramir, Dwarven Axe, •Desert Lord
Skirmish finishes with a normal win
Dwarven Axe required triggered effect is used
JakeA discards top cards from his or her deck - Dwarven Armor
Southron Bowman is wounded by •Dain Ironfoot
Southron Bowman is wounded by •Dain Ironfoot
Southron Bowman gets killed
•Gimli required triggered effect is used
•Gimli adds 2 burdens
Skirmish finishes with a normal win
•Gimli is wounded by •Desert Lord
•The One Ring required triggered effect is used
Ring-bearer takes off The One Ring
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 03:34:51 PM
The One Ring, The Ring of Rings (11R1) (http://lotrtcgdb.com/pages/LOTR11001.html) gives the player the choice of taking burdens or wounds after the ring is worn, if the ring is put on during the Archery phase.e
I'll need a game replay for that, as code looks fine.

http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$nx6s0glaj1i1rrkn

Site 5: opponent moves and puts on the 11R1 ring during the archery phase; Gimli takes two archery as burdens.  Gimli then loses a skirmish and takes a wound instead of a burden.

Quote
Archery fire: fellowship - 0, minion - 2
•The One Ring is used
•The One Ring adds 1 burden
Ring-bearer puts on The One Ring
•The One Ring is used
•The One Ring adds 1 burden
yox1 assigns characters to skirmish
Skirmish finishes with an overwhelm
Dwarven Axe required triggered effect is used
JakeA discards top cards from his or her deck - Southron Veterans
Southron Bowman gets killed
yox1 plays Nobody Tosses a Dwarf from hand
JakeA discards top cards from his or her deck - •Faramir, Dwarven Axe, •Desert Lord
Skirmish finishes with a normal win
Dwarven Axe required triggered effect is used
JakeA discards top cards from his or her deck - Dwarven Armor
Southron Bowman is wounded by •Dain Ironfoot
Southron Bowman is wounded by •Dain Ironfoot
Southron Bowman gets killed
•Gimli required triggered effect is used
•Gimli adds 2 burdens
Skirmish finishes with a normal win
•Gimli is wounded by •Desert Lord
•The One Ring required triggered effect is used
Ring-bearer takes off The One Ring

Thanks, that helped a lot. Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 29, 2012, 05:42:03 PM
Harrowdale doesn't properly prevent minions from being fierce. Here's the replay:

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$wcfem4ypq4z9m893

Harrowdale was a site 3, and when my opponent's fellowship moved to site 4, I played a fierce Uruk. That Uruk was assigned to Aldred, but when that skirmish was finished, the minion was still considered fierce and he had to fight someone else.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 06:23:29 PM
Harrowdale doesn't properly prevent minions from being fierce. Here's the replay:

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$wcfem4ypq4z9m893

Harrowdale was a site 3, and when my opponent's fellowship moved to site 4, I played a fierce Uruk. That Uruk was assigned to Aldred, but when that skirmish was finished, the minion was still considered fierce and he had to fight someone else.
Harrowdale's text (as every other site text) works only, when fellowship is on that site. So it would remove the Fierce keyword from minions, if they skirmished a [rohan] companion on that site.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 29, 2012, 06:25:52 PM
It says "until the regroup phase," so if the Fellowship begins their turn on that site, its effect should last until the next regroup phase. And there is precedent for sites' text being active even when the fellowship isn't there. See Mount Doom.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 06:28:25 PM
It says "until the regroup phase," so if the Fellowship begins their turn on that site, its effect should last until the next regroup phase. And there is precedent for sites' text being active even when the fellowship isn't there. See Mount Doom.
Hmm, I've read the card as "minions skirmishing [rohan] companions lose fierce and can't gain it again until regroup phase". If you read it "Until regroup phase, if minion skirmishes a [rohan] companion it loses fierce and cannot gain it again", then the "lose and can't gain" is for how long? Until end of turn?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 29, 2012, 06:32:09 PM
I read it exactly as it is printed on the card. And the card's actual text is "Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 06:36:45 PM
I read it exactly as it is printed on the card. And the card's actual text is "Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce."
well if you read it exactly as it is on the card, then if an effect doesn't say when it ends, it ends at the end of the phase it occurred. so in this case, if a minion skirmishes a rohan companion, it loses fierce keyword and cannot gain it again... until the end of that skirmish. correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 29, 2012, 06:39:17 PM
It says it lasts until the regroup phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 06:42:42 PM
It says it lasts until the regroup phase.
so, the "until the regroup phase" clause is to determine for how long the minion loses fierce keyword, or for how long the site trigger affects play? Im pretty sure its not for both.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 29, 2012, 06:48:13 PM
It is for both. As I have often said, all cards do what they say.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 07:05:02 PM
Maybe you are right. When I worked on the card I noticed it's very oddly template. There is not a single card worded similarly. It would be much more clear if it read:
Until the regroup phase, if a minion skirmishes a [rohan] companion, that minions loses fierce and cannot gain it until the regroup phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 07:19:01 PM
I have a special deal: "Until tomorrow, if you play a league game, you will receive a foil playset of every expansion."

So if someone does play, he will get the playset, but will have to give it back the following day, correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: Felagund on January 29, 2012, 08:36:32 PM
"Until the regroup phase, each minion skirmishing a  companion loses fierce and cannot gain fierce."

The grammatical clue here is the comma.  It's very subtle, but that's what makes it clear that the "until" clause affects everything after.  The difference is

Until Phase X, Y happens and Z happens

vs

Y happens until phase X, and Z happens.

These are both clear.  What would be ambiguous would be

Y and Z until phase X.

I have a special deal: "Until tomorrow, if you play a league game, you will receive a foil playset of every expansion."

So if someone does play, he will get the playset, but will have to give it back the following day, correct?
Nope.  The difference is that the card text was describing simple effects (being fierce, ability to be fierce) whereas your sentence describes a conditional effects (if you do X, Y happens).  Normally "until" just describes how long an effect lasts.  In your sentence, you put "until" with the if, not the effect.  Thus, you described how long the if-then sequence would apply for, not how long the EFFECT of the if-then sequence would apply for.

The sentence that would get your meaning would be:
"If you play a league game, you will have access to a foil playset of every expansion until tomorrow."


EDIT: Looking at Harrowdale, it seems unclear what the intent of the card's writers was... I blame the incredibly sloppy way Decipher chose to handle site text.
Title: Re: Post your Gemp-LotR bugs here
Post by: Felagund on January 29, 2012, 08:39:58 PM
Long Slow Wrath does not place an exertion on the unbound hobbit as it should.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 29, 2012, 09:16:28 PM
Long Slow Wrath does not place an exertion on the unbound hobbit as it should.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on January 31, 2012, 01:12:29 AM
i don't know if the system has restarted yet. but if it has: long slow wrath still doesn't exert the unbound hobbit.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 31, 2012, 02:44:12 AM
i don't know if the system has restarted yet. but if it has: long slow wrath still doesn't exert the unbound hobbit.
As explained in the first post of this thread:
"If a bug is marked as fixed, it may take some time to get to live server, you can check if it was already fixed by checking the "Change Log" tab in game and searching for the card name."

And no, it was not restarted yet.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 31, 2012, 09:38:53 AM
Hi MarcinS..another bug posted -  Sword of Minas Morgul dont work ... here is replay: Lemenya with sword vs. Boromir http://www.gempukku.com/gemp-lotr/game.html?replayId=Khamul$yjm7fp8xj6kdivwl
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 31, 2012, 09:54:26 AM
Hi MarcinS..another bug posted -  Sword of Minas Morgul dont work ... here is replay: Lemenya with sword vs. Boromir http://www.gempukku.com/gemp-lotr/game.html?replayId=Khamul$yjm7fp8xj6kdivwl
Fixed (after restart): - "Sword of Minas Morgul" now correctly discards the possession born by a character skirmishing the Nazgul.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on January 31, 2012, 10:32:53 AM
Thanks...you are faster than "idea" :-D
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on January 31, 2012, 01:22:50 PM
Gorgoroth Pillager when he is stacked on a site he applies fierce to opponent besiegers too.I dont know is this intended to be.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on January 31, 2012, 02:35:39 PM
Gollum, Dark as Darkness was unable to his his first Shadow ability after being played with Captured by the Ring.  Happened to my opponent twice in this game: http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$v87l5givdz85m69r
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 31, 2012, 03:17:41 PM
Gorgoroth Pillager when he is stacked on a site he applies fierce to opponent besiegers too.I dont know is this intended to be.
I think there was a discussion about this kind of effect in this thread already, and the result was "there is nothing in the rules preventing it", so that's how it works for now.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 31, 2012, 03:25:49 PM
Gollum, Dark as Darkness was unable to his his first Shadow ability after being played with Captured by the Ring.  Happened to my opponent twice in this game: http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$v87l5givdz85m69r
In his replay, you can clearly see on site 2, that he was able to use (click) on the Gollum in shadow phase.

I need more details saying what EXACTLY didn't work.

In case of this card, where you have two possible effects, when you click on it in Shadow phase (provided there is more than 1 effect playable), a small menu will popup, where you pressed the mouse, to allow you to choose, which ability you want to use.

His replay:
http://www.gempukku.com/gemp-lotr/game.html?replayId=manowar$bzvnnlnsuojl0cnq
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on January 31, 2012, 04:23:01 PM
Alrighty.  He said he couldn't so I figured I'd post it since he hadn't.

Glad to hear that it's working.  Thanks for the great site.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on January 31, 2012, 05:58:23 PM
Gorgoroth Pillager when he is stacked on a site he applies fierce to opponent besiegers too.I dont know is this intended to be.
I think there was a discussion about this kind of effect in this thread already, and the result was "there is nothing in the rules preventing it", so that's how it works for now.

I think that it can't effect the shadow site of your opponent, because your own shadow cards aren't in play during your fellowship turn. I mean cards like Drawn to its power or something would effekt your own freeps as well than.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 31, 2012, 10:14:12 PM
Gorgoroth Pillager when he is stacked on a site he applies fierce to opponent besiegers too.I dont know is this intended to be.
I think there was a discussion about this kind of effect in this thread already, and the result was "there is nothing in the rules preventing it", so that's how it works for now.

Gorgoroth Pillager when he is stacked on a site he applies fierce to opponent besiegers too.I dont know is this intended to be.
I think there was a discussion about this kind of effect in this thread already, and the result was "there is nothing in the rules preventing it", so that's how it works for now.

I think that it can't effect the shadow site of your opponent, because your own shadow cards aren't in play during your fellowship turn. I mean cards like Drawn to its power or something would effekt your own freeps as well than.

This is correct.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 01, 2012, 02:26:21 AM
I think that it can't effect the shadow site of your opponent, because your own shadow cards aren't in play during your fellowship turn. I mean cards like Drawn to its power or something would effekt your own freeps as well than.
If, as you say, your shadow cards are "not in play" during your turn, then most likely also your FP cards are "not in play" during your opponent's turn.

If so, then you would not be able to use the second ability of the Library of Orthanc, as you'd never have "in play" FP card stacked on it.

Also Final Account would not work, as you wouldn't be able to return a Shadow card to your hand during your turn. Same for We Shall Meet Again Soon and many other cards.

The only thing in rules you can find is that your shadow cards are not "active" on your FP turn. But the rules also say, that stacked cards are NEVER "active", so I don't think that argument can be used here.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 01, 2012, 05:40:09 AM
The fact of the matter is, if YOUR Gorgoroth Pillager is stacked on a site you control, he only makes YOUR besiegers fierce.

An inactive card has no stats or game text and doesn't actively do anything, but it still exists as a card (otherwise you wouldn't be able to discard Shadow cards from your hand with, say, Elven Sword).

Gorgoroth Pillager works when stacked because he explicitly says he does so while stacked. He still doesn't do anything during your own Free Peoples turn.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 01, 2012, 09:57:36 AM
The fact of the matter is, if YOUR Gorgoroth Pillager is stacked on a site you control, he only makes YOUR besiegers fierce.

An inactive card has no stats or game text and doesn't actively do anything, but it still exists as a card (otherwise you wouldn't be able to discard Shadow cards from your hand with, say, Elven Sword).

Gorgoroth Pillager works when stacked because he explicitly says he does so while stacked. He still doesn't do anything during your own Free Peoples turn.

NOWHERE in the rules nor on the cards you will find that the Gorgoroth Pillager, when stacked on your site, does not add the Fierce keyword to your oppontent's minions during your turn. Yes, I know it doesn't make sense, if it did, but my point is - you could argue both ways.

I did change it now, though I'm still not 100% convinced, that's how it's supposed to work (strictly following the rules):
- Stacked cards and cards in discard affect game ONLY when their side (Shadow/FP) matches their owner's current role.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 01, 2012, 10:03:34 AM
bibfortuna25:

On the Harrowdale, do you want me to make it work in the following way:

First situation:
Player A moves (1st move during turn) to Harrowdale, from some other site. Player B plays a Fierce minion. Player A assigns the minion to [rohan] Man. As soon as the skirmish starts, that minion loses the Fierce keyword and cannot gain it again, until the regroup phase. After skimish finishes (and minion is alive), there is no fierce assignment phase, as the minion is not fierce. Player A chooses to move again (2nd time in turn) from Harrowdale to some other site. Player B plays no minions. Player A assigns the only minion (played on previous site) to [rohan] Man, that minion is Fierce and does not lose Fierce keyword, and after skirmish finishes, the minion can be assigned again during fierce assignment phase.

Second situation:
Player A moves (1st move during turn) to Harrowdale, from some other site. Player B plays a Fierce minion. Player A assigns the minion to [rohan] Man. As soon as the skirmish starts, that minion loses the Fierce keyword and cannot gain it again, until the regroup phase. After skimish finishes (and minion is alive), there is no fierce assignment phase, as the minion is not fierce. Player A chooses to stay. On the following turn (after Player B plays his turn), Player A moves (1st move during turn) from Harrowdale to some other site. Player B plays a Fierce minion.Player A assigns the minion to [rohan] Man. As soon as the skirmish starts, that minion loses the Fierce keyword and cannot gain it again, until the regroup phase. After skimish finishes (and minion is alive), there is no fierce assignment phase, as the minion is not fierce.

Correct in both cases?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 01, 2012, 05:06:18 PM
Both of those seem correct to me. Hopefully we can get some other opinions soon, but from my understanding of the rules, that should be how it works.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on February 01, 2012, 06:20:43 PM
Hi Marcin, another bug, Iron Fist of the Orc 6U64, the card say to spot 3 cards stacked to discart a free people possession, in the Regroup Phase, for some reason, allow you to do in the shadow phase, not in regroup.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on February 01, 2012, 09:24:04 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$61t6dduktl2yzj0i

I drew Horn of Helm on site 2 and didn't played it. I was able to play it in maneuver, archery, assignment, skrimish an even in regroup than.
Last time i played it in fellowship and could use it in all those phases too, but forgot to report it. Now i can't find the gamelink for it...
Title: Re: Post your Gemp-LotR bugs here
Post by: Elessar's Socks on February 02, 2012, 03:17:41 AM
On the subject of sites, there was a thread earlier about Mount Doom's text being in effect even if no fellowship has been there (through site replacement). Is this correct / something that has been implemented?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 02, 2012, 03:28:40 AM
On the subject of sites, there was a thread earlier about Mount Doom's text being in effect even if no fellowship has been there (through site replacement). Is this correct / something that has been implemented?
Site is not in the game yet. But I'll do it in the following way. The first time the site becomes active (Fellowship enters it), it will add an effect to the game, that will prevent anyway from replacing the sites in the region it was in, when the FP entered the site.

So if someone plays the site, and noone enters it, sites WILL be replacable until someone actually enters and "activates" the text of the site.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 02, 2012, 03:48:52 AM
Hi Marcin, another bug, Iron Fist of the Orc 6U64, the card say to spot 3 cards stacked to discart a free people possession, in the Regroup Phase, for some reason, allow you to do in the shadow phase, not in regroup.
Fixed (after restart): - "Iron Fist of the Orc" now can be activated in Regroup phase, rather than in Shadow phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 02, 2012, 03:50:35 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$61t6dduktl2yzj0i

I drew Horn of Helm on site 2 and didn't played it. I was able to play it in maneuver, archery, assignment, skrimish an even in regroup than.
Last time i played it in fellowship and could use it in all those phases too, but forgot to report it. Now i can't find the gamelink for it...

Fixed (after restart): - Fixed a problem, where "Horn of Helm" could be played in every phase from hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on February 02, 2012, 11:00:22 AM
Paired Sam, Great Elf Warrior with Frodo, Frenzied Fighter and Gandalf as my ring-bearer.  Frodo died and I was able to snatch the ring off Gandy's finger and onto Sam's. 

Link:  http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$ghdkzqgdka16owe4
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 02, 2012, 11:54:12 AM
Paired Sam, Great Elf Warrior with Frodo, Frenzied Fighter and Gandalf as my ring-bearer.  Frodo died and I was able to snatch the ring off Gandy's finger and onto Sam's.  

Link:  http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$ghdkzqgdka16owe4

Well, that's what the card says: "Response: If Frodo dies, make Sam the Ring-bearer (resistance 5)." And as someone said in this thread - "All cards do what they say, no more, no less."

I guess he's not only a hero, but instead just a common thief.
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on February 02, 2012, 12:43:22 PM
I was certain that there was clarification somewhere that stated in order for sam to take the ring if frodo died frodo had to be the ring-bearer. I could be wrong or I could have just had a dream/nightmare about it one night though.

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: Elessar's Socks on February 02, 2012, 04:21:15 PM
It's from the 1/29/2007 CRD: "Any version of Sam that can become the ring-bearer if Frodo dies can only become the ring-bearer if Frodo was the ring bearer when he was killed."

Dream... or nightmare? :lol:
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on February 02, 2012, 04:28:36 PM
Hip Hip Hooray I'm not completely insane after all, or at least not yet.

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 03, 2012, 02:37:46 AM
It's from the 1/29/2007 CRD: "Any version of Sam that can become the ring-bearer if Frodo dies can only become the ring-bearer if Frodo was the ring bearer when he was killed."

Dream... or nightmare? :lol:
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 04, 2012, 05:36:03 AM
Depths of Moria is misspelled as Dephts of Moria.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on February 04, 2012, 01:43:38 PM
http://www.gempukku.com/gemp-lotr/game.html?gameId=583

southron archer legion is used once, it should add 2, not 4 to archery total @ site 6
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 04, 2012, 01:54:22 PM
Depths of Moria is misspelled as Dephts of Moria.
Fixed (after restart): - "Depths of Moria" now has a corrected name.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 04, 2012, 02:01:28 PM
http://www.gempukku.com/gemp-lotr/game.html?gameId=583

southron archer legion is used once, it should add 2, not 4 to archery total @ site 6
Fixed (after restart): - "Southron Archer Legion" now should correctly add to archery.
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on February 04, 2012, 02:32:43 PM
You're a Liar and a thief is misspelled, it is spelled You're a Lier and a Thief.

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 04, 2012, 02:49:59 PM
You're a Liar and a thief is misspelled, it is spelled You're a Lier and a Thief.

NK
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on February 05, 2012, 11:44:14 AM
I don't think Bill the Pony is working correctly.

Quote
Bearer must be a Hobbit companion. The Shadow number of each site is -1. Discard Bill the Pony when at an underground site.

When moving to an underground site, Bill should impact the site number and then be discarded, but he does not currently.  The underground site is played and it's number is modified by Bill the Pony, then when you move to the site Bill is discarded (since he isn't discarded until he is "at the site").  Currently Bill does not modify the site number before he is discarded.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 05, 2012, 12:39:19 PM
When moving to an underground site, Bill should impact the site number and then be discarded, but he does not currently.  The underground site is played and it's number is modified by Bill the Pony, then when you move to the site Bill is discarded (since he isn't discarded until he is "at the site").  Currently Bill does not modify the site number before he is discarded.

Well, if you follow the rules as they are written, then "when move from [old site]" will not work at all, as the old site is not active, since FP player's token is on next site already. Bill the Pony will not work as well, due to being discarded, before the tokens for move are added.

I've modified the rules of the game, to make the "when move from [old site]" actually work, so I've ordered the effects as follows:
- play next site if needed,
- playout "when move from [old site]",
- move player marker,
- playout "when fellowship moves",
- playout "when move to [new site]"
- add tokens for move.

Both with the order from Comprehensive Rules and mine, Bill the Pony will be long gone, before the "add tokens for move" step is reached, therefore it does not influence the number of tokens added.
Title: Re: Post your Gemp-LotR bugs here
Post by: mikefrench on February 05, 2012, 12:52:34 PM
i think there may be a bug with beyond dark mountains, it didn't appear to make me exert an isengard minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 05, 2012, 12:55:35 PM
i think there may be a bug with beyond dark mountains, it didn't appear to make me exert an isengard minion.
Fixed (after restart): - "Beyond Dark Mountains" now exerts ISENGARD minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 05, 2012, 02:43:30 PM
Bill DOES modify the Shadow number of a site before he is discarded:

http://lotrtcgdb.com/forums/index.php?topic=6672.0
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on February 05, 2012, 03:18:13 PM
You can play more than one ranked league game against the same opponent in one week.

I played a game against smason, won it and started a new table. He joined it, I conceded (as I needed ranked games) and the second game was added to results. To make them correct, I should have one point and one game less, smason should have two points and one game less.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on February 05, 2012, 09:04:49 PM
At site 7, I think this is a bug:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$qp3ipbualywx49cz

I played Nertea against his 6 companions. Nertea reads "for each companion over 4, you may play 1 minion from the discard pile." I wanted to play just an Enquea. I played my Enquea, but was unable to not play a second minion. I chose an Attea to keep the game moving.

Am I correct here?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on February 06, 2012, 12:27:37 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$61t6dduktl2yzj0i

I drew Horn of Helm on site 2 and didn't played it. I was able to play it in maneuver, archery, assignment, skrimish an even in regroup than.
Last time i played it in fellowship and could use it in all those phases too, but forgot to report it. Now i can't find the gamelink for it...

Fixed (after restart): - Fixed a problem, where "Horn of Helm" could be played in every phase from hand.
Horn of Helm still is highlighted in any phase when it's on the table - works correctly in maneuver phase, but I don't know what is it doing in other phases as I didn't try to use it.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 06, 2012, 01:44:14 AM
not 100% procent sure if it's a bug.
But frodo had sting BOTEL in a fierce against corsair of umbar.
Frodo was overwhelmed and i wasn't able to use sting to discard corsair of umbar. (i had no treaths)
Is it because the overwhelm that the skirmish didn't end and by so I wasn't possible to use sting.

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$57lsiwhsmd1d3k4u
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 06, 2012, 02:31:59 AM
At site 7, I think this is a bug:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$qp3ipbualywx49cz

I played Nertea against his 6 companions. Nertea reads "for each companion over 4, you may play 1 minion from the discard pile." I wanted to play just an Enquea. I played my Enquea, but was unable to not play a second minion. I chose an Attea to keep the game moving.

Am I correct here?

Fixed (after restart): - "Úlairë Nertëa" now optionally allows to play the minion, instead of making you play. So you can choose how many minions to play.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 06, 2012, 02:34:37 AM
not 100% procent sure if it's a bug.
But frodo had sting BOTEL in a fierce against corsair of umbar.
Frodo was overwhelmed and i wasn't able to use sting to discard corsair of umbar. (i had no treaths)
Is it because the overwhelm that the skirmish didn't end and by so I wasn't possible to use sting.

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$57lsiwhsmd1d3k4u

Sting BOTEL cannot discard minions in fierce skirmish, until after damage or overwhelm are resolved. So instead of just being used for cancelling the skirmish (and discarding the minion), it is used for discarding the minion from fierce skirmish, for example - Shelob so it doesn't stack on Web, or other minions, so you could make next move.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 06, 2012, 02:46:48 AM
Bill DOES modify the Shadow number of a site before he is discarded:

http://lotrtcgdb.com/forums/index.php?topic=6672.0

Ok, I've created a new topic in the rules section to discuss the movement:
http://lotrtcgdb.com/forums/index.php/topic,7737.0.html

If I used the rules in the topic you've provided about Bill the Pony, then if you played The Balrog, Durin's Bane on an underground site 4, and fellowship moved to The Bridge of Khazad-Dum in regroup, then during the regroup move, The Balrog would be discarded (due to not being on Underground site, as according to that thread, FP is not on any site during move).
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 06, 2012, 03:23:03 AM
not 100% procent sure if it's a bug.
But frodo had sting BOTEL in a fierce against corsair of umbar.
Frodo was overwhelmed and i wasn't able to use sting to discard corsair of umbar. (i had no treaths)
Is it because the overwhelm that the skirmish didn't end and by so I wasn't possible to use sting.

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$57lsiwhsmd1d3k4u

Sting BOTEL cannot discard minions in fierce skirmish, until after damage or overwhelm are resolved. So instead of just being used for cancelling the skirmish (and discarding the minion), it is used for discarding the minion from fierce skirmish, for example - Shelob so it doesn't stack on Web, or other minions, so you could make next move.

ok thanks

the reason i thought it would work is because in the chat box it first states: skirmish finishes with a normal win (with an overwhelm) and after that xxx is wounded by yyy. and the card says you can use it before the skirmish ends ergo before the wounds.
and in the same game i had the option to use it against Ulaire Enquea LOM before frodo was wounded (i didn't use it though). So strictly speaking that happens in the wrong way i think. (it should be:first wounding than finishing skirmish)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 06, 2012, 05:19:02 AM
the reason i thought it would work is because in the chat box it first states: skirmish finishes with a normal win (with an overwhelm) and after that xxx is wounded by yyy. and the card says you can use it before the skirmish ends ergo before the wounds.
and in the same game i had the option to use it against Ulaire Enquea LOM before frodo was wounded (i didn't use it though). So strictly speaking that happens in the wrong way i think. (it should be:first wounding than finishing skirmish)

Against Ulaire Enquea LOM (on site 5) you were given the chance to use it AFTER the dmg was assigned to Frodo, so all works fine.

I've also changed the text (after restart) displayed when skirmish resolves from "Skirmish finished..." to "Skirmish resolved..." to avoid further confusion.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on February 06, 2012, 05:33:43 AM
Gandalf's Staff, Ash-Staff after skirmish is finished it allows opponent to wound any minion caused by the effect of the staff before the skirmish wound.Example if he wins a skirmish vs 1 vitality minion opponent just wounds that minion,but imo that minion should already be dead because skirmish ended.Am I wrong?Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on February 06, 2012, 05:47:22 AM
Effect of the staff is mandatory. Wound from losing a skirmish is the same. So FP player has a choice of order of those two things happening - if Gandalf is skirmishing a 1 vitality minion, just choose wound first, staff second (you are given that choice when a window with Staff picture and "Rules" sign appears - if you click on "Rules", effect of the staff happens after the regular wound.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on February 06, 2012, 09:44:35 AM
Effect of the staff is mandatory. Wound from losing a skirmish is the same. So FP player has a choice of order of those two things happening - if Gandalf is skirmishing a 1 vitality minion, just choose wound first, staff second (you are given that choice when a window with Staff picture and "Rules" sign appears - if you click on "Rules", effect of the staff happens after the regular wound.

Thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 07, 2012, 09:12:03 AM
if you use boromir BOC: at the start of a skirmish you can't choose between adding 3 burdens or giving 2 wounds, it just adds 3 burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 07, 2012, 09:22:17 AM
if you use boromir BOC: at the start of a skirmish you can't choose between adding 3 burdens or giving 2 wounds, it just adds 3 burdens.
And the game replay link, please (and site number)?

Just to note: Boromir has to be able to take 2 wounds (have at least 2 vitality and have no Armor attached or any other similar effect), to be able to choose the "wound twice" option.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 07, 2012, 12:48:58 PM
he had only 1 vitality left.
Why does this mater. i mean how does this prevent you to use ring of rings?
as wounds are always placed once at a time. so before the first wound is given, you wear the ring of rings and than you add 2 burdens.

as for replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$zti6l16ryzdqvafe
(wasn't my freep so i only know he didn't get the option between wounding and adding burdens because he said so)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 07, 2012, 01:26:18 PM
If you are given a choice of effects, you have to choose one, which you can perform fully. Because Boromir had only 1 vitality, you were not able to (barring any extra cards/effects) to wound him twice, but you were fully able to add 3 burdens, therefore that effect was chosen for you, as it was the only viable choice for you.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 07, 2012, 02:20:27 PM
you have a point.
The point is that the rules aren't completely clear (in my opinion).
if you must wound an character more than it's vitality, is the wounding fully performed? (compare with damage bonus in skirmish)
(for exerting it's clear, you can't exert a character x times of it has less than x+1 vitality, so even with Strength of Spirit it would be impossible).
But something like that isn't stated as clearly for wounding
there's nothing like you can't wound a character more than it's vitality(not that i found anyway)

but you're probably right
you must by now think i'm a real pain in the #$&*@! :p


Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 07, 2012, 02:24:26 PM
The thing is, we already had this discussion about Boromir ring-bearer and wounding/adding burdens. But just imagine if the Boromir didn't have the clause "When ... is a ring-bearer", and it was beginning of a skirmish with him, and he was exhausted. Should you be given a choice of adding 3 burdens or wound twice (when you wouldn't be able to fully perform the action, as it would die after the first one), or not. My guess is - you'd have to add 3 burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on February 07, 2012, 03:26:08 PM
would it automatically add 3 burdens if the player is able to use 2 saplings? if it is so, i think it has to be changed...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 07, 2012, 03:32:18 PM
would it automatically add 3 burdens if the player is able to use 2 saplings? if it is so, i think it has to be changed...
But what if this player's opponent has 2 cards that cancel activated ability of the Saplings? And what if the player with Boromir had a card to cancel the event that can cancel activated ability of the Saplings... and so on and so forth.

When a decision has to be made if something is "fully playable" there has to be a strict way of qualifying and I really don't think other responses or ongoing effects (except for ones preventing this effect) should be taken into account.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on February 07, 2012, 05:23:13 PM
well i still think the freeps player has to make a decision to add  3 burdens or wound him twice.

i mean, just imagine the following situation:
boromir has 2 wounds with 3 vitality and 6 burden with a resistance of 8. the freepsplayer has 2 saplings on the table.
at the moment the freepsplayer instantly lose the game because 3 burdens are added without giving him the oppertunity to take the wounds and hopefully being able to prevent them.
for me it is not depending on what the shadowplayer maybe does because of the saplings he IS able to fully perform the action of wounding him, so he has to get the chance to use them.
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on February 07, 2012, 05:31:26 PM
is there anyway to make it where you actually have to click the button to choose to pass or move in the regroup phase? I have been asked a question mid game and when i reply and hit enter to display my reply I got forced into a double I didnt want to make or just passed the shadow phase with a hand full of things to play. It's kind of annoying, but if it is too difficult to program I guess I'll just have to not type during a game.

Thanks,

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 07, 2012, 05:55:29 PM
well i still think the freeps player has to make a decision to add  3 burdens or wound him twice.

i mean, just imagine the following situation:
boromir has 2 wounds with 3 vitality and 6 burden with a resistance of 8. the freepsplayer has 2 saplings on the table.
at the moment the freepsplayer instantly lose the game because 3 burdens are added without giving him the oppertunity to take the wounds and hopefully being able to prevent them.
for me it is not depending on what the shadowplayer maybe does because of the saplings he IS able to fully perform the action of wounding him, so he has to get the chance to use them.
No, not going to happen - sorry. You're NOT fully able to do this effect, because you assume that something else will happen and be successful.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on February 07, 2012, 06:46:11 PM
One last thing, are you allowing a 2 vitality boromir to take 2 wounds? Cause he is fully capable of that (even though he'll die).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 07, 2012, 07:18:07 PM
One last thing, are you allowing a 2 vitality boromir to take 2 wounds? Cause he is fully capable of that (even though he'll die).
Yes.

It's the same as it is with Desperate Defense of the Ring. It doesn't say anywhere in the rules, that you have to have at least 3 cards in hand to be able to choose the "discard 3 cards from hand" option.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on February 07, 2012, 07:20:58 PM
The One Ring, The Ring of Doom (15R1) : When worn, it provided Sam with Hunter 3 (per shift clicking him) but did not grant the +3 strength against a non-hunter minion.

http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$bvkjh29iv1oean7h (note: happens during the fierce skirmishes at site 9).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 07, 2012, 08:52:34 PM
The One Ring, The Ring of Doom (15R1) : When worn, it provided Sam with Hunter 3 (per shift clicking him) but did not grant the +3 strength against a non-hunter minion.

http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$bvkjh29iv1oean7h (note: happens during the fierce skirmishes at site 9).
Yeah, I did the Hunter rule (adding strength bonus), but forgot to apply it to rule engine.

Fixed (after restart): - Hunter cards now get proper bonuses.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 07, 2012, 09:41:54 PM
well i still think the freeps player has to make a decision to add  3 burdens or wound him twice.

i mean, just imagine the following situation:
boromir has 2 wounds with 3 vitality and 6 burden with a resistance of 8. the freepsplayer has 2 saplings on the table.
at the moment the freepsplayer instantly lose the game because 3 burdens are added without giving him the oppertunity to take the wounds and hopefully being able to prevent them.
for me it is not depending on what the shadowplayer maybe does because of the saplings he IS able to fully perform the action of wounding him, so he has to get the chance to use them.

That's the risk you take when you use Boromir as the Ring-bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 07, 2012, 09:55:49 PM
All of the sites from The Hunters aren't oriented the correct way; they're squished into a vertical-sized box rather than the normal horizontal box.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 08, 2012, 09:52:17 AM
All of the sites from The Hunters aren't oriented the correct way; they're squished into a vertical-sized box rather than the normal horizontal box.
You need to refresh your browser cache, either press ctrl+F5 or shift+F5 depending on browser, when you have this problem. If it still doesn't help, you might want to clear your browser cache.
Title: Re: Post your Gemp-LotR bugs here
Post by: mikefrench on February 08, 2012, 11:40:44 AM
not really a bug, but more of a suggestion.  i've multiple times accidentally pushed backspace while deckbuilding and had it take me "back" to the main forum.  of course, then my deck was not saved, and had to be completely restarted.  maybe if there is an unsaved deck being built, if you try to leave, could it stop you and say "your deck is not saved, are you sure you want to leave without saving?"

don't know if this is possible or easy to do, just a thought.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 08, 2012, 12:09:35 PM
pillage of rohan shound't prevent you to play events if it's your own freep turn

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$0avm3w3z142h4udi

other player had pillage of rohan on site + a minion and he couldn't play an event in his freep turn
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on February 08, 2012, 03:15:43 PM
two bug i found..

Fall back (5U34) dont work in this game in site 5
Replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$d49lm43zvt468tg1

Traitor voice (1U142) dont work in site 8 to nine in this game.
Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$qag10goi92yzxgqr

Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 08, 2012, 03:42:39 PM
pillage of rohan shound't prevent you to play events if it's your own freep turn

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$0avm3w3z142h4udi

other player had pillage of rohan on site + a minion and he couldn't play an event in his freep turn

I don't think it was Pillage of Rohan preventing it. Do you know, which event he wanted to play?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 08, 2012, 03:46:19 PM
two bug i found..

Fall back (5U34) dont work in this game in site 5
Replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$d49lm43zvt468tg1

Traitor voice (1U142) dont work in site 8 to nine in this game.
Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$qag10goi92yzxgqr

Thanks
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 08, 2012, 04:02:33 PM
is there anyway to make it where you actually have to click the button to choose to pass or move in the regroup phase? I have been asked a question mid game and when i reply and hit enter to display my reply I got forced into a double I didnt want to make or just passed the shadow phase with a hand full of things to play. It's kind of annoying, but if it is too difficult to program I guess I'll just have to not type during a game.

Thanks,

NK
This should be already working. When a new popup shows (for example in case of choosing to move or stay) or when an action is playable (shadow phase) the button that shows, should not have focus anymore. This should prevent from accidentally "pressing" it when you press enter.

If this still happens for you - I suggest clearing browser cache, and if that doesn't help - switch to Chrome browser, as it's a browser issue.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 08, 2012, 07:57:33 PM
The site seems to be down.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 09, 2012, 01:57:52 AM
The site seems to be down.
It's up and running now. For some reason (there is nothing in logs) the server went down.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 09, 2012, 07:43:09 AM
Led Astray is listed as Led Stray.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 09, 2012, 07:44:26 AM
Led Astray is listed as Led Stray.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 09, 2012, 08:13:03 AM
When O Elbereth Gilthoniel is on the Bilbo Ring-bearer, it allows you to cancel a skirmish with a Nazgul. The RB's skirmish can't be canceled in Expanded.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 09, 2012, 08:36:39 AM
When O Elbereth Gilthoniel is on the Bilbo Ring-bearer, it allows you to cancel a skirmish with a Nazgul. The RB's skirmish can't be canceled in Expanded.
Did you verified, that it indeed cancelled the skirmish, or was it just usable? You can always use an effect/card, as long as you can pay all the costs and meet all requirements (mostly spot requirements), even if it will have no effect.
Title: Re: Post your Gemp-LotR bugs here
Post by: tuelean on February 09, 2012, 12:48:18 PM
When O Elbereth Gilthoniel is on the Bilbo Ring-bearer, it allows you to cancel a skirmish with a Nazgul. The RB's skirmish can't be canceled in Expanded.
Did you verified, that it indeed cancelled the skirmish, or was it just usable? You can always use an effect/card, as long as you can pay all the costs and meet all requirements (mostly spot requirements), even if it will have no effect.

Hi marcins,

I confirm what Bibfortuna wrote : indeed, it's me who use the special ability to cancel the skirmish of my bilbo ring bearer.

It's really a bug that need to be fixed in expanded and open.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 09, 2012, 01:32:06 PM
When O Elbereth Gilthoniel is on the Bilbo Ring-bearer, it allows you to cancel a skirmish with a Nazgul. The RB's skirmish can't be canceled in Expanded.
Did you verified, that it indeed cancelled the skirmish, or was it just usable? You can always use an effect/card, as long as you can pay all the costs and meet all requirements (mostly spot requirements), even if it will have no effect.

Hi marcins,

I confirm what Bibfortuna wrote : indeed, it's me who use the special ability to cancel the skirmish of my bilbo ring bearer.

It's really a bug that need to be fixed in expanded and open.

Please give replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 09, 2012, 04:59:57 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$w3ipvbtgs2g08ee0

It was when he was on site 7 and was one burden away from corruption; I had enduring Enquea (w/ 2 wounds) and Toldea fighting Bilbo. He used OEG to cancel the skirmish and so Enquea couldn't heal himself to add the burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 10, 2012, 02:43:10 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$w3ipvbtgs2g08ee0

It was when he was on site 7 and was one burden away from corruption; I had enduring Enquea (w/ 2 wounds) and Toldea fighting Bilbo. He used OEG to cancel the skirmish and so Enquea couldn't heal himself to add the burdens.
Fixed (after restart), the problem was in the O Elebereth! Gilthoniel! card itself, it was overriding the default behaviour:
- "O Elbereth! Gilthoniel!" will not allow to cancel a skirmish now in formats that do not allow that.
Title: Re: Post your Gemp-LotR bugs here
Post by: KANEfreak69 on February 11, 2012, 02:11:53 AM
Pillage of Rohan is effecting my dwarf side again when its my own shadow. This time it was a different event this time too.

http://www.gempukku.com/gemp-lotr/game.html?replayId=lvaliant$p3vlk27a0d96zczg
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 11, 2012, 06:36:37 AM
Sometimes when I'm playing, all of the cards will disappear and nothing I can do will make them return. I hit Refresh, I close the window and re-open it, but nothing works.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 11, 2012, 06:40:20 AM
Pillage of Rohan is effecting my dwarf side again when its my own shadow. This time it was a different event this time too.

http://www.gempukku.com/gemp-lotr/game.html?replayId=lvaliant$p3vlk27a0d96zczg
Hey, the server was not restarted yet, since the time I've fixed the problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 11, 2012, 06:41:13 AM
Sometimes when I'm playing, all of the cards will disappear and nothing I can do will make them return. I hit Refresh, I close the window and re-open it, but nothing works.
If the pictures disappear but the game seems to be still working, then it's the problem with the websites that hosts the pictures - lotrtcgdb.com. There is nothing I can do about this.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 11, 2012, 06:44:05 AM
It's not just the pictures. All of the game data disappears. There are no cards in play, in my hand, or on the site path. The number of cards in each remaining pile are no longer listed. All I can do is chat with my opponent, nothing else.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 11, 2012, 06:46:24 AM
It's not just the pictures. All of the game data disappears. There are no cards in play, in my hand, or on the site path. The number of cards in each remaining pile are no longer listed. All I can do is chat with my opponent, nothing else.
Does your opponent see everything fine? If so, it's probably problem with your browser. You might want to either update the version you're using or use Chrome instead.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 11, 2012, 06:46:54 AM
Yeah, my opponent said he could see everything. And I am using Chrome.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 11, 2012, 06:48:49 AM
Yeah, my opponent said he could see everything. And I am using Chrome.
When you have a problem like that, and after hitting refresh (F5), do you see any errors in the chat window?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 11, 2012, 06:49:37 AM
I get the red text in the chat window all the time, but a simple refresh of my browser fixes everything.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 11, 2012, 06:50:26 AM
I will need to know, what the red text exactly says, next time you get a similar problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 11, 2012, 06:56:40 AM
The text usually happens when I click on a card to perform an action, and then the action does not occur. I wait a few moments, then hit Refresh, and the red text appears just before the window actually refreshes. If I wait a little longer before hitting Refresh, the text says:

"There was a problem communicating with the server (0), if the game is finished, it has been removed, otherwise you have lost connection to the server.
Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 11, 2012, 07:09:21 AM
Did your opponent conceded by any chance, while you were doing the action?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 11, 2012, 07:09:49 AM
Nope, we both waited for a while to see if the problem would resolve itself, then I conceded.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 11, 2012, 07:11:15 AM
Hmm, if the error code you get is 0 (the number in brackets), then the problem is that your browser is unable to communicate with the server. The only thing I can recommend trying, is close all browser windows and clear browser cache, and try to login again.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 12, 2012, 05:56:15 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$l34bbaw8wf53d6nd
in this game opponent played tower troll against me. i had smeagol (ringbearer) and frodo as only companions.
smeagol had 2 vitality, frodo only 1.

he used tower troll to assign it to frodo.
i exerted smeagol to prevent the assignment.
But what happened: smeagol exerted and the tower troll still was assigned to frodo. and the tower troll wasen't exerted at all.

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2012, 06:07:37 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$l34bbaw8wf53d6nd
in this game opponent played tower troll against me. i had smeagol (ringbearer) and frodo as only companions.
smeagol had 2 vitality, frodo only 1.

he used tower troll to assign it to frodo.
i exerted smeagol to prevent the assignment.
But what happened: smeagol exerted and the tower troll still was assigned to frodo. and the tower troll wasen't exerted at all.
Fixed (after restart): - "Tower Troll" now exerts itself twice to use the activated ability.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 12, 2012, 06:17:51 AM
Aragorn, Wingfoot doesn't let you choose how many Hobbits you spot. I had a situation where I was moving with 3 unbound Hobbits but only wanted to place 2 wounds on minions; the system made me place all 3 wounds.

The rules say that spotting is optional, so if I choose to use Wingfoot's text, I should be able to place fewer wounds if I want to.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 12, 2012, 06:58:13 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$l34bbaw8wf53d6nd
in this game opponent played tower troll against me. i had smeagol (ringbearer) and frodo as only companions.
smeagol had 2 vitality, frodo only 1.

he used tower troll to assign it to frodo.
i exerted smeagol to prevent the assignment.
But what happened: smeagol exerted and the tower troll still was assigned to frodo. and the tower troll wasen't exerted at all.
Fixed (after restart): - "Tower Troll" now exerts itself twice to use the activated ability.

and can it also be prevented from now on?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2012, 07:03:05 AM
Aragorn, Wingfoot doesn't let you choose how many Hobbits you spot. I had a situation where I was moving with 3 unbound Hobbits but only wanted to place 2 wounds on minions; the system made me place all 3 wounds.

The rules say that spotting is optional, so if I choose to use Wingfoot's text, I should be able to place fewer wounds if I want to.
Fixed (after restart): - "Aragorn, Wingfoot" now allows you to choose how many unbound hobbits you wish to spot.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2012, 07:03:46 AM
and can it also be prevented from now on?
I guess it was prevented when you played, it's just that your opponent probably used it again.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 12, 2012, 07:07:28 AM
ok, that can be true.
thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: Felagund on February 12, 2012, 03:40:01 PM
Just wanting to clarify: if Wingfoot said "you can spot" instead of "you spot," spotting the maximum would be mandatory, correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2012, 04:31:00 PM
Just wanting to clarify: if Wingfoot said "you can spot" instead of "you spot," spotting the maximum would be mandatory, correct?
I assume so.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on February 12, 2012, 04:42:03 PM
Deck builder:

I was building a deck, and I use the search engine, then I press "enter" and all my deck disapeer (spelling).

I do not know if it is bug or anything. But it was weird.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on February 12, 2012, 04:45:33 PM
Question, will you support the following format:

set 1 throught 14?  and/or set 4 throught 14?
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on February 12, 2012, 05:55:38 PM
Frodo is allowed to be a non ringbearer companion. With the exception of FF, he should not be allowed to.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2012, 06:15:53 PM
Frodo is allowed to be a non ringbearer companion. With the exception of FF, he should not be allowed to.
You are allowed to have them in your deck. Rules only prevent you from playing Frodo during game.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on February 12, 2012, 06:22:38 PM
He was in the starting fellowship of my opponent
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$s6gk9hhekfqrg1vx
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2012, 06:40:19 PM
He was in the starting fellowship of my opponent
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$s6gk9hhekfqrg1vx
Fixed (after restart): - "Frodo" cannot be part of starting fellowship now (unless a Ring-bearer, or the special non-ring-bearer Frodo).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 12, 2012, 07:22:46 PM
Frodo can't even be a regular companion to play during the game. Frodo can only be a Ring-bearer, with the sole exception of Frenzied Fighter.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on February 13, 2012, 07:03:25 PM
I do not know when you fixed it but 1 hour ago, wich is well after your post my opponent had a frodo in his starting fellowship.

I have a print screen, but I dont know how to post it here

Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 13, 2012, 10:55:00 PM
Not sure where to put this, but would it be possible to have Followers added to the card type filter so they can be more easily found?

Also, when searching for sites, can you add the ability to search by the sites' keywords? (dwelling, forest, plains, etc).



Edit: Salt from the Shire is misspelled as Salt from the Shite.


Edit 2: Finally, followers should be able to be transferred from one companion to another at the start of the maneuver phase on a second move. For example, if you transfer a follower to a companion on the first move, if you move again, you should be able to transfer it again to another companion at the start of the next maneuver phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 14, 2012, 01:40:25 AM
The cards are still disappearing, MarcinS. Here is a screenshot of what happens afterwards:

http://s14.photobucket.com/albums/a343/bibfortuna25/?action=view&current=Gemp.png
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 14, 2012, 03:44:48 AM
release them doesn't always give the +1 resistance for smeagol while in discard pile.
I think this happens when the event is discarded at the end of regroup phase instead of being played in skirmish. And so it doesn't trigger the effect.

like i said sometimes it does add the resistance and sometimes not.
like in one game i had 3 release them in discard, but only +2 resistance because of release them.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on February 14, 2012, 05:53:38 AM
Btw you did an awesome with the programe!!!!
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on February 14, 2012, 02:53:16 PM
Tom Bombadil is mispelt Tob Bombadil
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 14, 2012, 02:58:37 PM
Covetous Wisp and Dead Faces have 8 strength in stead of 4
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 15, 2012, 12:40:57 AM
Not sure where to put this, but would it be possible to have Followers added to the card type filter so they can be more easily found?

Also, when searching for sites, can you add the ability to search by the sites' keywords? (dwelling, forest, plains, etc).



Edit: Salt from the Shire is misspelled as Salt from the Shite.


Edit 2: Finally, followers should be able to be transferred from one companion to another at the start of the maneuver phase on a second move. For example, if you transfer a follower to a companion on the first move, if you move again, you should be able to transfer it again to another companion at the start of the next maneuver phase.
Fixed, fixed and fixed. It will take some time for me to get to the live server. Probably around Tuesday.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 15, 2012, 12:43:22 AM
The cards are still disappearing, MarcinS. Here is a screenshot of what happens afterwards:

http://s14.photobucket.com/albums/a343/bibfortuna25/?action=view&current=Gemp.png
This means there is a problem with a specific card. Can you try figuring out, when does it occur? Most likely it's influenced by the last action that you did, so either coming from the action and card itself, or card this action discards/wounds/whatever.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 15, 2012, 12:48:11 AM
I believe it froze when I had started a skirmish involving Faramir, Defender of Osgiliath. I can't recall what caused the cards to disappear last time, but it was also when I was using a knight fellowship.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 15, 2012, 12:49:27 AM
release them doesn't always give the +1 resistance for smeagol while in discard pile.
I think this happens when the event is discarded at the end of regroup phase instead of being played in skirmish. And so it doesn't trigger the effect.

like i said sometimes it does add the resistance and sometimes not.
like in one game i had 3 release them in discard, but only +2 resistance because of release them.
Fixed, this fix will take a bit to get to the live server:
- Cards in discard (like "Release Them") should now consistently apply their modifiers.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 15, 2012, 12:50:17 AM
Tom Bombadil is mispelt Tob Bombadil
Fixed (probably on Wednesday):
- "Tom Bombadil" is no longer misspelled.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 15, 2012, 12:52:28 AM
Covetous Wisp and Dead Faces have 8 strength in stead of 4
Fixed (on live server on Wednesday or so):
- "Covetous Wisp" and "Dead Faces" now have proper stat values (strength and twilight cost).
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on February 16, 2012, 12:24:07 PM
At site 5 or 6 i played Hate and i was about to kill gimli, but my opponent saved him by Grimir,Dwarven Emissary but his text says to prevent wound in skirmish,not in manuever phase.Here's a replay

http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$b7s02rx0pefj8re0
Title: Re: Post your Gemp-LotR bugs here
Post by: mjahw9 on February 16, 2012, 08:16:04 PM
At site 8: I played Argument ready to hand and it says that my oponent gets to choose which race not to discard but it allowed me to choose and when I did choose all of my dwarves were discarded.

http://www.gempukku.com/gemp-lotr/game.html?replayId=mjahw9$u0be8be4x99c6wth
Title: Re: Post your Gemp-LotR bugs here
Post by: KANEfreak69 on February 16, 2012, 11:09:54 PM
Just got done playing a game where i used Focus as a +2 and it froze the game.

http://www.gempukku.com/gemp-lotr/game.html?replayId=lvaliant$a6xhjcq0rm12itgy
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 17, 2012, 01:59:15 AM
At site 5 or 6 i played Hate and i was about to kill gimli, but my opponent saved him by Grimir,Dwarven Emissary but his text says to prevent wound in skirmish,not in manuever phase.Here's a replay

http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$b7s02rx0pefj8re0

Fixed (after next restart):
- "Grimir" now can prevent the wound only in Skirmish phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on February 17, 2012, 06:39:37 AM
Yesterday I won a sealed league and my winning prize has no image, when I click on it it says

" There was a problem during communication with the server"

Hope that help!
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on February 17, 2012, 06:48:54 AM
Same issue as Gartax :up:
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 17, 2012, 08:20:50 AM
Yesterday I won a sealed league and my winning prize has no image, when I click on it it says

" There was a problem during communication with the server"

Hope that help!

as you can read on the site:
"Fellowship block league has started. The prize structure for winning each game has been reduced. Also prize for 2nd, 7th and 9th win in a week is not awarded correctly."

so if you won the 2nd, 7th or 9th time: you'll get something wrong
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 17, 2012, 09:00:45 AM
i had frodo FF in my fellowship with held.
and when i moved to site 9 my ringbearer (smeagol) was corrupted.

first of all the cards states that frodo should be corrupted when you move to site 9, not the ringbearer.

secondly: i'm not sure what happens in this case at site 9: can non ringbearer companions be corrupted, so yes what happens? Frodo dies? Frodo is discarded? Because i think nothing will happen at all.

not sure what'll happen. but surely smeagol isn't corrupted at site 9 because of held.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dwarves on February 23, 2012, 12:56:40 PM
When I play Host of Udun using Grond's Shadow action the game freezes and we have to quit.
Title: Re: Post your Gemp-LotR bugs here
Post by: DuDi on February 25, 2012, 04:00:49 AM
I have in "My Cards" an foil card, and I cannot open it. Someone know where that will be fixed?
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on February 25, 2012, 05:27:59 PM
You can still use all frodos as a non-ringbearer.

Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on February 26, 2012, 05:46:12 AM
My opponent was able to replace Mt. Doom with Traveled Leader.

http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$qpycs6os4lxtc9jp
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 26, 2012, 09:10:30 AM
I'm not sure if this is just a problem on my end, but every time I try to watch a replay of a game, nothing happens. I hit the Play button, but the screen remains on the default black background. This also happens when I try to watch it in a different browser (Chrome is my default, and I've tried Firefox and IE).

I've been able to watch them before, and this error only started for me about a week ago.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on February 26, 2012, 10:39:37 AM
It's the same on my end. I don't know since when it happens, seen it yesterday after long time without watching any replay. Used Firefox.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on February 26, 2012, 10:52:24 AM
When I am in the lobby and I try to post a message on the chat and I hit enter, 50% of the time my message is not post and I enter a wacth game.

It is like that by default the selection of the button is on the first button ont the page.  Also I have the same problem in game, I accendently pass an assignment phase when I tried to post a message...

Maybe adding a send button might help...
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on February 26, 2012, 03:10:36 PM
Player decision time-out doesn't work. I left the window open for at least 20 minutes after my opponent disappeared and the game was still active.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 26, 2012, 11:30:58 PM
The site is down.
Title: Re: Post your Gemp-LotR bugs here
Post by: tuelean on February 27, 2012, 02:58:07 AM
As the link for all the cards picture is down from this site, I understand now why Marcins close the site !
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on February 27, 2012, 03:57:49 AM
is the site closed permanently?
and will the card images from this site come back?
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on February 27, 2012, 05:50:46 AM
The card images are not down, only the pages that are part of the organizational structure of the database (note that you can still access any card by directly linking to the images (http://lotrtcgdb.com/images/LOTR01001.jpg).  Also note that the auto-link feature of this forum still works [Boromir, Lord of Gondor]).  Presumably this would not hamper any program directly accessing the database as Gemp-LotR does.  My guess is that Marcin is either having server problems or simply took a week off.  Either way we'll simply have to wait until he gets it back up.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on February 27, 2012, 06:15:30 AM
Marcin told me he has a lot of travelling and work to do this month, so I guess he has less time to be here and maintain his site, probably because of this a bug that would normally be fixed very fast and unnoticed by most of us this time caused a visible downtime.
Title: Re: Post your Gemp-LotR bugs here
Post by: DuDi on February 27, 2012, 07:30:06 AM
I cannot connect with Gemp-Lotr hall game. Server not responding on my connection and I have information:
Quote
The connection was reset
The connection to the server was reset while the page loads.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 27, 2012, 08:14:18 AM
I cannot connect with Gemp-Lotr hall game. Server not responding on my connection and I have information:
Quote
The connection was reset
The connection to the server was reset while the page loads.
Server is running again. It simply ran out of disk space due to all the saved games and logs. I will need to look into storing them better.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on February 27, 2012, 11:37:19 AM
Not my own game, but I would draw attention to a game that hsiale reported here (http://lotrtcgdb.com/forums/index.php/topic,166.msg76273/topicseen.html#msg76273).

And I quote:

Quote from: hsiale
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$7886asgv97varjgj

FotR block game, both shadow sides were Nazgul. I managed to double to 3 (opponent had bad draws I could see due to Sting), he then doubled with Cantea on the table to his own Ford of Bruinen. I had 4 twilight. I played Nelya (cost 0 due to site), changed site to my copy of Ford of Bruinen and played Witch-king for 3 twilight. Too bad Nelya can only change opponent's sites for mine and not the other way round, I would use the trick one more time

Due to a lot of pumps and me making mistakes with assigning I didn't win at that site, but lone Frodo had to give up one site later.

As pointed out in that thread, it may or may not be a bug, but it seems worthwhile to repost it here.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 28, 2012, 02:53:20 AM
My opponent was able to replace Mt. Doom with Traveled Leader.

http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$qpycs6os4lxtc9jp
Unfortunately I'm unable to watch the replay, most likely the game finished, when the server ran out of disk space. Anyway - are you sure the Mt. Doom text was activated that game (at least one player entered that site at any point)?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 28, 2012, 03:05:07 AM
The site should be working now correctly. Due to the fact the server was out of disk space for a bit, some game replays (very recent ones, most likely those from Feb. 26th and 27th only) might not be working.

As someone has stated in the topic, it has been a busy month for me, and so is the next one. I'm playing loads of Magic the Gathering tournaments - GP Kobe 2 weeks ago, GP Madrid this week, GP Lille next week and GP Kuala Lumpur in 4 weeks. I can't keep a constant watch on the server, but the service is not getting down and I'm not planning to close it. Quite the contrary - next set 17 (Rise of Saruman) is just a few cards away from completion.

I'm doing little to nothing when it comes to evolving the competitive (tournaments and leagues) aspect of the game at the moment, choosing to add cards whenever I get any free time, as it requires less time investment in one go.

I do remember about outstanding league prizes for last league and the bug with not awarding league prizes for some matches in the current league. These prizes will be added later to your account, once I get back from Lille and catch my breath after 3 weekends of playing Magic and work during the week.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on February 28, 2012, 03:53:38 AM
My opponent was able to replace Mt. Doom with Traveled Leader.

http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$qpycs6os4lxtc9jp
Unfortunately I'm unable to watch the replay, most likely the game finished, when the server ran out of disk space. Anyway - are you sure the Mt. Doom text was activated that game (at least one player entered that site at any point)?

Absolutely.  My opponent moved to 8 first and I played Mt. Doom so my Goblin Hordes would be able to trigger when he left.  During the maneuver phase he played Traveled Leader and swapped it out.

I'll see if I can replicate it when I get home from work.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on March 01, 2012, 03:59:27 PM
The Palantir of Orthanc, Recovered Seeing Stone discards itself straight after it is played.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on March 02, 2012, 11:10:56 AM
With all possible speed can be used even if not in skirmish
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on March 02, 2012, 03:50:24 PM
Numenor's Pride doesn't add threats to the FP player.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 02, 2012, 08:23:11 PM
Pursuing Uruk is listed as Searching Uruk in the card search database. And when I search for Pursuing Uruk, nothing shows up.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 02, 2012, 09:49:52 PM
Focus still causes the game to freeze when its Skirmish special ability is used. Please fix this immediately.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 03, 2012, 02:34:33 AM
Fixed everything up to this point - on next restart, which will probably happen on Sunday evening.
Title: Re: Post your Gemp-LotR bugs here
Post by: DuDi on March 03, 2012, 10:20:23 AM
I have in "My Cards" an foil card, and I cannot open it. Someone know where that will be fixed?

One more time I have the same situation.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 03, 2012, 11:11:58 AM
I have in "My Cards" an foil card, and I cannot open it. Someone know where that will be fixed?
There is an outstanding bug with rewards for winning league games. This will be fixed on restart and all missing prizes will be awarded (random common and uncommon foils from Fellowship block).
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on March 04, 2012, 07:14:41 PM
Shadow13 vs Dredlox  - Fellowship site path. Site 6 and Shadow13 played Attea (fierce) without paying cost.

Linky-
http://www.gempukku.com/gemp-lotr/game.html?replayId=shadow13$8ciuay8dd16u9zcr
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2012, 08:16:54 PM
Shadow13 vs Dredlox  - Fellowship site path. Site 6 and Shadow13 played Attea (fierce) without paying cost.

Linky-
http://www.gempukku.com/gemp-lotr/game.html?replayId=shadow13$8ciuay8dd16u9zcr

There is indeed problem in the replay (even playing Attea on site 2 cost only 2), but I wasn't able to reproduce it anymore. It's possible I have fixed the problem already. If you still encounter the problem in games played from now on, please report it again.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on March 05, 2012, 01:27:06 AM
The random foils still don't show up properly - although their behaviour has changed a bit, as I see 3 of one item and 5 of the second one (U and C I guess) instead of having each of them separately.
Title: Re: Post your Gemp-LotR bugs here
Post by: Invincible on March 05, 2012, 04:38:04 AM
Merry unquenchable hobbit and pippin just a nuisance don't do their effects when the response from treebeard stacks them.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on March 05, 2012, 05:36:24 AM
Random foils work now, for my 2nd win of the week I got a Hand Axe (straight after game) and the previous ones became "packs" I could open getting a foil when doing this.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on March 05, 2012, 07:52:06 AM
Relentless warg is freezing the game. 3rd game it caused this,took me a while to see when it happens. Replay,site 5 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$63znw1tg3zzfyqbb
Title: Re: Post your Gemp-LotR bugs here
Post by: tuelean on March 05, 2012, 01:44:23 PM
Hi !

In Rise of Saruman extension, "Eowyn - Northwoman" 17R96 is considered as a shadow card in the deck builder !

Thanks by advance for fixing it
Title: Re: Post your Gemp-LotR bugs here
Post by: Invincible on March 05, 2012, 08:31:20 PM
Gandalf Powerful Guide can't be triggered when playing the board is set (spell).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 05, 2012, 09:44:19 PM
East Wall of Rohan lets the Shadow player exert the opponent's companions.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 05, 2012, 10:03:11 PM
Soldier's Cache doesn't raise a minion's site number when it's attached. And Relentless Warg still causes the game to freeze when a skirmish starts involving a companion of the spotted race.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on March 05, 2012, 10:07:43 PM
Soldier's Cache doesn't raise a minion's site number when it's attached. And Relentless Warg still causes the game to freeze when a skirmish starts involving a companion of the spotted race.

Here's the link to the game Bib is referring to:

http://www.gempukku.com/gemp-lotr/game.html?replayId=OneFathom$17nrhxtys0y7ooj5
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 12:16:39 AM
The site is down.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on March 06, 2012, 12:24:42 AM
When the sever goes down during a league game who gets the loss? Because I really had a chance at Boothwah...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 06, 2012, 01:14:37 AM
Site is back up. When it goes down during league game, noone gets the win.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on March 06, 2012, 05:29:01 AM
band of the eye alow more than one response. Thanks!!
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 06:40:57 AM
band of the eye alow more than one response. Thanks!!

As it should. All bolded phase actions can be used as many times as you can pay for them.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on March 06, 2012, 08:16:49 AM
Ah, i have mist that thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 08:41:38 AM
Traveler's Homestead doesn't add tokens to itself.

And I'm still getting the bug where all of the cards and game data disappear. In this instance, it happened when I started a skirmish involving Aragorn, Strider (with Anduril, Ring of Barahir, Gwaihir and Watch and Wait attached) vs Nelya TOTNR.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 06, 2012, 08:58:13 AM
Traveler's Homestead doesn't add tokens to itself.

I will need game replay for this one, as code looks fine. Are you sure there was nothing preventing of adding tokens  - namely Redhorn Pass?

Ignore that, found the problem with region number calculation.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 09:00:08 AM
Absolutely. I was at site 2 when I played Traveler's Homestead, which was The Angle.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$6fb4ksvr9ad0es5u


Edit: After watching the replay, it seems that the skirmish actually resolved on my opponent's end, but I never saw that part. What happened on my end was I started the skirmish, hit Pass, and then the game froze. When I hit Refresh, all of the cards and game data had disappeared.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 09:24:05 AM
Relentless Warg freezes the game even when he isn't skirmishing a companion of the spotted race.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 06, 2012, 09:29:28 AM
Edit: After watching the replay, it seems that the skirmish actually resolved on my opponent's end, but I never saw that part. What happened on my end was I started the skirmish, hit Pass, and then the game froze. When I hit Refresh, all of the cards and game data had disappeared.
The only way I can think of finding the problem, is if in Chrome browser, after hitting the refresh in a broken game, you send me the contents of the JavaScript console (Tools->JavaScript console), or screenshot the output in the console.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 09:33:40 AM
Edit: After watching the replay, it seems that the skirmish actually resolved on my opponent's end, but I never saw that part. What happened on my end was I started the skirmish, hit Pass, and then the game froze. When I hit Refresh, all of the cards and game data had disappeared.
The only way I can think of finding the problem, is if in Chrome browser, after hitting the refresh in a broken game, you send me the contents of the JavaScript console (Tools->JavaScript console), or screenshot the output in the console.

Sure, next time this happens, I'll do that.


More details about the Relentless Warg thing:

Two separate games, I've used the Relentless Warg. In the first game, when I played it, I spotted a Man, and my opponent assigned the warg's bearer to a Man. As soon as that skirmish started, the strength values of both sides got blanked, and neither of us could perform any actions.

In the second game, I spotted a Hobbit with the warg's text, and then my opponent assigned it to a Man. The same thing happened when the warg's bearer's skirmish started.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on March 06, 2012, 10:10:16 AM
I had same problems with relentless warg too.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 09:39:39 PM
Throne of Minas Tirith allows for 2 token reinforcements when a minion is killed during a skirmish. It should only allow 1.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2012, 10:02:58 PM
Edit: After watching the replay, it seems that the skirmish actually resolved on my opponent's end, but I never saw that part. What happened on my end was I started the skirmish, hit Pass, and then the game froze. When I hit Refresh, all of the cards and game data had disappeared.
The only way I can think of finding the problem, is if in Chrome browser, after hitting the refresh in a broken game, you send me the contents of the JavaScript console (Tools->JavaScript console), or screenshot the output in the console.

It happened again today. Denethor LOMT with Gondorian Blade and Watch and Wait vs a Goblin Backstabber w/ Goblin Scimitar at site 5.  Here is the replay, complete with Throne of Minas Tirith's error: http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$wfwdj4ymxmvr1mul

Here is a screenshot of the Javascript console:
http://i14.photobucket.com/albums/a343/bibfortuna25/console.png

And a screenshot of the game itself:
http://i14.photobucket.com/albums/a343/bibfortuna25/game.png

I would appreciate it if this problem can be fixed as soon as possible. I hate having games be unable to be completed because of an error in the system.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 07, 2012, 02:50:11 AM
Throne of Minas Tirith allows for 2 token reinforcements when a minion is killed during a skirmish. It should only allow 1.
Fixed (after restart):
- "Throne of Minas Tirith" should only trigger once now, when a minion is killed.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on March 07, 2012, 12:06:11 PM
Mount Doom doesn't stop cards like Traveled Leader from replacing sites in the current region.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2012, 02:26:49 AM
Mount Doom doesn't stop cards like Traveled Leader from replacing sites in the current region.
Fixed (after restart). There was a problem with calculating region number for some cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on March 08, 2012, 06:30:20 AM
Sunland Trooper can up to "X" twilight based on the number of minions stacked on ALL Evil Men possessions, not just the minions he should be able to spot on 1 possession.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2012, 07:44:46 AM
Sunland Trooper can up to "X" twilight based on the number of minions stacked on ALL Evil Men possessions, not just the minions he should be able to spot on 1 possession.
Hmm, according to my English knowledge (I'm not native), to work the way you think it does, it would have to be worded the following way:
Maneuver: Spot X [MEN] minions stacked on [MEN] possessions and discard this minion to add (X).

Instead it's worded the following way (signifying one possession):
Maneuver: Spot X [MEN] minions stacked on a [MEN] possession and discard this minion to add (X).
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on March 08, 2012, 08:13:16 AM
Preparations is not stacking cards on site 2.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2012, 08:17:29 AM
Preparations is not stacking cards on site 2.
Please provide game replay link.

Edit: On site 2? Did you have ANY cards in your discard at this point?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 08, 2012, 08:21:36 AM
Sunland Trooper can up to "X" twilight based on the number of minions stacked on ALL Evil Men possessions, not just the minions he should be able to spot on 1 possession.
Hmm, according to my English knowledge (I'm not native), to work the way you think it does, it would have to be worded the following way:
Maneuver: Spot X [MEN] minions stacked on [MEN] possessions and discard this minion to add (X).

Instead it's worded the following way (signifying one possession):
Maneuver: Spot X [MEN] minions stacked on a [MEN] possession and discard this minion to add (X).

Your second interpretation is correct. Sunland Trooper only targets one possession and adds twilight based on how many Men are stacked on that one possession.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2012, 01:58:59 PM
And a screenshot of the game itself:
http://i14.photobucket.com/albums/a343/bibfortuna25/game.png

I would appreciate it if this problem can be fixed as soon as possible. I hate having games be unable to be completed because of an error in the system.
I have fixed that one problem. It happened when you were reloading page when the skirmish was ongoing with no minion in the skirmish, for example when it was killed and responses to winning skirmish were happening.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on March 08, 2012, 04:22:06 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$9j3q1mx917izsdvx

I had that bug before but it was during the time the replays didn't work.
I'm not sure about it but i think the problem is only with skirmish events. When I remember it right cards like slaked thirst could be stacked.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 09, 2012, 02:01:08 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$9j3q1mx917izsdvx

I had that bug before but it was during the time the replays didn't work.
I'm not sure about it but i think the problem is only with skirmish events. When I remember it right cards like slaked thirst could be stacked.
Fixed (after restart):
- When a card stacks cards from discard, it does it now correctly if the number of cards in discard is exactly the same as it has to stack (if no selection is needed).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 09, 2012, 06:23:00 AM
Flee in Terror causes the game to freeze. Aragorn had just won a skirmish vs a Moria Scout (with 1 wound) and there was also a Goblin Scavenger in play that my opponent attempted to use FiT on, but that caused the game to freeze. There was 1 in the twilight pool when that happened.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on March 09, 2012, 06:29:14 AM
crown of gondor is listed as smeagol-card not as gondor-card
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on March 09, 2012, 06:30:51 AM
@ ellesar:that's a feature, not a bug.  Don't you know Slinker and Stinker were the best monarchs Gondor ever knew?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 09, 2012, 08:11:01 AM
crown of gondor is listed as smeagol-card not as gondor-card
Fixed (after restart):
- "Crown of Gondor" is now a Gondor card, not a Gollum card.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 09, 2012, 08:15:10 AM
Flee in Terror causes the game to freeze. Aragorn had just won a skirmish vs a Moria Scout (with 1 wound) and there was also a Goblin Scavenger in play that my opponent attempted to use FiT on, but that caused the game to freeze. There was 1 in the twilight pool when that happened.
I will need a game replay link for that one, please.

Edit: Nevermind, found it. Will be fixed after restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on March 10, 2012, 07:27:50 AM
Fellowship Block- At site 4 (underground) I played Asfolath on site 6 ally (Orophin). When I move to bridge my horse discarded! Allies are always at home site. Goal was to put horse transfer to ARWEN when I hit site six.

See replay:
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$cz7rwjyq81y2vydb
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 10, 2012, 09:10:50 AM
Fellowship Block- At site 4 (underground) I played Asfolath on site 6 ally (Orophin). When I move to bridge my horse discarded! Allies are always at home site. Goal was to put horse transfer to ARWEN when I hit site six.

See replay:
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$cz7rwjyq81y2vydb

Fixed (after restart):
- "Asfaloth" no longer discard itself when attached to an Ally and fellowship is at an Underground site.
Title: Re: Post your Gemp-LotR bugs here
Post by: CT on March 10, 2012, 09:57:32 PM
I played a game where I used Relics Of Moria to pull back Cave Troll's Chain from my discard pile and when it went on the Cave Troll it didn't add the twilight I should have had for my Goblin Armories. Not sure if Cave Troll chain isn't interacting with armories or if it was a Relics issue.
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on March 11, 2012, 12:18:50 AM
I played a game where I used Relics Of Moria to pull back Cave Troll's Chain from my discard pile and when it went on the Cave Troll it didn't add the twilight I should have had for my Goblin Armories. Not sure if Cave Troll chain isn't interacting with armories or if it was a Relics issue.

Goblin Armory only adds twilight if you play a Moria-culture weapon.  The chain is simply a possession.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on March 11, 2012, 07:50:56 AM
i cound't use urgency to make reaching tentacle str+1 (or any other minion during any skirmish)

when i used faramir BOQ 's special ability as ringbearer (wound to make minion roaming),
ulaire nelya didn't become roaming.

replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$agu539ieo5epfhp0
(for both errors)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 11, 2012, 09:16:42 AM
Harry Goatleaf is site number 2, but when my opponent played him at site 2, he was roaming.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$xfuomqgn1osw8vhm
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 11, 2012, 10:24:20 AM
Fixed (after restart):
- "Harry Goatleaf" is site 2 now.
- "Urgency" now has the activated ability to discard itself to add +1 strength.
- "Faramir, Bearer of Quality" now correctly gives the roaming keyword to a minion skirmishing GONDOR Man.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on March 11, 2012, 03:58:07 PM
dont know if is a bug, but if conditions like Pallando Deceived or Radagast Deceived  win a skirmish, the text of Alatar Deceived can be used? because in this game the text of Alatar Deceived only trigger after Gandalf win a skirmish.. can u check marcin..
http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$qa5co659czjuxaud

Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 11, 2012, 04:13:15 PM
dont know if is a bug, but if conditions like Pallando Deceived or Radagast Deceived  win a skirmish, the text of Alatar Deceived can be used? because in this game the text of Alatar Deceived only trigger after Gandalf win a skirmish.. can u check marcin..
http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$qa5co659czjuxaud

Thanks
Both Pallando Deceived or Radagast Deceived become "Wizard minion", therefore if they win skirmish, the trigger of Alatar Deceived "Each time a Wizard wins a skirmish, this condition becomes..." there is nothing about Gandalf in any of the cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on March 11, 2012, 04:26:13 PM
yes but in that game( link) the Alatar Deceived trigger when pallando win the skirmish vs gondor men or when gandy win vs grima?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 11, 2012, 05:00:25 PM
yes but in that game( link) the Alatar Deceived trigger when pallando win the skirmish vs gondor men or when gandy win vs grima?
And it should. Pallando is a "Wizard minion" and Gandy is obviously a Wizard, and Alatar triggers "each time a Wizard wins a skirmish".
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on March 11, 2012, 05:21:23 PM
Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 12, 2012, 08:21:13 AM
Dark Fell About Him doesn't exert a Nazgul; it should exert him twice.
Title: Re: Post your Gemp-LotR bugs here
Post by: CT on March 12, 2012, 08:30:00 AM
I played a game where I used Relics Of Moria to pull back Cave Troll's Chain from my discard pile and when it went on the Cave Troll it didn't add the twilight I should have had for my Goblin Armories. Not sure if Cave Troll chain isn't interacting with armories or if it was a Relics issue.

Holy crap your right! I have been/people have been letting me cheater face for years :P

Goblin Armory only adds twilight if you play a Moria-culture weapon.  The chain is simply a possession.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 12, 2012, 08:51:21 AM
Dark Fell About Him doesn't exert a Nazgul; it should exert him twice.
Fixed (after restart):
- "Dark Fell About Him" now correctly exerts your Nazgul twice.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 12, 2012, 10:26:41 PM
Any chance you could add Hunter to the searchable keyword list? As well as site keywords (battleground, plains, forest, etc)?
Title: Re: Post your Gemp-LotR bugs here
Post by: enderland on March 13, 2012, 09:19:54 AM
Hobbit Farmer does not seem to function at all - it does not let you replace your opponent's site 1 nor does it take on the gametext of site 1.

This is in expanded so it's possible I am misunderstanding how "site 1" works with expanded and no site numbers.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on March 13, 2012, 09:37:10 AM
Hobbit Farmer (and other FotR block cards that refer to "site X" (Uruviel, Goblin Domain and so on)) works only at FotR block site path. For a card to work on Expanded format site path it must read "any site X" (like Anduril, Flame of the West).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 13, 2012, 09:50:31 AM
Hobbit Farmer does not seem to function at all - it does not let you replace your opponent's site 1 nor does it take on the gametext of site 1.

This is in expanded so it's possible I am misunderstanding how "site 1" works with expanded and no site numbers.
What hsiale said above. Hobbit Farmer tries to find Fellowship block site 1, but fails to, so it doesn't do anything.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 13, 2012, 09:53:11 AM
Any chance you could add Hunter to the searchable keyword list? As well as site keywords (battleground, plains, forest, etc)?
Added (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on March 13, 2012, 02:15:58 PM
some sort of bug seems to happen when a march site is replaced by a non march site (by travelled leader in this situation) and by doing so discards watcher of the water and tentacles.
The tentacles are discarded (as should be) but in the chat box you can see that an special ability (of a tentacle / watcher of the water) is triggered like 5 times for each minion. and while this was in progress i went to my discard pile and i saw the discarded minions being triggered (the white line thing around a card when it is triggered)

in the end nothing happened that shouldn't have happened

replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$5iwhmzfrmzf7gukp
(happened on site 4)


also on site 3 (doors of durin) there were 2 gondor companions (isildur + ranger of westernesse) and 4 gandalf companions (gandalf, forest guardian, radagast and erland) but instead of the gandalf companions the 2 gondor companions were str -1
(same replay)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 13, 2012, 02:21:19 PM
That second one isn't a bug. You had 6 companions, 3 were the race of Men, 2 were the race of Wizard, and one was the race of Ent. Men have the most companions, so all the Men get strength -1.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on March 14, 2012, 03:55:19 AM
"Besides, singles prizes at the beginning will be crazy anyway."

Will they change on their own, or only due to players' actions? The problem I see currently is:
- noone will sell good cards, because the starting price is very low,
- noone will buy good cards to drive the price up, as they are unavailable (and will not become available when someone sells them, due to starting sell price being low and noone selling).

Another problem I see is heavy devaluation of foil cards. Foils (especially C and U foils) should cost way more than 4 copies of non-foil card. A foil is found on average in one out of 6 packs, so for each foil card you have 65 non-foil ones (including 6 rares). This goes down a bit due to C and U foils being given out also as league prizes, but still I feel foils should be worth way more than the merchant values them currently.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 14, 2012, 04:24:14 AM
"Besides, singles prizes at the beginning will be crazy anyway."

Will they change on their own, or only due to players' actions? The problem I see currently is:
- noone will sell good cards, because the starting price is very low,
- noone will buy good cards to drive the price up, as they are unavailable (and will not become available because someone sells them, due to starting sell price being low).

Another problem I see is heavy devaluation of foil cards. Foils (especially C and U foils) should cost way more than 4 copies of non-foil card. A foil is found on average in one out of 6 packs, so for each foil card you have 65 non-foil ones (including 6 rares). This goes down a bit due to C and U foils being given out also as league prizes, but still I feel foils should be worth way more than the merchant values them currently.

I have created a new topic for Q&A on Merchant and Currency:
http://lotrtcgdb.com/forums/index.php/topic,7832.0.html

In Magic, where the foils are packed exactly the same way. Foils are usually worth 1.5-2 times more than a non-foil counterpart. I don't see a reason why Merchant should buy them for more than twice the price.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 14, 2012, 07:31:54 AM
White Hand Destroyer has "hunter 0" when you don't control a site, causing skirmishes to calculate incorrectly.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 14, 2012, 07:57:50 AM
White Hand Destroyer has "hunter 0" when you don't control a site, causing skirmishes to calculate incorrectly.

This shouldn't cause any problems, as "Hunter 0" doesn't count as having Hunter keyword in game terms, but I've changed the card, and it will have (after restart) the "Hunter X" keyword displayed, only if you control at least 1 site.

Edit: Scratch that, found a bug in code, that was considering a card with "Hunter 0" to have a Hunter keyword. Will fix that as well.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 14, 2012, 08:01:22 AM
White Hand Destroyer has "hunter 0" when you don't control a site, causing skirmishes to calculate incorrectly.

This shouldn't cause any problems, as "Hunter 0" doesn't count as having Hunter keyword in game terms, but I've changed the card, and it will have (after restart) the "Hunter X" keyword displayed, only if you control at least 1 site.

Edit: Scratch that, found a bug in code, that was considering a card with "Hunter 0" to have a Hunter keyword. Will fix that as well.

Yeah in the situation I was in, he was fighting one of my hunter companions, and that companion was prevented from gaining the hunter strength bonus.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on March 14, 2012, 02:11:59 PM
I think Rabbit Stew just caused the game to freeze. Site 5 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$s027tchf1afawv1w Ringbearer won the skirmish and I clicked on rabbit stew,then got some red error and we couldnt do anything at that point.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 14, 2012, 02:34:26 PM
I think Rabbit Stew just caused the game to freeze. Site 5 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$s027tchf1afawv1w Ringbearer won the skirmish and I clicked on rabbit stew,then got some red error and we couldnt do anything at that point.
Fixed (after restart): - "Rabbit Stew" and all similar cards from the set (transferring when something wins skirmish) should no longer freeze the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on March 14, 2012, 05:45:25 PM
When using internet explorer I do not see the merchant button, but when using chrome I see everything and everything is full screen..... I can provide screen shot if you want
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 14, 2012, 06:11:42 PM
When using internet explorer I do not see the merchant button, but when using chrome I see everything and everything is full screen..... I can provide screen shot if you want
Just refresh (press F5) or clear the browser cache and try again.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on March 15, 2012, 03:54:41 AM
Traveled Leader can still replace site even if mount doom is there.My opponent replaced Mount Doom in regroup,when I was on that site.

Site 7 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$0y5xblv6m729a0bk
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 15, 2012, 04:12:32 AM
Traveled Leader can still replace site even if mount doom is there.My opponent replaced Mount Doom in regroup,when I was on that site.

Site 7 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$0y5xblv6m729a0bk
Finally found the problem, will be fixed after restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zeispharn on March 15, 2012, 02:19:41 PM
Just playing 2 games:
When i play "Between Nazgul and Prey", the game disconnect (error 500) and is unable to reconnect to the game (using F5, or closing, re-entering the site)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 15, 2012, 02:42:53 PM
Just playing 2 games:
When i play "Between Nazgul and Prey", the game disconnect (error 500) and is unable to reconnect to the game (using F5, or closing, re-entering the site)
Fixed already.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 16, 2012, 12:09:58 AM
When you use Mountain-troll's ability to make it twilight cost -10, the game doesn't make that troll fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on March 16, 2012, 03:49:35 AM
I couldnt use my Gimli,Feared Axeman when my opponent discarded my conditions by playing a nazgul on Buckland Homestead.

Site 3 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$50nbbfijjin45pkg
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 16, 2012, 06:43:17 AM
When you use Mountain-troll's ability to make it twilight cost -10, the game doesn't make that troll fierce.
Fixed (after restart):
- When "Mountain-troll" is played with discarding 5 minions, now it should properly gain Fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 16, 2012, 06:45:30 AM
I couldnt use my Gimli,Feared Axeman when my opponent discarded my conditions by playing a nazgul on Buckland Homestead.

Site 3 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$50nbbfijjin45pkg
I hate cards like that... the wording is tricky with the "discarded by an opponent", as it's ambiguous. Anyway, fixed it (after restart), probably the way it was meant to be played.
Title: Re: Post your Gemp-LotR bugs here
Post by: Illirya on March 16, 2012, 11:19:27 AM
Pillage of rohan is active even if your shadow is not
basically i couldn't use any of my freeps abilities during my fights because of my pillage which shouldn't have been active at this time

thank you for a great job bringing this game back to life
Title: Re: Post your Gemp-LotR bugs here
Post by: tuelean on March 16, 2012, 12:24:46 PM
Pillage of rohan is active even if your shadow is not
basically i couldn't use any of my freeps abilities during my fights because of my pillage which shouldn't have been active at this time

thank you for a great job bringing this game back to life


Same thing for me

Here's a replay with the trouble - my opponent concede when I explained the bug :
http://www.gempukku.com/gemp-lotr/game.html?replayId=tuelean$1uo4ciamb0d9rsnc

Thanks for the fixing
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on March 16, 2012, 08:12:16 PM

Found another bug,

in that game :http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$3c8cl0vg5k80g62b
to play  Let Her Deal With Them from discart pile i need to have iniative and  spot smeagol or gollum  and i can play it with no spot requeriment.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on March 16, 2012, 08:24:37 PM
You always must meet the spotting requirements, so even if you have initiative you need to spot Gollum or Smeagol to play it from discard pile
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 17, 2012, 10:43:33 PM
Unreasonable Choice makes the FP choose whether or not to add twilight before the Shadow player chooses which condition to discard. It should be the other way around.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 18, 2012, 03:59:02 PM
Morgul Regiment has two errors. First, his ability activates as soon as the assignment phase starts; it should only activate when the FP assigns him. Second, if there are multiple Nazgul with him, the FP player should be able to exert the same companion more than once, but instead the system makes the FP exert X companions once each.
Title: Re: Post your Gemp-LotR bugs here
Post by: Illirya on March 19, 2012, 04:57:18 PM
Parapet is not working correctly
my friend was able to use it and reduce minion archery even though he didn't have 2 rohan man to spot
Title: Re: Post your Gemp-LotR bugs here
Post by: Hexx on March 20, 2012, 06:34:13 AM
Hello,

During this game http://www.gempukku.com/gemp-lotr/game.html?replayId=Hexx$fdwk42hnisa259jm
on site 8 I was not given the opportunity to assign Bill Ferny after the free peoples player finished their assignment phase.

Thank you,

Hexx
Title: Re: Post your Gemp-LotR bugs here
Post by: mikefrench on March 20, 2012, 04:02:50 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=mikefrench$xpen8xtflvj76uxp

cave troll's chain didn't let me wound an archer.  cave troll was exhausted and took a wound in archery phase, it should still trigger the chain, but it didn't.  it was the difference between a loss and a win in a league game.  =(
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 20, 2012, 09:52:05 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=mikefrench$xpen8xtflvj76uxp

cave troll's chain didn't let me wound an archer.  cave troll was exhausted and took a wound in archery phase, it should still trigger the chain, but it didn't.  it was the difference between a loss and a win in a league game.  =(

That's not an error. The chain is in your discard pile by the time its effect would take place, so it can't wound anyone if the troll is exhausted.
Title: Re: Post your Gemp-LotR bugs here
Post by: mikefrench on March 20, 2012, 10:07:31 PM
are you sure?  it would trigger on his taking a wound, wouldn't it?  it's how it used to work back in the day.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 20, 2012, 10:39:22 PM
No, that's not how it used to work back in the day. The Chain's action is an optional response to the troll taking a wound. The troll actually dying from the wound is a mandatory action, so it occurs first. Since the troll is dead, the chain isn't around for it to perform its action anymore.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zatzir on March 21, 2012, 05:40:57 AM
I've also been unable to assign my Bill Ferny, in a situation with another unassigned minion (Morgul Orc Swarm).

The fortification Sixth level is possible to activate (without getting a fortification back) multiple times. Consider making it highlight for just one use since it should be "limit 1" and it's easy to miss or missclick.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on March 21, 2012, 07:21:35 AM
are you sure?  it would trigger on his taking a wound, wouldn't it?  it's how it used to work back in the day.

Notes: When an exhausted Cave Troll, armed with the Cave Troll’s Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 21, 2012, 07:14:19 PM
Bill Ferny still doesn't work. The Shadow player can't assign him.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on March 22, 2012, 08:28:11 AM
PB with Jarnsmid from MoM : even the shadow hand weapon are reduced.
Title: Re: Post your Gemp-LotR bugs here
Post by: mikefrench on March 22, 2012, 09:24:50 PM
No, that's not how it used to work back in the day. The Chain's action is an optional response to the troll taking a wound. The troll actually dying from the wound is a mandatory action, so it occurs first. Since the troll is dead, the chain isn't around for it to perform its action anymore.

ok i probably remembered it wrong.  man lotr has STUPID timing rules.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 22, 2012, 09:35:41 PM
They're certainly more consistent than SWCCG's timing rules. But that's a whole 'nother issue.
Title: Re: Post your Gemp-LotR bugs here
Post by: Invincible on March 23, 2012, 03:38:55 AM
I can't transfer black dart and I had fell beast on an enduring nazgul.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 23, 2012, 06:49:13 AM
Mount Doom doesn't work. It was site 7 and my opponent replaced a site 8.
Title: Re: Post your Gemp-LotR bugs here
Post by: Frodo on March 23, 2012, 08:40:11 AM
report a bug:
The balrog, flame of Udun does not recognise the goblin bowman... I cannot cast Balrog after the orc.

Frodo
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 23, 2012, 10:54:44 PM
Isengard Shaman's response ability activates even when there isn't [2] in the pool to remove.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on March 24, 2012, 12:36:01 PM
I was observing a game last night (CT versus someone in expanded; I'll try and track down a replay), and one player was able to play multiple Cirith Ungol Sentinel at site 5 for 0 twilight.  It appeared the cost reduction of the Sentinel was removing the roaming penalty (there were enough possessions to allow this to happen), which should be separate from the cost of the minion and unaffected by the game text.
Title: Re: Post your Gemp-LotR bugs here
Post by: CT on March 24, 2012, 03:08:29 PM
Erkenbrand's shield doesn't work. In a fierce skirmish and the card did not light up for the skirmish action.

Nevermind, my mistake. I didn't see the errata only allows Erkenbrand to do that.

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 25, 2012, 11:49:20 PM
Morgul Regiment has two errors. First, his ability activates as soon as the assignment phase starts; it should only activate when the FP assigns him. Second, if there are multiple Nazgul with him, the FP player should be able to exert the same companion more than once, but instead the system makes the FP exert X companions once each.
His ability doesn't activate when the assignment phase starts, but just before FP player is assigning the minions. Imagine a situation where FP player assigns the minion, as well as other minions and starts paying the cost (exerting) but fails to do so, due to some Shadow player actions. You cannot now go back and unassign the minion, as assignments have been already done.

So the cards works like this - just before FP player assigns minions, he is given an option to "turn off" the can't assign effect by exerting a companion for each Nazgul. If he or she does, he can proceed and normally assign that minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 25, 2012, 11:57:42 PM
I've also been unable to assign my Bill Ferny, in a situation with another unassigned minion (Morgul Orc Swarm).

The fortification Sixth level is possible to activate (without getting a fortification back) multiple times. Consider making it highlight for just one use since it should be "limit 1" and it's easy to miss or missclick.
I'm not sure I can. As with all the effects in the game, you should always be able to pay the cost, even if the ability fails to do anything or just does nothing. This is the case here, (limit 1) refers to playing the fortification from discard, and not to use of the activated ability, the same as in case of Trust Me As You Once Did the limit refers to Strength bonus, and not how many times you can use it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 26, 2012, 12:04:12 AM
I can't transfer black dart and I had fell beast on an enduring nazgul.
I will need either better explanation (was it highlighted during Archery phase, if it was and you clicked it, did it give you a chance to choose an unbound companion, etc), or a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 26, 2012, 12:04:38 AM
Mount Doom doesn't work. It was site 7 and my opponent replaced a site 8.
I will need a replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 26, 2012, 12:05:29 AM
report a bug:
The balrog, flame of Udun does not recognise the goblin bowman... I cannot cast Balrog after the orc.

Frodo
I need a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 26, 2012, 12:09:42 AM
I was observing a game last night (CT versus someone in expanded; I'll try and track down a replay), and one player was able to play multiple Cirith Ungol Sentinel at site 5 for 0 twilight.  It appeared the cost reduction of the Sentinel was removing the roaming penalty (there were enough possessions to allow this to happen), which should be separate from the cost of the minion and unaffected by the game text.
Hmm, can someone confirm, that roaming penalty is separate from minion twilight cost, so if a minion costs -2 twilight (due to some effects) and is roaming, you have to remove 2, rather than 0 (-2+2) to play it?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 26, 2012, 12:11:50 AM
Thanks for all the feedback, here is a list of fixes that will be applied when I get back home:
- "Pillage of Rohan" and other similar cards should be active at the right time now (only on your turn).
- "Let Her Deal With Them" now correctly requires to spot Gollum or Smeagol to be able to play it (both from hand and discard).
- "Unreasonable Choice" now first makes the player choose the condition to discard, then the other player can decide if he/she wants to prevent it.
- "Morgul Regiment" now allows to exert the same companion multiple times.
- "Parapet" activated ability now requires to spot 2 ROHAN Man, rather than just 1.
- "Bill Ferny" and other minions not assignable by FP player now should be assignable by Shadow player correctly.
- "Jarnsmid" reducing twilight now affects only your cards.
- "Isengard Shaman" now activates only if there is at least 2 twilight in the pool.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on March 26, 2012, 02:25:10 AM
I'm not sure I can. As with all the effects in the game, you should always be able to pay the cost, even if the ability fails to do anything or just does nothing. This is the case here, (limit 1) refers to playing the fortification from discard, and not to use of the activated ability, the same as in case of Trust Me As You Once Did the limit refers to Strength bonus, and not how many times you can use it.
You definitely can't, as there are situations when you need to be able to use it multiple times (for example to exhaust your ring-bearer before your opponents sets up a Lost to the Goblins bomb).

But there is a problem with limits (especially in case when you have multiple copies of the card out, like Sixth Level or Shadowplay, or when you can use the limit partly and then try to use the remaining part, like Sting). I think those two things would definitely improve gameplay:
- for each card with a limit, actual state of this limit's usage should be displayed in card info box (the game already records it so that it's correctly enforced),
- when the limit is 100% used (4 twilight from Sting, +3 strength from TMAYOD, 1 fort from Sixth level etc.) a warning should appear also on the table (for example a red circle in the lower left corner of the card should do this job well).

BTW, a minor issue regarding limit (I remember this happening, but some time ago, so maybe it is already fixed). When I have Frodo with Sting, 2 twilight in the pool and I exert Frodo using Sting, revealing 4 orcs in opponent's hand, 2 twilight is removed (correct, as the pool can never go below 0), but IIRC 4 was removed from the limit (so that when I play some cards after removing, adding 2 twilight more, I can't exert Frodo again to remove it, I think I should be able to do this as Sting has removed just 2 twilight yet, even though it tried to remove 4).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 26, 2012, 05:06:37 AM
Mount Doom doesn't work. It was site 7 and my opponent replaced a site 8.
I will need a replay link.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$fxam8nra8af25gon
Title: Cannot create table
Post by: Yomama on March 26, 2012, 12:27:43 PM
Hello,

I have created two accounts and both give me a server 500 error when I try to create a table after building a deck.  I have tried this on two separate computers with the same results.  Someone else was able to log in on my computer and create a table with no problems.  Please help
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on March 26, 2012, 02:36:09 PM
Bill Ferny, Swarthy Sneering Fellow, cannot be assigned to a skirmish by shadow player.

http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$jlahtdqb2odcpa9q (sites 6 and 7)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 26, 2012, 03:38:04 PM
I was observing a game last night (CT versus someone in expanded; I'll try and track down a replay), and one player was able to play multiple Cirith Ungol Sentinel at site 5 for 0 twilight.  It appeared the cost reduction of the Sentinel was removing the roaming penalty (there were enough possessions to allow this to happen), which should be separate from the cost of the minion and unaffected by the game text.
Hmm, can someone confirm, that roaming penalty is separate from minion twilight cost, so if a minion costs -2 twilight (due to some effects) and is roaming, you have to remove 2, rather than 0 (-2+2) to play it?

Yes, the roaming penalty is separate from the actual twilight cost of the minion. In the situation described, the Cirith Ungol Sentinel will play for a total cost of 2.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on March 27, 2012, 04:20:22 AM
Caras Galadhon works for each site with Uruviel :(.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 27, 2012, 04:46:16 AM
Caras Galadhon works for each site with Uruviel :(.
Fixed (after restart):
- "Uruviel" no longer affects assignments when copying "Caras Galadhon".
Title: Re: Post your Gemp-LotR bugs here
Post by: Zeispharn on March 27, 2012, 11:33:56 PM
Exerting "Galadriel, Lady of the Golden Wood" to play the next site doesn't work, even if it's a forest.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 30, 2012, 07:57:33 AM
Grima's Dagger is listed as a condition in the deckbuilder, not a possession.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 30, 2012, 08:00:56 AM
Exerting "Galadriel, Lady of the Golden Wood" to play the next site doesn't work, even if it's a forest.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 30, 2012, 08:01:08 AM
Grima's Dagger is listed as a condition in the deckbuilder, not a possession.
Fixed (after restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: Illirya on March 30, 2012, 01:56:58 PM
Pillage of rohan is still not working properly
I still wasn't able to use my free people abilities
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 31, 2012, 12:13:34 AM
Pillage of rohan is still not working properly
I still wasn't able to use my free people abilities
Already fixed and applied to server (restarted a few minutes ago).
Title: Re: Post your Gemp-LotR bugs here
Post by: Invincible on March 31, 2012, 08:18:37 PM
Black Dart is not working, it cannot be transferred at all
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 01, 2012, 07:46:10 AM
I'm a few months behind, but want to thank you MarcinS. Gemp is awesome, very well done!

Just wondering why there is no standard format (sets 7-19)?

Oh.. and is there a win/loss percentage kept anywhere for casual games?
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on April 01, 2012, 12:11:13 PM
Howl of Harad did not trigger when a southron won the last skrimish at site 9
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 02, 2012, 01:14:02 AM
Black Dart is not working, it cannot be transferred at all
Fixed (after restart):
- "Black Dart" now can be transferred.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 02, 2012, 01:20:50 AM
Just wondering why there is no standard format (sets 7-19)?

Oh.. and is there a win/loss percentage kept anywhere for casual games?

The Standard format will be in the game after next restart. As for win/lose statistics, these will be added at some point (not high priority).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 02, 2012, 01:21:41 AM
Howl of Harad did not trigger when a southron won the last skrimish at site 9
Need a game replay for this one.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on April 02, 2012, 03:15:28 AM
I just got 2 scroll of isildur from one reflections pack, both english non shiny...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 02, 2012, 03:21:17 AM
I just got 2 scroll of isildur from one reflections pack, both english non shiny...
I believe that was also possible in the original Reflections packs.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on April 02, 2012, 08:01:18 AM
All of set 9 was foil
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 02, 2012, 08:02:11 AM
All of set 9 was foil
Yes, I've decided to change it, because if everything is foil, where is the variance?
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on April 02, 2012, 07:45:43 PM
Gondorian Ranger should make the site number of minions who are assigned to ringbound men +2, regardless of what skirmish it is. Matters because of arrows thick in the air
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 03, 2012, 12:38:23 AM
Gondorian Ranger should make the site number of minions who are assigned to ringbound men +2, regardless of what skirmish it is. Matters because of arrows thick in the air
I'm pretty sure it does. If you think otherwise, please provide replay link and tell on what site, etc.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on April 03, 2012, 07:14:41 AM
It wasn't my game unfortunately. I'll see what I can do though.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 03, 2012, 08:11:59 AM
It wasn't my game unfortunately. I'll see what I can do though.
Aah, I think I see your point. Anyone care to tell me what "assigned to skirmish [quality]" means? Does it mean - currently in skirmish against [quality], or assigned (not yet skirmishing) against [quality], or both?
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on April 03, 2012, 08:51:31 AM
See Gimli, Skilled Defender . If it means your first, currently in skirmish against [quality], then gimli would be useless because when he wins a skirmish, no one else is skirmishing and his ability fizzles.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 03, 2012, 09:01:04 AM
See Gimli, Skilled Defender . If it means your first, currently in skirmish against [quality], then gimli would be useless because when he wins a skirmish, no one else is skirmishing and his ability fizzles.
Gimli is skirmishing (in skirmish). So you'd have a chance of wounding a minion he's against right now.

So, still had no definite answer, so questions are again:
1. Does Gondorian Ranger increase site number of a minion that is currently skirmishing (against a Ring-bound Man)?
2. Does Gondorian Ranger increase site number of a minion that is assigned (against a Ring-bound Man) and not currently skirmishing?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 03, 2012, 09:30:38 AM
Yes and yes.

A character is skirmishing if it is assigned to a skirmish that is currently being played (at any given time, only one FP character can be skirmishing and only minions assigned to that character are skirmishing).

A character starts being assigned at some point of assignment phase (either when it's assigned by an Assignment phase action or by standard action) and is assigned all the time until a skirmish this character is involved in resolves. Multiple FP characters can be assigned at the same time.

Example: we have a fellowship including a Gondorian Ranger with Ancient Roads in support area (and 3 rangers in fellowship so that its ability works). There are 3 minions on the table: Dunlending Brigand, Dunlending Looter, Dunlending Madman. FP player assigns Brigand to Frodo, Looter to some ring-bound ranger and Madman to some other ring-bound ranger. He then chooses to resolve skirmish involving Dunlending Looter. During this skirmish:
- Dunlending Looter is affected both by Gondorian Ranger and Ancient Roads (because he is assigned to a ring-bound Man and skirmishing a ranger), his site number is 7 (his own 3 and +4 from cards),
- Dunlending Madman is affected by Gondorian Ranger (he is assigned to a ring-bound Man) but not by Ancient Roads (he is currently skirmishing noone, so he can't be skirmishing a ranger), his site number is 5,
- Dunlending Brigand is affected neither by Gondorian Ranger nor by Ancient Roads (he is assigned to a Hobbit and skirmishing noone), his site number is 3.

So, if FP player plays Arrows Thick in the Air, all 3 minions will be wounded if the fellowship is at site 2, Looter and Brigand if the fellowship is at site 3 or 4, only Looter if the fellowship is at site 5 or 6, no minion if the fellowship is at site 7 or higher.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 03, 2012, 03:42:45 PM
In short, once a character is assigned, that character stays assigned until one of three things happen:

1) His skirmish is resolved or canceled.
2) He is somehow removed from the assignment but stays in play.
3) He is discarded/killed/stacked/returned to hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 03, 2012, 05:11:13 PM
you said  Dunleding Brigand went on Frodo...so he isnt affected by Gondorian Ranger. Cause Frodo isnt a Man.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on April 03, 2012, 05:29:36 PM
Option 2 is definitely correct. Look at some hobbits:
Pippin, Brave Decoy , Merry, Unquenchable Hobbit , Pippin, Just a Nuisance , Pippin, WOBAS ,  All very OP without both options, because you could have them assigned then discard them, or be able to discard them once the skirmish starts depending on which option you go with.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 04, 2012, 12:54:02 AM
you said  Dunleding Brigand went on Frodo...so he isnt affected by Gondorian Ranger. Cause Frodo isnt a Man.
True, I messed up the minions. Corrected the example now, thx :)
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 05, 2012, 01:29:03 AM
No Refuge increases site number during my turn (giving my opponent twilight) when my [Dunland] Man is stacked on a site I control. This should not happen, as during my turn my shadow cards are not active and can't affect the game.

IIRC there is (or at least there was) the same problem with Troop Tower increasing strength of my [Sauron] Orcs for my opponent's besiegers stacked on a site he controlled.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 05, 2012, 01:34:19 AM
No Refuge increases site number during my turn (giving my opponent twilight) when my [Dunland] Man is stacked on a site I control. This should not happen, as during my turn my shadow cards are not active and can't affect the game.

IIRC there is (or at least there was) the same problem with Troop Tower increasing strength of my [Sauron] Orcs for my opponent's besiegers stacked on a site he controlled.
...and we had a discussion about it. The argument "my shadow cards are not active" is not a good one, since stacked cards are NEVER active. No Refuge says "While a [dunland] Man is stacked on a site", it doesn't say who's minion it has to be, the same for Troop Tower. Also nowhere in the rules you will find anything about this situation.

As for not affecting the game, if that was true, then you wouldn't be able to use "Skirmish" action of Library of Orthanc, since it's your shadow card and asks you to discard your Free People card stacked on itself.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 05, 2012, 06:25:43 AM
Stacked cards are active when cards look for them in that state. Well, maybe active isn't the right word. But there are plenty of cards that say "spot X minions stacked on X card to blah blah blah." So you can spot them in that type of situation. But they can't be spotted by cards that simply state "Spot X minions."

Remember that there are plenty of cards that are exceptions to the rules. After all the rules state that stacked cards are not active. But there are cards that say "If this card is stacked, do X." Obviously that card's text does work while it is stacked because it specifically says so. There was a common saying on Decipher's boards when the game was active: Cards override the rules. If a card states that it can do something and the rules say otherwise, common sense says that the card can indeed do what it says it can do.

Regardless, No Refuge only works when its owner is a Shadow player. Same with Troop Tower. Because if their owner is a FP player, No Refuge and Troop Tower are inactive and they do not say that they can do anything while in that state.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 05, 2012, 07:06:29 AM
Regardless, No Refuge only works when its owner is a Shadow player. Same with Troop Tower. Because if their owner is a FP player, No Refuge and Troop Tower are inactive and they do not say that they can do anything while in that state.
And that's how it works now. I think the problem hsiale was pointing out was, that if his opponent (Shadow player) had No Refuge and hsiale (FP player) had a stacked [dunland] minion, the shadow number of the site was increased. My argument why it is like this right now, is that No Refuge doesn't say it has to be your [dunland] minion that is stacked, so FP player's minion is as good as anyone else's.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 05, 2012, 07:13:56 AM
Oh, now I understand the issue. My instinct says that No Refuge shouldn't work when the other player's [Dunland] Man is stacked, but the card's wording is pretty clear. I doubt Decipher had intended it to work that way, but it is what it is.
Title: Re: Post your Gemp-LotR bugs here
Post by: Vroengard on April 05, 2012, 08:22:43 AM
How can he spot the FP players minions then? I thought thats impossible.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 05, 2012, 08:36:23 AM
Because they are stacked on a site. Sites are always active. It's not the same as spotting an opponent's [Moria] Orc stacked on their Goblin Swarms.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 05, 2012, 12:30:06 PM
Sites do seem somewhat of a grey area...I think this was why the old Weather spells always had you discard at the end of the turn, to avoid this sort of thing.  My gut feeling is that if it's stacked on a site, it's spottable for cards like No Refuge, but its own card text is inactive.  In reality, they should have been more consistent with the wording "Spot your minion..." to avoid this very issue.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on April 05, 2012, 01:44:05 PM
Opponent spots my minions stacked on site to causes  distruction with his red eye besiegers using his besieger condition.

Starts at site 5-
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$sozqiq836ak7n0a2
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 05, 2012, 02:38:15 PM
Opponent spots my minions stacked on site to causes  distruction with his red eye besiegers using his besieger condition.

Starts at site 5-
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$sozqiq836ak7n0a2

Same thing as 5 posts up with No Refuge.
Title: Re: Post your Gemp-LotR bugs here
Post by: Illirya on April 05, 2012, 04:40:42 PM
well stacking on site seems to be the topic of the week so
the Olog-Hai of Mordor's twilight cost my opponent play are reduced by the minions stacked on site I control
in other words, I had 5 minions stacked. the olog-hai my opponent played cost 0 twilight (he had no minions stacked)

even if sites are always active, the card stacked on them should not. basically your shadow cards phase out when it's your fellowship turn
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 05, 2012, 05:49:23 PM
All right, I think I've figured out exactly why No Refuge and Troop Tower don't work when another player has a minion stacked.

When you are a Shadow player, your own Free Peoples cards don't even exist (and vice versa) as far as the game is concerned except when they are referred to as "cards," "Shadow cards" or "Free Peoples cards."

So when your fellowship is at Pelennor Flat, you can discard Shadow cards from your hand, because the site simply says "cards." Likewise, Forearmed can reveal a Shadow card from the top of your deck and reduce a minion's strength based on its twilight cost.

Using this logic, it is clear that No Refuge and Troop Tower only work when that card's owner has minions stacked. Because No Refuge cannot spot them as [Dunland] minions stacked on a site; they are only "cards" stacked on a site.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 05, 2012, 06:07:41 PM
Elegant.  There should be an entry in the unofficial rulebook as such.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 06, 2012, 01:07:33 AM
even if sites are always active, the card stacked on them should not.
Stacked cards are NEVER active (from rulebook).
basically your shadow cards phase out when it's your fellowship turn
Again, not true - due to cards like Library of Orthanc and similar.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 06, 2012, 01:12:16 AM
That's why I have offered my solution. It's elegant, it works, and it seems to be in line with what Decipher actually intended with the active/inactive rules.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 06, 2012, 01:23:50 AM
Ok, I've made a change to the server (after restart):
- Cards stacked on sites do not count as their type, while their owner is not of correct side.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 06, 2012, 02:37:51 AM
That's why I have offered my solution. It's elegant, it works, and it seems to be in line with what Decipher actually intended with the active/inactive rules.
There is a problem with this rule though... Smeagol, Slippery Sneak - when you are an FP player, you won't be able to find [gollum] minion in your discard...

I would also take a look at other gollum cards, which might refer to cross-side cards during wrong turn.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on April 06, 2012, 05:11:14 AM
Elegant.  There should be an entry in the unofficial rulebook as such.
I'll add a clarification once this discussion is complete.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 06, 2012, 11:02:59 AM
I have just joined the Towers Sealed League that starts tomorrow (to open packs and build a deck, as I have time for it now). I got the "New items - Towers Sealed" window but it was empty. I was charged 50G (and the league page says I'm its member), but in deck builder the collection dropdown lists only "All cards" and "My cards" collections. Refresh (both on game hall and deck builder) didn't help. Will the cards appear at midnight, or did something go wrong?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 06, 2012, 11:04:13 AM
Yes. they will appear after midnight.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 06, 2012, 10:39:54 PM
East Wall of Rohan allows the FP to play multiple hunter companions from their deck. It should only allow them to do that once.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 07, 2012, 01:43:39 AM
East Wall of Rohan allows the FP to play multiple hunter companions from their deck. It should only allow them to do that once.
Fixed (after restart):
- "East Wall of Rohan" can be activated once only.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on April 07, 2012, 08:11:01 AM
for this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rhyme$1dzgocf3rm0mf266
when i use •Pippin, Woolly-footed Rascal and/or •Merry, Learned Guide 's ability to discard during skirmish,  the results are the minion won the skirmish... should it be canceled instead?

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 07, 2012, 08:27:30 AM
for this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rhyme$1dzgocf3rm0mf266
when i use •Pippin, Woolly-footed Rascal and/or •Merry, Learned Guide 's ability to discard during skirmish,  the results are the minion won the skirmish... should it be canceled instead?
From Comprehensive Rules:
"If all characters of one side are removed during a skirmish before strength has been totaled, the skirmish resolves and the other side wins."
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 07, 2012, 08:58:13 AM
Which is why you should (if you can) discard Merry and Pippin during some other skirmish, so that their skirmish doesn't even start (then minions involved in it don't count as winning a skirmish).
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on April 07, 2012, 11:02:37 AM
oooh.. i get it...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 07, 2012, 09:20:27 PM
Is there any way to make it so I don't have to refresh the game's window every couple minutes? It gets really annoying when I'm playing and nothing happens for a while, and I have to hit Refresh in order to see what my opponent has done.

Also, I have been getting the following message in red lately: "You have no permission to get message from this chat." What does that even mean?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 08, 2012, 01:49:22 AM
Is there any way to make it so I don't have to refresh the game's window every couple minutes? It gets really annoying when I'm playing and nothing happens for a while, and I have to hit Refresh in order to see what my opponent has done.

Also, I have been getting the following message in red lately: "You have no permission to get message from this chat." What does that even mean?

I'm missing a few info here to be able to help you:
- what browser you are using?
- when did the problem start?
- did you follow the instructions on the main page, that specify what to do if you have problems?
- Is the "You have no permission..." the only message in red you're getting?

Anyway - you can always try to clear your browser cache to make sure you're using the latest version. As for the message - it means that your browser is communicating with the server too rarely.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 08, 2012, 01:56:10 AM
-I'm using Chrome
-The problem has been ongoing since I started using the program in January, but it has become especially worse in recent weeks.
-By instructions, you mean to hit F5 when I have problems playing a card? I do that frequently.
-When I hit Refresh, another red message appears briefly in the chat log, but it isn't there when the page refreshes.

One main problem is that when I'm in the Game Hall, I will create a table, then wait for an opponent. If I hit Refresh, sometimes the system will kick me out of whatever table I created. And other times, someone will start a game with me, but I won't see that they have done so until I refresh.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 08, 2012, 11:16:05 AM
And other times, someone will start a game with me, but I won't see that they have done so until I refresh.
I had a similar problem in this game: http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$o1gkjaqeylciboc2

When the game started, I placed the bid and black screen appeared. So I waited for my opponent to bid. Time passed, I started to expect timed win (it was my opponent who created the table, so he might have left for whatever reason in the meantime). But finally I've seen him writing in the chatbox, after a few minutes I decided to refresh the page, bidding window appeared again but I already got a timed loss.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on April 08, 2012, 07:57:00 PM
Ok, I've made a change to the server (after restart):
- Cards stacked on sites do not count as their type, while their owner is not of correct side.
The "Unofficial" Rulebook (https://files.me.com/tlbiesterfeld/nlw02c) has been updated.
Title: Re: Post your Gemp-LotR bugs here
Post by: 4odin on April 09, 2012, 07:04:54 AM
I noticed that the throne of Saruman(17R39) doesn't boost Alatar deceived(13R78) nor Radagast deceived(13R80) nor Pallando deceived(13u79).

The throne should boost them when they are transformed into minions.

Thx
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 09, 2012, 07:29:40 AM
I noticed that the throne of Saruman(17R39) doesn't boost Alatar deceived(13R78) nor Radagast deceived(13R80) nor Pallando deceived(13u79).

The throne should boost them when they are transformed into minions.
Fixed (after restart):
- "Throne of Saruman" now correctly boosts conditions that become Wizard minions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 10, 2012, 06:43:49 AM
Momentous Gathering does not recognise Merry, In the Bloom of Health as spotting an ent.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 10, 2012, 06:47:34 AM
Momentous Gathering does not recognise Merry, In the Bloom of Health as spotting an ent.
Ok, found the problem. Will be fixed after next restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on April 11, 2012, 05:07:26 AM
my "game history"-screen isn't loading or something. it's just a black screen and f5 or something like that doesn't help.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 11, 2012, 05:32:59 AM
my "game history"-screen isn't loading or something. it's just a black screen and f5 or something like that doesn't help.
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 11, 2012, 07:39:03 PM
Got on site 7 with only a Frodo left, tried to play the Dwarven Guard and Fror that I had in my hand but it wouldn't allow me...only 4 in the dead pile, one Guard and no Fror. http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$wmdfuyqyczedc9ly (http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$wmdfuyqyczedc9ly)

I'd also note that I've seen something similar before, where out of all the companions listed in my hand, only Gimli is playable, but once I play him all the others light up.  Conditional refresh failing somewhere perhaps? [EDIT:] In fact, you can see it on the first site of the above replay; not all actions are available until Gimli is played.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 11, 2012, 08:01:43 PM
Got on site 7 with only a Frodo left, tried to play the Dwarven Guard and Fror that I had in my hand but it wouldn't allow me...only 4 in the dead pile, one Guard and no Fror. http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$wmdfuyqyczedc9ly (http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$wmdfuyqyczedc9ly)

I'd also note that I've seen something similar before, where out of all the companions listed in my hand, only Gimli is playable, but once I play him all the others light up.  Conditional refresh failing somewhere perhaps? [EDIT:] In fact, you can see it on the first site of the above replay; not all actions are available until Gimli is played.
Both Dwarven Guard and Fror have "To play, spot a dwarf". I assume that's why you couldn't play them at site 7, and also at site 1, but were able to play them, once you played Gimli (a dwarf).
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 11, 2012, 11:40:34 PM
Herp, derp.  Now I feel like an idiot. 
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 11, 2012, 11:53:52 PM
I'm trying to build a deck, but as I'm doing so, the counter at the bottom doesn't add up correctly. I have approximately 30 cards showing for the FP side of the deck, but it says at the bottom I only have 12 cards on that side. And when I hit Save and come back to the deckbuilder, that deck is completely blank.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 12, 2012, 01:57:40 AM
I'm trying to build a deck, but as I'm doing so, the counter at the bottom doesn't add up correctly. I have approximately 30 cards showing for the FP side of the deck, but it says at the bottom I only have 12 cards on that side. And when I hit Save and come back to the deckbuilder, that deck is completely blank.
Seems both your game-play and deck building is messed up. If I had to guess - it would be either very unstable connection, or a malicious browser plugin interfering with browser-server communication.

I can only help you out, if you provide me with the output from JavaScript console, whenever the program is acting up again. In Chrome it's in Tools->JavaScript console.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 12, 2012, 12:01:22 PM
Sent Back does not allow me to play Radagast again in the fellowship phase after he's in the dead pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 12, 2012, 12:02:12 PM
Cloud of Arrows does not recognise Uruk Crossbow Troop as an archer.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 12, 2012, 12:22:52 PM
Sent Back does not allow me to play Radagast again in the fellowship phase after he's in the dead pile.
Game replay link?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 12, 2012, 12:23:11 PM
Cloud of Arrows does not recognise Uruk Crossbow Troop as an archer.
Game replay link?
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 12, 2012, 07:13:34 PM
Game replay link?

Something has happened to my 'Game History' on Gemp. Looks like it has been erased. So it will be hard to give you a link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 13, 2012, 02:46:52 AM
Something has happened to my 'Game History' on Gemp. Looks like it has been erased. So it will be hard to give you a link.
Fixed the game history, please provide the links for the two issues.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 13, 2012, 04:58:18 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$8r6026kaylmyhhfs

Here is the Radagast Sent Back one.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 13, 2012, 06:13:05 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$8r6026kaylmyhhfs

Here is the Radagast Sent Back one.
6 companions in play + 3 in dead pile = 9, hence you couldn't play him due to Rule of 9... no worries, it took me a while to figure out as well.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on April 13, 2012, 07:32:24 AM
there is a new bug showed up recently...
in deck builder section..
when i try to search "eomer", it show eomer's bow / eomer's spear fine...
but it won't show any "eomer".. however when i only search "omer", they appears..
same as eowyn....   search "eowyn", only possession of hers appears... search "owyn" everything is there....
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 13, 2012, 07:54:39 AM
there is a new bug showed up recently...
in deck builder section..
when i try to search "eomer", it show eomer's bow / eomer's spear fine...
but it won't show any "eomer".. however when i only search "omer", they appears..
same as eowyn....   search "eowyn", only possession of hers appears... search "owyn" everything is there....
If you search for Éomer, it will be found (note the accented E). It works for Bow and other stuff, because not all card names have been fixed to their proper names with special characters.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 13, 2012, 11:06:47 AM
If you search for Éomer, it will be found (note the accented E).
Which is not good, as most people don't have an easy and quick way of typing "É" and similar characters. It would be way better if all of those are replaced by standard letters - search box would be easier to use and deck lists would autolink correctly in posts at this forum :)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 13, 2012, 11:40:58 PM
Agreed, eliminating all special characters from the card names would be very helpful. I'm on a laptop and I don't have an easy way of typing in a special character.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 14, 2012, 09:08:16 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$8r6026kaylmyhhfs

Here is the Radagast Sent Back one.
6 companions in play + 3 in dead pile = 9, hence you couldn't play him due to Rule of 9... no worries, it took me a while to figure out as well.

Thanks for that.

Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 14, 2012, 09:18:13 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$pt8l0ghsvhqjm6wc

Seasoned Leader didn't recognise or show the other copies of Seasoned Leader in the discard pile as options to play when using the skirmish ability of removing a threat to play a condition.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on April 14, 2012, 10:19:12 AM
I had a southron wanderer, and a southron commander agnd used Wanderer's ability to assign him to frodo. I then proceded to use commander to no effect. Shouldn't it have assigned both of them to frodo?
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on April 14, 2012, 10:21:01 AM
No, assignment actions can only give 1 on 1 pairs.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 14, 2012, 10:21:20 AM
I had a southron wanderer, and a southron commander agnd used Wanderer's ability to assign him to frodo. I then proceded to use commander to no effect. Shouldn't it have assigned both of them to frodo?
Comprehensive Rules:
Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 14, 2012, 10:44:29 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$pt8l0ghsvhqjm6wc

Seasoned Leader didn't recognise or show the other copies of Seasoned Leader in the discard pile as options to play when using the skirmish ability of removing a threat to play a condition.
Seasoned Leader has a twilight cost of 1 and is not playable, when the twilight pool = 0.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 14, 2012, 01:46:57 PM
Odd, I've used Seasoned Leader for exactly that purpose as recently as this week, and it worked correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 14, 2012, 02:27:24 PM
Odd, I've used Seasoned Leader for exactly that purpose as recently as this week, and it worked correctly.
See my comment, just above your post.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on April 15, 2012, 03:20:28 PM
http://www.gempukku.com/gemp-lotr/game.html?gameId=549

At site eight, I used a copy of Battle Tested which only gave a +2 bonus despite several cards stacked on Ever My Heart Rises.

Cheers.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 15, 2012, 11:19:00 PM
Ithilien Wilderness is misspelled as Itilien Wilderness.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on April 16, 2012, 09:13:53 AM
the display of the archery-counter isn't working. it shows only the background.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 16, 2012, 09:16:56 AM
the display of the archery-counter isn't working. it shows only the background.
Due to how costly it is to calculate archery, right now it is showing only during archery phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 17, 2012, 06:55:46 PM
Hi MarcinS, this question is mostly about rules....

on table is condition Swept Away and Oathbreaker  with 1 wound.... in skirm he facing Easterling Berserker who have dmg+2 when unwounded.. he have initiative but his Wright isn´t exhausted so condition dont work ... so that Oathbreaker should take 3 wounds and be killed...instead he takes 2 wounds...then Swept Away was triggered and he can´t killed.

Arent wounds "assigned" at 1 step? Except responses?
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on April 17, 2012, 07:01:59 PM
Hi MarcinS, this question is mostly about rules....

on table is condition Swept Away and Oathbreaker  with 1 wound.... in skirm he facing Easterling Berserker who have dmg+2 when unwounded.. he have initiative but his Wright isn´t exhausted so condition dont work ... so that Oathbreaker should take 3 wounds and be killed...instead he takes 2 wounds...then Swept Away was triggered and he can´t killed.

Arent wounds "assigned" at 1 step? Except responses?

The wounds are still placed one at a time, so after the taking the first wound the Oathbreaker is exhausted, so then at that point Swept Away causes Oathbreaker to not take the remaining wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 17, 2012, 08:19:21 PM
The wounds are still placed one at a time, so after the taking the first wound the Oathbreaker is exhausted, so then at that point Swept Away causes Oathbreaker to not take the remaining wounds.

So that is another "not good rule" again. Cause I imagine that dmg+ wounds like "swings" ... Dmg+1 = 2 swings = 2 wounds ... so according rules is that 1 swing = wound (responses, another actions triggered by) and 2nd swing = wound etc. That is quite unlogic ... :-/
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 17, 2012, 10:02:40 PM
That's how the game works. All actions are performed one at a time. And all triggered effects that rely on certain conditions being met are always checking to see if those conditions are fulfilled or not.

So Swept Away sees the Wraith that is not exhausted, and its effect does not occur. Once the Wraith takes his first wound, Swept Away then sees that he is exhausted and so its conditions are met and the Wraith cannot take anymore wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 17, 2012, 11:42:51 PM
So that is another "not good rule" again. Cause I imagine that dmg+ wounds like "swings" ... Dmg+1 = 2 swings = 2 wounds ... so according rules is that 1 swing = wound (responses, another actions triggered by) and 2nd swing = wound etc. That is quite unlogic ... :-/

Even by your own logic this works; the Easterling swings once, hits the Wraith for one damage, then swings again on the backhand, and by that time the condition kicks in.  The next two hits are blocked.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 06:46:29 AM
I recently had a situation where I played New Errand on a minion during Faramir's skirmish (he was fighting 3 minions total), used Faramir's Bow to kill that minion, but New Errand did not trigger until the skirmish naturally resolved. New Errand should have triggered the moment its targeted minion was killed.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$0vdmzekvgrqwkewl
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 06:54:08 AM
I recently had a situation where I played New Errand on a minion during Faramir's skirmish (he was fighting 3 minions total), used Faramir's Bow to kill that minion, but New Errand did not trigger until the skirmish naturally resolved. New Errand should have triggered the moment its targeted minion was killed.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$0vdmzekvgrqwkewl
Incorrect:
"A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character’s side eventually wins."

Determining losing/winning characters is done during resolution of the skirmish, at which point - losing characters = characters on the losing side + any characters removed from the skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 07:05:16 AM
Note the second sentence of that statement. "Also, any character removed during his or her skirmish is a losing character." The Easterling was removed, so he is a losing character.

Here is the example from the rulebook:

Boromir, bearing a Blade of Gondor (“Skirmish:
Exert Boromir to wound an Orc or Uruk-hai he is
skirmishing.”), faces two Uruk-hai who each have
only 1 vitality remaining. Boromir exerts once to
use the Blade and kill one of the Uruk-hai. That
Uruk-hai is a losing character.
If the surviving
Uruk-hai goes on to win the skirmish, Boromir will
be a losing character, and that second Uruk-hai will
be a winning character.


The moment a character is removed, that character is a losing character.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 07:30:33 AM
The moment a character is removed, that character is a losing character.
Correct, it's a "losing character", but it does not "lose skirmish" until the point where the skirmish is finished.

I read the:
"A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character's side eventually wins."
as:
"A losing character is any character on the losing side in a skirmish when it resolves. In addition any character removed during his or her skirmish is a losing character."

And also the rules indirectly state when "loses/wins skirmish" actions are resolved:
"A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved."
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 07:47:37 AM
I read the:
"A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character's side eventually wins."
as:
"A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character's side eventually wins."

The literal translation is the only correct way to interpret the rules. The rules tell of two ways a character can be a losing character: Resolve the skirmish by comparing strengths normally, or be removed somehow. New Errand should trigger mid-skirmish if its targeted minion is removed during that skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 07:51:46 AM
I read the:
"A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character's side eventually wins."
as:
"A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character's side eventually wins."

The literal translation is the only correct way to interpret the rules. The rules tell of two ways a character can be a losing character: Resolve the skirmish by comparing strengths normally, or be removed somehow. New Errand should trigger mid-skirmish if its targeted minion is removed during that skirmish.
No, you're reading it as:
"A losing character is any character on the losing side in a skirmish when it resolves. Any character removed during his or her skirmish immediately loses that skirmish, even if that character's side eventually wins."

Please note the first sentence refers to when losing/winning happens - "when it resolves", and the second sentence directly refers to the first sentence - "Also, ...". Therefore if you want literal translation, then - there you have it. First sentence says time "when (skirmish) resolves", and first and second sentences specify who is winning and who is losing.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 08:05:47 AM
There is no difference in the rules between a losing character and a character losing a skirmish. The second sentence provides a way for a character to lose before the skirmish resolves.

However, since we seem to both be pretty stubborn here, I've made a post in the Archives forum to see if we can get some other input.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 08:19:43 AM
There is no difference in the rules between a losing character and a character losing a skirmish. The second sentence provides a way for a character to lose before the skirmish resolves.
There is a difference when "losing" is an adjective ("losing character") and when "loses" is a verb ("character loses skirmish"). The first one defines inclusion in the group "losing characters", the other defines what happens "when loses skirmish".

If is as if you said, "there is no difference between assigned minion and when minion is assigned". The fact that minion is assigned (adjective) does not mean it triggers "when minion is assigned (verb)", because the minion is assigned (adjective) all the time from the time it is assigned (verb) to the time when it's either removed from skirmish, skirmish ends or is removed from play. The "when minion is assigned" will not be triggered at every opportunity, while the minion is assigned (adjective).

So, if I have a card saying "If ~this~ wins skirmish against an Orc, draw a card" and I'm skirmishing an Orc and kill it with an action, I do not get to draw a card?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 08:25:37 AM
Such a card would only trigger if that Orc was the only minion remaining in that skirmish.

A character loses if:

He is removed from the skirmish
The skirmish resolves normally with the other side having higher strength

A character wins if:

All characters on the other side are removed
The skirmish resolves normally with his side having higher strength


If the companion is skirmishing two or more minions and one is removed, that minion loses. However, the companion has not won the skirmish yet, because there is still another minion in that skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 08:39:22 AM
Such a card would only trigger if that Orc was the only minion remaining in that skirmish.
That makes no sense. If the orc is killed (via actions) before skirmish is resolved, it's no longer in skirmish, when the resolution of skirmish happens (due to missing one side).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 08:46:23 AM
It makes perfect sense.

If the only minion in a skirmish is removed, that minion has lost and the companion it was skirmishing has won.

If the companion is skirmishing two or more minions and one is removed (and the other is not), that minion loses, but the companion does not win because the skirmish hasn't resolved yet.



Let's say an 8-strength companion is fighting two minions, one with 10 strength and the other with 6 strength. An action causes the 6-strength minion to be removed/killed, and there are no further actions in the skirmish. So here are the results:

The 6-strength minion loses because it was removed.
The companion loses because the remaining minion had higher strength.
The 10-strength minion wins because it had higher strength than the companion.


It might not make sense intellectually, but as far as the game is concerned, one character losing does not necessarily mean a character on the other side will win.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 09:19:52 AM
It might not make sense intellectually, but as far as the game is concerned, one character losing does not necessarily mean a character on the other side will win.
I'm not saying it is. Lets get it into a timing stack then - as you see it, correct me if I'm wrong.

Companion A (with text "When A wins a skirmish involving [qualifier], draw a card") skirmishes Minion B (which matches the [qualifier]).

1. FP player announces an action (for 1 twilight) that wounds Minion B (lets assume B has 1 vitatlity).
2. Opportunity to play "is about to add twilight" effects.
3. FP player adds 1 twilight to twilight pool.
4. Opportunity to play "when [qualifier] is played".
5. Opportunity to play "is about to take wound" effects.
6. Wound is placed on the Minion B.
7. Opportunity to play "when wounded" effects.
7.1. Character death triggers as a required action.
7.2. Opportunity to play "is about to be killed/discarded" effects.
7.3. Minion is killed and placed in discard pile.
7.4. Opportunity to play "when is killed/discarded" and "when minion B loses skirmish" effects.
7.4.1. Skirmish resolves as a required action, involved in skirmish = "Companion A" (no "Minion B"), winning side = "Companion A".
7.4.2. Opportunity to play "is about to win/lose skirmish" effects.
7.4.3. Companion A is "winning", and there is 0 characters on the losing side.
7.4.4. Opportunity to play "when wins/loses skirmish".
7.4.5. Skirmish resolving finishes.
7.4. Character death action finishes.
8. The wounding action finishes, if it was coming from an event, it's placed in the discard pile

Please note then, in point 7.4.4, when Companion A is considered "winning", the "involved" group contains only "Companion A", as at the point when the "involved" group was created the Minion B was already in discard. Hence you can't play that trigger.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 18, 2012, 09:44:20 AM
The server is very slow today, making it more or less impossible to play. Marcin, do you know the reason of the problem?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 10:00:01 AM
The server is very slow today, making it more or less impossible to play. Marcin, do you know the reason of the problem?
I'm on it...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 10:54:23 AM
The server is very slow today, making it more or less impossible to play. Marcin, do you know the reason of the problem?
I'm on it...
Server is up and running. I will keep monitoring it.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on April 18, 2012, 05:04:33 PM
MarcinS, I had two games were the server lag cost me the match today. The game is virtually unplayable on mobile today  ](*,)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 05:50:22 PM
It might not make sense intellectually, but as far as the game is concerned, one character losing does not necessarily mean a character on the other side will win.
I'm not saying it is. Lets get it into a timing stack then - as you see it, correct me if I'm wrong.

Companion A (with text "When A wins a skirmish involving [qualifier], draw a card") skirmishes Minion B (which matches the [qualifier]).

1. FP player announces an action (for 1 twilight) that wounds Minion B (lets assume B has 1 vitatlity).
2. Opportunity to play "is about to add twilight" effects.
3. FP player adds 1 twilight to twilight pool.
4. Opportunity to play "when [qualifier] is played".
5. Opportunity to play "is about to take wound" effects.
6. Wound is placed on the Minion B.
7. Opportunity to play "when wounded" effects.
7.1. Character death triggers as a required action.
7.2. Opportunity to play "is about to be killed/discarded" effects.
7.3. Minion is killed and placed in discard pile.
7.4. Opportunity to play "when is killed/discarded" and "when minion B loses skirmish" effects.
7.4.1. Skirmish resolves as a required action, involved in skirmish = "Companion A" (no "Minion B"), winning side = "Companion A".
7.4.2. Opportunity to play "is about to win/lose skirmish" effects.
7.4.3. Companion A is "winning", and there is 0 characters on the losing side.
7.4.4. Opportunity to play "when wins/loses skirmish".
7.4.5. Skirmish resolving finishes.
7.4. Character death action finishes.
8. The wounding action finishes, if it was coming from an event, it's placed in the discard pile

Please note then, in point 7.4.4, when Companion A is considered "winning", the "involved" group contains only "Companion A", as at the point when the "involved" group was created the Minion B was already in discard. Hence you can't play that trigger.

All of that seems accurate. The companion did indeed win a skirmish against that minion, and the minion lost to that companion.

The issue comes from when a companion is skirmishing multiple minions and one of them is removed. The removed minion did lose. But remember that a minion losing does not necessarily mean the other side automatically wins.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 05:52:30 PM
All of that seems accurate. The companion did indeed win a skirmish against that minion, and the minion lost to that companion.
No, as you can see in the detailed step-by-step explanation, the Companion did win a skirmish (step 7.4.1), but not "involving [quality]", as the minion was not in the skirmish at this point, and that's a definition of "involving". So you wouldn't be able to draw a card in this case (of one minion).

So to summarize:
If you follow your way of thinking, where minion "loses" mid-skirmish if removed from skirmish, you wouldn't be able to draw a card, and if there was more than 1 minion you would be able to draw a card.
If you follow my way of thinking, where when skirmish resolves game decides which characters are winning (=on the winning side and in skirmish when skirmish resolving) and losing (=on the losing side and in skirmish when skirmish resolving + all removed characters), you'd be able to draw a card in both cases.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 05:52:49 PM
MarcinS, I had two games were the server lag cost me the match today. The game is virtually unplayable on mobile today  ](*,)
There was a problem with the server today, and it should be ok now.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 05:58:39 PM
All of that seems accurate. The companion did indeed win a skirmish against that minion, and the minion lost to that companion.
No, as you can see in the detailed step-by-step explanation, the Companion did win a skirmish, but not "involving [quality]", so you wouldn't be able to draw a card in this case (of one minion).

If the minion was in that skirmish, and the companion won, then the companion won against that minion. It doesn't matter if the minion was in the discard pile for some time between his death and the official resolution of the skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2012, 06:03:30 PM
All of that seems accurate. The companion did indeed win a skirmish against that minion, and the minion lost to that companion.
No, as you can see in the detailed step-by-step explanation, the Companion did win a skirmish, but not "involving [quality]", so you wouldn't be able to draw a card in this case (of one minion).

If the minion was in that skirmish, and the companion won, then the companion won against that minion. It doesn't matter if the minion was in the discard pile for some time between his death and the official resolution of the skirmish.
If an effect is as follows: "when [quality1] wins a skirmish involving [quality2]" then by definition of "involving": "A character is “skirmishing” or in a skirmish “involving” that character only while the skirmish phase that character is assigned to is happening."

So, if the minion died and as a result of that death the skirmish resolves, it no longer (at the time of resolving) "involves" that minion. It's in the rules...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2012, 06:06:45 PM
Fair enough, then. I have a hard time following a lot of the language you have written to help Gemp enforce the rules, so I guess I misunderstood what you were intending there.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 18, 2012, 06:43:13 PM
Hi there posting a bug Rope and Winch didn´t add +2 str for mordor orc for each card discarded from hand more than fellow ... it only added +1.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$qtiuphrvc0u3fsyd
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 19, 2012, 02:32:14 AM
Hi there posting a bug Rope and Winch didn´t add +2 str for mordor orc for each card discarded from hand more than fellow ... it only added +1.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$qtiuphrvc0u3fsyd
Fixed (after restart):
- "Rope and Winch" now adds +2 Strength, instead of +1 for each extra card discarded.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 19, 2012, 09:15:52 AM
Home page statistics (games played last 24h and players active last week) are down since yesterday's restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 19, 2012, 09:30:34 AM
Home page statistics (games played last 24h and players active last week) are down since yesterday's restart.
Yes, I was concerned it might have been slowing down the server (which wasn't the case) they will be back after next restart, this time working much more robust). I've added quite a lot of performance improvements since yesterday, so hopefully after next restart it should no longer get "slow periods".
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 21, 2012, 08:52:53 AM
Hi, I don´t know that server was restarted but still Rope and Winch only add +1str for discarded card...
Title: Re: Post your Gemp-LotR bugs here
Post by: Shakaroz on April 21, 2012, 10:30:37 AM
I dont know if this topic has been addressed before, but nevertheless I feel the need to bring it up.

When a player (free peoples or shadow) does not have any action to perform in a given phase the game automatically proceeds to the next phase. I feel this has serious implications for the game. It allows you to 'look' at your opponents hand and know what kind of cards he currently holds. As a consequence it is not possible to 'bluff' in different kinds of ways and it gives you or your opponent unintended information about the cards you are both holding.

Can this option, to automatically pass if no legal action can be taken, turned off? Has anyone else thought about this?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on April 21, 2012, 10:51:32 AM
I'm new to Gemp, but yes, you can turn it off. Look at the Settings tab while playing (near chat).
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on April 21, 2012, 02:09:52 PM
I think Anarion text to make minion -X when playing event doesnt work.It happened when I played banners blowing just at begining
http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$phn9agc7p4ax96xa
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on April 21, 2012, 02:55:24 PM
Rabbit Stew not working.Site 5 happened when I won skirmish with frodo and Paths.

http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$5sopk97475u2pcdo
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on April 21, 2012, 03:23:02 PM
Site 9, two bugs that I saw:

1) Plotting was played, cost twilight, but didn't go to the support area. When I played Company of Archers, I couldn't discard it and was forced to discard my own condition. Also, it didn't add to Gollum's strength.
2) After the archery phase, I clicked nothing and had no chance to Assign. I never saw the option and it went straight to my opponent to let him assign his minion to my RB.

Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Kralik$4enp124g2gvxob4z

Also... you should be able to see the top card of your opponent's discard. It is face up, after all. You can't see the rest.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 21, 2012, 06:57:50 PM
Hi, I don´t know that server was restarted but still Rope and Winch only add +1str for discarded card...


Server restarts are usually done on Sundays (although as I type this, I realize I have no idea who's Sunday this is done on), and so bug fixes go through around then.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 21, 2012, 11:02:35 PM
My game history is blank.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 22, 2012, 02:35:13 AM
Also... you should be able to see the top card of your opponent's discard. It is face up, after all. You can't see the rest.

Heck, viewing your own discard and adventure deck is pretty hit-and-miss, except when cards explicity allow you to interact with them.  It'd be nice to be able to look at that kind of stuff while waiting for your opponent to move.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on April 22, 2012, 08:36:39 PM
Bill the Pony should subtract 1 from an underground site's twilight number before he is discarded, per Decipher's clarification. Yet... he does not.

EDIT: Link to Decipher's clarification on Bill the Pony: http://lotrtcgdb.com/rules/faq.pdf
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:00:33 PM
I think Anarion text to make minion -X when playing event doesnt work.It happened when I played banners blowing just at begining
http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$phn9agc7p4ax96xa
It does. Please note that Anarion's ability is not a response, but a Skirmish action and his action plays the event, therefore to get the bonus from Anarion, you need to click the Anarion first (use his ability) and then choose the event you want to play, not the other way around.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:09:16 PM
Rabbit Stew not working.Site 5 happened when I won skirmish with frodo and Paths.

http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$5sopk97475u2pcdo
"Bearer must be a [shire] companion". You had only Frodo and Aragorn in your fellowship, hence you couldn't transfer it to anyone.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:29:29 PM
Hi, I don´t know that server was restarted but still Rope and Winch only add +1str for discarded card...

First post in this thread explains how to check if a fix is already on the server (no, the "Rope and Winch" one is not there yet, I was quite busy travelling).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:31:35 PM
Site 9, two bugs that I saw:

1) Plotting was played, cost twilight, but didn't go to the support area. When I played Company of Archers, I couldn't discard it and was forced to discard my own condition. Also, it didn't add to Gollum's strength.
2) After the archery phase, I clicked nothing and had no chance to Assign. I never saw the option and it went straight to my opponent to let him assign his minion to my RB.

Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Kralik$4enp124g2gvxob4z

Also... you should be able to see the top card of your opponent's discard. It is face up, after all. You can't see the rest.
Fixed (after restart):
- Adding 0 threats is now possible and legal, hence playing "Plotting" will not fail now, if you can't add any threats anymore (number of threats is equal to or greater than number of companions).

As for seeing the top card of discard - it's possible at the moment, as you can trace back all the actions played in the game by looking at the game log. I'm not sure if there is much value in adding extra place to display the top card of discard.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:32:12 PM
My game history is blank.
Force refresh the page (ctrl/shift/alt+F5 depending on browser). If that won't help, try clearing browser cache and see again.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:33:59 PM
Also... you should be able to see the top card of your opponent's discard. It is face up, after all. You can't see the rest.

Heck, viewing your own discard and adventure deck is pretty hit-and-miss, except when cards explicity allow you to interact with them.  It'd be nice to be able to look at that kind of stuff while waiting for your opponent to move.

It's already in the game. Next to your name during game you'll see deck, hand and threat count. Next to it is a little "+" - plus sign button. Click it and you'll be able to access all the other zones - dead pile, discard and adventure deck. Of course you'll be able to browse (blue letters) only those you can actually see, based on game rules.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:41:24 PM
Bill the Pony should subtract 1 from an underground site's twilight number before he is discarded, per Decipher's clarification. Yet... he does not.

EDIT: Link to Decipher's clarification on Bill the Pony: http://lotrtcgdb.com/rules/faq.pdf
Unfortunately, this "clarification" contradicts other rules of the game, specifically the one describing in detail the movement procedure. I'm all for making Bill the Pony working as described in the clarifications, but I either have to change the rules (which might mess up other cards, so I'd rather not do that), or change the "text" of Bill the Pony. At the moment, it's discarded when player's marker is moved to the new (underground) site, which happens waaaay before twilight is added.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 23, 2012, 03:44:11 PM
Rabbit Stew not working.Site 5 happened when I won skirmish with frodo and Paths.

http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$5sopk97475u2pcdo
"Bearer must be a [shire] companion". You had only Frodo and Aragorn in your fellowship, hence you couldn't transfer it to anyone.

Rabbit Stew says it can be transferred to a companion with the fellowship keyword. Aragorn has that keyword, so Rabbit Stew can indeed be transferred to him.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 03:45:41 PM
Rabbit Stew not working.Site 5 happened when I won skirmish with frodo and Paths.

http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$5sopk97475u2pcdo
"Bearer must be a [shire] companion". You had only Frodo and Aragorn in your fellowship, hence you couldn't transfer it to anyone.

Rabbit Stew says it can be transferred to a companion with the fellowship keyword. Aragorn has that keyword, so Rabbit Stew can indeed be transferred to him.
From comprehensive rules:
"An artifact or possession may be transferred only to a character who may bear it. (See bearer.)"
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 23, 2012, 03:53:35 PM
Rabbit Stew not working.Site 5 happened when I won skirmish with frodo and Paths.

http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$5sopk97475u2pcdo
"Bearer must be a [shire] companion". You had only Frodo and Aragorn in your fellowship, hence you couldn't transfer it to anyone.

Rabbit Stew says it can be transferred to a companion with the fellowship keyword. Aragorn has that keyword, so Rabbit Stew can indeed be transferred to him.
From comprehensive rules:
"An artifact or possession may be transferred only to a character who may bear it. (See bearer.)"

Rabbit Stew isn't an artifact or a possession. The card does exactly what it says in this case; it can transfer to ANY companion that has the fellowship keyword, even if it's not a [Shire] companion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 23, 2012, 04:05:44 PM
Rabbit Stew isn't an artifact or a possession. The card does exactly what it says in this case; it can transfer to ANY companion that has the fellowship keyword, even if it's not a [Shire] companion.
Fixed (after restart):
- "Rabbit Stew" can now be transferred to non-SHIRE companion.

Though whoever designed the card should have learned a bit about consistency. One part of the card says that only [shire] companions can bear it, while another allows to transfer it to any culture companion (provided it has Fellowship keyword), effectively making it an in-eligible bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 23, 2012, 04:57:32 PM
It's already in the game. Next to your name during game you'll see deck, hand and threat count. Next to it is a little "+" - plus sign button. Click it and you'll be able to access all the other zones - dead pile, discard and adventure deck. Of course you'll be able to browse (blue letters) only those you can actually see, based on game rules.


I'm aware of that, my point is it seems that half the time when I attempt that on my own cards it comes up blank.

Quote
As for seeing the top card of discard - it's possible at the moment, as you can trace back all the actions played in the game by looking at the game log. I'm not sure if there is much value in adding extra place to display the top card of discard.

 Also, as you point out above, there's already an area in place to look at your opponent's discard, it just needs to be modified to only show the one card instead of being completely blank.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on April 23, 2012, 05:19:29 PM
Though whoever designed the card should have learned a bit about consistency. One part of the card says that only [shire] companions can bear it, while another allows to transfer it to any culture companion (provided it has Fellowship keyword), effectively making it an in-eligible bearer.

Not Decipher's strong point in their final sets -- see Whisper in the Dark.

Bill the Pony should subtract 1 from an underground site's twilight number before he is discarded, per Decipher's clarification. Yet... he does not.

EDIT: Link to Decipher's clarification on Bill the Pony: http://lotrtcgdb.com/rules/faq.pdf
Unfortunately, this "clarification" contradicts other rules of the game, specifically the one describing in detail the movement procedure. I'm all for making Bill the Pony working as described in the clarifications, but I either have to change the rules (which might mess up other cards, so I'd rather not do that), or change the "text" of Bill the Pony. At the moment, it's discarded when player's marker is moved to the new (underground) site, which happens waaaay before twilight is added.

I've looked through the comprehensive rules and they say regarding movement:

• A Shadow player places the next site card, if needed.
• Move your player marker to the next site.
• Perform “When you move from...” actions.
• Perform “When the fellowship moves...” actions.
• Perform “When you move to...” actions.
• Add twilight tokens equal to the new site’s Shadow number.
• Add 3 twilight tokens if the new site is in region 2; or 6 if it is in region 3.
• Add 1 twilight token for each companion.

So my guess is that, unless we have other cards that hinge on the distinction, the Fellowship is not actually AT the site until they've completed the last step (adding twilight for companions). In that case, Bill the Pony would still work. Of course... moving the player marker should count, but... *shrug*

The other possibility is that the Shadow number of the site is calculated before the move starts.

Any chance to code it to make the card work as Decipher intended?
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 23, 2012, 08:31:55 PM
I agree with Kralik. Also speaking of whisper in the dark.. Gemp still has some glitch when transfering saruman, sts bearing witd. when he is transfered back to support area the witd he was bearing ''covers up'' or 'blocks' other support are cards, rendering them unusable for the rest of the game. I'll find a link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 24, 2012, 02:00:01 AM
Any chance to code it to make the card work as Decipher intended?
I can change how the Bill the Pony works to effectively following:
"At the start of the Maneuver phase or when current site is replaced or when you play Bill the Pony, if fellowship is Underground, discard Bill the Pony"

Is there any other effect triggering the discarding needed?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 24, 2012, 02:48:45 AM
I'm aware of that, my point is it seems that half the time when I attempt that on my own cards it comes up blank.
I'll need more info on that, as it works for me every time. First - make sure that it should be showing any cards, i.e. you're not looking at your dead pile when nothing was killed yet. Second, you need to tell me what browser you are using and if you have any errors in JavaScript console, and if you do, you need to post them here.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on April 24, 2012, 04:23:19 AM
Any chance to code it to make the card work as Decipher intended?
I can change how the Bill the Pony works to effectively following:
"At the start of the Maneuver phase or when current site is replaced or when you play Bill the Pony, if fellowship is Underground, discard Bill the Pony"

Is there any other effect triggering the discarding needed?
A site can become underground without being replaced (Skulking Goblin).

Also, there may be a card that spots possessions during shadow phase to do something. It would be able to spot Bill after such change.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 24, 2012, 04:29:48 AM
Any chance to code it to make the card work as Decipher intended?
I can change how the Bill the Pony works to effectively following:
"At the start of the Maneuver phase or when current site is replaced or when you play Bill the Pony, if fellowship is Underground, discard Bill the Pony"

Is there any other effect triggering the discarding needed?
A site can become underground without being replaced (Skulking Goblin).

Also, there may be a card that spots possessions during shadow phase to do something. It would be able to spot Bill after such change.
Sorry, I meant "Shadow" not "Maneuver".

So I can add "when Minion was played" to the list then.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 24, 2012, 06:09:27 AM
I can't think of any cards, on either side, that would work any differently if Bill the Pony is coded the way you described. Good thinking!
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 24, 2012, 07:45:58 AM
Meduseld is misspelled as Mudeseld.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 25, 2012, 04:45:42 AM
Hi maybe it is bug, i dont know...Orkish Flanker exerts a companion when mounted orc wins a skirmish...that exertion is placed before or after wound by skirmish? Including replay - skirm site 4 http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$y9gajr53ds4gp37x
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 25, 2012, 04:51:14 AM
Hi maybe it is bug, i dont know...Orkish Flanker exerts a companion when mounted orc wins a skirmish...that exertion is placed before or after wound by skirmish? Including replay - skirm site 4 http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$y9gajr53ds4gp37x
Both placing wound for losing skirmish and Orkish Flanker trigger are required actions that happen at the same time, therefore it's up to the fellowship player to choose the order.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 25, 2012, 04:52:26 AM
so that i was able to place exertion before actual wound by skirmish "landed"....??
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 25, 2012, 04:55:28 AM
so that i was able to place exertion before actual wound by skirmish "landed"....??
FP player chooses, he/she can either first wound it then exert, or first exert and then wound.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 25, 2012, 04:59:46 AM
but in that replay i choosed where to be exertion placed...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 25, 2012, 05:15:04 AM
but in that replay i choosed where to be exertion placed...
FP player chooses the order of the effects, but it's the controller of the card that chooses what to exert.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 25, 2012, 05:18:09 AM

FP player chooses the order of the effects, but it's the controller of the card that chooses what to exert.
[/quote]

I think, they didn´t recive option to choose that...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 25, 2012, 06:37:08 AM
I think, they didn´t recive option to choose that...
I'm pretty sure they did. They would be getting a popup window showing the Flanker and a ring with "Rules" written underneath. It seems they clicked to choose Flanker first:
Skirmish resolved with a normal win
Orkish Flanker required triggered effect is used
•Aragorn, Well-traveled Guide exert due to Orkish Flanker
•Aragorn, Well-traveled Guide is wounded by Orkish Flanker
Engelin assigns characters to skirmish
Skirmish resolved with a normal win
Orkish Flanker required triggered effect is used
•Aragorn, Well-traveled Guide exert due to Orkish Flanker
•Aragorn, Well-traveled Guide is wounded by Orkish Flanker
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on April 25, 2012, 06:48:56 AM
OK, thx for explanation...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 25, 2012, 10:02:34 AM
I will be moving the service to a new server, as the current one is unable to handle the load. This will mean the service might be down for anything from 5 minutes to 3 hours. I will post here again, once the service is back up.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 25, 2012, 11:31:23 AM
Server is up and running on a faster machine. If this won't be enough I can move it to the next faster, but hopefully that won't be necessary.

I'd like to apologize for the slowness and any inconvenience caused.
Title: Re: Post your Gemp-LotR bugs here
Post by: bradeier on April 25, 2012, 12:19:06 PM
unexpected visitor:  regroup: discard this condition to discard a minion and remove 4.

if there is not 4 in the pool, do i not get to discard a minion?  thats how it worked today
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 25, 2012, 03:06:55 PM
unexpected visitor:  regroup: discard this condition to discard a minion and remove 4.

if there is not 4 in the pool, do i not get to discard a minion?  thats how it worked today
Fixed (after restart):
- "Unexpected Visitor" now also discards a minion in addition to removing twilight from twilight pool.
Title: Re: Post your Gemp-LotR bugs here
Post by: dough54321 on April 26, 2012, 11:16:15 AM
Wolf-voices could not be played on a character that was not mounted in a game.  The card states that it will make an isengard minion +2 AND heal if it is mounted.  Being mounted is not a condition for receiving the strength bonus.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 26, 2012, 02:59:23 PM
Wolf-voices could not be played on a character that was not mounted in a game.  The card states that it will make an isengard minion +2 AND heal if it is mounted.  Being mounted is not a condition for receiving the strength bonus.
Will need a replay link for this one. Are you sure the character you wanted to give the bonus to was an [isengard] Orc?
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 26, 2012, 11:38:21 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$pv2wt6tjoikbd9ei

Here is a case of my opponent rage quitting and not conceding, just turning his comp off leaving me stuck there having to concede just to get back to the game hall... Is there any way if 1 player leaves the room and does return within 5 minutes or so he can be disqualified for unsportsmanlike conduct or something similar?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 26, 2012, 11:50:05 PM
If you wait 10 minutes, the game will force him to lose the game. But yeah, those kind of people are really irritating. If they don't want to play anymore, they should just concede.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on April 27, 2012, 01:38:34 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$rkwlypitqce72n66

Same player again. Same situation. Maybe start a list of these players so people know they are not worth playing.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 27, 2012, 01:51:57 AM
More likely, hit 'em with the banhammer.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 27, 2012, 02:29:08 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$rkwlypitqce72n66

Same player again. Same situation. Maybe start a list of these players so people know they are not worth playing.
As Bibfortuna said already, if a player makes no move for 10 minutes, he auto-concedes the game. This is an additional timer, in addition to the standard "chess-clock" you can see in game. I can make this time shorter, but you have to keep in mind it has to be enough for someone to restart their comp/router, in case they have computer/internet problem, to be able to get back in the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on April 27, 2012, 04:05:22 PM
Game refused to allow 2nd Assasin to be force assigned to Frodo after first was assigned to Pippin at site 6

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$dt2bjio7gg5xw23x
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on April 28, 2012, 03:06:45 PM
a bug, Pillage of Rohan not working, free people cant use skirmish special ability, and my opponent used
Link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$r9lmju4cpnflrdni

Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: Cw0rk on April 28, 2012, 09:56:16 PM
Sometimes I use Realm of Dwarrodelf and the limit is 2 instead of 3....

I dont know how to copy replay.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on April 29, 2012, 01:02:22 AM
Site 6 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$ebrqu35tuh6q0ben

My traveler's homestead was under whisper in the dark and i couldnt click on it,because i didnt see it on screen.It is cuz i didnt have other conditions in support area and whisper in the dark didnt move with pallando,so it just stayed on top of traveler's homestead after i attached pallando in manuever phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 29, 2012, 01:46:19 AM
Site 6 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$ebrqu35tuh6q0ben

My traveler's homestead was under whisper in the dark and i couldnt click on it,because i didnt see it on screen.It is cuz i didnt have other conditions in support area and whisper in the dark didnt move with pallando,so it just stayed on top of traveler's homestead after i attached pallando in manuever phase.

That's been an issue for some time; Whisper in the Dark is a strange card, being that it attaches to cards that themselves are attached, and thus is practically its own card type.  Dunno what progress Marcin has made on that one.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on April 29, 2012, 08:04:00 AM
something wrong with halfling leaf
in game halfling leaf was discarded to prevent skirmish, but instead of removing it from game it was discarded an put back under his deck with merry in the bloom of health
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 29, 2012, 08:31:17 AM
Why would Halfling Leaf remove a pipeweed from the game? It specifically says to discard a pipeweed. And Merry allows you to put pipeweeds from your discard pile under your draw deck.

So how is that a bug?
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on April 29, 2012, 10:54:06 AM
because the cards says to discard a pipeweed from play, so that pipeweed isn't put in discard pile but out of the game
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 29, 2012, 11:09:09 AM
to discard from play IS to put in the discard pile.  if it's to be out of the game it will explicitly say "remove from the game", with those exact words.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 29, 2012, 06:24:47 PM
because the cards says to discard a pipeweed from play, so that pipeweed isn't put in discard pile but out of the game

Um, no. Any card that is discarded is put in the discard pile. Denethor, Last Ruling Steward is an example of a card that removes cards from the game. See the difference?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 30, 2012, 02:46:34 AM
a bug, Pillage of Rohan not working, free people cant use skirmish special ability, and my opponent used
Link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$r9lmju4cpnflrdni

Thanks
Fixed (after restart):
- "Pillage of Rohan" should now work correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 30, 2012, 03:29:36 AM
Sometimes I use Realm of Dwarrodelf and the limit is 2 instead of 3....

I dont know how to copy replay.
Fixed (after restart):
- "Realm of Dwarrowdelf" now has two separate limits (for str and dmg).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 30, 2012, 04:56:47 AM
Game refused to allow 2nd Assasin to be force assigned to Frodo after first was assigned to Pippin at site 6

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$dt2bjio7gg5xw23x
Fixed (after restart):
- "Caras Galadhon" should no longer work badly in case of some assignment actions (Orc Assassin).
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on April 30, 2012, 06:52:31 AM
Site 7 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$n1agqjpa8xx6nowf

Argument ready to hand is bugged,it discarded 6minions including 5 trolls and 1 orc without giving me the option to choose race or whatever.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 30, 2012, 06:55:35 AM
Site 7 http://www.gempukku.com/gemp-lotr/game.html?replayId=yox1$n1agqjpa8xx6nowf

Argument ready to hand is bugged,it discarded 6minions including 5 trolls and 1 orc without giving me the option too choose race or whatever.
Fixed (after restart):
- "Argument Ready to Hand" now asks the Shadow player to choose a race, rather than FP player.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 30, 2012, 11:56:48 AM
Game crashed out of nowhere, refreshed, both me and the other guy had no images, locked up.  jammed concede and it let me out.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$inw91o4ohp5vykvm (http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$inw91o4ohp5vykvm)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 30, 2012, 12:54:48 PM
Game crashed out of nowhere, refreshed, both me and the other guy had no images, locked up.  jammed concede and it let me out.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$inw91o4ohp5vykvm (http://www.gempukku.com/gemp-lotr/game.html?replayId=ketura$inw91o4ohp5vykvm)
Fixed (after restart):
- Game no longer freezes in rare cases (when it was assigned by non-standard means), when a minion is removed from skirmish, before it resolves.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on May 01, 2012, 09:24:31 PM
http://www.gempukku.com/gemp-lotr/game.html?gameId=128

My understanding is that ambush is assigned per minion as he or she is assigned [see CRD 4.0]. With this in mind, I assigned a Suzerain of Harad before assigning a Southron Chieftain; the [8] should not have been added.

Frankly, that resulted in me being #$&*@! in a league game.
-wtk

Edit: More on that here (http://lotrtcgwiki.com/forums/index.php/topic,7986.0.html).
Title: Re: Post your Gemp-LotR bugs here
Post by: Gil-Estel on May 01, 2012, 10:50:23 PM
You are correct. From the CRD:

When the Free Peoples player assigns one of his
characters to skirmish a minion with the keyword
“ambush ?,” the Shadow player who owns that
minion may add ?. (See assignment phase.)
If your minion with ambush ¤ is assigned by the
Free Peoples player, you may add two tokens to
the twilight pool. The Free Peoples player may
decide not to assign any characters to your minion
with ambush, allowing you to assign it later in the
assignment phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 02, 2012, 01:00:30 AM
It doesn't matter what order you assigned them. As long as FP assigned both the Southron Chieftain and the Suzerain of Harad during FP's normal assignment, both of them will trigger.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 02, 2012, 02:16:10 AM
@ket_the_jet

Here is what happened (with rule explanations in quotations):
1. You assigned minions (Suzerain of Harad and Southron Chieftain) to your characters, the assignment take effect simultaneously, there is no order of assigning - "Once all assignments have been made, they take effect simultaneously."
2. Required action from Southron Chieftain triggers and shadow player gains initiative.
3. Check for optional actions is made, and Suzerain of Harad sees that shadow player has initiative, hence it has Ambush (8).
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 02, 2012, 02:55:41 AM
MuadDib85 somehow managed to play 11 games in series 4 of Towers Sealed league.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on May 02, 2012, 03:43:47 AM
@ket_the_jet

Here is what happened (with rule explanations in quotations):
1. You assigned minions (Suzerain of Harad and Southron Chieftain) to your characters, the assignment take effect simultaneously, there is no order of assigning - "Once all assignments have been made, they take effect simultaneously."
2. Required action from Southron Chieftain triggers and shadow player gains initiative.
3. Check for optional actions is made, and Suzerain of Harad sees that shadow player has initiative, hence it has Ambush (8).

I understand that is how it happened, but it took a little more reading of the CRD [under assignment, and not under ambush] to understand why it happened.

Sorry for any potential overreaction. I guess this is the one exception to "nothing happens simultaneously."
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 02, 2012, 06:29:52 AM
Well, technically, the assignments don't happen simultaneously. It's just that very rarely are there any cards that would take advantage of that. If there are two minions that have a mandatory action of "When this minion is assigned, do X," the FP will decide which minion triggers first.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 02, 2012, 06:40:55 AM
Well, technically, the assignments don't happen simultaneously. It's just that very rarely are there any cards that would take advantage of that. If there are two minions that have a mandatory action of "When this minion is assigned, do X," the FP will decide which minion triggers first.
Assignments do happen simultaneously, just the triggers and responses to this event (assignments) are played one at a time, first required then optional of course.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on May 02, 2012, 03:06:41 PM
hi, i think is a bug, site 5 from SoG, Crashed Gate is not accepted in Movie League.
And Rohirrim Army too..
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 02, 2012, 03:08:55 PM
hi, i think is a bug, site 5 from SoG, Crashed Gate is not accepted in Movie League.
First week of the Movie League is sets 1-7.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 05, 2012, 01:40:20 PM
My opponent played Goblin Archer (Jesus...why?) at Steward's Tomb and took archery fire from my Garrison of Gondor.
-wtk

http://www.gempukku.com/gemp-lotr/game.html?gameId=239
Was there another [moria] Orc to spot? I guess not. I can't see the replay, as you've given a link to the game (already finished), not the replay.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on May 07, 2012, 09:48:28 AM
Capture by the ring add a threat even if gollum is not played.
Title: Re: Post your Gemp-LotR bugs here
Post by: Knives on May 07, 2012, 03:17:53 PM
It seems that I was just allowed to play 11 games in week one of the Movie Block league. I think. By my count I'd only played 10, so either I miscounted (and the program didn't stop me from playing 11) or the program counted one game twice.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on May 07, 2012, 10:09:37 PM
a bug i see in this game, Mordor Assassin not work in site 5.
Replay:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$19ycukrofapdymml
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 08, 2012, 03:36:14 AM
Capture by the ring add a threat even if gollum is not played.
Need a game replay link for this. I'm pretty sure it works fine.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 08, 2012, 06:56:24 AM
a bug i see in this game, Mordor Assassin not work in site 5.
Replay:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$19ycukrofapdymml
Hmm, I'd need some of the rule gurus to take a look at this. In rules it says "Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned." Of course Mordor Assassin clearly (by its game text) overrides the part where the Ring-bearer has to be unassigned, but I guess it does not override the requirement for itself to be unassigned.

While it was winning the skirmish (and overwhelmed the FP character), it is still considered assigned, as per rules: "A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved. At this point, characters who were involved in that skirmish are no longer assigned."

Therefore it seems to me the game has handled it correctly, by not allowing you to assign the Mordor Assassin to the Ring-bearer, when the Mordor Assassin itself was involved in the overwhelming skirmish, as it was not unassigned at that point.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 08, 2012, 07:48:57 AM
Mordor Assassin isn't an assignment action; he is a response action. That section of the rules you quoted refers to cards like Gorgoroth Assassin or Entrapping Orc.

Mordor Assassin's text can be used even if he is still assigned to skirmish somebody else.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on May 08, 2012, 07:50:15 AM
Mordor Assassin isn't an assignment action; he is a response action. That section of the rules you quoted refers to cards like Gorgoroth Assassin or Entrapping Orc.

Mordor Assassin's text can be used even if he is still assigned to skirmish somebody else.

Swish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 08, 2012, 08:47:47 AM
Mordor Assassin isn't an assignment action; he is a response action. That section of the rules you quoted refers to cards like Gorgoroth Assassin or Entrapping Orc.

Mordor Assassin's text can be used even if he is still assigned to skirmish somebody else.
Hmm, just a question then. If I use its ability during a skirmish it has won. Does the assignment removes him from skirmish, and therefore it's both winning and losing character for that skirmish?

Also then the "(even if the Ring-bearer is already assigned)" is not really needed on that card, correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 08, 2012, 03:47:00 PM
The skirmish he was in has already resolved and the companion is about to be placed in the dead pile before the assassin's ability is activated. So he remains a winning character.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 09, 2012, 10:21:10 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=836

This game has frozen site 5 and remains so for an hour or more.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 09, 2012, 11:27:00 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=836

This game has frozen site 5 and remains so for an hour or more.
Warth of Harad was the problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: luixx on May 12, 2012, 04:12:09 AM
Hi, i am posting some bugs. I hope the procedure are correct.

The site 15U192 (Isengard Ruined) is not working. My opponent transfer 2 followers and nothing happen. I transfer my Saruman Follower and nothing happen again.

Ulaire Otsea (3U86) has a bug with Blade tip, allowing 2 Blade Tips on the same character.

Assault Commander (13R158) is making the resistance +1 (!!!) not -1 for each condition.

Single in a Storm (12C145) is not deiscarded to activate his effect, than, can be used forever.

 Thanks for attenction and sorry for my english.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on May 12, 2012, 05:43:37 AM
When I started up a game, the images wouldnt load. I had to concede cause I had no idea what was in my hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on May 12, 2012, 08:07:55 AM
When I started up a game, the images wouldnt load. I had to concede cause I had no idea what was in my hand.

For a large portion of yesterday, at least 12 hours I think, my DNS nameservers were under a DDOS attack. The result was that lotrtcgwiki.com wouldn't resolve to its IP address. Unless you had a manual/cached entry in your hosts file, this site wouldn't load. MarcinS hotlinks the images from here.
Title: Re: Post your Gemp-LotR bugs here
Post by: 4odin on May 13, 2012, 08:33:11 AM
Hey,

Armored easterling should be corrected. The Damage +1 and the Strength +1 doesn't stay until the regroup phase.

4Odin
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on May 13, 2012, 09:14:39 AM
Hey,

Armored easterling should be corrected. The Damage +1 and the Strength +1 doesn't stay until the regroup phase.

4Odin

That is correct. Unless specified the bonus only counts for one skirmish. See Savagery to match their numbers for how it would be worded then.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 13, 2012, 10:05:45 AM
Hi, i am posting some bugs. I hope the procedure are correct.

The site 15U192 (Isengard Ruined) is not working. My opponent transfer 2 followers and nothing happen. I transfer my Saruman Follower and nothing happen again.

Ulaire Otsea (3U86) has a bug with Blade tip, allowing 2 Blade Tips on the same character.

Assault Commander (13R158) is making the resistance +1 (!!!) not -1 for each condition.

Single in a Storm (12C145) is not deiscarded to activate his effect, than, can be used forever.

 Thanks for attenction and sorry for my english.
Fixed (after restart):
- "Isengard Ruined" should now correctly allow to exert companion twice.
- "Ulaire Otsea, Ringwraith in Twilight" and "Morgul Blade" no longer allow to attach Blade Tip to a character that
already carries one.
- "Assault Commander" now gives -1 resistance, rather than +1.
- "Shingle in a Storm" now correctly discards itself upon use.

Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 13, 2012, 10:10:04 AM
Hey,

Armored easterling should be corrected. The Damage +1 and the Strength +1 doesn't stay until the regroup phase.

4Odin
Effect lasts until end of the current phase unless card states otherwise. The strength bonus and Dmg+1 bonus therefore last only until the skirmish end, while the Fierce lasts until start of Regroup phase.

Fixed (after restart):
- "Armored Easterling" Dmg+1 bonus lasts only until the end of the skirmish now.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on May 13, 2012, 08:04:33 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$7rh4y32blm7go8hj

City of Men did not discard the minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: Knives on May 13, 2012, 08:38:51 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$7rh4y32blm7go8hj

City of Men did not discard the minion.

Same here, at sites 2 and 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Knives$6f5kxrbeymxovhhi
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 14, 2012, 12:45:36 AM
King Sealed league should be Movie Block format, not King Block, so that Ulaire Enquea, LoM that is given to everyone can be played.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 14, 2012, 02:34:24 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$7rh4y32blm7go8hj

City of Men did not discard the minion.
Fixed (after restart):
- "City of Men" should now correctly discard a minion at the end of the skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 14, 2012, 02:55:40 AM
King Sealed league should be Movie Block format, not King Block, so that Ulaire Enquea, LoM that is given to everyone can be played.
Fixed (after restart), but this also means you won't be able to cancel Ring-bearer skirmish, as per Movie format.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on May 14, 2012, 09:40:23 AM
Mirror of galadriel from hunters stops the game when there are 3 shadow cards on top of draw deck, there're even problems with concession.  6th site, my turn, after playing alliance reforged.
http://www.gempukku.com/gemp-lotr/game.html?gameId=36
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 14, 2012, 01:44:03 PM
Glamdring, Elven Blade lets FP player choose a minion to exert, it should let shadow player choose.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 16, 2012, 03:19:17 AM
Glamdring, Elven Blade lets FP player choose a minion to exert, it should let shadow player choose.
Fixed (after restart):
- "Glamdring, Elven Blade" now lets the shadow player to choose a minion to exert.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 16, 2012, 03:19:52 AM
Mirror of galadriel from hunters stops the game when there are 3 shadow cards on top of draw deck, there're even problems with concession.  6th site, my turn, after playing alliance reforged.
http://www.gempukku.com/gemp-lotr/game.html?gameId=36
Fixed (after restart):
- "The Mirror of Galadriel, Dangerous Guide" should no longer freeze the game, if top 3 cards are shadow only.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on May 16, 2012, 04:14:33 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$hdyoxnqzdfhbst47

This game froze and said 'game cancelled due to error'. It happened when he tried to transfer blade tip to a ring-bearer that already had a blade tip.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 16, 2012, 04:41:07 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$hdyoxnqzdfhbst47

This game froze and said 'game cancelled due to error'. It happened when he tried to transfer blade tip to a ring-bearer that already had a blade tip.
Fixed (after restart):

- Game should no longer freeze if "Ulaire Otsea, Ringwraith in Twilight" is used to transfer "Blade Tip" to Ring-bearer who already has "Blade Tip" attached.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on May 16, 2012, 07:15:10 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$p7o1tbm5obtytn7w

Whisper in the dark still messes with support area. Covers up cards and prevents the use of other followers.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on May 17, 2012, 08:27:42 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$cnqwk7znh9n9pypo

The skirmish at site 7 between Boromir And Attea ended with boromir winning and killing attea although attea was strgth 12 and should have won. 
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 17, 2012, 08:40:34 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$cnqwk7znh9n9pypo

The skirmish at site 7 between Boromir And Attea ended with boromir winning and killing attea although attea was strgth 12 and should have won.  
Here is the log from site 7 (your opponent turn):
Moving added 11 twilight
MuadDib85 plays •Úlairë Attëa, Keeper of Dol Guldur from hand
MuadDib85 removes 6 from twilight pool
etrezac assigns characters to skirmish
Skirmish resolved with a normal win
•Boromir, Lord of Gondor is wounded by •Úlairë Attëa, Keeper of Dol Guldur
etrezac assigns characters to skirmish
Skirmish resolved with a normal win
•Úlairë Attëa, Keeper of Dol Guldur is wounded by •Aragorn, Heir to the White City
•Úlairë Attëa, Keeper of Dol Guldur is wounded by •Aragorn, Heir to the White City
•Úlairë Attëa, Keeper of Dol Guldur is wounded by •Aragorn, Heir to the White City
•Úlairë Attëa, Keeper of Dol Guldur gets killed
MuadDib85 reconciles

As you can see, the first skirmish was indeed against Boromir, and Boromir lost it, however - second skirmish (fierce) was against Aragorn and the nazgul lost, as Aragorn had his sword, flaming brand and The Last Alliance attached.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on May 18, 2012, 05:39:23 AM
sauron's hatred doesn't work completely correct, i think.

at site 5 there was 6 twiligth in pool the freep had 4 treats and i had 2 minions of cost 6 (home site 6: so roaming cost = 5)

i removed a treat and played one of those minions for 3.
3 twiligth is still in pool.
but now i was unable to remove a treat to play another minion (of cost 3)

but i should think i could play a second minion if i remove a treat
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 18, 2012, 08:27:29 AM
sauron's hatred doesn't work completely correct, i think.

at site 5 there was 6 twiligth in pool the freep had 4 treats and i had 2 minions of cost 6 (home site 6: so roaming cost = 5)

i removed a treat and played one of those minions for 3.
3 twiligth is still in pool.
but now i was unable to remove a treat to play another minion (of cost 3)

but i should think i could play a second minion if i remove a treat
I will need a game replay link for this one.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on May 19, 2012, 01:57:20 PM
Is there any way to add a feature to sell all copies of a specific card?  I've bought a bunch of packs and it takes forever to sell stuff one card at a time when you have 15+ of cards you don't want.

It would also be nice to have a filter in the merchant that searches above or below a certain price.
Title: Re: Post your Gemp-LotR bugs here
Post by: luixx on May 20, 2012, 05:24:15 AM
A Dragon's Tale (18C106) is not working, at least when there is only another copy (or copies) of the same card in game (another dragon's tale). Can you confirm this for me?
Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on May 20, 2012, 09:14:02 AM
sauron's hatred doesn't work completely correct, i think.

at site 5 there was 6 twiligth in pool the freep had 4 treats and i had 2 minions of cost 6 (home site 6: so roaming cost = 5)

i removed a treat and played one of those minions for 3.
3 twiligth is still in pool.
but now i was unable to remove a treat to play another minion (of cost 3)

but i should think i could play a second minion if i remove a treat
I will need a game replay link for this one.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$bdmx578s0v5aqu25
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on May 20, 2012, 05:47:27 PM
This isn't a bug, but rather something I noticed...

...league prize support is pretty weak [I'd way rather take a single pack than a single common foil], but when the common foil is something from a set I'd never play [11+], that's even worse.

Is there any way to code that prize foils will only come from the blocks used in that particular league?
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on May 21, 2012, 02:53:25 AM
isengard siege bow doesn't give +1 vitality
on site 4 i had a isengard siege bow on uruk-hai guard and on saruman, but neither got +1 vitality
(spear of the white hand did give his +1 vitality on the same site)

replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$wrlna7r4dveraxkt
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 21, 2012, 06:06:57 AM
Morgul Spearman's text activates even during the fierce assignment phase. It should only activate if he is actually able to be assigned.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on May 21, 2012, 07:18:35 AM
my smeagol ringbearer was corrupted when i moved to site 9 with frodo frenzied fighter holding held.
but the card says that frodo should be corrupted, not the ringbearer.

plz fix this, i reported it some time ago, but apparently it wasn't fixed

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$tenc55h39tvha9hl
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 22, 2012, 03:48:27 AM
A Dragon's Tale (18C106) is not working, at least when there is only another copy (or copies) of the same card in game (another dragon's tale). Can you confirm this for me?
Thanks
Fixed (after restart):
- "A Dragon's Tale" now makes shadow player exert one of his/her minions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 22, 2012, 04:00:31 AM
sauron's hatred doesn't work completely correct, i think.

at site 5 there was 6 twiligth in pool the freep had 4 treats and i had 2 minions of cost 6 (home site 6: so roaming cost = 5)

i removed a treat and played one of those minions for 3.
3 twiligth is still in pool.
but now i was unable to remove a treat to play another minion (of cost 3)

but i should think i could play a second minion if i remove a treat
I will need a game replay link for this one.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$bdmx578s0v5aqu25
Fixed (after restart):
- "Sauron's Hatred" and other cards that play card without paying roaming penalty are now working correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 22, 2012, 04:03:39 AM
isengard siege bow doesn't give +1 vitality
on site 4 i had a isengard siege bow on uruk-hai guard and on saruman, but neither got +1 vitality
(spear of the white hand did give his +1 vitality on the same site)

replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$wrlna7r4dveraxkt
Fixed (after restart):
- "Isengard Siege Bow" now correctly gives both Vitality and Archer keyword to it's bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 22, 2012, 04:05:45 AM
Morgul Spearman's text activates even during the fierce assignment phase. It should only activate if he is actually able to be assigned.
FP player can just choose not to exert it...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 22, 2012, 04:11:16 AM
my smeagol ringbearer was corrupted when i moved to site 9 with frodo frenzied fighter holding held.
but the card says that frodo should be corrupted, not the ringbearer.

plz fix this, i reported it some time ago, but apparently it wasn't fixed

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$tenc55h39tvha9hl
Fixed (after restart):
- "Held" will now corrupt Ring-bearer, only if it's attached to the Ring-bearer, and not if it's attached to non-Ring-bearer Frodo.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 22, 2012, 06:01:21 AM
Morgul Spearman's text activates even during the fierce assignment phase. It should only activate if he is actually able to be assigned.
FP player can just choose not to exert it...

Well, yes, but the simpler solution is to not have that text activate during fierce assignments.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 22, 2012, 06:10:14 AM
Morgul Spearman's text activates even during the fierce assignment phase. It should only activate if he is actually able to be assigned.
FP player can just choose not to exert it...

Well, yes, but the simpler solution is to not have that text activate during fierce assignments.
It's only simpler, if you look at the one situation you had in a game. But it's never so easy, if you want to make a general solution. First of all - there are 3 types of assignments in game - normal, fierce and extra. Second of all, if this minion somehow gets Fierce, it should be possible to exert character to assign, and the list of "extra circumstances" will grow and grow.

At the moment solution is simple and elegant, though requires a bit of brains, but I don't think it's necessarily a bad thing.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 23, 2012, 01:48:48 AM
There is a problem with King Sealed league.

Games were changed to Movie format, so that FotR Enquea can be played. But because of this Movie X-list is in effect, banning Gondorian Captain (which makes it hard to use knights from Pippin SoG starter). Is it possible to make something to have both Captain and Enquea playable (and generally to have sealed deck games allow all cards people find in their packs).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 23, 2012, 03:02:10 AM
There is a problem with King Sealed league.

Games were changed to Movie format, so that FotR Enquea can be played. But because of this Movie X-list is in effect, banning Gondorian Captain (which makes it hard to use knights from Pippin SoG starter). Is it possible to make something to have both Captain and Enquea playable (and generally to have sealed deck games allow all cards people find in their packs).
So you want me to change the format for sealed events, to no X-list, no R-list, Ring-bearer skirmish can be cancelled. Or what exactly?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 23, 2012, 07:50:16 AM
Ulaire Otsea, Black-mantled Wraith gives Shadow player the choice which action will happen, FP player should have this choice.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 23, 2012, 07:56:59 AM
Ulaire Otsea, Black-mantled Wraith gives Shadow player the choice which action will happen, FP player should have this choice.
I think it's right the way it is at the moment, if it was the FP player who would be choosing, the text would probably be: "make the Free People player to choose, do A or do B". The text gives the shadow player a choice of two effects: making the FP player exert Ring-bound companion twice, or making him return an unbound character to his or her hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 23, 2012, 12:24:31 PM
New Strength Came Now can pump any Man - it should work only with a [Raider] Man.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 23, 2012, 02:19:09 PM
New Strength Came Now can pump any Man - it should work only with a [Raider] Man.
Fixed (after restart):
- "New Strength Came Now" now allows to add Strength only to a RAIDER Man.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 23, 2012, 09:12:01 PM
Ulaire Otsea, Black-mantled Wraith gives Shadow player the choice which action will happen, FP player should have this choice.
I think it's right the way it is at the moment, if it was the FP player who would be choosing, the text would probably be: "make the Free People player to choose, do A or do B". The text gives the shadow player a choice of two effects: making the FP player exert Ring-bound companion twice, or making him return an unbound character to his or her hand.

FP gets to choose which action will occur, not the Shadow player.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 24, 2012, 12:08:33 AM
At least at the time when I posted it did not work this way. I was FP player, had Frodo with 4 vitality but got no choice of exerting him twice, had to return a companion to hand. My opponent said he was given the choice.
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on May 24, 2012, 01:22:29 AM
Ulaire Otsea, Black-mantled Wraith gives Shadow player the choice which action will happen, FP player should have this choice.
I think it's right the way it is at the moment, if it was the FP player who would be choosing, the text would probably be: "make the Free People player to choose, do A or do B". The text gives the shadow player a choice of two effects: making the FP player exert Ring-bound companion twice, or making him return an unbound character to his or her hand.

FP can choose what to do.Otherwise it would be just exert or return companion without even mentioning FP player.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 24, 2012, 02:06:26 AM
Ulaire Otsea, Black-mantled Wraith gives Shadow player the choice which action will happen, FP player should have this choice.
I think it's right the way it is at the moment, if it was the FP player who would be choosing, the text would probably be: "make the Free People player to choose, do A or do B". The text gives the shadow player a choice of two effects: making the FP player exert Ring-bound companion twice, or making him return an unbound character to his or her hand.

FP gets to choose which action will occur, not the Shadow player.
So what would be the wording of a card, where the Shadow player would be the one to choose the option, and the FP only choosing what to exert or return to hand?
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on May 24, 2012, 03:03:10 AM
i think it would be something like:

"Regroup: If you have initiative, discard Ulaire Otsea to make the Free Peoples player exert a Ring-bound companion twice or to make the Free Peoples player return and unbound companion to his or her hand."
here it is clear that the shadow player chooses between the exertion and the discard

if it were:
"Regroup: If you have initiative, discard Ulaire Otsea to exert a Ring-bound companion twice or to make the Free Peoples player return and unbound companion to his or her hand."
if this would be stated the shadow player can also chose which of both actions and he can chose which ringbound companion to exert.

now the cards states:
"Regroup: If you have initiative, discard Ulaire Otsea to make the Free Peoples player exert a Ring-bound companion twice or return and unbound companion to his or her hand."
so this means the freep player can chose which of both actions to choose

at least that's how i always used the card anyway
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 24, 2012, 03:31:50 AM
All right.

Fixed (after restart):
- "Úlairë Otsëa, Black-Mantled Wraith" now gives the option of choice to the FP player, rather than Shadow player.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 24, 2012, 05:19:43 AM
So you want me to change the format for sealed events, to no X-list, no R-list, Ring-bearer skirmish can be cancelled. Or what exactly?
I think no X-list, no R-list is OK. It's not likely to pull off some crazy broken combo in sealed. Ring-bearer skirmish can be cancelled - I think we can live with it so far, if a way to abuse it is found, it can be dealt with later. The only one I see so far is Daddy Twofoot with No Visitors, but this needs set 15 and I don't think we'd have a sealed deck tournament with this set, as set 17 starters are complete mess and set 18 starters don't exist.

I think before someone finds a reason to do it in another way, sealed deck rules should be: if you have a card in your tournament collection, you can play it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on May 24, 2012, 11:59:28 AM
I thin Marcin will be able to make some 'fake' set 18 starters if he wanted to...
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on May 25, 2012, 07:02:25 AM
When a game is cancelled, players get trapped in the game room ;) See the game that's currently going on between me and CoS.

Edit: after a few minutes players are freed (when the game is about to be removed)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 25, 2012, 08:30:40 AM
When a game is cancelled, players get trapped in the game room ;) See the game that's currently going on between me and CoS.

Edit: after a few minutes players are freed (when the game is about to be removed)
Fixed (after restart):
- If a game is cancelled due to an error or players agreeing to cancel it, it is treated as finished, and players can start a new game.
Title: Re: Post your Gemp-LotR bugs here
Post by: luixx on May 26, 2012, 01:55:59 PM
Throne of Minas Tirith (17R36) is not working if the "3 tokens" are not in the same card (condition or possession), but the Throne not say "remove 3 tokens from a card to"... only say "remove 3 tokens to"... so, i think i can remove 3 tokens (in total) from diferent cards.

Ulaire Toldea, Black in Shadow (12U180) is not allowing to return the event used to play him, but the individual card rule in CRD (june 8 , 2005) say:
"ÚLAIRË TOLDEA, BLACK SHADOW 12U180
When you play this minion using an event like Morgul Gates or Dark Approach, you can exert it to take that same event card into your hand."

thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 26, 2012, 03:18:47 PM
Ulaire Toldea, Black in Shadow (12U180) is not allowing to return the event used to play him, but the individual card rule in CRD (june 8 , 2005) say:
"ÚLAIRË TOLDEA, BLACK SHADOW 12U180
When you play this minion using an event like Morgul Gates or Dark Approach, you can exert it to take that same event card into your hand."

thanks
The CRD I have (from August 13, 2007) does not have this entry. Most likely it was removed due to a detailed explanation of how the cards and actions are played, and that entry clearly contradicts it, especially point 6 of "playing a card" entry:
Quote
6. Perform effects of The Card. This includes choosing cards to be affected, if necessary. If initiative is a requirement for an effect, you cannot count The Card. If an effect takes a card into your hand from your discard pile, The Card is not there yet.

Because part of the effects of the Morgul Gates event is playing the Nazgul, and step 5 of playing the Nazgul is "5. Respond to the playing of The Card." therefore the effect of Ulaire Toldea, Black Shadow happens before the Morgul Gates and Dark Approach hits the discard pile (in step 7 of the playing of the event: "7. The card is played. Events go to the discard pile (or where they are instructed to go if the card specifies) and other cards are in play."
Title: Re: Post your Gemp-LotR bugs here
Post by: Inspire on May 29, 2012, 06:02:27 PM
I observed something in a game that I was watching that may need to be changed. The FP player had Pippen, Friend to Frodo and 4 conditions, including O Elbereth! Gilthoniel! (which was the only tale).  The Shadow player used Pelennor Prairie, but the FP player was not given the option to discard OEG (due to Pippen’s text).  My understanding that that Pippen uses the same “your opponent” wording that Siege Engine uses (which does not allow it to stop the effects of Blood Runs Chill), and therefore should not be able to prevent Pelennor Prairie from discarding tales.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on May 30, 2012, 01:55:08 AM
I observed something in a game that I was watching that may need to be changed. The FP player had Pippen, Friend to Frodo and 4 conditions, including O Elbereth! Gilthoniel! (which was the only tale).  The Shadow player used Pelennor Prairie, but the FP player was not given the option to discard OEG (due to Pippen’s text).  My understanding that that Pippen uses the same “your opponent” wording that Siege Engine uses (which does not allow it to stop the effects of Blood Runs Chill), and therefore should not be able to prevent Pelennor Prairie from discarding tales.
Fixed (after restart):
- "Pippin, Friend to Frodo" now prevents only Shadow player from discarding Tales, not the FP player, if a Shadow card makes FP player to discard it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on May 30, 2012, 09:46:33 AM
I do not know if it is a bug,

But I just bought 2 starters from mount doom, and I did not get my 3 random rares from each starter.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 31, 2012, 01:07:27 AM
When I scroll through the list of my various decks when trying to create/join a table, it jumps to the top of my list. I'm trying to select a deck in the middle of my list, but it won't let me. Please fix this.
Title: Re: Post your Gemp-LotR bugs here
Post by: 4odin on June 02, 2012, 08:22:46 AM
Why can't I see my sites during the game?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on June 02, 2012, 09:17:55 AM
This sometimes (quite often) doesn't work for me as well. Hard represh (Ctrl+F5) solves the issue for me.
Title: Re: Post your Gemp-LotR bugs here
Post by: Knight-Who-Says-Nee on June 02, 2012, 10:15:11 AM
I was not able to use Cloud of Arrows with Orthanc Assassin.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 02, 2012, 10:16:00 AM
Why can't I see my sites during the game?
Please give some more information. Do you mean the sites that are already played, and if so, do you mean those in the adventure path and/or those controlled.
Or maybe you mean, when your opponent moves and you have to play a site?
Or maybe when you click on your adventure deck (next to your name)?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 02, 2012, 10:16:43 AM
I was not able to use Cloud of Arrows with Orthanc Assassin.
Please provide game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 02, 2012, 10:54:31 AM
When I scroll through the list of my various decks when trying to create/join a table, it jumps to the top of my list. I'm trying to select a deck in the middle of my list, but it won't let me. Please fix this.
Fixed (after restart):
- The drop-downs for deck and format in Game Hall no longer reset periodically.
Title: Re: Post your Gemp-LotR bugs here
Post by: smaug on June 03, 2012, 03:03:31 AM
Two concerns:

Slaked thirst doesnt add twilight when it is stacked and it is used.

If flung into the frey gets discarded with a minion on it then you cant see that minion in the discards pile.

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 03, 2012, 03:13:31 AM
Two concerns:

Slaked thirst doesnt add twilight when it is stacked and it is used.

If flung into the frey gets discarded with a minion on it then you cant see that minion in the discards pile.
I don't think you should be adding twilight for Slaked Thirst if you use it, when it is stacked, as you're not technically playing the card, just using it's ability.

As for Flung Into the Frey - I will need a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 03, 2012, 09:44:53 AM
Slaked Thirsts is different from other cards that work when stacked. It is an event, and all events have their twilight cost when you play them.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 03, 2012, 10:14:45 AM
Slaked Thirsts is different from other cards that work when stacked. It is an event, and all events have their twilight cost when you play them.
In that case, the way the card is written would never work. As a first step of playing card you have to remove it from its zone and put it into "void", then in step 2 you check for meeting the requirements, and in step 3 you pay the cost. One of the costs of the card is to discard it, but you can't discard it, as it's already in the "void". Since you can't discard it, the card has no effect.

So it's either has to be an activated ability of the card, with a cost of discarding it, or it will be played from the stacked, but then the "discard this event" part has to be removed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on June 03, 2012, 12:30:26 PM
Slaked thirst should not add twilight if it stack ability is used...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 03, 2012, 10:05:16 PM
The "discard this event" text is redundant, but Decipher put it on there to clarify that it plays just like a normal event, except that it plays while it's stacked, not from in your hand. It should add twilight when it's used.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on June 04, 2012, 06:27:07 AM
mmm As I reread the card you are right it should add 1 twilight token.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on June 04, 2012, 09:27:23 AM
Orkish Sneak freezes the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 04, 2012, 09:46:37 AM
Orkish Sneak freezes the game.
I will need a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: harold3 on June 04, 2012, 09:25:20 PM
Host of udun...removed threats and then wasn't less to play...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 05, 2012, 03:42:16 AM
Host of udun...removed threats and then wasn't less to play...
Fixed (after restart):
- "Host of Udun" now correctly reduces the cost if threats are removed, when card could be played for full cost.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on June 05, 2012, 06:36:08 AM
I think there is something wrong with the assignment-phase. I had it in 2 games that the freepsplayer passed automatically his assignment.

here is one of those matches. it happened here on site my site 2.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$bvc8igeemvrs5vyy

i don't find the other game right now....
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 05, 2012, 08:48:28 AM
I think there is something wrong with the assignment-phase. I had it in 2 games that the freepsplayer passed automatically his assignment.

here is one of those matches. it happened here on site my site 2.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Freca$bvc8igeemvrs5vyy

i don't find the other game right now....
It does not auto-pass in assignment. What most likely happened is that player has pressed "Done" (or whatever the button name is) button without assigning anyone. This can be either done by mistake, or there is also a bug in IE, that when you press enter in the chat box, if at the same time player was given the choice to assign, he would be pressing the new button instead. This is a known problem of IE, where it gives a focus to the new button instead of keeping it where it was (in the text box).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 05, 2012, 09:03:30 AM
If it ever happens that the FP accidentally skips his assignments, he can simply request that the Shadow player assign the minions for him.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on June 05, 2012, 11:53:24 AM
sure, but if the programm skips it and not the player by accident it should be fixed.
i'm not using IE but firefox, and it happend me and also my opponent in the other game and in both games we were not chatting before this happend.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on June 06, 2012, 01:09:55 AM
Final Account does not exert a [Gandalf] Wizard when played.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on June 06, 2012, 05:40:26 AM
If it ever happens that the FP accidentally skips his assignments, he can simply request that the Shadow player assign the minions for him.

The point is this shouldn't be an issue.  It's trivial to check if there are unassigned minions and ask the player for confirmation to proceed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on June 06, 2012, 06:43:35 AM
Perspective don't add threats.
http://www.gempukku.com/gemp-lotr/game.html?gameId=446
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 06, 2012, 10:15:41 AM
sure, but if the programm skips it and not the player by accident it should be fixed.
i'm not using IE but firefox, and it happend me and also my opponent in the other game and in both games we were not chatting before this happend.
I'd need to see replay links for those games to figure out what was happening. But maybe the FP player should not be given a chance to assign (for example Bill Ferny was the only minion)?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 06, 2012, 10:17:07 AM
Final Account does not exert a [Gandalf] Wizard when played.
Fixed (after restart):
- "Final Account" now requires to exert a GANDALF Wizard to play it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 06, 2012, 10:17:48 AM
If it ever happens that the FP accidentally skips his assignments, he can simply request that the Shadow player assign the minions for him.

The point is this shouldn't be an issue.  It's trivial to check if there are unassigned minions and ask the player for confirmation to proceed.
Fixed (after restart):
- If player is given an option of assigning, if no assignments is made, a popup confirmation window will show to ask if that was the intended operation.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 06, 2012, 10:18:58 AM
Perspective don't add threats.
http://www.gempukku.com/gemp-lotr/game.html?gameId=446
Fixed (after restart):
- "Perspective" now correctly adds threats.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ishmar on June 07, 2012, 06:35:37 AM
Armed for Battle let you choose and play a possession from draw deck even if you are not on an battleground site

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 07, 2012, 06:38:07 AM
Armed for Battle let you choose and play a possession from draw deck even if you are not on an battleground site
Fixed (after restart):
- "Armed for Battle" now allows to play card from draw deck, only if you're at the Battleground.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ishmar on June 07, 2012, 07:12:19 AM
really fast MarcinS, ty !
Title: Re: Post your Gemp-LotR bugs here
Post by: yox1 on June 07, 2012, 02:41:13 PM
Aiglos gave me str bonus +5 while I had only 3 elf artifacts.+2 was from my shadow ones Ithile stone and throne of the dark lord...I dont think this should be like this?
Title: Re: Post your Gemp-LotR bugs here
Post by: Ishmar on June 07, 2012, 03:26:27 PM
Where you at Helm's Gate maybe? sometimes i miss it too and i think of a bug
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 08, 2012, 02:01:42 AM
Aiglos gave me str bonus +5 while I had only 3 elf artifacts.+2 was from my shadow ones Ithile stone and throne of the dark lord...I dont think this should be like this?
When you zoom in on the character, you can see all the bonuses listed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on June 08, 2012, 01:16:06 PM
I just witness a game where one of the player move to Harrowdale, than double move to anduin banks.

during the skirmish phase at anduin banks, Harrowdale has activated denying the fierce skirmish phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 08, 2012, 05:10:15 PM
I just witness a game where one of the player move to Harrowdale, than double move to anduin banks.

during the skirmish phase at anduin banks, Harrowdale has activated denying the fierce skirmish phase.
It was discussed earlier, for quite a while, and it seemed people wanted it to work that way.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on June 08, 2012, 06:33:43 PM
mmm ok... but I think it is wrong you can trigger a site effect unless you are on that site...
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on June 08, 2012, 06:34:38 PM
Final account does not exert gandalf when played
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on June 09, 2012, 06:53:33 AM
I got a bug in playing towers standard. When I use Alive and Unspoiled (1R120) it doesnt discard the revealed card I selected. In fotr-block it seems to work though...:s
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on June 09, 2012, 07:15:55 AM
did your opponent had 4R301 ?
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on June 09, 2012, 02:49:58 PM
And another! Played these are my people; could select the possesions, but then both Inspire and I were trapped in the game. I conceded, did endgamereguest, ended ineternet and rebooted my laptop and still we are stuck in the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on June 09, 2012, 02:56:06 PM
did your opponent had 4R301 ?

Nope
Title: Re: Post your Gemp-LotR bugs here
Post by: Gartax on June 09, 2012, 03:04:19 PM
I don't know what is hapennig but the server is extremnly laggy right now...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 10, 2012, 03:54:24 PM
mmm ok... but I think it is wrong you can trigger a site effect unless you are on that site...
It was also my opinion, unfortunately the card text is very badly templated and can be read both ways.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 10, 2012, 03:54:45 PM
I got a bug in playing towers standard. When I use Alive and Unspoiled (1R120) it doesnt discard the revealed card I selected. In fotr-block it seems to work though...:s
I need game replay link for that.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 10, 2012, 04:07:05 PM
And another! Played these are my people; could select the possesions, but then both Inspire and I were trapped in the game. I conceded, did endgamereguest, ended ineternet and rebooted my laptop and still we are stuck in the game.
And I need a game replay link for this one as well.
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on June 12, 2012, 06:19:31 AM
And another! Played these are my people; could select the possesions, but then both Inspire and I were trapped in the game. I conceded, did endgamereguest, ended ineternet and rebooted my laptop and still we are stuck in the game.
And I need a game replay link for this one as well.

This was the game: http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$vc6x6m010unahsr4
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on June 12, 2012, 06:22:46 AM
I got a bug in playing towers standard. When I use Alive and Unspoiled (1R120) it doesnt discard the revealed card I selected. In fotr-block it seems to work though...:s
I need game replay link for that.

Here u are: http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$rs1qq38osq98ezma
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 12, 2012, 06:28:57 AM
I got a bug in playing towers standard. When I use Alive and Unspoiled (1R120) it doesnt discard the revealed card I selected. In fotr-block it seems to work though...:s
I need game replay link for that.

Here u are: http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$rs1qq38osq98ezma
Oppoent had Frodo, Courteous Halfling and controlled 3 unbound companions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 12, 2012, 06:32:01 AM
And another! Played these are my people; could select the possesions, but then both Inspire and I were trapped in the game. I conceded, did endgamereguest, ended ineternet and rebooted my laptop and still we are stuck in the game.
And I need a game replay link for this one as well.

This was the game: http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$vc6x6m010unahsr4
This is a link to a game that was cancelled even before it started.
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on June 13, 2012, 12:01:27 AM
And another! Played these are my people; could select the possesions, but then both Inspire and I were trapped in the game. I conceded, did endgamereguest, ended ineternet and rebooted my laptop and still we are stuck in the game.
And I need a game replay link for this one as well.

This was the game: http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$vc6x6m010unahsr4
This is a link to a game that was cancelled even before it started.

That's strange, because i saw the whole game replayed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 13, 2012, 02:10:36 AM
And another! Played these are my people; could select the possesions, but then both Inspire and I were trapped in the game. I conceded, did endgamereguest, ended ineternet and rebooted my laptop and still we are stuck in the game.
And I need a game replay link for this one as well.

This was the game: http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$vc6x6m010unahsr4
This is a link to a game that was cancelled even before it started.

That's strange, because i saw the whole game replayed.
Can you try copy/paste the link you gave me above? My guess is you will not get a replay. :)
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on June 13, 2012, 02:31:52 PM
Ulaire Nelya, Assailing Minion has site number 4 and should have 2.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 13, 2012, 04:02:38 PM
Ulaire Nelya, Assailing Minion has site number 4 and should have 2.
Fixed (after restart):
- "Ulaire Nelya, Assailing Minion" has site number 2 now.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on June 14, 2012, 01:44:26 PM
Gnawing Biting etc. (Orc cond cost two allowed me to stack discarding orcs in regroup) has shadow ability to remove one pool discard two orcs stacked and then play an Orc from discard. However, neither of my discarded orcs were able to be played!

Knives moved to site 4-
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$xb7unb0vouquvfy5
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 14, 2012, 04:56:10 PM
That is the way it's supposed to be. The two Orcs you discard from it can't be the ones you play from the discard pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 15, 2012, 02:06:40 AM
Gnawing Biting etc. (Orc cond cost two allowed me to stack discarding orcs in regroup) has shadow ability to remove one pool discard two orcs stacked and then play an Orc from discard. However, neither of my discarded orcs were able to be played!

Knives moved to site 4-
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$xb7unb0vouquvfy5

Here is the relevant rules quote:
Quote
If an action plays a card from your hand (or discard pile) as part of its effect, then that card must be in your hand (or discard pile) before you can begin to perform that action.
The Orc you play with They Are Coming (“Shadow: Discard 3 cards from hand to play a [moria] Orc from your discard pile.”) cannot be one of the cards you discarded from your hand to pay the cost of that special ability.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on June 17, 2012, 03:27:04 PM
Hi MarcinS, this is not bug but i want to ask that my last WoTR 11-12 set league should be win fo Kibil, he runs out of time, cause he has terrible connection flops...can you please add points for winning that game instead me? PLS? Here is the replay....

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$2hx1ujrt3tvugqxj
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 18, 2012, 11:17:01 AM
Hi MarcinS, this is not bug but i want to ask that my last WoTR 11-12 set league should be win fo Kibil, he runs out of time, cause he has terrible connection flops...can you please add points for winning that game instead me? PLS? Here is the replay....

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$2hx1ujrt3tvugqxj
Done.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on June 19, 2012, 01:41:37 AM
In current sealed league skirmishes involving ring-bearer should not be possible to cancel (due to a lot of Incognito/Crouched Down available which weren't meant to do this). A quick fix could be changing format of those games to open (only hurts someone who happened to get multiple Orkish Smiths and wants to play them).

Overall I think ring-bearer skirmish in sealed should be possible to cancel at Fellowship and Towers site path, impossible at Shadows site path, it doesn't matter too much at King site path (though probably should be impossible as well, due to Slunk Out of Sight).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 19, 2012, 02:14:28 AM
In current sealed league skirmishes involving ring-bearer should not be possible to cancel (due to a lot of Incognito/Crouched Down available which weren't meant to do this). A quick fix could be changing format of those games to open (only hurts someone who happened to get multiple Orkish Smiths and wants to play them).

Overall I think ring-bearer skirmish in sealed should be possible to cancel at Fellowship and Towers site path, impossible at Shadows site path, it doesn't matter too much at King site path (though probably should be impossible as well, due to Slunk Out of Sight).
Fixed (after restart):
- War of the Ring sealed no longer allows to cancel ring-bearer skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: Elfrond on June 19, 2012, 12:00:57 PM
Great Cost from set 12 isn't working correctly.  I attempted to use the shadow ability to discard the fellowship players card in hand, instead it discarded one of the cards in my hand and didn't discard the condition.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on June 19, 2012, 12:20:36 PM
Also, Moving this way doesn't reveal the card placed on the bottom
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on June 20, 2012, 08:54:52 PM
Great Cost from set 12 isn't working correctly.  I attempted to use the shadow ability to discard the fellowship players card in hand, instead it discarded one of the cards in my hand and didn't discard the condition.


Actually, Great Cost is supposed to put the card on top of the deck, not discard it. In my game, at site 7, it put my card on top of my deck:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$4rds2slwmkzwjl4n
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on June 21, 2012, 02:25:37 AM
In a game I've just been watching Riding Like the Wind was played (increasing correctly move limit), then discarded by Dark Wings, move limit went down. It should not, as all move limit modifications last till the end of the turn.
Title: Re: Post your Gemp-LotR bugs here
Post by: elwismw on June 23, 2012, 10:06:13 AM
Hi,

In TS Collectors league "Swiftly and softly" no longer cancel skirmish between hobbit (Frodo in my case, don't have any other hobbits to check) on sites 1-5, and because of that I lost the last match. I know that cards from block 9, 14, 16 are added to tournament, but it's still TS tournament, so cancel should be possible?
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on June 23, 2012, 03:59:12 PM
Frodo tried to cancel his skirmish at site 2 with Frodo cloak. not possible with the addition of set 9 alternate ringbearers. (Was this announced?)

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$r9neejtdhtgayd85

Title: Re: Post your Gemp-LotR bugs here
Post by: Imrahil on June 24, 2012, 04:56:15 PM
In WoTR Sealed tournament, Rush of Steeds doesn't allow the freeps player to discard Ulaire Nelya after he exerts to switch the site.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Imrahil$4a61dvkajju6se1u
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on June 25, 2012, 10:29:08 AM
(Was this announced?)
At the leagues page, next to each serie, you can find the format used. When you click on name of the format, its description appears, which contains X- and R-list used, sites used and whether it is possible to cancel ring-bearer's skirmish or not.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 27, 2012, 02:31:57 AM
Great Cost from set 12 isn't working correctly.  I attempted to use the shadow ability to discard the fellowship players card in hand, instead it discarded one of the cards in my hand and didn't discard the condition.
Fixed (after restart):
- "Great Cost" now makes the FP player to put the card from hand on top of the deck and also the condition discards itself.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 27, 2012, 02:33:41 AM
Also, Moving this way doesn't reveal the card placed on the bottom
I'm pretty sure it does. It shows the text "[card name] revealed [player name] cards in hand - [list of cards]".[/list]
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 27, 2012, 03:29:18 AM
In a game I've just been watching Riding Like the Wind was played (increasing correctly move limit), then discarded by Dark Wings, move limit went down. It should not, as all move limit modifications last till the end of the turn.
I'm not sure about this one though. The card clearly states "While you can spot 2 [Rohan] mounts, the move limit is +1." The rule about move limit modifiers always working until end of turn doesn't make a lot of sense to me, because I'm not sure how it should work with the "while" kind of effects. Lets assume you have that card in play and you have only 1 mount. Then you play a second mount, so you get the +1 move limit, then you discard one of the mount (retaining the +1 move limit), and then you play a mount again. Do you get +2 effective bonus now?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 27, 2012, 04:04:58 AM
In WoTR Sealed tournament, Rush of Steeds doesn't allow the freeps player to discard Ulaire Nelya after he exerts to switch the site.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Imrahil$4a61dvkajju6se1u
Fixed (after restart):
- "Rush of Steeds" should now work correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: veez on June 27, 2012, 10:06:53 PM
My opponent played Argument Ready to Hand (12U1). I misread the card and spotted his Frodo. This caused my minions to be discarded and all my opponents companions to be discarded. This happened at site 7. Here is the game link

http://www.gempukku.com/gemp-lotr/game.html?replayId=veez$lyt6m8xkago6ro3k
 (http://www.gempukku.com/gemp-lotr/game.html?replayId=veez$lyt6m8xkago6ro3k)
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on June 28, 2012, 02:49:18 AM
tha link doesn't work ....
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 28, 2012, 03:18:42 AM
The disk was full and all the new replays have not been properly saved, so some replays might be missing. I apologise for that.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 28, 2012, 03:26:21 AM
My opponent played Argument Ready to Hand (12U1). I misread the card and spotted his Frodo. This caused my minions to be discarded and all my opponents companions to be discarded. This happened at site 7. Here is the game link

http://www.gempukku.com/gemp-lotr/game.html?replayId=veez$lyt6m8xkago6ro3k
 (http://www.gempukku.com/gemp-lotr/game.html?replayId=veez$lyt6m8xkago6ro3k)
Fixed (after restart):
- "Argument Ready to Hand" no longer discards companions.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on June 29, 2012, 04:36:35 AM
Last Days allows to play 2 minions instead of one.
http://www.gempukku.com/gemp-lotr/game.html?gameId=164
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 29, 2012, 05:06:36 AM
Last Days allows to play 2 minions instead of one.
http://www.gempukku.com/gemp-lotr/game.html?gameId=164
Fixed (after restart):
- "Last Days" allows to play only one minion now, if a minion is killed (counts as both killed and discarded).
Title: Re: Post your Gemp-LotR bugs here
Post by: Krakkadu on June 29, 2012, 09:11:06 AM
My opponent had problems with Shadowplay:

Several shadowplays in play. I play Host of Moria and he uses Shadowplay. I use Host of Moria to play Goblin Runner and my opponent wanted to use another Shadowplay again on Host of Moria but could only affect Goblin Runner now.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on June 29, 2012, 09:49:48 AM
I'm unable to discard Bold Easterling. Site 4.
http://www.gempukku.com/gemp-lotr/game.html?gameId=207
Title: Re: Post your Gemp-LotR bugs here
Post by: FM on June 29, 2012, 11:18:46 AM
My opponent had problems with Shadowplay:

Several shadowplays in play. I play Host of Moria and he uses Shadowplay. I use Host of Moria to play Goblin Runner and my opponent wanted to use another Shadowplay again on Host of Moria but could only affect Goblin Runner now.

I think this is correct. Once Host of Moria hits play, it triggers its own ability, and ALL Shadowplays. Since the Free Peoples player always gets to resolve his/her actions first, he has to use all the Shadowplays he wants to right then, since Shadowplay mentions THAT minion (the one being played). Once he passes without using all the triggers, and you resolve your trigger to play Goblin Runner, all copies of Shadowplay trigger again, but now only for Goblin Runner ("that" minion, as the card says).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 29, 2012, 05:09:24 PM
My opponent had problems with Shadowplay:

Several shadowplays in play. I play Host of Moria and he uses Shadowplay. I use Host of Moria to play Goblin Runner and my opponent wanted to use another Shadowplay again on Host of Moria but could only affect Goblin Runner now.

I think this is correct. Once Host of Moria hits play, it triggers its own ability, and ALL Shadowplays. Since the Free Peoples player always gets to resolve his/her actions first, he has to use all the Shadowplays he wants to right then, since Shadowplay mentions THAT minion (the one being played). Once he passes without using all the triggers, and you resolve your trigger to play Goblin Runner, all copies of Shadowplay trigger again, but now only for Goblin Runner ("that" minion, as the card says).
Actually it's not exactly correct. Optional triggers from playing Host of Moria are played one at a time, first FP player, then Shadow player, and so on. So what happened was, that when Host of Moria was played, the FP player had an option to use anyone of his Shadowplays to wound the Host of Moria (which he did), then the shadow player (you) had an option to use Host of Moria, hence to play the Goblin Runner. The effect of playing Goblin Runner triggered the Shadowplays again, but this time allowing to wound the Goblin Runner. If he passed on that opportunity, he would once again be able to use Shadowplay on Host of Moria, as you'd be getting back to the point of optional triggers for playing Host of Moria.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on June 29, 2012, 05:10:38 PM
I'm unable to discard Bold Easterling. Site 4.
http://www.gempukku.com/gemp-lotr/game.html?gameId=207
This is not a valid replay link. Anyway, did you have a playable [men] minion in your discard pile? You can't use this ability, if you're unable to play the minion from discard.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on June 30, 2012, 01:51:31 AM
Yes I had. Although, it still should be possible to discard him even if I don't have minion in discard pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on June 30, 2012, 02:30:21 AM
Last Days still allows to play 2 minions. Site 4, fierce skirmish involving Dain.
http://www.gempukku.com/gemp-lotr/game.html?replayId=ZielakPL$nmllxiip6pewgr6m
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 30, 2012, 06:42:49 AM
Yes I had. Although, it still should be possible to discard him even if I don't have minion in discard pile.

Incorrect. If you initiate an action whose result is playing a card from your hand or discard pile, you have to play that card or you cannot initiate that action.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on July 01, 2012, 03:42:58 AM
Something odd happened with Elrond LoR, Ottar and Gandalf TGP - I could draw more than 4 cards every fellowship phase. 1 card from gandalf, 1-2 from Elrond and 3 from Ottar!
http://www.gempukku.com/gemp-lotr/game.html?replayId=ZielakPL$a3iscdaxka6ckmkj
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on July 01, 2012, 04:29:26 AM
Something odd happened with Elrond LoR, Ottar and Gandalf TGP - I could draw more than 4 cards every fellowship phase. 1 card from gandalf, 1-2 from Elrond and 3 from Ottar!
http://www.gempukku.com/gemp-lotr/game.html?replayId=ZielakPL$a3iscdaxka6ckmkj

Gandalf draws at the start of the turn, not the fellowship phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on July 01, 2012, 07:39:19 AM
So everything is correct.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on July 01, 2012, 05:20:30 PM
found a bug ...
My opponent played this event, unheard of , after he win a skirmish with Durin and wound a minion in another skirmish.
Replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$lbefktfzcqb0oqna
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 02, 2012, 03:47:33 AM
Last Days still allows to play 2 minions. Site 4, fierce skirmish involving Dain.
http://www.gempukku.com/gemp-lotr/game.html?replayId=ZielakPL$nmllxiip6pewgr6m
The server has not been restarted yet. The first post in this topic tells how to check if a change has been applied to live server already.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 02, 2012, 03:47:59 AM
found a bug ...
My opponent played this event, unheard of , after he win a skirmish with Durin and wound a minion in another skirmish.
Replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$lbefktfzcqb0oqna
Fixed (after restart):
- "Unheard of" now does not allow to wound minions that are assigned to a skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on July 03, 2012, 08:16:21 AM
At site 7, assigment phase, game froze. Sorry, but I have totally no idea what does not work correctly. Most of minions, followers and other cards were used before with no issues.
http://www.gempukku.com/gemp-lotr/game.html?replayId=ZielakPL$jp829ddmbi4rr525
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 03, 2012, 09:15:00 AM
At site 7, assigment phase, game froze. Sorry, but I have totally no idea what does not work correctly. Most of minions, followers and other cards were used before with no issues.
http://www.gempukku.com/gemp-lotr/game.html?replayId=ZielakPL$jp829ddmbi4rr525
I need to know a bit more details, as the replay looks fine.
The game finished in Skirmish phase, not Assignment. You were asked to "Choose action to play or Pass", and you had no action to play, but you've setup your settings not to auto-pass in Skirmish, hence the question. After that you've conceded the game.

Did you click "Pass" at that time? What was displayed on the screen when according to you "game froze"?
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on July 03, 2012, 01:16:40 PM
In game I had only assigment phase. It's not possible that skirmish phase had place, because neither of us didn't assign minions (both of us had frozen game). Game froze when the assigment phase started. About that was displayed, what do you mean?
Title: Re: Post your Gemp-LotR bugs here
Post by: Ishmar on July 03, 2012, 01:35:01 PM
Gorgoroth Officer 7R274 - Let you play a minion stacked on a site without discarding the 2 required cards
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 03, 2012, 04:39:20 PM
In game I had only assigment phase. It's not possible that skirmish phase had place, because neither of us didn't assign minions (both of us had frozen game). Game froze when the assigment phase started. About that was displayed, what do you mean?
Please click on the link you posted. The game clearly ends in Skirmish phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 03, 2012, 04:43:41 PM
Gorgoroth Officer 7R274 - Let you play a minion stacked on a site without discarding the 2 required cards
Fixed (after restart):
- "Gorgoroth Officer" no longer allows to not discard cards from hand to play the minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on July 04, 2012, 01:57:32 AM
It's kinda strange because I didn't have skirmish phase (at least I didn't see it in game). In my mind skirimish in replay had place, but only to another. At the start of assigment game froze, and both of us were unable to assign. Maybe I was lagged and another assigned them, then there was skirmish and I conceded, right? It's possible but I've conceded in assigment phase. Maybe it was just connection problem or something.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 04, 2012, 02:17:17 AM
It's kinda strange because I didn't have skirmish phase (at least I didn't see it in game). In my mind skirimish in replay had place, but only to another. At the start of assigment game froze, and both of us were unable to assign. Maybe I was lagged and another assigned them, then there was skirmish and I conceded, right? It's possible but I've conceded in assigment phase. Maybe it was just connection problem or something.
Yeah, probably.
Title: Re: Post your Gemp-LotR bugs here
Post by: flad_nag on July 05, 2012, 04:39:36 AM
"Herugrim, Sword of the Mark" seems to have a problem when activating to add 2 threats to prevent wound to Theoden.  Threats are added but Theoden still receives the wound.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 05, 2012, 04:49:50 AM
"Herugrim, Sword of the Mark" seems to have a problem when activating to add 2 threats to prevent wound to Theoden.  Threats are added but Theoden still receives the wound.
I will need a game replay link for that one, as the code looks fine.
Title: Re: Post your Gemp-LotR bugs here
Post by: Imrahil on July 05, 2012, 05:56:43 PM
I'm sure you already know this from others, but in the WOTR Sealed League the site "Harrowdale" is triggering all over the place.  The freeps player can be at site 7 with Harrowdale as site 4 and it will still prevent a minion from being fierce.

I can provide a link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Imrahil$poi5widm59f9vihw

For the record, I would also love love LOVE having fast-forward and rewind buttons on the replays.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 06, 2012, 03:23:53 AM
I'm sure you already know this from others, but in the WOTR Sealed League the site "Harrowdale" is triggering all over the place.  The freeps player can be at site 7 with Harrowdale as site 4 and it will still prevent a minion from being fierce.

I can provide a link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Imrahil$poi5widm59f9vihw

I made another change to the card (after restart):
- "Harrowdale" now works only until the start of the regroup phase, but both if you moved to and moved out of "Harrowdale". So if you move out of "Harrowdale" during the regroup phase, it will still work until next regroup.
Title: Re: Post your Gemp-LotR bugs here
Post by: tanzhamster on July 07, 2012, 03:48:39 AM
and i still think that this is wrong. rohirrim camp doesn't work on site 3 either even if you moved in regroup. stewards tomb would have to pevent wounds on site six too than, but thats not happening. site do only have an effekt on the game when you are on that site or when they include the phrase "until the end of the turn".
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on July 07, 2012, 04:26:54 AM
I agree. The rulebook says "Sites are always active. A site’s game text cannot be used unless the fellowship is there" So the skirmish involving a [Rohan] man has to happen at Harrowdale, and then the minion cannot be fierce until the nearest regroup phase (which will usually happen at Harrowdale, one exception that comes to my mind is if the skirmish was started due to A Dark Shape Sprang played).
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 07, 2012, 01:09:20 PM
I think there is a bug in the way assignments are processed.

Per the comprehensive rules 4.0 - "assignment phase"

Once all assignments have been made, they take effect simultaneously. (See action.)

The way the game is currently treating it, the free people's player creates an assignment, and then the shadow player creates an assignment.  This is important because it currently triggers Desperate Defense of the Ring both when the free people's player assigns a minion and when the shadow player assigns a minion.

I would argue that there is only one assignment (even though minions are assigned by the shadow player and the free people's player) since the assignments take effect simultaneously rather than concurrently.

To see an example of this behavior please see the game linked below (very last assignment phase):
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$4ws94n1ubx81q5er (http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$4ws94n1ubx81q5er)

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 07, 2012, 03:28:37 PM
I agree. The rulebook says "Sites are always active. A site’s game text cannot be used unless the fellowship is there" So the skirmish involving a [Rohan] man has to happen at Harrowdale, and then the minion cannot be fierce until the nearest regroup phase (which will usually happen at Harrowdale, one exception that comes to my mind is if the skirmish was started due to A Dark Shape Sprang played).
Don't get me wrong, I'm with you on this one. But bibfortuna25 who seems to be considered a "rule guru" was against it, and there was even a thread about this (as I have pointed out), so please first read it, and don't start the discussion from the start:
http://lotrtcgwiki.com/forums/index.php/topic,7727.msg75757.html
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 07, 2012, 03:32:58 PM
I think there is a bug in the way assignments are processed.

Per the comprehensive rules 4.0 - "assignment phase"

Once all assignments have been made, they take effect simultaneously. (See action.)

The way the game is currently treating it, the free people's player creates an assignment, and then the shadow player creates an assignment.  This is important because it currently triggers Desperate Defense of the Ring both when the free people's player assigns a minion and when the shadow player assigns a minion.

I would argue that there is only one assignment (even though minions are assigned by the shadow player and the free people's player) since the assignments take effect simultaneously rather than concurrently.

To see an example of this behavior please see the game linked below (very last assignment phase):
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$4ws94n1ubx81q5er (http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$4ws94n1ubx81q5er)

I'm not really sure, but the following paragraph in the rules suggests otherwise:
Quote
The creation of leftover minions happens only when the Free Peoples player is done making assignments. If an assigned minion subsequently becomes unassigned as a result of a card’s game text (e.g. a triggered ability), it is not a leftover minion and is not eligible to be assigned by the Shadow player.
If they were assigned at the same time (both FP player and shadow player), then the situation above wouldn't be even possible, as no effect would be playable between FP player assigning and shadow player assigning.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 07, 2012, 04:44:39 PM
I'm not really sure, but the following paragraph in the rules suggests otherwise:
Quote
The creation of leftover minions happens only when the Free Peoples player is done making assignments. If an assigned minion subsequently becomes unassigned as a result of a card’s game text (e.g. a triggered ability), it is not a leftover minion and is not eligible to be assigned by the Shadow player.
If they were assigned at the same time (both FP player and shadow player), then the situation above wouldn't be even possible, as no effect would be playable between FP player assigning and shadow player assigning.

To me that only precludes the possibility that a minion that becomes "unassigned" during the assignment phase from becoming a leftover minion and able to be assigned by the shadow player.

I can see where you are coming from, however since it does specifically mention timing, that "all assignments take effect simultaneously" I would argue that there is only one trigger for DDotR at the end of the assignment phase.  Otherwise it should trigger with each minion that is assigned by either the shadow player or the free people's player.

Here is how I believe that Decipher intended it:

Assignment actions take place, that can only result in one-on-one assignments.
Once both players pass the free people's player assigns any currently un-assigned minions (that they want to) to remaining un-assigned companions (accounting for Defender bonuses)
Any leftover minions may be assigned by the shadow player (if they want)
Once the shadow player indicates he is done, the assignments all "latch" at the same time and any "each time" assignment triggers happen then.
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on July 09, 2012, 01:08:08 AM
In towerblock there is a serious problem. Yesterday somebody played even with Uruk regular and some minions from set 1?!

And today i used Merry, Learned Guide text to discard it and it didnt work. It got killed instead, which cost me the game in the end:  http://www.gempukku.com/gemp-lotr/game.html?gameId=596
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on July 09, 2012, 03:43:07 AM
Hi there, i want to report sort of bug... Anarion´s ability in skirmisk what makes minion strenght -X, where X is Anarion´s vitality, when is event played don´t work properly..cause when i use that ability and lower str lets say by 3, i got exerted by minion and that -3 becomes -2. When i find propper replay i will post it here.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$ppnjuvxrm03yyq2b

And this is just question: Shouldn´t be quite cool to make some cards not that broken, let´s say Namarie? Let´s say Namarie should be Unique and should add tokens only a) for elven hunters or b) "when you play Namarie, exert X hunters to add X tokens here and etc. Or make Frenzy of Arrows playable, cause Horn follower decks are not penalizes for tons of Followers, which frenzy could do.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 09, 2012, 03:52:01 AM
In towerblock there is a serious problem. Yesterday somebody played even with Uruk regular and some minions from set 1?!

And today i used Merry, Learned Guide text to discard it and it didnt work. It got killed instead, which cost me the game in the end:  http://www.gempukku.com/gemp-lotr/game.html?gameId=596
Umm, why is playing with Uruk Regular a problem in Towers Block? Towers Block IS NOT Towers Standard. It has no X or R list. Also, on the issue of using minions from Set 1 - I'd need to know which minions, but I'm pretty sure the validation of decks should be working fine. Maybe the minions you've seen played "from Set 1" were Uruk-hai Raiding Party which were reprinted in Set 4?

As for Merry, Learned Guide - the link you've given out is wrong. You need to copy the link from your "Game History" tab.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 09, 2012, 03:54:51 AM
And this is just question: Shouldn´t be quite cool to make some cards not that broken, let´s say Namarie? Let´s say Namarie should be Unique and should add tokens only a) for elven hunters or b) "when you play Namarie, exert X hunters to add X tokens here and etc. Or make Frenzy of Arrows playable, cause Horn follower decks are not penalizes for tons of Followers, which frenzy could do.
I've suggested creating "Gemp-LotR rules, format and errata committee" in a post here http://lotrtcgwiki.com/forums/index.php/topic,7919.0.html Unfortunately the majority has spoken and opposed any changes to rules and issuing erratas.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 09, 2012, 04:13:10 AM
Hi there, i want to report sort of bug... Anarion´s ability in skirmisk what makes minion strenght -X, where X is Anarion´s vitality, when is event played don´t work properly..cause when i use that ability and lower str lets say by 3, i got exerted by minion and that -3 becomes -2. When i find propper replay i will post it here.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$ppnjuvxrm03yyq2b
Fixed (after restart):
- "Anarion, Lord of Anorien" effect now remembers the list of minions it affects upon use, as well as the penalty value.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on July 09, 2012, 04:25:58 AM

I've suggested creating "Gemp-LotR rules, format and errata committee" in a post here http://lotrtcgwiki.com/forums/index.php/topic,7919.0.html Unfortunately the majority has spoken and opposed any changes to rules and issuing erratas.
[/quote]

That is simple....why players, who are "lazy" to create new one freeps or shadows agreed with some changes, what can nerf their copyed decks and so on ;-) Namarie is so broken, that you dont need brain to use it, same with Horn Filter decks...cause there is no card what penalizes tons of followers.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on July 09, 2012, 05:11:25 AM

That is simple....why players, who are "lazy" to create new one freeps or shadows agreed with some changes, what can nerf their copyed decks and so on ;-) Namarie is so broken, that you dont need brain to use it, same with Horn Filter decks...cause there is no card what penalizes tons of followers.


This is just a sneer without knowing the reasons behind, like anyone who voted against is playing Namarie. Most people voted against because they dont have much time to put into LOTR and just like a quick game, for the feeling as it was.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on July 09, 2012, 07:43:14 AM


This is just a sneer without knowing the reasons behind, like anyone who voted against is playing Namarie. Most people voted against because they dont have much time to put into LOTR and just like a quick game, for the feeling as it was.
[/quote]

I saying Namarie is broken as it is now...lot of power for no risk. 1st its Target all hunters...so no difference between dwarves, Gondor, elven or even rohan hunters....and you can use it every manuever for again no risky.  Let´s say Namarie is unique and its more ballanced...ability is still strong but you cant have 4 times Namarie on table .... so that is fair for me.
Title: Re: Post your Gemp-LotR bugs here
Post by: FM on July 09, 2012, 11:26:44 AM
Please voice your strong opinions about the reasoning behind this or that way of voting for or against a comitee in the thread that was created for such a purpose, this one is for bugs detected within Gemp, and as we saw, as far as we know, there was no bug.
Title: Re: Post your Gemp-LotR bugs here
Post by: Elfrond on July 09, 2012, 03:07:35 PM
I ran into an issue with Orc Line Breaker in the WotR sealed league.  My opponent had out the Heirs of Gonder with a token and the Orc Line Breaker was not fierce after the skirmish ended.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 09, 2012, 03:41:12 PM
I ran into an issue with Orc Line Breaker in the WotR sealed league.  My opponent had out the Heirs of Gonder with a token and the Orc Line Breaker was not fierce after the skirmish ended.
Fixed (after restart):
- "Orc Line-breaker" now should work correctly, as skirmishes are finished (characters removed from them) after the end-of-skirmish happens.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on July 11, 2012, 03:05:51 AM
First ability of Dunlending Patriarch works automatically, while it should be optional.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 11, 2012, 03:41:08 AM
First ability of Dunlending Patriarch works automatically, while it should be optional.
Fixed (after restart):
- "Dunlending Patriarch" playing discount now is optional.
Title: Re: Post your Gemp-LotR bugs here
Post by: Krakkadu on July 16, 2012, 09:41:04 AM
Whisper in the dark is kind of buggy: If attached to follower and follower is attached to companion it wont transfer back to support area with follower but hovers over companion. Also afterwards it isnt discarded when follower whom it was attached to is discarded.

Furthermore game crashed shortly afterwards and neither of me or my opponent was able to leave, concede or return to lobby - dont know if there is any connection.
Title: Re: Post your Gemp-LotR bugs here
Post by: Temp-Smeaggollum on July 16, 2012, 10:03:53 AM
Whisper in the dark is kind of buggy: If attached to follower and follower is attached to companion it wont transfer back to support area with follower but hovers over companion. Also afterwards it isnt discarded when follower whom it was attached to is discarded.

Furthermore game crashed shortly afterwards and neither of me or my opponent was able to leave, concede or return to lobby - dont know if there is any connection.

http://www.gempukku.com/gemp-lotr/game.html?gameId=984

We get stucked into the game. Think the server needs a reset.
Title: Re: Post your Gemp-LotR bugs here
Post by: cungalunga on July 20, 2012, 02:35:26 AM
Yesterday I had a bug. Sent back didnt work... I wast able to play Mithrandir from my hand in either fazes with it. One Mithrandir was in the dead pile I think...

Also in movie format, the game says that ghanburi ghan is illegal... I belive he was legal at the time, I remember him being played(along side radast staff) in a decipher event in Essen back when the all first 10 sets where out- no shadows which is todays movie format. Dont know where to check that...
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on July 20, 2012, 03:12:28 AM
Reported at Gemp chat by another player: Hobbit Appetite allows to heal all Hobbits, while it should heal only companions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 25, 2012, 03:40:12 AM
Yesterday I had a bug. Sent back didnt work... I wast able to play Mithrandir from my hand in either fazes with it. One Mithrandir was in the dead pile I think...
To play Gandalf using Sent back, you have to first click on the Sent back, then choose the Gandalf from hand (or game will select it automatically, if you have only one in hand). That's because you are using Sent back here, and not just playing Gandalf from hand.

If that was not possible, I will need a game replay link.

Also in movie format, the game says that ghanburi ghan is illegal... I belive he was legal at the time, I remember him being played(along side radast staff) in a decipher event in Essen back when the all first 10 sets where out- no shadows which is todays movie format. Dont know where to check that...
Formats are defined here: http://lotrtcgwiki.com/forums/index.php/topic,120.0.html and Movie block is defined, the way it works in Gemp-LotR.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 25, 2012, 03:42:06 AM
Reported at Gemp chat by another player: Hobbit Appetite allows to heal all Hobbits, while it should heal only companions.
Fixed (after restart):
- "Hobbit Appetite" allows to heal Hobbit companions only.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on July 25, 2012, 05:35:38 AM
http://www.ankietka.pl/ankieta/92998/gemp-lotr-leagues-poll.html - Marcin, could you post this link as MOTD at Gemp site? It's a poll about leagues.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 25, 2012, 07:42:42 AM
http://www.ankietka.pl/ankieta/92998/gemp-lotr-leagues-poll.html - Marcin, could you post this link as MOTD at Gemp site? It's a poll about leagues.
Done.
Title: Re: Post your Gemp-LotR bugs here
Post by: sickofpalantirs on July 25, 2012, 09:19:27 PM
Ok I was playing a game and Damrod, Ranger of Ithilien exerted once to exhaust my Berserk Slayer.  who is, believe it or not, not a man.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 26, 2012, 02:27:53 AM
Ok I was playing a game and Damrod, Ranger of Ithilien exerted once to exhaust my Berserk Slayer.  who is, believe it or not, not a man.
Fixed (after restart):
- "Damrod, Ranger of Ithilien" can now exhaust Man only.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on July 30, 2012, 09:57:55 AM
I don't know if this is the right place to put this, but can I have this game removed please?
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$op5jbm8njj9xysi2

I entered the game and got no response for some time. I believed this was 10 minutes, so i clicked concede, and was expecting to see a axe has lost due to time out, and did not. Please can you fix this?
Title: Re: Post your Gemp-LotR bugs here
Post by: Krakkadu on July 30, 2012, 09:58:33 AM
Guess server needs another restart, since some people are trapped in their games again. Also i want to point out that there are still issues with whisper in the dark as mentioned on top of this page :-)
Title: Re: Post your Gemp-LotR bugs here
Post by: Elfrond on July 30, 2012, 10:22:35 AM
I agree, I'm currently stuck in a game.  The odd thing was that I created a table, the screen wasn't updating, after a while I hit F5.  I found out that someone had joined the table, but it had already been over ten minutes, nothing happened.  Then I bid and choose to go first, selected my starting fellowship, and waited for my opponent.  Nothing happened, it counted down to 0 on his side and nothing happened.  Is this a forfeit for me or him?  I offered a game cancel (nothing was accepted that I could tell).  I believe this game shouldn't count because I didn't know I was even in a game and my opponent probably just left after waiting that long.  My opponent was Masterpeez and we were trying to play a Fotr sealed game Game2837.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 30, 2012, 01:37:52 PM
Yeah, server was having issues again. I've already identified them, and will be fixing them tomorrow.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 30, 2012, 01:43:15 PM
I don't know if this is the right place to put this, but can I have this game removed please?
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$op5jbm8njj9xysi2

I entered the game and got no response for some time. I believed this was 10 minutes, so i clicked concede, and was expecting to see a axe has lost due to time out, and did not. Please can you fix this?
Game removed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on July 30, 2012, 01:45:12 PM
I agree, I'm currently stuck in a game.  The odd thing was that I created a table, the screen wasn't updating, after a while I hit F5.  I found out that someone had joined the table, but it had already been over ten minutes, nothing happened.  Then I bid and choose to go first, selected my starting fellowship, and waited for my opponent.  Nothing happened, it counted down to 0 on his side and nothing happened.  Is this a forfeit for me or him?  I offered a game cancel (nothing was accepted that I could tell).  I believe this game shouldn't count because I didn't know I was even in a game and my opponent probably just left after waiting that long.  My opponent was Masterpeez and we were trying to play a Fotr sealed game Game2837.
This game was not finished, when server was restarted, so its result has not been recorded.
Title: Re: Post your Gemp-LotR bugs here
Post by: Imrahil on July 30, 2012, 02:39:23 PM
I wasn't allowed to transfer Hobbit Sword to Rosie Cotton, it cost me the game.  I know I'm allowed to play weapons on allies, but why am I not allowed to transfer them?  Is this a bug or a rule I didn't know about?

I'll post a link once I know if it's actually a bug.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on July 30, 2012, 10:09:44 PM
You must be at the allies home site in order to transfer.
Title: Re: Post your Gemp-LotR bugs here
Post by: Imrahil on July 31, 2012, 09:23:40 AM
Thanks.  That answers my question.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 31, 2012, 07:19:24 PM
Gorbag's sword seems to be giving the wrong person the dialog box as to whether or not to put the discarded possession on top of the draw deck:

The way the card is worded, it sounds like the person that owns the possession being discarded should receive the dialog box for putting it on the top of the owner's draw deck rather than the person doing the discarding.

"When you play this possession, you may discard a possession.  Its owner may place it on top of his or her draw deck instead."

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$dp99lvt3mtm50zrg

I, as the owner of sting being discarded, did not see a dialog box, but my opponent did.

Regards,

M_H
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on August 01, 2012, 01:39:23 AM
Gorbag's sword seems to be giving the wrong person the dialog box as to whether or not to put the discarded possession on top of the draw deck:

The way the card is worded, it sounds like the person that owns the possession being discarded should receive the dialog box for putting it on the top of the owner's draw deck rather than the person doing the discarding.

"When you play this possession, you may discard a possession.  Its owner may place it on top of his or her draw deck instead."

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$dp99lvt3mtm50zrg

I, as the owner of sting being discarded, did not see a dialog box, but my opponent did.

Regards,

M_H
Fixed (after restart):
- "Gorbag's Sword" now gives the option to put the possession on top of the deck to the owner of the card.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gerontius on August 03, 2012, 05:07:31 PM
I just had a league game where the other player left at site 8 and I was given the win. Could this game be removed, or awarded to Kainbr (he was winning)?
http://www.gempukku.com/gemp-lotr/game.html?replayId=Gerontius$qi0f1o7ct0oapdu6
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on August 04, 2012, 03:19:23 AM
My last sealed league game used time limit of 80 minutes per player instead of 40 as it should
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on August 05, 2012, 10:44:06 AM
My last sealed league game used time limit of 80 minutes per player instead of 40 as it should
Yeah, I've changed that part by mistake, will be reintroduced after next restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on August 11, 2012, 11:39:39 AM
I saw a game with a player with watch and wait attached to his/her ringbearer, this should not be possible.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on August 11, 2012, 12:32:23 PM
I saw a game with a player with watch and wait attached to his/her ringbearer, this should not be possible.
Fixed (after restart):
- "Watch and Wait" can't be attached to Ring-bearer anymore.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 16, 2012, 01:56:03 PM
I tried to play a Sealed game today against zok173 but for some reason it wouldn't let me select my starting companions, so I started the game with just Frodo. And then I tried to cancel the game, but it froze and the screen went completely white. I refreshed over and over again but nothing happened, and when the screen finally went back to normal, the game had timed out with me getting the loss. Please cancel the results of that game.
Title: Re: Post your Gemp-LotR bugs here
Post by: Scyter on August 22, 2012, 01:56:48 AM
I've got a problem, since yesterday, I can't play or watch matches. I only get a black screen, and it looks like it just won't load anything in the match. This happens in firefox, not in any other browsers, and happend right after I sent the link to the match I was watching over skype, then next match I tried to watch, black. I can't imagine skype being the problem, just a coincidence probably, but a weird one. I can access the merchant, and the deckbuilder, and chat. But the matches just doesn't work.... And I've practically lived on gemp since I discovered it, so this is a big problem for me.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on August 23, 2012, 04:46:26 AM
I've got a problem, since yesterday, I can't play or watch matches. I only get a black screen, and it looks like it just won't load anything in the match. This happens in firefox, not in any other browsers, and happend right after I sent the link to the match I was watching over skype, then next match I tried to watch, black. I can't imagine skype being the problem, just a coincidence probably, but a weird one. I can access the merchant, and the deckbuilder, and chat. But the matches just doesn't work.... And I've practically lived on gemp since I discovered it, so this is a big problem for me.
The only recommendation I could make is to update your version of firefox to the latest available, and if that won't help, you might try using Chrome, which is what I was always testing on.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on August 27, 2012, 03:20:52 PM
MarcinS: I'd like to request a game cancellation of this game:
http://www.gempukku.com/gemp-lotr/game.html?gameId=4980

The game timed out as I was trying to talk Bib through his issue. He logged off as soon as the win was recorded.

I've documented the dispute here:
http://lotrtcgwiki.com/forums/index.php/topic,8159.0.html

Cheers.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: Dimitar on August 27, 2012, 03:46:12 PM
Hello, would like to report 2 bugs,

First one is when you play Slaked Thirsts from a condition, and there is a one minion with 3 vitality and 2 minions both with two vitality, Slaked Thirsts automatically exerted the minion with 3 vitality twice not even giving me the option to exert one of the two other minions once.

Second bug is, there is one minion with one vitality and Weapons of Isengard with 2 tokens on it. During the Archery: First the Fellowship passes, then The Shadow uses the Weapons text and the Minion Archery Total is 3 (2 from Weapons and one from the minion) but then the Free Peoples use Legolas Greenleaf to wound the Minion in the Archery Phase but the Gemp-LotR Platform still asks the Free Peoples to assign the two remaining Archery wounds from the Weapons even that this part of the phase should be skipped since there is no minion to be spotted for the Archery Fire.

P.S.

GREAT WORK Marcins!!!!!!!!!!!!! (BOW)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 27, 2012, 04:23:02 PM
For the second problem, that's the way it's supposed to be. The maneuver and archery phases are skipped only if there are no minions in play at the BEGINNING of the phase. If the minions are removed during the phase, you still finish the remainder of the phase, including any arrows from WOI.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on August 31, 2012, 07:34:53 AM
last game my oponent took control of a site with chasing uruk when ugluk won a skirmish: this should not be possible, only when chasing uruk wins a skirmish the ability can be triggered.

replay (site 4): http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$uzj29mmugv1j7dlt
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on August 31, 2012, 08:47:35 AM
last game my oponent took control of a site with chasing uruk when ugluk won a skirmish: this should not be possible, only when chasing uruk wins a skirmish the ability can be triggered.

replay (site 4): http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$uzj29mmugv1j7dlt
Fixed (after restart):
- "Chasing Uruk" now allows to take control of a site, only if "Chasing Uruk" itself wins the skirmish, not if any minion wins the skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on August 31, 2012, 08:52:07 AM
First one is when you play Slaked Thirsts from a condition, and there is a one minion with 3 vitality and 2 minions both with two vitality, Slaked Thirsts automatically exerted the minion with 3 vitality twice not even giving me the option to exert one of the two other minions once.
This is due to an interpretation of the following rule:
Quote
If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible).
If you are capable of exerting a minion twice, you must choose a minion that can be exerted twice. Only if there is no such minion, you can choose one that can be exerted once only, etc.

Second bug is, there is one minion with one vitality and Weapons of Isengard with 2 tokens on it. During the Archery: First the Fellowship passes, then The Shadow uses the Weapons text and the Minion Archery Total is 3 (2 from Weapons and one from the minion) but then the Free Peoples use Legolas Greenleaf to wound the Minion in the Archery Phase but the Gemp-LotR Platform still asks the Free Peoples to assign the two remaining Archery wounds from the Weapons even that this part of the phase should be skipped since there is no minion to be spotted for the Archery Fire.
As already explained by bibfortuna25, decision whether to skip phase(s) or not, due to not being able to spot any minions, is done only before the beginning of that phase. Once the phase starts, it will proceed to the end of it, and all effects will have to be processed.
Title: Re: Post your Gemp-LotR bugs here
Post by: 3rdof9 on September 01, 2012, 12:53:52 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=3rdof9$zpucttrrmnp0o6vu
"Long Prepared", site 2, wouldn't let me exert a man to wound a roaming minion, but was still discarded at the end of turn
Title: Re: Post your Gemp-LotR bugs here
Post by: 3rdof9 on September 01, 2012, 12:56:00 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=3rdof9$zpucttrrmnp0o6vu
"Long Prepared", site 2, wouldn't let me exert a man to wound a roaming minion, yet was still discarded at regroup. During King Sealed #2 Serie 1
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 01, 2012, 02:25:05 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=3rdof9$zpucttrrmnp0o6vu
"Long Prepared", site 2, wouldn't let me exert a man to wound a roaming minion, yet was still discarded at regroup. During King Sealed #2 Serie 1
Fixed (after restart):
- "Long Prepared" now correctly allows to exert a GONDOR Man and then wounds a roaming minion in that man's skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: dethwish07 on September 02, 2012, 11:51:09 AM
Hey Marcin,
Over the past couple days whenever I've tried to log in, instead of signing me in and taking me to the hall, the site prompts me to register. I'm sure my login info is correct. I tried clearing my cache/temp internet files, etc and have also searched the forums here to see if anyone else had experienced this issue with no avail. Any ideas as far as my options regarding this problem? Thanks very much.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 02, 2012, 02:00:12 PM
Hey Marcin,
Over the past couple days whenever I've tried to log in, instead of signing me in and taking me to the hall, the site prompts me to register. I'm sure my login info is correct. I tried clearing my cache/temp internet files, etc and have also searched the forums here to see if anyone else had experienced this issue with no avail. Any ideas as far as my options regarding this problem? Thanks very much.
So, what do you see after you enter your login and password and press the "Login" button? Do you see "Invalid login or password. Please try again.", or something else?
Title: Re: Post your Gemp-LotR bugs here
Post by: dethwish07 on September 02, 2012, 03:15:38 PM
Actually, it gives me the register prompt asking me to create a username and password, and then confirm the p/w. I had actually created a profile a while back using my TLHH username but when the site did this same thing, I figured that I misremembered my password or something so I simply made another profile. It worked for a while and then the problem started cropping up again.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 02, 2012, 03:33:36 PM
Actually, it gives me the register prompt asking me to create a username and password, and then confirm the p/w. I had actually created a profile a while back using my TLHH username but when the site did this same thing, I figured that I misremembered my password or something so I simply made another profile. It worked for a while and then the problem started cropping up again.
Are you sure you're pressing the "Login" button, rather than the "Register" button, that is visible slightly above the login/password on the entry page?

Just an idea. Are you by any chance just entering login and password and press enter, while still in the password box?
Title: Re: Post your Gemp-LotR bugs here
Post by: dethwish07 on September 02, 2012, 03:47:30 PM
Ahh! I think that was it. I clicked login as opposed to simply hitting enter after typing my password and it worked. I guess by hitting enter, it is sorta like hitting enter when searching with the deck builder (it creates a new deck). Thanks for your help. Who knows how long it woulda taken me to connect the dots...lol.

Hmm...maybe my original profile works... I'll hafta check.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 02, 2012, 03:50:26 PM
It's probably because some browsers (those not really following standards), when user presses enter in a text box, just find a first button on a page and press it.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on September 03, 2012, 08:42:50 AM
Knight's Spear makes any [Gondor] Man strength +1, not just the bearer.
-wtk

Game is in progress, but I will post the replay afterwards:
http://www.gempukku.com/gemp-lotr/game.html?gameId=81
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 03, 2012, 09:24:21 AM
Knight's Spear makes any [Gondor] Man strength +1, not just the bearer.
-wtk

Game is in progress, but I will post the replay afterwards:
http://www.gempukku.com/gemp-lotr/game.html?gameId=81
Please post a game replay link once you are finished. The code seems to be fine and add the Strength bonus only to its bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 03, 2012, 02:32:55 PM
Is it possible that the spear was on Faramir or someone and using the spear's text boosts Aragorn's strength due to spotting another threat?
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on September 06, 2012, 02:47:29 AM
Hi MarcinS , Balin Avenged didnt allow to remove  an "ORC" card from discard pile.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$wdkinhvsw2f4kwft
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 09, 2012, 07:23:11 PM
Found an error with Troop of Haradrim. When I played him, there were no threats. In the maneuver phase, I added two threats with War Towers. But when we moved to the archery phase, the minion archery total was still 0.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 10, 2012, 06:42:50 AM
Hi MarcinS , Balin Avenged didnt allow to remove  an "ORC" card from discard pile.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$wdkinhvsw2f4kwft
Fixed (after restart):
- "Balin Avenged" now correctly allows to play the ORC Orcs by removing the card from discard, as an additional cost.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 10, 2012, 06:43:17 AM
Found an error with Troop of Haradrim. When I played him, there were no threats. In the maneuver phase, I added two threats with War Towers. But when we moved to the archery phase, the minion archery total was still 0.
I need a game replay and site number where that happened. The card code seems fine.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 10, 2012, 11:34:59 AM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$mdyx3zteqa0yl179

It happened at site 3.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 10, 2012, 06:25:42 PM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$mdyx3zteqa0yl179

It happened at site 3.
http://lotrtcgwiki.com/wiki/lotr08088 brought your minion Archery total down to 0.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 10, 2012, 07:17:09 PM
Well that was silly of me. I guess I didn't see Eomer pulling that shield.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 12, 2012, 02:01:51 AM
Morgul Spearman triggers in the fierce assignment phase even when he is not fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 12, 2012, 02:59:08 AM
Morgul Spearman triggers in the fierce assignment phase even when he is not fierce.
Yes, but you can choose not to exile a character.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 12, 2012, 03:31:07 AM
The point is, that option shouldn't even come up. The FP might have a reason to want to exert their companion (like if they're playing [Gondor] Wraiths), so having the Spearman work correctly I'd a good idea.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 12, 2012, 05:44:52 AM
The point is, that option shouldn't even come up. The FP might have a reason to want to exert their companion (like if they're playing [Gondor] Wraiths), so having the Spearman work correctly I'd a good idea.
Problem is that the card, the way it's worded, doesn't work with the rules of the game, so I had to come up with something that will make it work, so instead of exerting "to assign this minion to skirmish", FP players is given an option at the beginning of the assignment phase, to exert to be able to assign it at all.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on September 12, 2012, 09:23:20 AM
Could this action be triggered after both players pass assignment actions (and standard assignments are about to start) and only if Spearman is actually going to fight? Mad Thing works this way and is worded exactly the same as Spearman.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 12, 2012, 09:38:43 AM
Could this action be triggered after both players pass assignment actions (and standard assignments are about to start) and only if Spearman is actually going to fight? Mad Thing works this way and is worded exactly the same as Spearman.
Yes, I'm sorry, the choice of exerting is given just before FP player starts assigning, after both player have passed during Assignment phase. I'll change it also to work during Fierce skirmish only, if the minion is Fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 12, 2012, 09:47:14 AM
Fixed (after restart):
- "Morgul Regiment" and similar cards now trigger during fierce assignment, only if the minion has Fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on September 12, 2012, 11:57:10 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rhyme$ufi8s0vjtwa5dg7t
at site 9, it doesn't allow me to give the ring from frodo before assigning threat wounds.
since sam's ability is "response", i think i should be able to trigger it before the threat wound assignment...
is it a bug? or is it a rule.. if rule said so.. please tell me where in the rule i can look it up...
thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 13, 2012, 12:30:18 AM
Placing threat wounds is a mandatory action triggered by the companion's death. Sam's ability is optional. Mandatory actions occur before optional ones do. Of course, you would have won that game if you had assigned all the threat wounds to Aragorn and Denethor instead of Sam.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on September 13, 2012, 12:58:35 AM
Placing threat wounds is a mandatory action triggered by the companion's death. Sam's ability is optional. Mandatory actions occur before optional ones do.

yes... i see the mandatory part...  but i thought the rule said "response:  A special ability or event labeled with the word “Response:” indicates that you may perform that action whenever the trigger described in its game text happens.  "
If you are allow to put on the one ring (that also is a response to wounds) to add burden instead of wounds..  then why not let the reponse of the frodo's death go first before the wounds that place..
if the mondatory need to apply all first.. then would it be all threats wounds be assigned before allowing to put on the ring??
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 13, 2012, 01:14:16 AM
ALL of the threat wounds need to be placed before Sam can take the Ring. The Ring itself can be used as a response to any of the wounds placed on the Ringbearer (during a skirmish, anyway) because that's exactly what it says it can do.

The action procedure for your scenario looks like this:

Skirmish resolves, place a wound on the loser.
That wound results in Frodo's death.
As a mandatory response to Frodo's death, the FP must assign X threat wounds, each of which are placed one at a time and can be responded to individually where applicable.
Once all of the threat wounds have been assigned, you can now initiate Sam's optional action to take the Ring from Frodo's corpse.

Not that difficult to understand, to be perfectly honest.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on September 13, 2012, 01:39:23 AM
well.. on my point of view.. during the course of the game, many many things are mandatory..
responses is an ability for you to react on things that are mandatory..

I agree so far:
Skirmish resolves, place a wound on the loser. <- mandatory
That wound results in Frodo's death. <- mandatory
and i see the process should be...
Frodo dies, Sam's response kicks in as it as "as frodo dies, he is the ring-bearer"
then the Frodo's corpse move to the dead pile  <- this mandatory too
then the FP assigned the threat wounds to the remaining companions  <- mandatory
as the thread wounds be assigned only when camponion and/or ally move to dead pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on September 13, 2012, 01:48:16 AM
Sam isnt mandatory, you can choose not to.

And trust me, Bib is nearly always right if it comes to rules.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 13, 2012, 02:02:23 AM
Any bolded actions, or actions that use the word "may" are optional. Everything else is mandatory.

There are two actions which trigger off Frodo's death: threat wounds and Sam's action. Since both have the same trigger, the mandatory action HAS to go first. If there are two or more mandatory actions, the FP chooses which one will occur first. You will often see this kind of choice on Gemp when, say, a Dwarf with a Dwarven Axe wins a skirmish; as the FP, you choose for either the axe's text to discard a card occurs first, or placing the wound(s) on the losing minion occurs first.

And to clear one other thing up, yes, there is a brief period of time where you actually have no Ringbearer in play while you are assigning the threat wounds due to Frodo's death.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on September 13, 2012, 02:51:57 AM
sounds fair.. ok...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 13, 2012, 03:32:18 AM
One other piece of advice:

Can I surmise that your intent was to have Sam take the Ring and put it on to help absorb the threat wounds? If so, there is a way to accomplish that. Just kill one of your other companions, then have a threat wound kill Frodo. Sam can then take the Ring and absorb the rest of the threats.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on September 13, 2012, 07:24:53 AM
http://gempukku.com/gemp-lotr/game.html?replayId=Sweet$0tlhrqwa5ixmjs4l
'
I had 5 cards in hand and used Madril's ability and nothing happened. Site 2
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 13, 2012, 11:08:15 AM
http://gempukku.com/gemp-lotr/game.html?replayId=Sweet$0tlhrqwa5ixmjs4l
'
I had 5 cards in hand and used Madril's ability and nothing happened. Site 2
Site 2 - Rohirrim Camp - "Plains. If the Shadow has initiative, minions are not roaming."
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on September 13, 2012, 08:12:39 PM
ah.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ishmar on September 14, 2012, 04:26:33 PM
Corsair Marauder (8R57) renforce tokens even if the FP have prevented the discard of the chosen possession, like using Scouring of the shire

Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on September 15, 2012, 06:38:57 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$h4ohfmpdr1jb6817

Nelya 15R186 cant use his skirmish ability to wound companions with "morgul" condition OR Sauron´s Gaze prevent using that ability...dont know exactly....
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on September 15, 2012, 07:13:09 PM
Can I surmise that your intent was to have Sam take the Ring and put it on to help absorb the threat wounds?

yeah.. that was the plan...
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on September 19, 2012, 01:30:33 PM
The following game between yavovian and I had two potential issues:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$809kbxjjgvwt0p7s

1. On his move from site 1, he was not able to save Swept Away. I think the effects are in the correct order, Swept Away is required and needs to add the threat first. It can't, so it goes away. Then he can use Frodo, because Frodo is optional. But you should check.

2. At several sites - the first instance is at site 4 - he had Stronger and More Terrible (8C47) out, while I had Rallying Call (10U47). He won a skirmish with a Wraith. He was able to remove a threat. I believe that the source of the removal is Stronger and More Terrible, and since it is a FP card, he should not be able to remove the threat. However, the source might be winning the skirmish. Which is correct?

Thanks for checking into these things.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 19, 2012, 03:04:17 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$27qs8ujbi57j1x9r

At site 4, End of the Game did not make a [Gondor] Wraith damage +1 when he won the skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 20, 2012, 06:36:14 AM
The following game between yavovian and I had two potential issues:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$809kbxjjgvwt0p7s

1. On his move from site 1, he was not able to save Swept Away. I think the effects are in the correct order, Swept Away is required and needs to add the threat first. It can't, so it goes away. Then he can use Frodo, because Frodo is optional. But you should check.

2. At several sites - the first instance is at site 4 - he had Stronger and More Terrible (8C47) out, while I had Rallying Call (10U47). He won a skirmish with a Wraith. He was able to remove a threat. I believe that the source of the removal is Stronger and More Terrible, and since it is a FP card, he should not be able to remove the threat. However, the source might be winning the skirmish. Which is correct?

Thanks for checking into these things.
1. That is indeed the case, and from what I understood, that's how it worked during the game.
2. You are correct the "Rallying Call" had an error, and was not preventing the removal of threats from FP cards. This will be fixed after next restart:
- "Rallying Call" should now correctly prevent removal of threats by FP cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 20, 2012, 06:41:40 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$27qs8ujbi57j1x9r

At site 4, End of the Game did not make a [Gondor] Wraith damage +1 when he won the skirmish.
I haven't watched the game from your opponent's perspective, but judging by the Chat window, it worked correctly. He just chose the order of required effects poorly, first chose to resolve the wound then the Dmg+1 effects:
"Skirmish resolved with a normal win
Southron Captain is wounded by Dead Man of Dunharrow
End of the Game required triggered effect is used
End of the Game required triggered effect is used"
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 20, 2012, 06:50:12 AM
Corsair Marauder (8R57) renforce tokens even if the FP have prevented the discard of the chosen possession, like using Scouring of the shire
Fixed (after restart):
- All of the cost-to-effect actions, when cost was prevented, should now stop the "effect" part, i.e. Corsair Marauder
if the discarding of possession was prevented, will not reinforce token.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 20, 2012, 06:58:40 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Floydos$h4ohfmpdr1jb6817

Nelya 15R186 cant use his skirmish ability to wound companions with "morgul" condition OR Sauron´s Gaze prevent using that ability...dont know exactly....
Fixed (after restart):
- Added the missing Skirmish action to Nelya, Fell Rider.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 20, 2012, 05:07:14 PM
Rallying Call didn't prevent NFFATROD from removing threats.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 21, 2012, 02:08:13 AM
Rallying Call didn't prevent NFFATROD from removing threats.
It will after restart (check comment #1173), which I will do, when there will be very little ongoing games and I'll have some free time.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on September 22, 2012, 01:54:14 PM
Hi Marcin. In my recent game something happened which you might check:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$82t86wxz0pyep3jw

at site 6, I attempted to play 13 C 121 Whatever Means on Sam - make a [Orc] minion +2 (or +6 if you remove 2 burdens). Steward's Tomb was out and there were more than 2 burdens. I believe my minion should get the +2, because I cannot perform the action in parentheses. In the game, nothing happened. My best guess the game saw two burdens, tried to do the parentheses action, was stopped by the site, and did nothing.

Could you look into this?
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on September 22, 2012, 08:35:57 PM
I've noticed that when initially trying to view my adventure deck during a game, the window comes up empty.  The cards in my discard pile and dead pile do show up fine, so it seems to be limited to the adventure deck.
However, if I click my browser's refresh button, from that point on during that game, when I try to view my adventure deck, the cards do show up in the window.
Title: Re: Post your Gemp-LotR bugs here
Post by: butemin on September 23, 2012, 02:17:42 AM
Game crashed during a game of the Kings Sealed league (Due to an error).

http://www.gempukku.com/gemp-lotr/game.html?replayId=butemin$bu3n14sw6votaq9s (http://www.gempukku.com/gemp-lotr/game.html?replayId=butemin$bu3n14sw6votaq9s)

Did I lost the game?
Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on September 23, 2012, 10:16:03 AM
Sword of Minas Morgul (1U225) fails to discard a possession.

The reason is that the Filter on the ChooseAndDiscardCardsFromPlay Effect is incorrect. If you look at Black Flail (8R70), you can see how the Filter should be specified. I've verified that fixing this will fix the problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on September 24, 2012, 09:44:41 AM
http://gempukku.com/gemp-lotr/game.html?replayId=Sweet$an6u55es1klk4cbp

No clue what the error was, but the game canceled automatically and told us to report it.
Title: Re: Post your Gemp-LotR bugs here
Post by: tunfu on September 25, 2012, 06:38:05 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=tunfu$7d9nrslfy47xk21f


game crash
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 25, 2012, 08:42:05 AM
Hi Marcin. In my recent game something happened which you might check:

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$82t86wxz0pyep3jw

at site 6, I attempted to play 13 C 121 Whatever Means on Sam - make a [Orc] minion +2 (or +6 if you remove 2 burdens). Steward's Tomb was out and there were more than 2 burdens. I believe my minion should get the +2, because I cannot perform the action in parentheses. In the game, nothing happened. My best guess the game saw two burdens, tried to do the parentheses action, was stopped by the site, and did nothing.

Could you look into this?
Fixed (after restart):
- "Whatever Means" should now work correctly in cases, when burdens cannot be removed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 25, 2012, 08:42:35 AM
Game crashed during a game of the Kings Sealed league (Due to an error).

http://www.gempukku.com/gemp-lotr/game.html?replayId=butemin$bu3n14sw6votaq9s (http://www.gempukku.com/gemp-lotr/game.html?replayId=butemin$bu3n14sw6votaq9s)

Did I lost the game?
Thanks
If the game has cancelled itself, then the game is treated as not being played at all.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 25, 2012, 08:47:31 AM
Sword of Minas Morgul (1U225) fails to discard a possession.

The reason is that the Filter on the ChooseAndDiscardCardsFromPlay Effect is incorrect. If you look at Black Flail (8R70), you can see how the Filter should be specified. I've verified that fixing this will fix the problem.
Fixed (after restart):
- "Sword of Minas Morgul" should now correctly discard the possession from character in the skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 25, 2012, 09:08:48 AM
Thank you for all the reports for crashed games. The issues I found will be fixed after next restart:
- "Rallying Call" should no longer cause the game to crash, if an FP character dies and there were threats.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on September 28, 2012, 12:32:54 PM
Marcin, I think this game crashed due to Rallying Call, as you said above, but I'll add it to check. It crashed at site 7 after I used Enquea to kill Denethor with 6 threat damage.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$wuipp1gizd40den1
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on September 29, 2012, 09:46:49 AM
Okay, here's an odd one:

We played a recent game where my opponent had Eowyn, Northwoman. His ring-bearer was Frodo. I played The Balrog, Demon of Might, which says it cannot be assigned to skirmish companions of strength 6 or less. My opponent was able to use Eowyn's text to assign The Balrog to Frodo, even though he had strength 6. Gemp allowed him to complete the skirmish, even though that was not a legal assignment. Eowyn was canceling The Balrog's keywords, but his game text that forbids the assignment should have still been in effect.

Also, Birthday Present: The card specifies a requirement that the player must choose two events with different card titles. Gemp allowed my opponent to choose only one event (the only one in the discard pile) and retrieve it.

Melilot Brandybuck and Desperate Defense of the Ring: This was a while back, but I want to say my opponent was able to use Brandybuck to avoid both the burden and the discarding. I don't think this should be possible, since DDotR presents a choice of two outcomes, which the player must fulfill one of to the furthest extent possible. Unless I'm mistaken, if Brandybuck prevents the burden, then the player should be required to discard the 3 cards instead. This is similar to things like the Boromir ring-bearer playing a card to prevent one of his skirmish triggers, but then being required to satisfy the other one.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on September 29, 2012, 10:43:04 AM
Also, Birthday Present: The card specifies a requirement that the player must choose two events with different card titles. Gemp allowed my opponent to choose only one event (the only one in the discard pile) and retrieve it.
This is actually fair game. If there is only one event in the discard pile, Birthday Present retrieves it. It is specified in the CRD.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on September 29, 2012, 12:52:11 PM
A game between me and lockbearer froze (GameID 2716), refreshing doesn't help. It's a league game so we can't cancel it.

Edit: At least concede game button worked. Game link: http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$jkxulpr9cn62jz6l - it froze just after I played Cirion and wanted to move
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on September 30, 2012, 01:18:14 PM
Hi MarcinS,

I play with Gorgoroth Assassin and I have noticed on gemp that when I have two in game and I can spot either an engine or a site I control, I cannot assign them both to the same companion. Is this a bug or a rule I didn't get?

Kind regards.

PS: being a developer myself, congrats on the gemp site, it's a great work!
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on September 30, 2012, 01:22:26 PM
Hi MarcinS,

I play with Gorgoroth Assassin and I have noticed on gemp that when I have two in game and I can spot either an engine or a site I control, I cannot assign them both to the same companion. Is this a bug or a rule I didn't get?

Kind regards.

PS: being a developer myself, congrats on the gemp site, it's a great work!

Its a rule. Unless defender +x, one cnanot mutiple assign minions. Only if both players pass assigning and there are leftovers, then doubles can be made.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 30, 2012, 02:23:14 PM
Even if the companion is defender +1, the Shadow player can't double up the Assassin on him. Assignment actions are ALWAYS one-to-one, no exceptions. If the second Assassin isn't assigned via his action, then FP can put him on the defender +1 guy if he wants.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 01, 2012, 04:07:47 AM
Okay, here's an odd one:

We played a recent game where my opponent had Eowyn, Northwoman. His ring-bearer was Frodo. I played The Balrog, Demon of Might, which says it cannot be assigned to skirmish companions of strength 6 or less. My opponent was able to use Eowyn's text to assign The Balrog to Frodo, even though he had strength 6. Gemp allowed him to complete the skirmish, even though that was not a legal assignment. Eowyn was canceling The Balrog's keywords, but his game text that forbids the assignment should have still been in effect.

Also, Birthday Present: The card specifies a requirement that the player must choose two events with different card titles. Gemp allowed my opponent to choose only one event (the only one in the discard pile) and retrieve it.

Melilot Brandybuck and Desperate Defense of the Ring: This was a while back, but I want to say my opponent was able to use Brandybuck to avoid both the burden and the discarding. I don't think this should be possible, since DDotR presents a choice of two outcomes, which the player must fulfill one of to the furthest extent possible. Unless I'm mistaken, if Brandybuck prevents the burden, then the player should be required to discard the 3 cards instead. This is similar to things like the Boromir ring-bearer playing a card to prevent one of his skirmish triggers, but then being required to satisfy the other one.
1. Eowyn, Northwoman - are you sure it was underground? I'd need a game replay link for this.
2. Birthday Present - if there is only one unique-named SHIRE event, then it is going to be retrieved.
3. Melilot Brandybuck and Desperate Defense of the Ring - you are incorrect, the rule is "If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible)." He was perfectly capable of adding a burden, and once the choice was made prevented the burden. I think you are mistaking the "do X or Y" effect with "do X unless you do Y", in which case, if you choose to do Y, but prevent it, the X will be done. This is not the case in Desperate Defense of the Ring, if so, it would be worded in the following way - "... discards 3 cards, unless he adds a burden".
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 01, 2012, 04:09:24 AM
I play with Gorgoroth Assassin and I have noticed on gemp that when I have two in game and I can spot either an engine or a site I control, I cannot assign them both to the same companion. Is this a bug or a rule I didn't get?
The rule for it is:
"Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned."
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 01, 2012, 03:32:53 PM
1. Eowyn, Northwoman - are you sure it was underground? I'd need a game replay link for this.

It may not have been. After I made this post, I realized that the assignment requirement on the Balrog is only in effect Underground, where previously I had misread the card and thought it was in effect all the time. I don't remember whether or not the skirmish in question was Underground, but at this point I'll give gemp the benefit of the doubt and say the error was more likely mine.

Thanks for the clarifications on the other stuff.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 01, 2012, 11:41:32 PM
Had a bug today where Brooding on Tomorrow worked even when the FP reconciled at the end of the turn. That should not happen.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 02, 2012, 05:25:16 AM
Had a bug today where Brooding on Tomorrow worked even when the FP reconciled at the end of the turn. That should not happen.
Why it should not. The rules say in the Regroup phase summary  - "The Free Peoples player chooses to move again if his move limit allows (returning to the Shadow phase), or to reconcile and end his turn."

So the reconcile happens in regroup phase and before the end of turn. I do agree that it's probably not with the spirit of the card, but it's definitely as the card (and rules) say.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydos on October 02, 2012, 06:45:33 AM
Ugluk´s Sword, Weapon of Control preventing wounding to bearer even when no site is controled.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Khamul$j0q5fizuqckp1hic
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 02, 2012, 08:05:39 AM
Ugluk´s Sword, Weapon of Control preventing wounding to bearer even when no site is controled.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Khamul$j0q5fizuqckp1hic
Fixed (after restart):
- "Ugluk's Sword, Weapon of Command" - bearer cannot take wounds only if you control 2 or more sites now.
Title: Re: Post your Gemp-LotR bugs here
Post by: Nitsuj on October 03, 2012, 09:53:29 AM
Chat log in this game told me to post this here:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Nitsuj$giw1gf0ivz007y4i

We think it was Rallying Call and assigning threat damage.  Kinda sucks, because I had the win, opponent had no way to save isuldur from overwhelm.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 03, 2012, 01:26:27 PM
Chat log in this game told me to post this here:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Nitsuj$giw1gf0ivz007y4i

We think it was Rallying Call and assigning threat damage.  Kinda sucks, because I had the win, opponent had no way to save isuldur from overwhelm.
Yes, Rallying Call is still broken on the live service. I didn't find a good time to restart it, as a lot of people are playing constantly.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 03, 2012, 01:40:49 PM
Had a bug today where Brooding on Tomorrow worked even when the FP reconciled at the end of the turn. That should not happen.
Why it should not. The rules say in the Regroup phase summary  - "The Free Peoples player chooses to move again if his move limit allows (returning to the Shadow phase), or to reconcile and end his turn."

So the reconcile happens in regroup phase and before the end of turn. I do agree that it's probably not with the spirit of the card, but it's definitely as the card (and rules) say.


I was kind of wondering if brooding on tomorrow would also come into play when an opponent has 4 cards in his hand, and is using several characters with Muster. Discard a card, lose initiative, draw a card, regain initiative. To me, it seems like it would work.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zurcamos on October 04, 2012, 06:36:40 PM
I had a Called Away and only one Sauron Uruk after skirmishes.  I activated the Called Away, the Uruk discarded, but it skipped to reconcile instead of removing the 1 burden to return the exhausted Gondor wraith to my opponent's hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 05, 2012, 02:44:29 AM
I had a Called Away and only one Sauron Uruk after skirmishes.  I activated the Called Away, the Uruk discarded, but it skipped to reconcile instead of removing the 1 burden to return the exhausted Gondor wraith to my opponent's hand.
I will need a game replay link. Most likely you were at a site (or under any other card effect) that did not let you to remove burdens. I'll add the check to the card to not allow you to play if you can't remove burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 08, 2012, 08:41:26 AM
Okay, I think this might be a legitimate bug:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$a7mpp80l3a28or6v (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$a7mpp80l3a28or6v)

Gimli is 1 point away from being corrupted at the end, and he has the ring on. The skirmish is about to resolve, so I use Gimli's Helm to prevent all other wounds to him. Somehow, Gimli takes a burden from the skirmish anyway, and corrupts. The ring says, "each time he or she is about to take a wound, add a burden instead." Well, Gimli shouldn't have been about to take any wounds, because Gimli's Helm had been discarded to prevent them all.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 08, 2012, 09:13:31 AM
Gemp is down:

Oops! Google Chrome could not connect to www.gempukku.com
Try reloading: www.­gempukku.­com/­gemp-­lotr/­
Additional suggestions:
Access a cached copy of www.­gempukku.­com/­gemp-­lotr/­
Search on Google:

Google Chrome Help - Why am I seeing this page?
©2012 Google - Google Home
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 08, 2012, 09:39:24 AM
Gemp is down:

Oops! Google Chrome could not connect to www.gempukku.com
Try reloading: www.­gempukku.­com/­gemp-­lotr/­
Additional suggestions:
Access a cached copy of www.­gempukku.­com/­gemp-­lotr/­
Search on Google:

Google Chrome Help - Why am I seeing this page?
©2012 Google - Google Home
Might have been a temporary issue, or just issue on your side. It works for me, and just checked a moment ago. Also there is currently 7 ongoing games.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 08, 2012, 09:41:09 AM
I've been unable to access the site for half an hour now. Nothing has changed on my end; I was using it this morning, got up to do some stuff, then came back to the computer and it suddenly stopped working. How can this be? Why would one particular site suddenly stop working for me, but every other site still works perfectly fine?

Edit: And just like that, it started working again. WTF.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 08, 2012, 09:57:51 AM
I've been unable to access the site for half an hour now. Nothing has changed on my end; I was using it this morning, got up to do some stuff, then came back to the computer and it suddenly stopped working. How can this be? Why would one particular site suddenly stop working for me, but every other site still works perfectly fine?

Edit: And just like that, it started working again. WTF.
Maybe your ISP, temporary routing problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on October 08, 2012, 10:06:35 AM
1.  You have really got to fix the Rohan site that cancels Fierce Skirmishes.  With the current sealed event, a Rohan player can play that on the first site and it will cancel Nazgul fierce skirmishes for the rest of the game.  It should only be on that site but the system is canceling fierce skirmishes the rest of the game.  I would suggest removing the games where this has already happend to Nazgul players, it is unfair for them to have a key feature of their deck taken away.
I think he means Harrowdale
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on October 10, 2012, 11:45:01 AM
It seems Saved from the Fire has some serious issues. Today again I played with it, used it once, drew 3 cards, then wanted to play narya, clicked on gandalf, boom, dead, pick 3 cards again...
That's how I lost the game. Something similar happened yesterday.

Here is my replay link: http://www.gempukku.com/gemp-lotr/game.html?replayId=MADG0BLIN$1hqlmte10jh9gc3u

I watched it and it says I played saved from the fire, I'm sure I did not click it.. Same thing happened yesterday.

Also the site Ruined Capitol doesn't always work.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 10, 2012, 03:27:17 PM
There is no issue with it. The rule of 4 prevents you from taking more than 4 cards into hand per fellowship phase. That's why Barliman didn't do anything when you tried to use him afterwards.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 11, 2012, 02:23:37 AM
Another issue with Harrowdale:

Harrowdale was site 3. I was at site 2, which prevented minions at site 2 from being fierce. The site's text should not have been active as I hadn't reached that site yet.
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on October 13, 2012, 06:45:58 AM
If I return merry swordthain to hand and I play brego back from the discard pile it also attaches to enemies if I cannot attach to another character.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 14, 2012, 07:09:16 AM
Muster doesn't work correctly on Gemp. Players are given the option to use Muster on one character, discard one and draw one, then they get the option to use Muster on a different character.

The rules state that you must use Muster all at once; if you have 3 guys with Muster, you choose to use Muster 0, 1, 2 or 3 times, and then discard that number to draw that same amount. After that, you're done using Muster for that regroup phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 14, 2012, 08:21:44 AM
Had a game today where Arwen's Fate was played, but Aragorn was exhausted and shouldn't have been able to exert.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 15, 2012, 12:13:12 PM
Muster doesn't work correctly on Gemp. Players are given the option to use Muster on one character, discard one and draw one, then they get the option to use Muster on a different character.

The rules state that you must use Muster all at once; if you have 3 guys with Muster, you choose to use Muster 0, 1, 2 or 3 times, and then discard that number to draw that same amount. After that, you're done using Muster for that regroup phase.

Bib is right. From Comprehensive Rules 4.0:


------------------
muster

At the start of the regroup phase, for each of your
characters who has the muster keyword, you may
discard a card from hand, then draw a card. You
must discard all at once.

If you have two muster characters, you cannot choose
to discard a card, draw a card, then discard another
card and draw a card. You must instead choose
to discard 0, 1, or 2 cards, then draw that same
number of cards.
-------------------------

The way it currently works on Gemp is considerably overpowered.

For example, just yesterday I had Phial of Galadriel on Frodo at Site 7, giving all of my characters Muster. I was able to discard and draw 1 card 9 separate times, allowing me to get exactly what I needed. I loved doing it! But that's not how the rules say it's supposed to work.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cw0rk on October 16, 2012, 08:47:43 AM
Book of Mazarbul, at start of turn made me draw 4 cards.

Then, I played Delving to draw 3 more but it did not draw any.

It seems that you forgot that Book of Mazarbul is "start of the turn" and it doesn't count in the rule of 4.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 16, 2012, 08:54:40 AM
Not a bug. You can only draw 4 cards per fellowship phase. Book of Mazarbul was errataed to draw the cards in your fellowship phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on October 16, 2012, 08:56:34 AM
And Book of Mazarbul draws cards at the start of fellowship phase, not at the start of turn (those are two different things, for example card that Gandalf, The Grey Pilgrim draws does not count towards rule of 4).
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 17, 2012, 12:33:43 PM
The Muster bug has not yet been corrected.

Also, I think a bug occurred between Swept Away and Steward's Tomb. Swept Away states that Wraiths cannot take wounds, but Steward's Tomb says that wounds cannot be prevented.... and yet Swept Away did indeed prevent wounds at that site (site 8):

http://www.gempukku.com/gemp-lotr/game.html?gameId=4063 (http://www.gempukku.com/gemp-lotr/game.html?gameId=4063)

Is this a bug? Or does Swept Away trump Steward's Tomb because the card does not use the word "prevent?"
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on October 17, 2012, 01:14:32 PM
"Prevent wounds" and "cannot take wounds" are two different things.

When something prevents wounds to a character, that character still can be assigned wounds (just no wound tokens are placed). When a character cannot take wounds, they may not even be assigned to this character. The difference is not easy to spot at the first glance because usually (during a lost skirmish) there is only one possible target for wounds.

An example which illustrates this well is: let's look at two fellowships:

1. Frodo, Gandalf, Faramir, Wizard's Pupil.
2. Frodo, any [Gondor] Wraith, Gandalf (with Swept Away and initiative).

Now suppose Gandalf is killed in a skirmish and there are some threats. Suppose that player with Faramir exerted Gandalf to trigger Faramir's ability (so that all wounds to Faramir are prevented). Now, Gandalf dies and threats are assigned.

1. Wounds to Faramir are prevented. But he still can be assigned wounds. They just don't get placed - they are prevented after being assigned to Faramir (of course FP player is free to choose to wound Frodo if he likes to).
2. Wraith cannot take wounds. All threats must be assigned elsewhere (in this case to Frodo).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 17, 2012, 06:36:20 PM
I wonder where MarcinS has been. There have been a lot of bugs reported recently, and no resolution on them yet.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on October 17, 2012, 06:37:35 PM
I noticed that not all cards that modify the move limit modify it until the end of the turn.

Example: The Number Must Be Few
If there are 7 companions, and then 1 of them dies during the turn, The Number Must Be Few stops modifying the move limit.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ishmar on October 18, 2012, 01:37:20 AM
When a card prevend the discard from another card, the effect still accours.
Examples:

Corsair Marauder (8R57) renforce tokens even if the FP have prevented the discard of the chosen possession like using Scouring of the shire

Same for Clever Hobbits 7U54 prevented from Deceit 18R29
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on October 18, 2012, 02:25:40 AM
I wonder where MarcinS has been. There have been a lot of bugs reported recently, and no resolution on them yet.

He aims to be a pro magic player. Maybe he went to the States for GP San Jose and Pro Tour Seattle. Also in Germany is the biggest gamecon of the world (Spiel 12) that he could also visit. or maybe he is just on vacation.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 18, 2012, 06:38:24 AM
"Prevent wounds" and "cannot take wounds" are two different things.

That makes sense, thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cw0rk on October 18, 2012, 10:05:02 AM
Shouldn't i be able to transfer possessions from allies to companions?

I played Dwarven Axe on Grimir and I couldn't transfer it to my Dwarf companions afterward.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on October 18, 2012, 10:25:42 AM
You can transfer possessions and artifacts from allies to companions or the other way round only if the fellowship is at allies' home site.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gerontius on October 20, 2012, 10:06:45 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Gerontius$f858lxff8haf1qa3
At site 8, I use Bilbo's effect to play NFFatRoD during the regroup phase. I know this issue has been discussed before (http://lotrtcgwiki.com/forums/index.php/topic,4703.0.html), so is this a bug?
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 21, 2012, 06:41:55 AM
Today I noticed that if I look at my ring-bearer's stats while it is the opponent's turn, it displays the opponent's remaining resistance instead of my own remaining resistance. Not sure if this can be corrected or not.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 22, 2012, 01:10:06 AM
Harrowdale still doesn't work right. Its text shouldn't be active unless the FP has reached that site. If it is ahead of the current FP player, it still makes minions lose fierce even though FP hasn't reached that site yet.

To reiterate, Harrowdale should only be in effect if:

The current Free Peoples player is at that site (even if the site was replaced later on in the turn)
or
The current Free Peoples player began their turn at that site and has moved on to the next site.
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on October 23, 2012, 04:21:40 AM
Banner of westernesse won't let you heal if there is more then one companinion with wounds, it let's you click it but no one will get healed.

And also I noticed something that is not right I think.
I had a Morgul Ambusher in play with 5 threats. That is +2 archery. Next to that I had a Southron Marksmen. I exerted him twice so that is +2. With his own archer ability it should have been 5 archery in my opinion. It was 4 and it cost me the game. ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 07:10:02 AM
Another issue with Harrowdale:

Harrowdale was site 3. I was at site 2, which prevented minions at site 2 from being fierce. The site's text should not have been active as I hadn't reached that site yet.
I did some more changes to Harrowdale. It's such a problematic card...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 08:00:12 AM
If I return merry swordthain to hand and I play brego back from the discard pile it also attaches to enemies if I cannot attach to another character.
Funny, but I couldn't find anywhere in Comprehensive rules, that you can play possession only on your character, and Brego can be played on Man or Wizard, both character races are present in Shadow as well...

"Most possessions tell you who their bearer can be, which is the kind of character you can play them on."
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 23, 2012, 08:16:52 AM
Any chance that the muster rules will be fixed soon? It's caused a lot of games to be won that shouldn't have been.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 08:29:12 AM
Muster doesn't work correctly on Gemp. Players are given the option to use Muster on one character, discard one and draw one, then they get the option to use Muster on a different character.

The rules state that you must use Muster all at once; if you have 3 guys with Muster, you choose to use Muster 0, 1, 2 or 3 times, and then discard that number to draw that same amount. After that, you're done using Muster for that regroup phase.
Changed (after restart):
- Changed how Muster works now. At the start of the regroup phase, one of your muster cards will light up (unfortunately all optional effects have to be used via cards). If you want to use Muster, just click the card (right-click to be sure what effect you're using). Then you choose which cards you want to discard, up to the number of Muster cards you have. All cards are discarded and then you draw an equal number of cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 08:37:18 AM
Had a game today where Arwen's Fate was played, but Aragorn was exhausted and shouldn't have been able to exert.
Fixed (after restart):
- "Arwen's Fate" now can't be played if you don't control exertable Aragorn or Arwen.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 08:41:41 AM
I wonder where MarcinS has been. There have been a lot of bugs reported recently, and no resolution on them yet.
I was indeed at PT Seattle. I'm back now, but will be out to GP Philadelphia this weekend and GP Lyon a week after. But I'll try to catch up on all the bugs before that.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 08:44:23 AM
I noticed that not all cards that modify the move limit modify it until the end of the turn.

Example: The Number Must Be Few
If there are 7 companions, and then 1 of them dies during the turn, The Number Must Be Few stops modifying the move limit.
That's a bit confusing. The card states "While you can spot ..." rather than "If you can spot..." While made me think the move limit change works only while the condition is true. Does that mean that all move limit modifiers are until end of turn?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 08:46:00 AM
When a card prevend the discard from another card, the effect still accours.
Examples:

Corsair Marauder (8R57) renforce tokens even if the FP have prevented the discard of the chosen possession like using Scouring of the shire

Same for Clever Hobbits 7U54 prevented from Deceit 18R29
This was fixed on September 20th, are you sure it's still happening, here is the change log:
- All of the cost-to-effect actions, when cost was prevented, should now stop the "effect" part, i.e. Corsair Marauder
if the discarding of possession was prevented, will not reinforce token.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 23, 2012, 08:48:54 AM
I noticed that not all cards that modify the move limit modify it until the end of the turn.

Example: The Number Must Be Few
If there are 7 companions, and then 1 of them dies during the turn, The Number Must Be Few stops modifying the move limit.
That's a bit confusing. The card states "While you can spot ..." rather than "If you can spot..." While made me think the move limit change works only while the condition is true. Does that mean that all move limit modifiers are until end of turn?

From the rules:

"If the move limit is modified for a turn, then that
modification is in effect for the whole turn, even
if the conditions for the modification change."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 08:57:49 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Gerontius$f858lxff8haf1qa3
At site 8, I use Bilbo's effect to play NFFatRoD during the regroup phase. I know this issue has been discussed before (http://lotrtcgwiki.com/forums/index.php/topic,4703.0.html), so is this a bug?
Fixed (after restart):
- "Bilbo, Bearer of Things Burgled" can now only play either non-events or Regroup events (not Skirmish events and thee like).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 09:01:53 AM
Today I noticed that if I look at my ring-bearer's stats while it is the opponent's turn, it displays the opponent's remaining resistance instead of my own remaining resistance. Not sure if this can be corrected or not.
All the stats displayed in the pop-up window outside of the time when the card is active, is not up-to-date. This is due to a design decision very early in the work, and would be a huge burden to change it now. I'm afraid you'll have to learn to live with it. Sorry.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 09:03:46 AM
Banner of westernesse won't let you heal if there is more then one companinion with wounds, it let's you click it but no one will get healed.

And also I noticed something that is not right I think.
I had a Morgul Ambusher in play with 5 threats. That is +2 archery. Next to that I had a Southron Marksmen. I exerted him twice so that is +2. With his own archer ability it should have been 5 archery in my opinion. It was 4 and it cost me the game. ;)
I will need game replay links for both cases. Thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 09:34:02 AM
From the rules:

"If the move limit is modified for a turn, then that
modification is in effect for the whole turn, even
if the conditions for the modification change."
Fixed (after restart):
- Changed all the effects that modify Move Limit to always act until end of turn once a condition is met (first time
in that turn).
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on October 23, 2012, 10:00:18 AM
All the stats displayed in the pop-up window outside of the time when the card is active, is not up-to-date. This is due to a design decision very early in the work, and would be a huge burden to change it now. I'm afraid you'll have to learn to live with it. Sorry.
Is it possible to add "Card is inactive - current stats may be inaccurate" info in the popub right before the stats?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2012, 10:19:46 AM
Harrowdale still doesn't work right. Its text shouldn't be active unless the FP has reached that site. If it is ahead of the current FP player, it still makes minions lose fierce even though FP hasn't reached that site yet.

To reiterate, Harrowdale should only be in effect if:

The current Free Peoples player is at that site (even if the site was replaced later on in the turn)
or
The current Free Peoples player began their turn at that site and has moved on to the next site.
Umm, so if player moved to Harrowdale in a turn and then moved again (from it), it is no longer going to be in effect?
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on October 23, 2012, 11:26:22 AM
Banner of westernesse won't let you heal if there is more then one companinion with wounds, it let's you click it but no one will get healed.

And also I noticed something that is not right I think.
I had a Morgul Ambusher in play with 5 threats. That is +2 archery. Next to that I had a Southron Marksmen. I exerted him twice so that is +2. With his own archer ability it should have been 5 archery in my opinion. It was 4 and it cost me the game. ;)
I will need game replay links for both cases. Thanks.

I think they are both in this one. :)

http://www.gempukku.com/gemp-lotr/game.html?replayId=MADG0BLIN$n0segu55gdqfholz
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 23, 2012, 03:16:21 PM
Harrowdale still doesn't work right. Its text shouldn't be active unless the FP has reached that site. If it is ahead of the current FP player, it still makes minions lose fierce even though FP hasn't reached that site yet.

To reiterate, Harrowdale should only be in effect if:

The current Free Peoples player is at that site (even if the site was replaced later on in the turn)
or
The current Free Peoples player began their turn at that site and has moved on to the next site.
Umm, so if player moved to Harrowdale in a turn and then moved again (from it), it is no longer going to be in effect?

Correct. From the moment the current FP reaches Harrowdale, it will have its effect until the following regroup phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 02:24:19 AM
Harrowdale still doesn't work right. Its text shouldn't be active unless the FP has reached that site. If it is ahead of the current FP player, it still makes minions lose fierce even though FP hasn't reached that site yet.

To reiterate, Harrowdale should only be in effect if:

The current Free Peoples player is at that site (even if the site was replaced later on in the turn)
or
The current Free Peoples player began their turn at that site and has moved on to the next site.
Umm, so if player moved to Harrowdale in a turn and then moved again (from it), it is no longer going to be in effect?

Correct. From the moment the current FP reaches Harrowdale, it will have its effect until the following regroup phase.
Fixed (after restart):
- Finally fixed the Harrowdale (fingers crossed), added test to simulate different movement patterns.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 03:47:50 AM
Banner of westernesse won't let you heal if there is more then one companinion with wounds, it let's you click it but no one will get healed.

And also I noticed something that is not right I think.
I had a Morgul Ambusher in play with 5 threats. That is +2 archery. Next to that I had a Southron Marksmen. I exerted him twice so that is +2. With his own archer ability it should have been 5 archery in my opinion. It was 4 and it cost me the game. ;)
I will need game replay links for both cases. Thanks.

I think they are both in this one. :)

http://www.gempukku.com/gemp-lotr/game.html?replayId=MADG0BLIN$n0segu55gdqfholz
Healing - you were at Steward's Tomb (site 5), where you can't heal anyone.
Archery - your opponent had Mithril-Coat, so archery -1.

Mistery solved! ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on October 24, 2012, 04:27:21 AM
Banner of westernesse won't let you heal if there is more then one companinion with wounds, it let's you click it but no one will get healed.

And also I noticed something that is not right I think.
I had a Morgul Ambusher in play with 5 threats. That is +2 archery. Next to that I had a Southron Marksmen. I exerted him twice so that is +2. With his own archer ability it should have been 5 archery in my opinion. It was 4 and it cost me the game. ;)
I will need game replay links for both cases. Thanks.

I think they are both in this one. :)

http://www.gempukku.com/gemp-lotr/game.html?replayId=MADG0BLIN$n0segu55gdqfholz
Healing - you were at Steward's Tomb (site 5), where you can't heal anyone.
Archery - your opponent had Mithril-Coat, so archery -1.

Mistery solved! ;)

Crap, I totally missed both things... Sorry about that, but better safe then sorry. ;)

Keep up the good work, I really appreciate you're work on this game. I hadn't played in over a year I think and now about 20 games in a week or so.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 04:54:50 AM
When a card prevend the discard from another card, the effect still accours.
Examples:

Corsair Marauder (8R57) renforce tokens even if the FP have prevented the discard of the chosen possession like using Scouring of the shire

Same for Clever Hobbits 7U54 prevented from Deceit 18R29
Hmm, now that I look at the code and the rules, I don't really know if PREVENTING the discard (a cost) should cancel the effect.

The are only two entries I've foundin rules that may be considered remotely relevant, but none of them seem to directly apply to this situation:
1. If a response modifies cost, and as a result you can't pay them all, it has no effect - but the example refers to making you not able to exert a card second time, by wounding it in response to the first exertion, not preventing the exert.
2. If something prevents an effect, which would prevent another effect, the second effect is carried out - this is also a different case, as it refers to cards with template "player X can do Y to prevent Z".

So, I believe that if FP player prevents the discard of a possession when Corsair Marauder is played, the cost is considered payed anyway, and it will add the tokens.

If you believe otherwise, please provide a relevant quote from rules.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 24, 2012, 06:17:21 AM
How about this?

"If a player is paying costs for a card and a
response action occurs which modifies those
costs, that player must continue to pay as many
costs as he can, even if it is no longer possible to
pay them all. If all the costs cannot be paid, that
card has no effect."

It is no longer possible for the Marauder to discard the possession due to Scouring of the Shire, so he won't add the [Raider] tokens.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 06:26:52 AM
How about this?

"If a player is paying costs for a card and a
response action occurs which modifies those
costs, that player must continue to pay as many
costs as he can, even if it is no longer possible to
pay them all. If all the costs cannot be paid, that
card has no effect."

It is no longer possible for the Marauder to discard the possession due to Scouring of the Shire, so he won't add the [Raider] tokens.
It was possible to discard it, and afterwards its still possible to discard it. Scouring of the Shire just prevented the discard. The example to this text you quoted is about not being able to pay all the costs, as payment of the first cost resulted in a response that made paying second part of the cost impossible (couldn't exert second time anymore). So I don't feel this text applies to Corsair Maraude and Scouring of the Shire.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 24, 2012, 06:44:59 AM
The Marauder has two costs associated with his action: spotting another corsair and discarding a possession. Scouring prevents discarding the possession. The same thing would happen if there were a hypothetical FP card saying "If a minion is played, discard another minion." Such an action would prevent the Marauder from spotting the other corsair, so his action wouldn't be able to occur.

And we all know that if Elessar's Edict is used with Saved From the Fire, it prevents FP from taking the 3 Gondor cards into hand.

It's very clear-cut.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 07:02:43 AM
The Marauder has two costs associated with his action: spotting another corsair and discarding a possession. Scouring prevents discarding the possession. The same thing would happen if there were a hypothetical FP card saying "If a minion is played, discard another minion." Such an action would prevent the Marauder from spotting the other corsair, so his action wouldn't be able to occur.

And we all know that if Elessar's Edict is used with Saved From the Fire, it prevents FP from taking the 3 Gondor cards into hand.

It's very clear-cut.

How do you know about the Elessar's Edict situation, is it in CRD or Comprehensive Rules?

And the example you've given above is different altogether. For me, there is a distinction between:
- (your example above falls here) not being able to pay the cost, i.e. nothing to spot or exert, in which case you can't even activate the effect/play the card,
- (quote from the rules falls here) having the ability to pay any of the costs taken away from you mid-cost paying, in which case you have to pay as much as you can, and the effect doesn't happen,
- (Corsair Marauder and Scouring of the Shire falls here) having the cost you were able and decided to pay prevented, which case is not covered in the rules, so my assumption is that this doesn't change the situation at all and the effect happens.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 24, 2012, 07:11:49 AM
The rules specifically state that if a cost is prevented or otherwise unable to be paid, the action has no effect. I can't make that any clearer. The rulebook then gives one such example with Grishnakh. That doesn't mean that ALL such preventions have to be done in the same manner as Grishnakh; he's just one example.

Elessar's Edict falls under that same heading. The cost of SFTF is placing a companion in the dead pile; Elessar's Edict discards the Wraith instead. Therefore, SFTF can't pull the 3 [Gondor] cards because SFTF's cost wasn't paid.

That rule is already in the system. For example, if Morgul Destroyer is played and FP chooses to wound the Ring-bearer, but then uses the Ring's text to take a burden instead of a wound, the Destroyer still adds the threats.

When Scouring is used, it prevents the Shadow action that is discarding that [Shire] possession. In order to attempt to discard that card again, the Shadow player would need to play a second Marauder.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 07:37:16 AM
The rules specifically state that if a cost is prevented or otherwise unable to be paid, the action has no effect. I can't make that any clearer. The rulebook then gives one such example with Grishnakh. That doesn't mean that ALL such preventions have to be done in the same manner as Grishnakh; he's just one example.
No, the rule you quoted (cost entry in Comprehensive Rules) doesn't even have a "prevent" or "prevented" word in it, which is exactly my point. For me, there is a distinction between preventing a cost and not being able to pay the cost. Maybe for LotR rules as well as for you there is no difference, but rules do not specify it. For me it's a stretch to use a "being unable to pay the cost" rule to cover the "were able to pay the cost, but it was prevented" situation.

Elessar's Edict falls under that same heading. The cost of SFTF is placing a companion in the dead pile; Elessar's Edict discards the Wraith instead. Therefore, SFTF can't pull the 3 [Gondor] cards because SFTF's cost wasn't paid.
Agreed, it falls under the same heading as Corsair Marauder and Scouring of the Shire, but we have not established, how this works yet, so lets not jump to conclusion.

That rule is already in the system. For example, if Morgul Destroyer is played and FP chooses to wound the Ring-bearer, but then uses the Ring's text to take a burden instead of a wound, the Destroyer still adds the threats.
You are confusing multiple rules, this example (with Morgul Destroyer and Ring) is covered by effect entry in Comprehensive Rules: "If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 07:57:28 AM
Okay, I think this might be a legitimate bug:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$a7mpp80l3a28or6v (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$a7mpp80l3a28or6v)

Gimli is 1 point away from being corrupted at the end, and he has the ring on. The skirmish is about to resolve, so I use Gimli's Helm to prevent all other wounds to him. Somehow, Gimli takes a burden from the skirmish anyway, and corrupts. The ring says, "each time he or she is about to take a wound, add a burden instead." Well, Gimli shouldn't have been about to take any wounds, because Gimli's Helm had been discarded to prevent them all.
Finally fixed (after restart):
- If two (or more) required before actions happen, FP player has a choice which one to play first. If that action prevents the effect, other required actions that depend on that effect will no longer be playable.

So in your case above, FP player will be presented with a choice of using either the Helm's prevent effect, or Ring's burder instead effect. If he chooses the Helm, wound will be prevented and burden will not be placed.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 24, 2012, 08:14:15 AM
There is no distinction between preventing a cost and not being able to pay a cost. If a cost is paid, the action will have its result, unless the result itself is prevented. If the cost is not paid, the result will not occur.

Both the Marauder/Scouring and SFTF/Edict fall under this category. If you don't discard a possession, you don't get the tokens. If you don't kill a companion, you can't pull 3 cards out of your deck.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2012, 08:26:23 AM
There is no distinction between preventing a cost and not being able to pay a cost. If a cost is paid, the action will have its result, unless the result itself is prevented. If the cost is not paid, the result will not occur.

Both the Marauder/Scouring and SFTF/Edict fall under this category. If you don't discard a possession, you don't get the tokens. If you don't kill a companion, you can't pull 3 cards out of your deck.
Ok, I'll change it to that effect.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 24, 2012, 02:51:24 PM
Just a reminder on the whole Muster issue. :D
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 25, 2012, 02:19:09 AM
Just a reminder on the whole Muster issue. :D
The change is already live:
- Changed how Muster works now. At the start of the regroup phase, one of your muster cards will light up (unfortunately all optional effects have to be used via cards). If you want to use Muster, just click the card (right-click to be sure what effect you're using). Then you choose which cards you want to discard, up to the number of Muster cards you have. All cards are discarded and then you draw an equal number of cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 25, 2012, 03:42:40 PM
great job! :D
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 25, 2012, 11:39:56 PM
It's not letting me play Sealed this week. The system says I don't own a copy of a card when I actually do own it. I clearly do own a copy of Gandalf, BoO, but when I add him into my deck and try to start a game, it says I don't own a copy of him.

Please fix ASAP. Do whatever you have to do to make this work.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 26, 2012, 11:38:57 PM
This still hasn't been fixed! Please expedite this so I can actually play a Sealed game.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 27, 2012, 04:08:57 AM
Think I gotta bug:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$2huksqm3bhkdclei (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$2huksqm3bhkdclei)

When I am at site 5, I attempted to use the text of Denethor, Last Ruling Steward to exert a minion twice. It would only allow me to select targets who had at least three vitality. Since this is an effect, not a cost, I believe it should have allowed me to select any target I wanted, and then that target would have to exert as many times as it could. From Comprehensive Rules 4.0:

Effect

If the effect of a card or special ability requires
you to perform an action and you cannot, you
must perform as much as you can and ignore the
rest. (See limit.)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 27, 2012, 06:28:32 AM
The effect rules also state that if you are choosing between multiple targets, you must choose the one that you are most fully able to perform. Ergo, if there is a minion with 3 vitality, that is the one you have to exert. If all available minions have 2 vitality, then you can choose which one to exert.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 27, 2012, 06:50:57 AM
ah ok. i dont think i made any more attempts after they were initialy inicated as nontargets
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on October 28, 2012, 11:10:16 AM
Ok, I've played several games fine, but now the following has occurred. I have 1 foil and 1 non foil tireless in sealed, but when i click to add the foil one to my deck it adds a normal one, and when i go to play a game, I can't. I played all of Serie 2 with this working, and 2 games in serie 3.

Can this be fixed ASAP?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 28, 2012, 06:44:23 PM
Maybe that's the same problem I'm having with the foil copy of Gandalf I pulled.
Title: Re: Post your Gemp-LotR bugs here
Post by: quickpv on October 30, 2012, 02:28:37 AM
hi


have patience doesn't apply to gandalf himself
http://www.gempukku.com/gemp-lotr/game.html?replayId=quick$tzasqsfmp1hecgr1
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 30, 2012, 08:12:44 AM
It's not letting me play Sealed this week. The system says I don't own a copy of a card when I actually do own it. I clearly do own a copy of Gandalf, BoO, but when I add him into my deck and try to start a game, it says I don't own a copy of him.

Please fix ASAP. Do whatever you have to do to make this work.
Check if the version of the card in your league collection matches the version you have in deck. So, it's from the same expansion and foil/non-foil/tengwar.

Ok, found the problem in the client. Will get the fix on server immediately. You might have to rebuild your deck again, or at least remove and re-add the problematic cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 30, 2012, 08:30:21 AM
hi


have patience doesn't apply to gandalf himself
http://www.gempukku.com/gemp-lotr/game.html?replayId=quick$tzasqsfmp1hecgr1
You can't heal while at Steward's Tomb!
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on October 30, 2012, 02:37:59 PM
After recent changes to muster something is wrong with Frodo, PbM muster. It usually works, but not always, haven't found the pattern yet.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on October 30, 2012, 03:13:59 PM
Not actually a bug, but is there a way to quickly identify which side currently has initiative? Perhaps an indicator somewhere on the screen.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 31, 2012, 07:36:11 AM
After recent changes to muster something is wrong with Frodo, PbM muster. It usually works, but not always, haven't found the pattern yet.

I encountered this bug too. I exerted Frodo, then the Shadow player used his muster, but it wouldn't let me use my own muster.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 31, 2012, 01:39:40 PM
Ditto. One time I clicked Frodo to use muster, and then it just went to reconcile without letting me actually muster anything. But then later (in the same game I think) it worked property.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on October 31, 2012, 05:01:46 PM
For me Frodo failed when I used another companions muster first.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 31, 2012, 07:41:27 PM
For me Frodo failed when I used another companions muster first.
That's how it's supposed to be. Muster must be done all at once. If you want to use Frodo with someone else's muster, you need to exert Frodo first.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 01, 2012, 07:51:51 AM
It's all start of regroup phase, so it shouldn't matter which I do first. I can choose order of start of regroup phase actions, so I can use another companion, exert frodo, use frodo in any order assuming using frodo comes after exerting him
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 01, 2012, 10:16:51 AM
Nope, check the rules. The rules clearly say that you use muster all at once. If you have 3 guys with muster, you discard up to 3 cards, draw the same, then no more using muster until your next regroup phase. Even if you only decide to discard 1 initially, you can't keep discarding if the one you drew isn't one you want; you just pick a number and that's it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 01, 2012, 03:59:30 PM
Ok, thanks for the clarification.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 02, 2012, 09:41:21 PM
The 'Standard' filter in the deckbuilder doesn't work. When I select it from the dropdown menu, it still shows cards from the FOTR and TTT blocks.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 07, 2012, 02:54:53 AM
The 'Standard' filter in the deckbuilder doesn't work. When I select it from the dropdown menu, it still shows cards from the FOTR and TTT blocks.
But only those that have been reprinted in expansions legal in Standard, correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 07, 2012, 03:11:03 AM
It seems the way Muster was done on UI was confusing to some players, even though it was working fine, so I had to change it again.

After next restart:
- Another change to Muster. Now to USE Muster, you have to click the card shadow showing above the panel used to drive game flow (where you press "Pass" and accept your choices).

So, for example in case of Muster Frodo, first you will have to click on Frodo to exert it, then on the shadow of Frodo (or other card with Muster that will show up above the panel) to actually do the Muster action.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 07, 2012, 07:32:29 AM
The 'Standard' filter in the deckbuilder doesn't work. When I select it from the dropdown menu, it still shows cards from the FOTR and TTT blocks.
But only those that have been reprinted in expansions legal in Standard, correct?

No. For example, I saw Legolas, Greenleaf in the [Elven] section of Standard. There is no version of Greenleaf that is legal in Standard, since Standard does not include cards from sets 1-6

Here is the screenshot showing this. (https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fi14.photobucket.com%2Falbums%2Fa343%2Fbibfortuna25%2Flegolas.png&hash=919db5a9d1580344d8784a790b5f9034224dd9e8)
As you can clearly see, it shows two versions of Legolas that are not legal in Standard: Greenleaf and Son of Thranduil.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on November 07, 2012, 11:00:05 PM
Return to Its Master did not play correctly at site 6 (and yes, I know it's complicated):

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$8cwpjntdfldxxzi5

I waited until at the end of the fierce skirmish phase with Nelya. The Ring was on, because Vrado had converted a wound to a burden. I should have been able to assign a Nazgul to Frodo, but nothing happened.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 08, 2012, 07:25:57 AM
Return to Its Master did not play correctly at site 6 (and yes, I know it's complicated):

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$8cwpjntdfldxxzi5

I waited until at the end of the fierce skirmish phase with Nelya. The Ring was on, because Vrado had converted a wound to a burden. I should have been able to assign a Nazgul to Frodo, but nothing happened.
Hmm, there are some fundamental problems with the card:
1. If you use it at the end of fierce skirmish, only Fierce minions can be assigned using the card, as you can assign only Fierce minions to skirmish, during fierce skirmishes.
2. You can't use it on a Nazgul or Ring-bearer that is in skirmish you are responding to being ended, as it becomes unassigned only after all responses to end of skirmish have been resolved. Therefore due to rules about assigning, you can't make an assignment that does not create an assignment between two unassigned characters.

This is the reason why the game did not allow you to choose a Nazgul to assign to Ring-bearer. Only one of your Nazguls had Fierce, and it was a Nazgul that was finishing it's skirmish, so was still assigned against a character, at the point, when you used Return to Its Master.

So, from rules point of view, the card works perfectly, though maybe the card should be changed how it works, to achieve what the intention of the card was. If so, we need an agreement how it should be changed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 08, 2012, 07:35:55 AM
Return to Its Master did not play correctly at site 6 (and yes, I know it's complicated):

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$8cwpjntdfldxxzi5

I waited until at the end of the fierce skirmish phase with Nelya. The Ring was on, because Vrado had converted a wound to a burden. I should have been able to assign a Nazgul to Frodo, but nothing happened.
Ok, I made a following change, and it should be working now (after restart):
- "Return to Its Master" now also ends current skirmish, to allow assigning the Nazgul and Ring-bearer that were
skirmishing at the time when it is played.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 08, 2012, 11:42:53 AM
For Return to Its Master, it doesn't matter if the Nazgul is fierce or not. It creates a skirmish phase separate from the regular and fierce fights, similar to The Witch-king's Beast, Fell Creature and A Dark Shape Sprang. In theory, you could use RTIM and Fell Creature to make a single Nazgul fight 4 times if you want.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on November 08, 2012, 12:03:14 PM
could actually do 6 if you have 3x RTIM in hand
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on November 08, 2012, 02:08:34 PM
For Return to Its Master, it doesn't matter if the Nazgul is fierce or not. It creates a skirmish phase separate from the regular and fierce fights, similar to The Witch-king's Beast, Fell Creature and A Dark Shape Sprang. In theory, you could use RTIM and Fell Creature to make a single Nazgul fight 4 times if you want.

I've interpreted Return to Its Master like this, which allows for a double, triple, or quadruple RTIM.
Interesting question: What if I play RTIM after a normal skirmish, but there are fierce Nazgul? Does it go Normal - RTIM - Fierce, or Normal - RTIM? I think it's the first, because it cancels the remaining skirmishes, but not the Fierce Assignment phase. I classify RTIM skirmishes are "Out of Time", like the End of Time in Chrono Trigger.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 08, 2012, 02:33:58 PM
If you play RTIM during a "normal" skirmish phase, it will immediately jump in and start its own skirmish. But you still perform any fierce assignments and skirmishes afterwards (as well as Fell Creature, if applicable).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 09, 2012, 01:34:12 AM
Hunters Block no longer shows up on the deckbuilder dropdown menu.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 09, 2012, 02:40:55 AM
For Return to Its Master, it doesn't matter if the Nazgul is fierce or not. It creates a skirmish phase separate from the regular and fierce fights, similar to The Witch-king's Beast, Fell Creature and A Dark Shape Sprang. In theory, you could use RTIM and Fell Creature to make a single Nazgul fight 4 times if you want.
You are incorrect. RTIM only creates a new assignment (and cancels previous ones). Its wording is completely different from both Fell Creature and A Dark Shape Sprang, which explicitly mention separate Skirmish phase, while RTIM only creates an assignment. The skirmish phase for RTIM is created due to normal rules of "resolve one skirmish at a time, until there are no skirmishes left". Therefore if you are in a Fierce skirmishes and you use RTIM, the skirmish that gets created due to an assignment made with RTIM is also a Fierce skirmish, and cards like Filibert Bolger can be used during it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 09, 2012, 02:47:21 AM
Hunters Block no longer shows up on the deckbuilder dropdown menu.
Added it on next restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 09, 2012, 04:15:07 AM
For Return to Its Master, it doesn't matter if the Nazgul is fierce or not. It creates a skirmish phase separate from the regular and fierce fights, similar to The Witch-king's Beast, Fell Creature and A Dark Shape Sprang. In theory, you could use RTIM and Fell Creature to make a single Nazgul fight 4 times if you want.
You are incorrect. RTIM only creates a new assignment (and cancels previous ones). Its wording is completely different from both Fell Creature and A Dark Shape Sprang, which explicitly mention separate Skirmish phase, while RTIM only creates an assignment. The skirmish phase for RTIM is created due to normal rules of "resolve one skirmish at a time, until there are no skirmishes left". Therefore if you are in a Fierce skirmishes and you use RTIM, the skirmish that gets created due to an assignment made with RTIM is also a Fierce skirmish, and cards like Filibert Bolger can be used during it.
Nope. Check the clarification on the RTIM wiki page. It explicitly says that the RTIM skirmish is separate from any regular or fierce skirmishes.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 09, 2012, 06:58:03 AM
For Return to Its Master, it doesn't matter if the Nazgul is fierce or not. It creates a skirmish phase separate from the regular and fierce fights, similar to The Witch-king's Beast, Fell Creature and A Dark Shape Sprang. In theory, you could use RTIM and Fell Creature to make a single Nazgul fight 4 times if you want.
You are incorrect. RTIM only creates a new assignment (and cancels previous ones). Its wording is completely different from both Fell Creature and A Dark Shape Sprang, which explicitly mention separate Skirmish phase, while RTIM only creates an assignment. The skirmish phase for RTIM is created due to normal rules of "resolve one skirmish at a time, until there are no skirmishes left". Therefore if you are in a Fierce skirmishes and you use RTIM, the skirmish that gets created due to an assignment made with RTIM is also a Fierce skirmish, and cards like Filibert Bolger can be used during it.
Nope. Check the clarification on the RTIM wiki page. It explicitly says that the RTIM skirmish is separate from any regular or fierce skirmishes.
So, can the RTIM create an invalid assignment skirmish (like A Dark Shape Sprang can), or not? So, can I start a skirmish between Ring-bearer and Nazgul that normally (due to some other card actions) could not be assigned to it, or does it still follow the assignment preventions (unlike A Dark Shape Sprang)?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 09, 2012, 07:12:09 AM
It creates a skirmish phase separate from the normal and fierce skirmish phases. If some other card effect prevented either the Ring-bearer or the Nazgul from being assigned entirely, then RTIM wouldn't work.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on November 09, 2012, 10:02:35 AM
Hello,

There is a problem with Harrowdale, the site is used even if we aren't at this site.

Game link : (Pb at site 5)
http://www.gempukku.com/gemp-lotr/game.html?replayId=Enola$w25paljdzh6p4rdr

Thanks for all
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on November 09, 2012, 07:45:18 PM
For Return to Its Master, it doesn't matter if the Nazgul is fierce or not. It creates a skirmish phase separate from the regular and fierce fights, similar to The Witch-king's Beast, Fell Creature and A Dark Shape Sprang. In theory, you could use RTIM and Fell Creature to make a single Nazgul fight 4 times if you want.
You are incorrect. RTIM only creates a new assignment (and cancels previous ones). Its wording is completely different from both Fell Creature and A Dark Shape Sprang, which explicitly mention separate Skirmish phase, while RTIM only creates an assignment. The skirmish phase for RTIM is created due to normal rules of "resolve one skirmish at a time, until there are no skirmishes left". Therefore if you are in a Fierce skirmishes and you use RTIM, the skirmish that gets created due to an assignment made with RTIM is also a Fierce skirmish, and cards like Filibert Bolger can be used during it.
Nope. Check the clarification on the RTIM wiki page. It explicitly says that the RTIM skirmish is separate from any regular or fierce skirmishes.
So, can the RTIM create an invalid assignment skirmish (like A Dark Shape Sprang can), or not? So, can I start a skirmish between Ring-bearer and Nazgul that normally (due to some other card actions) could not be assigned to it, or does it still follow the assignment preventions (unlike A Dark Shape Sprang)?

The clarification on RTIM is from LotR comprehensive rules 4.0, by the way. I think it was the last Comprehensive rule version.
As for your question, Marcin, I don't know. It's not an Assignment action so those rules don't apply. My interpretation is that RTIM should work like A Dark Shape Sprang - which I assume you've got.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 10, 2012, 06:07:14 AM
Got a bug with Faramir, Captain of Ithilien and Ranger of the White Tree.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$vmvfec1mfhgrli9h (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$vmvfec1mfhgrli9h)

Gemp allowed my opponent to start with both of these characters, even though Faramir's cost was only 2, and Ranger requires you to spot a unbound [gondor] guy of cost 3 or more.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 10, 2012, 06:16:27 AM
The twilight cost of a card can only be modified when that card is coming into play. If you are checking the cost of a card at any other time, you use the printed number. So you can start that ranger with that Faramir.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 10, 2012, 06:48:09 AM
Just checked Comprehensive and Current Rulings, can't find that. Source?

I know that, so far as Gemp is concerned, Faramir's modified twilight cost (2) is displayed even after he has been played.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 10, 2012, 06:54:38 AM
CRD, page 18 under "Twilight costs."
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 10, 2012, 06:58:13 AM
Yep, just found it. I stand corrected!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 10, 2012, 08:19:54 AM
Hello,

There is a problem with Harrowdale, the site is used even if we aren't at this site.

Game link : (Pb at site 5)
http://www.gempukku.com/gemp-lotr/game.html?replayId=Enola$w25paljdzh6p4rdr

Thanks for all
According to bibfortuna25:
Quote
To reiterate, Harrowdale should only be in effect if:

The current Free Peoples player is at that site (even if the site was replaced later on in the turn)
or
The current Free Peoples player began their turn at that site and has moved on to the next site.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 10, 2012, 12:28:13 PM
I haven't watched that replay yet, but one issue I had with Harrowdale is that it would affect the player who is behind on the adventure path. For example if it was site 6 and I move to site 5, it would still work.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 10, 2012, 12:34:14 PM
I haven't watched that replay yet, but one issue I had with Harrowdale is that it would affect the player who is behind on the adventure path. For example if it was site 6 and I move to site 5, it would still work.
This has been fixed already (I hope).
Title: Re: Post your Gemp-LotR bugs here
Post by: OneFathom on November 11, 2012, 10:32:00 AM
Dunharrow Plateau (RotK site 1)...says "Spot a Dwarf to play a Dwarven condition from your draw deck," but the site exerts the Dwarf instead of simply spotting him.   
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 11, 2012, 01:00:48 PM
Dunharrow Plateau (RotK site 1)...says "Spot a Dwarf to play a Dwarven condition from your draw deck," but the site exerts the Dwarf instead of simply spotting him.   
No, it doesn't. Please post the game replay link, most likely some other effect exerted your dwarf.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 11, 2012, 02:11:31 PM
Marcin, could you add a TTT Sealed League, starting October 13th, 9 days and 10 games per serie? I try to add it from a tab I'm logged in and get Error 401 message.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 12, 2012, 02:01:43 AM
Marcin, could you add a TTT Sealed League, starting October 13th, 9 days and 10 games per serie? I try to add it from a tab I'm logged in and get Error 401 message.
Done.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 14, 2012, 06:56:48 AM
Not sure if it's a bug, but 5 (out of 31) packs of FotR I opened today had a Tengwar card instead of a rare.

Edit: in merchant they appear as normal versions. They were Tengwar only when I was opening packs.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 14, 2012, 10:32:02 AM
Not sure if it's a bug, but 5 (out of 31) packs of FotR I opened today had a Tengwar card instead of a rare.

Edit: in merchant they appear as normal versions. They were Tengwar only when I was opening packs.
So they appeared as Tengwar on the popup screen with new cards, or where?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 14, 2012, 11:10:05 AM
Yes, on this popup. They were Tengwar as well when I magnified them. But when I looked for them in merchant, they were back normal.

 At least one non-Tengwar card was a rare that has a Tengwar version as well.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 14, 2012, 05:23:58 PM
In a game today:

http://www.gempukku.com/gemp-lotr/game.html?gameId=2217 (http://www.gempukku.com/gemp-lotr/game.html?gameId=2217)

At site 4, my opponent played Gollum, Mad Thing. I assigned him to Boromir, who had Spirit of the White Tree on him. When the time came to choose whether to make Gollum strength +3 or add a burden, I chose to add a burden. For some reason, this discarded Spirit of the White Tree, even though it was not the shadow player who added the burden.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on November 15, 2012, 02:31:00 AM
Tha effect of burden adding happens trough a shadow card
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 15, 2012, 02:42:09 AM
It still the FP's choice to add the burden, so Spirit shouldn't be triggered by it. Same reason why DDOTR still works even if Courteous Halfling is in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on November 15, 2012, 03:39:39 AM
OK, thanks for the clearing up.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 15, 2012, 01:05:40 PM
So, I finally found a real bug! :D
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on November 16, 2012, 05:55:22 PM
Marcin, I found two issues in this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$hkaro9mlfzzfarxn

In the regroup phase at site 7 of this game, I attempt to discard There's Another Way. Nicholai is able to remove 1 to prevent it with Deceit, even though Deceit says "your [Gollum] card", not the FP's. It hurts him, because I can just attempt to discard it again, but there are situations like Be Back Soon where it would not be good.

Also, at site 8, I attempted to discard lots of conditions with Clever Hobbits. He prevented some of them  with Deceit. My Smeagol got strength credit for discarding all of them.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 17, 2012, 01:20:34 AM
Had a bug today where In the Ringwraith's Wake was played, but it still triggered Gates of the Dead City. Since it was the FP's choice to add the burden, it shouldn't trigger Gates.
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on November 17, 2012, 11:45:32 AM
Today someone killed my Galadriel Ally with Terrible as the Dawn. At the moment I had 3 threats. Because she died I had to turn them into wounds.
I always thought that threats only where given when a companion died.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 17, 2012, 12:25:36 PM
Nope , it happens when allies die too.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 17, 2012, 04:48:01 PM
Marcin, I found two issues in this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$hkaro9mlfzzfarxn

In the regroup phase at site 7 of this game, I attempt to discard There's Another Way. Nicholai is able to remove 1 to prevent it with Deceit, even though Deceit says "your [Gollum] card", not the FP's. It hurts him, because I can just attempt to discard it again, but there are situations like Be Back Soon where it would not be good.

Also, at site 8, I attempted to discard lots of conditions with Clever Hobbits. He prevented some of them  with Deceit. My Smeagol got strength credit for discarding all of them.
Fixed (after restart):
- "Deceit" only allows to prevent discarding your cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zatzir on November 20, 2012, 06:49:15 AM
Don't know if this is old news.

Yesterday, in this game, at site 2.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Zatzir$6pk1dpap9dah81dn

My opponent played Gimli's pipe on Gimli, Feared Axeman and I did not get an option to play A dark shape sprang in response.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 20, 2012, 07:16:34 AM
I figured out what happened there. When Gimli's Pipe was played, there was only 1 twilight in the pool. You didn't have enough twilight to play Gollum since he would have been roaming at that site.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cw0rk on November 20, 2012, 08:53:06 AM
My game got cancelled because of an error.

Gemp tells me to post the link.

http://www.gempukku.com/gemp-lotr/game.html?replayId=c10ckw0rk$9mm8hik0cw9z4yud

Oh, and I think that it counts as a loss for me in my deck stats. Weird because the result is "Game cancelled due to error".
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 20, 2012, 06:25:27 PM
http://www.gempukku.com/gemp-lotr/game.html?gameId=4029 (http://www.gempukku.com/gemp-lotr/game.html?gameId=4029)

gemp canceled our game due to an error. It was right after the librarian was used.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 20, 2012, 07:15:33 PM
http://www.gempukku.com/gemp-lotr/game.html?gameId=4034 (http://www.gempukku.com/gemp-lotr/game.html?gameId=4034)

At site 6 my opponent fulfilled the requirements of More Yet to Come, but gemp did not give him the option to use the card.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 21, 2012, 07:47:34 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=4029 (http://www.gempukku.com/gemp-lotr/game.html?gameId=4029)

gemp canceled our game due to an error. It was right after the librarian was used.
Fixed (after restart):
- "Librarian, Keeper of Ancient Texts" should no longer cancel current game when used its Regroup ability.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 21, 2012, 07:50:45 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=4034 (http://www.gempukku.com/gemp-lotr/game.html?gameId=4034)

At site 6 my opponent fulfilled the requirements of More Yet to Come, but gemp did not give him the option to use the card.
This is an incorrect game replay link. To get a replay link, you have to go to "Game History" tab and copy the "replay game" link.

Edit: I've also validated that the card worked fine in my test.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 21, 2012, 08:08:13 AM
My game got cancelled because of an error.

Oh, and I think that it counts as a loss for me in my deck stats. Weird because the result is "Game cancelled due to error".
Fixed (after restart):
- Deck statistics no longer include cancelled games
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 21, 2012, 09:34:09 AM
It still the FP's choice to add the burden, so Spirit shouldn't be triggered by it. Same reason why DDOTR still works even if Courteous Halfling is in play.
Hmm, what about required actions from Sites that add burdens? Which player adds those burdens? I assume it's the free people's player, right?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 21, 2012, 09:36:05 AM
In a game today:

http://www.gempukku.com/gemp-lotr/game.html?gameId=2217 (http://www.gempukku.com/gemp-lotr/game.html?gameId=2217)

At site 4, my opponent played Gollum, Mad Thing. I assigned him to Boromir, who had Spirit of the White Tree on him. When the time came to choose whether to make Gollum strength +3 or add a burden, I chose to add a burden. For some reason, this discarded Spirit of the White Tree, even though it was not the shadow player who added the burden.
Fixed (after restart):
- All "add burden" actions now have a performing player and "Spirit of the White Tree" should no longer be discarded, if FP players adds a burden with an effect coming from Shadow card.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 21, 2012, 12:17:14 PM
It still the FP's choice to add the burden, so Spirit shouldn't be triggered by it. Same reason why DDOTR still works even if Courteous Halfling is in play.
Hmm, what about required actions from Sites that add burdens? Which player adds those burdens? I assume it's the free people's player, right?

Anytime something is a choice doesn't count as X card doing Y. But I can't think of any card that has an effect based on a player adding a burden; the only cards that trigger like that either say "If a Shadow card (or a culture card) adds a burden, do X," or "If a burden is added, do X."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 21, 2012, 02:01:38 PM
It still the FP's choice to add the burden, so Spirit shouldn't be triggered by it. Same reason why DDOTR still works even if Courteous Halfling is in play.
Hmm, what about required actions from Sites that add burdens? Which player adds those burdens? I assume it's the free people's player, right?

Anytime something is a choice doesn't count as X card doing Y. But I can't think of any card that has an effect based on a player adding a burden; the only cards that trigger like that either say "If a Shadow card (or a culture card) adds a burden, do X," or "If a burden is added, do X."

There is only one - Spirit of the White Tree - "(...) Each time a Shadow player adds a burden, discard this condition."

So who is it adding the burden, for example in a case of Slag Mounds?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 21, 2012, 03:48:13 PM
Not sure if it's a bug, but 5 (out of 31) packs of FotR I opened today had a Tengwar card instead of a rare.

Edit: in merchant they appear as normal versions. They were Tengwar only when I was opening packs.
Fixed - might require forcing your browser to reload the script (ctrl+F5 or whatever), when you are on the deckbuilding screen.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on November 22, 2012, 04:29:25 PM
something still is odd about tengwar. now it shows when i filter that i own a tengwar greenleaf, however the image is a standard greenleaf, and when i started the game my opponent had a tengwar greenleaf showing so I asked what league he won it in, and he said he didn't own a tengwar greenleaf..... the tengwar oddness continues.

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$fby5izyvw18okhxk
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2012, 02:19:43 AM
something still is odd about tengwar. now it shows when i filter that i own a tengwar greenleaf, however the image is a standard greenleaf, and when i started the game my opponent had a tengwar greenleaf showing so I asked what league he won it in, and he said he didn't own a tengwar greenleaf..... the tengwar oddness continues.

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$fby5izyvw18okhxk

Try clearing your cache.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 23, 2012, 07:20:20 AM
I won my second game of the FOTR Constructed League today, and I didn't win any prize at all.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2012, 08:09:00 AM
I won my second game of the FOTR Constructed League today, and I didn't win any prize at all.
Prizes are awarded (put in your collection) immediately when the match finishes. In addition they are also stored in memory to be shown to you, when you enter some specific places of the website - namely Game Hall and Deck builder. If you did not visit any of these places after you finished your match immediately, and there was a restart of the server (for example today), before you have visited any of those places, you will not see the popup window with the new card/product, however the card/product was added to your collection.

So, what happened here - and I'm guessing - you have won the match, then closed the browser before going to Game Hall, and after some time opened the website again. I have restarted the server in the mean time, so the delivery notification was lost, but the items have been delivered to your collection.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 23, 2012, 08:14:12 AM
I did what I usually do after a game: hit the 'Back' button on my browser and return to the Game Hall. The popup window that displayed my prize didn't show up.
Title: Re: Post your Gemp-LotR bugs here
Post by: jdizzy001 on November 23, 2012, 11:16:58 AM
Has anyone had an issue logging into gemp with their tablets? I was on for about 5 min then my ipad would not talk to the server anymore. My laptop still works but not my tablet.
Title: Re: Post your Gemp-LotR bugs here
Post by: jdizzy001 on November 23, 2012, 11:49:02 AM
so I got the ipad to work in the site but every time i perform an action I have to manually refresh the page. Is there a way around this?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 23, 2012, 01:27:11 PM
Try clearing browser cache.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 26, 2012, 02:45:43 PM
Not really a bug, but I think that for Cliffs of Emyn Muil 2 is better default value than 0 when the system asks how many burdens do I want to remove.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on November 27, 2012, 02:55:01 AM
Not really a bug, but I think that for Cliffs of Emyn Muil 2 is better default value than 0 when the system asks how many burdens do I want to remove.
Fixed (after restart):
- "Cliffs of Emyn Muil" should have a default value of 2 for removing burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: Knightlord on December 01, 2012, 05:27:40 PM
The Rule 9: Does not count.

Last my countender when he won: 7 companion in fellowship, 3 companion in dead pile = 10.

Rulebook:

The Rule of 9

You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.)

If you have •Merry (a unique companion) and two copies of Dwarf Guard (a non-unique companion) in your dead pile, you cannot have more than 6 companions in your fellowship.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 01, 2012, 08:19:56 PM
I'll just chime in here with what MarcinS will say anyway: post a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zatzir on December 02, 2012, 06:09:01 AM
Gemp has been really unstable for me lately, with several cases of decision time-outs and disconnects from the server while in the Game Hall.

"Chat room was closed, or you were inactive for too long, please go to the Game Hall."

Is this a server-load issue or something on my end?
Title: Re: Post your Gemp-LotR bugs here
Post by: Manowar on December 02, 2012, 08:50:38 AM
I don't know if this has been mentionned but there is a bug with Blood of Numenor. Last time I played it didn't only exhaust Sauron orcs, but also Sauron trolls and even Sauron himself.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2012, 12:31:11 PM
The Rule 9: Does not count.

Last my countender when he won: 7 companion in fellowship, 3 companion in dead pile = 10.

Rulebook:

The Rule of 9

You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.)

If you have •Merry (a unique companion) and two copies of Dwarf Guard (a non-unique companion) in your dead pile, you cannot have more than 6 companions in your fellowship.
Yes, I will need a game replay link. There is multiple ways of working around this rule. For example playing Gandalf, while once is already in dead pile (don't remember the card name).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2012, 12:31:56 PM
I don't know if this has been mentionned but there is a bug with Blood of Numenor. Last time I played it didn't only exhaust Sauron orcs, but also Sauron trolls and even Sauron himself.
Yes, this will be fixed after next server restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 02, 2012, 02:58:33 PM
Minor typo:   There's a few items that say "Chooose" instead of "Choose" for specific actions.  Just do a text search and you'll find them.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 02, 2012, 03:07:25 PM
Minor typo:   There's a few items that say "Chooose" instead of "Choose" for specific actions.  Just do a text search and you'll find them.
Fixed (after next restart).
Title: Re: Post your Gemp-LotR bugs here
Post by: janjetina on December 04, 2012, 12:57:23 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$kradr22ubu8dco8h
The problem is with Look To MY Coming (http://lotrtcgwiki.com/wiki/lotr13034) .
It's an interface problem. I'm using the newest version of Google Chrome.

I don't remember the site it happened. It happened in other games as well. When I play Look To My Coming, there is an option of playing it from the discard pile (if at least four other Gandalf cards are present there). Sometimes the semi transparent card (that represents that option) takes up the whole screen and I am unable to pass the action and click anywhere else on the screen, which is covered by a part of the gigantic card - I must play it from the discard pile to continue the game.

The thing is, it doesn't happen consistently, but from time to time.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 05, 2012, 02:27:25 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$kradr22ubu8dco8h
The problem is with Look To MY Coming (http://lotrtcgwiki.com/wiki/lotr13034) .
It's an interface problem. I'm using the newest version of Google Chrome.

I don't remember the site it happened. It happened in other games as well. When I play Look To My Coming, there is an option of playing it from the discard pile (if at least four other Gandalf cards are present there). Sometimes the semi transparent card (that represents that option) takes up the whole screen and I am unable to pass the action and click anywhere else on the screen, which is covered by a part of the gigantic card - I must play it from the discard pile to continue the game.

The thing is, it doesn't happen consistently, but from time to time.
I can look into it, but you must give me a game replay link for the game when this happened. The one you posted in your post doesn't even play [gandalf] cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on December 08, 2012, 11:12:06 PM
Hi Marcin! Another potential bug.
When sgtdraino was at sites 7 and 8 of this game
http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$5fy7l47pw1oih5a9

The Phial of Galadriel, The Light of Earendil 13R155 was in play. He had the option to muster with all of his characters. I had a minion survive until regroup, a "character", but did not get the option to muster. Gothmog, Morgul Leader counted as a character for Doorway to Doom, but not with the Phial.
Title: Re: Post your Gemp-LotR bugs here
Post by: radry on December 09, 2012, 11:27:58 AM
Not a Bug but a feature request. Would it be possible to show the larger card on mouse over instead of shift+click?
Also sound notifications during matches would be nice, so it's easier to recognize when the player has to do something.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cw0rk on December 10, 2012, 07:49:05 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=c10ckw0rk$bisa6sqbumw3j8uh

I wanna discard Gondor Bowmen at site 4. I use Strength of Spirit to prevent the exertion. Gondor Bowmen doesn't discard and archery total isn't +2...
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on December 10, 2012, 09:13:17 AM
To above: If you don't fulfil all of the conditions, you won't get the benefits unfortunately.
Title: Re: Post your Gemp-LotR bugs here
Post by: fishshoe on December 10, 2012, 11:33:26 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=2972

Skirmish at Trollshaw forest, Aragorn vs. Twilight Ulaire Otsea

"Game was cancelled due to an error, the error was logged and will be fixed soon.
Please post the replay game link and description of what happened on the TLHH forum."
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on December 10, 2012, 11:58:31 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=c10ckw0rk$bisa6sqbumw3j8uh

I wanna discard Gondor Bowmen at site 4. I use Strength of Spirit to prevent the exertion. Gondor Bowmen doesn't discard and archery total isn't +2...

To above: If you don't fulfil all of the conditions, you won't get the benefits unfortunately.

Is that a confirmed ruling? Because by the wording of Strength of Spirit, it looks to me like the character is exerting (satisfying the cost), you simply place no token for the exertion.

Also, in the drop down menus for setting up a table, as well as the validity indicator at the bottom of deck builder page, it looks like War of the Ring Block is listed twice.

ETA: Bug report:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$eqhmg5jhm6uy72f7 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$eqhmg5jhm6uy72f7)

sgtdraino plays
Troll of Cirith Gorgor
from hand
sgtdraino removes 8 from twilight pool
•Grond, Hammer of the Underworld
added 1 SAURON token to
•Grond, Hammer of the Underworld
Archery fire: fellowship - 1, minion - 0
Troll of Cirith Gorgor
is wounded by Archery Fire
smejko777 assigns characters to skirmish
Game was cancelled due to an error, the error was logged and will be fixed soon.
Please post the replay game link and description of what happened on the TLHH forum.

Troll of Cirith Gorgor was assigned to Boromir, Proud and Noble Man, bearing Blade of Gondor and Elendil's Army when the error occurred.

ETA: ANOTHER bug report, with the same player (smejko777), who has had 3 other bug reports today. I'm guessing it's something in his deck:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$du24mi45hizwy8jg (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$du24mi45hizwy8jg)

sgtdraino removes 3 from twilight pool
•Legolas, Greenleaf
is used
•Legolas, Greenleaf
exert due to
•Legolas, Greenleaf
Goblin Runner
is wounded by
•Legolas, Greenleaf
Goblin Runner
gets killed
Archery fire: fellowship - 0, minion - 0
smejko777 assigns characters to skirmish
Game was cancelled due to an error, the error was logged and will be fixed soon.
Please post the replay game link and description of what happened on the TLHH forum.
Title: Re: Post your Gemp-LotR bugs here
Post by: joepoe on December 10, 2012, 03:27:36 PM
Error with "Thin and Stretched" (1R279)

All minions were killed in archery phase but burden was still placed at the end of the turn even though no assignments or skirmishes took place.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 10, 2012, 11:52:04 PM
To above: If you don't fulfil all of the conditions, you won't get the benefits unfortunately.

Incorrect in this case. Strength of Spirit's wording allows you to get the full benefits of the action without placing the exertion token.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2012, 10:08:46 AM
To above: If you don't fulfil all of the conditions, you won't get the benefits unfortunately.

Incorrect in this case. Strength of Spirit's wording allows you to get the full benefits of the action without placing the exertion token.
Let me quote you on that one:
"There is no distinction between preventing a cost and not being able to pay a cost. If a cost is paid, the action will have its result, unless the result itself is prevented. If the cost is not paid, the result will not occur. "

In here, clearly the cost has not been paid. And no, Strength of Spirit doesn't say anything about getting full benefit of the action, if you don't exert (place no exertion token).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2012, 10:11:25 AM
Error with "Thin and Stretched" (1R279)

All minions were killed in archery phase but burden was still placed at the end of the turn even though no assignments or skirmishes took place.
My guess, FP has moved twice during the turn and second time all minions were killed. If not, I need game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on December 11, 2012, 10:53:04 AM
To above: If you don't fulfil all of the conditions, you won't get the benefits unfortunately.

Incorrect in this case. Strength of Spirit's wording allows you to get the full benefits of the action without placing the exertion token.
Let me quote you on that one:
"There is no distinction between preventing a cost and not being able to pay a cost. If a cost is paid, the action will have its result, unless the result itself is prevented. If the cost is not paid, the result will not occur. "

In here, clearly the cost has not been paid. And no, Strength of Spirit doesn't say anything about getting full benefit of the action, if you don't exert (place no exertion token).

I have to disagree on this one. If the card said, "prevent that exertion" then you would be correct. In this case, however the character actually does exert, you just don't place a wound token on the character.

Or think of it like this. A rule says, "every time you do (x), (y) happens". Suppose then an exception occurs that says, "if you do (x), (y) doesn't happen this time". That doesn't keep x from happening. It just keeps the required consequence of x from happening. In this case x=exert and y=place a wound token.
Title: Re: Post your Gemp-LotR bugs here
Post by: FM on December 11, 2012, 11:01:03 AM
I'm not sure this is correct. Putting a wound token for an exertion is not a cause-effect relation, the very act of exerting is putting that token. If something else happens upon an exertion, the cause-effect relation would be between placing the wound token and the effect happening, the way I see it.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on December 11, 2012, 11:38:10 AM
i had an error today when i played strands of elven hair.
when i played it there was an error, an error like you lost connection with the server or the game has been removed.
the result was that the game froze and we ended it with a game cancel request.

replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$dsxnuiwmd58ht813
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on December 11, 2012, 11:45:37 AM
To above: If you don't fulfil all of the conditions, you won't get the benefits unfortunately.

Incorrect in this case. Strength of Spirit's wording allows you to get the full benefits of the action without placing the exertion token.
Let me quote you on that one:
"There is no distinction between preventing a cost and not being able to pay a cost. If a cost is paid, the action will have its result, unless the result itself is prevented. If the cost is not paid, the result will not occur. "

In here, clearly the cost has not been paid. And no, Strength of Spirit doesn't say anything about getting full benefit of the action, if you don't exert (place no exertion token).

i don't agree here, because if this were the case than strength of spirit is one of the worst cards ever.
that way you can't use it for cards like boromir son of denethor, because folowing your reasening that way you didn't exert, thus you can't make a hobbit strength +3.
If that's how the card works, than it can only be used to prevent an opponent from exerting your companions (and thus also preventing the shadow action if there is such one).
in my opinion, the cards doesn't prevent or cancel the exertion, it still happens, but the exertion token isn't placed on the companion (so cards like lost to the goblins should also be able to be played after strength of spirit is used)
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on December 11, 2012, 12:19:35 PM
Let's examine the game text of two cards

Strength of Spirit: Spell. Response: If a companion is about to exert, spot Gandalf to place no token for that exertion.

Intimidate: Spell. Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.

Clearly we can see the intent of the designers here. When you look at Intimidate's game text compared to SoS, you can see that the wording of the card in no way indicates that the exertion is prevented. In fact, the phrase "place no token for that exertion" explicitly indicates that there is, in fact, an exertion that takes place even after you resolve the effect of the card.

Intimidate, on the other hand, clearly prevents the wound from happening. So any FP card that has a cost of "wound a companion" would be nullified if you used Intimidate, because it prevents the cost from being paid.

Because SoS does not explicitly prevent an exertion, but modifies the conditions by which an exertion happens, I argue that effects that require an exertion as part of their cost are not prevented by SoS.

I believe there was a rules clarification that Mark Tuttle put out on this card that illustrates this very point. I'll see if I can find it in the Internet archives.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on December 11, 2012, 01:47:37 PM
Let me quote you on that one:
"There is no distinction between preventing a cost and not being able to pay a cost. If a cost is paid, the action will have its result, unless the result itself is prevented. If the cost is not paid, the result will not occur. "

In here, clearly the cost has not been paid. And no, Strength of Spirit doesn't say anything about getting full benefit of the action, if you don't exert (place no exertion token).

The cost is exerting, not placing a token.

I'm not sure this is correct. Putting a wound token for an exertion is not a cause-effect relation, the very act of exerting is putting that token.

I think the wording on Strength of Spirit makes it clear that this is not the case:

"If a companion is about to exert, spot Gandalf to place no token for that exertion."

The fact that the card says "place no token for that exertion," makes it clear than an exertion took place. It was not prevented, it happened, you just place no token for it. Since the exertion happened, then the cost was paid. And I think it's also pretty clear that this was the original intent of the card: To make exertion costs cheaper by virtue of this spell.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 11, 2012, 05:42:35 PM
SoS effectively gives FP a free use out of the many FP cards that require an exertion to get an effect, such as Greenleaf, Boromir SOD, Frying Pan, and yes, Gondor Bowmen. So the correct procedure is that the [gondor] companion exerts and SoS places no exertion token, but the condition is still discarded and the FP archery total is still +2.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2012, 06:34:09 PM
SoS effectively gives FP a free use out of the many FP cards that require an exertion to get an effect, such as Greenleaf, Boromir SOD, Frying Pan, and yes, Gondor Bowmen. So the correct procedure is that the [gondor] companion exerts and SoS places no exertion token, but the condition is still discarded and the FP archery total is still +2.
Ok, so that I get all the rules clear:
In what cases is the cost considered to be failed, so in case of "cost to effect" actions, the effect is not going to happen?

Based on your posts:
 - if a cost is prevented, effect will not happen,
 - if a cost is modified (like in case of Strength of Spirit), effect will happen.

What about if cost is replaced, like with an action that has "When X is about to happen, do Y instead", if the X was a cost for some action, is the effect going to happen?

One more question on Strength of Spirit. When you place no wound for the exert, is the character considered to be exerted for effects like "Whenever X exerts, do Y"?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 11, 2012, 06:38:50 PM
The cost is NOT modified with SoS. The companion still exerts, and that exertion can be responded to by applicable cards.

For your second question, if the cost is replaced by something else, then the effect doesn't happen.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2012, 06:41:53 PM
For your second question, if the cost is replaced by something else, then the effect doesn't happen.
Wow, I always assumed Treebeard, Earthborn works with effects like Pippin, Just a Nuisance...
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on December 11, 2012, 06:44:11 PM
I think MarcinS brings up a good point here. Effects are replaceable, but not costs. There are plenty of cards in LotR that alter effects. But costs, those are not replaceable. If you don't pay the cost, you don't get the effect.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2012, 06:54:24 PM
Ok, after next restart:
- "Strength of Spirit" no longer cancels an effect if the exertion was a cost.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 11, 2012, 07:21:40 PM
For your second question, if the cost is replaced by something else, then the effect doesn't happen.
Wow, I always assumed Treebeard, Earthborn works with effects like Pippin, Just a Nuisance...

Hmm, this is one of those times when I wish Gemp had a gametext search feature, because I would love to see which cards use the word "instead" and how they can be applied to costs of other actions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 11, 2012, 07:38:39 PM
For your second question, if the cost is replaced by something else, then the effect doesn't happen.
Wow, I always assumed Treebeard, Earthborn works with effects like Pippin, Just a Nuisance...

Hmm, this is one of those times when I wish Gemp had a gametext search feature, because I would love to see which cards use the word "instead" and how they can be applied to costs of other actions.
Are you suggesting that it's not a clear-cut decision, if the "instead" nullifies an effect of an action, if it replaced the cost of it?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 11, 2012, 07:49:44 PM
Well, my instinct says Earthborn can stack Just a Nuisance, but evidently the rules say otherwise. So by looking at other examples, I can give you a more complete answer. I am posting from my phone now anyway, so it's hard to browse through the card lists.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 12, 2012, 11:10:18 AM
If the cost is replaced by something else, then the effect doesn't happen.
Though I can see arguments for both options, I do see this to be the cleanest solution.

So in this case, you can still use Earthborn to stack Just a Nuisance, you just cannot remove an Uruk-hai from a skirmish if you do stack him instead of actually discard him.

Seems sound to me.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 12, 2012, 03:29:30 PM
If the cost is replaced by something else, then the effect doesn't happen.
Though I can see arguments for both options, I do see this to be the cleanest solution.

So in this case, you can still use Earthborn to stack Just a Nuisance, you just cannot remove an Uruk-hai from a skirmish if you do stack him instead of actually discard him.

Seems sound to me.

I'd argue, that it was an intention of the designers to allow discarding of the hobbit, and placing it on Treebeard while also having the benefit of the hobbit action. Especially since they are in the same set. However, due to bibfortuna's interpretation it cannot work.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 12, 2012, 03:37:34 PM
I agree that this was most probably the intention, but the card was worded poorly and it doesn't work, still noone cared as Pippin's ability is so weak that noone would play him even if he worked as intended - Wooly-footed Rascal is always better and he works with Earthborn without problems.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 12, 2012, 09:50:27 PM
During regroup phase, when Fortress Never Fallen has 0 tokens and there is a Shadow Condition in play, after clicking on Fortress Never Fallen, the effect will have me try to select Shadow Conditions to discard.  It then says "Something Went Wrong." after I click Done.

I would have expected the effect of choosing cards to discard to be skipped when there are 0 tokens.

Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 12, 2012, 09:54:51 PM
The same thing happens when I play Might of Numenor and reveal a card with a cost of 0, or when Curse Their Foul Feet reveals no Orcs in my hand. I think that if the value for X is 0, it shouldn't behave as though it was an actual number.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 13, 2012, 02:42:13 AM
The same thing happens when I play Might of Numenor and reveal a card with a cost of 0, or when Curse Their Foul Feet reveals no Orcs in my hand. I think that if the value for X is 0, it shouldn't behave as though it was an actual number.
Fixed (after restart):
- If an effect calls for selecting a variable number of cards, and the number is 0, game should no longer stop working.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 14, 2012, 07:06:15 AM
I found a bug with Army of Haradrim. There was 4 twilight in the pool and my opponent was able to activate the Army's skirmish action, even though he could not afford to play a [Raider] mount from his discard pile. The rules state that if you initiate an action whose effect is playing a card from your discard pile, you have to be able to play that card if you initiate the action.

The Army should only be able to use his ability if there is 5 or more in the pool.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2012, 07:25:42 AM
I found a bug with Army of Haradrim. There was 4 twilight in the pool and my opponent was able to activate the Army's skirmish action, even though he could not afford to play a [Raider] mount from his discard pile. The rules state that if you initiate an action whose effect is playing a card from your discard pile, you have to be able to play that card if you initiate the action.

The Army should only be able to use his ability if there is 5 or more in the pool.
Fixed (after restart):
- Effects that play attachments should now correctly check available twilight (including the cost of the effect)
before being allowed to be played.
Title: Re: Post your Gemp-LotR bugs here
Post by: Air Power on December 14, 2012, 01:07:14 PM
Both yesterday and today, when I opened reflections packs, there was no display of the cards in the pack.  The pop-up asking if I was sure that I wanted to open the pack showed up both times, and, when I clicked yes, the number of packs owned went down by 1.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 14, 2012, 05:27:25 PM
Both yesterday and today, when I opened reflections packs, there was no display of the cards in the pack.  The pop-up asking if I was sure that I wanted to open the pack showed up both times, and, when I clicked yes, the number of packs owned went down by 1.
For some of the players the popup with new product is not showing up. This will be fixed after restart. But you do get the cards that you bought/opened/won.
Title: Re: Post your Gemp-LotR bugs here
Post by: Air Power on December 15, 2012, 04:38:21 AM
Thanks Marcin
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on December 15, 2012, 07:05:53 AM
I just played a game where someone left the game and then returned. Nothing happened so I did nothing. Then I asked what he was waiting for and he said it was my turn.. I refreshed and suddenly the game moved on and it was my turn, but I lost due to time-out.... This is very annoying and the second time I see nothing happening after a player returns..

Here is the replay link: http://www.gempukku.com/gemp-lotr/game.html?replayId=MADG0BLIN$7d98inkjxk5pkd6a
Title: Re: Post your Gemp-LotR bugs here
Post by: Helkadal on December 15, 2012, 10:46:42 AM
On the issue about Earthborn and Just a Nuisance, I think all effects should take place. Here's why:

Let's assume the idea of Just a Nuisance being stacked at Earthborn, but no Uruk-hai should be removed. Just a Nuisance states that:

* IF you discard Just a Nuisance, THEN you remove an Uruk-hai

Using logics, we can build a contrapositive:

* IF you DIDN'T remove an Uruk-hai, THEN you DIDN'T discard Just a Nuisance.

So, if you DIDN'T discard it, you obviously CANNOT stack it. So Just a Nuisance isn't discarded or stacked, neither is the Uruk-hai. Lame, nothing happens AT ALL.

----

How I understand it:

You discard Just a Nuisance and remove an Uruk-hai. Now think that Just a Nuisance is making his way to the discard pile (it's "about to be discarded", it'd be clearer if "when it's being discarded"). That's when Earthborn's effect takes place, and stacks Just a Nuisance on it. And I'm pretty sure that's what they intended for these cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 15, 2012, 03:20:10 PM
Forces of Mordor does not ask how many minions you want to spot.

[It was marked with a "TODO", so I checked and Uruk Spy had the same "TODO".]
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 15, 2012, 03:35:39 PM
On the issue about Earthborn and Just a Nuisance, I think all effects should take place. Here's why:

Let's assume the idea of Just a Nuisance being stacked at Earthborn, but no Uruk-hai should be removed. Just a Nuisance states that:

* IF you discard Just a Nuisance, THEN you remove an Uruk-hai

Using logics, we can build a contrapositive:

* IF you DIDN'T remove an Uruk-hai, THEN you DIDN'T discard Just a Nuisance.

So, if you DIDN'T discard it, you obviously CANNOT stack it. So Just a Nuisance isn't discarded or stacked, neither is the Uruk-hai. Lame, nothing happens AT ALL.

----

How I understand it:

You discard Just a Nuisance and remove an Uruk-hai. Now think that Just a Nuisance is making his way to the discard pile (it's "about to be discarded", it'd be clearer if "when it's being discarded"). That's when Earthborn's effect takes place, and stacks Just a Nuisance on it. And I'm pretty sure that's what they intended for these cards.
Incorrect. First you play out all the costs, so discard the Just a Nuisance, however you play response to it, to put it on Treebeard instead, then you play out the effect of removing an Uruk-hai, however due to bibfortuna's interpretation, the effect doesn't take place, since you failed to pay the cost.

And no, your logic doesn't work, if you had a card: "exert a companion to remove a burden", if you choose to play it, and there is no burdens, you still exerted the companion, even though you didn't remove a burden.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 15, 2012, 03:44:54 PM
Forces of Mordor does not ask how many minions you want to spot.

[It was marked with a "TODO", so I checked and Uruk Spy had the same "TODO".]
Fixed (after restart):
- Both "Forces of Mordor" and "Uruk Spy" now give a choice of number of minions to spot, therefore allowing to spot less
than are in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: mardukra on December 15, 2012, 04:23:56 PM
From the Comprehensive Rules 4.0

discard
The default meaning of the word “discard” is
“discard from play.”...
When you discard a companion or ally to use
its game text or as a result of some other effect,
place that card in your discard pile (not your
dead pile).

Earthborn replaces the location of the discard as opposed to replacing the discard itself.  The discard itself is just the act of leaving play.
Title: Re: Post your Gemp-LotR bugs here
Post by: Helkadal on December 15, 2012, 04:54:55 PM
Incorrect. First you play out all the costs, so discard the Just a Nuisance, however you play response to it, to put it on Treebeard instead, then you play out the effect of removing an Uruk-hai, however due to bibfortuna's interpretation, the effect doesn't take place, since you failed to pay the cost.

(You may disagree, but I'm not incorrect. I'd say you're incorrect, too, but I know it's just a matter of !perspective because the rules are NOT crystal clear. Anyway,) if you didn't pay that cost, you wouldn't be able to use Earthborn's effect. Also, you said it yourself that "first you pay all the costs". I ALREADY payed the cost, THEN I played a response. Again, if the cost hasn't been payed, the response wouldn't activate, would it?

And no, your logic doesn't work, if you had a card: "exert a companion to remove a burden", if you choose to play it, and there is no burdens, you still exerted the companion, even though you didn't remove a burden.
I also disagree. You did the action of removing a burden, even though there wasn't any. It's like making your character drink a Potion while his HP was full. You'll even see that he restored 100 HP because of the green numbers, BUT he couldn't get more HP because he was at max. The potion is wasted, too. In other words, just because we didn't SEE the effect doesn't mean nothing happened at all. It's the rule of doing as much as you can and ignoring the rest. You didn't ignore because you failed to follow a rule, but the contrary.

Anyway, we shouldn't go thinking there's a right answer to these questions. This game has a lot of holes. But I agree with mardukra. It's like the previous discussion about SoS.

- Exerting pays the cost, but you don't place the token as an effect of SoS.
- Discarding JaN pays the cost, but don't put JaN in the discard pile, you stack it on Earthborn.

Again, it's a matter of !perspective. Does the "instead" on Earthborn refers to "stack instead of discarding"? Or is it "stack it here instead of the discard pile"? While I think it's the latter, we'll never be 100% sure, even if we ask the original developers (even they might disagree). We could, though, get to a consensus.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 15, 2012, 05:41:10 PM
Anytime a cost is replaced, you cannot get the effect. Here's an example:

Some of the [Sauron] Orcs in the first couple sets give an additional "wound a companion" cost to some FP events. If you choose to wound the Ring-bearer for this, you cannot use the Ring's response to turn the wound into a burden. Same thing with Morgul Brute/Destroyer.

Earthborn cannot "catch" JaN if you want to get the effect of removing the Uruk.
Title: Re: Post your Gemp-LotR bugs here
Post by: Helkadal on December 15, 2012, 06:27:25 PM
So, I've been re-reading the rules and definitions. Seems like it all comes to "instead" (that's the difference to SoS) and the "about to" state. Ok, fair enough. One more thing just to be clear. If the text were:

"Response: IfWhen an unbound Hobbit is about to be discarded, stack him here instead."

... would Earthborn "catch" JaN and still get the effect of removing an Uruk-hai? Or only if it were:

"Response: IfWhen an unbound Hobbit is about to be discarded, stack him here instead."

Or would neither give me the effect mentioned above? I know it's all hypothetical, but it's good to fully grasp the details of all the rules.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 15, 2012, 06:32:49 PM
Yes, that would work. In a game like this, the wording of the cards is of utmost importance. That's why I always say all cards do what they say.
Title: Re: Post your Gemp-LotR bugs here
Post by: mardukra on December 15, 2012, 08:58:25 PM
Again, 'discard from play' does not care where the card ends up.  You play the action on Just a Nuisance and he leaves play (discarded.)  
By default the card hits the discard pile because it was discarded. Alternatively, it could land on Earthborn because it was discarded.  
Either way it was discarded. Where the card ends up is in essence more an effect [of the discard] than a cost.  Pippin's effect will resolve as normal regardless of where he's discarded to.  

discard
The default meaning of the word “discard” is
“discard from play.” Discarding from other
locations (such as from your hand or from the
top of your draw deck) is always specified.
Cards are discarded one at a time so all players
can see which cards are being discarded.
When you discard a companion or ally to use
its game text or as a result of some other effect,
place that card in your discard pile (not your
dead pile).


As shown, the definition itself has a "when you" trigger followed by an effect.

Bib, I had followed your logic for years, "You know this to be true..."
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 15, 2012, 10:01:10 PM
The difference is, JaN is a COST. If the cost of an action is replaced by something else, then the effect of that action does not occur. The rules clearly spell this out. And unfortunately, because Earthborn uses the words "about to" and "instead," there is no way we can get around this.

Most copies of The One Ring use the same phrases as Earthborn. If you try to prevent Morgul Destroyer from adding threats, you can't use the Ring's text to convert the wound into a burden. Or rather, you can do that, but since you didn't wound the Ring-bearer, the Destroyer will still add his threats.

Also, take a look at GBHB. It functions similarly to how Earthborn does, but the wording in its game text is quite different. Thus, it does work with the [Isengard] regroup Orcs for the same reason why Earthborn doesn't work with JaN.
Title: Re: Post your Gemp-LotR bugs here
Post by: radry on December 16, 2012, 06:33:35 AM
1) format detection is broken in deck builder:

adding legal sites for a standard deck the detection always complains:
"Deck contains x sites with twilight number of y" no matter what sites I choose.


edit: ok only max. 3 sites with same twilight cost allowed, but that should be mentioned in the error...


2) standard format shows sites from exp. 10

when selecting "standard" and "site" as filter in deck builder, it shows sites from expansion 10 although only site from 11 onward are allowed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Helkadal on December 16, 2012, 07:53:05 AM
Concerning GBHB, let's assume discarding an  [Isengard] orc was the cost to perform a regroup action. I decide to use GBHB to stack it there. Would I or the other player still get the effect of that regroup action? Let's assume I had to discard my [Isengard] Orc to heal another [Isengard] Orc. Would that second [Isengard] Orc still be healed?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 16, 2012, 08:04:52 AM
GBHB can catch any [Isengard] Orc that was discarded by a regroup action, whether as a cost (like via the various Orcs' game texts) or as an effect (like with Gondor's Vengeance). Look at its wording and compare it to Earthborn's. They are similar yet distinctly different in their wordings, and that makes all the difference. So yes, when you stack an Orc on GBHB, you still get the effect of making the FP wound a companion.

For the record, you cannot discard a minion from hand to heal a minion in play; that action only applies to companions and allies.
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on December 16, 2012, 08:11:31 AM
GBHB can catch any [Isengard] Orc that was discarded by a regroup action, whether as a cost (like via the various Orcs' game texts) or as an effect (like with Gondor's Vengeance). Look at its wording and compare it to Earthborn's. They are similar yet distinctly different in their wordings, and that makes all the difference. So yes, when you stack an Orc on GBHB, you still get the effect of making the FP wound a companion.

I agree. If Treebeard, Earthborn were worded like this, there wouldn't be a problem.

"Each time an unbound Hobbit is discarded, you may stack that Hobbit here."

That way it wouldn't be construed as replacing the cost of discarding Pippin, Just a Nuisance.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 16, 2012, 08:18:22 AM
You got it! I think Decipher had intended Earthborn to work with JaN, but unfortunately, intent is meaningless. We have to go by the words that are printed on the cards and in the CRD.
Title: Re: Post your Gemp-LotR bugs here
Post by: Helkadal on December 16, 2012, 08:18:49 AM
Ok, I think I get it now.

For the record, you cannot discard a minion from hand to heal a minion in play; that action only applies to companions and allies.

For the record (don't wanna sound stupid lol), I meant if there was on Orc in play which had a text saying you could discard it to heal another one ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 16, 2012, 10:38:14 AM
Might of Numenor is still asking me to choose characters to heal if the revealed card's twilight cost is 0.  (It then says "Something went wrong.").


Plains of Rohan Camp makes me heal 3 wounds instead of allowing me to heal "up to" 3 wounds; so for example, I cannot stop healing after healing 2 wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 16, 2012, 12:33:54 PM
Might of Numenor is still asking me to choose characters to heal if the revealed card's twilight cost is 0.  (It then says "Something went wrong.").
When did you test it? Was the "Change log" in game showing this as being fixed? The fix was applied on the live server about 15 minutes ago.

Plains of Rohan Camp makes me heal 3 wounds instead of allowing me to heal "up to" 3 wounds; so for example, I cannot stop healing after healing 2 wounds.
Fixed (after restart):
- "Plains of Rohan Camp" now allows to heal "up to" 3 wounds, not just 3 wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 16, 2012, 01:23:25 PM
Might of Numenor is still asking me to choose characters to heal if the revealed card's twilight cost is 0.  (It then says "Something went wrong.").
When did you test it? Was the "Change log" in game showing this as being fixed? The fix was applied on the live server about 15 minutes ago.

I do all playing and testing on my local server (which was up-to-date as of this morning).

The problem looks to be in ChooseActiveCardsEffect.java (line 79), there is an "if" instead of an "else if".

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 16, 2012, 01:48:52 PM
The problem looks to be in ChooseActiveCardsEffect.java (line 79), there is an "if" instead of an "else if".
Indeed, will be fixed after restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: drfcool on December 17, 2012, 06:36:32 AM
Hi,

I can't save more than 2 decks. It doesn't appear on the list. Any idea why?

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 17, 2012, 08:42:10 AM
I can't save more than 2 decks. It doesn't appear on the list. Any idea why?
Please describe the steps and what the computer shows/does when you do that, and also why do you think a new deck was not saved. This worked correctly for me, so most likely you're doing something wrong, or your validation that it's not working is incorrect.
Title: Re: Post your Gemp-LotR bugs here
Post by: drfcool on December 17, 2012, 10:05:43 AM
Hello,

The case was:

Build the deck.

Click Save.

Doesn't show up.


2 or 3 hours later. Shows up.


So the decks were saved apparently. But they didn't show on the deck stack. This leads me to the following questions:

How do you update your deck library ? Are you doing it thru JSON? How are you saving the decks to the database? If you have a buffer that writes after a specific  amount of time, that would justify this case because i looked for the deck right after saving it, otherwise i don't understand.

There is also another possibility, which would depend on the database engine you are using.

On my side, i could help you solve the issue even code-wise. But i would have to understand how you are doing it.

PS: Congratulations on the software. I really like it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 17, 2012, 10:10:56 AM
Hello,

The case was:

Build the deck.

Click Save.

Doesn't show up.


2 or 3 hours later. Shows up.


So the decks were saved apparently. But they didn't show on the deck stack. This leads me to the following questions:

How do you update your deck library ? Are you doing it thru JSON? How are you saving the decks to the database? If you have a buffer that writes after a specific  amount of time, that would justify this case because i looked for the deck right after saving it, otherwise i don't understand.

There is also another possibility, which would depend on the database engine you are using.

On my side, i could help you solve the issue even code-wise. But i would have to understand how you are doing it.

PS: Congratulations on the software. I really like it.
Ok, found the problem. When a deck was saved, the cache with a list of deck names for player was not purged, therefore the new deck was not displaying. Once the cache has expired and was reloaded on next login, the deck was there.

This will be fixed after next restart (at first opportunity).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 21, 2012, 08:32:23 AM
Dunlending Warrior's assignment action can be activated even when there is no ally in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 21, 2012, 08:42:07 AM
Dunlending Warrior's assignment action can be activated even when there is no ally in play.
Fixed (after restart):
- "Dunlending Warrior" cannot be activated now, if you can't spot a follower.
Title: Re: Post your Gemp-LotR bugs here
Post by: joepoe on December 22, 2012, 09:34:22 PM
Supper specific error we just found by accident.  When at Ford of Bruinen, you get your first nazgul at -5 as you should, then if you use Ulaire Nelya, Lieutenant of Morgul to replace your opponeients Ford of Bruinen with  your own Ford of Bruinen, you get to play another nazgual for -5.  Maybe it's supposed to be that way, just seems a little too good.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 23, 2012, 10:34:21 AM
Supper specific error we just found by accident.  When at Ford of Bruinen, you get your first nazgul at -5 as you should, then if you use Ulaire Nelya, Lieutenant of Morgul to replace your opponeients Ford of Bruinen with  your own Ford of Bruinen, you get to play another nazgual for -5.  Maybe it's supposed to be that way, just seems a little too good.
It is indeed supposed to be this way, at least to my knowledge.
Title: Re: Post your Gemp-LotR bugs here
Post by: joepoe on December 23, 2012, 11:56:14 AM
Supper specific error we just found by accident.  When at Ford of Bruinen, you get your first nazgul at -5 as you should, then if you use Ulaire Nelya, Lieutenant of Morgul to replace your opponeients Ford of Bruinen with  your own Ford of Bruinen, you get to play another nazgual for -5.  Maybe it's supposed to be that way, just seems a little too good.
It is indeed supposed to be this way, at least to my knowledge.

Wow crazy.  I'll make note of that!
Title: Re: Post your Gemp-LotR bugs here
Post by: Saurergio on December 23, 2012, 12:28:10 PM
I would like to report the qu 8R105 card is not working.

Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 23, 2012, 01:08:57 PM
I would like to report the qu 8R105 card is not working.
Which part of the card? What exactly happened?
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 23, 2012, 01:20:08 PM
Supper specific error we just found by accident.  When at Ford of Bruinen, you get your first nazgul at -5 as you should, then if you use Ulaire Nelya, Lieutenant of Morgul to replace your opponeients Ford of Bruinen with your own Ford of Bruinen, you get to play another nazgual for -5.  Maybe it's supposed to be that way, just seems a little too good.
It is indeed supposed to be this way, at least to my knowledge.
Even though both sites are different cards, since they do have the same card title and the game text refers to the card title I would lean towards it not reducing the twilight again.  Also, in my opinion that is the intended behavior and is more balanced.
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on December 23, 2012, 01:27:52 PM
I think in this case, because Ford of Bruinen is specifically referenced in the gametext, the twilight reduction wouldn't apply when the site is replaced. If the text of the site said, "The twilight cost of the first Nazgul played at this site is -5" then I think replacing the site with Nelya and getting the cost reduction would be proper. But in this case, I'm inclined to agree that the -5 should only happen once.

Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 23, 2012, 02:02:48 PM
Tbiesty and Hobbiton Lad are correct.
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 23, 2012, 02:21:53 PM
I don't think so.

Cards don't remember what cards they replaced. When deciding what effects apply, you look only at the current table situation. So the second Ford of Bruinen doesn't know if the site it replaced was Ford or something else.

Each time an effect should last longer than the presence of the card, it is either somehow noted (usually by placing some kind of token or by moving a card from one place to another) or explicitly stated at a card that it has effects lasting longer than the card is in play (for example High Vantage). For sites there is no tracking built into the game, once you replace a site, the old one is completely forgotten and the new has a fresh start, no matter if the replaced site was the same or another one.
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on December 23, 2012, 03:16:20 PM
For sites there is no tracking built into the game, once you replace a site, the old one is completely forgotten and the new has a fresh start, no matter if the replaced site was the same or another one.

While this is normally true, Ford of Bruinen does two special things:

1) Checks if the first Nazgul has been played;
2) If so, then checks whether or not that Nazgul has been played at Ford of Bruinen

Because it specifically states Ford of Bruinen in the gametext, I would rule that the site does indeed check for not only itself, but any other sites named Ford of Bruinen that may have been in play that turn.
Title: Re: Post your Gemp-LotR bugs here
Post by: Acarion on December 24, 2012, 06:39:49 AM
Hi there

I found a card that the effect is incomplete.

Last Days (12u71)

When I discarto a minion, the effect is activated, but its says that the minion enters +2 strength, fierce cost by -2, -2 cost that is not being done, he is entering the normal cost Ccould verify this please?

Thank you

Acarion
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on December 24, 2012, 07:41:07 AM
Hi there

I found a card that the effect is incomplete.

Last Days (12u71)

When I discarto a minion, the effect is activated, but its says that the minion enters +2 strength, fierce cost by -2, -2 cost that is not being done, he is entering the normal cost Ccould verify this please?
It seems to be fine. Do you have a game replay link, so I could verify?
Title: Re: Post your Gemp-LotR bugs here
Post by: joepoe on December 24, 2012, 01:27:45 PM
I'm guessing this isn't a mistake because someone probably would have reported it by now but just to confirm, can minions not be overwhelmed?  I've had several skirmishes where minion's strengths are more than doubled but they only take wounds.

Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on December 24, 2012, 02:32:39 PM
Minions can be overwhelmed and I've seen them being overwhelmed lots of times. The only difference is that when a minion is about to be overwhelmed, there is no red highlight of his strength. If you had a game when a minion was not overwhelmed while it should be, post the game replay here explaining when did this happen (game replays of your latest 20 games can be found in Games History tab). Then either someone will find a reason why the minion was not overwhelmed or the (very specific, generally minions are overwhelmed when they should) bug will be found and MarcinS will fix it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on December 26, 2012, 07:28:53 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$v23i4n179o771m2u
Scintillating Bird doesn't discard cards as it should.

http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$wcvcmo84l7tutszt
Gimli, Feared Axeman didn't trigger at site 4.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on December 26, 2012, 07:35:47 AM
Also.. Could we please get a flash thing for Ulaire Nertea, Dark Horseman for when he's played to show the opponent what race is named..?
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 26, 2012, 09:50:39 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$v23i4n179o771m2u
Scintillating Bird doesn't discard cards as it should.
Yep, looks like the logic to discard the cards is missing for Scintillating Bird. This will require a fix.

http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$wcvcmo84l7tutszt
Gimli, Feared Axeman didn't trigger at site 4.
That is because the site, Pelennor Prairie, makes the Free Peoples player discard the condition, so Gimli, Feared Axeman cannot prevent it.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 26, 2012, 12:49:39 PM
Also.. Could we please get a flash thing for Ulaire Nertea, Dark Horseman for when he's played to show the opponent what race is named..?
Shift-click on Nertea and it will display which race he chose.
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on December 27, 2012, 03:26:22 AM
arod seems to give +2 resistance in stead of 1 resistance.
replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$gsblrrgukqelybhv
site8:
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on December 27, 2012, 06:31:15 AM
arod seems to give +2 resistance in stead of 1 resistance.
replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$gsblrrgukqelybhv
site8:
Yep, the card logic incorrectly adds 2 resistance instead of 1. This will require a fix.
Title: Re: Post your Gemp-LotR bugs here
Post by: ssjvegeta on December 29, 2012, 09:37:32 AM
Hello, I'm brand new to trying out the game on Gemp, but I'm having trouble with the deckbuilder.  Is a specific browser version required to use it?  I'm on IE8 and I don't get anything that looks at all like what is on the deckbuilder help page.  Everything that is supposed to be on the right side is on the left side and when I click new deck, nothing happens and I have no visibility to any cards.  I'm thinking this is a browser issue?

Any help you can provide is greatly appreciated.
Title: Re: Post your Gemp-LotR bugs here
Post by: radry on December 29, 2012, 01:09:18 PM
While Uruk Scout (2C47) is present (just beeing played or already on the table), when Shadowplay (10U114) is used the hobbit exerts but no minion is exerted by it.

replay:
http://www.gempukku.com/gemp-lotr/game.html?replayId=adry$0ej29ito23nig3fg

edit: checked the game again, I used shadowplay already in the move before (moved twice). Imho "(once per turn)" relates to to "exert THAT minion" not general to all minions. So exert the minion that has been played but only once, meaning you can't exert a hobbit again to wound the same minion.

If it relates to all minions it should not be activated by gemp more than once every turn...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 29, 2012, 01:19:49 PM
Hello, I'm brand new to trying out the game on Gemp, but I'm having trouble with the deckbuilder.  Is a specific browser version required to use it?  I'm on IE8 and I don't get anything that looks at all like what is on the deckbuilder help page.  Everything that is supposed to be on the right side is on the left side and when I click new deck, nothing happens and I have no visibility to any cards.  I'm thinking this is a browser issue?

Any help you can provide is greatly appreciated.
Chrome works the best in my experience.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on December 31, 2012, 06:58:38 PM
Firefox works pretty good, too.

Bug report:

I had played Mount Doom at Site 4. My opponent, at Site 2, played Well-Traveled, and Gemp allowed him to replace Mount Doom with Anduin Banks.

Replay link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$x17wlyoejuaec5m6 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$x17wlyoejuaec5m6)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2013, 10:57:07 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$v23i4n179o771m2u
Scintillating Bird doesn't discard cards as it should.

http://www.gempukku.com/gemp-lotr/game.html?replayId=MuadDib85$wcvcmo84l7tutszt
Gimli, Feared Axeman didn't trigger at site 4.

Fixed (after restart):
- "Scintillating Bird" now should discard the cards, if not enough cards of the specified type are revealed.

As for Gimli, Feared Axeman - "Pelennor Prairie" makes the FP player discard the condition, and Gimli cannot prevent it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2013, 11:01:31 AM
Also.. Could we please get a flash thing for Ulaire Nertea, Dark Horseman for when he's played to show the opponent what race is named..?
Fixed (after restart):
- "Nertea, Dark Horseman" now puts a message in chat box, which race was chosen.

Also, if you shift+click on the Nertea or drag it up, to see its details, it will display, which race was chosen as well.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2013, 11:02:44 AM
arod seems to give +2 resistance in stead of 1 resistance.
replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$gsblrrgukqelybhv
site8:
Fixed (after restart):
- "Arod, Rohirrim Steed" now grants only +1 Resistance, instead of +2.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2013, 11:06:11 AM
edit: checked the game again, I used shadowplay already in the move before (moved twice). Imho "(once per turn)" relates to to "exert THAT minion" not general to all minions. So exert the minion that has been played but only once, meaning you can't exert a hobbit again to wound the same minion.

If it relates to all minions it should not be activated by gemp more than once every turn...
No, each minion is played only once, so there would be no way to exert it twice, even if it had no "once per turn" clause on it. Therefore the "once per turn" refers to the exertion of any minion.

You are incorrect, you can use the Shadowplay for each minion played (pay the cost), but you should be able to exert a minion only once per turn. I can't make it not activate on any minion played after it's used, because there might be an advantage to exerting a hobbit and FP player should be able to do that, without getting the Shadowplay effect.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 01, 2013, 11:13:42 AM
Firefox works pretty good, too.

Bug report:

I had played Mount Doom at Site 4. My opponent, at Site 2, played Well-Traveled, and Gemp allowed him to replace Mount Doom with Anduin Banks.

Replay link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$x17wlyoejuaec5m6 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$x17wlyoejuaec5m6)
I believe that is correct behaviour. Mount Doom text starts working after first player enters the site (makes it active) till the end of the game. Since you just played the Mount Doom, but not entered it, you have not activated its text, therefore your opponent was able to replace it.
Title: Re: Post your Gemp-LotR bugs here
Post by: radry on January 01, 2013, 02:04:56 PM
edit: checked the game again, I used shadowplay already in the move before (moved twice). Imho "(once per turn)" relates to to "exert THAT minion" not general to all minions. So exert the minion that has been played but only once, meaning you can't exert a hobbit again to wound the same minion.

If it relates to all minions it should not be activated by gemp more than once every turn...
No, each minion is played only once, so there would be no way to exert it twice, even if it had no "once per turn" clause on it. Therefore the "once per turn" refers to the exertion of any minion.

You are incorrect, you can use the Shadowplay for each minion played (pay the cost), but you should be able to exert a minion only once per turn. I can't make it not activate on any minion played after it's used, because there might be an advantage to exerting a hobbit and FP player should be able to do that, without getting the Shadowplay effect.

Ok, but having multiple Shadowplay on the table means I could use it more than once, right?
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on January 01, 2013, 02:34:16 PM
Each copy once.

It would be nice if you could somehow see which copies of non-unique cards providing a limited bonus have already been used (Shadowplay, TMAYOD and similar). For example ones already used can be highlighted in a different colour.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 01, 2013, 02:51:51 PM
edit: checked the game again, I used shadowplay already in the move before (moved twice). Imho "(once per turn)" relates to to "exert THAT minion" not general to all minions. So exert the minion that has been played but only once, meaning you can't exert a hobbit again to wound the same minion.

If it relates to all minions it should not be activated by gemp more than once every turn...
No, each minion is played only once, so there would be no way to exert it twice, even if it had no "once per turn" clause on it. Therefore the "once per turn" refers to the exertion of any minion.

You are incorrect, you can use the Shadowplay for each minion played (pay the cost), but you should be able to exert a minion only once per turn. I can't make it not activate on any minion played after it's used, because there might be an advantage to exerting a hobbit and FP player should be able to do that, without getting the Shadowplay effect.

If you have multiple Shadowplays in play, you can exert that minion up to the number of copies of Shadowplay you have. For example, 2 copies of Shadowplay and your opponent plays a 3-vitality minion. Both copies of Shadowplay can activate, and at the cost of 2 exertions on your Hobbits, will exert that minion 2 times. But that uses up the "once per turn" on each copy of Shadowplay you used.
Title: Re: Post your Gemp-LotR bugs here
Post by: Jamacus on January 01, 2013, 10:07:07 PM
In this game.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Jamacus$gzehgp9ghmjr1h9j

Pavaise was discarded by For the Mark twice.  Both times it was not stacked on Countless Companies. 

I'm fairly certain it should stack because it reads, when it is discarded from play. 
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 02, 2013, 04:29:28 AM
In this game.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Jamacus$gzehgp9ghmjr1h9j

Pavaise was discarded by For the Mark twice.  Both times it was not stacked on Countless Companies. 

I'm fairly certain it should stack because it reads, when it is discarded from play. 
Fixed (after restart):
- "Countless Companies" should now correctly be able to "catch" possessions.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 02, 2013, 04:50:27 AM
When Legolas, Elven Comrade is used, the FP is then instructed to select a companion. This selection seems redundant to me, as there is only ever one companion skirmishing at a time, so Legolas should automatically select the appropriate companion and whatever minion he is skirmishing. Of course, if that companion happens to be fighting more than 1 minion, then it would be necessary to choose the minion, but it shouldn't ever be necessary to choose the companion.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 02, 2013, 07:51:29 AM
I believe that is correct behaviour. Mount Doom text starts working after first player enters the site (makes it active) till the end of the game. Since you just played the Mount Doom, but not entered it, you have not activated its text, therefore your opponent was able to replace it.

I stand corrected.
Title: Re: Post your Gemp-LotR bugs here
Post by: bign19 on January 02, 2013, 10:53:14 AM
In the Movie block tournament a ringbearer skrimish was cancelled at site 6. Rb skrimishes cannot be cancelled in this block.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bign19$lxo911hqva8jhr27
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 03, 2013, 02:37:03 AM
When Legolas, Elven Comrade is used, the FP is then instructed to select a companion. This selection seems redundant to me, as there is only ever one companion skirmishing at a time, so Legolas should automatically select the appropriate companion and whatever minion he is skirmishing. Of course, if that companion happens to be fighting more than 1 minion, then it would be necessary to choose the minion, but it shouldn't ever be necessary to choose the companion.
Fixed (after restart):
- "Legolas, Elven Comrade" now should automatically allow to choose a minion skirmishing an unbound companion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 03, 2013, 02:46:03 AM
In the Movie block tournament a ringbearer skrimish was cancelled at site 6. Rb skrimishes cannot be cancelled in this block.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bign19$lxo911hqva8jhr27
"Movie Sealed" is a name of the league, not the definition of the format. The information about format is displayed, when you click on the blue "Limited" text on league screen, and it states that Ring-bearer skirmishes can be cancelled.

For further information - Ring-bearer skirmish cancelling was forbidden when Reflections was introduced, due to how it interacted with the new Ring-bearers (especially Galadriel). You do not have Reflections cards in that league, until Serie 4. When hsiale contacted me on creating this league, he did not specified if Ring-bearer skirmishes could be cancellable, this might change, if he requests it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Zatzir on January 03, 2013, 09:34:59 AM
As posted in Gemp Chat:
Question: Yesterday I played "Fires and Foul Fumes" but only got the option to stack one of the four discarded orc on "Gnawing, Biting, Hacking, Burning". Is this how it should play?

http://www.gempukku.com/gemp-lotr/game.html?replayId=Zatzir$3zhog17jidwnz4ek
Title: Re: Post your Gemp-LotR bugs here
Post by: janjetina on January 03, 2013, 12:12:50 PM
There is a bug related to the interaction of the following cards:
Frodo, Courteous Halfling and The Palantir of Orthanc.

Frodo disables Shadow cards from discarding the cards in FP player's hand and from the top of the draw deck.

Palantir reveals the cards in the FP player's hand and places them at the top of the FP draw deck.

So, Palntir does not discard cards.

Given that, Frodo's text should not affect the Palantir.

However, in Gemp, Frodo precludes the use of Palantir. I think that it's a bug.


Title: Re: Post your Gemp-LotR bugs here
Post by: mardukra on January 03, 2013, 10:46:43 PM
Sometimes muster doesn't trigger for Captain of the Nine Riders unless I'm missing something.

It happened at site 3 and again at site 6.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Marduk$erkhrv5z5mhs7pno
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2013, 04:07:56 AM
Sometimes muster doesn't trigger for Captain of the Nine Riders unless I'm missing something.

It happened at site 3 and again at site 6.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Marduk$erkhrv5z5mhs7pno
Fixed after restart:
- If FP player uses Muster, shadow player is now also able to use it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2013, 04:17:10 AM
There is a bug related to the interaction of the following cards:
Frodo, Courteous Halfling and The Palantir of Orthanc.

Frodo disables Shadow cards from discarding the cards in FP player's hand and from the top of the draw deck.

Palantir reveals the cards in the FP player's hand and places them at the top of the FP draw deck.

So, Palntir does not discard cards.

Given that, Frodo's text should not affect the Palantir.

However, in Gemp, Frodo precludes the use of Palantir. I think that it's a bug.
I will need a game replay link for that.

Are you sure FP player didn't have Erland, Advisor to Brand in play?
Title: Re: Post your Gemp-LotR bugs here
Post by: luixx on January 04, 2013, 04:23:32 AM
there is a bug in card 1R244 Desperate Defense of the Ring when activated on companions who are defender +1.
The Card says: "Each time BEARER is assigned to a skirmish..."
not "Each time a MINION is assigned to BEARER..."
The card is working like the second text, causing a second (or third) effect.
Check this for me, please.
Sorry for my english. Thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2013, 04:59:23 AM
As posted in Gemp Chat:
Question: Yesterday I played "Fires and Foul Fumes" but only got the option to stack one of the four discarded orc on "Gnawing, Biting, Hacking, Burning". Is this how it should play?

http://www.gempukku.com/gemp-lotr/game.html?replayId=Zatzir$3zhog17jidwnz4ek
Fixed (after restart):
- "Gnawing, Biting, Hacking, Burning" and similar cards should now allow to stack multiple minions if they are discarded at the same time.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2013, 05:08:35 AM
there is a bug in card 1R244 Desperate Defense of the Ring when activated on companions who are defender +1.
The Card says: "Each time BEARER is assigned to a skirmish..."
not "Each time a MINION is assigned to BEARER..."
The card is working like the second text, causing a second (or third) effect.
Check this for me, please.
Sorry for my english. Thanks.
Was both of the minions assigned to the character at the same time or in two separate actions - for example with Assignment action one minion, and then second minion during normal assignment? If so, I think this companion should be treated as assigned multiple times, hence triggering the Desperate Defense of the Ring multiple times.

It's the same (IMO) as with a card that says "each time assigned against an Orc". If you assigned an Orc twice (as explained above) it would be triggered twice, as it would be assigned against an Orc twice. So "each time bearer is assigned to skirmish" basically for me means "each time bearer is assigned against any character".

Once again, rules are not very clear on how to handle this.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 04, 2013, 05:32:36 AM
A companion is only assigned to a skirmish once per phase, barring silly cards like Return to its Master. A companion can be assigned to a minion once per minion assigned.

So in the example above, DDOTR will only trigger once. If there were a card saying "each time a companion is assigned to an Orc...." then it would trigger once for each Orc assigned.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2013, 05:38:59 AM
A companion is only assigned to a skirmish once per phase, barring silly cards like Return to its Master. A companion can be assigned to a minion once per minion assigned.

So in the example above, DDOTR will only trigger once. If there were a card saying "each time a companion is assigned to an Orc...." then it would trigger once for each Orc assigned.
So "assigned to skirmish", essentially means - "becomes assigned" (wasn't before, and now is), while "assigned to [qualifier]", means - "[qualifier] enemy shows up across from character". Correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 04, 2013, 05:56:44 AM
Correct!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 04, 2013, 07:18:59 AM
Fixed (after restart):
- "Assigned to skirmish" will now trigger only when the character became assigned (was not before an action, but is now).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 05, 2013, 06:29:57 AM
A weird bug has occurred over the past couple days. The chat window during a game goes pink, and I can't even type anything into that box. Any idea what's going on?
Title: Re: Post your Gemp-LotR bugs here
Post by: janjetina on January 05, 2013, 06:48:08 AM
There is a bug related to the interaction of the following cards:
Frodo, Courteous Halfling and The Palantir of Orthanc.

Frodo disables Shadow cards from discarding the cards in FP player's hand and from the top of the draw deck.

Palantir reveals the cards in the FP player's hand and places them at the top of the FP draw deck.

So, Palntir does not discard cards.

Given that, Frodo's text should not affect the Palantir.

However, in Gemp, Frodo precludes the use of Palantir. I think that it's a bug.
I will need a game replay link for that.

Are you sure FP player didn't have Erland, Advisor to Brand in play?

No, Erland wasn't present.

Game link: http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6 (http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 05, 2013, 10:58:15 AM
A weird bug has occurred over the past couple days. The chat window during a game goes pink, and I can't even type anything into that box. Any idea what's going on?
You must have gotten some kind of error display as well (in the chat box, in red). Every time it turns pink (and doesn't allow typing anything) means that an error occurred. The error text usually describes what exactly happened. Usually the way to "fix it" (if it is fixable at all) is to reload the page.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 05, 2013, 11:12:39 AM
No, Erland wasn't present.

Game link: http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6 (http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6)
Fixed (after restart):
- If you have "No Business of Ours" in play, you can still reveal or look at FP player's hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: janjetina on January 07, 2013, 03:59:26 AM
No, Erland wasn't present.

Game link: http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6 (http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6)
Fixed (after restart):
- If you have "No Business of Ours" in play, you can still reveal or look at FP player's hand.

It still doesn't work.
http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$r5qtdcv63a61jc97 (http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$r5qtdcv63a61jc97)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 07, 2013, 04:25:00 AM
No, Erland wasn't present.

Game link: http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6 (http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$f3py9wjrl18bfsy6)
Fixed (after restart):
- If you have "No Business of Ours" in play, you can still reveal or look at FP player's hand.

It still doesn't work.
http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$r5qtdcv63a61jc97 (http://www.gempukku.com/gemp-lotr/game.html?replayId=janjetina$r5qtdcv63a61jc97)
Correct, server has not been restarted since. As explained in the first post of this thread:
<<If a bug is marked as fixed, it may take some time to get to live server, you can check if it was already fixed by checking the "Change Log" tab in game and searching for the card name.>>
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on January 10, 2013, 05:11:18 AM
Hi, i would like to post a bug founded today..

Gnawing, bitting, hacking burning (6U63) doesnt work correctly. In this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Raelag$z2d04bm3s6h9w52d

 on sites 2 and 5 it didnt stack an orc when i used orc's ability and also confirmed the GBHB ability. I know that about few days ago it was ok, but not today..

Thanks for fix!

EDIT: Ah, I see in the change log that there were some changes including this card.. But now It simply doesnt work at all ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: Glodavac on January 11, 2013, 01:34:22 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Glodavac$kajgjbnrstaiwaqj

Some bug on 3rd site. On my shadow phase.
5 in pool. First nazgul is -5. I play Morgul gates, nazgul for 5, nazgul for 4, black breath for 1, nazgul for 6...and 3 still remains in pool.
No matter the site and morgul gates, no way I could've played that :)
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on January 11, 2013, 08:40:03 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Glodavac$kajgjbnrstaiwaqj

Some bug on 3rd site. On my shadow phase.
5 in pool. First nazgul is -5. I play Morgul gates, nazgul for 5, nazgul for 4, black breath for 1, nazgul for 6...and 3 still remains in pool.
No matter the site and morgul gates, no way I could've played that :)

Ah, yes.   Silinde, Elf of Mirkwood plus Ford of Bruinen, so the first Nazgul will be twilight cost -10.  However, it looks there is a problem with Silinde, Elf of Mirkwood copying the game text Ford of Bruinen that is making every Nazgul twilight cost -5 instead, not just the first one.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 11, 2013, 09:32:45 PM
Silinde shouldn't do anything by copying Ford of Bruinen. Because no matter what, there will still only be one first Nazgul played to Ford of Bruinen.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on January 12, 2013, 10:48:55 AM
It would appear (unless there is some clarification that I'm not aware of) that the following cards would "double-up" while the fellowship is at that site, some in ways that are good for the fellowship and some not so good.

Hobbit Farmer + East Road*
Hobbit Farmer + Green Hill Country

Silinde, Elf of Mirkwood + Council Courtyard
Silinde, Elf of Mirkwood + Ford of Bruinen
Silinde, Elf of Mirkwood + Rivendell Waterfall
Silinde, Elf of Mirkwood + House of Elrond

Uruviel, Maid of Lorien + Dimrill Dale
Uruviel, Maid of Lorien + Lothlorien Woods
Uruviel, Maid of Lorien + Valley of the Silverlode*
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 12, 2013, 09:20:05 PM
I had a bug today where Rumil, Elven Protector and Rumil, Brother of Haldir were in play at the same time.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 13, 2013, 01:04:48 AM
It would appear (unless there is some clarification that I'm not aware of) that the following cards would "double-up" while the fellowship is at that site, some in ways that are good for the fellowship and some not so good.

Hobbit Farmer + East Road*
Hobbit Farmer + Green Hill Country

Silinde, Elf of Mirkwood + Council Courtyard
Silinde, Elf of Mirkwood + Ford of Bruinen
Silinde, Elf of Mirkwood + Rivendell Waterfall
Silinde, Elf of Mirkwood + House of Elrond

Uruviel, Maid of Lorien + Dimrill Dale
Uruviel, Maid of Lorien + Lothlorien Woods
Uruviel, Maid of Lorien + Valley of the Silverlode*
Silinde should not "double up" with Ford of Bruinen. No matter how many copies of that text there are in play, there is still only ever one "first" Nazgûl played at Ford of Bruinen. Note how it's game text is worded and compare it to Dimrill Dale. Uruviel can double up Dimrill Dale while the fellowship is there.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 13, 2013, 02:18:43 AM
So surely it makes it -10?
Title: Re: Post your Gemp-LotR bugs here
Post by: bebpc on January 13, 2013, 06:37:55 AM
Hi MarcinS i have problem in site 6 of this game my opponent use Blood runs chils and i have to decide how cards to discart twice, can u check for me please?
Also i would like to you ban this players because in the site 8 when he lost the game , he used abusive language and quit before acept the end of the game.
Thanks a lot
http://www.gempukku.com/gemp-lotr/game.html?replayId=bebpc$75ucji6ntj20bxor
Title: Re: Post your Gemp-LotR bugs here
Post by: UnPapayaCoconut on January 13, 2013, 07:42:00 AM
Hi, i have been playing for a while, but when i tried logging in through chrome today, I got this message:
This is more of a technical "bug" than a ingame bug.

"Unkown chat problem occured (error=500)
The game hall had a problem communicating with the server (500), no new updates will be displayed.
Reload the browser page (press F5) to resume the game hall functionality.
The game hall had a problem communicating with the server (500), no new updates will be displayed.
Reload the browser page (press F5) to resume the game hall functionality."

Its been working for me before, using chrome and all, but now it doesnt. Tried it through firefox and its working just fine, and apparently playing via chrome works out for other people, so its likely a problem on my end.
Even so, if any1 had the same issue and got past it, please let me know, since firefox grinds my gears.

Thx in advance
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on January 13, 2013, 08:02:54 AM
Silinde should not "double up" with Ford of Bruinen. No matter how many copies of that text there are in play, there is still only ever one "first" Nazgûl played at Ford of Bruinen. Note how it's game text is worded and compare it to Dimrill Dale. Uruviel can double up Dimrill Dale while the fellowship is there.
Yes, there is only one "first" Nazgul played at Ford of Bruinen, but with two cards each modifying the twilight cost of that "first" Nazgul to be -5, they cumulatively would make that first Nazgul to be -10.  Just like when the fellowship is at Dimrill Dale and Uruviel, Maid of Lorien is in play, the twilight cost of the first [Moria] Orc is -4.  Unless there is a rule clarification I'm not aware of, that seems logically sound to me.
Title: Re: Post your Gemp-LotR bugs here
Post by: geitmeise on January 13, 2013, 10:57:06 AM
For me, the card I Am Here (5R84), only heals every companion with the Théoden signet once, not twice as the card states. Check this game at site 7:

http://www.gempukku.com/gemp-lotr/game.html?replayId=geitmeise$cl7bn7tmkibm6qdr
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on January 13, 2013, 04:53:25 PM
Posted ion behalf of Smeagollum

http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$tyh19at6ggqk4gr2

Erland prevents a free peoples player from utilising Glamdring, at site 2.
Title: Re: Post your Gemp-LotR bugs here
Post by: gordie124 on January 13, 2013, 07:49:09 PM
Hi, i have been playing for a while, but when i tried logging in through chrome today, I got this message:
This is more of a technical "bug" than a ingame bug.

"Unkown chat problem occured (error=500)
The game hall had a problem communicating with the server (500), no new updates will be displayed.
Reload the browser page (press F5) to resume the game hall functionality.
The game hall had a problem communicating with the server (500), no new updates will be displayed.
Reload the browser page (press F5) to resume the game hall functionality."

Its been working for me before, using chrome and all, but now it doesnt. Tried it through firefox and its working just fine, and apparently playing via chrome works out for other people, so its likely a problem on my end.
Even so, if any1 had the same issue and got past it, please let me know, since firefox grinds my gears.

Thx in advance

Seeing the same problem now in Safari 6.0.2 on a Mac running 10.7.5. This is not the first time I've seen it — I couldn't get onto Gemp last night, but had no problems this morning, and now it's back.

EDIT: I had success going to http://www.gempukku.com/gemp-lotr/ and logging in (rather than doing what I usually do, which is to go straight to /hall.html and follow the link if I'm not logged in).
Title: Re: Post your Gemp-LotR bugs here
Post by: Acarion on January 14, 2013, 05:14:43 AM
Hello everybody,

Just to be clear, this rule of "followers", you pay the "AID" and can transfer right? But if it is already past you can (after walking again) pay "AID" again to past it again? I thought once past could not move until stops.

Thanks all
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 14, 2013, 05:56:29 AM
Yes, you can transfer a follower from one companion to another if the fellowship moves twice in a turn.
Title: Re: Post your Gemp-LotR bugs here
Post by: bokizg on January 14, 2013, 11:22:23 AM
Seems like blood runs chill, counts extra damage on companion. It discards more cards then it should. I had yesterday same thing with Gimli and in link below it happen with Durin.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bokizg$fpwtlxzblva8prxb

quite liked that imba removal though :)
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on January 14, 2013, 12:54:35 PM
Seems like blood runs chill, counts extra damage on companion. It discards more cards then it should. I had yesterday same thing with Gimli and in link below it happen with Durin.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bokizg$fpwtlxzblva8prxb

quite liked that imba removal though :)
In the link provided, Durin III was Damage +3 and Blood Runs Chill caused 3 Shadow cards to be discarded from play.  That should be correct.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on January 14, 2013, 01:09:06 PM
I had Blood Runs Chill against me from a Damage +3 dwarf. Discarded ALL 6 shadow cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on January 14, 2013, 01:20:11 PM
I had Blood Runs Chill against me from a Damage +3 dwarf. Discarded ALL 6 shadow cards.
Do you have a gameplay link?
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on January 14, 2013, 02:11:09 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Eukalyptus$zhasg4ym84wghygu

Site 3 or 4.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on January 14, 2013, 03:46:24 PM
Seems like blood runs chill, counts extra damage on companion. It discards more cards then it should. I had yesterday same thing with Gimli and in link below it happen with Durin.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bokizg$fpwtlxzblva8prxb

quite liked that imba removal though :)
In the link provided, Durin III was Damage +3 and Blood Runs Chill caused 3 Shadow cards to be discarded from play.  That should be correct.
It actually blew up four things.  In both of the replays people have provided, it seems to be working as expected, and then working as expected a second time for free.
Title: Re: Post your Gemp-LotR bugs here
Post by: bokizg on January 14, 2013, 04:57:43 PM
Yes it discarded 4 cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on January 14, 2013, 05:41:48 PM
It actually blew up four things.  In both of the replays people have provided, it seems to be working as expected, and then working as expected a second time for free.
Ah yes.  Sorry, I didn't keep watching after the first 3 were discarded.

You're right, the effect is getting carried out twice. Looking at the Gemp-Lotr code, it appears to be because the effect happens once for each exertion (so twice in this case) instead of just once.  This will need to be fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2013, 07:11:59 AM
Hi MarcinS i have problem in site 6 of this game my opponent use Blood runs chils and i have to decide how cards to discart twice, can u check for me please?
Also i would like to you ban this players because in the site 8 when he lost the game , he used abusive language and quit before acept the end of the game.
Thanks a lot
http://www.gempukku.com/gemp-lotr/game.html?replayId=bebpc$75ucji6ntj20bxor
Fixed (after restart):
- "Blood Runs Chill" now discards the shadow cards once only.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2013, 07:13:41 AM
For me, the card I Am Here (5R84), only heals every companion with the Théoden signet once, not twice as the card states. Check this game at site 7:

http://www.gempukku.com/gemp-lotr/game.html?replayId=geitmeise$cl7bn7tmkibm6qdr
Fixed (after restart):
- "I Am Here" now correctly heals twice.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 16, 2013, 07:23:07 AM
Posted ion behalf of Smeagollum

http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$tyh19at6ggqk4gr2

Erland prevents a free peoples player from utilising Glamdring, at site 2.
Fixed (after restart):
- "Erland" and similar effects preventing revealing or looking at hand, should now work correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: mardukra on January 16, 2013, 01:16:16 PM
Would like Treachery looked at more closely. As it stands, Treachery removes keywords.  When the wording is compared to Star-glass there seems to be a difference.

The Star-glass would remove fierce for example.  Fierce as a keyword is not 'used' is my point.  A fierce minion is simply fierce.  If Treachery were worded as Star-glass then keywords such as Knight would be removed.

What is the logic behind these potentially different interactions?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 16, 2013, 03:28:28 PM
As keywords are a part of the game text, Treachery looks to be working just fine.
Title: Re: Post your Gemp-LotR bugs here
Post by: pbwebb on January 17, 2013, 06:21:22 PM
Need to report a bug with Gollum, Dark as Darkness.

Not sure if it's the site or gollum or what, but I couldn't play a minion after I played him, it shot me to the next shadow phase.

Here is the link: http://www.gempukku.com/gemp-lotr/game.html?replayId=pbwebb$y3g3cisw7sbxhi7x
Title: Re: Post your Gemp-LotR bugs here
Post by: pbwebb on January 17, 2013, 06:22:52 PM
^forgot to mention, it happened at site 5.
Title: Re: Post your Gemp-LotR bugs here
Post by: pbwebb on January 17, 2013, 07:58:21 PM
, it shot me to the next shadow phase.

Wow. I need to spell check! I meant next phase (manuever).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 18, 2013, 01:25:39 AM
Need to report a bug with Gollum, Dark as Darkness.

Not sure if it's the site or gollum or what, but I couldn't play a minion after I played him, it shot me to the next shadow phase.

Here is the link: http://www.gempukku.com/gemp-lotr/game.html?replayId=pbwebb$y3g3cisw7sbxhi7x
If you take a look at the replay. On site 5, after playing Gollum, you had 2 twilight in pool, and the game asked you to play a card or Pass. You must have chosen "Pass", maybe by mistake?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 18, 2013, 06:46:45 AM
I had an odd bug today. I tried to join someone's table, but when I clicked on it, the table just disappeared from the "Waiting Tables" list. It didn't take me to the game itself, and I was stuck in the lobby.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 18, 2013, 12:59:51 PM
Lost in the woods seems to be granting bonuses greater than +4. Which it shouldn't.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 18, 2013, 04:36:02 PM
Why not? There is no limit to the strength bonus it provides.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 19, 2013, 02:44:24 AM
I had an odd bug today. I tried to join someone's table, but when I clicked on it, the table just disappeared from the "Waiting Tables" list. It didn't take me to the game itself, and I was stuck in the lobby.
Most likely someone else joined that table at the same time as you did.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 19, 2013, 03:18:43 AM
Ah, for some reason i thought it said limit +4. My bad!
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on January 20, 2013, 12:48:34 PM
shapes slowly advancing only corrupted the ringbearer when the regroup action is used, even though the forth token was added by morannon plains.

the ringbearer should have been corrupted the moment the 4th token is on the condition.

rplay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$woutjvexwcnjvlf7
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 21, 2013, 03:59:13 AM
shapes slowly advancing only corrupted the ringbearer when the regroup action is used, even though the forth token was added by morannon plains.

the ringbearer should have been corrupted the moment the 4th token is on the condition.

rplay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$woutjvexwcnjvlf7
Fixed (after restart):
- "Shapes Slowly Advancing" corrupts Ring-bearer whenever there are 4 tokens on the condition, even if the last token was added by Reinforcing it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on January 23, 2013, 09:45:55 PM
After noticing that Black Sails of Umbar has 0 for the default of X, instead of the number of tokens on it, I checked the other cards that use IntegerAwaitingDescision(), and here's my suggestions for cards that need updates:

Terrible and Evil (Card7_050): Set min to 1.
Plotting (Card7_067): Set default to same as max.
Held Ground (Card7_181): Set default to same as max.
Legions of Morgul (Card7_283): Set default to same as max.
Merry, Swordthain (Card7_321): Set default to same as max.
Black Sails of Umbar (Card8_050): Set default to same as max.
Wind That Sped Ships (Card8_066): Set default to same as max.
Be Gone! (Card15_027): Set min to 1.
Sunland Trooper (Card17_059): Set min to 0.

If you have any questions, let me know.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 23, 2013, 10:04:36 PM
The new Fellowship Block collectors league isn't letting me use any of my Tengwar or foil cards; for example I own 3 "real" Witch-kings and 1 Tengwar, and a deck I want to use has 4 WKs in it. Shouldn't I be able to use that deck as is?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 24, 2013, 03:26:34 AM
The new Fellowship Block collectors league isn't letting me use any of my Tengwar or foil cards; for example I own 3 "real" Witch-kings and 1 Tengwar, and a deck I want to use has 4 WKs in it. Shouldn't I be able to use that deck as is?
You should, but make sure you have the correct type of the cards in your deck. So as an example, 1 Tengwar and 3 "real" ones, as opposed to 4 Tengwar, or 4 "real" ones.
Title: Re: Post your Gemp-LotR bugs here
Post by: Acarion on January 24, 2013, 03:37:55 AM
Hi there, some questions to see if they are bugs or things I did not know...

Ash Staff (11R34)(http://lotrtcgwiki.com/wiki/lotr11034), or Treebeard (15R38)(http://lotrtcgwiki.com/wiki/lotr15038) activate their effects victory before damage? Does the effect comes after the damage? Effect before, damage  after? So this  treebeard is better than  "damange +1"?

About "play the next site", cards that come with the text "replacing the opponent if necessary" are perfectly clear,but if it does not come with this text, I can not replace if the opponent has already placed?  And I can replace my own website if I ever played it? The cards "Speak" Friend "and Enter (2C26)(http://lotrtcgwiki.com/wiki/lotr02026)" or "Pathfinder (1C110)(http://lotrtcgwiki.com/wiki/lotr01110)", can replace the site even playing with the sites of  "shadows collection"? And can I replace my own site using these cards?

Yesterday I found a problem in a game. The site Harrowdale (11S243) (http://lotrtcgwiki.com/wiki/lotr11243) is activating its effect on the region he was played, was played at site 4 and had activated its effect on site 4, 5 and 6, not just when you're on it. I have no link to the game, but it happened =X

Thanks to all

Acarion
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on January 24, 2013, 04:42:55 AM
staff of saruman fallen istar's stave can be played on gandalf, and doesn't get discarded at the end of the turn. Are these correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 24, 2013, 05:21:34 AM
Ash Staff (11R34)(http://lotrtcgwiki.com/wiki/lotr11034), or Treebeard (15R38)(http://lotrtcgwiki.com/wiki/lotr15038) activate their effects victory before damage? Does the effect comes after the damage? Effect before, damage  after? So this  treebeard is better than  "damange +1"?
These are both required actions after winning skirmish, therefore FP player has a choice, which effect to resolve first, one of those cards or the dmg (from rules).

About "play the next site", cards that come with the text "replacing the opponent if necessary" are perfectly clear,but if it does not come with this text, I can not replace if the opponent has already placed?  And I can replace my own website if I ever played it? The cards "Speak" Friend "and Enter (2C26)(http://lotrtcgwiki.com/wiki/lotr02026)" or "Pathfinder (1C110)(http://lotrtcgwiki.com/wiki/lotr01110)", can replace the site even playing with the sites of  "shadows collection"? And can I replace my own site using these cards?
Yes, you can replace your own sites. The remainder text (in brackets) is not a game text and does not change mechanics of the cards, therefore cards that do not have the remainder text work the same way, as those which have.

Yesterday I found a problem in a game. The site Harrowdale (11S243) (http://lotrtcgwiki.com/wiki/lotr11243) is activating its effect on the region he was played, was played at site 4 and had activated its effect on site 4, 5 and 6, not just when you're on it. I have no link to the game, but it happened =X
There was a long discussion on how this card should work, and in the case you explained above it seems it should activate on site 4 and site 5 (don't ask me to explain). However, if it worked on site 6 as well, please provide a game replay so I can take a look at it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 24, 2013, 05:25:05 AM
staff of saruman fallen istar's stave can be played on gandalf, and doesn't get discarded at the end of the turn. Are these correct?
Here is what rules have to say about playing shadow possessions (and artifacts):
Quote
A Shadow player cannot play a Shadow artifact, condition, or possession on another Shadow player’s minion, or to another player’s support area. However, Shadow cards may give bonuses or other game effects to other players’ Shadow cards, and Shadow players may play events for other players’ Shadow cards as appropriate.
As you can see, the rules only prohibit playing the staff on another Shadow player's minion, but it's ok to play it on FP player's character. The staff also specifies it has to be played on a Wizard, and Gandalf (and Radagast) is a Wizard. Since in Shadow, only Saruman is a Wizard, I'm led to believe it was intentional to allow playing this staff on Gandalf or Radagast.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 24, 2013, 09:21:52 AM
Harrowdale is still messing up:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$5egdlqa8d6otjsx9 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$5egdlqa8d6otjsx9)

The site caused all minions to lose Fierce, even though the site was replaced before any minions skirmished Rohan guys.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 24, 2013, 11:44:41 AM
That seems to be working just fine, because it lasts until the regroup phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: Jamacus on January 25, 2013, 01:31:51 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Jamacus$h2mt4xa2eak7qh6h

In this game

One of you must do this didn't spot Thararin as a dwarf when counting races.  (I assume.  Only three exertions were given instead of 4) 
Title: Re: Post your Gemp-LotR bugs here
Post by: ellesar on January 25, 2013, 01:36:06 PM
Ted Sandyman, Chief's Men's Ally also causes Home and Hearth to trigger.
this should not happen because Home and Heart should only trigger when 'you' play a hobbit so not when a shadow player does.

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$1yzlfln83xgctux8
Title: Re: Post your Gemp-LotR bugs here
Post by: OrnLu on January 25, 2013, 04:58:27 PM
Scaffolding: http://lotrtcgwiki.com/wiki/lotr06073?redirect=1

wasn't able to stack any minions on it when discarding to wound companions.

Game replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=OrnLu$53um2cikekir3qf3

Thanks!

btw: awesome site!
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 25, 2013, 07:24:03 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Jamacus$h2mt4xa2eak7qh6h

In this game

One of you must do this didn't spot Thararin as a dwarf when counting races.  (I assume.  Only three exertions were given instead of 4) 
Thrarin is an ally, not a companion, so OOYMDT doesn't see him.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 28, 2013, 01:51:33 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Jamacus$h2mt4xa2eak7qh6h

In this game

One of you must do this didn't spot Thararin as a dwarf when counting races.  (I assume.  Only three exertions were given instead of 4) 
I'm not sure, but I'd think that "in the fellowship" does not include Allies.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 28, 2013, 02:00:51 AM
Ted Sandyman, Chief's Men's Ally also causes Home and Hearth to trigger.
this should not happen because Home and Heart should only trigger when 'you' play a hobbit so not when a shadow player does.

replay:http://www.gempukku.com/gemp-lotr/game.html?replayId=ellesar$1yzlfln83xgctux8
Fixed (after restart):
- "Home and Hearth" no longer triggers off Hobbits played by Shadow player.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on January 28, 2013, 02:02:39 AM
Scaffolding: http://lotrtcgwiki.com/wiki/lotr06073?redirect=1

wasn't able to stack any minions on it when discarding to wound companions.

Game replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=OrnLu$53um2cikekir3qf3

Thanks!

btw: awesome site!
Fixed (after restart):
- "Scaffolding" should correctly allow to stack a minion when it was discarded.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on January 28, 2013, 03:27:05 PM
Merry, Unquenchable Hobbit failed to unassign Sauron minions when discarded and caught by Treebeard, Earthborn.  Both times it came up, this error happened:
Quote
There was a problem communicating with the server (500), if the game is finished, it has been removed, otherwise you have lost connection to the server.
Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.

Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$exnnvefrp3x5zv4t
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on January 28, 2013, 03:40:49 PM
Merry, Unquenchable Hobbit failed to unassign Sauron minions when discarded and caught by Treebeard, Earthborn.  Both times it came up, this error happened:
Quote
There was a problem communicating with the server (500), if the game is finished, it has been removed, otherwise you have lost connection to the server.
Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.


Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=JakeA$exnnvefrp3x5zv4t

If you discard merry, then stack it, the discard cost has not been payed, so the effect doesnt trigger.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 28, 2013, 03:41:40 PM
We've had this discussion before. Since discarding Merry (and Pippin JaN) is a cost, and Earthborn replaces that cost, that means the effect of Merry's and Pippin's actions can't occur. If you want to remove the [Sauron] Orc, you need to let Merry be discarded naturally.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on January 28, 2013, 03:51:01 PM
I was wondering about that after I posted.  Still, the interaction is doing something unkosher to GEMP if it's spawning an error message everytime it happens.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on January 29, 2013, 06:19:58 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$nrrinvxrq87i0nsx

Wizardry Indeed allowed the Free Peoples Player, not the Shadow Player to choose which minion to discard.  This happened site 7.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on January 29, 2013, 06:44:30 PM
Sword Rack x2 Allows sword rack one aslong as it has nothing on it to stack as many possessions discarded on #2 in excess to 2
Title: Re: Post your Gemp-LotR bugs here
Post by: pbwebb on January 29, 2013, 10:11:24 PM
Im not sure if this is a glitch, or a rule I'm unaware of.

I was playing Sam, Samwise the Brave against an Easterling deck and the dude played Vision from Afar, assigning his minion to Frodo unless I added a burden. So I hit yes, added the burden and then canceled the burden with my Sam, Samwise the Brave. I thought this would merely cancel the burden adding effect but it assigned the easterling to Frodo. Is this an error or is this how it plays out?

Here's the link: http://www.gempukku.com/gemp-lotr/game.html?replayId=pbwebb$w3wt53z9uyiv6mpw

@ site 4.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 29, 2013, 10:28:27 PM
That is how it should play out. Because it is the FP's choice to add the burden or not, that means Sam can't prevent it.
Title: Re: Post your Gemp-LotR bugs here
Post by: pbwebb on January 30, 2013, 01:15:32 AM
Thanks, Bib. Thought that might be the case, but wasn't sure.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 30, 2013, 06:06:44 AM
I just need to clarify my response a bit. Sam can prevent the burden adding, but if he does, that means the other effect that would have been prevented (assigning the Easterling to Frodo) will now occur. It's the same situation as Morgul Brute and Intimidate; if you use Intimidate to prevent the Brute's wound, then the Brute will still add the burden.
Title: Re: Post your Gemp-LotR bugs here
Post by: joepoe on January 30, 2013, 09:29:24 PM
Possible problem with Sting (1R313).  It says remove (1) for each orc in opponents hand, limit (4).  There was 3 orcs in my opponent's hand so 3 twilight were removed.  No problems there.  I tried to exert Frodo a second time then to remove another 3 tokens, but only 1 token was removed (even though 3 orcs were still in my opponent's hand).  I feel the limit (4) should apply to each time the card is used, not total for that phase.  Or is there a rule I'm unaware?

Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on January 30, 2013, 11:42:59 PM
The limit of 4 is per card per phase. So 2 exertions from Sting only remove 4. Same as with TMAYOD. If you spot 2 Gandalf signets you get a +2, but the second exertion only gives you +1 (due tot he limit).
Title: Re: Post your Gemp-LotR bugs here
Post by: Glindor on January 31, 2013, 02:56:23 PM
http://www.gempukku.com/gemp-lotr/game.html?gameId=5547
ancient roads dont work in towers standart
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on January 31, 2013, 07:16:05 PM
Theoden the renowned even while Inactive affects the opposition's move limit i don't know if it's intentional
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 01, 2013, 04:15:44 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$nrrinvxrq87i0nsx

Wizardry Indeed allowed the Free Peoples Player, not the Shadow Player to choose which minion to discard.  This happened site 7.
That is wizardry indeed, fixed (after restart):
- "Wizardry Indeed" now makes the Shadow player to choose and discard a minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 01, 2013, 04:17:38 AM
Sword Rack x2 Allows sword rack one aslong as it has nothing on it to stack as many possessions discarded on #2 in excess to 2
I'll need a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 01, 2013, 04:19:05 AM
http://www.gempukku.com/gemp-lotr/game.html?gameId=5547
ancient roads dont work in towers standart
Need a proper game replay link (from "Game History" tab). I remember this card worked correctly for ages...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 01, 2013, 04:22:35 AM
Theoden the renowned even while Inactive affects the opposition's move limit i don't know if it's intentional
I'm a bit confused about this card. It says "While you spot 'Theodred'" it adds move limit, so if Theodred is killed/discarded does it reduce the Move Limit? I thought all the Move Limit bonuses are always until end of turn, but this card has "While you spot..."?
Title: Re: Post your Gemp-LotR bugs here
Post by: Zatzir on February 01, 2013, 03:34:07 PM
"Brave and Loyal" seems to allow a Hobbit ally to skirmish even though the card says Hobbit companion.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 01, 2013, 04:34:42 PM
Theoden the renowned even while Inactive affects the opposition's move limit i don't know if it's intentional
I'm a bit confused about this card. It says "While you spot 'Theodred'" it adds move limit, so if Theodred is killed/discarded does it reduce the Move Limit? I thought all the Move Limit bonuses are always until end of turn, but this card has "While you spot..."?
I think he was saying that Theoden modified the OTHER player's move limit when it was no longer Theoden's owner's turn.

There shouldn't be confusion regarding Theoden. All move limit modifications last until the end of the turn. Theoden is a move limit modification, so his modification will last until the end of the turn, even if Theoden or Theodred are no longer in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on February 02, 2013, 05:13:16 AM
Hi MarcinS,

I have noticed a bug (or at least one that looks like a bug) with Slaked Thirsts : you cannot use it on a minion with 2 vitality or less. I believe it should exhaust the targeted minion (thus exerting him once).
Title: Re: Post your Gemp-LotR bugs here
Post by: macheteman on February 02, 2013, 12:56:01 PM
Dark Fell About Him. it won't ask if you want to heal another wound if that wound was placed by gates during the operation of Dark Fell About Him
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on February 04, 2013, 02:44:09 AM
I cant reply a link but Drawn to its power added burdens when an ally was killed, while the condition mentions a companion that has to be killed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 04, 2013, 10:08:43 AM
"Brave and Loyal" seems to allow a Hobbit ally to skirmish even though the card says Hobbit companion.
Fixed (after restart):
- "Brave and Loyal" now requires a Hobbit companion to use, and no longer works for allies.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 04, 2013, 10:11:54 AM
Hi MarcinS,

I have noticed a bug (or at least one that looks like a bug) with Slaked Thirsts : you cannot use it on a minion with 2 vitality or less. I believe it should exhaust the targeted minion (thus exerting him once).
If there is a minion that can be exerted twice, you have to choose that one. You can only choose to exert minion with 2 vitality with Slaked Thirst, only if there is no minions that can be exerted twice.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 04, 2013, 10:12:57 AM
Dark Fell About Him. it won't ask if you want to heal another wound if that wound was placed by gates during the operation of Dark Fell About Him
I will need a game replay link for this one.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 04, 2013, 10:15:03 AM
I cant reply a link but Drawn to its power added burdens when an ally was killed, while the condition mentions a companion that has to be killed.
I'm pretty sure it works fine. I really need a replay link for this one, most likely it was something else adding burden.
Title: Re: Post your Gemp-LotR bugs here
Post by: diaabel on February 04, 2013, 01:21:39 PM
Throne of the dark lord doesnt work when there are 2 mount dooms in different regions - I made a screen shot to prove it.

and thats the reason I lost game Game8205 wich was already won (constructed expanded - serie 1) .
Title: Re: Post your Gemp-LotR bugs here
Post by: benyui498 on February 04, 2013, 06:02:50 PM
I not sure if this is the right place, but I was wondering if anybody could help me with a Gemp problem.
When I try to use the deck builder or card merchant, there is only a blank screen. Does anybody know what the problem(s) is and how to fix it.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 04, 2013, 10:49:17 PM
Towards the end of a game today while playing on my iPad, I attempted to write something in the game's chat box. But when I hit Enter, the game froze and the screen went white. When I finally managed to open up Safari again, it had logged me out. Any idea on how to fix this?

Also, while playing on an iPad, I get this message in the main lobby: "You were inactive for too long and have been removed from the chat room. Refresh the page if you wish to re-enter." And then the chat box is pink and I can't write anything. This message shows up almost as soon as I enter the lobby, even if I refresh like the message suggests.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 04, 2013, 11:30:36 PM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$vumcazz1cd2hdffa

At site 9, the game said my fellowship archery total was 0, but I clearly had Aragorn armed with his Bow there, so my total should have been 1.
Title: Re: Post your Gemp-LotR bugs here
Post by: bokizg on February 05, 2013, 12:25:04 AM
Not sure if I should post this here, but here it goes.

I can't see any new promo cards in my collection after the FOTR league prizes were hand out.
Though I received right amount of boosters as it stands in prize table, I'm missing 2 promos. (or am I blind)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 05, 2013, 02:40:11 AM
Throne of the dark lord doesnt work when there are 2 mount dooms in different regions - I made a screen shot to prove it.

and thats the reason I lost game Game8205 wich was already won (constructed expanded - serie 1) .
Fixed (after restart):
- "Throne of the Dark Lord" should now correctly apply the resistance penalty.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 05, 2013, 02:41:27 AM
I not sure if this is the right place, but I was wondering if anybody could help me with a Gemp problem.
When I try to use the deck builder or card merchant, there is only a blank screen. Does anybody know what the problem(s) is and how to fix it.
I'd suggest to either try clearing your browser cache. If that's not going to work, you can update the version of your browser to latest. If that still won't work, I'd suggest switching to Chrome browser.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 05, 2013, 02:47:11 AM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$vumcazz1cd2hdffa

At site 9, the game said my fellowship archery total was 0, but I clearly had Aragorn armed with his Bow there, so my total should have been 1.
Grima has used Treachery on him. No game-text, no Archer keyword.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 05, 2013, 02:54:24 AM
Not sure if I should post this here, but here it goes.

I can't see any new promo cards in my collection after the FOTR league prizes were hand out.
Though I received right amount of boosters as it stands in prize table, I'm missing 2 promos. (or am I blind)
I'm sorry. The league information page contained an error. Promos no longer are issued as league prizes.
Title: Re: Post your Gemp-LotR bugs here
Post by: bokizg on February 05, 2013, 03:08:47 AM
So getting promos is only possible trough tournaments, and only if you have 2 out of 3 wins?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 05, 2013, 04:12:13 AM
So getting promos is only possible trough tournaments, and only if you have 2 out of 3 wins?
At the moment - yes. Majority of the promos are different version of the same card in normal set, both Expanded-ME and Wraith Collection promos can now be bought as a "boxed set", so card availability should not be a problem. Or did I miss something?
Title: Re: Post your Gemp-LotR bugs here
Post by: bokizg on February 05, 2013, 05:31:17 AM
Yes it is just the collectors aspect. Lots of promos are also AI or different design so its fun to collect them and play usefull ones in decks. It is now almost impossible to get some.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 05, 2013, 01:23:59 PM
Theoden the renowned even while Inactive affects the opposition's move limit i don't know if it's intentional

I'm a bit confused about this card. It says "While you spot 'Theodred'" it adds move limit, so if Theodred is killed/discarded does it reduce the Move Limit? I thought all the Move Limit bonuses are always until end of turn, but this card has "While you spot..."?

I think he was saying that Theoden modified the OTHER player's move limit when it was no longer Theoden's owner's turn.

That is correct, and it's still doing it! Here's a replay link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$gp6gcavbpue12yl7 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$gp6gcavbpue12yl7)

...although I doubt you can tell from the replay, as I did not take advantage of the bug. But trust me, his Theoden was indeed going to let me move three times.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 06, 2013, 02:32:02 AM
That is correct, and it's still doing it! Here's a replay link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$gp6gcavbpue12yl7 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$gp6gcavbpue12yl7)

...although I doubt you can tell from the replay, as I did not take advantage of the bug. But trust me, his Theoden was indeed going to let me move three times.
Server has not been restarted since the fix yet.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on February 07, 2013, 04:07:39 PM
I'm not sure, but I think the ability of Treebeard 10R doesn't work.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Enola$xtsh8mgyllm81i1g

Thanks MarcinS, you make an amazing work!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 08, 2013, 02:32:09 AM
I'm not sure, but I think the ability of Treebeard 10R doesn't work.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Enola$xtsh8mgyllm81i1g

Thanks MarcinS, you make an amazing work!
You had no [gandalf] condition in your discard throughout the whole game.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on February 08, 2013, 06:40:01 AM
I don't think it works in this way.
Th cost of the action is : "Exert Treebeard twice"
Then the effect of the action must be resolved with the maximum of effects.
So here, "play a [Gandalf] condition from your discard pile" doesn't work, but the other part of the effect works "make an opponent discard one of his or her conditions".
The Treebeard ability must work even without a condition in the discard pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 08, 2013, 07:11:56 AM
The rules say that if you attempt to initiate an action whose effect is playing a card from your hand or discard pile, you have to play that card or you can't even initiate that action. It is impossible to use Treebeard's ability if you do not have a [Gandalf] condition in your discard pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on February 08, 2013, 12:52:05 PM
Ok thank you, this thread helps to understand this point.

http://lotrtcgwiki.com/forums/index.php/topic,7480.0.html
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 09, 2013, 01:43:04 PM
I've noticed that when I am attempting to play a card from my discard pile, if I have more than 1 applicable card in that pile, the system displays the ENTIRE pile. What is the reasoning behind this? If, for example, I am using a Goblin Scavengers to play a [Moria] weapon from my discard pile, shouldn't the system list only the [Moria] weapons I have in that pile?

As a counter example, if I use The Prancing Pony to play Aragorn from my deck, the system only lists each copy of Aragorn I have in there, not every other card.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 10, 2013, 07:05:33 AM
With Legolas DH in play, my opponent was able to play Morgul Gates but not play a Nazgul. He shouldn't have been even able to play Morgul Gates if he couldn't play a Nazgul with it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on February 10, 2013, 01:29:12 PM
I've noticed that when I am attempting to play a card from my discard pile, if I have more than 1 applicable card in that pile, the system displays the ENTIRE pile. What is the reasoning behind this? If, for example, I am using a Goblin Scavengers to play a [Moria] weapon from my discard pile, shouldn't the system list only the [Moria] weapons I have in that pile?

As a counter example, if I use The Prancing Pony to play Aragorn from my deck, the system only lists each copy of Aragorn I have in there, not every other card.

I thought it displays your entire discard pile (as you can look through it normally) whenever you are trying to play a card from there, but only shows the cards you are looking for in your draw deck.  This seems (to me) to be completely independent of whether there are one or more different cards you can play. 

Also, are you allowed to look at your Adventure Deck during the game?  The numbers come up in blue so you can click on it, like your dead pile (but not in white like your opponent's discard pile), but it never displays anything for me when I do.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 11, 2013, 10:03:19 AM
I was wondering about this myself. It seems to me that you should be able to look through your own adventure deck whenever you want. Particularly because, if it's a deck you don't play very often, you might not remember what all sites you have.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on February 11, 2013, 11:39:18 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$evh2fcd0onsiptd7

Eregion's Trails is not taking a snapshot of roaming minions - it is affecting them after they are assigned.

See the use at site 6 and 7 (no minions roaming).  Also please see the "Event" entry on page 11 of the CRD 4.0

Event

Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a “snapshot” of the current game state, and only those cards are affected.
Eregion’s Trails (“Maneuver: Exert a ranger to make each roaming minion strength –3 until the regroup phase.”) affects only minions that are roaming when that event is played.

Given I expect that with the current implementation, Deft in their movements might also have an issue, but it will require some play testing to figure that out.

Regards,

M_H
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 11, 2013, 03:17:46 PM
I ran into someone playing DITM a few weeks back, and it seemed to work correctly (as in, the next site was not yet in play, so it wasnt affected by the event).
Title: Re: Post your Gemp-LotR bugs here
Post by: gordie124 on February 11, 2013, 09:56:08 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=gordie124$nlar82re7t983max

Right before opponent Lando moves to site 6, they use Sting and remove 2 twilight from the pool, although I have 3 orcs in my hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on February 12, 2013, 12:42:27 AM
There was only 2 to the pool.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2013, 02:15:33 AM
With Legolas DH in play, my opponent was able to play Morgul Gates but not play a Nazgul. He shouldn't have been even able to play Morgul Gates if he couldn't play a Nazgul with it.
Should the playability check for the card "look ahead" into what will happen when you play the card? So, should it take into account the Legolas that is in play? At the moment it only takes into account the cost of the event (0) when checking if player will have enough twilight to play the Nazgul.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 12, 2013, 02:26:06 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$evh2fcd0onsiptd7

Eregion's Trails is not taking a snapshot of roaming minions - it is affecting them after they are assigned.

See the use at site 6 and 7 (no minions roaming).  Also please see the "Event" entry on page 11 of the CRD 4.0

Event

Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a “snapshot” of the current game state, and only those cards are affected.
Eregion’s Trails (“Maneuver: Exert a ranger to make each roaming minion strength –3 until the regroup phase.”) affects only minions that are roaming when that event is played.

Given I expect that with the current implementation, Deft in their movements might also have an issue, but it will require some play testing to figure that out.

Regards,

M_H
Fixed (after restart):
- "Eregion's Trails" now makes a snapshot of affected cards upon being played and does not apply to any other cards.

I will also look at more cards to ensure they work correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 12, 2013, 05:25:18 AM
With Legolas DH in play, my opponent was able to play Morgul Gates but not play a Nazgul. He shouldn't have been even able to play Morgul Gates if he couldn't play a Nazgul with it.
Should the playability check for the card "look ahead" into what will happen when you play the card? So, should it take into account the Legolas that is in play? At the moment it only takes into account the cost of the event (0) when checking if player will have enough twilight to play the Nazgul.
Yes it should take DH into account, because the cost of the event is no longer 0; it's 2.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on February 13, 2013, 10:33:36 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rhyme$o377n40gdnq8krme
site 4
my gimli, after i put on the one ring, it doesn't allow me to choose the armor to discard to prevent the wound, it automatically assign burden.  but before i put on the ring, it;s fine that i can choose to either use the armor or put on the ring.
Title: Re: Post your Gemp-LotR bugs here
Post by: gordie124 on February 13, 2013, 10:44:02 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rhyme$o377n40gdnq8krme
site 4
my gimli, after i put on the one ring, it doesn't allow me to choose the armor to discard to prevent the wound, it automatically assign burden.  but before i put on the ring, it;s fine that i can choose to either use the armor or put on the ring.

Once the ring is on, there are two simultaneous "Response" actions that can take place, one mandatory from the One Ring, RoR, and one optional from Gimli's Armor. Each is responding to the trigger -Gimli is about to take a wound-. The comprehensive rules are pretty clear about what is supposed to happen.

Quote from: Response heading
Some responses are performed when a described situation is “about to” happen. Typically, only one such response can be performed in a given situation, because its effect will “prevent” that situation or replace it with another effect “instead.”

Example: Isildur is wearing The One Ring, Answer to All Riddles. (“While wearing The One Ring,... each time he is about to take a wound in a skirmish, add a burden instead.”) The Free Peoples player has Sapling of the White Tree in play. (“Response: If a GONDOR Man is about to take a wound, discard this artifact to prevent that.”) Isildur loses a skirmish and is about to take a wound. Because the required action of The One Ring causes a burden to be added “instead” of a wound, the optional action of Sapling of the White Tree cannot be used, as the situation it responds to no longer exists.

No bug. The rules were applied correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 13, 2013, 10:44:34 PM
That's not a bug. When the Ring is on, you can't use any "about to take a wound" actions, because the Ring's text automatically converts those wounds into burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rhyme on February 13, 2013, 11:08:45 PM
the Ring's text automatically converts those wounds into burdens.
but i the ring's text saids: "While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead."
and the armor's text saids: "Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound."

what is the different??  and why the ring must have priority?


my bad... i didn't see gordie124's responses...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 14, 2013, 01:49:55 AM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$bgx9uxrb6d6s2whu

Till Durin Wakes Again did not heal my opponent's Dwarves when he moved from site 5.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 14, 2013, 11:11:20 AM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$bgx9uxrb6d6s2whu

Till Durin Wakes Again did not heal my opponent's Dwarves when he moved from site 5.
Here is the game from your opponent's perspective:
http://gempukku.com/gemp-lotr/game.html?replayId=Farusilha$jpz2biqancq0k7ot

All of the Till Durin Wakes Again light up when he moves. He must have clicked "Ok/Done" instead of using them. It's an optional trigger, therefore it doesn't happen automatically.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on February 15, 2013, 03:01:23 PM
Putting burdens on a ring bearer wielding the ring ring of rings case being galadriel having resist 5 i bid 4 burdens and it auto corrupted me even though with base stats and ring i should of had 5 http://www.gempukku.com/gemp-lotr/game.html?gameId=16392
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on February 16, 2013, 10:39:41 AM
Putting burdens on a ring bearer wielding the ring ring of rings case being galadriel having resist 5 i bid 4 burdens and it auto corrupted me even though with base stats and ring i should of had 5 http://www.gempukku.com/gemp-lotr/game.html?gameId=16392

Said game id isnt working.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 16, 2013, 11:08:18 AM
Putting burdens on a ring bearer wielding the ring ring of rings case being galadriel having resist 5 i bid 4 burdens and it auto corrupted me even though with base stats and ring i should of had 5 http://www.gempukku.com/gemp-lotr/game.html?gameId=16392

Said game id isnt working.

Try this one:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$y03plj3c7ypqv0jz (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$y03plj3c7ypqv0jz)
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on February 16, 2013, 11:19:20 AM
Hmm, seems like a bug, afaik the ringbearer starts with the ring.
Title: Re: Post your Gemp-LotR bugs here
Post by: gordie124 on February 16, 2013, 11:50:39 AM
Quote from: pg 4, "starting fellowship"
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring- bearer and Ring-bound, if he does not already have them.
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you bid.

Behavior described sounds like a bug.

Seems like the following is the order that things should happen.

Players bid to decide who goes first.
Galadriel is revealed. The One Ring is revealed. She has resistance 3 and her text increases her resistance by 1, and the Ring's text increases her resistance by 2 (6 total).
Bids are translated into burdens and placed on the Ringbearer.
The system checks for auto-corrupt.

Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 16, 2013, 06:18:25 PM
Just starting today, I'm having an issue in the game hall with the chat. I type, I hit enter, but what I type doesn't show up on the chat for me, until I hit refresh each time. Very annoying.

I'm using Chrome. Haven't tested other browsers yet.

I don't think what other people type is showing up either. It's like chat is not refreshing/updating itself for me.
Title: Re: Post your Gemp-LotR bugs here
Post by: Volde on February 17, 2013, 07:30:48 AM
Pippin, just a nuisance (4R313) does not remove the Uruk-hai from the skirmish even if I meet all the requirements to do so.
I wanted to save Merry from an Uruk-hai, all skirmishes had resolved but that one, so I coudn't do any mistake in the process of doing so. Link:http://www.gempukku.com/gemp-lotr/game.html?replayId=Volde$5132c5svzsvatvt0
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on February 17, 2013, 08:28:51 AM
Just starting today, I'm having an issue in the game hall with the chat. I type, I hit enter, but what I type doesn't show up on the chat for me, until I hit refresh each time. Very annoying.

I'm using Chrome. Haven't tested other browsers yet.

I don't think what other people type is showing up either. It's like chat is not refreshing/updating itself for me.

I've had that problem too, though I use Internet Explorer
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on February 19, 2013, 11:35:16 AM
I have the same problem with safari the text box is red upon entry into the game hall and it is impossible to type unless i refresh browser each time.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 19, 2013, 03:58:13 PM
Just starting today, I'm having an issue in the game hall with the chat. I type, I hit enter, but what I type doesn't show up on the chat for me, until I hit refresh each time. Very annoying.

I'm using Chrome. Haven't tested other browsers yet.

I don't think what other people type is showing up either. It's like chat is not refreshing/updating itself for me.
In case of Chrome, I suggest downloading a latest version. In case of other browsers, I will need some error log, or you have to tell me, what does it say in the chat (in red).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 19, 2013, 03:59:51 PM
Pippin, just a nuisance (4R313) does not remove the Uruk-hai from the skirmish even if I meet all the requirements to do so.
I wanted to save Merry from an Uruk-hai, all skirmishes had resolved but that one, so I coudn't do any mistake in the process of doing so. Link:http://www.gempukku.com/gemp-lotr/game.html?replayId=Volde$5132c5svzsvatvt0
If you use Pippin (or Merry) and then put them on Treebeard instead of into discard (their cost) it counts as if you failed to pay the cost of the action, therefore your effect (remove from skirmish) is cancelled.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 19, 2013, 04:14:33 PM
Putting burdens on a ring bearer wielding the ring ring of rings case being galadriel having resist 5 i bid 4 burdens and it auto corrupted me even though with base stats and ring i should of had 5 http://www.gempukku.com/gemp-lotr/game.html?gameId=16392

Fixed (after restart):
- Corruption check at the beginning of the game (after bidding) now takes into account all resistance modifiers.
Title: Re: Post your Gemp-LotR bugs here
Post by: optimerad on February 21, 2013, 02:13:38 AM
found a problem with this card:

http://lotrtcgwiki.com/wiki/lotr03114

as saruman/uruk-hai tries to add tokens to pool, instead of showing plain text in the response window, you get code
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on February 21, 2013, 02:37:04 AM
found a problem with this card:

http://lotrtcgwiki.com/wiki/lotr03114

as saruman/uruk-hai tries to add tokens to pool, instead of showing plain text in the response window, you get code
I need more details. Preferably, what exactly is shown in the response window (whole text).
Title: Re: Post your Gemp-LotR bugs here
Post by: UnPapayaCoconut on February 22, 2013, 07:18:50 AM
It seems like the promo cards are valued too much, ghan buri gan costs 2700 gold, and if im not mistaken he/she is included in the promoset u can buy for 400?
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 24, 2013, 07:11:23 AM
It looks like Boromir, Bearer of Council is buggy.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$enqfov5192e87hhh (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$enqfov5192e87hhh)

At Site 5, at the start of Boromir's skirmish, my opponent was able to prevent one wound with Sapling of the White Tree, and have Boromir only take a single wound, instead of the required 2 wounds or 3 burdens.

At Site 8, at the start of Boromir's skirmish, my opponent was able to use The One Ring, The Ring of Rings, to have Boromir take one wound and one burden, instead of the required 2 wounds or 3 burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on February 24, 2013, 07:54:14 AM
At Site 5, at the start of Boromir's skirmish, my opponent was able to prevent one wound with Sapling of the White Tree, and have Boromir only take a single wound, instead of the required 2 wounds or 3 burdens.

I came here to report the exact same thing. Sapling of the White Tree cannot prevent Boromir's self-wounding... otherwise he hasn't actually paid the required cost. Though I think perhaps you can pay the cost of two wounds with one of them taken as a burden? Note that with Sapling the wound is prevented but with The Ring of Rings it is taken.

EDIT: An article from Decipher (http://web.archive.org/web/20070706195122/http://www.decipher.com/content/2004/05/051804lotrrefboromirdeck.html) mentions that if you cannot take both wounds (with Armor) you must take burdens.

Morgul Destroyer example from the rulebook which touches on a similar scenario:

Quote
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed. Morgul Destroyer is played. The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree. Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 24, 2013, 08:24:33 AM
Though I think perhaps you can pay the cost of two wounds with one of them taken as a burden? Note that with Sapling the wound is prevented but with The Ring of Rings it is taken.

Even with The Ring of Rings, Boromir isn't actually taking the wounds. He's taking burdens instead of wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on February 24, 2013, 09:28:29 AM
I think Boromir, Bearer of council is working fine.  If the text was "At the start of each skirmish involving Boromir, add 3 burdens.  The Free Peoples player may wound Boromir twice to prevent this," then if you did not end up wounding Boromir twice, you would have to add the 3 burdens.  However, that's not what is said.  You are allowed to choose to wound twice, or to add 3 burdens: subtle difference.  If you could wound Boromir twice (so not wearing Armor), you may choose to do so.  This is not a cost to perform an action (such as preventing the 3 burdens if the text of the card was as above), so if the wounds do not end up being added, no biggie.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on February 24, 2013, 09:31:37 AM
From another post:

The ring doesn't prevent the wounds, it replaces them with burdens.  This allows Boromir to wound twice and use the ring to convert them.  Let me look for the ruling about this, and I'll put that here in an edit.

Edit: From the August 13, 2007 CRD
instead
When a card uses the phrase “instead” or
“instead of”, the stated effect is replaced with
a different effect. This does not mean that the
original effect is prevented. If the second effect
cannot happen for any reason, then the original
effect occurs.


Search the Archives of Minas Tirith for boromir sapling and you'll find this question has come up dozens of times. :)
Title: Re: Post your Gemp-LotR bugs here
Post by: Acarion on February 24, 2013, 12:31:33 PM
Hey people,

I found a little problem in a card.

The card (One Good Turn Deserves Another (11U49)) when used in reagrup fase with (Brooding on Tomorrow (10U15) ) when you have only 4 cards in hand and add a burden  to make it back to hand not losing the initiative to activate the card Brooding on Tomorrow (10U15). Could review it? thank you
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 24, 2013, 01:55:26 PM
For Boromir, you CAN use Sapling/Intimidate/ROR if you choose the wounding option. The only time you canNOT choose the wounding option is if the Ring is already on, or if he is bearing Armor.
Title: Re: Post your Gemp-LotR bugs here
Post by: freelanc3r on February 25, 2013, 05:32:34 AM
Aragorn HttOG is buggy.
Dont work his defender +1 when you can spor 3 FP cultures (and with shadow cultures too, but I am no pretty sure)
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on February 26, 2013, 12:09:50 PM
Link?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 02, 2013, 09:16:24 AM
Elrond, Herald to Gil-galad doesn't work correctly:

You can spot an ally to heal him up to 2 times. I had another copy of Elrond, HtGG in hand and wanted to heal Elrond, HtGG only once so I could cycle. As it is, clicking Elrond, HtGG (my only ally) healed him twice automatically.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 02, 2013, 09:48:16 AM
Green Hill Country is not working properly. I played him in hobbit hospital deck, and it wasnt reducing the cost of my allies(hobbit). Once I had hobbit farmer to copy site's text everything was working fine, so it's buggy only in the first turn.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 02, 2013, 03:04:57 PM
With Fat One Wants It in play, I played So Polite, but the threat from FOWI wasn't included in the twilight added from So Polite. Since the threat is added automatically, So Polite should add [1].
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 02, 2013, 07:53:29 PM
The Witch King, Black captain is applying his text even against Eowyn QQ
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 02, 2013, 08:01:45 PM
The Witch King, Black captain is applying his text even against Eowyn QQ

Eowyn is a Man. :mrgreen:
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 02, 2013, 08:11:37 PM
The Witch King, Black captain is applying his text even against Eowyn QQ

Eowyn is a Man. :mrgreen:

https://www.youtube.com/watch?v=BrCvgiQGh1o
Title: Re: Post your Gemp-LotR bugs here
Post by: pbwebb on March 02, 2013, 10:23:10 PM
The Witch King, Black captain is applying his text even against Eowyn QQ

Eowyn is a Man. :mrgreen:

https://www.youtube.com/watch?v=BrCvgiQGh1o

haha
Title: Re: Post your Gemp-LotR bugs here
Post by: pbwebb on March 02, 2013, 10:24:16 PM
Edoras Hall isn't working properly in movie block. My Rohan possessions are playing for full cost. http://www.gempukku.com/gemp-lotr/game.html?replayId=pbwebb$qsxc9wg96xftfkbw

its been screwin up here and there for my last couple games
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 02, 2013, 11:08:33 PM
Edoras Hall isn't working properly in movie block. My Rohan possessions are playing for full cost. http://www.gempukku.com/gemp-lotr/game.html?replayId=pbwebb$qsxc9wg96xftfkbw

its been screwin up here and there for my last couple games
Guess it is the same problem as the one I found with Green Hill Country. Both sites are not working for the first player.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 03, 2013, 10:48:42 AM
From another post:

The ring doesn't prevent the wounds, it replaces them with burdens.  This allows Boromir to wound twice and use the ring to convert them.  Let me look for the ruling about this, and I'll put that here in an edit.

Edit: From the August 13, 2007 CRD
instead
When a card uses the phrase “instead” or
“instead of”, the stated effect is replaced with
a different effect. This does not mean that the
original effect is prevented. If the second effect
cannot happen for any reason, then the original
effect occurs.


Search the Archives of Minas Tirith for boromir sapling and you'll find this question has come up dozens of times. :)

For Boromir, you CAN use Sapling/Intimidate/ROR if you choose the wounding option. The only time you canNOT choose the wounding option is if the Ring is already on, or if he is bearing Armor.

Excellent. Perhaps Boromir BoC is more useful than I thought.

Saruman, Servant of Sauron is buggy:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$59glfyzursgwod6n (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$59glfyzursgwod6n)

He currently only allows you to exert a guy AFTER the wound is placed in the skirmish. CR states that you "win" a skirmish BEFORE the wound is placed, so Saruman's exertion should happen first. Other "if you win" cards in Gemp already work the correct way.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 03, 2013, 04:35:31 PM
Nope. Adding the wound is a mandatory response to winning; Saruman is an optional response to winning. So Saruman will always place his exertion after the wound from winning the skirmish.

Treebeard, Enraged Shepherd, for example, is a mandatory response to winning, so you could place HIS exertions before the wound from winning, if you want, because the FP decides the order of automatic actions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:16:58 AM
It looks like Boromir, Bearer of Council is buggy.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$enqfov5192e87hhh (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$enqfov5192e87hhh)

At Site 5, at the start of Boromir's skirmish, my opponent was able to prevent one wound with Sapling of the White Tree, and have Boromir only take a single wound, instead of the required 2 wounds or 3 burdens.

At Site 8, at the start of Boromir's skirmish, my opponent was able to use The One Ring, The Ring of Rings, to have Boromir take one wound and one burden, instead of the required 2 wounds or 3 burdens.
That is a correct behaviour. The rule you are most likely referring to applies only to either not being able to choose one of the two options, and Boromir had enough Vitality to absorb the wounds when the choice was made; or to effects that are worded as follows "do X, Y player can do Z to prevent it", which is not the case for this Boromir.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:20:19 AM
Hey people,

I found a little problem in a card.

The card (One Good Turn Deserves Another (11U49)) when used in reagrup fase with (Brooding on Tomorrow (10U15) ) when you have only 4 cards in hand and add a burden  to make it back to hand not losing the initiative to activate the card Brooding on Tomorrow (10U15). Could review it? thank you
You lose the initiative and playout all the effects on that in the step 5 of "Playing a card", and the card is returned to your hand in step 6 of "Playing a card", therefore you should be losing the initiative while playing this card and regain it again a little bit after.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:21:07 AM
Aragorn HttOG is buggy.
Dont work his defender +1 when you can spor 3 FP cultures (and with shadow cultures too, but I am no pretty sure)
Will be fixed upon next restart. In fact all cards that spot cultures are not working correctly at the moment and will be fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:29:40 AM
Elrond, Herald to Gil-galad doesn't work correctly:

You can spot an ally to heal him up to 2 times. I had another copy of Elrond, HtGG in hand and wanted to heal Elrond, HtGG only once so I could cycle. As it is, clicking Elrond, HtGG (my only ally) healed him twice automatically.
Fixed (after restart):
- "Elrond", "Herald to Gil-galad" now gives an option, on how many times you wish to heal that ally.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:30:20 AM
Green Hill Country is not working properly. I played him in hobbit hospital deck, and it wasnt reducing the cost of my allies(hobbit). Once I had hobbit farmer to copy site's text everything was working fine, so it's buggy only in the first turn.
I will need a game replay link.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:32:01 AM
With Fat One Wants It in play, I played So Polite, but the threat from FOWI wasn't included in the twilight added from So Polite. Since the threat is added automatically, So Polite should add [1].
Fixed (after restart):
- "So Polite" now counts the threats when it resolves.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:33:33 AM
The Witch King, Black captain is applying his text even against Eowyn QQ

Eowyn is a Man. :mrgreen:

https://www.youtube.com/watch?v=BrCvgiQGh1o
Epic... However those are the rules of the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 03:48:21 AM
Edoras Hall isn't working properly in movie block. My Rohan possessions are playing for full cost. http://www.gempukku.com/gemp-lotr/game.html?replayId=pbwebb$qsxc9wg96xftfkbw

its been screwin up here and there for my last couple games
Guess it is the same problem as the one I found with Green Hill Country. Both sites are not working for the first player.
Fixed (after restart):
- Game should now correctly apply any passive effects of sites on turn 1 of player 1.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 04, 2013, 05:32:29 AM
Grieving the Fallen should not be able to go on the Ring-bearer. The card image here on the wiki is incorrect; the physical card has the words "except the Ring-bearer" printed on it.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 04, 2013, 06:52:28 AM
While playing today, the card images suddenly stopped showing up. I cleared my browser cache and they started working again, but is there any way to prevent this from happening in the first place?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 04, 2013, 06:55:50 AM
Grieving the Fallen should not be able to go on the Ring-bearer. The card image here on the wiki is incorrect; the physical card has the words "except the Ring-bearer" printed on it.

Do you have a CRD/rules link with errata, or is the card image simply not what was actually printed?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 04, 2013, 06:57:03 AM
Grieving the Fallen should not be able to go on the Ring-bearer. The card image here on the wiki is incorrect; the physical card has the words "except the Ring-bearer" printed on it.

Do you have a CRD/rules link with errata, or is the card image simply not what was actually printed?

http://lotrtcgwiki.com/forums/index.php/topic,8403.msg82436.html#new
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 04, 2013, 06:58:19 AM
While playing today, the card images suddenly stopped showing up. I cleared my browser cache and they started working again, but is there any way to prevent this from happening in the first place?

This is because of the server being moved twice this last week and problems with DNS propagation/caching. It has affected people mostly randomly. The bottom line is that the new server IS set up and stable but the numbers on your computer/router/modem/ISP/etc. can sometimes revert to cached versions of the old server. You should definitely restart your computer and any networking equipment you have, or just wait for it to resolve itself.

You can also check:

http://www.downforeveryoneorjustme.com/lotrtcgwiki.com

lotrtcgwiki.com has been up and stable for a few days now. Again, it's a localized/individual problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 04, 2013, 07:29:01 AM
Grieving the Fallen should not be able to go on the Ring-bearer. The card image here on the wiki is incorrect; the physical card has the words "except the Ring-bearer" printed on it.

Do you have a CRD/rules link with errata, or is the card image simply not what was actually printed?
It seems, the image in Wiki is just different to what card was actually printed us. My guess is, that the card was changed at the very last moment, just before being printed (due to some testing they did) and the website version was from before the change.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 04, 2013, 08:17:14 AM
Grieving the Fallen should not be able to go on the Ring-bearer. The card image here on the wiki is incorrect; the physical card has the words "except the Ring-bearer" printed on it.

Do you have a CRD/rules link with errata, or is the card image simply not what was actually printed?
It seems, the image in Wiki is just different to what card was actually printed us. My guess is, that the card was changed at the very last moment, just before being printed (due to some testing they did) and the website version was from before the change.

I'll add some notes to the Wiki.
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on March 04, 2013, 11:19:00 AM
Two things I'd like to point out with Bilbo, Bearer of Things Burgled

1) When you move w/ less than 3 twilight tokens, the second option (to add 3 twilight) is coming back with some erroneous code.

2) During the regroup phase, I'm not given the option to use Bilbo's gametext unless I have a Shire tale in hand. This is incorrect. I should be able to add a burden for no effect if I don't have a Shire tale in hand.

Here's a game replay link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Hobbit_Lad$7vfulujzx4hqbjgf
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 04, 2013, 01:34:47 PM
2) During the regroup phase, I'm not given the option to use Bilbo's gametext unless I have a Shire tale in hand. This is incorrect. I should be able to add a burden for no effect if I don't have a Shire tale in hand.

I don't think so. It seems that you cannot pay the cost unless you actually have the card to play, with the exception of playing from your draw deck. See the Comprehensive rule book entry under effect:

Quote
If an action plays a card from your hand (or
discard pile) as part of its effect, then that card
must be in your hand (or discard pile) before you
can begin to perform that action.

This affects cards like They Are Coming, Beneath the Mountains, Galadriel LOL, etc.

I know I personally played this incorrectly for years and many other GCCG players did as well. :)
Title: Re: Post your Gemp-LotR bugs here
Post by: Hobbiton Lad on March 04, 2013, 01:53:52 PM

I don't think so. It seems that you cannot pay the cost unless you actually have the card to play, with the exception of playing from your draw deck. See the Comprehensive rule book entry under effect:

Quote
If an action plays a card from your hand (or
discard pile) as part of its effect, then that card
must be in your hand (or discard pile) before you
can begin to perform that action.

This affects cards like They Are Coming, Beneath the Mountains, Galadriel LOL, etc.

I know I personally played this incorrectly for years and many other GCCG players did as well. :)

Well I'll be damned. Thankfully this doesn't hurt the deck. :)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 03:23:15 AM
Two things I'd like to point out with Bilbo, Bearer of Things Burgled

1) When you move w/ less than 3 twilight tokens, the second option (to add 3 twilight) is coming back with some erroneous code.
Can you describe with more details, what do you mean?
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 05, 2013, 04:41:14 AM
the msg window that opens is bugged and the text is like 3 rows long. Same in few other cards that give options, can't remember the exact ones unfortunately.
Marcins, can you please make a statement why we are playing +1 round on the dailies.. just share with us the formula/reason for that. Thank you and keep on the amazing work!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 05:29:37 AM
the msg window that opens is bugged and the text is like 3 rows long. Same in few other cards that give options, can't remember the exact ones unfortunately.
Marcins, can you please make a statement why we are playing +1 round on the dailies.. just share with us the formula/reason for that. Thank you and keep on the amazing work!
The formula is simple:
n - number of competitors at start of tournament
rounds = roundUp(log2(n))+1
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 05:32:16 AM
the msg window that opens is bugged and the text is like 3 rows long. Same in few other cards that give options, can't remember the exact ones unfortunately.
Fixed (after restart):
- "Bilbo", "Bearer of Things Burgled" and any card that allows a choice of adding twilight now correctly displays
the effect text.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 07:48:00 AM
an issue between Aragorn, Thorongil (15R55), Their Marching Companies (8U107), Shadowfax, Greatest of the Mearas (17R24), the Aragorn and shadowfax may trigger their effects of adding a threat to Remove a non existant burden or to not exert a minion weaker then aragorn even in the case of him having 0 strength so IB decks add threats all day even if you remove them, but the same case can't be said for their marching companies We cannot remove a threat to choose not to play a minion from our sites the game makes the decision for us
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 05, 2013, 08:20:30 AM
All those cards are performing correctly. Whenever you initiate an action, you must perform all of that action's effects, if possible. If it is not possible, you can still perform the action if you want, but it will not have its effect.

If it is possible to exert a minion with Thorongil, you must exert one. If not, you can still add the threat to no effect. Same with Shadowfax GOTM.

With TMC, if there is a minion to be played, you have to play it. If there isn't one, or you can't afford to play any that are stacked, you can still remove the threat.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 08:23:47 AM
it's more the rule because for the case of it being i can't trigger an effect like TMC if i don't have a minion stacked to play
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 05, 2013, 08:25:36 AM
From the Comprehensive Rulebook:

Quote
If an action plays a card from your hand (or
discard pile) as part of its effect, then that card
must be in your hand (or discard pile) before you
can begin to perform that action...
If you meet all the requirements and pay all the
costs for playing a card, you may play that card
even if the card will have no effect. Exception:
If you perform an action that has playing a card
from hand or discard pile as part of its effect, you
must play that card. This exception applies to all
kinds of actions and all the different ways you
can play a card (except playing a card directly
from your draw deck).

Now this may be a fuzzy area, but the rules explicitly state that you cannot pay the cost if you cannot play the card from your hand/discard pile. They go on to give some example and then give the draw deck as an exception. (If you look in the rulebook under draw deck, you can actually "start" to play a card from your draw deck, look through it, and then change your mind and not play the card. Or look through your draw deck even when you know the card is not there).

So I'm not sure if there's a ruling specific to stacked cards, but my guess is that it's enforcing the rules the best we (or MarcinS) understand them.

You should at least be able to remove threats in regroup with TMC, though.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 08:28:22 AM
nope in the case of stacking minions onto cards it will auto select and then not give me the choice i have had this with tmc before and only having 1 minion it will auto select and remove my minion then not give me the choice to use it's effect again
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 08:28:52 AM
an issue between Aragorn, Thorongil (15R55), Their Marching Companies (8U107), Shadowfax, Greatest of the Mearas (17R24), the Aragorn and shadowfax may trigger their effects of adding a threat to Remove a non existant burden or to not exert a minion weaker then aragorn even in the case of him having 0 strength so IB decks add threats all day even if you remove them, but the same case can't be said for their marching companies We cannot remove a threat to choose not to play a minion from our sites the game makes the decision for us
I'm not sure, if you are saying there is a problem with any of those cards, or not. I believe these cards work correctly, if you think otherwise, please be more specific, which card works incorrectly, what happened, and what you were expect to happen.

I assume you refer to not being able to activate Their Marching Companies to remove a threat without card stacked on it in Shadow phase, or not being able to play the stacked minion. If so, you will find the answer to this problem below.

Here is a quote from Comprehensive Rules:
"If you perform an action that has playing a card from hand or discard pile as part of its effect, you must (be able to) play that card. This exception applies to all kinds of actions and all the different ways you can play a card (except playing a card directly from your draw deck)."

The rules are written in a very weird way - first they list, when the rule applies (playing from hand or discard) and then they say it applies to playing cards from all places but draw deck. So I go with the second part, as having better merit.

So, in case of Their Marching Companies, you have to be able to play a stacked card (have twilight, meet all requirements), to be able to activate the ability. Therefore, if you have no stacked minions or are unable to play any of the stacked minions, you may not activate it (remove a threat).
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 08:31:34 AM
Nevermind since the way the rules are written really seems to #$&*@! shadow players thanks but i'm done
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 08:32:15 AM
nope in the case of stacking minions onto cards it will auto select and then not give me the choice i have had this with tmc before and only having 1 minion it will auto select and remove my minion then not give me the choice to use it's effect again
Can you please describe a situation when you think the card worked incorrectly and how you think the card should have worked in that situation. For example:
I have card X in my support area and Y twilight was in the pool. During P phase I was not able to activate Q. I think I should be able to activate Q, because I had Z in my hand/discard.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 08:33:16 AM
honestly it was more a case of thinking the rules weren't so convuleted to let this sort of stuff where people could litterly sit on people legally like having 9 threats added every fellowship phase without being able to with 1-2 cards be able to counter it
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 08:36:09 AM
honestly it was more a case of thinking the rules weren't so convuleted to let this sort of stuff where people could litterly sit on people legally like having 9 threats added every fellowship phase without being able to with 1-2 cards be able to counter it
You do realize, that having a lot of threats is supposed to be beneficial to the Shadow player, if FP voluntarily adds them, all you have to do, is just kill a companion and they will all change into wounds. You should adapt your way of playing against opponents having lots of threats into that direction. Killing off a companion is the best way of removing threats Shadow player has at his/her disposal.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 08:41:00 AM
when you really cant get to use them especially in expanded when everyone abuses madril, IB but frankly you have lost me as a player because seriously it feels like i might aswell just play half a deck or just stop and wait for something that will never come a Look over cards that need a fix or heck even a R-list
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 05, 2013, 08:42:46 AM
Here is a quote from Comprehensive Rules:
"If you perform an action that has playing a card from hand or discard pile as part of its effect, you must (be able to) play that card. This exception applies to all kinds of actions and all the different ways you can play a card (except playing a card directly from your draw deck)."

Hold on... the (be able to) part is not written in the rules. I copy-pasted that exact block above as being a possible reason for how the rules are being interpreted, but I'm not sure. What makes you add that text?

I think you could also interpret it as: if you pay the cost, you must play the card if you can. Unlike playing from the draw deck, where you can pay the cost, be able to play the card, but decide not to play it anyway. Therefore, you can pay the cost (remove a threat) and if you have a minion you must play it, but if not, you don't.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 08:49:23 AM
well according to gemp it doesn't allow me the choice of activating if i don't have a minion on my site
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 08:51:18 AM
Here is a quote from Comprehensive Rules:
"If you perform an action that has playing a card from hand or discard pile as part of its effect, you must (be able to) play that card. This exception applies to all kinds of actions and all the different ways you can play a card (except playing a card directly from your draw deck)."

Hold on... the (be able to) part is not written in the rules. I copy-pasted that exact block above as being a possible reason for how the rules are being interpreted, but I'm not sure. What makes you add that text?

I think you could also interpret it as: if you pay the cost, you must play the card if you can. Unlike playing from the draw deck, where you can pay the cost, be able to play the card, but decide not to play it anyway. Therefore, you can pay the cost (remove a threat) and if you have a minion you must play it, but if not, you don't.
There was a thread about it somewhere. I think bibfortuna has ruled, this is how this rule was supposed to be interpreted. If not, I should be able to change that quite quickly, but that will change how a lot of cards work. For example, Treebeard, Keeper of the Watchwood at the moment cannot be used if you can't play [gandalf] condition from your discard.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 05, 2013, 08:53:40 AM
I think I would agree with Treebeard, KotW because the rules very explicitly mention playing from hand and discard pile. Although... there is another effect and the general though on effects is that you must do as much as possible.

I'm not entirely convinced about stacked cards though. Anyone have a link to the thread?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 08:57:24 AM
I think I would agree with Treebeard, KotW because the rules very explicitly mention playing from hand and discard pile. Although... there is another effect and the general though on effects is that you must do as much as possible.

I'm not entirely convinced about stacked cards though. Anyone have a link to the thread?
Well, next sentence of the rule says that "This exception applies to all kinds of actions and all the different ways you
can play a card (except playing a card directly from your draw deck)."

So, if you agree, that you should not be able to use the Treebeard without a playable [gandalf] condition in your discard. You should also not be able to use the TMC, as the rules applies to "all kinds of actions and all the different ways you can play a card", including from being stacked.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 05, 2013, 09:00:08 AM
"This exception" refers to:

"Exception:
If you perform an action that has playing a card
from hand or discard pile as part of its effect, you
must play that card."

Which states that you must play a card (if you can), not that you must be able to play a card before paying the costs.

The earlier paragraph about having to be able to play a card before paying the cost refers only to hand and discard.

"If an action plays a card from your hand (or
discard pile) as part of its effect, then that card
must be in your hand (or discard pile) before you
can begin to perform that action..."
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 05, 2013, 09:04:11 AM
"This exception" refers to:

"Exception:
If you perform an action that has playing a card
from hand or discard pile as part of its effect, you
must play that card."

Which states that you must play a card (if you can), not that you must be able to play a card before paying the costs.

The earlier paragraph about having to be able to play a card before paying the cost refers only to hand and discard.

"If an action plays a card from your hand (or
discard pile) as part of its effect, then that card
must be in your hand (or discard pile) before you
can begin to perform that action..."
In that case, can I get a concise requirements that have to be met to be able to play an action?

Is it:
1. You have to be able to pay all the costs (obviously).
2. You have to meet all the requirements.
3. If an action as its effect plays a card from hand or discard (only these two places), you have to have a legally playable card in hand or discard).

Correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 05, 2013, 09:05:11 AM
Incidentally, I think I can see that perhaps the (be able to) is implied, but regardless, Decipher's wording could use some work. If the first paragraph and the "exception" were referring to the same thing, they really should have been combined, perhaps like:

If an action plays a card as part of its effect, then that card must be able to be played before you can begin to perform that action (except playing a card directly from your draw deck). See draw deck.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 05, 2013, 09:06:47 AM
In that case, can I get a concise requirements that have to be met to be able to play an action?

Is it:
1. You have to be able to pay all the costs (obviously).
2. You have to meet all the requirements.
3. If an action as its effect plays a card from hand or discard (only these two places), you have to have a legally playable card in hand or discard).
Correct?

You posted this just as I was posting mine. Those three seem to make sense to me, but I think now I'm going to bow out of the discussion until someone else with more experience (bib?) can comment. Thanks for all you do!

EDIT: HawkEyeSPF also has a good handle on the rules and some "official" LotR experience. He was active earlier today, so I sent him a PM for input.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 05, 2013, 09:45:49 AM
the msg window that opens is bugged and the text is like 3 rows long. Same in few other cards that give options, can't remember the exact ones unfortunately.
Marcins, can you please make a statement why we are playing +1 round on the dailies.. just share with us the formula/reason for that. Thank you and keep on the amazing work!
The formula is simple:
n - number of competitors at start of tournament
rounds = roundUp(log2(n))+1

So why is there +1? That makes the whole last round without any sense, and after that round there are like 3 people sharing first prize because the only unbeaten player is always downpaired  with someone with a lose (usually the 3rd or even the 4th of the standings) since the 2nd will be the one who played the last round before that.... That makes no sense, I as an ex-tournament organizer I haven't seen any tournament on any game to play with this formula. Against that makes no sense besides giving opportunity the winner to be decided by tiebreakers instead of the last player unbeaten!

An example - 8 players:
rounds = roundUp(log2(8))+1
r = roundUp(3) +1
r = 4.
So 1st round
1vs8
2vs7
3vs6
4vs5
-------------------
half of the players lost,

 round 2
-------------------
1vs2
3vs4
-------------------
round 3 : 1vs3
=================
winner and only unbeaten player  - 1, oh noes we need to play 4th round :
1 played with3, played with 2 so he needs to play with 4 (who is the 4th in the standings)

for 9 players, its exactly the same thing, but in the 5th round...

Title: Re: Post your Gemp-LotR bugs here
Post by: HawkeyeSPF on March 05, 2013, 12:21:52 PM
I would rule that it follows the same restrictions as actions which play cards from one's hand or discard pile, though Decipher probably should have stated it explicitly. Star Wars CCG has something called the "Implied Targeting Rule" (advanced rulebook here (http://swccg.polarhaven.net/rules/AdvancedRules1-7-1.pdf), page 1-12), and it would probably be in the best interest of the game for LotR to adopt aspects of it as well.

If Madril and IB are so prevalent in your area or group, why not switch to a shadow that handles possessions better, like Corsairs? Even if you don't want to switch, you can use Grond to get rid of IB by itself, or use Gothmog Lieutenant of Morgul to spread around some wounds, hopefully killing a companion and popping off the threats. Wraiths have always paired well with Sauron and I know Cantea has always had a thing for discarding possessions. What I'm saying is there are ways of dealing with IB/Madril.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 12:23:50 PM
honestly just saying my part Even in the case of Threat removal the fact they can add another 9 and just IB or What are they in manuever kills most of the stuff and grond never gets with the commonality of roll of thunder and Deep in thought also Is everyone supposed to play Corsairs just for that maybe 1 in 5 games against the Sad case of madril bullying i mean i have met people on here that have built madril decks since people abused it vs them
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 05, 2013, 12:48:06 PM
HawkeyeSPF has spoken! :mrgreen:

Maybe we should take it to the deckbuilding forum to talk about how to counter Madril/IB. Probably most cultures have *something* useful. Taking Grond as an example: if you're using [Sauron], throw some Hate into the mix. As long as you have two minions, one of them is likely to get a kill in the Manuever phase vs. the exerting IB companion, and the threats are gone.

But I don't play Expanded anyway just because of the general ridiculousness of it all. :P
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 01:11:53 PM
frankly i just think i'm done since really the only true counter is the one faction i can't play Gollum Final strike
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on March 05, 2013, 01:32:43 PM
What I play in expanded is just a few ships of great draught. Any threats added can be eaten up, and threats added in the maneuver dont trigger madril cause he happens AT THE START of the maneuver phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on March 05, 2013, 01:40:06 PM
theres the issue i have with Gemp Everyone focuses on just Ships of great draught it's like raiders are the only clue there are other cards but frankly the others just get wiped away
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on March 05, 2013, 01:45:26 PM
No, I dont play corsairs, just 3 ships and thats all.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on March 05, 2013, 09:54:49 PM
I would rule that it follows the same restrictions as actions which play cards from one's hand or discard pile, though Decipher probably should have stated it explicitly. Star Wars CCG has something called the "Implied Targeting Rule" (advanced rulebook here (http://swccg.polarhaven.net/rules/AdvancedRules1-7-1.pdf), page 1-12), and it would probably be in the best interest of the game for LotR to adopt aspects of it as well.
So basically, I can't exert Gandalf 1P to play no companion?

Quote
If Madril and IB are so prevalent in your area or group, why not switch to a shadow that handles possessions better, like Corsairs? Even if you don't want to switch, you can use Grond to get rid of IB by itself, or use Gothmog Lieutenant of Morgul to spread around some wounds, hopefully killing a companion and popping off the threats. Wraiths have always paired well with Sauron and I know Cantea has always had a thing for discarding possessions. What I'm saying is there are ways of dealing with IB/Madril.
And how exactly are you getting those sites for Gothmog? Cantea gets discarded first thing in maneuver. Those are not really an option. BUT! Raiders isn't the only shadow that gets the better of Madril. Gollum w/ Final Strike, the Orc culture with Rallying Orc, The Balrog that skips maneuver, Greed and so on.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 06, 2013, 02:15:34 AM
So basically, I can't exert Gandalf 1P to play no companion?
Indeed, you cannot exert Gandalf, the Grey Wizard, if you have no playable companion in your hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 06, 2013, 02:18:08 AM
Starting from next restart, I've reduced the number of rounds for swiss tournaments to:
roundUp(log2(n))
from
roundUp(log2(n))+1
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 06, 2013, 07:28:38 AM
Thank you !!!
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 06, 2013, 05:43:47 PM
"This exception" refers to:

"Exception:
If you perform an action that has playing a card
from hand or discard pile as part of its effect, you
must play that card."

Which states that you must play a card (if you can), not that you must be able to play a card before paying the costs.

The earlier paragraph about having to be able to play a card before paying the cost refers only to hand and discard.

"If an action plays a card from your hand (or
discard pile) as part of its effect, then that card
must be in your hand (or discard pile) before you
can begin to perform that action..."
In that case, can I get a concise requirements that have to be met to be able to play an action?

Is it:
1. You have to be able to pay all the costs (obviously).
2. You have to meet all the requirements.
3. If an action as its effect plays a card from hand or discard (only these two places), you have to have a legally playable card in hand or discard).

Correct?

Incidentally, I think I can see that perhaps the (be able to) is implied, but regardless, Decipher's wording could use some work. If the first paragraph and the "exception" were referring to the same thing, they really should have been combined, perhaps like:

If an action plays a card as part of its effect, then that card must be able to be played before you can begin to perform that action (except playing a card directly from your draw deck). See draw deck.

I think that is worth pointing out. If the (be able to) truly is implied, then the second paragraph is pretty much redundant to the first. What's the point of it? To me, it makes more sense that the second paragraph is actually talking about something different than the first: Carrying out the effects of an action, verses requirements you must meet before you can take the action.

I would rule that it follows the same restrictions as actions which play cards from one's hand or discard pile, though Decipher probably should have stated it explicitly. Star Wars CCG has something called the "Implied Targeting Rule" (advanced rulebook here (http://swccg.polarhaven.net/rules/AdvancedRules1-7-1.pdf), page 1-12), and it would probably be in the best interest of the game for LotR to adopt aspects of it as well.

The bottom line, is that as written, the rules only prohibit the action when playing from your hand or discard pile. The other paragraph could indeed refer to the requirement of carrying out an effect to the fullest extent possible, and as written that is in fact what it is saying. LOTR is not SWCCG, they are totally different animals. A rule for one should not imply the same rule for the other. I think the rules should be enforced as they are written, unless we can get an actual Decipher person to weigh in on the issue.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 06, 2013, 07:32:27 PM
The bottom line:

If there are no minions stacked, or you cannot play one, you can use TMC to remove a threat for no effect. However, if you use it and there is a stacked minion that you can play, you have to play it.
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on March 07, 2013, 12:59:38 AM
Hi, there seem to be a bug with Arwen, Echo of Luthien. The -3 strength is applied whether the bottom card is an [elven] card or not.

See here for instance: http://www.gempukku.com/gemp-lotr/game.html?replayId=neopium$2vwd9i0fqfmmahyu

Player 2 at site 2, I face the Witch King with her. I use her ability to discard the card at the bottom of the draw deck: it's Enquea shotgun (i.e. not an [elven] card). With Glimpse of fate, the Witch king should be -4 but he is -7... I use the ability again and discard Gollum, Stinker and the Witch King is then -10.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 07, 2013, 02:37:42 AM
The bottom line:

If there are no minions stacked, or you cannot play one, you can use TMC to remove a threat for no effect. However, if you use it and there is a stacked minion that you can play, you have to play it.
Ok, from next restart:
- Actions that have playing a card as an effect (except playing from hand or discard), no longer check if there is
a card player can legally play. Effects that play cards from hand and discard, are still not playable if no legal card
can be played.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 07, 2013, 02:38:02 AM
Hi, there seem to be a bug with Arwen, Echo of Luthien. The -3 strength is applied whether the bottom card is an [elven] card or not.

See here for instance: http://www.gempukku.com/gemp-lotr/game.html?replayId=neopium$2vwd9i0fqfmmahyu

Player 2 at site 2, I face the Witch King with her. I use her ability to discard the card at the bottom of the draw deck: it's Enquea shotgun (i.e. not an [elven] card). With Glimpse of fate, the Witch king should be -4 but he is -7... I use the ability again and discard Gollum, Stinker and the Witch King is then -10.
Fixed (after restart):
- "Arwen", "Echo of Luthien" now applies its -3 penalty only if the card was actually ELVEN.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 07, 2013, 05:44:32 AM
For Black Sails of Umbar, can you make it so the default number of tokens to remove is the number of tokens it is currently holding? As it stands, the default is 0.

Also, in a recent game I used BSOU to play a corsair from my discard at site 3. I removed 3 tokens from it to play a corsair with a printed cost of 1, but the system took into account the corsair's roaming penalty when giving me the bonus from BSOU. Since the roaming penalty is a separate cost from the minion's normal twilight cost, any cost modifiers to a minion should not affect its roaming penalty.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 07, 2013, 06:19:14 AM
For Black Sails of Umbar, can you make it so the default number of tokens to remove is the number of tokens it is currently holding? As it stands, the default is 0.

Also, in a recent game I used BSOU to play a corsair from my discard at site 3. I removed 3 tokens from it to play a corsair with a printed cost of 1, but the system took into account the corsair's roaming penalty when giving me the bonus from BSOU. Since the roaming penalty is a separate cost from the minion's normal twilight cost, any cost modifiers to a minion should not affect its roaming penalty.
Fixed (after restart):
- Roaming penalty does not get reduced by cost decreasing effects ("play X, its twilight cost is -Y"), including Toil.

Also I've added the default value for BSOU.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 07, 2013, 09:57:56 AM
MarcinS, I don't think you get enough appreciation for all you do. :)
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on March 07, 2013, 11:34:45 AM
Hi All,

I think there are "minor bugs" related to displaying constant values in the program.
For instance, southron wanderer will not alert for adding 4 twilight but show this:
(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F3441%2Fsouthronwanderedadds4.png&hash=8ec0e0f876c17eb058d0eb929dbdb0521debe1e6)
 
I think others are: the ring draws them, and gollum 10r.

PD=No argue whatsoever over the grate job MarcinS has done so far..

BR,
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on March 07, 2013, 11:41:55 AM
Another quick thing (because I may be wrong here), but in a recent league game I thought I saw  Under foot not validating if shadow has initiative in order to reconcile hand:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$2kj1ikb1hs9tqqrk (http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$2kj1ikb1hs9tqqrk)
(see specially at site 9)

I'd appreciate if someone can confirm this.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 07, 2013, 01:54:33 PM
Got an game-canceling error caused by Dammed Gate-Stream:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$620wawa2kh8ymg0b (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$620wawa2kh8ymg0b)

The site allows you to chose gollum/smeagol cards that can't legally be played. If you do choose such a card (in this case Not Listening), the game is canceled and an error recorded.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2013, 02:54:07 AM
Got an game-canceling error caused by Dammed Gate-Stream:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$620wawa2kh8ymg0b (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$620wawa2kh8ymg0b)

The site allows you to chose gollum/smeagol cards that can't legally be played. If you do choose such a card (in this case Not Listening), the game is canceled and an error recorded.
I'm not sure what the rules say about it. Any ideas? Should you be able to choose a response card? Should you be able to choose a non-Fellowship event?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2013, 03:01:41 AM
Hi All,

I think there are "minor bugs" related to displaying constant values in the program.
For instance, southron wanderer will not alert for adding 4 twilight but show this:
(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F3441%2Fsouthronwanderedadds4.png&hash=8ec0e0f876c17eb058d0eb929dbdb0521debe1e6)
 
I think others are: the ring draws them, and gollum 10r.

PD=No argue whatsoever over the grate job MarcinS has done so far..

BR,

Fixed the Southron Wanderer, however I can't see any problems with the ring draws them nor gollum 10r.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 08, 2013, 05:36:27 AM
Got an game-canceling error caused by Dammed Gate-Stream:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$620wawa2kh8ymg0b (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$620wawa2kh8ymg0b)

The site allows you to chose gollum/smeagol cards that can't legally be played. If you do choose such a card (in this case Not Listening), the game is canceled and an error recorded.
I'm not sure what the rules say about it. Any ideas? Should you be able to choose a response card? Should you be able to choose a non-Fellowship event?

As you are in the fellowship phase, you can only use it to play "permanents" or fellowship-phase events.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2013, 06:05:42 AM
As you are in the fellowship phase, you can only use it to play "permanents" or fellowship-phase events.
So, using this logic, I can't play a minion using Stampeding Savage (or many other cards), because its ability is used during Maneuver phase, and you can play shadow side "permanents" (minions) only during Shadow phase. Correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 08, 2013, 06:19:16 AM
As you are in the fellowship phase, you can only use it to play "permanents" or fellowship-phase events.
So, using this logic, I can't play a minion using Stampeding Savage (or many other cards), because its ability is used during Maneuver phase, and you can play shadow side "permanents" (minions) only during Shadow phase. Correct?

Incorrect. The rules permit permanents to be played in the fellowship/shadow phases. You need a specific card in order to play them during other phases. Using your example, you cannot normally play minions during the maneuver phase, but Stampeding Savage permits you to do so.

Events are different. They can ONLY be played during the timeframe specified on the card.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 08, 2013, 06:46:19 AM
As you are in the fellowship phase, you can only use it to play "permanents" or fellowship-phase events.
So, using this logic, I can't play a minion using Stampeding Savage (or many other cards), because its ability is used during Maneuver phase, and you can play shadow side "permanents" (minions) only during Shadow phase. Correct?

Incorrect. The rules permit permanents to be played in the fellowship/shadow phases. You need a specific card in order to play them during other phases. Using your example, you cannot normally play minions during the maneuver phase, but Stampeding Savage permits you to do so.

Events are different. They can ONLY be played during the timeframe specified on the card.
After restart:
- You can't play events outside of their phase now, when using other cards like "Dammed Gate-Stream" or "Bilbo, Bearer of Things Burgled". Response events can't be played at all using other cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on March 08, 2013, 11:20:45 AM
Another quick thing (because I may be wrong here), but in a recent league game I thought I saw  Under foot not validating if shadow has initiative in order to reconcile hand:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$2kj1ikb1hs9tqqrk (http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$2kj1ikb1hs9tqqrk)
(see specially at site 9)

I'd appreciate if someone can confirm this.



Could anyone tell me if Under foot is working properly (validating initiative)?
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 08, 2013, 12:02:50 PM
I've played under foot swarm on the league and didnt had any problems
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 10, 2013, 09:58:07 AM
Okay, I almost hesitate to mention this, on account of it being awesome:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$kpl6x8p2sje27o8m (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$kpl6x8p2sje27o8m)

At Site 7, I was allowed to use Deagol to play Staff of Saruman onto Radagast from my draw deck! He was then able to use Staff of Saruman for the rest of the game, complete with strength and vitality bonuses!

Since, as far as I know, my shadow cards are supposed to be inactive during my turn, even if it's somehow legal to play the staff on Radagast using Deagol, it seems like it should probably become inactive as soon as it hits the table, no?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 10, 2013, 10:34:05 AM
You should use its regroup ability to steal your opponent's Saruman card. :mrgreen:
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 10, 2013, 12:36:06 PM
Okay, I almost hesitate to mention this, on account of it being awesome:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$kpl6x8p2sje27o8m (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$kpl6x8p2sje27o8m)

At Site 7, I was allowed to use Deagol to play Staff of Saruman onto Radagast from my draw deck! He was then able to use Staff of Saruman for the rest of the game, complete with strength and vitality bonuses!

Since, as far as I know, my shadow cards are supposed to be inactive during my turn, even if it's somehow legal to play the staff on Radagast using Deagol, it seems like it should probably become inactive as soon as it hits the table, no?
Fixed (after restart):
- Free people cards should no longer allow playing shadow cards and vice-versa.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 10, 2013, 12:40:35 PM
Another quick thing (because I may be wrong here), but in a recent league game I thought I saw  Under foot not validating if shadow has initiative in order to reconcile hand:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$2kj1ikb1hs9tqqrk (http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$2kj1ikb1hs9tqqrk)
(see specially at site 9)

I'd appreciate if someone can confirm this.


Could anyone tell me if Under foot is working properly (validating initiative)?

Your opponent had Corsair War Galley in play and met all the cards requirements, therefore he had initiative regardless of your hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 10, 2013, 03:42:31 PM

Fixed (after restart):
- Free people cards should no longer allow playing shadow cards and vice-versa.

Just so long as it only stops playing the cards, and not doing other things with them, for example Smeagol, Pitiable Guide.

Also, when do you think the next restart will occur?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 11, 2013, 09:54:11 AM
Server has been restarted with the 2nd edition up and running - available to build decks and play. Merchant doesn't accept or sell cards from 2nd edition yet.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 11, 2013, 07:22:15 PM
MarcinS, people are going to hate me prolly, but I need to report another bug.. when there are more than 1 players who have same number of points after the winner (e.g. 2-4 place), they are all placed placed on 2nd place, which gives them 5 boosters instead of 4. This unfortunately should be fixed :/

It comes from the thing that we have same TieBreakers, so you need to put 2nd tiebreaker after the opp wins, maybe time spent...

Daily Rohan Movie Block - 2013-03-12 00:30:00  is the example
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on March 11, 2013, 07:42:06 PM
Gimli 2nd edition is also a possession.

Btw Great job!
Title: Re: Post your Gemp-LotR bugs here
Post by: throxor on March 12, 2013, 12:24:59 AM
(2E) Merry - Pipeweed Aficionado is currently only exerting once for its effect

At site 3
(2E) They Are Coming was in my hand and
1) it allowed me to play a goblin from discard
2) did not require discarding any cards
3) allowed me to do the above in the maneuver phase

http://www.gempukku.com/gemp-lotr/game.html?replayId=throxor$io4dr03kdqhokvoq
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 12, 2013, 05:19:24 AM
MarcinS, people are going to hate me prolly, but I need to report another bug.. when there are more than 1 players who have same number of points after the winner (e.g. 2-4 place), they are all placed placed on 2nd place, which gives them 5 boosters instead of 4. This unfortunately should be fixed :/

It comes from the thing that we have same TieBreakers, so you need to put 2nd tiebreaker after the opp wins, maybe time spent...

Daily Rohan Movie Block - 2013-03-12 00:30:00  is the example
I don't think it's a good time breaker idea, and we have no other one. We'll just have to live with them having the same amount of prizes.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 12, 2013, 05:22:02 AM
Gimli 2nd edition is also a possession.

Btw Great job!
- Fixed the image link problem for "Gimli's Battle Axe".
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 12, 2013, 05:22:36 AM
(2E) Merry - Pipeweed Aficionado is currently only exerting once for its effect

At site 3
(2E) They Are Coming was in my hand and
1) it allowed me to play a goblin from discard
2) did not require discarding any cards
3) allowed me to do the above in the maneuver phase

http://www.gempukku.com/gemp-lotr/game.html?replayId=throxor$io4dr03kdqhokvoq
Fixed (after restart):
- "They Are Coming" from set 20, now requires to discard cards from hand and can be used only in Shadow phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: argyles on March 12, 2013, 05:22:22 PM
after first 2 games in second edition i noticed a couple of things :

a ) if you double to 9 , shadow player cannot play #$&*@!
b ) uruk hai str 9 are 8 when they enter the table
c ) lurtz spots the hobbit companions + any hobbit allies .
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 13, 2013, 05:20:04 PM
Any word on when Goblin Scavengers and other similar cards will be fixed? To reiterate:

If a card permits you to play a card from your discard pile, the system should only display the applicable cards. Currently, it is displaying my entire discard pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 14, 2013, 04:04:13 AM
Any word on when Goblin Scavengers and other similar cards will be fixed? To reiterate:

If a card permits you to play a card from your discard pile, the system should only display the applicable cards. Currently, it is displaying my entire discard pile.
Not really a bug, as it allows to choose and play only the applicable cards.

I've changed Scavengers to show only the playable cards, but I can't just fix all cards like that, as I might change something I should not, for example effects like "look at top X cards of your deck, you may put one of those cards into your hand", as it would be using the same code (display cards, make choose one).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 14, 2013, 04:53:52 AM
So why is it that when you are playing a card from your draw deck, the system only displays that particular card?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 14, 2013, 06:44:33 AM
Tol Brandir shows all cards as well. Actually, IMO you *should* be able to see all cards from your draw deck when playing from there since that's what you would see in a real game. I like the ability to see what's still in there and figure the odds of drawing what I need.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on March 15, 2013, 07:12:17 AM
Tol Brandir shows all cards as well. Actually, IMO you *should* be able to see all cards from your draw deck when playing from there since that's what you would see in a real game. I like the ability to see what's still in there and figure the odds of drawing what I need.

I agree!
And while we are on that, can I suggest that the discard pile somehow shows fellowship cards separately from shadow (or at least a count, for the same purpose of quickly knowing the odds of what's left).
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on March 15, 2013, 07:14:56 AM
Your opponent had Corsair War Galley in play and met all the cards requirements, therefore he had initiative regardless of your hand.

Understood, thank you very much!
I know see that I assumed that the 6 tokens had to be on that card...
too bad for me.

Cheerio!
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 15, 2013, 07:18:34 AM
When I click on my adventure deck, I only get a large box with no cards displayed. Is it just me?
Title: Re: Post your Gemp-LotR bugs here
Post by: civ4master on March 15, 2013, 12:37:15 PM
Same problem here.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 16, 2013, 11:12:21 AM
I've noticed that Cleaved may have a bug:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$qinr52na5105a6wr (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$qinr52na5105a6wr)

Gemp allowed me to transfer this condition from one archer to another archer (in this case from Legolas to the Ringbearer, who was killed), even though the condition specifies, "transfer this condition from your support area to a Free Peoples archer."
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 17, 2013, 09:47:10 AM
ok not sure if its for here but Pippin from ROTK, is 720 gold, somone is either exploiting HARD or its a bug
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 17, 2013, 10:39:37 AM
Seems like there is huge exploit going on, since many rotk cards are over 300 gold
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 18, 2013, 07:59:16 AM
maybe its a bug(i noticed that the prices jump sky high instead of 10% after each copy), but today many Fotr cards are with insane prices

***
I got an idea : is it possible to give the starting 200 gold, only after like 20 wins with all cards or something like that? That will reduce some of the exploits and will help with the sealed leagues too. Or start with 0gold and get 20 gold after each of your first 10 wins...
***
Title: Re: Post your Gemp-LotR bugs here
Post by: crackerg on March 18, 2013, 08:32:25 PM
I tried to use the ability of Pippin, Just a Nuisance to discard him when an Uruk-hai was skirmishing Merry.  Pippin was discarded and in response sent to Treebeard, Earthborn, instead.  The skirmish, however, continued and Merry was overwhelmed.  You can see this occur in the following video, when I (crackerg) move to site 3: http://www.gempukku.com/gemp-lotr/game.html?replayId=crackerg$w1h95617bv5nqr8y

Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 18, 2013, 08:46:47 PM
That's not a bug; if you use Earthborn to catch Pippin, then you don't get the effect of Pippin's action.
Title: Re: Post your Gemp-LotR bugs here
Post by: crackerg on March 18, 2013, 08:54:42 PM
Is that well understood by the gaming community or something?  Because every website I read says that Just a Nuisance and Earthborn are a great combo.  And if what you are saying is true, then the combo is nonexistant.  You would be much better off playing Wooly Footed Rascal.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 18, 2013, 09:05:51 PM
The rules of the game are clear. If the cost of an action isn't paid, you don't get the effect. Treebeard prevents you from paying the cost of Pippin's action.
Title: Re: Post your Gemp-LotR bugs here
Post by: sdevelyn on March 18, 2013, 09:27:35 PM
I bought a Frodo starter deck from the Mount Doom expansion. It did not contain any rares, as it does with the physical product. Is it supposed to?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 18, 2013, 09:57:23 PM
Is that well understood by the gaming community or something?  Because every website I read says that Just a Nuisance and Earthborn are a great combo.  And if what you are saying is true, then the combo is nonexistant.  You would be much better off playing Wooly Footed Rascal.

I'm with you here -- I can't imagine that Decipher made the other discarding hobbits intentionally unable to use with Treebeard. Perhaps you can dig up some links. I wish Decipher's old articles were still available...

My guess it that the rule was made for certain other reasons and it unintentionally applies in this case. It's only recently been noticed by the community because of the preciseness required by Gemp programming.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on March 19, 2013, 03:56:39 AM
I bought a Frodo starter deck from the Mount Doom expansion. It did not contain any rares, as it does with the physical product. Is it supposed to?
The GEMP starters don't contain random rares.  Only the Helm's Deep and Ents starters have rares (since they were fixed), and they cost more than the others.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 19, 2013, 05:19:36 AM
I've noticed that Cleaved may have a bug:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$qinr52na5105a6wr (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$qinr52na5105a6wr)

Gemp allowed me to transfer this condition from one archer to another archer (in this case from Legolas to the Ringbearer, who was killed), even though the condition specifies, "transfer this condition from your support area to a Free Peoples archer."
Fixed (after restart):
- "Cleaved" can now be transferred only form Support area.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 19, 2013, 05:57:03 AM
When will Hunters Block starters be added to the merchant?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 19, 2013, 08:01:14 AM
When will Hunters Block starters be added to the merchant?
I need the lists for the cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on March 19, 2013, 08:48:49 AM
The server seems to act all weird. I get random disconnects while the rest of my web programs work perfectly. Also a lot of lag is present.
Title: Re: Post your Gemp-LotR bugs here
Post by: sdevelyn on March 19, 2013, 09:02:49 AM
I also just noticed that the Frodo starter set from Mount Doom also only contained one copy of Frodo, Reluctant Adventurer. Is there any place that GEMP lists all the changes they have made to starter decks?
Title: Re: Post your Gemp-LotR bugs here
Post by: Glodavac on March 19, 2013, 09:49:25 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Glodavac$5qc76ixhouojslqj

Boromir should have been corrupted.
Opponent assigns minion to Boromir as ring bearer. Chooses to wound him twice instead of adding burdens. Then prevents one wound with sapling. Burdens should have been added.

If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.
http://lotrtcgwiki.com/wiki/effect

Thanks to Merrick for pointing this out...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 19, 2013, 10:05:22 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Glodavac$5qc76ixhouojslqj

Boromir should have been corrupted.
Opponent assigns minion to Boromir as ring bearer. Chooses to wound him twice instead of adding burdens. Then prevents one wound with sapling. Burdens should have been added.

If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.
http://lotrtcgwiki.com/wiki/effect

Thanks to Merrick for pointing this out...
Incorrect. Player is given a choice of wounding or burdens.

The rule you are referring to, applies to effects worded like this: "Do X, player Y can do Z to prevent this". So, what you say, would be true, if Boromir had text: "When ... is assigned to Boromir, add X burdens, FP player can wound Boromir twice to prevent this".
Title: Re: Post your Gemp-LotR bugs here
Post by: sdevelyn on March 19, 2013, 03:51:33 PM
Sorry, I feel like I keep running into problems. The tournament: Daily Gondor Movie Block - 2013-03-19 19:30:00 ended. I am listed as coming in 3rd (one of only three people to get 4 points or higher), but I did not receive any prize support.
3   sdevelyn   4   4   15.38%

Also, I am still wondering if having only one Frodo in the Mount Doom starter is a bug or if it was intentional.

Again, I apologize for all the complaints/questions. I think you are all doing a fantastic job.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 19, 2013, 03:52:30 PM
When will Hunters Block starters be added to the merchant?
I need the lists for the cards.
They were posted in the Gemp suggestions thread.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 19, 2013, 04:57:11 PM
Sorry, I feel like I keep running into problems. The tournament: Daily Gondor Movie Block - 2013-03-19 19:30:00 ended. I am listed as coming in 3rd (one of only three people to get 4 points or higher), but I did not receive any prize support.
3   sdevelyn   4   4   15.38%

Also, I am still wondering if having only one Frodo in the Mount Doom starter is a bug or if it was intentional.

Again, I apologize for all the complaints/questions. I think you are all doing a fantastic job.
Prizes have been manually awarded.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 19, 2013, 07:03:04 PM
Some people recieved more than ones the prizes from the daily...
And this merchant non-sense is not stopping at all...its madness
Title: Re: Post your Gemp-LotR bugs here
Post by: Overlord24 on March 20, 2013, 05:55:13 AM
I am reporting a bug with the following card:

Banner of Westernesse (6U51)

When using it's Response action of discarding the Banner when bearer wins a skirmish to liberate a site, the card incorrectly liberated one of my own controlled sites (which I assume should not happen, since these are under the control of my Shadow side which is inactive dyring my Fellowship...) instead of liberating my opponent's controlled site. There was not even a prompt for choosing which site to liberate, it just straight liberated a site from my support area. This occurred on the 6th site; here's the game link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Overlord24$vp46z0f952nvch40
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 20, 2013, 07:18:40 AM
I am reporting a bug with the following card:

Banner of Westernesse (6U51)

When using it's Response action of discarding the Banner when bearer wins a skirmish to liberate a site, the card incorrectly liberated one of my own controlled sites (which I assume should not happen, since these are under the control of my Shadow side which is inactive dyring my Fellowship...) instead of liberating my opponent's controlled site. There was not even a prompt for choosing which site to liberate, it just straight liberated a site from my support area. This occurred on the 6th site; here's the game link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Overlord24$vp46z0f952nvch40

After restart:
- If FP player liberates a site, it should not liberate his own anymore.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 20, 2013, 10:13:57 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=DjiDjo$apctx67pcs21hbll

At site 8, im using Eowyn to wound the siege troop. The troop survives at 3 wounds and he uses Enduring evil to reduce her str to minus 2, then I'm using her again to wound him 3 more times : the result : they both die, and the massage in the log is "Eowyn is wounded by none"
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 20, 2013, 11:18:03 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=DjiDjo$apctx67pcs21hbll

At site 8, im using Eowyn to wound the siege troop. The troop survives at 3 wounds and he uses Enduring evil to reduce her str to minus 2, then I'm using her again to wound him 3 more times : the result : they both die, and the massage in the log is "Eowyn is wounded by none"
Fixed (after next restart):
- If one side is removed from Skirmish, before it ends, and the other side has a total strength less than or equal to 0,
the side that is present, still wins.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 20, 2013, 02:07:16 PM
What about the merchant prizes? The "collecting" part is kinda killed after all this stuff happening...
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 20, 2013, 10:22:16 PM
I'd like to report that Slaked Thirsts is not working as intended. I know this has come up before, but please take a moment and read my reasoning:

http://lotrtcgwiki.com/forums/index.php/topic,8439.0.html

Particularly:

http://lotrtcgwiki.com/forums/index.php/topic,8439.msg82817.html#msg82817

EDIT: And http://lotrtcgwiki.com/forums/index.php?topic=8439.msg82840#msg82840
Title: Re: Post your Gemp-LotR bugs here
Post by: Scyter on March 21, 2013, 07:42:31 AM
I have encountered a problem with the second edition card Barad-Dûr Captain, two times in a row I've used him, the game has crashed.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Scyter$92rzqlvyal8d1evo
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on March 21, 2013, 01:39:32 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$l4k0oobarwnkzx4v

After the fix to Banner of Westernesse, it apparently isn't liberating sites any more.

See the discard at site 7.

Thanks,

Merrick_H
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 21, 2013, 05:44:37 PM
Watching a game right now:

Citadel to Gate removed 4(out of 2147483647) threats
Title: Re: Post your Gemp-LotR bugs here
Post by: Rapajic on March 22, 2013, 01:10:28 AM
Hi I wanna report "Anduril liberate Bug'':

http://www.gempukku.com/gemp-lotr/game.html?replayId=Rapajic$nsrqnag6vrpxq7hn

Why Anduril liberated my site? I dont get it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rapajic on March 22, 2013, 01:12:46 AM
I want to draw attention to an older problem http://lotrtcgwiki.com/forums/index.php/topic,8403.0.html
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on March 23, 2013, 11:20:38 AM
All 2E problems:
Barad-Dur Captain is causing the game to crash when he is assigned to skirmish (does not matter whether his text activates or not)
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$6b0abril7mz42rr4
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$eeiko7xc1sgvtszj

Troll of gorgoroth does not allow me to discard a condition.
Into the Wild appears to be granting a larger bonus to site number than it should.
Bound to this fate activates after fierce skirmishes. (Although technically not a bug, this could be prevented)
See these matches:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$9ixlixt6xdgtd2lw
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$riwespy6to5p5b24
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$ilfemcaqj7yq25tk
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$njeh2cwmdr8plh8e
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$d6cdbho22do98v8w
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 24, 2013, 12:27:22 AM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$f3l0yijm0fj583uk

For some reason, at site 5, my opponent's Haldir liberated my opponent's own controlled site, not mine.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on March 24, 2013, 10:51:59 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$1qqlzr8yhyqf99m5

Flaming brand (2E) is playing as if it was twilight cost 1.
Title: Re: Post your Gemp-LotR bugs here
Post by: Arcanite on March 24, 2013, 11:46:35 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Arcanite$puuam51utoibvd86

Another Bug, 2E, Eastern Emyn Muil is not preventing site replacement.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on March 25, 2013, 05:05:23 AM
I'd like to report that Slaked Thirsts is not working as intended. I know this has come up before, but please take a moment and read my reasoning:

http://lotrtcgwiki.com/forums/index.php/topic,8439.0.html

Particularly:

http://lotrtcgwiki.com/forums/index.php/topic,8439.msg82817.html#msg82817

EDIT: And http://lotrtcgwiki.com/forums/index.php?topic=8439.msg82840#msg82840
I'm afraid I'm with Bib on this one. How do I make a distinction, when a player should be able to choose a character (regardless of side) to exert twice that has only 2 vitality left, if there is a valid choice (3+ vitality)?

So:
- FP card exerting a minion twice (i.e. Slaked Thirst) - should be ok (according to you) to choose a minion with 2 vitality.
- Shadow card making FP player exert a companion twice - should be ok to choose a companion with 2 vitality? What about with 1 vitality, and basically do nothing?

Maybe the intent of the card (Slaked Thirst) was different, however that opens a can of worms called "house rules based on intent interpretation". We don't have an official body now to figure out, which cards were indeed intended to play one way, or another. Granted in case of "Slaked Thirst" it's pretty straight-forward, but what if we find a case, which is less obvious, similar to adding threats being a good/bad thing depending on deck.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on March 25, 2013, 10:18:37 AM
http://gempukku.com/gemp-lotr/game.html?replayId=Sweet$4l23xci41qoc3csg

2E game. Error with the exert to wound mordor minion.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 25, 2013, 10:10:00 PM
Are you going to fix site liberation, MarcinS? It's really screwing up a lot of games.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 26, 2013, 10:25:49 AM
Are you going to fix site liberation, MarcinS? It's really screwing up a lot of games.
Haldir is not working either..
Title: Re: Post your Gemp-LotR bugs here
Post by: Jamacus on March 26, 2013, 09:03:30 PM
In this game.  Frecca was killed by Where Shall We Go but did not liberate a site when activated. 


http://www.gempukku.com/gemp-lotr/game.html?gameId=479
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 26, 2013, 11:50:48 PM
This needs urgent attention, MarcinS. Otherwise site control decks will become insanely strong if FPs can't liberate sites.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rickster on March 27, 2013, 02:15:20 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rickster$9ixw528ij2ib7tdy

1st Error, mordor assassin 7R284, Does not work i was on site  8 almost to win the game and it repeated so i lost and it was a tournament, that sucks.

2nd Error no one can liberate sites anymore since last week its kind of broken so if i use elendil and discard an artifact, it wont work, if i kill freca, it wont work, if i use any card that says do this to liberate a site DOES NOT WORK  it would be awsome if you could fix this thank you
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 27, 2013, 02:44:05 PM
Yeah losing to freca.deck is really annoying. This daily was so broken by freca and stuff...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 28, 2013, 01:20:03 AM
Paging MarcinS....
Title: Gold disappearing
Post by: n_cognito_ on March 29, 2013, 06:37:16 AM
Yesterday I bought alot of hunters packs and was able to pull a foil mauhar and 2 foil city gates, with other things.  Had over a million gold, when I sold my city gates dropped to just over 200K.  This morning when I logged had about 100K. 

To recap, sold foil city gates and then a foil mauhar, had over 1000K (million) gold.  Bought some singles and some more packs still had over a million gold.  Sold a second city gates dropped to about 200k gold, and then this morning had 111k gold.

Please look into this, n_cognito_ is my gemp name.

Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on March 29, 2013, 06:45:26 AM
I dont think a card should have such price in the first place. Seriously, the whole thing is wrong - would in real life some junk/niche card like Pippin WoBaS (or any other card for that matter) reach $1000, no matter how few of them certain merchant has? No way, people would just go to another merchant, buy him online, or trade him.
Put some cap on the prices or something, its not right a card to cost 1 million. If you open some cards like this or even some regular rares that are a couple thousand gold at times the whole collectors part of the game is gone.

Dont know if this thing when you buy a card number of times its price increases not with 10% but with 100% is a bug, or is meant to be this way, but it leads to some degenerate things when someone is foiling their decks. I mean would I be able IRL to make $15 000 just by buying 100-200 boosters? Dont think so. :)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 29, 2013, 06:56:18 AM
Conceptually, a card's price will rise X% the longer the merchant goes without buying said card. In theory it's a good idea, since it will help to prevent hording, but in practice it just doesn't work right. I held onto a foil Rumil, Silvan Elf for a long time until I finally broke down and sold it for ~5K gold. Now I see there are several RoS/T&D cards that are worth 6 figures or more, which should not happen.

So, MarcinS, it would probably be best to set a price cap of, say, 200 gold per card. Otherwise you will have a bunch of millionaires before too long.
Title: Re: Post your Gemp-LotR bugs here
Post by: Nandir on March 29, 2013, 08:48:57 AM
Same problem with n_gognito_..I found today 1 copy of mauhar and i sold him for 800k but when i logged in few minutes ago i had 65 gold..What happened??I mean my gold just disappeared.
My gemp name Nandir.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on March 29, 2013, 09:48:44 AM
From where did you get that mauhur ?
Title: Re: Post your Gemp-LotR bugs here
Post by: n_cognito_ on March 29, 2013, 10:28:07 AM
In hunters booster packs it is possible to get a foil version of starter deck (S) cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on March 29, 2013, 12:38:35 PM
Just made 100 000 gold by selling 9 copies of Unheard Of...
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 29, 2013, 01:26:03 PM
This merchant stuff is just really stupid. I get that he's trying to simulate a real-world economy, but (1) it's not working, and (2) I don't see the point.

The merchant should never be completely out of a card, because in real life, if I want a card, even years later, I can still find a place to buy it if I really want it bad enough.

There should definitely be a cap on prices, because (1) like others have said, nobody in real life is going to pay the insane numbers we've seen for some cards in the merchant, and (2) price caps help minimize opportunities to exploit the current merchant system.

Speaking of which: I am now hearing of a scenario where unscrupulous players are using multiple duplicate new accounts to buy up a single card in order to drive the price up insanely, so that they can then sell it back to the merchant with their main account and make a killer profit.

To top it off, the other rumor I'm hearing is that all this crazy merchant stuff currently going on is slowing down Gemp, making it hard to do the most important thing of all: HAVE FUN PLAYING THE GAME.

So PLEASE fix the problem. I suggest:

1. Merchant has an unlimited supply of cards.
2. No card will ever sell for more than 200g.
Title: Re: Post your Gemp-LotR bugs here
Post by: skookum on March 29, 2013, 03:03:33 PM
Merry, Impatient Hobbit's effect does not heal Gandalf culture companions when he is discarded.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 29, 2013, 03:18:49 PM
Did you use Earthborn to catch Merry?
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 29, 2013, 04:02:50 PM
Speaking of which: I am now hearing of a scenario where unscrupulous players are using multiple duplicate new accounts to buy up a single card in order to drive the price up insanely, so that they can then sell it back to the merchant with their main account and make a killer profit.

The Gemp economy is completely broken. There's no need to have multiple accounts to drive a card price up and make a killer profit. I tried buying packs for the very first time today, selling cards when I could for 40-50 gold here and there, but with some simple logic I realized a way to become filthy, filthy rich. Even if you capped card prices, it's not difficult to accomplish--it would just take a little more time.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on March 29, 2013, 04:03:16 PM
Same problem with n_gognito_..I found today 1 copy of mauhar and i sold him for 800k but when i logged in few minutes ago i had 65 gold..What happened??I mean my gold just disappeared.
My gemp name Nandir.

I'm guessing it has something to do with the variable used to store the money value for each account.  It caps somewhere between 80k and 300k and if you exceed the cap, weird things happen to your money total.

Cards at least cap at 255 of each cleanly; if you have more than that GEMP just puts you at 255.

I would fully support a capped buy/sell price on any card in the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ricardo on March 30, 2013, 06:17:49 AM
Can someone please explain to me how come yesterday I had 650 000 gold and today I have 6220!!! I spent 5 hours buying boosters, looking for overpriced cards! I don't care for imaginary gold but if you can not bring me my 5 hours backs, you can bring my gold back!!! And I don't care if economy is broken, this is not my fault!  ](*,)
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on March 30, 2013, 06:57:53 AM
Its explained in the post just above yours... Besides what do you needed so much gold for? I keep mine around 100k and dont have any problems, and i have every rare i would ever play, have foiled my decks and still am able to buy whatever i need (not that there is any)..
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 30, 2013, 08:28:17 AM
Can someone please explain to me how come yesterday I had 650 000 gold and today I have 6220!!! I spent 5 hours buying boosters, looking for overpriced cards! I don't care for imaginary gold but if you can not bring me my 5 hours backs, you can bring my gold back!!! And I don't care if economy is broken, this is not my fault!  ](*,)

Dude, if you spent 5 hours buying boosters and looking for overpriced cards, then you are part of the problem. Stop slowing down Gemp so we can all get back to playing, please.
Title: Re: Post your Gemp-LotR bugs here
Post by: Invincible on March 30, 2013, 11:47:07 AM
You guys complaining and asking Marcins to do this or that right the second something happens should realy learn to give the guy a break. You are not his boss and seems to take his time for granted. It's not like you paid for your Gemp account, it's a hobby. My fear is that if we don't stop harrassing him with all our complaints he'll care less and less about it if this all becomes a pain in the shorts...
Title: Re: Post your Gemp-LotR bugs here
Post by: Ricardo on March 30, 2013, 12:03:25 PM
Problem is spam buying, I don't do that, because I know how frustrating is when game is jammed  :(

I bought 250 boosters, waiting each one to open, wanting one card, found it, sold it, got the gold so that I can buy cards and foil them but the next mourning money's gone... :o
Title: Re: Post your Gemp-LotR bugs here
Post by: sdevelyn on March 30, 2013, 12:09:51 PM
I think that everyone would agree that the merchant is currently broken. I think that a temporary fix that prevents buying and selling of cards while the admins have time to figure out what went wrong is in order first and foremost. Whether or not there is a reset will be up to the admins. We play thanks to them, and we need to let them take whatever time is needed.

That being said, here is my proposed solution assuming that any glitches get fixed. As a fair warning, I am an economist in real life so this might get technical.

To be clear, the two most important aspects of the game economy are efficiency and equity. You want a system that can help fairly allocate cards to the people that desire them the most. While inequality will arise, we want to make sure that new players do not face an enormous start-up cost.

I, for one, fully support the basic platform that was implemented here on Gemp. I like that cards are not traded between players, as this can lead to collusion and make it extra difficult for new players who will not have a good idea what cards are worth and will therefore be vulnerable to being taken advantage of. The current system favors transparency, which will especially help new players. I also support the 30% spread between the buy price and the sell price for most cards. This will decrease the incentive for speculation which in theory should help stabilize prices.

But obviously we did not see stable prices, so what can be done about it? First, it is important to realize that if there are X rares in a set, then spending 10*X will net you an average of one of each rare. Therefore, the most that a rare should EVER sell for is 10*X.

If this was real life, packs cost $10 each, and there were 60 rares in a set, then what would a merchant do if they were offered $600 for a card? They would open packs to find one! While we could have the merchant randomly open packs until one was opened, it might be easier for the merchant to just automatically get 1 of each rare (and an appropriate number of uncommons and commons) and immediately sell them all to itself. This will keep the price of the offending card at less than $600 and will reduce the price of all other cards in the set. [technically, it would also be nice if the same system happened when the total sell price of all the rares exceeded 10*X, but that might be harder to implement.]

In the current system, the same stabilization process takes place, except you have actual people spending time opening packs just to sell the rares. This takes time and bandwidth. It also favors the more wealthy individuals as they have the luxury of having a lot of wealth to invest in buying packs.

Perhaps I have already written too much. In closing, I will simply mention other aspects that will need to be addressed.
1. The fixed cards and promo cards that are not available from packs - make them prizes that cannot be bought or sold?
2. Common/Uncommon staples with a high price but that cannot be sold (like boromir, hobbit swords) - allow them to be sold at dramatically lower prices?
3. Other price fluxuations - perhaps the method that prices get adjusted will also need another look.

Thank you to all who help make this game wonderful. Please keep up the good work. Also, let me know if there is any way I can help. Again, I really appreciate what you do.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on March 30, 2013, 12:46:06 PM
I think that a temporary fix that prevents buying and selling of cards while the admins have time to figure out what went wrong is in order first and foremost.

This. Just turn off that thing if possible so we can play without lag.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 30, 2013, 02:53:52 PM
Problem is spam buying, I don't do that, because I know how frustrating is when game is jammed  :(

I bought 250 boosters, waiting each one to open, wanting one card, found it, sold it, got the gold so that I can buy cards and foil them but the next mourning money's gone... :o

It's extremely simple to get your gold back if it matters than much to you, and it doesn't involve spam buying/opening packs. You have enough to buy a good six hundred packs still... what do you really need?
Title: Re: Post your Gemp-LotR bugs here
Post by: NappyKorn on March 31, 2013, 06:58:07 AM
Does anyone else have a problem with not being able to type in the lobby? Every time it loads for me i get a pop up that says i timed out and have to refresh the page to rejoin and the text box goes pink and I can't communicate. I can type in games but can't talk in the lobby for whatever reason.

NK
Title: Re: Post your Gemp-LotR bugs here
Post by: Morgan on March 31, 2013, 08:46:41 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Morgan$lusvyxczouwsrd54

Host of Moria supposed to play ANY CARD of Moria culture when played.. But i cant play Balrogs Or Trolls for some reason..
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on March 31, 2013, 09:25:28 AM
Does anyone else have a problem with not being able to type in the lobby? Every time it loads for me i get a pop up that says i timed out and have to refresh the page to rejoin and the text box goes pink and I can't communicate. I can type in games but can't talk in the lobby for whatever reason.

NK

We are all having this problem and it is because of the server lag and exploits.
Title: Re: Post your Gemp-LotR bugs here
Post by: JakeA on March 31, 2013, 12:50:33 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Morgan$lusvyxczouwsrd54

Host of Moria supposed to play ANY CARD of Moria culture when played.. But i cant play Balrogs Or Trolls for some reason..

I watched the replay and there was only one time you played Host of Moria with enough twilight to follow it up with a troll (site 7).  Per the replay, you opted to play a Runner instead and played a troll from your hand later.
Title: Re: Post your Gemp-LotR bugs here
Post by: sylpharion on April 02, 2013, 06:48:12 AM
"Frodo, Master of the precious" doesnt allow smeagol to be played from discard pile

and "O Elbereth! Gilthoniel" doesnt cancel a skirmish with a nazgul

http://www.gempukku.com/gemp-lotr/game.html?replayId=sylpharion$bv924svghcqrfzsv
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on April 02, 2013, 07:02:56 AM
movie block doesnt allow RB skirmishes to be cancelled.
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on April 02, 2013, 07:04:06 AM
1) You are playing the Movie block format: no skirmish involving the Ring bearer can be cancelled (format rules are detailed in the "Format rules" tab on Gemp)

2) At site 2, Smeagol gets killed: he is in the dead pile, not in the discard pile. He cannot be played anymore.

As a side note, your deck is strange as well because using this Smeagol is useless: he is not the ring bearer and cannot discard minions in the regroup phase. If you want to do that, have a look here: http://lotrtcgwiki.com/forums/index.php/topic,8395.0.html
Title: Re: Post your Gemp-LotR bugs here
Post by: wargus on April 03, 2013, 12:08:09 PM
Nertea 19p, when fp player have all his comps of one race and you name this race, you should be able to assign nertea yourself, but instead you win by opponents player decision time - out. There is no option to pass assigment or any else.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 04, 2013, 04:25:58 AM
Merry, Impatient Hobbit's effect does not heal Gandalf culture companions when he is discarded.
I don't see the problem with the card. Please provide a game replay link. My first guess is, you were at Steward's Tomb, where you can't heal.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 04, 2013, 04:33:41 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Morgan$lusvyxczouwsrd54

Host of Moria supposed to play ANY CARD of Moria culture when played.. But i cant play Balrogs Or Trolls for some reason..
1st time you played it this game, you had only 3 twilight in pool.
2nd time you played it this game, you had 10 twilight and Cave Troll of Moria showed up as a playable option, but you chose Goblin Runner.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 04, 2013, 04:35:57 AM
"Frodo, Master of the precious" doesnt allow smeagol to be played from discard pile
Smeagol was KILLED on site 2. You can't play a unique character that is in the dead pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 04, 2013, 04:38:12 AM
Nertea 19p, when fp player have all his comps of one race and you name this race, you should be able to assign nertea yourself, but instead you win by opponents player decision time - out. There is no option to pass assigment or any else.
I'd need to see a game replay from FP player's side. Most likely FP player tried to do an invalid assignment, over, and over, and over. Or possibly, just gave up and stopped playing.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 04, 2013, 05:45:08 AM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$f3l0yijm0fj583uk

For some reason, at site 5, my opponent's Haldir liberated my opponent's own controlled site, not mine.

Just in case you missed this from a few pages ago, MarcinS. It seems that all of the site-liberation cards are not working correctly right now.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 04, 2013, 06:51:23 AM
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$f3l0yijm0fj583uk

For some reason, at site 5, my opponent's Haldir liberated my opponent's own controlled site, not mine.

Just in case you missed this from a few pages ago, MarcinS. It seems that all of the site-liberation cards are not working correctly right now.

Yes, this should be addressed after restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on April 04, 2013, 06:05:12 PM
Deft In Their Movements should work only on the sites that are already on the site path, when the card is played.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on April 04, 2013, 07:41:51 PM
The original Thror's Map + Deft In Their Movements was a riot.  :lol:

Grond is right, though. The rulebook addresses it specifically.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on April 04, 2013, 09:09:35 PM
I cant sell foils? They appear in Deckbuilder, but not in the Merchant. Some people said they cant too, other can. Is there some condition for foils after the reset, like some foils cant be sold now, or what?
(My Foils are The Underdeeps of Moria, Sam, Son of Hamfast, Westfarthing, Through the Misty Mountains)
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on April 04, 2013, 10:12:45 PM
Hi MarcinS,

Do you change something till last sunday (03/31) ? Cause one member of my family cannot log with her account (Mathilde) or even register. Do you know where the problem comes from ?

Thank you.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 05, 2013, 03:15:30 AM
I cant sell foils? They appear in Deckbuilder, but not in the Merchant. Some people said they cant too, other can. Is there some condition for foils after the reset, like some foils cant be sold now, or what?
(My Foils are The Underdeeps of Moria, Sam, Son of Hamfast, Westfarthing, Through the Misty Mountains)
I just logged into your account and was able to see the 4 mentioned foil cards in merchant.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 05, 2013, 03:16:26 AM
Hi MarcinS,

Do you change something till last sunday (03/31) ? Cause one member of my family cannot log with her account (Mathilde) or even register. Do you know where the problem comes from ?

Thank you.
Yes, there was a bug, that was fixed after the restart a couple of minutes ago. Some IPs were unable to log in, due to their hostnames being too long. It should be fixed now.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 05, 2013, 03:29:29 AM
Fixed (after next restart):
- "Deft In Their Movements" now applies only to sites that were in play at the time it was played.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on April 05, 2013, 05:08:54 AM

I just logged into your account and was able to see the 4 mentioned foil cards in merchant.

Yeah, i can see them too now, but they didnt show earlier, i swear  :), i've checked like 10 times.

Anyway, thank you, i guess it got fixed after the restart.

EDIT: I just sold the Underdeeps, and the rest of the foils disappeared again  ](*,) Am I cursed for having my decks foiled before the reset or what :) I can still see the 3 foils in the Deckbuilder, just not in the Merchant.

BTW like i mentioned I remember someone else writing in the chat about having the same problem.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 05, 2013, 10:16:44 AM

I just logged into your account and was able to see the 4 mentioned foil cards in merchant.

Yeah, i can see them too now, but they didnt show earlier, i swear  :), i've checked like 10 times.

Anyway, thank you, i guess it got fixed after the restart.

EDIT: I just sold the Underdeeps, and the rest of the foils disappeared again  ](*,) Am I cursed for having my decks foiled before the reset or what :) I can still see the 3 foils in the Deckbuilder, just not in the Merchant.

BTW like i mentioned I remember someone else writing in the chat about having the same problem.
OK, found the problem and it will be fixed after first restart. Non-sellable by merchant cards were not visible in your merchant, after first change of your collection in a session.
Title: Re: Post your Gemp-LotR bugs here
Post by: met on April 05, 2013, 10:59:14 AM
Thanks to fix problem with log in ............................. thanks again MarcinS
Title: Re: Post your Gemp-LotR bugs here
Post by: luixx on April 05, 2013, 07:37:17 PM
Hi. I think there is a bug whem Madril 15R64 activate his +1 roaming for each threat in the start of maneuver. Minions stacked in possession (like 17C66) are being made romaing too. The rules says: "Stacked cards are not in play and are not active. You cannot spot them." Even cards in discard pile, entering the game after the "start of maneuver", are roaming!!!
Can you see this for me. Is that a bug, right?
Sorry about my english.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 08, 2013, 02:47:47 AM
Hi. I think there is a bug whem Madril 15R64 activate his +1 roaming for each threat in the start of maneuver. Minions stacked in possession (like 17C66) are being made romaing too. The rules says: "Stacked cards are not in play and are not active. You cannot spot them." Even cards in discard pile, entering the game after the "start of maneuver", are roaming!!!
Can you see this for me. Is that a bug, right?
Sorry about my english.

Fixed (after restart):
- "Madril, Defender of Osgiliath" only applies its site number modifier to minions active at the time.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on April 09, 2013, 01:13:41 PM
MarcinS, do you have time to peruse the long thread on cards that have an effect that happens twice (e.g. Slaked Thirsts, WoBaS, Have Patience, etc)? The final consensus we reached is that one can target a character to exert/wound/heal twice as long as it's legal to do once. You fulfill as much of the effect as possible. There are quite a few cards, maybe 20 or so, that this would affect.

Previously mentioned in this thread here:

http://lotrtcgwiki.com/forums/index.php/topic,7592.msg82818.html#msg82818

Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: luixx on April 10, 2013, 01:16:44 PM
hi.. i think there is a bug in this cards: Freca 9R+2; and Shagrat 10R99.
In some cases, when they lose the skirmish, its effect does not activate. I believe that in the case of Shagrat this happen when he is overhelmed.
Can you verify this for me?

Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 10, 2013, 02:32:43 PM
If Shagrat is killed in his skirmish, his text will not activate.

Freca's text should activate anytime he is killed, but not when he is discarded (say, with Narrow Escape or something).
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on April 10, 2013, 03:12:13 PM
Morgul Gates

At site 7 for my opponent, I can't play the two Morgul Gates I have in hand while I have enough twilight to (and two different Nazgüls)...

http://www.gempukku.com/gemp-lotr/game.html?replayId=neopium$lzgbqzqgyapl7e7v
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on April 10, 2013, 03:23:40 PM
Welll, those 2 different nazguls were both Enqueas.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rickster on April 11, 2013, 05:29:03 PM
THE PAGE IS DOWN
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on April 12, 2013, 09:56:56 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$el7aciikz3ous7vc

I hate to complain and ask for a win (ask BG what would have happened if he doubled or if he could have stopped my double from 7-9 with BRC in hand) but I would sure hope that both BG and i could get this game taken off our "my card" records. the server just happened to crash when it was my turn, but for that I would have finished the match out.

If you can't do it I understand. The risk I took starting a league game when the serer was volatile....

Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on April 13, 2013, 01:16:37 AM
And I was playing 1st round Fellowship All Cards Tournament and was in a pretty good position too when the server crashed (had all my pipes and weeds and removed 3+ burdens every turn against corruption, was ahead on the site path too, and just had played saruman and some uruks with ambition and 2 savagerys in hand). :(

I'm not that desperate to get my 6 gold back though, I'm not that poor (for the moment) :lol:
Title: Re: Post your Gemp-LotR bugs here
Post by: Guire on April 14, 2013, 12:14:01 AM
Hi there, I experienced a small problem with Orc Banner.

When two orcs are in the same skirmish and win, they should both trigger Orc Banner, so that every Orc gets +2. It seems to do only +1.

See site 4:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Guire$dyqaxwlnzk4heaka

Thanks for your help !
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 14, 2013, 12:21:33 AM
Not a bug. Check Orc Banner's wiki page; it says "each time a companion or ally loses a skirmish" so two Orcs in the same skirmish will only trigger the Banner once.
Title: Re: Post your Gemp-LotR bugs here
Post by: Guire on April 14, 2013, 02:48:56 AM
Not a bug. Check Orc Banner's wiki page; it says "each time a companion or ally loses a skirmish" so two Orcs in the same skirmish will only trigger the Banner once.

The game text doesn't correspond to what's written on the card: Each time an orc wins a skirmish... Is is a Decipher edit?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 14, 2013, 04:41:02 AM
Yes, most of the cards that say "if X type of minion wins" were changed to "if a companion or ally loses to X type of minion." This was done to avoid situations where cards like Worry would trigger multiple times in a defender +1 fight.
Title: Re: Post your Gemp-LotR bugs here
Post by: Guire on April 14, 2013, 05:01:58 AM
All right thanks for the info.
Title: Re: Post your Gemp-LotR bugs here
Post by: Morgan on April 15, 2013, 02:25:31 PM
When I played Elven Marksmanship, the toil was correct, it allows me to use the toil, but it do not let me to Discard it, to add to the fellowship archery points... here's the link of the replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Morgan$xwq08o6mjx7vp2b8
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on April 15, 2013, 02:51:42 PM
When I played Elven Marksmanship, the toil was correct, it allows me to use the toil, but it do not let me to Discard it, to add to the fellowship archery points... here's the link of the replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Morgan$xwq08o6mjx7vp2b8

Elven Armaments stops you using Archery special abilities, so this is not a bug.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2013, 06:33:59 AM
The Palantir of Orthanc is misspelled as "Palanthir"
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on April 18, 2013, 08:05:01 AM
Welll, those 2 different nazguls were both Enqueas.

Ooops, indeed, thanks for noticing
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 18, 2013, 09:42:31 AM
The Palantir of Orthanc is misspelled as "Palanthir"
Fixed (after next restart):
- Fixed a type in "Palantir" name.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 18, 2013, 04:22:23 PM
Down to the Last Child didn't trigger when my Uruk won a skirmish at site 2.

http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$hud1deda6lmtb69d
Title: Re: Post your Gemp-LotR bugs here
Post by: Rapajic on April 19, 2013, 01:01:59 AM
I recall a bad text on cards "Grieving the Fallen" on Gempukku.

http://lotrtcgwiki.com/forums/index.php/topic,8403.0.html

U can fixed it so that it could not attached on RB.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 19, 2013, 02:58:37 AM
Down to the Last Child didn't trigger when my Uruk won a skirmish at site 2.

http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$hud1deda6lmtb69d
The companion was not in play (was discarded) at the time, when the skirmish was finished, therefore there was nothing that lost that skirmish.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 19, 2013, 03:00:40 AM
I recall a bad text on cards "Grieving the Fallen" on Gempukku.

http://lotrtcgwiki.com/forums/index.php/topic,8403.0.html

U can fixed it so that it could not attached on RB.

Fixed (after restart):
- "Grieving the Fallen" cannot be attached to Ring-bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 19, 2013, 06:28:48 AM
Down to the Last Child didn't trigger when my Uruk won a skirmish at site 2.

http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$hud1deda6lmtb69d
The companion was not in play (was discarded) at the time, when the skirmish was finished, therefore there was nothing that lost that skirmish.

From the rules:

"Also, any character removed during his or her skirmish is a losing character, even if that character’s side eventually wins."

Merry was removed from the skirmish, so he still lost, and therefore DTTLC should add a token.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on April 19, 2013, 06:42:19 AM
From the rules:

"Also, any character removed during his or her skirmish is a losing character, even if that character’s side eventually wins."

Merry was removed from the skirmish, so he still lost, and therefore DTTLC should add a token.
I'm not entirely sure about this interpretation, as LotR has no "last known info" concept to validate, that indeed it was ally/companion that lost.

Consider following example:
Alatar Deceived is in play, and was animated. It is a Minion now, in addition to being a Condition. During its skirmish (as the only minion in it), it was discarded (for example using an FP Event). If there is a card that says: "If a [isengard] minion loses a skirmish do X" Will it trigger? At the time, when the skirmish finishes (and the trigger is checked), it is no longer a minion.

Anyway, after restart:
- FP characters that were removed from skirmish, now also count as losing a skirmish involving the opposing minions.
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on April 22, 2013, 12:16:19 PM
The site Slag Mounds says if a companion is killed add a burden. What happens if you kill frodo and sam becomes the ringbearer? Does he get a burden?
Because that didn't happen at my game.
http://www.gempukku.com/gemp-lotr/game.html?replayId=MADG0BLIN$q8r7bmev93bt9ffo
Title: Re: Post your Gemp-LotR bugs here
Post by: gordie124 on April 22, 2013, 12:33:59 PM
Well, Slag Mounds and Sam's text are both responses to the event "Frodo is killed". I believe that the Free Peoples player gets to decide the order that these occur in, so you'd certainly be allowed to first assign the burden to dead Ringbearer Frodo, and then make Sam the Ringbearer. You should have the option of doing it the other way 'round, though.

Edit: nvm, see Legion's post below.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on April 22, 2013, 12:58:51 PM
No.  The burden being added by Slag Mounds is a required effect, so has to happen first.  Then the optional "response" occurs giving Sam the ring (you can choose to pass that: I did once by accident!)  This means that you should not be presented the choice of adding the burden after Sam becomes the Ring-Bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: MADG0BLIN on April 22, 2013, 01:21:02 PM
Ok, wasn't sure about it, thanks.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 22, 2013, 09:05:54 PM
Yeah, the effect of Slag Mounds adding a burden fizzles because there is no Ring-bearer to add the burden to.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rapajic on April 23, 2013, 05:43:15 AM
How is it possible that I could go up to 4th site?

http://www.gempukku.com/gemp-lotr/game.html?replayId=Rapajic$robi37qo0z6gz2hk
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 23, 2013, 06:01:38 AM
My guess is your opponent's copy of Theoden, The Renowned somehow boosted your own move limit. This is definitely a bug.
Title: Re: Post your Gemp-LotR bugs here
Post by: Rapajic on April 23, 2013, 06:18:22 AM
My guess is your opponent's copy of Theoden, The Renowned somehow boosted your own move limit. This is definitely a bug.

I have the same opinion...
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on April 30, 2013, 12:58:01 PM
When playing Saved From the Fire from my hand, I lost initiative, but it didn't trigger A Light In His Mind. Since the order is:

5. Respond to the playing of The Card (and to losing initiative if necessary).

then

6. Perform effects of The Card.

I should have lost and then regained initiative after drawing three cards.

Link (site 2): http://gempukku.com/gemp-lotr/game.html?replayId=Kralik$2u2vl1fem3ge8wm6
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 03, 2013, 06:39:30 AM
When my opponent double moved to Neekerbreekers' Bog, the site did not exert the minion that was still in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on May 03, 2013, 10:24:35 AM
Minions have no resistance
Title: Re: Post your Gemp-LotR bugs here
Post by: sdevelyn on May 03, 2013, 01:19:17 PM
I believe that my opponent was able to return Final Account from his discard pile using Erland, Dale Counselor even though his text says it must be a skirmish event. Unfortunately, that information is not available in the replay, but we were joking about it at the time. It is possible that I misunderstood him, though.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sdevelyn$faid7suzq59gcwhr
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 03, 2013, 04:28:48 PM
Minions have no resistance
Yes, but read the Bog's text carefully. "Heal each companion who has resistance 5 or more and exert each other character."
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on May 03, 2013, 05:22:47 PM
So it should be a bug then
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on May 06, 2013, 12:29:42 PM
I was at Stewards Tomb and played NFFatRoD. I had 1 threat and some burdens. Nothing happened. Since burdens are impossible to remove at that site, my impression is that it should have attempted to remove 2 threats, actually removing 1.
Title: Re: Post your Gemp-LotR bugs here
Post by: Grond on May 06, 2013, 03:30:18 PM
It doesnt state UP to TWO. It says two, so you cannot remove just 1. That is why some cards say "up to".
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 06, 2013, 03:59:28 PM
But when you are given the choice between two actions, you have to choose the one that you are most fully able to complete. You can't remove burdens there, so you have to remove the threat.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on May 06, 2013, 04:23:11 PM
But when you are given the choice between two actions, you have to choose the one that you are most fully able to complete. You can't remove burdens there, so you have to remove the threat.

And that is my point. :up:
Title: Re: Post your Gemp-LotR bugs here
Post by: radry on May 09, 2013, 11:04:27 AM
While both playes standing on the 4th site, the game text of the previous site which was Harrowdale was activated during skirmish although there was no card involved that could apply game texts of non-active sites.

http://www.gempukku.com/gemp-lotr/game.html?replayId=adry$ewvfunltwz97jzz6
Title: Re: Post your Gemp-LotR bugs here
Post by: civ4master on May 09, 2013, 11:44:35 AM
Read the text of Harrowdale: "Until the regroup phase..."
This site affects the next site.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 09, 2013, 02:40:46 PM
Yes, if you begin your turn at Harrowdale, its text will affect the next site.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on May 10, 2013, 03:04:39 PM
I was at a battleground, but Introspection did not allow me to make the choice of which condition to discard (Site 6)

http://gempukku.com/gemp-lotr/game.html?replayId=Legion$ofmdlxoh7ar06ywm
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on May 11, 2013, 03:32:09 PM
I think there is something wrong with Dear Friends. I've noticed that, when I use Dear Friends to pick two cards, Gemp seems to arbitrarily decide which card goes on top, regardless of which card I actually picked first. In this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$hfsf4g1lvx3yag9t (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$hfsf4g1lvx3yag9t)

I picked Aiglos first, so that Elrond, Keeper of Vilya could pull it into my hand. But even though I was careful to click Aiglos first, Gemp decided that I picked the other card first. Then, later in the game when I used Dear Friends again, Gemp did do the cards in the order that I clicked on them. So, it seems like it's random. And it shouldn't be.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 11, 2013, 11:14:30 PM
Gemp appears to be down.
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on May 12, 2013, 11:41:46 PM
Is it just me of the "mulligan" option is not working very well?

When I mulligan, I very very often have the same cards in hand. Is there a problem with the shuffling algorithm or am I very, very unlucky?

I have noticed it several times and a friend of mine said he noticed this as well. Any feedback from other users?

Here is one example (maybe not the most relevant one, but the only I can remember of) http://gempukku.com/gemp-lotr/game.html?replayId=neopium$k9vjrydtnejafc9e

I start with:
Bounder
Chance observation
Troop tower
Birthday present
Corsair plunderer
Consorting with wizards
Gothmog's warg
Hobbit intuition

I mulligan and then have:
Bounder
Chance observation
Birthday present
Gothmog's warg
Hobbit party guest
The tale of the great ring

That's just 2 news cards. OK, I have Bounder x4 and Chance observation x4 in this deck. But birthday present x1 and Gothmog's warg x2. What are the odds?
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on May 13, 2013, 01:39:39 AM
My mulligan results are purely random. I never noticed recurrence of a lot of cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on May 13, 2013, 01:57:01 AM
Ok, so it's just me, I'm not a lucky guy :-)
Just wanted to be sure
Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: alexmac on May 13, 2013, 01:20:26 PM
The White Arrows of Lorien isn't opting during the archery phase when I had it attached to Legolas.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on May 13, 2013, 03:04:13 PM
Do you have a game link?
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on May 13, 2013, 11:49:20 PM
The popups that appear when you open a booster dont show up. So to see what i got when i open a booster, i must go to the Merchant then and browse the set. It happened for the first time yesterday when i opened the boosters won in the first Daily. Eukalyptus reported this too.


The White Arrows of Lorien isn't opting during the archery phase when I had it attached to Legolas.

Yeah, give us a game link. You could be on Anduin Wilderland, or facing a Isengard Warrior, or something else like that.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on May 16, 2013, 04:17:20 AM
I was at a battleground, but Introspection did not allow me to make the choice of which condition to discard (Site 6)

http://gempukku.com/gemp-lotr/game.html?replayId=Legion$ofmdlxoh7ar06ywm

It happened again, but this time I clicked on the little circle next to the option that lets your opponent choose and I was able to choose which condition to discard.  Is there any way to make the choice more obvious?
Title: Re: Post your Gemp-LotR bugs here
Post by: alexmac on May 16, 2013, 08:17:40 AM
I'm sorry, no game link. (Or how might I be able to find it?)
Anyway, this was in expanded play and I'm quite sure they were not playing WH orcs.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 16, 2013, 08:26:53 AM
You can find the game link in your history. If it happened within your most recent 20 games or so (maybe more, I haven't counted), you should be able to find it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on May 16, 2013, 12:38:16 PM
If you play Elven Armaments, you wouldn't be able to use The White Arrows of Lorien.  If you're playing expanded, that's normally the cause for no archery special abilities.
Title: Re: Post your Gemp-LotR bugs here
Post by: alexmac on May 20, 2013, 05:23:35 AM
Thanks for the info on how to find the link. I'll post my next game with The White Arrows of Lorien, if it's any help. I don't use Elven Armaments, but I would see how that would cause it not to work.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on May 20, 2013, 08:20:19 PM
Are you sure you were using a Legolas that is an Archer?

I think I've got a bug. In this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$evbuf6y66yy7iubw (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$evbuf6y66yy7iubw)

I was at site 3 with A Light In His Mind in play, 4 cards in hand. During my maneuver phase, I played Slaked Thirsts from my hand (play to draw a card). This should have momentarily taken my hand down to 3 cards, triggering A Light In His Mind... but for some reason it didn't.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 20, 2013, 11:48:41 PM
Is MarcinS ever going to come out of exile and fix some of these recently discovered bugs?
Title: Re: Post your Gemp-LotR bugs here
Post by: civ4master on May 21, 2013, 12:01:25 PM
Are you sure you were using a Legolas that is an Archer?

I think I've got a bug. In this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$evbuf6y66yy7iubw (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$evbuf6y66yy7iubw)

I was at site 3 with A Light In His Mind in play, 4 cards in hand. During my maneuver phase, I played Slaked Thirsts from my hand (play to draw a card). This should have momentarily taken my hand down to 3 cards, triggering A Light In His Mind... but for some reason it didn't.

He transferred Feel His Blade, so you can't lost the initiative when the Shadow always has it.
Title: Re: Post your Gemp-LotR bugs here
Post by: MuadDib85 on May 21, 2013, 02:46:10 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Goku$ymmxj19k2o66i8q3

2 things about this game. 1, At mount Doom I should have been able to play a possession from my draw deck with Armed For Battle because it is a battleground, however it didn't let me.

2, Adofo is a quitter. After playing all the way until all he had to do was pass and I survive site 9, however decided to leave and make me wait 10 minutes. Don't play with this guy.
Title: Re: Post your Gemp-LotR bugs here
Post by: alexmac on May 21, 2013, 03:40:28 PM
I'm using Archer of Mirkwood (heals another elf or a dwarf when he wins a skirmish). Anyway, I'll try to get that link on here.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on May 21, 2013, 04:52:19 PM
He transferred Feel His Blade, so you can't lost the initiative when the Shadow always has it.

Slaked Thirsts was used before he transferred Feel His Blade. He didn't have initiative at the time. I should have momentarily lost initiative when Slaked Thirsts was used, but A Light In His Mind did not activate. Later, during the skirmish phase when he did transfer Feel His Blade, A Light In His Mind activated as it should have.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on May 21, 2013, 05:00:56 PM
He transferred Feel His Blade, so you can't lost the initiative when the Shadow always has it.

Slaked Thirsts was used before he transferred Feel His Blade. He didn't have initiative at the time. I should have momentarily lost initiative when Slaked Thirsts was used, but A Light In His Mind did not activate. Later, during the skirmish phase when he did transfer Feel His Blade, A Light In His Mind activated as it should have.

I think there's a bug with "momentarily losing initiative." I reported it earlier since playing Saved From the Fire works the same (wrong) way.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on May 21, 2013, 09:52:17 PM
I don't have the game link anymore, but this might be related.

My opponent has 3 cards in hand and is on Rohirrim Camp. He takes Pippin WoBaS back to hand and wounds a minion twice. Is this just timing or the same bug?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 21, 2013, 11:33:25 PM
That's not a bug. Pippin is in your hand by the time his effect takes place, so the FP has initiative.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 22, 2013, 06:52:42 AM
I found a bug with Pippin, Friend to Frodo today.

When I attempted to discard a Free Peoples condition via The Pale Blade, I chose a [Shire] tale, which was then prevented by Pippin. Since Pippin prevents those tales from being discarded in the first place, those conditions shouldn't have even been highlighted by the system.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on May 22, 2013, 08:22:28 AM
I think there's some sort of bug with the game replay links. At least with mine! If I try to look at a replay of any of my games played after the 19th, I get an error message saying "there was a problem communicating with the server." For games played on or before the 19th, the replay works properly. I don't know if this is also affecting the replay links of other players, but I would think it probably is. Here's the last replay link that works properly:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$evbuf6y66yy7iubw (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$evbuf6y66yy7iubw)

And here's the first of the replay links that doesn't work:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$beyjty79o5rlnjit (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$beyjty79o5rlnjit)
Title: Re: Post your Gemp-LotR bugs here
Post by: civ4master on May 22, 2013, 09:20:27 AM
When I click on "My Stats", the tab doesn't even show me anything.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on May 22, 2013, 09:57:13 AM
When I click on "My Stats", the tab doesn't even show me anything.

You beat me to it, I was just going to report the same thing.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tyrith on May 23, 2013, 09:11:01 PM
When I click on "My Stats", the tab doesn't even show me anything.

You beat me to it, I was just going to report the same thing.

Same thing - being able to see how I was doing with different decks was one of my more liked features in Gemp, I hoped this can be fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: kartg on May 29, 2013, 10:40:22 AM
hello, for my ts card tournament i was surprised because all my cards collection have disappear  ? what can i do ? thanks  :lol:
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on May 29, 2013, 11:35:49 AM
Our collections all got reset a few months ago when the merchant was being abused.  That might be it if you haven't logged on in a while.
Title: Re: Post your Gemp-LotR bugs here
Post by: TheNinthPlayer on May 29, 2013, 01:03:20 PM
Please fix the My Stats!!!!
Title: Re: Post your Gemp-LotR bugs here
Post by: kartg on May 30, 2013, 09:25:36 AM
for a constructed tournament i have seen all my old cards vanish i have only cards iwin since one month or two ?
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on May 30, 2013, 10:30:03 AM
Our collections all got reset a few months ago when the merchant was being abused.  That might be it if you haven't logged on in a while.

^^ this is the answer. it was a server wide reset of all my cards collections.
Title: Re: Post your Gemp-LotR bugs here
Post by: kartg on May 30, 2013, 12:03:49 PM
thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: Isengrim on May 31, 2013, 02:16:12 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Isengrim$a3dn6kl057gx7bvz

At site 3, when I used Denethor (http://lotrtcgwiki.com/wiki/lotr10028?redirect=1)'s ability, it looks work a limited times. Specifically, I used the Denethor (http://lotrtcgwiki.com/wiki/lotr10028?redirect=1)'s ability, heal it (with Athelas (http://lotrtcgwiki.com/wiki/lotr01094), for example), and then repeat that a few times. But at a time, Denethor's ability doesn't resolve correctly: I have to choose a card in my deck, but it wasn't had to my hand, and the opponent may draw 2 cards.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on May 31, 2013, 02:28:14 PM
You may only draw (or take into hand) 4 cards in the Fellowship phase
Title: Re: Post your Gemp-LotR bugs here
Post by: Isengrim on June 01, 2013, 02:45:38 AM
You may only draw (or take into hand) 4 cards in the Fellowship phase

Ho sorry, I forgot the rule of 4 :x
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 01, 2013, 07:21:19 PM
So are any of these latest bugs going to be fixed or not?
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on June 01, 2013, 08:07:53 PM
send your bug requests with game replay links directly to MarcinS's gmail account.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 02, 2013, 10:37:36 AM
Okay! But MarcinS needs to realize he's going to get a lot of duplication, since none of us will know if an error has already been reported or not.
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on June 09, 2013, 05:58:39 AM
Hi.. I think that the ability of Faramir the RB is set as an exertion.. Because on this replay, he couldnt be wounded when he was exhousted.. Maybe his ability wouldn work by adding burden, but i thin that is a different think that destroyer/brute cause...

Site 5: http://www.gempukku.com/gemp-lotr/game.html?replayId=Raelag$5rm1lnh03apmfjhb
I have probably lost a league game because of this...
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 09, 2013, 07:04:43 AM
Hi.. I think that the ability of Faramir the RB is set as an exertion.. Because on this replay, he couldnt be wounded when he was exhousted.. Maybe his ability wouldn work by adding burden, but i thin that is a different think that destroyer/brute cause...

Site 5: http://www.gempukku.com/gemp-lotr/game.html?replayId=Raelag$5rm1lnh03apmfjhb
I have probably lost a league game because of this...

The wounding part of his skirmish special ability is a cost. If you don't actually take that wound, then you haven't paid the cost to do the action. If you're wearing the ring, then you are unable to pay the cost, so it won't let you do the action. If you aren't wearing the ring, then theoretically it will let you do the action, but if you're exhausted the only way you can actually complete that action is if you kill Faramir.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on June 09, 2013, 10:22:01 AM
Said the same, Raelag ^^
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on June 10, 2013, 01:15:58 AM
Well I get the destroyer/brute problem, when I have to wound the RB to prevent that action. But when I prevent the wound by f.e. sappling, narsil, intimidate... the first action wasnt prevented, because the wound wasnt done. But in this case I think that I choose to wound faramir. I wound him but the difference is I put on the ring and wound is changed to the burden. So the wound wasnt prevented, only changed by the ring.. I dont want to argue, but the rules are very strange here ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 10, 2013, 02:31:55 AM
The cost of the action is wounding Faramir. If he doesn't get wounded, the cost of the action isn't paid, and so the action will not have its result.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 10, 2013, 04:50:48 AM
I wound him but the difference is I put on the ring and wound is changed to the burden. So the wound wasnt prevented, only changed by the ring.

If you read the One Ring's text, you'll see that the closest you get to taking a wound, is "about to take a wound." So, when you choose to wear the ring, you never actually get wounded. And if you don't get wounded, then you aren't paying the cost of Faramir's ability.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tyrith on June 18, 2013, 08:09:11 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Tyrith$95gq7k6ewswv5d74

When Garm is at site 5, he uses At His Command to make Frodo, Hope of Free Peoples strength +4, even though it can only work on unbound companions with the Aragorn signet.  Please let me know if I'm misreading something.
Title: Re: Post your Gemp-LotR bugs here
Post by: UnPapayaCoconut on June 22, 2013, 10:32:45 AM
Eye of barad dur is bugged, doesn't give a response action when revealed.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on June 22, 2013, 08:16:54 PM
If your opponent was using Dauntless hunter with two hobbits you would need 2 pool to "play" the card using its discard text...
Title: Re: Post your Gemp-LotR bugs here
Post by: harold3 on June 22, 2013, 09:27:38 PM
till durin wakes again only heals one of my four dwarf companions
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on June 22, 2013, 10:12:00 PM
If your opponent was using Dauntless hunter with two hobbits you would need 2 pool to "play" the card using its discard text...
Does it really count as played in this context? A reveal and discard shouldn't be affected by DHs text.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 22, 2013, 10:16:08 PM
You're still playing it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on June 23, 2013, 12:48:13 AM
Good to know ^^
Title: Re: Post your Gemp-LotR bugs here
Post by: UnPapayaCoconut on June 24, 2013, 05:33:11 PM
If your opponent was using Dauntless hunter with two hobbits you would need 2 pool to "play" the card using its discard text...
Was no DH involved, it seems like its simply bugged. Got revealed by curse their foul feet, glamdring and sting and none gave a response action.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tyrith on June 24, 2013, 08:13:33 PM
Orthanc Champion is misspelled in the database as "Othanc Champion."
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on July 01, 2013, 08:26:34 AM
Swift Steed. You're at a Plains.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on July 06, 2013, 02:41:59 PM
I just watched the replay and agree that curse their foul feet is bugged. It should only have let him exert for no effect since he could not see your hand. Please e-mail MarcinS directly and hopefully this can be fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on July 06, 2013, 02:46:38 PM
By the way could you have "passed" and not discarded any?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on July 08, 2013, 10:56:35 PM
Long story short, if you're not mounted, you don't get any bonus.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on July 08, 2013, 11:56:40 PM
It says "make a mounted [Rohan] Man +1..." Then in the second sentence, it refers to "that Man." This shows that the Man must still be mounted in order to get either bonus.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on July 09, 2013, 05:48:49 AM
I concur with Bib.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on July 09, 2013, 06:09:13 AM
Well, that's what the card says, so that's how it has to be played: the card only provides a strength bonus if the companion is mounted.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on July 09, 2013, 06:47:46 AM
It says "make a mounted [Rohan] Man +1..." Then in the second sentence, it refers to "that Man." This shows that the Man must still be mounted in order to get either bonus.

I don't know about that. I think the only reason it specifies the man who was mounted is because the event calls into question each mounted companion. So it is specifying the original man [as opposed to each mounted companion], but has no reference to the mounts themselves.
-wtk

Uhm no. It is mentioned because that man has to be mounted. For both boni. This isn't Flaming Brand.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on July 09, 2013, 03:21:37 PM
Yes, all cards do what they say, which is why the Man must be mounted in order to get either bonus.
Title: Re: Post your Gemp-LotR bugs here
Post by: harold3 on July 10, 2013, 02:41:26 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=harold3$cynp2uj7zjt5b0vh

Ulaire toldea at the end
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on July 10, 2013, 07:24:17 AM
What about Toldea? That it got exerted by the mount? Its only Shadow cards that cant exert it, as written on the card.
Or that the Elite Rider took only 1 wound despite Toldea being damage +1? He had Swift Steed and Dagorlad is a plains..
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on July 10, 2013, 05:31:04 PM



That's a formal logical fallacy. This is the card as it is written.

1. If A bears B, then C for each B.
2. Also, if A skirmishes D, then E and F.

I gotta agree with Bib on this one. Both sections of the card's text target a mounted man. The correct wording of your logic chain would be:

1. If A bears B, then C for each B.
2. Also, if A bears B and skirmishes D, then E and F.

The first part of the card specifies that it targets a mounted Man. The second part of the card then says it targets "that Man," meaning the same mounted Man as before. If you haven't satisfied the initial targeting requirements, then the second part of the card can't come into play either.
Title: Re: Post your Gemp-LotR bugs here
Post by: harold3 on July 10, 2013, 10:15:40 PM
What about Toldea? That it got exerted by the mount? Its only Shadow cards that cant exert it, as written on the card.
Or that the Elite Rider took only 1 wound despite Toldea being damage +1? He had Swift Steed and Dagorlad is a plains..

good call my bad
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on July 19, 2013, 01:39:12 PM
Before sending a bug report to MarcinS I wanted to check with you guys:
http://www.gempukku.com/gemp-lotr/game.html?replayId=neopium$3vlwxlvxjfq9kgt8

My opponent is site 6, his Ring-bearer bears Thin and Stretched, he kills everyone during archery, but gets the burden... bug?
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on July 19, 2013, 02:27:47 PM
Wingfoot was assigned on 5, Thin and Stretched says end of turn. No bug.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on July 19, 2013, 02:33:44 PM
I can't watch that replay on my phone, but TAS looks for any assignments made throughout the entire turn. So if folks are assigned on the first move but not on the second, it will still trigger.
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on July 19, 2013, 02:37:12 PM
Oh yeah, you are both right, thanks!

Me and my opponent where surprised becaused I played TAS at site 6 and we forgot about site 5, but it seems logical indeed.

False alert, then :)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on July 21, 2013, 11:32:46 PM
For the last couple of days, I haven't been receiving the popup window where it shows me all of the cards I've pulled from a pack. Please fix this.
Title: Re: Post your Gemp-LotR bugs here
Post by: neopium on July 22, 2013, 12:00:33 AM
It seems "your stats" tab is down again.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on August 03, 2013, 07:14:43 PM
At site 6 I was able to transfer a possession (Asfaloth) from Elrond (at site 3) to my Ally at site 6, then on to a companion.  I could not transfer to the site 6 allies when not at site 6, only when the Fellowship was at 6, and then I could not transfer back, but I don't think I should have been able to do this.

http://gempukku.com/gemp-lotr/game.html?replayId=Legion$tor6lndmamx06jbc
Title: Re: Post your Gemp-LotR bugs here
Post by: skizzik0503 on August 05, 2013, 02:27:29 AM
Old Noakes, Purveyor of Wisdoms ability can't be active when i choose discard due to Desperate Defense of the Ring but it works on Pelennor Flat

Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on August 05, 2013, 04:06:47 AM
It shouldn't do, as you have not been made to discard cards from hand (since you can add the burden).
Title: Re: Post your Gemp-LotR bugs here
Post by: skizzik0503 on August 13, 2013, 10:20:58 AM
It shouldn't do, as you have not been made to discard cards from hand (since you can add the burden).

They why it works on Pelennor Flat?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 13, 2013, 12:53:33 PM
Wait, Old Noakes triggers when Pelennor Flat discards your cards? Yeah that's definitely a bug. He shouldn't work on DDOTR either.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on August 22, 2013, 10:46:04 AM
In a league game, Follow Smeagol was not playing the next site, if the next site was already in play. No cards were out that would have prevented this from happening:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$qk36hkk5yvx6pxnm (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$qk36hkk5yvx6pxnm)

First happens at regroup on Site 4, I try exerting Smeagol twice, but it doesn't work either time. Tried it again later in the game, still nothing.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on August 22, 2013, 10:59:03 AM
See the change log.  Follow Smeagol no longer replaces your own site.  Nor does Pathfinder.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on August 22, 2013, 11:05:53 AM
Anything freeps related that plays the next site (“replacing opponents site if necessary“) is now working correctly.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on August 22, 2013, 02:23:52 PM
See the change log.  Follow Smeagol no longer replaces your own site.  Nor does Pathfinder.

Anything freeps related that plays the next site (“replacing opponents site if necessary“) is now working correctly.

From Comprehensive Rules 4.0:

Quote
Some cards allow a player to play the next site on the adventure path at times when the fellowship is not moving. These may be used even when the next site is already there. In such cases, the new site replaces the old one; put the old site back in its owner’s adventure deck. The new site takes the same site number the old site had, so that there is always only one site 1 in play, one site 2, and so on. When a site is replaced, all cards played on or stacked on the old site are moved to the new site.

Follow Smeagol and Pathfinder do not say that they only work on an opponent's sites.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 22, 2013, 02:53:32 PM
Yes, once the Shadows sites came out, the phrase "replacing an opponent's site if necessary" became redundant. Pathfinder and Follow Smeagol should still be able to replace your own sites.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on August 23, 2013, 10:25:45 AM
Email sent to MarcinS, for what it's worth. A few more emails backing up this interpretation may be more helpful.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on August 23, 2013, 12:53:02 PM
Hi All,

I'll raise:
Melilot Brandybuck, Merry Dancer + Gollum, Mad Thing
But not sure if strictly it's a bug...

At http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$rcstovosccecg1lz, first player to reach to site 8, you can see how Gollum is assigned by the free peoples without being given a +3 or adding a burden.. thanks to Melilot Brandybuck.

I'm no expert on these type of rulings but I sense this should be the same as Boromir, Bearer of Council + Armor (or even better, the one scenario having Morgul Destroyer / Morgul Brute + whatever prevents a wound).
In both these cases, when the wound is prevented, then the other condition kicks in.

Is this different or should be the same (a bug)?



Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on August 24, 2013, 04:20:15 PM
Yes, once the Shadows sites came out, the phrase "replacing an opponent's site if necessary" became redundant. Pathfinder and Follow Smeagol should still be able to replace your own sites.

Is that right? I thought Pathfinder and Follow Smeagol could not replace your own sites.

Thus, Follow Smeagol says "Regroup: Exert Sméagol .. to play the fellowship's next site ... "

If the fellowship's next site is already in play (eg because that fellowship has already played it using eg Pathfinder, or because that fellowship is behind on the site path and already played its next site during the opponent's previous fellowship phase), then the action will have no effect. Because the fellowship in question has already played its next site.

It is perfectly possible to pay a cost for an action that is ineffective because the situation called for by that action already exists.

So, if (as in sgtdraino's game) at regroup phase Fellowship A is at site 4, and already played its choice for site 5 during a previous fellowship phase of the opposing player, Fellowship A's "next site" is already in "play", and using and Follow Smeagol or Pathfinder "to play the fellowship's next site" will have no effect because Fellowship A has already played its next site.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 24, 2013, 04:59:45 PM
The fellowship's next site is the one beyond where the fellowship currently is. Playing the next site should replace any site that is already there. It wasn't possible to replace your own sites pre-Shadows, but now it is possible. That's why the parenthetical text on Pathfinder is unnecessary.
Title: Re: Post your Gemp-LotR bugs here
Post by: Pepi on August 25, 2013, 04:48:01 AM
Hm ... if a player exerts Gimli with Baruk Khazad, can't I use Lost to the Goblins in response? Is that a bug or am I missing something?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 25, 2013, 06:42:33 AM
If Gimli is the Ring-bearer, then yes, LttG should trigger from Baruk Khazad. If it didn't, then you've found a bug!
Title: Re: Post your Gemp-LotR bugs here
Post by: Pepi on August 25, 2013, 09:18:12 AM
Ah, no, wait. It's my bad. Checked the screenshot I made again, and noticed, that I didn't have the option of response, because of the fact there was no twilight left and my opponent was playing Legolas, DH. Sry.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 27, 2013, 06:29:13 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$rsz7d8dd7j2rmxov

In this game, I played Terrible and Evil and chose 0 for the value of X. The CRD says that if you play a card that exerts a character X times, X cannot be 0.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on August 28, 2013, 07:55:56 AM
Good catch. For purposes of reference:

Quote from: CRD August 13, 2007
exert
A character cannot exert 0 times to pay the cost
of a card that requires a character to exert X
times.
You cannot pay for the cost of They Sang As They
Slew by exerting a character zero times.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on September 02, 2013, 07:19:25 AM
So,.. could anyone tell me if this is a bug?


Hi All,

I'll raise:
Melilot Brandybuck, Merry Dancer + Gollum, Mad Thing
But not sure if strictly it's a bug...

At http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$rcstovosccecg1lz, first player to reach to site 8, you can see how Gollum is assigned by the free peoples without being given a +3 or adding a burden.. thanks to Melilot Brandybuck.

I'm no expert on these type of rulings but I sense this should be the same as Boromir, Bearer of Council + Armor (or even better, the one scenario having Morgul Destroyer / Morgul Brute + whatever prevents a wound).
In both these cases, when the wound is prevented, then the other condition kicks in.

Is this different or should be the same (a bug)?




Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on September 02, 2013, 07:49:00 AM
Melilot shouldn't be able to prevent Mad Thing from adding the burden, since it's the FP's choice which one to do.
Title: Re: Post your Gemp-LotR bugs here
Post by: exarrkun on October 13, 2013, 07:36:19 AM
When returning One good turn deserves another to hand, you don't lose initiative if you had four cards in your hand (this one included).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 15, 2013, 10:17:47 PM
At site 2, with Dauntless Hunter in play (and 9 in the pool and only a Witch-king in my hand), I shouldn't have been able to play Morgul Gates, because the rules state that you cannot play Morgul Gates if you can't play the accompanying Nazgul. As it was, when I clicked on Morgul Gates, it just took 2 out of the pool (for DH) and didn't let me play the WK.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on October 23, 2013, 05:58:08 AM
Yes, once the Shadows sites came out, the phrase "replacing an opponent's site if necessary" became redundant. Pathfinder and Follow Smeagol should still be able to replace your own sites.

Still no movement on this, I see. Gemp still enforces this incorrectly.
Title: Re: Post your Gemp-LotR bugs here
Post by: TheNinthPlayer on October 23, 2013, 07:38:09 AM
Alright, guys... Not sure if this is backed up by the rules themselves, but doubt it, so thinking it's a bug: 

Morgul Destroyer played, player (moi) decides to add the two threats, and opponent decides to wound RB, (Gimli) to prevent.  As said Gimli is wearing Ring of Rings, he opts to take the wound as a burden...
This goes through, and the burden is recorded, but so are the two threats.  Does Morgul Destroyer need a wound specifically to prevent?  Or is this a glitch? 

http://www.gempukku.com/gemp-lotr/game.html?replayId=player9$oxs1ivahfabhgrds

Fair or not, we agreed via chat to cancel the game immediately after the incident, as neither of us knew the answer to this.  So... no game result drama going on here, just curious.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on October 23, 2013, 07:58:11 AM
Alright, guys... Not sure if this is backed up by the rules themselves, but doubt it, so thinking it's a bug: 

Morgul Destroyer played, player (moi) decides to add the two threats, and opponent decides to wound RB, (Gimli) to prevent.  As said Gimli is wearing Ring of Rings, he opts to take the wound as a burden...
This goes through, and the burden is recorded, but so are the two threats.  Does Morgul Destroyer need a wound specifically to prevent?  Or is this a glitch? 

http://www.gempukku.com/gemp-lotr/game.html?replayId=player9$oxs1ivahfabhgrds

Fair or not, we agreed via chat to cancel the game immediately after the incident, as neither of us knew the answer to this.  So... no game result drama going on here, just curious.
Not a bug and working as intended.  See the entry on "Effect" in the CRD 4.0:

If something happens to prevent one effect which
in turn would have prevented a second effect, the
second effect is performed.

Example:
Morgul Destroyer is played.(“When you play this
minion, you may spot a Nazgûl to add 2 threats.
The Free Peoples player may wound the Ring-
bearer to prevent this.”) The Free Peoples player
wounds the Ring-bearer to prevent the threats from
being added. The Free Peoples player then discards
Sapling of the White Tree. (“Response: If a ? Man
is about to take a wound, discard this artifact to
prevent that.”) Because Sapling has prevented the
effect (a wound) that would have prevented Morgul
Destroyer’s effect, the threats are now added.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on October 23, 2013, 12:06:53 PM
The game performed correctly here. Wounding the RB is a cost of preventing the threats, so if Gimli doesn't take a wound, the threats should get added.
Title: Re: Post your Gemp-LotR bugs here
Post by: TheNinthPlayer on October 27, 2013, 01:06:34 PM
Cool, thanks guys
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on November 04, 2013, 02:34:53 PM
Hi everyone.  I'm not entirely sure if this is a bug or not, but it feels wrong to me. 

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$kur7f3tnztydli4x

When my opponent was at site 5, he used Phial of Galadriel, Star Glass on my Advance Scout, which had exerted in the shadow phase to make all my 4 minions roaming.  This removed the keyword Roaming from all my minions, not just my Advance Scout, preventing the fierce skirmish that would certainly have killed everyone.  Should that happen?  I performed an action that made my orcs fierce.  I may have lost that text, so cannot do it again, and the scout certainly loses the Roaming keyword, but I don't see why this should affect my other minions.  After all if he was discarded in the shadow phase they would have been roaming, though his text cannot apply when he is in the discard pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on November 04, 2013, 03:15:54 PM
Bug. If it were the Regular or Captain, then it would be correct. Phial should just ease Scouts text which effects nothing.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on November 05, 2013, 01:55:13 PM
Excellent.  That's exactly what I thought.  Cheers, Euk.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on November 12, 2013, 09:25:58 AM
I'm really curious about something and would like everyone's opinion (better yet, links to actual rules, if possible).

Normally I would have just let it go, assuming I was wrong, but at a Towers tourney, way back in the day, a D Agent ruled in opposition to what the Gemp rules just allowed.

Mob wins a skirmish. He then plays Wulf from Hillman Mob (coming into play fierce and Damage +1). But, why in the world is Wulf allowed to use his game text when he was not in play at the time that the skirmish was won? Even in gemp it clearly shows "skirmish ends with a normal win" at a time when Wulf is not in play.

People argue that it works just like response events, however, logically, Wulf is not an event, thus his response will only work, if he is in play at the time that the skirmish is won (which he is not). This was the D Agent's ruling, and I'd say that in all logic, it makes sense. If you want to split hairs and say "well, Wulf comes into play just at that moment, so he's there fast enough to use the response", that sounds kind of silly, and not logical at all.

This was the first time I saw it in Gemp, but I'm sure it's come up before. I'd be surprised if everyone just ignored it, or assumed it was "do-able".

What do you guys think?
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on November 12, 2013, 10:27:07 AM
Both actions are responses and thus Wulf is able to take control of a site. A skirmish does not end with a normal win, it ends when all responses and other actions that trigger at that time are done. Even placing the wound is within the skirmish, which makes Ninja Gollum so dangerous.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 12, 2013, 02:42:28 PM
Both Hillman Mob and Wulf have the same trigger, so you can indeed use Wulf's text to snag a site.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on November 13, 2013, 03:23:14 AM
Is there anything in any of the rules that states this? I could see arguments from both sides, as you haven't addressed the fact that Wulf was not in play at the moment the skirmish was won.

I'll start looking into the rules myself, as this could affect several other situations (though few others happen quite this way - playing a minion during the skirmish phase).

Title: Re: Post your Gemp-LotR bugs here
Post by: exarrkun on November 13, 2013, 03:48:01 AM
Is there anything in any of the rules that states this? I could see arguments from both sides, as you haven't addressed the fact that Wulf was not in play at the moment the skirmish was won.

I'll start looking into the rules myself, as this could affect several other situations (though few others happen quite this way - playing a minion during the skirmish phase).



Not in the rules, but it has been discussed before and in my country it was tournament legal.
Apparently, the behavior was the same in lotr tcg online: http://lotrtcgwiki.com/forums/index.php/topic,2275.0.html
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 13, 2013, 05:48:44 AM
Is there anything in any of the rules that states this? I could see arguments from both sides, as you haven't addressed the fact that Wulf was not in play at the moment the skirmish was won.

I'll start looking into the rules myself, as this could affect several other situations (though few others happen quite this way - playing a minion during the skirmish phase).


There doesn't need to be a specific ruling for this case. The text on the cards is clear. Both Wulf and the Hillman Mob are optional actions, and each action has the same trigger. Wulf comes into play during the same window of time in which you are using the Mob's text, so it doesn't matter if Wulf was not in play previously.

It's the exact same situation as a card that says "Each time X wins a skirmish, draw a card." If the card you drew is a response event for X winning a skirmish, you can play it.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on November 14, 2013, 09:58:16 AM
Thank you for the explanations!

bib: I understand your point, but I still think it would have helped a little to have some kind of specific ruling, because I argue that the text isn't VERY clear based on the rules.

I just read through all of the comprehensive and current rulings, and have concluded that you could rule it either way based on this:

The rules clearly state that AFTER you resolve a skirmish, you may perform actions from cards that are IN PLAY that are responses or actions to the win or loss of a skirmish.

The rules also state very clearly the process of playing a card, which states that a card is not in play until it goes through a process of payment, etc, and then hits the table.

Thus one could argue that because it was NOT in play when the skirmish was resolved, and other in-play cards performed their actions, that it should not be able to "ride on the coat tails" of Hillman Mob.

I'd say if the lotr tcg online game worked that way, then it must be the way that decipher designed it (if they even cared that much about the rules at that point), but to say that it's completely clear, and that they come into play during the same window of time is complete speculation, in light of the actual rules that we have.

Both are completely logical and have backing in the printed rules, and I think all we have to fall back on is the processes that played out in the original lotr tcg online.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 14, 2013, 11:57:36 AM
Well, the game state doesn't care what the state was like before Wulf came into play. Each response action is done individually. You perform one, do whatever it says, then you look among the various cards to see if there are any other responses to do. Since Wulf was introduced during this response step, that means he is a valid target to use.

"The rules also state very clearly the process of playing a card, which states that a card is not in play until it goes through a process of payment, etc, and then hits the table. "

Correct. When you activate the Mob's text, you play Wulf from hand, take out however much twilight you have to, and then Wulf is fully in play. Only after the action of playing Wulf is resolved can a player then take the next optional response to the Mob winning.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on November 14, 2013, 01:27:09 PM
bib:

Thanks for the clearer explanation. I felt kind of simple having to have it explained bit by bit, haha, but it does make sense now, and kind of matches with the rest of the way the game is played (i.e. each player gets to take turns playing events, taking action, etc one at a time, until all are finished).

So for one final question, related to this. Let's say, the fellowship player also has a response card to the win/loss of a skirmish. Would the fellowship player get to play their response first, then the shadow player, alternating until all are done?

Thanks again guys for all of the clarification and patience with me :)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 14, 2013, 02:15:07 PM
Free Peoples always gets the first opportunity to respond to a given situation. The order of operations goes like this:

If there are any automatic responses to a given situation, FP chooses the order in which they occur. A common automatic response to a minion winning the skirmish is placing a wound. Other automatic responses would be cards like Uruk Rager. FP chooses whether the wounds go first, or the Rager's text.

Once all the automatic responses are done, then we move to optional responses. FP gets the first chance to perform an action, followed by the Shadow player, and so forth until both players pass in succession.

Once all optional responses are done, then the skirmish is finished and we move on to the next one.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on November 24, 2013, 10:42:42 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$0mbfu1v3mbw6lkdz

Hi everyone.  I seem to have lost initiative twice in the same action, which doesn't seem right.  My Fellowship is at site 5.  I have 5 cards in hand, and my opponent has Streaming into the Field.  He plays 2 orcs, which would cause me to lose initiative (so Hardy Garrison should trigger).  I shadowplay as the second hits the table.  and unheeded to kill off the orc.  I trigger Hardy Garrison to wound the other orc.  But now it happens again!  I think what has happened is the event was considered in my hand after I played it, and its effect had occurred.  That would have caused me to lose initiative twice.  Not sure if it's meant to work like that, though.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on November 26, 2013, 12:54:10 PM
When I moved from Site 4 to Site 5 (Neekerbreekers' Bog), Destructive Orc did not exert, even though the text of Neekerbreekers' Bog states, "When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character."

Replay link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$xq5qhe45cabqtltk
Title: Re: Post your Gemp-LotR bugs here
Post by: Zielak on November 28, 2013, 08:28:41 AM
In my game with etrezac I had a weird bug. It happened twice, on sites 8 and 9. When I killed his Watcher, the tentacle discarding trigger have gone mad.
http://www.gempukku.com/gemp-lotr/game.html?replayId=ZielakPL$mprbtjzyxfr148z4
Title: Re: Post your Gemp-LotR bugs here
Post by: Skeeve on November 28, 2013, 09:17:46 AM
I have two bugs to report.  The first, Barrows of Edoras, when used, does not allow you to bring a card into hand with Barliman Butterbur afterwards.  I had this happen once yesterday, and I thought it was a fluke, but it happened this morning as well:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Skeeve$r83kaezcrjdu9aoe

You can see at site 3, I used the Barrows, then used Barliman, which of course you would normally do at this site when you need to use Barliman, after Barrows, not before.


The other bug is Windows in a Stone Wall (which has been on-going, I know).  It is a fun card, but I would like to see it fixed for sealed leagues.  Sadly, I have no link for it, but ShadowSpawn might (it has fallen off of my Game History list).  What happened was:  I had 2 WiaSW in hand.  I played one, and it only let me exert non-ents to play it.  I exerted legolas, and it played on legolas.  Same with the second one I had in hand.  Lego never got to see it go off.

Thanks for your support!

Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on November 28, 2013, 09:21:46 AM
First is not a bug but the rule of 4. Since you draw 4 cards during fellowship, Barliman activation doesnt allow you to take the card into hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: Skeeve on November 28, 2013, 02:24:38 PM
Hmm I thought it was from deck into hand.  Probably something that would slip irl.  I suppose Ever My Heart Rises and Gandalf's Cart, and Shards of Narsil would count as well.  Good to know, thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on November 28, 2013, 07:43:22 PM
You're supposing right ;) Rule of 4 applies to both drawing and taking into hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: Shapeshifter on November 29, 2013, 09:12:26 AM
In a recent Fellowship game Arwen, Daughter of Elrond fought an uruk-hai on site 2 and was using Gwemegil to prevent an overwhelm. My opponent discarded 2 cards, but it didn't seem to have any effect and Arwen was killed.

Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Gildor$hkvfz8iijr7xxtnd (http://www.gempukku.com/gemp-lotr/game.html?replayId=Gildor$hkvfz8iijr7xxtnd)
Title: Re: Post your Gemp-LotR bugs here
Post by: hsiale on November 29, 2013, 09:24:49 AM
The minion was Troop of Uruk-hai. Companions skirmishing this minion don't get strength bonuses from weapons. Gwemegil is a weapon so it could not pump Arwen during this skirmish (and she didn't get the regular +2 strength either).
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 29, 2013, 02:16:44 PM
I don't have a replay available, but in one recent game, my opponent lost initiative during the regroup phase with Glimpse of Fate in play. When he double moved, my minion was still strength -4. The strength reduction shouldn't have stayed in effect for the double.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on November 30, 2013, 12:55:10 PM
Why not? Until the regroup phase just means until the start of the next upcoming regroup phase and not during.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 30, 2013, 01:25:12 PM
If an "until the regroup phase" duration is activated during the regroup phase, it will last until the end of that phase. See the ruling on The One Ring for precedent.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on November 30, 2013, 01:48:55 PM
Jeez, I suck ^^
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 16, 2013, 08:21:17 AM
Weird bug here. For some reason I was unable to play Dunlending Patriarch when I had 7 twilight in the pool, and 2 wounds on Frodo, meaning his cost should be 4. This occurred at site 6 in this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$yktlkz4go3u2nwrr

What's even weirder is that I was able to play him just fine at site 7.

Title: Re: Post your Gemp-LotR bugs here
Post by: Skeeve on December 19, 2013, 09:01:09 PM
STRANGEST BUG EVER

http://www.gempukku.com/gemp-lotr/game.html?replayId=Skeeve$xw5ej35meacfef4c

This is my end.  After I moved to 5, Rickster was going to use his Attack on Helm's Deep (he had 2 tokens on it) to play Uruk-Hai Horde.  Then the game cancelled on us and said to report the bug???  Never happened before!

Game was cancelled due to an error, the error was logged and will be fixed soon.
Please post the replay game link and description of what happened on the TLHH forum.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on December 26, 2013, 02:31:08 AM
Is Seeking New Foes bugged? When my opponent had it in play, it was still him who decided the skirmish order.
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on January 05, 2014, 01:10:14 PM
Light The Beacons is bugged.

It says:
"Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except [Gandalf]) strength +3 until the regroup phase."

It currently works on ringbound companions too.  In the game below it made Sam and Frodo strength +3 at sites 6 and 8.

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$yubyi0enqwkew2cb
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 13, 2014, 09:13:48 AM
I had what I think is a bug in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$v7uo4hplag3o1mmy (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$v7uo4hplag3o1mmy)

At Site 4 on Regroup, I attempted to manipulate initiative back and forth by using One Good Turn Deserves Another and returning it to my hand. I did this twice in a row, momentarily dropping my hand size to 3 cards, then returning it to 4... but on neither attempt were Hardy Garrison or A Light in his Mind triggered.

Is this a bug?

If it is, can I count on it being fixed any time soon?

If not, then I need to modify my deck for the rest of the League, since the card isn't working the way I need it to.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on January 13, 2014, 09:59:21 AM
I had what I think is a bug in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$v7uo4hplag3o1mmy (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$v7uo4hplag3o1mmy)

At Site 4 on Regroup, I attempted to manipulate initiative back and forth by using One Good Turn Deserves Another and returning it to my hand. I did this twice in a row, momentarily dropping my hand size to 3 cards, then returning it to 4... but on neither attempt were Hardy Garrison or A Light in his Mind triggered.

Is this a bug?

If it is, can I count on it being fixed any time soon?

If not, then I need to modify my deck for the rest of the League, since the card isn't working the way I need it to.
Please read the entry on "Playing a Card" at the link below.

http://lotrtcgwiki.com/wiki/_media/crd_2007_0813.pdf

It explains why this does not work the way you want it to.  Essentially, because the card is an event you never actually lose initiative until the card hits your discard pile.  Since you are taking it into hand, instead of letting it go to the discard pile, you never lose initiative.

Merrick_H
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 13, 2014, 10:54:23 AM
Please read the entry on "Playing a Card" at the link below.

http://lotrtcgwiki.com/wiki/_media/crd_2007_0813.pdf

It explains why this does not work the way you want it to.  Essentially, because the card is an event you never actually lose initiative until the card hits your discard pile.  Since you are taking it into hand, instead of letting it go to the discard pile, you never lose initiative.

Merrick_H

I'm not sure your interpretation is correct. The CRD identifies a 7-step process for playing a card, which works thusly:

1. Reveal the card (The card enters the void; not in hand, not in discard pile, not in play).
2. Meet the requirements to play the card.
3. Pay the costs.
4. The card enters play.
5. Respond to the playing of the card (Loss of Initiative effects are triggered at this point).
6. Perform the effects of the card (including the text of the card that puts it back in my hand).
7. The card is played.

The triggering of loss of initiative clearly happens at Step 5, prior to the card going back into my hand at Step 6. Just because the card isn't in the discard pile yet (it's in the void until Step 4), doesn't mean that playing it won't cause me to lose initiative. It's not in my hand either, and if I don't have four cards in hand, then I don't have initiative... just as the CRD says in Step 2:

"If you are the Free Peoples player and initiative is a requirement for playing The Card, you must have four cards in your hand not counting The Card."

At least that's my interpretation.
Title: Re: Post your Gemp-LotR bugs here
Post by: mardukra on January 13, 2014, 12:17:56 PM
I agree with Sgt. on this one.

Two key points on playing a card:

      1. Events are in the void until step 7 of 'playing a card'.
      2. Effects (not all game text) on cards being played are essentially blank until step 6.

Initiative responses are resolved in step 5, The Card resolves in step 6 (One Good Turn Deserves Another may return to hand here), and step 7 would send the event to the discard pile if it did not go into hand in step 6.




Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on January 13, 2014, 02:52:28 PM
3 bugs today with 2nd edition:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$3p8vy5i9zx5o4vda

Discernment was exerting Gandalf twice, not once (sites 2 and 3)
Easterling Strategist's ability was occurring in the Shadow Phase, not Skirmish (site 6).  I kinda prefer it this way, though!

Not demonstrated in this game, but Resolve of Rhun was exerting an Easterling to heal every Easterling, not just 1 as well.  This was before the reset, but the card was not changed.
Title: Re: Post your Gemp-LotR bugs here
Post by: dark293 on January 13, 2014, 02:57:38 PM
Haradrim Spear Gives it's Strength bonus No matter if the southron is Facing unwounded or Wounded

and Take back their lands is mispelt to be Take Bake their lands my friend i was playing mentioned it

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dark293$6p2ethcg26zswhfu
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on January 14, 2014, 02:28:18 AM
I agree with sgtdraino and mardukra on the initiative question.

Comprehensive Rules 4.0 page 12 defines "initiative" as "At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand. Otherwise, the Shadow has initiative." Note the four cards must be "in hand".

13.8.07 CRD describes "void" as "When a non-site card is played, it enters the void (not in your hand, not in your discard pile, and not in play) until all of its effects have resolved". Note "not in your hand".

No more would seem to be needed to show the bug, but there is more:

CRD states for step 1 of 7 under "playing a card" that "1. Reveal The Card from your hand, and it enters the void (not in your hand, not in your discard pile, not in play). You cannot count The Card for initiative."

So in fact the CRD states expressly that initiative is lost at step 1 as soon as the card is revealed, not at any later step.

If that were not sufficient, CRD under "playing a card" step 5 states: "5. Respond to the playing of The Card (and to losing initiative if necessary)."

So it seems clear to me that Hardy Garrison and A Light in his Mind should trigger as soon as One Good Turn Deserves Another is revealed from hand. It's a bug.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 14, 2014, 04:40:54 AM
Well-stated. The next question is, if it is agreed that this is a bug, can it be fixed quickly? Or is this something to put in the queue for whenever MarcinS can get to it?
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 16, 2014, 09:10:01 AM
Here's an amusing bug:

At site 6, my opponent's Frodo died... but he was not allowed to make Sam the Ring-bearer!

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$thm6ef6xaudbyrj0 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$thm6ef6xaudbyrj0)

And any word on my earlier report?
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on January 16, 2014, 09:35:27 AM
Here's an amusing bug:

At site 6, my opponent's Frodo died... but he was not allowed to make Sam the Ring-bearer!

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$thm6ef6xaudbyrj0 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$thm6ef6xaudbyrj0)

And any word on my earlier report?
That isn't a bug.
Per the Comprehensive Rules Document 3.0
"Many versions of Sam have a special ability that is a response action you may use when Frodo is killed (not corrupted). If Sam is in play at that moment, this allows you to transfer the Ring to Sam, and then he becomes your Ring-bearer. Sam is considered to be bearing The One Ring (not wearing The One Ring) regardless of whether Frodo was wearing it before being killed."

It will only trigger if Frodo was the ring bearer.

WRT your previous request/report - No update yet.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 16, 2014, 12:02:24 PM
lol. Wow, I'm amazed they bothered to put that in the CRs, considering I can't really think of any reason why anyone would actually want to switch mid-game from their alternate ring-bearer to Sam.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on January 16, 2014, 02:23:39 PM
Escaping corruption would be one possibility.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 16, 2014, 08:39:54 PM
Escaping corruption would be one possibility.

Seems to me like an unlikely thing to pull off. You'd have to have both Sam and that one Frodo you can use in play, somehow both still alive even though your current Ring-bearer is nearly corrupt. And afterwards, you'd end up with a Ring-bearer who has a crappy 5 resistance. Seems like a lot of effort to go to for not much payoff, to me.

Anyway, I've got a new bug to report:

At site 6 (or perhaps site 7) I wanted to use Don't Look at Them to discard 3 cards from my hand, in order to manipulate initiative... but Gemp wouldn't let me. Now, Smeagol was dead at the time... but looking at the text of the Don't Look at Them, it seems like I should still be able to pay the cost for no effect.

Game Link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$tetcuivn7iiaisdl (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$tetcuivn7iiaisdl)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 16, 2014, 08:45:01 PM
It was errataed to say "Spot Smeagol and discard 3 cards." Same with They Stole It.
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on January 17, 2014, 01:22:06 PM
The trees are strong on the 8th site works badly... It should give 3 wounds but it seems that it wounds only twice and also it determines itself where to wound... http://www.gempukku.com/gemp-lotr/game.html?replayId=Raelag$8z5iqc8nge47xknv
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on January 17, 2014, 01:35:37 PM
It worked exactly as it should.

There were only 2 companions left, and both companions were wounded.  It does not say "Discard x Orcs to make the free peoples player place x wounds on companions". 

If you discard 1 orc, the free people's player chooses which companion to wound.
If you discard 2 orcs, the free people's player chooses which 2 companions to wound.
If you discard 3 orcs, the free people's player chooses which 3 companions to wound.

In this case, you discarded 3 orcs.  There were only 2 companions left, so per the rules, the client performed as much of the action as it could and ignored the rest.

If there had been a third companion out there, they would have had to have been wounded as well, but since there wasn't the third wound wasn't placed.



Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 17, 2014, 04:08:40 PM
It was errataed to say "Spot Smeagol and discard 3 cards." Same with They Stole It.

Hmmm. Image on gemp needs to be revised then.

Any thoughts on the One Good Turn Deserves Another initiative issue?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 17, 2014, 11:18:23 PM
It was errataed to say "Spot Smeagol and discard 3 cards." Same with They Stole It.

Hmmm. Image on gemp needs to be revised then.

Any thoughts on the One Good Turn Deserves Another initiative issue?

Yeah, it looks like if you have 4 cards in hand and repeatedly use OGTDA, it should cause you to lose and regain initiative as many times as you do it.
Title: Re: Post your Gemp-LotR bugs here
Post by: exarrkun on January 22, 2014, 05:38:26 AM
It was errataed to say "Spot Smeagol and discard 3 cards." Same with They Stole It.

Hmmm. Image on gemp needs to be revised then.

Any thoughts on the One Good Turn Deserves Another initiative issue?

Yeah, it looks like if you have 4 cards in hand and repeatedly use OGTDA, it should cause you to lose and regain initiative as many times as you do it.

Indeed, I do this in real life to discard all conditions and kill all minions in the regroup with Brooding on Tomorrow and Hardy garrison.
Quite an effective loop :D
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 24, 2014, 09:31:18 AM
I've got another bug to report. I don't have a game link, but I think this is a pretty universal bug. Comprehensive Rules say:

You may transfer an artifact or possession
between your Free Peoples characters during
your fellowship phase by paying the twilight cost
for that artifact or possession again. (Minions
cannot transfer artifacts or possessions.)
Both characters involved in the transfer must be
at the same site. (See ally.)

At present, Gemp does not allow you to transfer artifacts or possessions between allies, even if those allies are at the same site.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on January 30, 2014, 02:43:48 PM
Shouldnt Gorgoroth Swarm be able to take a site even if you can't play a besieger from your discard pile?

Rules say:
Quote
If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest

Had a game recently where I played him spoting 6 comps and another besieger (and a couple uncontrolled sites with no player on them)  but I didnt have twilight to play a besieger from discard and Swarm didnt trigger at all.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on January 31, 2014, 06:13:14 AM
I've got another bug to report. ...  At present, Gemp does not allow you to transfer artifacts or possessions between allies, even if those allies are at the same site.

sgt you are right.

I just played a game against loga, and the Asfaloth I played on Galadriel Lady of Light would not transfer to Uruviel Maid of Lorien or Rumil Elven Protector at site 4.

I was going to try again at site 6 as their home site, but I did not get further than site 4. However, the rule allows transfers between allies at any site, not just their home site (although I know I could transfer Asfaloth to Arwen at site 6, I did that in a game earlier in the week).

I don't think the game replay link will help much, because clicking Asfaloth while on Galadriel just did nothing, no text appeared in the Game narrative thread [not even: "what, you are using Uruviel? You can't be serious!" ... But she's lovely, so why not?]

For what it is worth, game is at:

[Edit: deleted link, as the replay does not, er, replay]
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 31, 2014, 07:01:06 AM
LOL!

Just FYI, for your game link to work, you have to get the "Replay Link" from your "Game History" tab. I'm guessing you tried to link the actual game window?
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on January 31, 2014, 07:31:57 AM
... for your game link to work, you have to get the "Replay Link" from your "Game History" tab. I'm guessing you tried to link the actual game window?

Thanks sarge, but I knew that. I posted the "Replay Link" from my "Game History" tab, but when I clicked on it (either as pasted above or in my Game History page) there was/is no replay.

I find this is a common fault in my Game History, not every game fails to replay but quite a significant proportion do fail - am I being unusually bugged in that respect?
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydor on February 03, 2014, 03:31:33 AM
Question: Gorgoroth assassin, when it spots engine or controled site...is assigned by Shadow player....should be assigned again in fierce? Cause in fierce i cant use it. Thanks Abaddon
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on February 03, 2014, 04:35:10 AM
Well, is the minion fierce? if its not you cant assign.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 03, 2014, 05:45:13 AM
It would be nice, however, if MarcinS could make it so the assignment abilities of Gorgoroth Assassin and Southron Commander could not be activated in a fierce assignment if the minion is not actually fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: Floydor on February 03, 2014, 07:47:14 AM
Assassin when become fierce still cant assign.... southrons can when are fierce on mumaks.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on February 03, 2014, 11:31:47 AM
I've got another bug to report. I don't have a game link, but I think this is a pretty universal bug. Comprehensive Rules say:

You may transfer an artifact or possession
between your Free Peoples characters during
your fellowship phase by paying the twilight cost
for that artifact or possession again. (Minions
cannot transfer artifacts or possessions.)
Both characters involved in the transfer must be
at the same site. (See ally.)

At present, Gemp does not allow you to transfer artifacts or possessions between allies, even if those allies are at the same site.

See my previous comment.  I don't think it has been fixed:

At site 6 I was able to transfer a possession (Asfaloth) from Elrond (at site 3) to my Ally at site 6, then on to a companion.  I could not transfer to the site 6 allies when not at site 6, only when the Fellowship was at 6, and then I could not transfer back, but I don't think I should have been able to do this.

http://gempukku.com/gemp-lotr/game.html?replayId=Legion$tor6lndmamx06jbc
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 03, 2014, 03:26:41 PM
Assassin when become fierce still cant assign.... southrons can when are fierce on mumaks.
If the Assassin becomes fierce, he can use his ability.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on February 03, 2014, 03:33:42 PM
See my previous comment.  I don't think it has been fixed:

Legion is correct.

Just had the most amazing game against bign19. Worth watching:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$1ddk8sgmapsmu7kl

Anyway, the point is that at site 6 I was able to transfer Asfaloth from Elrond to any of my site 6 allies (but not from Elrond to Arwen or Greenleaf), and then from Galadriel or Rumil to Arwen or Greenleaf as I wished (but not back to Elrond).

And that's not right  :roll:
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on February 06, 2014, 08:22:48 AM
Hi All,
I'm reporting the following:

Beyond the height of men is not working when 6 companions are spotted.
I was expecting all possessions to be discarded (am I wrong?).

Replay link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$3njxoqi065ifhbgo

Cheerio!
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on February 06, 2014, 10:00:15 AM
Hi All,
I'm reporting the following:

Beyond the height of men is not working when 6 companions are spotted.
I was expecting all possessions to be discarded (am I wrong?).

Replay link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$3njxoqi065ifhbgo

Cheerio!

This is not a bug.  Beyond the Height of Men only discards the following type of possession:

Armor, Shield, Helm

As noted by the "or all such possessions if you can spot 6 companions".
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on February 07, 2014, 01:13:02 PM
Thanks for the clarification!
I always thought it was similar to that isengard orc going nuts on regroup if spotting 5 companions...
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 07, 2014, 01:23:35 PM
Thanks for the clarification!
I always thought it was similar to that isengard orc going nuts on regroup if spotting 5 companions...


He's a tricky little "fine print" fellow also, since if there's less than 5, he only gets to do weapons, but he can also do Artifact weapons... but if there's 5 or more, he does all possessions, but not Artifacts.
Title: Re: Post your Gemp-LotR bugs here
Post by: Haszor on February 10, 2014, 12:16:32 AM
Reporting a bug with Momentous Gathering:
http://www.gempukku.com/gemp-lotr/game.html?replayId=haszor$uobnh4tjo5n3c56t
When I played the event while being able to spot 3-5 ents, I was unable to take either action.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 10, 2014, 07:02:07 AM
Reporting a bug with Momentous Gathering:
http://www.gempukku.com/gemp-lotr/game.html?replayId=haszor$uobnh4tjo5n3c56t
When I played the event while being able to spot 3-5 ents, I was unable to take either action.

Wow that is weird. And you did actually have a [Gandalf] companion in your draw deck that you should have been able to get?
Title: Re: Post your Gemp-LotR bugs here
Post by: c_c_j on February 13, 2014, 11:12:15 PM
Just noticed a bug with Deathly Roar: its gametext says "remove an uruk token to exert a companion" but Gemp treats it as "remove an uruk token from here to exert a companion"

http://www.gempukku.com/gemp-lotr/game.html?replayId=c_c_j$ic5asva2lz65spgq
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on February 15, 2014, 02:19:31 AM
Here's one I think.

At Pelennor Prairie. FP player has 5 conditions out. 3 of them are shire tales, 2 of them are not. He has Pippin, Friend to Frodo in play. I exert shelob and remove a burden to make him discard one of his conditions. What should happen next?

My assumption is that because the site text says "make the free people's player discard", It is the FP player who is actually doing the discarding, thus discrediting Pippin. Either that, or if you guys think that technically me removing the burden is in fact the Shadow player discarding the condition, then at the very least, he shouldn't be allowed to select the Shire tales for discarding.

The game let him select one of the tales as the card to be discarded but it didn't get discarded.

Here's the link. My opponent actually just left the table right after this happened and the game ended after 10 minutes. You can just fast forward to when he moves to site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$wor42wykbu3a4c8p

Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 15, 2014, 07:01:47 AM
Yeah, this is a bug. Pippin can't protect the tales when the FP is the one who's doing the discarding.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 15, 2014, 09:14:58 PM
I just watched that replay. You exerted one tracker, and it went on Eowyn. He evidently chose not to exert her to prevent it. However, you can't use Many Riddles to assign more than 1 tracker per bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: Haszor on February 18, 2014, 08:04:14 AM
Wow that is weird. And you did actually have a [Gandalf] companion in your draw deck that you should have been able to get?
I had several in the deck still.  And correct me if I'm wrong, but even without a companion you can still pull a condition out of the deck, correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: dethwish07 on February 18, 2014, 09:14:34 AM
Wow that is weird. And you did actually have a [Gandalf] companion in your draw deck that you should have been able to get?
I had several in the deck still.  And correct me if I'm wrong, but even without a companion you can still pull a condition out of the deck, correct?

Yes, that is correct. You do as much of the effect as you can.

Edit: See Bib's post below.
Title: Re: Post your Gemp-LotR bugs here
Post by: c_c_j on February 20, 2014, 12:20:29 AM
Same thing happened to me with Momentous Gathering. There were no more Gandalf companions in the deck, but several conditions still. Nothing happened when I played Momentous Gathering.
Title: Re: Post your Gemp-LotR bugs here
Post by: Carl333 on February 20, 2014, 09:10:34 AM
That is because either way you have to play a companion.  If you cant play a companion the other half wont work.  It is the same with Gorgoroth Swarm.
Title: Re: Post your Gemp-LotR bugs here
Post by: c_c_j on February 20, 2014, 09:38:52 AM
Ah, really? I've always understood it as dethwish07 did, in that the "do as much of the effect as you can" rule applies to that card.
Title: Re: Post your Gemp-LotR bugs here
Post by: dethwish07 on February 20, 2014, 10:46:05 AM
Unless I am forgetting something, you should be able to take control of a site without having played the besieger from your discard in the same way Momentous Gathering should let you play a condition from draw deck even if no companion is there to be played. They use the word "and" rather than the word "to", i.e. "play a besieger from your discard pile AND take control of a site" rather than "play a besieger from your discard pile TO take control of a site." So, unless I'm forgetting something, these should fall under the "do as much as you can rule." Carl333, I'd appreciate it if you could point me to anything I missed in the rules that indicates the interpertation that is implemented on gemp currently is the correct one.

Where is Bib? Lol


Edit: See Bib's post below.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on February 20, 2014, 05:17:53 PM
The "Do as much as you can" rule doesn't apply to actions that play a card from your hand or discard pile. For the Gorgoroth Swarm, you have to be able to play the other besieger in order to take a site.

Momentous Gathering is evidently bugged.
Title: Re: Post your Gemp-LotR bugs here
Post by: dethwish07 on February 20, 2014, 06:23:18 PM
The "Do as much as you can" rule doesn't apply to actions that play a card from your hand or discard pile. For the Gorgoroth Swarm, you have to be able to play the other besieger in order to take a site.

Momentous Gathering is evidently bugged.

Thanks, Bib ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on February 23, 2014, 08:26:33 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$uzrnl52vxe0ebfxr

Doors of Durin seems to be making every companion strength -1, not just that of the race that has the most companions.


My bad.  I thought Gandalf had Glamdring, not shadowfax
Title: Re: Post your Gemp-LotR bugs here
Post by: c_c_j on February 23, 2014, 08:43:02 AM
I think it's working OK. You have two men and two dwarves, so the 4 of them were affected by doors of durin.
Title: Re: Post your Gemp-LotR bugs here
Post by: Haszor on February 23, 2014, 09:18:53 AM
Windows In A Stone Wall cannot be played.

http://www.gempukku.com/gemp-lotr/game.html?replayId=haszor$e8v0wxqdhbo12cis
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on March 11, 2014, 07:33:38 AM
Dead Marshes is bugged.  It is supposed to let me play "up to" 2 conditions from my discard pile if I can spot 2 [sauron] orcs in the maneuver phase.  It forced me to play 2 conditions.

See site 9 in the replay below:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$ao77y1dr223oitsp
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on March 19, 2014, 01:09:19 PM
The Boromir Ring Bearer (and possibly other prevent effects) are bugged.  I have witnessed multiple games now where Boromir was assigned, the person chose to wound him twice and then prevented 1 wound with Sapling of the White Tree.  Only one wound was placed and no burdens were placed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on March 19, 2014, 01:34:03 PM
It looks like Boromir, Bearer of Council is buggy.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$enqfov5192e87hhh (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$enqfov5192e87hhh)

At Site 5, at the start of Boromir's skirmish, my opponent was able to prevent one wound with Sapling of the White Tree, and have Boromir only take a single wound, instead of the required 2 wounds or 3 burdens.

At Site 8, at the start of Boromir's skirmish, my opponent was able to use The One Ring, The Ring of Rings, to have Boromir take one wound and one burden, instead of the required 2 wounds or 3 burdens.
That is a correct behaviour. The rule you are most likely referring to applies only to either not being able to choose one of the two options, and Boromir had enough Vitality to absorb the wounds when the choice was made; or to effects that are worded as follows "do X, Y player can do Z to prevent it", which is not the case for this Boromir.

So this is not a bug
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on March 19, 2014, 01:35:58 PM
Resolved as quoted by Legion.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on March 19, 2014, 07:31:39 PM
Hmmmm....

If one of the requirements at the beginning of the skirmish is to "wound him twice", and he puts on the ring before the second wound hits, he still HAS NOT wounded Boromir twice.

It is clear that with this ring it says "if bearer IS ABOUT TO take a wound" you put the ring on. If the FP player responded in putting the ring on before the second wound, then he added a burden INSTEAD of wounding Boromir. Boromir was only wounded once. Therefore the skirmish can't start until he is again wounded, or three burdens are added. I'm not sure if at this point he would get the option to add three burdens, or, since you made the choice to wound him twice, he would continue TRYING to be wounded until he is corrupted (because at this point, he is adding burdens one at a time, and not "adding three burdens").

I wouldn't be so quick to say that Boromir isn't bugged here. I used Faramir with this ring once, trying to wound him to make a minion roaming. I "wounded" him, but then used the ring to turn the wound into adding a burden. However, since I never actually wounded him, the minion did not become roaming. This is correct behavior. Faramir was never actually wounded, therefore the minion did not become roaming. For this reason, I believe it IS possible that Boromir is bugged. Because, I submit that the correct behavior would be, same as Faramir, like this: Boromir was never wounded twice, therefore the skirmish does not start.

In this case starting the skirmish is a required action, so the conditions MUST be continue to TRY to be met until they are met, or either Boromir is killed or corrupted.

I understand what MarcinS meant by: "because Boromir had the vitality to meet the requirement when the choice was made", etc....however, in my experience with the game, whether or not he had the ability to fulfill the requirement when the choice was made, SHOULD NOT affect the fact that the requirement MUST still be fulfilled. Am I wrong?

This is just my take on it, and I could be completely wrong, but to me it seems logical.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 19, 2014, 08:50:00 PM
The difference is, Boromir's text isn't a cost of an action. Faramir's text is a cost. That's why Sapling/Ring work on Boromir but not Faramir.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 24, 2014, 06:43:35 AM
Kind of an odd one, in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$983r0bj4gty601ji (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$983r0bj4gty601ji)

When I played A New Light at site 3, as soon as I put a minion in the guy's hand, Gemp immediately put that same minion back in his discard pile, even though he did have another minion in his hand. I was never given the option to pick one.
Title: Re: Post your Gemp-LotR bugs here
Post by: LilliumCruentus on March 31, 2014, 08:11:14 PM
2r113 Bilbo's Book does not trigger when tales are played outside of Fellowship phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 31, 2014, 08:53:13 PM
Kind of an odd one, in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$983r0bj4gty601ji (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$983r0bj4gty601ji)

When I played A New Light at site 3, as soon as I put a minion in the guy's hand, Gemp immediately put that same minion back in his discard pile, even though he did have another minion in his hand. I was never given the option to pick one.

I've had this happen several more times now, in various games. I can't see the pattern, other than it tends to happen in Region 1. Later in the game, the event seems to work properly again.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on April 22, 2014, 03:38:45 PM
Seeking New Foes still lets the FP player choose the order of the skirmishes (site 5):

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$f4qhebtdgsfly1wh
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on April 25, 2014, 04:25:14 AM
I managed to catch MarcinS just before he restarted today, and made sure to inform him about Tengwars not showing in competitive All Cards games, and the bugged Pipin GoMT and Seeking New foes (he didnt know about any of it, as he doesnt read here and no one emailed him) , and he fixed them all! :)
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 25, 2014, 09:26:47 AM
He doesn't read here?  He's the one that started the thread, that seems like a major oversight for a developer to leave a resource like this unused.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on April 25, 2014, 10:00:40 AM
It seems more like a major lack of time to me  ;), when that developer is the only one who is doing the maintenance for a site that is nothing but a mere hobby of him (no one pays him to do anything there and some people forget that too easily) and has a job and IRL stuff to take care of (btw he travels to play MtG at pro level too, or at least used to)...

He still reads his mail, the address of which is found on top of game hall, just after the sentence "If you find any problems with specific card or rules in general, please report it via e-mail" and fixes those problems when he finds time for it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on April 26, 2014, 04:02:02 AM
Bottom line- MarcinS: absolute legend.  Be grateful for his site because it's awesome!
Title: Re: Post your Gemp-LotR bugs here
Post by: idleninja on May 04, 2014, 12:15:11 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=idleninja$vvp0jekxfgr6npqz

Movie Block. When I am at site 5 and discard my hand with Pelennor Flat* (7U345), Old Noakes (3C111) triggers. Don't think that should happen as that site isn't a shadow card.
Title: Re: Post your Gemp-LotR bugs here
Post by: Thorondir on May 25, 2014, 07:47:04 PM
Mortal Men is registered as Mortal Man on deck builder.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on May 31, 2014, 02:11:49 PM
Morgul Squealer automatically selects his 2nd ability once 6 comps are out and doesn't let me choose which I want.

Site 4: http://www.gempukku.com/gemp-lotr/game.html?replayId=Eukalyptus$topp4o8xewwywoi3
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on June 15, 2014, 03:25:01 PM
in this game, in regroup phase, site 7.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Kainbr$0jkfgiwrtk02k6aj

Played two sting of shelob.
my opponent can choose the same companion to put in dead pile and put in hand.
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on June 15, 2014, 06:04:20 PM
Morgul Squealer automatically selects his 2nd ability once 6 comps are out and doesn't let me choose which I want.

Site 4: http://www.gempukku.com/gemp-lotr/game.html?replayId=Eukalyptus$topp4o8xewwywoi3

The only Wraith minion in your discard pile was Cantea, who was already in play. The only option you could use was to play from deck. The game was correct here.
Title: Re: Post your Gemp-LotR bugs here
Post by: amarga76 on June 27, 2014, 07:37:26 AM
11s160 (war now calls us) card is buged. it supposed to give u +3 strength and (+1 damage if resistance 5+) but if you lose resistance less than 5 in the skirmish it doesnt give you the +3 strength.http://www.gempukku.com/gemp-lotr/game.html?replayId=amarga76$clbgyjcfi91j2p1q  this is the replay link to see for yourself. 
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on June 27, 2014, 07:53:47 AM
11s160 (war now calls us) card is buged. it supposed to give u +3 strength and (+1 damage if resistance 5+) but if you lose resistance less than 5 in the skirmish it doesnt give you the +3 strength.http://www.gempukku.com/gemp-lotr/game.html?replayId=amarga76$clbgyjcfi91j2p1q  this is the replay link to see for yourself. 

This is not a bug.  Everything was working as intended.

He had 2 Uruk Desecrators out on the table. You had to pay the cost (exert the companion) before you perform the effect.

At the point that you exert the companion, his resistance goes from 6 to 2 because of the 2x Uruk Desecrator.

He was 15 prior to the exertion (5 base, +2 Spear, +1 Gandalf in Region 2, +3 G for Grand (resistance 6), +4 Rally Cry (2 wounds on the troll)) = 15

The exertion drops him to 2 resistance turning off G for Grand, making him 12 and War Now Calls Us puts him back at 15

Working as intended/designed. :-)
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 06, 2014, 03:01:44 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$2nb55uxy0xygn34r

As can be seen in the description of the card on the WIKI page, the twilight cost of Force of Harad is listed (and plays as 3) when the card states that it is 4 twilight.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on July 13, 2014, 12:53:13 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$7ib4kevi01xqtokg

Above is a replay where you can see a bug with the site Neekerbreeker's Bog 11S249
Merry had resistance 5 when moving there, and healed due to the "When the fellowship moves to here.." game text. Because Merry also was bearing the condition Lingering Shadow 12U166, he then added a burden. Then Neekerbreeker's Bog exerted him because his resistance was less than 5. At that point the site's game text had already been applied once and shouldn't have exerted Merry.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 13, 2014, 03:33:11 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$7ib4kevi01xqtokg

Above is a replay where you can see a bug with the site Neekerbreeker's Bog 11S249
Merry had resistance 5 when moving there, and healed due to the "When the fellowship moves to here.." game text. Because Merry also was bearing the condition Lingering Shadow 12U166, he then added a burden. Then Neekerbreeker's Bog exerted him because his resistance was less than 5. At that point the site's game text had already been applied once and shouldn't have exerted Merry.
This appears to resolve correctly as the statements on Neekerbreeker's Bog are evaluated sequentially in the order they are printed on the card.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on July 14, 2014, 05:32:43 AM
I disagree. The card does not say "heal each character and THEN exert each character". All healing and exerting should happen at the same time, "when the fellowship moves to here". The order to be concerned about is the order you apply the game text to each character (even though they should all happen at once). Frodo has 5 or more resistance, heal him. Theoden has less than 5 resistance, exert him. Merry has 5 or more resistance, heal him. Respond by adding a burden, but MOVE ON to the next character. You don't go back and apply the text a second time to anybody just because their resistance changed. Merry was a resistance 5 when he moved and the required response was to heal him. After that he didn't move to Neekerbreeker's Bog a second time, he was already there, so the game text can't apply again.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 14, 2014, 05:48:26 AM
I disagree. The card does not say "heal each character and THEN exert each character". All healing and exerting should happen at the same time, "when the fellowship moves to here". The order to be concerned about is the order you apply the game text to each character (even though they should all happen at once). Frodo has 5 or more resistance, heal him. Theoden has less than 5 resistance, exert him. Merry has 5 or more resistance, heal him. Respond by adding a burden, but MOVE ON to the next character. You don't go back and apply the text a second time to anybody just because their resistance changed. Merry was a resistance 5 when he moved and the required response was to heal him. After that he didn't move to Neekerbreeker's Bog a second time, he was already there, so the game text can't apply again.
  Word problems in English are evaluated one statement at a time and order is relevant.  Neekerbreeker's Bog is essentially a "do X, then do Y" function.  Because the sentence is written "When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character" you take a snapshot of the game and perform the healing on all companions first including any responses (Lingering Shadow) and then take a second snapshot of the game to determine who to exert.  Since Merry's resistance changes between the two snapshots, he is affected by both statements of Neekerbreeker's Bog as they are evaluated sequentially.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on July 14, 2014, 06:30:57 AM
I understand why you interpret it that way, but that does not follow logic. The text triggers once, just like an event. You are taking a snapshot of the fellowship "when the fellowship moves to here" and reacting to that snapshot. What you are saying would be equivalent to me playing Sworn Companion, using Merry with resistance 7 as a plus 1pump, then using the response text of Simple Living to heal Merry, add a burden, reduce his resistance, and then lose the plus 1 pump. You can't take 2 snapshots to evaluate a single response action, which is what Neekerbreeker's Bog is, BECAUSE there is an "and" in it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 14, 2014, 06:43:08 AM
I understand why you interpret it that way, but that does not follow logic. The text triggers once, just like an event. You are taking a snapshot of the fellowship "when the fellowship moves to here" and reacting to that snapshot. What you are saying would be equivalent to me playing Sworn Companion, using Merry with resistance 7 as a plus 1pump, then using the response text of Simple Living to heal Merry, add a burden, reduce his resistance, and then lose the plus 1 pump. You can't take 2 snapshots to evaluate a single response action, which is what Neekerbreeker's Bog is, BECAUSE there is an "and" in it.
The text is triggering only once.  It triggers when you "move to".  The AND causes it to be a serial action which sets up two different evaluations.  The situation you describe with Sworn Companion and Simple Living/Lingering Shadow is exactly how it should work in the game.  If you have something that modifies resistance prior to the game text of the card being evaluated, it would only trigger once after all responses to playing the card and mandatory actions are dealt with.  Merry would be excluded from the count as at the time of evaluation, his resistance would be < 7.  Read the "Playing a Card" entry in the last CRD for more information:

http://lotrtcgwiki.com/wiki/_media/crd_2007_0813.pdf
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on July 14, 2014, 05:26:02 PM
Thanks for the clarification on my bad example. What I was really trying to emphasize was that you only evaluate the text one time.

I can't find anywhere in the rules where the word "AND" means you do one action first. In the English language, AND is not serial, it is parallel. As far as I'm concerned, any LOTR cards that use AND are saying two things happen at the same time, such as "Make a companion strength +2 AND damage +1." There are other cards that use "THEN" to indicate that you do two actions in series (such as Durability 12C4). If there weren't any cards that used the word "THEN" I would probably be inclined to agree with you. But there are cards that use "THEN" and this is not one of them.

From a different form of evaluation, if you are taking the snapshot when the fellowship moves, and Merry has 5 resistance, then he is a member of the group "each character who has resistance 5 or more" and therefore not "each other character" (they are mutually exclusive). If you apply the text in a serial manner, you heal each character who has resistance 5 or more; then when you apply the second part of the text, you are only considering "each other character" that you haven't already healed. So it still shouldn't matter if Merry's resistance was changed because he was already part of the first group of characters.

Without any references in the rules, I think we are just going to be arguing personal interpretations.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 14, 2014, 05:59:30 PM
I would recommend that you look at the rules section on "Modifiers" and "Resistance".

http://lotrtcgwiki.com/wiki/_media/comprehensive.pdf

If something changes a value all existing modifiers are reapplied.  In this case because Merry's resistance changes as a result of the move his resistance is re-checked when the second half of the Neekerbreeker's Bog game text is applied.  There are two statements in Neekerbreeker's Bog that have to be evaluated separately because they are two separate checks and they must be evaluated in the order that they are written on the card:

Check 1:
If resistance >=5, Heal (Perform the healing first, and perform any responses to the healing)

Check 2:
If resistance <5, Exert

Since Merry's resistance dropped below the threshold after he healed, modifiers are re-applied and he becomes a target in the second check
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on July 14, 2014, 06:27:23 PM
Just a quick comment here since I was asked:

The difficulty as I see it stems from some ambiguity of the English language. The conjunction "and" can mean "then" but it can also mean "at the same time" or "also." As it stands I'm sure Gemp is evaluating the statements in order of appearance on the card, but if it was determined that the "and" means "at the same time," the site would have to be programmed to do something like:
Code: [Select]
for (each companion)
  if res >= 5 then
    heal
  elseif res < 5 then
    exert

Versus what is is currently doing, which is something like:

Code: [Select]
for (each companion)
  if res >= 5 then
    heal

for (each companion)
  if res < 5 then
    exert

I think it makes sense that a snapshot of resistances is taken when the fellowship "moves to" the site and then the healing/exertion is applied to each according. However... you could really argue it either way.  #-o
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on July 14, 2014, 07:39:35 PM
Yes Merrick, I understand why GEMP exerted Merry, I just don't agree that it is the appropriate interpretation of the site text. There is nothing in the rules that spells out what AND really means in a situation like this. It may be a unique situation for all I know.

You are arguing that the game text is split into 2 evaluations, and I am arguing that the game text is a single evaluation for each character. Kralik spells it out perfectly with the code above. Without a ruling on what AND truly implies, I can only assume it means "at the same time" since there are other cards that specifically use the word THEN to indicate a series of actions. If the Bog was truly a series of two checks I would expect it to also use the word THEN.

Since I am arguing that the entire site text is applied to Merry at one time, then his resistance doesn't change until after I've already applied the site's game text in its entirety. I can't apply the game text a second time to exert him because "when" actions can only happen once.

It's clear to me that this isn't a "bug" so much as a difference in interpretation of the game text.

Just admit that if you were playing in real life, not thinking in sequential code language of a computer that can only do literally one evaluation at a time, that you would not have exerted Merry  ;)  I'm sure most people in real life would not have.
Title: Re: Post your Gemp-LotR bugs here
Post by: Carl333 on July 14, 2014, 07:49:16 PM
On site five I tried to use aragorns pipe.  In stead of using the game text, it transferd it.  None of my other pipes would work as well.

Here is the replay:  http://www.gempukku.com/gemp-lotr/game.html?replayId=Carl333$iy2ujd36pxw61hfx
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 14, 2014, 08:04:25 PM
On site five I tried to use aragorns pipe.  In stead of using the game text, it transferd it.  None of my other pipes would work as well.

Here is the replay:  http://www.gempukku.com/gemp-lotr/game.html?replayId=Carl333$iy2ujd36pxw61hfx
None of your Pipeweed were possessions.   They were all conditions.
Title: Re: Post your Gemp-LotR bugs here
Post by: Carl333 on July 14, 2014, 08:07:44 PM
Ohhhh, that makes perfect sense.  Thank you.
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on July 15, 2014, 03:28:18 PM
Return To Its Master cannot be played.

Check out the following game, site 5:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Kralik$8usyxr9ttbn0jhff

Ringbearer had the ring on (Resistance Becomes Unbearable), and even took a burden in skirmish (confirming the ring was on), yet Return To Its Master was unplayable at the end of all four skirmishes.

Expected outcome: Assign Nazgul to Frodo, Frodo dies.

Actual outcome: Card cannot be played, Kralik is sad. ;)


Edit: I'm an idiot! :P
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 15, 2014, 03:36:56 PM
Return To Its Master cannot be played.

Check out the following game, site 5:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Kralik$8usyxr9ttbn0jhff

Ringbearer had the ring on (Resistance Becomes Unbearable), and even took a burden in skirmish (confirming the ring was on), yet Return To Its Master was unplayable at the end of all four skirmishes.

Expected outcome: Assign Nazgul to Frodo, Frodo dies.

Actual outcome: Card cannot be played, Kralik is sad. ;)
Read the game text of The Witch King :-)
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on July 15, 2014, 04:15:48 PM
I'm an idiot. :P

Immortal, if you're reading this, sorry about that game. I'll make it up to you sometime.
Title: Re: Post your Gemp-LotR bugs here
Post by: Prince_of_Ithilien on July 16, 2014, 07:40:35 AM
When playing a Towers Standard game, Grimer, Dwarven Elder [1U17] (Ally, Home 3-Fellowship block) was able to use Hand Axe [2C10] during the archery phase (without first using a card allowing allies to participate in archery fire and skirmishes).  Can hand axe be used without first calling ally to participate?  In replay, it happens as player two is at site 5.  Thank you for the follow-up!

Replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=Dunadan325$uex1mn8s56jmx1o5
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on July 16, 2014, 07:59:41 AM
Archery fire only means counting them towards your fellowship archery total, if they have the keyword "archer", and that you can only do on the ally's homesite or when a card allows him to.

There is no rule stopping allies using their special abilities, archery or other, regardless of the site they are on.

Title: Re: Post your Gemp-LotR bugs here
Post by: Prince_of_Ithilien on July 16, 2014, 09:10:50 AM
Ah, ok, makes better sense now.  I s'pose just like Rumil and Orophim can use archery abilities without participating in fire, hand axe would be considered an archery ability in much the same way in this sense.  Clarified  :-)
Title: Re: Post your Gemp-LotR bugs here
Post by: another on July 17, 2014, 07:53:09 AM
Hello
I can't take cards from "Shards of Narsil" (3R44) to hand after that i took 4 cards on sanctuary with the ability of "Denethor" 10R28

http://www.gempukku.com/gemp-lotr/game.html?replayId=another$i0xulmmkycwaugou
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on July 17, 2014, 08:10:26 AM
Hello
I can't take cards from "Shards of Narsil" (3R44) to hand after that i took 4 cards on sanctuary with the ability of "Denethor" 10R28

http://www.gempukku.com/gemp-lotr/game.html?replayId=another$i0xulmmkycwaugou
This is not a bug.  It is limited by the "Rule of 4"

The Rule of 4
Some card effects allow you to draw cards in the
fellowship phase. You cannot draw (or take into
hand) more than 4 cards during your fellowship
phase.

This applies to cards taken into hand by any
means. This does not apply to cards drawn “at
the start of each of your turns.”

Taken from the CRD 4.0
http://lotrtcgwiki.com/wiki/_media/comprehensive.pdf
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on July 22, 2014, 05:40:44 AM
Rumil, Brother of Haldir and Rumil, Silvan Elf can both be played at the same time, despite being unique:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$flawb69oqm7bp7w6

(site 3)
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on July 23, 2014, 10:54:34 PM
In my recent Fellowship block game, at site 6 my opponent was able to transfer Asfaloth from Elrond to Galadriel and then to Arwen. According to the comprehensive rules, both characters involved in the transfer must be at the same site. The transfer at site 3 from Arwen to Elrond was acceptable, but when Galadriel and Arwen are at site 6, Elrond is back at site 3.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$39okxubjrugakri4
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on July 23, 2014, 11:57:57 PM
ramolnar - you are correct in all you say.

This bug has been known for some time, there is a post of my own several pages ago describing it.

Evidently it has not been fixed :(
Title: Re: Post your Gemp-LotR bugs here
Post by: Kralik on July 24, 2014, 10:49:31 AM
Fury of the White Rider is incorrectly titled as "Fury of the White Raider"
Title: Re: Post your Gemp-LotR bugs here
Post by: ramolnar on July 24, 2014, 11:53:36 AM
ramolnar - you are correct in all you say.

This bug has been known for some time, there is a post of my own several pages ago describing it.

Evidently it has not been fixed :(

I didn't look through old pages, valtor. Marcin's time is very limited so I hope he can fix it soon.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on July 24, 2014, 08:41:55 PM
If you want a quicker fix, try E-mailing MarcinS directly. That's how he's fixed some of the bugs I've found.
Title: Re: Post your Gemp-LotR bugs here
Post by: argyles on August 02, 2014, 12:02:56 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=pizza_fan$tu8nowrshpgvecss

elendil at 3rd site shouldnt be able to be played , instead he was and discarded ! at the same time ! he also put 5 tokens inside !
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on August 02, 2014, 01:48:14 PM
What Elendil?
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on August 03, 2014, 02:50:15 AM
site 2 you mean.

Quote
Rohanboy plays •Elendil, High-King of Gondor from hand
Rohanboy adds 5 to twilight pool

yeah it was like the invisible comp, only seen in game chat :suspect:
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on August 03, 2014, 02:59:57 AM
Ah, I was concentrating on site 3.
Title: Re: Post your Gemp-LotR bugs here
Post by: Prince_of_Ithilien on August 08, 2014, 08:04:40 AM
Hi!  Just a quick(ish) question - thank you in advance:

Player 2's turn at site 5- should Aragorn have been wounded if King of the Dead exerted to prevent the wound?
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on August 08, 2014, 08:07:31 AM
Hi!  Just a quick(ish) question - thank you in advance:

Player 2's turn at site 5- should Aragorn have been wounded if King of the Dead exerted to prevent the wound?
Post a replay of the game, but I suspect you were at Steward's Tomb where wounds cannot be prevented.
Title: Re: Post your Gemp-LotR bugs here
Post by: Oberiba on August 10, 2014, 10:03:55 AM
Just a while ago in FotR Sealed League i played twice Deft in Their Movements (2C99) during the regroup phase at site 4. I spotted two hobbits as it requires and yet it hasn't lowered site's shadow number at all
replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=jaqqb$vbubscvvyj9bms75
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on August 10, 2014, 10:09:37 AM
DITM works only on sites that already are on the adventure path.
Title: Re: Post your Gemp-LotR bugs here
Post by: Oberiba on August 10, 2014, 10:18:22 AM
Ouch, my bad ;/ will remember. Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: Prince_of_Ithilien on August 10, 2014, 10:20:49 AM
Hi!  Just a quick(ish) question - thank you in advance:

Player 2's turn at site 5- should Aragorn have been wounded if King of the Dead exerted to prevent the wound?
Post a replay of the game, but I suspect you were at Steward's Tomb where wounds cannot be prevented.

Ah, thanks - checked everything but the site  :-)
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on August 10, 2014, 02:07:49 PM
Orkish Sneak is bugged.

In this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$9sbqjwk57fsywos6 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$9sbqjwk57fsywos6)

At Site 5 Orkish Sneak was played. I do not have a non- [Shire] Ring-bearer. My opponent was still allowed to activate Orkish Sneak's ability (which is fine), but what happened next was bizarre...

First, I got a pop-up window that had two options on it: One button that said "Add a burden" and one button that had nothing on it. No pass option, just those two buttons. So, I picked the button that had nothing on it. My Ring-bearer exerts twice, Orkish Sneak gets discarded, and then ANOTHER pop-up window appears, and asks if I want to add a burden or exert the Ring-bearer twice to discard Orkish Sneak, with options of "Yes" and "No" (again, the Orkish Sneak is already gone). I choose "no." The game then continues as normal, but of course my Ring-bearer has two exertions on him that he shouldn't have.

 :evil:
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on August 10, 2014, 07:13:31 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$g1rcb1e9q4on0hd4

A couple turns in, when I moved to Mithlond, I attempted to cancel Captured By The Ring using Gandalf, Wise Guide's game text.

However, gemp only allowed Gandalf to cancel the effect of the Captured By The Ring, rather than cancelling the actual event like he is supposed to. There are many cards that distinguish by actually saying "cancel it's effect", or "if x (effect) happens, cancel it", but in this case it is a glitch. If Gandalf canceled the event, then it should be as if it was never played, and Gollum shouldn't be there. Am I right?

Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 11, 2014, 01:19:49 AM
Yeah you're correct. Gollum shouldn't be played, and a threat shouldn't be added.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on August 11, 2014, 06:53:03 AM
I don't think that's correct. Gandalf, Wise Guide has text that says, "If an event is played, Exert Gandalf twice to cancel that event.

So in order for Gandalf to work, the event does first have to be played. Playing an event is an action, and the first thing a player must do to play an event, is to pay the costs. Playing Gollum is the cost of playing Captured By The Ring, and the CRs say:

"If an action is prevented, its effects are ignored
but its costs and requirements are still paid."
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on August 11, 2014, 07:02:49 AM
Whoops, you're right, I misread CBTR.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on August 14, 2014, 11:28:01 AM
It does not appear that playing a card from your draw deck currently causes the deck to be re-shuffled:

Per the Comprehensive Rule Document 4.0: draw deck
Some cards allow you to play a card directly from your draw deck. You must still pay any costs and meet requirements necessary for playing that card. When you finish looking through it, reshuffle it and give the player to your right the opportunity to cut it. There is no penalty if you don’t find (or choose not to play) a card you are looking for in your draw deck.

It appears that the only time the draw deck is shuffled is when you don't find the card you were looking for:

From the ChooseAndPlayCardFromDeckEffect.java routine
Code: [Select]
   @Override
    public void playEffect(final LotroGame game) {
        if (isPlayableInFull(game)) {
            Collection<PhysicalCard> deck = Filters.filter(game.getGameState().getDeck(_playerId), game.getGameState(), game.getModifiersQuerying(), Filters.and(_filter, Filters.playable(game, _twilightModifier)));
            game.getUserFeedback().sendAwaitingDecision(_playerId,
                    new ArbitraryCardsSelectionDecision(1, "Choose a card to play", new LinkedList<PhysicalCard>(deck), 0, 1) {
                        @Override
                        public void decisionMade(String result) throws DecisionResultInvalidException {
                            List<PhysicalCard> selectedCards = getSelectedCardsByResponse(result);
                            if (selectedCards.size() > 0) {
                                final PhysicalCard selectedCard = selectedCards.get(0);
                                cardSelectedToPlay(game, selectedCard);
                            } else {
                                game.getGameState().sendMessage(_playerId + " shuffles his or her deck");
                                game.getGameState().shuffleDeck(_playerId);
                            }
                        }
                    });
        }
    }
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on August 14, 2014, 12:54:49 PM
Wow, that's so crazy, I wonder how long it's been doing that? I had to go back and look before I really believed it.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on August 14, 2014, 01:07:00 PM
I have first hand experience that the deck is actually shuffled when using Prancing Pony in FotR block. I have placed cards under my deck with Gimli, played Aragorn using the Pony, and then drawn the card the very next turn. At first I thought Gemp was not keeping my card on the bottom of the deck but then realized my order of operations led to a deck shuffle.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on August 14, 2014, 06:49:04 PM
I don't think that's correct. Gandalf, Wise Guide has text that says, "If an event is played, Exert Gandalf twice to cancel that event.

So in order for Gandalf to work, the event does first have to be played. Playing an event is an action, and the first thing a player must do to play an event, is to pay the costs. Playing Gollum is the cost of playing Captured By The Ring, and the CRs say:

"If an action is prevented, its effects are ignored
but its costs and requirements are still paid."

Yuck...Gollum is tapped haha.
Well that is good to know! Lesson learned: save Gandalf for the other event (the one that actually hurts ;) )
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on August 15, 2014, 01:30:25 AM
I have first hand experience that the deck is actually shuffled when using Prancing Pony in FotR block. I have placed cards under my deck with Gimli, played Aragorn using the Pony, and then drawn the card the very next turn. At first I thought Gemp was not keeping my card on the bottom of the deck but then realized my order of operations led to a deck shuffle.

yeah, I see that MarcinS has replied to Phallen saying so too.

Quote
[Aug 14 22:49:55] Phallen: Concerning the deck shuffling:
[Aug 14 22:50:05] Phallen: Yes, even if it doesn't say so, the deck gets shuffled. Regards, MarcinS
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on August 15, 2014, 07:04:08 AM
I have first hand experience that the deck is actually shuffled when using Prancing Pony in FotR block. I have placed cards under my deck with Gimli, played Aragorn using the Pony, and then drawn the card the very next turn. At first I thought Gemp was not keeping my card on the bottom of the deck but then realized my order of operations led to a deck shuffle.

yeah, I see that MarcinS has replied to Phallen saying so too.

Quote
[Aug 14 22:49:55] Phallen: Concerning the deck shuffling:
[Aug 14 22:50:05] Phallen: Yes, even if it doesn't say so, the deck gets shuffled. Regards, MarcinS
Being the empiricist that I am, I had to run some tests.  It does appear that it shuffles even if it isn't in the game box text:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$00vsgv7tiupt0q07

1 Narya Under, play gorn with Prancing Pony
2 Hand Axe under
3 Vilya Under, AWiNL Gandalf
4 Glamdring under - Drew Narya and Vilya (not possible unless deck is shuffled after playing Gandalf with AWiNL)
Opponent moves to 5, no balrog.  Shuffle deck Twice, draw hand axe, Glamdring
5 Vilya Under
Opponent moves to 6, draw vilya as last card

Shuffling is done if you search through your deck as evidenced by
1) Drawing Narya and Vilya after placing them under my deck and then playing Gandalf with AWiNL
2) Drawing Glamdring after having put it at the bottom of my deck and then shuffling twice when looking for the Balrog

Putting cards under the deck does work as Vilya (only one copy in the deck) is the last card drawn.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on August 18, 2014, 05:41:50 AM
Dwarven Axe is currently discarding a card for each minion involved in a skirmish, however it should trigger only once per shadow player per Comprehensive Rules 4.0:

DWARVEN AXE   1 C 9
This card can trigger only once for each Shadow
player with a minion in that skirmish, regardless
of how many minions that player had.
Title: Re: Post your Gemp-LotR bugs here
Post by: Shelobplayer on August 27, 2014, 05:42:57 AM
Corsair Freebooter doesn't allow you to remove 2 culture tokens from different cards although it's text doesn't specify that you have to remove both from the same card, only that you have to reinforce 2 tokens on one card. Pretty sure that's not how the card was intended to work.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on September 09, 2014, 09:53:05 PM
Ok....so I'm kind of a jerk for posting this as a bug....but it technically is

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$wrfv00em2u0kgptu

At site 8

Grima, strength 4, bearing heaving chain skirmishes Elendil, strength 10. The skirmish results in an overwhelm...Grima should just take a wound.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on September 10, 2014, 05:16:58 AM
Ok....so I'm kind of a jerk for posting this as a bug....but it technically is

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$wrfv00em2u0kgptu

At site 8

Grima, strength 4, bearing heaving chain skirmishes Elendil, strength 10. The skirmish results in an overwhelm...Grima should just take a wound.
And this sort of thing is EXACTLY why I stay away from anything post Movie Block.  Decipher designed some REALLY dumb cards without thinking about how they would affect the game.
Title: Re: Post your Gemp-LotR bugs here
Post by: x1x1 on September 29, 2014, 01:55:34 AM
i was able to switch the site in region with mount doom:

http://www.gempukku.com/gemp-lotr/game.html?gameId=24026
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on September 29, 2014, 04:40:42 AM
First, they'll need the replay link. That's the one listed on your "Game History" tab.

Second, I'm going to go ahead and guess that you were able to switch a site in the region with Mount Doom because no player's Fellowship had yet been at the Mount Doom location. Mount Doom's text is not activated until one of the Fellowships is there.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on October 12, 2014, 03:28:23 PM
Several times in this game, Kulkoth was able to see my hand using Sting, despite my having No Business of Ours out.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$87cluvfq2k6q9tpq
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on October 12, 2014, 11:25:25 PM
Several times in this game, Kulkoth was able to see my hand using Sting, despite my having No Business of Ours out.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$87cluvfq2k6q9tpq

Whoah...yeah that's not working right. It's been working correctly for me recently, so I'm not sure why...
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on October 31, 2014, 03:20:13 AM
Several times in this game, Kulkoth was able to see my hand using Sting, despite my having No Business of Ours out.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$87cluvfq2k6q9tpq

I just ran a test game using No Business of Ours in play with my "Ringer".

See http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$vrmx9ay042yx31ko

In Ringer FP phase at sites 4 and 6 Ringer uses 6 different ways to reveal Valtor's hand, three fail but three succeed:

Foul Creation, Uruviel, Maid of Lorien and Galadriel's Glade do not reveal Valtor's hand, presumably prevented by NBOO, but -

Curse Their Foul Feet, Glamdring and Sting all reveal Valtor's hand despite NBOO being in play, requiring discard of cards or removal of twilight as appropriate.

So NBOO is bugged again. I have sent an e-mail to MarcinS.

Edit: From dmaz's post on page 146:
I also tested Might of Numenor, Treachery Deeper than you Know and Meant to Be Alone, none of which (like Foul Creation) revealed the hand (at least for me).
...
Save yourself the exertion and hands off of CtFF, Glamdring and Sting while NBOO is in play!
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on November 17, 2014, 01:10:30 PM
It looks like Brought Down from Inside is transferring at the end of the skirmish rather than at the beginning of the skirmish:

http://www.gempukku.com/gemp-lotr/game.html?replayId=DwarfGuard$1gehrsgk0sx4i145
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on November 17, 2014, 01:11:39 PM
Another "Reveal your hand" bug:

Riders in Black is not giving a strength bonus for the cards revealed.

http://www.gempukku.com/gemp-lotr/game.html?replayId=DwarfGuard$55sfq0gj1r9dsdyc
Title: Re: Post your Gemp-LotR bugs here
Post by: Shelobplayer on December 04, 2014, 02:48:07 AM
Bilbo, Bearer of Things Burgled can't play Nine-Fingered Frodo and the Ring of Doom with his regroup ability.

http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$vkfvfgipcejvwgah
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on December 04, 2014, 05:31:38 AM
Bilbo, Bearer of Things Burgled can't play Nine-Fingered Frodo and the Ring of Doom with his regroup ability.

http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$vkfvfgipcejvwgah
It is a Skirmish event and as such cannot be played outside the skirmish phase.  The only types of cards that he can play in the regroup phase are cards that would normally be played in the fellowship phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on December 04, 2014, 04:19:53 PM
Why should that be the case? Conditions aren't normally played during the regroup phase either, nor are possessions. It seems to me that Bilbo's text should over-ride that.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on December 04, 2014, 09:32:34 PM
Comprehensive Rules 4.0 - Event
"You cannot play an event during a phase that does not match its phase action."
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on December 05, 2014, 06:16:42 AM
Well-spotted... however, doesn't game text normally trump printed rules?

For example, under "condition," it says, "A condition is always played during the fellowhip phase."
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on December 05, 2014, 06:36:56 AM
I would say that Bilbo's game text overrides the "always played during the fellowship phase" for conditions as it does not prohibit play during other phases as it does create an exception to the rule.

The event wording explicitly prohibits play in a phase that does not match the action and therefore cannot be overridden by Bilbo's text.

Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on December 05, 2014, 07:11:14 AM
Doesn't the phrase "a condition is always played during the fellowship phase" prohibit the playing of conditions at other times? "Always" means... well... always.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on December 05, 2014, 08:37:23 AM
Yes, it would, but Bilbo makes an exception to the rule.  The language around events is more explicit than the language around conditions.

The language around conditions is written as an affirmative, leaving open other times that they could be played (if another card allows it).  If the rule said, "Free Peoples conditions cannot be played in any phase except the fellowship phase and Shadew conditions cannot be be played in any phase except the shadow phase," then it would be an exclusive negative statement.

The language around events is written as a negative, excluding all times except the appropriate phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on December 05, 2014, 09:16:40 AM
I don't see the difference.

"Always stop at stop signs" means the same thing as, "never drive past a stop sign without stopping." It's just phrased differently. Either game text trumps printed rules, or it doesn't.
Title: Re: Post your Gemp-LotR bugs here
Post by: Shelobplayer on December 06, 2014, 04:44:07 AM
I don't see the difference either.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on December 19, 2014, 09:17:45 AM
Éowyn, Lady of Rohan or Armor might be bugged.

The following occured:

Boromir with Armor and 2 vitality left skirmishes a Damage +1 minion. Boromir loses, gets a wound. In the fierce skirmish, Boromir loses again, would receive a wound which is prevented by Éowyn LoR and Armor's game text doesn't apply anymore, letting the damage+ wound through.

I think Armor works correct in this case. Or am I wrong?
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on December 19, 2014, 09:24:44 AM
Boromir didn't actually take a wound from the damage +1 minion since Eowyn prevented the wound.  Because he hasn't taken a wound yet, the Armor game text doesn't kick in and the second wound gets through.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on December 20, 2014, 03:25:45 AM
Another one: Hope Comes & Glimpse of Fate.

Initiative is lost through Legolas, Fearless Marksman and 1 card remains in the FP's hand. That card is Still Needed and gets played during skirmish, prompting Hope Comes to kick in and draw 3 cards. Here, Glimpse of Fate triggers again.

Bug? If not, why?
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on December 20, 2014, 03:46:08 AM
You can take a look at this replay at site 7th.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Enola$lalw3gg3eaywqswh
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on December 20, 2014, 05:14:57 AM
It definitely looks like a bug to me. According to the CRD (http://lotrtcgwiki.com/rules/crd.pdf), the first step of playing a card is that it leaves your hand and enters "the void". Thus you would have 0 cards in hand as soon as you click the card to play it. The fifth step is to respond to playing the card (i.e. Hope Comes), at which point you go from 0 cards in hand to 3 cards in hand. Glimpse of Fate should not trigger because you never regain initiative.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on January 04, 2015, 01:54:59 PM
For Phial of Galadriel, Star Glass, is strength supposed to be included in game text?

For example, if I have a minion who's strength has been increased through a possession, event or other action, and then the Phial is used after the strength has been set to X, would it remove the minions strength back to base strength? I always thought strength wasn't part of game text...
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on January 04, 2015, 02:15:01 PM
As far as I know, your reasoning is correct.  I have had issues with that card, too which have been posted earlier (I had it remove roaming for all my minions when it was played on an Advance Scout), so it is quite possible the card is not working correctly.  Do you have a replay?
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on January 04, 2015, 06:34:42 PM
Yeah here it is...check out the very end as he is at site 9.

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$446pll0uyj9h5qs4

From what I understand IF the phial was used before he let my take any actions then everything would be fine....However, because he chose to wait to use the phial, I don't think that the phial has the ability to subtract strength, as strength, vitality, and twilight cost are not a part of game text, from what I understand...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on January 04, 2015, 10:11:56 PM
The Phial should not remove the minion's strength bonuses, unless that bonus comes directly from the minion's text (e.g. Orc Swordsman).
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on January 05, 2015, 12:34:41 PM
The Phial should not remove the minion's strength bonuses, unless that bonus comes directly from the minion's text (e.g. Orc Swordsman).

Thanks bib! That's what I was curious about...yet one more thing to add to the list of things that need to be fixed
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on January 05, 2015, 06:28:04 PM
Hmm, yeah that seems to me like Gollum should have retained his strength. Removing his game text (aka his Skirmish ability) via Phial of Galadriel would just prevent him from doing it again. It should not negate the strength he had already gained.
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on January 25, 2015, 02:27:47 AM
Beyond the height of men is not working with 6 comps.. This is one of the two replays I have.. http://www.gempukku.com/gemp-lotr/game.html?replayId=Raelag$11u8zuogi8cjd0jn It is still discarding only armor..
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on January 25, 2015, 03:03:41 AM
BTHOM is working correctly. The card doesn't get rid of every possession, just armors, helms and shields. The key here is "such" possessions. Isengard Smith on the other hand says all possessions, completely different.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on January 31, 2015, 02:59:33 AM
War of the Ring block
valid sets: 11, 12, 13,
sites from block: Shadows and onwards
Ring-bearer skirmish can be cancelled: no
X-listed: none,
R-listed: Orkish Smith, Strange-looking Men,
Additional valid: none,
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on January 31, 2015, 03:08:34 AM
In gemp, Ring-bearer skirmishes can only be canceled in FotR, TT and TS. Otherwise it was from Reflections on.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on February 02, 2015, 06:40:55 AM
I also spoke to MarcinS briefly on facebook regarding the glitch for My Cards leagues. He says as best he can tell from the code, it should be functioning correctly. I also told him about My Cards tournaments appearing as All Cards tournaments. He asks one of you to send him an email regarding the specifics of this and any other current bug problems.

Done.
Title: Re: Post your Gemp-LotR bugs here
Post by: Vordan on April 07, 2015, 01:35:53 PM
Got, for the second time, a bug with All Life flees. Every time i use it to discard a follower it works correctly, the problem start whan i use it to play a minion from deck: i play the card, pay the cost for the minion, but nothing happends... here's a replay of minutes ago, in wich i use it in both way.

Did i miss something? The card seems rather clear to me, so nothing criptic about interpretation of the rules or the card writing..

http://www.gempukku.com/gemp-lotr/game.html?replayId=Vordan$rc3v7wzn2jxsj0cw
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 07, 2015, 02:32:05 PM
You must pay the twilight cost of the [Wraith] minion TWICE (plus [2] of the event): once for the "remove X" and once again for the "to play a [Wraith] minion of twilight cost X". So you removed 6 to play a Nazgul, M-orc or Barrow Wight whose cost is 6, but left only 5 in the pool. At least that's what I see...
Title: Re: Post your Gemp-LotR bugs here
Post by: Vordan on April 07, 2015, 02:53:07 PM
well to me the remove "X" is the cost of the minion, why should i pay it twice? (plus the 2 of the event) it's just insane.

To me is  a "decent" event that let you pull a minion from deck paying 2 more, or discard a follower.

I don't think it's mean to pay double(even if you can pull any wraith minion, who can be cheaper than a nazgul, but still a 1 cost minion would just eat 4 twilight away.. too much IMHO)

Given that the card is not a common, it seems pretty fairy as a cost to me, the way i interpreted it.

I'm curious to know what other people think.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 07, 2015, 03:27:22 PM
Hmmmm, cards like Foul Tentacle, Huge Tentacle and The Bridge of Khazad-dum (1C349) allow you to play a minion from your draw deck, but you still have to pay that minion's twilight cost.

So All Life Flees makes you pay twice the Nazgul's cost, plus 2, to finally get that Nazgul on the board from your deck.

Hope this helps.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 08, 2015, 01:29:14 AM
The card IS essentially useless. You're paying 2(x)+2 to pull the minion out of your deck.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 08, 2015, 09:03:57 AM
I wonder if you can play the Witch King, Captain of the Nine Riders (Toil 2) from draw deck with this card, by paying 0 (plus 2 of the event) and exerting 4 Nazgul...

If possitive, that would be the only useful thing this event might do, besides discarding followers.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on April 08, 2015, 10:57:38 AM
Not sure that would work that way. I would think you would pay the cost of the WK + 2 to retrieve him using the event, but perhaps when you play the WK you could use toil to reduce the cost of playing him. Toil doesn't reduce his printed twilight cost, just reduces the amount you pay when you put him into play. Would be interesting to test on Gemp to see what it does.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on April 08, 2015, 01:04:21 PM
The event shouldn't calculate the possible toil cost.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on April 08, 2015, 03:59:34 PM
Yeah, if you pull the toil WK, you'll still pay 2+8 to play the event, but then you can use his toil to reduce his actual cost.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 09, 2015, 07:31:24 PM
10 twilight and 4 exertions to get the WK from your deck.... GARBAGE.

Then it's only useful to discard followers, or if you have much more twilight than you ever might try to use, and that's too much if we're talking about Nazgul. Ents?
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on April 09, 2015, 09:11:22 PM
I have 2 silly bugs (possibly 3) to report.
These are the "message type" bugs which should be simpler/easier to adjust:

1. be back soon
(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn168%2Fdaisukeman%2FLOTR%2520TCG%2Fbebacksoon_zpsc7060078.png&hash=2841a6a56669a31e19579be5e97249d826956ca9) (http://s304.photobucket.com/user/daisukeman/media/LOTR%20TCG/bebacksoon_zpsc7060078.png.html)

2. new fear
(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn168%2Fdaisukeman%2FLOTR%2520TCG%2Fnewfear_zpsf133138a.png&hash=480a13b260c94e863b26caed68f4db92311dab53) (http://s304.photobucket.com/user/daisukeman/media/LOTR%20TCG/newfear_zpsf133138a.png.html)

3. possibly: too great and terrible (i just don't remember exactly, also if easy to check we could review trample)


----
In case images aren't displayed, the bugs to fix are showing when playing the card: a "null" is out there and the opponent does not view the proper message.
Many of us are your hardcore/enduring/old school players, but newcomers who don't know the cards by heart, have told me that this leads to confusion for them.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on April 12, 2015, 01:44:02 PM
Confirming too great and terrible shows up the null label:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Fi304.photobucket.com%2Falbums%2Fnn168%2Fdaisukeman%2Ftoogreatnterrible_zpskw4ql2mg.png&hash=1d4b26ea0f60b47c367a65a23c323fd8373fef36) (http://s304.photobucket.com/user/daisukeman/media/toogreatnterrible_zpskw4ql2mg.png.html)
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on May 27, 2015, 12:01:23 PM
Several times in this game, Kulkoth was able to see my hand using Sting, despite my having No Business of Ours out.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$87cluvfq2k6q9tpq

I just ran a test game using No Business of Ours in play with my "Ringer".

See http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$vrmx9ay042yx31ko

In Ringer FP phase at sites 4 and 6 Ringer uses 6 different ways to reveal Valtor's hand, three fail but three succeed:

Foul Creation, Uruviel, Maid of Lorien and Galadriel's Glade do not reveal Valtor's hand, presumably prevented by NBOO, but -

Curse Their Foul Feet, Glamdring and Sting all reveal Valtor's hand despite NBOO being in play, requiring discard of cards or removal of twilight as appropriate.

So NBOO is bugged again. I have sent an e-mail to MarcinS.

Thanks Valtor!

I also tested Might of Numenor, Treachery Deeper than you Know and Meant to Be Alone, none of which (like Foul Creation) revealed the hand (at least for me).

As NBOO has had trouble with this before, and then subsequently fixed, and then again is having trouble, but with different types of cards, I am wondering if this is a progressive thing and will start to affect other cards little by little...I remember around a year ago or so before MarcinS fixed it the first time that Foul Creation wasn't even stopped by it.

In any case. This is what we know now!

Save yourself the exertion and hands off of CtFF, Glamdring and Sting while NBOO is in play!
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on May 29, 2015, 07:26:54 PM
I noticed a bug with The Witch-King, Deathless Lord. See the replay, when my opponent was at Site 6 he had Rumil on the table with two wounds on him. WK killed a companion and instead of giving me the option to exert a companion OR wound an ally twice, it automatically prompted me to exert a companion. I am assuming the code may be looking for an ally with at least 2 vitality, but I don't think that should be a requirement to make the choice.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$kph8lqb7knv7kbs7
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on May 29, 2015, 08:10:46 PM
I noticed a bug with The Witch-King, Deathless Lord. See the replay, when my opponent was at Site 6 he had Rumil on the table with two wounds on him. WK killed a companion and instead of giving me the option to exert a companion OR wound an ally twice, it automatically prompted me to exert a companion. I am assuming the code may be looking for an ally with at least 2 vitality, but I don't think that should be a requirement to make the choice.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$kph8lqb7knv7kbs7

This is not a bug.

Quote from: Comprehensive Rules 4.0 - effect
If the effect of a card or special ability requires  you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible).

Since you cannot wound an ally twice, you must exert a companion
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on May 29, 2015, 10:45:37 PM
I noticed a bug with The Witch-King, Deathless Lord. See the replay, when my opponent was at Site 6 he had Rumil on the table with two wounds on him. WK killed a companion and instead of giving me the option to exert a companion OR wound an ally twice, it automatically prompted me to exert a companion. I am assuming the code may be looking for an ally with at least 2 vitality, but I don't think that should be a requirement to make the choice.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$kph8lqb7knv7kbs7

This is not a bug.

Quote from: Comprehensive Rules 4.0 - effect
If the effect of a card or special ability requires  you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible).

Since you cannot wound an ally twice, you must exert a companion

Is it possible this quote is being misapplied? If there is an exhausted ally in play, how are you not capable of wounding him twice? Subsequently he dies after the first wound is taken, but where in the rules does it state you need to precognitively review everything before taking actions?

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$eg82qxkvbxx390x4

An exhausted gandalf can be wounded twice.

According to this logic, an exhausted gandalf is not fully capable of being wounded twice?

One would argue that you are simply "fulfilling the maximum possible of the effect", but you cannot state that merely because that disclaimer you could apply it wholly to this situation with the Witch King. I can understand if the card is asking you to do something to a target that doesn't exist (i.e. if there are no allies in play). But I believe that if there is an ally in play, just like Gandalf it is capable of being wounded twice.

I can't find anywhere in the rules where it states that a minions game text functions differently than an event in this case.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 29, 2015, 11:32:00 PM
The only time you'll be able to wound Rumil in that situation is if all companions are exhausted.

It's the same reasoning with Boromir BOC. If he is exhausted, you cannot choose the wounding option.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on May 30, 2015, 05:56:33 AM
The only time you'll be able to wound Rumil in that situation is if all companions are exhausted.

It's the same reasoning with Boromir BOC. If he is exhausted, you cannot choose the wounding option.

It states in the rules specifically that an exhausted companion can't be exerted.

Where does it make the clarification that an exhausted companion is not capable of being wounded twice?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 30, 2015, 06:52:01 AM
It doesn't, but the rule states that you must choose the effect that you can "fully complete." You cannot fully complete the effect of wounding Rumil twice, because once he takes the first wound, he dies.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on May 30, 2015, 09:33:23 AM
I disagree, I think you can wound without restriction on how many times, even it is more than that character can take. All other examples of choices where one can't be chosen are expressly dictated by the rules:
Crashed Gate - you can't add more threats than there are companions
Worry - you can't exert an exhausted Ring-bearer
Saruman's Reach - you can't exert an exhausted companion
There is nothing in the rules that prevents you from wounding an exhausted character twice. You can fully complete wounding them twice by assigning two wounds to them.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on May 30, 2015, 09:39:20 AM
worry is a good example. since you cannot exert the ringbearer, the burden is added. just like you cannot wound rumil twice, you have to exert a companion.

you're not listening to what bib is saying, he is right. i don't know anyone who is more versed with the rules than him.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 01, 2015, 05:42:37 AM
Just had a game where it game me the option to use the WK's game text on an exerted bounder.
I think it was site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$ddf9ypanxh1kukl1

BigRedMF is listening exactly to what bib is saying, bib just isn't listening to his point.
Bib argues that if you cannot "place" each and every wound that you are not "fully completing" the requirement of wounding twice.

BigRedMF's point is that bib is assuming that the definition of fulfilling the action of wounding twice means that every wound must be placed separately. It IS an assumption, as in the rules, only exertion is specified as unable to perform unless the vitality is there.

Until bib can show clearly from the actual rules that the action of wounding twice is fulfilled by placement and not targeting and sending of wounds, nothing has really been proved...

Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on June 01, 2015, 05:49:43 AM
Just had a game where it game me the option to use the WK's game text on an exerted bounder.
I think it was site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$ddf9ypanxh1kukl1

You were able to use the WKs text to target the Bounder because there was a second Bounder on the table that hadn't been exerted.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 01, 2015, 05:50:02 AM
Also keep in mind that Rumil was unable to be wounded by Malice as well in a seperate game, which is only a single wound.

We could explore the possibility that this is something surrounding Rumil. In any case some test games would help show how MarcinS actually coded it, I'd reckon, since we have situations where WK can wound an exhausted ally and can't.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 01, 2015, 05:51:00 AM
Just had a game where it game me the option to use the WK's game text on an exerted bounder.
I think it was site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$ddf9ypanxh1kukl1

You were able to use the WKs text to target the Bounder because there was a second Bounder on the table that hadn't been exerted.

Why should that allow me to target the exerted bounder if, according to bib's version, I need to wound AN ally twice?
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on June 01, 2015, 05:53:19 AM
Watch the replay.  You wounded the un-wounded Bounder twice, not the wounded bounder.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 01, 2015, 05:55:59 AM
Watch the replay.  You wounded the un-wounded Bounder twice, not the wounded bounder.

I did the more practical thing because it was a league game ;)

The game gave me the option to target the exerted bounder, which according to bib should not ever be an option. I could have just as easily killed the exerted bounder.

I'll run some test games when I get a chance to see what's going on with this ally wounding business anyway....
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on June 01, 2015, 12:46:18 PM


BigRedMF's point is that bib is assuming that the definition of fulfilling the action of wounding twice means that every wound must be placed separately. It IS an assumption

But its NOT an assumption, its the rules, see below.


Quote
Until bib can show clearly from the actual rules that the action of wounding twice is fulfilled by placement and not targeting and sending of wounds, nothing has really been proved...

Here you go:

wound
Place a wound token on the character to illustrate this. Wounds are always placed on a character one at a time.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on June 03, 2015, 05:40:29 PM
Very strange bug appeared yesterday in a FotR league game. (thanks jvpwnerer for cancelling after the bug was discovered) I used Valiant Man of the West on Aragorn and when I went to assign two minions to him I got the error message "Assignments are not valid for the effects affecting this card". I could only assign one minion to Aragorn. I asked my opponent to assign the other to Aragorn since it wouldn't let me. He tried and also got the same error message (see screen shot from HIS game window). Obviously I should have been able to assign both, but even if I did not, the Shadow player should NEVER be restricted on when assigning extra minions (except is rare cases where special abilities are concerned). No idea what caused this and haven't seen it happen before. I tried the deck again today and did not have the same problem.

EDIT: I did not even notice what site I was at (thanks dmaz). Please disregard!
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 03, 2015, 05:45:20 PM
Very strange bug appeared yesterday in a FotR league game. (thanks jvpwnerer for cancelling after the bug was discovered) I used Valiant Man of the West on Aragorn and when I went to assign two minions to him I got the error message "Assignments are not valid for the effects affecting this card". I could only assign one minion to Aragorn. I asked my opponent to assign the other to Aragorn since it wouldn't let me. He tried and also got the same error message (see screen shot from HIS game window). Obviously I should have been able to assign both, but even if I did not, the Shadow player should NEVER be restricted on when assigning extra minions (except is rare cases where special abilities are concerned). No idea what caused this and haven't seen it happen before. I tried the deck again today and did not have the same problem.

You have that handy site 6 to blame for it.
Almost always a good thing, but in this case, Frodo is in danger.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on June 03, 2015, 06:15:59 PM
OMG, you are absolutely right! I feel like a total noob!
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 04, 2015, 07:21:28 AM
There's a bug with Dunlending Ravager: His text states:

Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.

So, since that ally is now participating in skirmishes, you should be able to also assign Bill Ferny, Swarthy Sneering Fellow to that same ally. Gemp will currently not let you do that.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 04, 2015, 08:20:19 AM
It might be a bug with Bill too. I've never checked to see if he can assign himself to allies in other circumstances.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 05, 2015, 07:25:39 AM
Here's another bug, kind of an unusual situation:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$ch017vwcl8gkj324 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$ch017vwcl8gkj324)

At site 8, my opponent has 1x Drawn to Its Power in play and 3x Gates of the Dead City in play. I allow Frodo to be killed, which first triggers Drawn to Its Power, since that's an automatic action. But since Frodo is dead and Sam's response hasn't happened yet, Drawn to Its Power doesn't actually add a burden (because there's no ring-bearer to add a burden to!). However, the 3x Gates of the Dead City still trigger, exerting three of my guys. I'd call this a bug, since no burden was actually added to trigger Gates of the Dead City. After those cards all key off, Sam finally took the ring with zero burdens on him.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 05, 2015, 11:42:10 AM
Here's another bug, kind of an unusual situation:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$ch017vwcl8gkj324 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$ch017vwcl8gkj324)

At site 8, my opponent has 1x Drawn to Its Power in play and 3x Gates of the Dead City in play. I allow Frodo to be killed, which first triggers Drawn to Its Power, since that's an automatic action. But since Frodo is dead and Sam's response hasn't happened yet, Drawn to Its Power doesn't actually add a burden (because there's no ring-bearer to add a burden to!). However, the 3x Gates of the Dead City still trigger, exerting three of my guys. I'd call this a bug, since no burden was actually added to trigger Gates of the Dead City. After those cards all key off, Sam finally took the ring with zero burdens on him.

That certainly looks like a bug to me.
The burden was never added since the first trigger Drawn to Its Power goes off before Sam's response.

I can see this as a problem with the "required trigger effect" thingy that goes on in the gemp system. It views Drawn to Its Power within the "system" as triggering, so even though the burden didn't hit the system allowed Gates to trigger as well.

I that this "required trigger effect" thing where the card blinks or pulses (you know what I mean) may need to be looked at in general. I think an exhausted minion still blinks at the start of a skirmish against a mounted companion, maybe someone else can back me up on this. The rules state that this trigger effect of the mount against an exhausted minion should be ignored, but i guess the system doesn't ignore it....maybe MarcinS made it so that the FP couldn't react with cards like Unheeded to an exhausted minion "trying" to exert, but if Unheeded does work in this case then it is bugged.
Anyway that's beside the point, but was just an example of "required trigger effect" things I've seen going haywire.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on June 05, 2015, 07:52:50 PM
Watch the replay.  You wounded the un-wounded Bounder twice, not the wounded bounder.

I just tested out WK with the following allies in play:

Barliman Butterbur wearing armor but exhausted
Rumil exhausted with Hosts of the Last Alliance in play
Bounder exhausted
Bounder fully healed

WK allowed me to choose ANY of them to wound twice, including Barliman with Armor who clearly can't take more than 1 wound anyway. If they were all exhausted, however, it forced me to exert a companion. This is a card that rule of fulfilling choices has screwed over - if I am controlling the WK I should be able to do whichever I think will benefit me more regardless of whether I am fully capable of one option. That rule was obviously intended to prevent people from taking an easy way out of a choice if they were forced with one, but it really should have been directed at forced consequences rather than beneficial choices.

Regardless, there is still a bug with WK Deathless Lord
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on June 07, 2015, 09:46:49 AM
Looks like there are two new issues discovered.  Good catches.  I'll forward them on to Marcin and see what he says.

Regards,

Merrick_H
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on June 07, 2015, 04:47:22 PM
For the Drawn to its Power problem, in my experience Gemp treats burdens as things independant of the Ringbearer. The system adds a burden, no matter if there is a Ringbearer or not. If there's no Ringbearer, the new burden just doesn't lower the resistance of the inexistant Ringbearer, that's all. And then burdens are cleared when Sam takes the Ring.

I think the system should treat burdens as things dependant on the existance of a Ringbearer. But that's not the case.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 07, 2015, 06:53:34 PM
Yeah, a burden is a thing that goes on the ring-bearer, just like a wound only black instead of red. You can't put a wound on a guy who isn't on the table, and you can't add a burden if there's no ring-bearer on the table to add a burden to. IMO, of course.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 12, 2015, 08:31:01 AM
I found a minor bug with Dread and Despair.

When the event is played, the FP is given the choice of discarding 6 off the top before the Shadow player chooses which condition to discard. It should be the other way around, so the FP can know if he wants to actually save the condition or not.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 12, 2015, 12:14:26 PM
I found a minor bug with Dread and Despair.

When the event is played, the FP is given the choice of discarding 6 off the top before the Shadow player chooses which condition to discard. It should be the other way around, so the FP can know if he wants to actually save the condition or not.

Good find! See how all of this WotR playing is doing some good! ;)

Minor bug, but looks like it might be out of my knowledge base to fix.
Currently it's treating the card like any other do Y to prevent X card. In almost every case, X is known and stated on the card, but in this case X is a decision the Shadow player needs to make first...a variable the function doesn't seem to account for.
This card runs off of PreventableEffect.java, which it looks like I could change to make the step by step process different. However, I'm uncertain as to how that will affect other cards running off of PreventableEffect.java. I need to talk to TheGaffer before I can submit a Pull Request :S
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on June 12, 2015, 12:19:54 PM
This gets back to the TGaT argument. I think you are discarding to prevent the card effect from carrying out, which is why your opponent doesn't choose yet. It's consistent with TGaT preventing the effect and not the wounds.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 12, 2015, 12:52:00 PM
This gets back to the TGaT argument. I think you are discarding to prevent the card effect from carrying out, which is why your opponent doesn't choose yet. It's consistent with TGaT preventing the effect and not the wounds.

That's a good point...one I had never thought of.

If you argue that "prevent" in TGaT is preventing the effect of the card, then it makes sense that the choice to discard the 6 off the top in Dread and Despair can only be to prevent "discard a condition", not any specific condition. Is that kind of what you're getting at? Does make sense to me.

Those that were so fiercely fighting for this argument about TGaT were standing on the fact that the prevention happens before the wounding is sent out. So if that were true here they technically shouldn't know what condition gets discarded if they choose to prevent....
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 15, 2015, 06:58:43 AM
That's a great point, the cards are worded almost the same. Yet another reason why I stand behind my side of the argument, that TGaT is indeed preventing wounds. A bit ironic that bib is on the other side of the issue this time.

Got a bug to report:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$uej3709fza038j7a (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$uej3709fza038j7a)

I feel like I remember this being reported before, but if it has, it's still doing it. During Fellowship I was at Site 7, The Great River ("While the Fellowship is at The Great River, cards may not be played from draw decks or discard piles"). Without thinking about it, I played A Wizard is Never Late. The site quite properly prevented the event from working... but somehow this also immediately ended the rest of my Fellowship phase and caused me to move to the next site, before I could heal Boromir or play Sleep, Caradhras.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 15, 2015, 07:41:04 AM
That's a great point, the cards are worded almost the same. Yet another reason why I stand behind my side of the argument, that TGaT is indeed preventing wounds. A bit ironic that bib is on the other side of the issue this time.

Got a bug to report:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$uej3709fza038j7a (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$uej3709fza038j7a)

I feel like I remember this being reported before, but if it has, it's still doing it. During Fellowship I was at Site 7, The Great River ("While the Fellowship is at The Great River, cards may not be played from draw decks or discard piles"). Without thinking about it, I played A Wizard is Never Late. The site quite properly prevented the event from working... but somehow this also immediately ended the rest of my Fellowship phase and caused me to move to the next site, before I could heal Boromir or play Sleep, Caradhras.

Trying to figure out why that happened. So far I can't find any triggers.

This has helped me find a way, however, to possibly solve the issue with No Business of Ours. I found the script for global modifiers (things like this site, stewards tomb, or caverns of isengard), which would be possible to add the "no looking or revealing" clause to the list and change cards like NBOO to refer to the global modifier.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 15, 2015, 12:43:18 PM
It might be a bug with Bill too. I've never checked to see if he can assign himself to allies in other circumstances.

Thanks sgtdraino and bib!

Just looked at Bill in detail and it looks like he is fine for assigning to anything able to be assigned.

I think the issue lies in the coding for the Dunlending Ravager.

Without going into detail, here is the only effect that gemp runs after spotting and activating the rohan ally in the current coding for Dunlending Ravager:
"new ChooseAndAssignCharacterToMin ionEffect(action, playerId, self, true, CardType.ALLY));"
basically it just spots and assigns itself to the ally.

I checked Horn of Boromir which allows to "participate in .... skirmishes"  similar to what the Ravager does to the ally, and found that Horn has this effect run after exerting and spotting:
"new AllyParticipatesInArcheryFire AndSkirmishesModifier(self, Filters.sameCard(card)), Phase.REGROUP));"

I personally feel, like we don't need to code a brand new modifier for making the ally participate in skirmishes only. Essentially as the archery phase is over, that portion would just get ignored.

I think all I need to do is code these Dunland minions (there's another one in addition to Ravager, but don't remember the name) to have the additional "AllyParticipatesInArcheryFire AndSkirmishesModifier" after Dunland uses it's text.

If you guys think that sounds right, I'll create a PR for this for MarcinS to approve.

ADDED: Keep in mind this modifier only uses the fact that it's participating. The strength bonus in the horn runs off of a different script that isn't used :)
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 15, 2015, 12:54:58 PM
I also found the problem with Riders in Black. There's simply no strength modifier present anywhere in the coding. It basically runs the reveal hand function but to no subsequent effect.

For some reason this card is coded quite differently than Inspiration. I will see if I can simply add the modifier to the way it's currently coded. If not, I can mimic Inspiration but with positive integers as the bonus instead of negative.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on June 15, 2015, 01:08:39 PM
I think all I need to do is code these Dunland minions (there's another one in addition to Ravager, but don't remember the name) to have the additional "AllyParticipatesInArcheryFire AndSkirmishesModifier" after Dunland uses it's text.

If you guys think that sounds right, I'll create a PR for this for MarcinS to approve.

It's Dunlending Warrior. And I think it's ok to have the same modifier as Horn of Boromir. :up:

Thank you for this effort Dmaz!
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 15, 2015, 02:30:13 PM
Indeed, you are rockin' it!
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on June 20, 2015, 05:55:16 PM
Not sure if this is a bug or not.  When Beserk Slayer used his ability, he killed Frodo and Sam simultaneously.  If wounds are placed one at a time, Frodo could have been wounded first and been killed, but then let Sam take the ring and so survive with his new +2 vitality boost.  Should this be allowed to happen?  I'd expect threat rules to activate after the first wound is placed, allowing you to kill off anyone who is exhausted if this is true, as well (even if threats don't exist in Towers Block).

Here's a replay (site 7 for my opponent):

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$rf9pddcwdzux151h
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on June 20, 2015, 11:51:25 PM
I guess this is correct as PATHS wounds every minion at once, too.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 21, 2015, 06:57:40 AM
I disagree. Wounds are placed one at a time. Even with PATHS, you can still use a response action to prevent one wound in particular. I don't think it should be possible to kill Sam and Frodo simultaeously via wounding. FP should have the option of killing Frodo first, and then using Sam's response action.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on June 21, 2015, 07:05:33 AM
Lets assume you have 4 goblins on Frodo and one Armory out. PATHS is played and ALL goblins highlight when you choose to use Armory for its wound prevention. Not first this orc, then the second one, the. the third etc. This is not something like archery or threat wounds.

IMO of course.
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on June 21, 2015, 08:22:21 PM
Lets assume you have 4 goblins on Frodo and one Armory out. PATHS is played and ALL goblins highlight when you choose to use Armory for its wound prevention. Not first this orc, then the second one, the. the third etc. This is not something like archery or threat wounds.

IMO of course.

I second this. Wounding each companion happens at the same time. This brings back up the issue I have with Neekerbreeker's Bog though...
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 22, 2015, 04:49:22 AM
The rulebook does state that wounds are placed one at a time (under a certain context), but it seems this is more for clarification of placing wounds on characters during the archery phase, etc. You can read about it in the section on applying archery wounds.

Later in the rules, under "wound", there's the quote from the comprehensive rulebook on wounding, where it talks about them being placed one at a time.

"Wounds are always placed on a character one at
a time.
When you “wound a character,” you place only
one wound"

What this is actually telling us is really wounds are only placed on a character one at a time.
Since this is the context, the rules are only defining how wounds (whether one, two, or more) are placed on any particular character. Thus, I don't think that it actually means that when a card says "wound every" that you choose the order and place the wounds on those minions or companions one at a time.

It feels like in the context of the rules, and just doing what the card says, that when you "wound every" of anything, all of the wounds happen at once.

Just my take on it....not sure if I'm 100% right....
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 22, 2015, 11:31:56 AM
I don't care how Gemp does it. Gemp does whatever it's been coded to do. If Gemp is having them trigger simultaneously, then Gemp is doing it wrong.

"Wound a character" is synonymous with "place a wound on a character." What would be the point of having the rules say that wounds are placed one at a time, if it were possible to trigger multiple wounds at once?

ETA: Think about it as if you were playing a real game, IRL. If you hit something that says "wound every character" you aren't literally going to throw wound tokens on every character simultaneously. That's not even possible. You place them one at a time. And as soon as the killing wound hits Frodo, he dies, and that keys off any triggered actions related to Frodo dying. Threats, Sam, what have you.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 22, 2015, 12:27:47 PM
I wasn't making any reference to GEMP at all, just how I think it should function based on the what the rules say.

All they say on this matter is that wounds are placed on "a character" one at time. I think for the rules to back up that PATHS would wound the minions one a time the rules would have to say, instead, "wounds are placed on characters one at a time".

I kind of hate looking at vernacular, so to speak, but when you "wound every X", even if the FP player chooses the order of the wounding that wounding is a top level action so only wound prevention responses should be usable, until the wounding is over.  The card says to wound them all. So you wound them all, and then after they are all wounded, you make responses based on the result.

I really think that if Sam and Frodo are exhausted and Slayer kicks off wounding every companion you should absolutely not be able to decide that Frodo gets wounded first and then Sam takes the ring before he takes his wound from the Slayer....this is something that doesn't seem to be supported in the rules at all.

I realize it's a weird situation....to me it just makes more sense and seems like it takes less assumption. I'll need to read more in the rules about action order and such. Just seems to me that if every companion is exhausted, and every companion is wounded by an action that must be resolved, and there is no prevention available, every companion is killed.

ADDED:
Found this in the rules:
"If two or more required actions are occurring at
the same time (for example, more than one “start
of turn” action), the Free Peoples player decides
in which order they occur.
All required actions responding to a particular
trigger are performed before any optional actions.
After all such required actions have resolved,
players may perform optional actions responding
to that same trigger using the action procedure.
(See response.)"

OK, if this is telling us that all of the wounds are a top level (required) action, then after all such required actions have resolved, players may perform optional responses. The problem in this particular case is that it was a required action for Sam to get wounded, so he's dead. No taking the ring.

I see it the same as when threat wounds are launched. When threats are triggered those are required actions to resolve. YES you can prevent a threat wound, but if Frodo get's killed and it triggers threats, then all of those threats need to be placed before Sam has the option to take the ring...at least if my memory serves me correctly....
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on June 22, 2015, 12:59:41 PM
The last ruling quote clarifies the matter.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 22, 2015, 02:47:04 PM
I wasn't making any reference to GEMP at all, just how I think it should function based on the what the rules say.

Sorry for the confusion, I was referring to Eukalyptus's post. He was talking about when Goblins highlight in Gemp.

All they say on this matter is that wounds are placed on "a character" one at time. I think for the rules to back up that PATHS would wound the minions one a time the rules would have to say, instead, "wounds are placed on characters one at a time".

So you think that the rules only let you put wounds on a character one at a time, but let you put wounds on several different characters 3 at a time? Or 4 at a time? I think that's twisting the wording a bit. I have a handful of wounds, I place them one at a time. Wounds are placed on a character one at a time. That is how we would all do it IRL, when there's not a machine doing it for us.

I kind of hate looking at vernacular, so to speak, but when you "wound every X", even if the FP player chooses the order of the wounding that wounding is a top level action so only wound prevention responses should be usable, until the wounding is over.  The card says to wound them all. So you wound them all, and then after they are all wounded, you make responses based on the result.

Triggered actions happen whenever the trigger occurs. If the trigger is the death of Frodo, that's when the action happens.

I really think that if Sam and Frodo are exhausted and Slayer kicks off wounding every companion you should absolutely not be able to decide that Frodo gets wounded first and then Sam takes the ring before he takes his wound from the Slayer....this is something that doesn't seem to be supported in the rules at all.

It seems to me that's precisely what your excerpt is saying.

ADDED:
Found this in the rules:
"If two or more required actions are occurring at
the same time (for example, more than one “start
of turn” action), the Free Peoples player decides
in which order they occur.

"Wound everybody" is a perfect example of multiple required actions happening at once. Each wound you place is a required action, and you as the FP player get to determine the order. If the order that you choose to place the wounds results in Frodo getting killed before Sam, that is another trigger for a triggered action that will interrupt the placement of the remaining wounds.

All required actions responding to a particular
trigger are performed before any optional actions.
After all such required actions have resolved,
players may perform optional actions responding
to that same trigger using the action procedure.
(See response.)"

Now, this is interesting for a completely different reason, because it seems to imply that you can only do a Response action after the last wound is placed. So if you accidentally place a wound on a guy that you wanted to prevent, but you still have three wounds left to place, you shouldn't be able to prevent that wound, apparently.

OK, if this is telling us that all of the wounds are a top level (required) action, then after all such required actions have resolved, players may perform optional responses. The problem in this particular case is that it was a required action for Sam to get wounded, so he's dead. No taking the ring.

I disagree, because Sam's response action is not a response to "wound everybody," it's a response to "Frodo was killed." The death of Frodo starts a new action tree in the middle of the "wound everybody" required actions.

I see it the same as when threat wounds are launched. When threats are triggered those are required actions to resolve. YES you can prevent a threat wound, but if Frodo get's killed and it triggers threats, then all of those threats need to be placed before Sam has the option to take the ring...at least if my memory serves me correctly....

This is actually a great example of what I'm talking about. Let's say you hit something that says, "wound everybody," and it forces you to place 5 wounds, one on each character. Let's say that wound #2 kills a guy. You have 3 wounds left to place, BUT let's say you have 5 threats. Wound #2 killing a guy is a trigger that's going to set off the triggered action of dealing out threat wounds, starting a new action tree. You would have to place those 5 threat wounds BEFORE you continue to place the other 3 wounds from the previous action.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 22, 2015, 03:25:16 PM
Yes, Sam's response is to frodo dying. The reason he can't respond however is because, as the rules state, the optional responses take place after all of the required actions. Sam responding to frodo dying is an optional response. Sam taking a wound is a required action. Sam taking the wound and dying happens first.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 22, 2015, 08:28:23 PM
I don't recall, did we ever reach a consensus on Neekerbreekers' Bog + Lingering Shadow? When the Bog heals one guy, the condition will add a burden, which consequently should change "heal" to "exert" for some characters.

For consistency's sake (and in order to create fewer headaches), I think the owner of the cards being wounded should choose the order the wounds are placed in. That way Sam can take the Ring from Frodo when the Berserker does his thing, and the FP can choose the Lingering Shadowed guy to heal last.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 05:07:07 AM
I don't recall, did we ever reach a consensus on Neekerbreekers' Bog + Lingering Shadow? When the Bog heals one guy, the condition will add a burden, which consequently should change "heal" to "exert" for some characters.

For consistency's sake (and in order to create fewer headaches), I think the owner of the cards being wounded should choose the order the wounds are placed in. That way Sam can take the Ring from Frodo when the Berserker does his thing, and the FP can choose the Lingering Shadowed guy to heal last.

Regardless of who places the wounds, how does Sam's optional response supersede the required action of wounding?

Maybe you didn't read the rules quote:

"After all such required actions have resolved,
players may perform optional actions responding
to that same trigger using the action procedure."

Thus, Sam does not get to take the ring until he is wounded just as Theoden, Tall and Proud would not play the companion until after all wounds have been placed.

I'm curious as to why people think an optional response has priority over a required action, when that has never been the case anywhere in the game before.

And to compare the Berserker Slayer situation to the Bog+Lingering Shadow is like comparing apples to oranges.
Lingering Shadow is a response directly related to required action itself. Sam's optional response is a response to the eventual result of such required actions having been completed. If you have any cards that respond to characters "about to take a wound", or "taking a wound" then they should be able to respond to the required action of wounding. Any cards that respond to any subsequent results of the wounding (wounding which takes place first, because it is a required action) can respond after all such wounds have been placed.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 23, 2015, 05:39:11 AM
Because placing each individual wound token may cause a new chain of required actions. If Frodo is exhausted and he takes a wound, the required response to that is to place him in the dead pile. The remaining wounds from the Berserker are put on hold while Frodo is moved from play to the dead pile. Sam responds to that required action, and the Berserker wounds are still waiting in limbo. Once Sam has acquired the Ring, his action is removed from the conceptual stack, and the remaining wounds are now free to be placed.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 05:44:41 AM
Because placing each individual wound token may cause a new chain of required actions. If Frodo is exhausted and he takes a wound, the required response to that is to place him in the dead pile. The remaining wounds from the Berserker are put on hold while Frodo is moved from play to the dead pile. Sam responds to that required action, and the Berserker wounds are still waiting in limbo. Once Sam has acquired the Ring, his action is removed from the conceptual stack, and the remaining wounds are now free to be placed.

That's an awful lot of information that I haven't seen anywhere in the rules.

Essentially what you're arguing is that if Frodo is killed, Sam should be able to take the Ring before placing all threat wounds (also required actions).

ADDED: Can't find "limbo", "put on hold", or "conceptual stack", anywhere in the rules. Maybe we should stick to the rules that are actually there.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 23, 2015, 07:03:27 AM
Correct. Each wound is placed one at a time, in the order that the FP chooses.

The "stack" is a concept from Magic, but it also is used in LOTR and Star Wars. Essentially, there is only ever one action going on at any given time. Other actions may interrupt or affect that first action, and so they get placed on the "stack." Only the top action in the "stack" is occurring. Anything below that is suspended until the topmost action is completed and then removed from the "stack."

Here is an easy example of suspending an action while a new subset of actions is occurring:

Frodo is facing a damage +1 minion. Upon losing the skirmish, he is required to take 2 wounds. The first wound is now on the stack. As a response to this first wound, Frodo puts on the Ring and takes it as a burden. The Shadow player then responds with The Ring Is Mine! to add an additional burden (note that the second wound from the damage +1 minion is still at the bottom of the stack; it hasn't happened yet). Tolman Cotton then responds to TRIM to prevent the burden.

Once Tolman does his action, all of the sub-actions have come off the stack, and the second wound from the minion may now be placed.

So yes, Sam taking the Ring can interrupt actions such as the Berserker.
 
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 08:19:35 AM
So you're saying Sam can take the Ring before all threats are assigned?
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 23, 2015, 08:22:47 AM
That is correct. If you have 3 threats to distribute, you give Frodo the first one, he's killed and Sam takes the Ring, then you distribute the remaining 2.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 08:31:09 AM
The situation I'm referring to is a situation of required action over optional response.

Frodo is killed in a skirmish. By your definition, you should be able to use Sam's optional response to take the ring and absorb threat wounds before distributing them.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 23, 2015, 08:56:04 AM
In that situation, Sam cannot take the Ring until all threat wounds have been assigned.

These are not identical situations anyway. Threats are a required response to a companion being killed, and so they all must occur before Sam's optional action. With the Berserker, you are wounding every companion once, but since all wounds are placed one at a time, FP chooses the order and each wound can be responded to when appropriate.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 09:05:34 AM
In that situation, Sam cannot take the Ring until all threat wounds have been assigned.

You just contradicted yourself. Quote from you: "So yes, Sam taking the Ring can interrupt actions..." If he can interrupt required actions, then for you to justify that him taking the ring from Frodo when he dies from this wound but not that wound, you would simply have to skew and stretch the rules into your own perspective even more so than you have done already.

Also, there's a difference between triggered responses and optional responses, and you have been comparing them congruently so far. :P
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 23, 2015, 09:09:25 AM
I didn't contradict myself at all. Read what I wrote.

Sam cannot take the Ring if Frodo dies in a skirmish and there are threat wounds to be placed, because the threat wounds are on top of the stack. Sam cannot initiate his own optional action until the required actions are complete.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 09:13:33 AM
Sam cannot initiate his own optional action until the required actions are complete.

Thank you. This proves the point, and also reenforces what the rules say (optional responses are only able to happen after required actions are resolved).

To clear it out for everyone, I'll go to some experts on this. I'm getting kind of tired of hearing buzzwords and irrelevant analogies with other TCGs, rather than core foundation from the rules for this TCG itself.

I understand that it's nice how some TCGs are similar but that doesn't do anything for actually resolving how a conundrum for any one singular game is resolved :)

Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on June 23, 2015, 09:22:36 AM
LOTR uses the same action procedure as Star Wars, albeit more streamlined and easier to follow. The "stack" concept was heavily referenced in Star Wars, and it most certainly applies here too.

As for the Sam situation, I think it's pretty simple, actually:

Scenario 1:

Frodo is killed in a skirmish and there are threats to place = Sam cannot take the Ring before threats are placed.

Scenario 2:

Someone else is killed in a skirmish, and the first threat wound kills Frodo = Sam can take the Ring before the remaining threats are placed.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 09:33:59 AM
Pretty simple would mean you have quotes from the rules the back up the assertions...
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 23, 2015, 02:04:57 PM
How about that, Bib and I agree.

Frodo dying starts a new chain of actions. Anything that triggers off the death of Frodo happens at that time, including Sam taking the ring. Sam can take that response even though it's not a required action, because he's keying off the death of Frodo (new action chain), not the wounds themselves.

dmaz, look at how things like Deep in Thought work. Once again, it's causing a bunch of effects at once, but they still happen one-at-a-time. That's how Deceit is able to prevent cards from being discarded.

Also, it just occurs to me that we may be mixing up "required actions" with "effects." The original question was in regards to Berserk Slayer's text. That text is an effect, not a required action. A required action would be something more like Minas Tirith First Circle.

Bib is right about the threat timing, because threat wounds are another thing that key off the death of a character. Because they're a required action, you'd have to place the threat wounds before you take the Response action of Sam taking the ring.

You've already quoted the pertinent sections of the rules yourself.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on June 23, 2015, 02:31:47 PM
A bunch of things happening at once doesn't mean that timing and order rules they still happen one at a time. The rules doesn't support this.

Your and Bib's logic on this type of thing actually stands in opposition of the rules.

Quote from Comprehensive rulebook 4.0:

"When an effect discards “all” minions (thereby
discarding their weapons), they are discarded
at the same time. None of those minions may
have weapons played on them with Plundered
Armories."

The rules supports things happening "at once", without taking the option to respond. It even makes an example of not being able to take advantage of plundered armories if your opponent played Argument Ready To Hand, or some other similar card.

Also, the assumption that when wounding takes place the owner of the card gets to choose the order isn't supported in the rules anywhere, and actually seems to discredit the fact that Decipher made cards that "make the FP player wound X". If you were supposed to choose the order of the wounding, the cards would have specified it. You are not choosing. The shadow player is wounding, just as with cards like Hate.

Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on June 23, 2015, 07:13:34 PM
Quote from Comprehensive rulebook 4.0:

"When an effect discards “all” minions (thereby
discarding their weapons), they are discarded
at the same time. None of those minions may
have weapons played on them with Plundered
Armories."

The rules supports things happening "at once", without taking the option to respond. It even makes an example of not being able to take advantage of plundered armories if your opponent played Argument Ready To Hand, or some other similar card.


Yes dmaz, this is exactly the type of evidence that is needed to support this argument. Berserk Slayer is wounding every companion at the same time. You can respond to prevent wounds in any way that you might be able to, but one way or another every character gets a wound assigned (unless they can't take wounds) before you can respond to any character deaths. There is no "order" because they are ALL wounded at once.

The physical limitations of a card game have no bearing on the rules or how effects are carried out. Just because you can't place them at the same time with your hand doesn't mean they aren't all happening at the same time in the game. When a bomb goes off and wounds everyone in the vicinity, do they get wounded one at a time or all at once?

Archery and threats are not the same as this situation because they are (as stated in the rules) assigned one at a time.

Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on July 21, 2015, 02:41:22 PM
I disagree with BigRedMF, the rules specifically state wounds are assigned one at a time as well.

However, I would concur with dmaz's point that, in Berserk Slayer's case, the Shadow player is the one wounding characters, so the Shadow player should determine the order of assignments.

On a totally unrelated note, is there any way to see if the game clock may be malfunctioning? I was just in a tournament game with my opponent. One minute I check the clock and he's 10 minutes behind me with only 5 minutes left on his clock, then a short time later *I* suddenly run out of time and he has a minute left. I was actively playing the whole time, I dont see how I could have lost 10 minutes and timed out.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on August 26, 2015, 02:00:20 PM
It appears that Brego does not heal allies.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on August 26, 2015, 02:14:44 PM
I thought I had used Brego to heal an ally before, but perhaps I am remembering incorrectly, there weren't any external effects preventing a heal were there?
Title: Re: Post your Gemp-LotR bugs here
Post by: exarrkun on August 27, 2015, 03:00:48 AM
Not sure if anyone reported this yet, but when crashed gate triggers site control, Strong and Old should trigger a response, and that doesn't happen.. Replay link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=exarrkun$zuhgjs176f4uysiy
Title: Re: Post your Gemp-LotR bugs here
Post by: Vordan on September 05, 2015, 03:08:30 AM
Got a bug today with Orkish Camp

here's the replay link http://www.gempukku.com/gemp-lotr/game.html?replayId=Vordan$qitbmsmswt7k2h6m

at site 2 i should be able to use it and exert the troll, but no choices, it exerted only orcs.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ulfmane on September 15, 2015, 03:32:45 PM
Beneath the Mountains wouldn´t activate:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Ulfmane$mzk0w6sdlwr97c21
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on September 15, 2015, 03:45:27 PM
It's not a bug. You didn't have a [Dwarven] weapon in your discard pile, that's why you couldn't activate that ability.

When you use a card to play another card from your hand or discard pile, you must first have that card in that respective location (that doesn't happen when the card specifies the draw deck as one of the options, or the sole option). I can't recall exactly the rule text, but other more knowledgable players like Dmaz or Eukalyptus might tell you.
Title: Re: Post your Gemp-LotR bugs here
Post by: Vordan on September 20, 2015, 10:05:10 AM
Got a bug today with Orkish Camp

here's the replay link http://www.gempukku.com/gemp-lotr/game.html?replayId=Vordan$qitbmsmswt7k2h6m

at site 2 i should be able to use it and exert the troll, but no choices, it exerted only orcs.


Still nothing from this bug?
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on September 20, 2015, 12:22:19 PM
Got a bug today with Orkish Camp

here's the replay link http://www.gempukku.com/gemp-lotr/game.html?replayId=Vordan$qitbmsmswt7k2h6m

at site 2 i should be able to use it and exert the troll, but no choices, it exerted only orcs.


Still nothing from this bug?

I fixed the coding on the issue of it coming from the top of the deck instead of the bottom, but didn't notice this. I'll look at the card again

ADDED:
Just checked it out. In the cost action, the race of Orc was inadvertently added right after Orc culture, so that should be easy to just take out. I'll make a pull request for this soon, when I get the chance :)
Title: Re: Post your Gemp-LotR bugs here
Post by: macheteman on September 25, 2015, 12:44:36 PM
I used deft in their movements with frodo and sam in fellowship to double move into bridge of khazad dum. there was no twilight in the pool, and moving still added 8.
Title: Re: Post your Gemp-LotR bugs here
Post by: Eukalyptus on September 25, 2015, 12:49:23 PM
DITM only works for sites that are already on the adventure path.
Title: Re: Post your Gemp-LotR bugs here
Post by: macheteman on September 25, 2015, 02:44:18 PM
aww crap. well that sucks.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on September 30, 2015, 01:00:09 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$8m6rjjcm0awd1xtg

PoZ is broken. Was played as site 4, my opponent attempted to use it, but it didn't work for him.
Title: Re: Post your Gemp-LotR bugs here
Post by: Cthulhu on October 01, 2015, 01:17:49 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$8m6rjjcm0awd1xtg

PoZ is broken. Was played as site 4, my opponent attempted to use it, but it didn't work for him.

Not a bug. Gandalf, Powerful Guide says "To play, spot 2 Hobbits". And since Merry and Pippin were in the dead pile too he couldn't fulfill the requirement.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on October 01, 2015, 08:38:34 AM
Ah, we are blind I guess. Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: Shelobplayer on October 28, 2015, 04:04:28 PM
Citadel to Gate heals allies.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on October 28, 2015, 04:34:33 PM
Citadel to Gate heals allies.
I need a replay.
Title: Re: Post your Gemp-LotR bugs here
Post by: Shelobplayer on October 29, 2015, 04:01:47 AM
Citadel to Gate heals allies.
I need a replay.

http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$apcpvaaky9iqi7sg

on site 7.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on October 31, 2015, 02:41:34 PM
On the same note, Light the Beacons adds strength to allies too.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on November 01, 2015, 04:40:46 PM
On the same note, Light the Beacons adds strength to allies too.
-wtk

Checked out the coding on this one and it's not something obvious, so I'll need to check with MarcinS (he has quite a list of stuff from me I haven't hear back yet). It does have an Unbound Companion filter attached to the active card effect, so there's some inherent coding issue in the effect scripting maybe. I could always write in another filter, but that would only be treating the symptom not the cause...
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 22, 2015, 08:58:49 AM
Orkish Sneak is bugged.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$q462iemtjydp1ipg

In this game, my opponent used the Sneak on my Frodo Ring-bearer several times. Each time, the Sneak automatically added a burden and discarded himself, and THEN I was given the options listed at the end of the Sneak's text. Those options should only appear if my Ring-bearer isn't a Hobbit.
Title: Re: Post your Gemp-LotR bugs here
Post by: Laps on January 20, 2016, 11:01:33 AM
Final Cry is bugged. If the Balrog is defeated it won't let you play it.
I have 2 replays to back it up:
1) My oppponent uses his Rohan sorcery to exhaust my Balrog and Pump Éomer to defeat it, I don't get to play my revenge card Final Cry!
http://www.gempukku.com/gemp-lotr/game.html?replayId=Laps$fzpw9rph019733sn
2) My opponent overwhelms my Balrog with Cirdan the all-powerful elf wizard, and I don't get to play my Final Cry (Cries!).
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on February 25, 2016, 11:43:52 AM
Above the battlement at site 7. Allowed me to play a stacked minion and a guy from discard with no burdens.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$78y1u0ptzmxcr8ac
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on February 25, 2016, 02:54:52 PM
Come down makes all wounds taken in the archery phase only able to be taken by allies (including threat wounds).  Threats should only be able to be placed on companions.

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$gidf092rcxl7yw10

Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 27, 2016, 05:44:05 PM
I noticed that once I played Book of Mazarbul on a companion, I was not able to transfer it to another Dwarf.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on February 27, 2016, 06:53:02 PM
Yes, that's a problem I'm used to see on Gemp (as a player of Dwarf decks on FOTR block).
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on March 17, 2016, 06:23:02 AM
Above the battlement at site 7. Allowed me to play a stacked minion and a guy from discard with no burdens.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$78y1u0ptzmxcr8ac

Just had something similar happen in a game.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: jcb213 on April 04, 2016, 12:41:28 PM
No Business Of Ours isn't working.

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$c7h518scviq4lv59

At site 3 he was able to use Sting to look at my hand and remove pool even thought I had No Business Of Ours on table.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on April 12, 2016, 10:47:05 AM
No Business Of Ours isn't working.

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$c7h518scviq4lv59

At site 3 he was able to use Sting to look at my hand and remove pool even thought I had No Business Of Ours on table.
Known bug... I'll compile a list of known verified bugs soon and see if I can do something to look over them.

Regards,

Merrick_H
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on June 08, 2016, 06:11:13 AM
Looks like using Traveled Leader to switch a site that is being controlled in the opponent's support area causes an error that halts all game play. A message pops up that says:

Game error
There was an error while processing game events in your browser. Reload the game to continue

Only option is "refresh page," which just causes the same pop up error message to appear again.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$e2bike7ttby4ox1v (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$e2bike7ttby4ox1v)
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on July 14, 2016, 04:17:32 PM
Beneath their mountains doesnt let me discard the top cards if there is no weapon in the deck. I thought from the rules you have to pay the cost then do as much as posisble.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on July 15, 2016, 03:52:59 AM
@Ringbearer: Beneath the Mountains works correctly. There is an exception in the rules for playing cards from hand or discard.

Quote from the comprehensive rules:
If an action plays a card from your hand (or discard pile) as part of its effect, then that card must be in your hand (or discard pile) before you can begin to perform that action.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on August 11, 2016, 05:26:58 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Sweet$mk45s7o2enql7vns

Site 3, my fellowship. Had The Red Book of Westmarch and A Light in His Mind in play and 4 cards, including NFFatRoD, in my hand. During the skirmish phase, I play NFFatRoD, but I didn't trigger A Light in his mind. Later (site 5), same setup, but 3 cards in hand including NFFatRoD, play it, and ALiHM does trigger.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on August 12, 2016, 03:58:58 AM
According to the replay, you didn't have A Light in His Mind at site 3, you didn't draw it until site 4.
Title: Re: Post your Gemp-LotR bugs here
Post by: Not a Zombie on August 12, 2016, 08:04:54 AM
Apologies, wrong link. Never the less, site 5 shows it working with 3 cards in hand
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on September 06, 2016, 05:59:30 AM
An error with a card I've never seen anyone else use, Black Shapes Crawling.

All the way at site 9, I play this card and spot 2 uruk-hai. The free peoples chooses to assign no wounds, and I am not allowed to play any weapons from discard. This has happened before, it looks like if the free peoples does not assign X wounds, the shadow player is prevented from playing X weapons.


My mistake, working as intended.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on September 06, 2016, 11:57:30 AM
There was nothing left in the pool. All your weapons had a cost of 1 or more, so you couldn't play them.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on September 07, 2016, 07:53:32 PM
You're right. I never noticed it, but I guess the other few times it's happened I've been out of twilight too. My mistake.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on October 28, 2016, 06:52:27 AM
Site 7, Morgul Spawn was able to be assigned when the Free Peoples could not exert a companion (likely to do with the way gemp handles the attribute FreePeoplePlayerMayNotAssignC haracterModifier and disabling it):

http://www.gempukku.com/gemp-lotr/game.html?replayId=Phallen$q24r6vzoa0n6cvu6
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on November 06, 2016, 04:50:41 AM
If Gamling Warrior of Rohan uses his skirmish special ability in a skirmish involving a Warg and its bearer, exerting the bearer in response does not cancel Gamling's action.

Is that as it should be?

I do not have a replay atm, saw it happen in a TT sealed league game.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on November 06, 2016, 07:05:47 AM
The Warg stops the effect of the action, not the cost. Therefore if a Warg is used on Gamling, the possession is played, but Gamling does not get the +2 strength bonus from his text.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on November 12, 2016, 05:02:05 PM
Ted Sandyman stacks [Men] minions on possessions, when it should be [Men] Men. I've seen this mentioned elsewhere, but I couldn't find it in this topic after running a search, so I'm adding it for future reference.
Title: Re: Post your Gemp-LotR bugs here
Post by: mardukra on November 27, 2016, 10:54:46 AM
Foul Creation reads, "...reveal an opponent's hand.", same as Sting, but merely 'looks at opponent's hand.'   
Upon revealing an opponent's hand the contents would be published to the chat log, same as Sting.  Looking at an opponent's hand would not publish the contents but this is not how Foul Creation is worded.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on December 08, 2016, 09:57:24 PM
Wielder of the Flame is bugged. When my opponent played it, the game did not give an indication which companion he intended to make defender +1. In all "do X to prevent Y" situations in this game, Y is chosen before the other player is given the option to do X. For example, when Hate is played, the companion is chosen before the FP is given the option to play Intimidate.
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on January 02, 2017, 02:32:11 PM
Wielder of the Flame is bugged. When my opponent played it, the game did not give an indication which companion he intended to make defender +1. In all "do X to prevent Y" situations in this game, Y is chosen before the other player is given the option to do X. For example, when Hate is played, the companion is chosen before the FP is given the option to play Intimidate.

Good catch, Bib, thanks. I just checked out the coding and have an idea of what might be wrong.
Using an event or active condition/possession/artifact to prevent a wound would be bound to the global coding, and follows the correct sequence.

In the coding for Wielder, the preventative action is built into the card, and it looks like its placement calls for the opponent to prevent before targeting. Subtle, but could make all the difference depending on who they choose!

I'm adding this to my working list. The ones I can't make pull requests to fix, I'll get Phallen's help with :)
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on January 21, 2017, 10:39:19 AM
If there are no burdens and only 1 threat, Nine-Fingered Frodo and the Ring of Doom has no effect - is that correct?
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on January 22, 2017, 05:05:07 PM
I don't believe so. NfFatRoD should remove the threat because it is the action you can most fully complete. If there had been a burden then that would have to be removed instead. But with no burdens removing the threat should be fine.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on January 23, 2017, 01:36:10 PM
If there wasnt an effect that prevents threats from being removed. A link is prolly needed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on January 23, 2017, 03:11:11 PM
I've raised this one before. I personally think this is a bug as one out of two threats seems closer to doing "as much as you can" than none out of one burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tonio on March 11, 2017, 05:50:07 PM
Regardless, there is still a bug with WK Deathless Lord

I agree, and the bug is still there 2 years later... The Wk Deathless Lord doesn't allow me to wound an ally because this ally has only one vitality left... So he forces me to exert a companion!

This is really ugly during movie block sealed, where the WK Deathless Lord is your best card in the packs....

Replay example : http://www.gempukku.com/gemp-lotr/game.html?gameId=78912
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on March 12, 2017, 11:32:31 PM
If you have a companion that is capable of being exerted, you have to choose that option if you don't have any allies that have at least 2 vitality remaining.

However, if every companion is exhausted, the WK should allow you to wound an ally even if that ally is exhausted.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on March 13, 2017, 08:07:47 AM
But if every companion is exhausted, and there is an exhausted ally and another one with vitality 2+, you're forced to wound twice the non-exhausted ally. You cannot put 2 wound tokens on an exhausted ally, so the rules prefer the other option (which can be fully completed).

Deathless Lord is very tricky, you must consider all those conditions. Acts just like Nine Fingered Frodo and the Ring of Doom. Still, he gives you a bonus when killing a companion and that's (almost) always better than nothing!
Title: Re: Post your Gemp-LotR bugs here
Post by: Tonio on March 13, 2017, 12:04:05 PM
Yes, I have read after posting that everyone thinks this is the way Deathless Lord works, and that there is no bug...

This sounds very strange to me, but maybe you're right, seeing what's written in Comprehensive Rule Book...

Deathless Lord was allready a bad card, now it becomes even worse :)

thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on March 13, 2017, 03:00:58 PM
It could have been written in a different, clearer way: "Each time a companion is killed in a skirmish involving a Nazgul, you may spot a Free Peoples character. If is an ally, wound him or her twice. If is a companion, exert him or her." But no, they made it the Decipher way!

Still, pair Deathless Lord with Drawn to its Power and you'll get more benefits. Or with exerting cards (Southron archers) or damage bonuses (Nazgul Sword, Dark Whispers, Stooping to the Kill, LHDWT), or direct assignment (Bill Ferny, Toldea MoM, Between Nazgul and Prey) to get easier kills. With some effort and thinking outside the box, one can create a good Deathless Lord deck!
Title: Re: Post your Gemp-LotR bugs here
Post by: Tonio on March 17, 2017, 08:02:54 AM
Making a good WK Deathless Lord deck is indeed a challenge!

I must confess I only played him in Movie Block sealed because other minions were even worse :)
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on May 19, 2017, 08:31:42 AM
When my opponent was at site 7, I wasn't able to play Lurtz's Battle Cry. I had no Uruks in play, but LBC doesn't require you to spot an Uruk. You should always be able to play pumps even if a valid target isn't in play (e.g., playing Defiance with no Elves has always worked on Gemp).

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$howjteqkxerhqadh
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on July 07, 2017, 06:14:42 AM
When my opponent was at site 7, I wasn't able to play Lurtz's Battle Cry. I had no Uruks in play, but LBC doesn't require you to spot an Uruk. You should always be able to play pumps even if a valid target isn't in play (e.g., playing Defiance with no Elves has always worked on Gemp).

http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$howjteqkxerhqadh

Should be fixed as of May 19th
Title: Re: Post your Gemp-LotR bugs here
Post by: Shelobplayer on July 26, 2017, 01:21:53 PM
Not so much a bug, more a typo... Gil-Galad, HKOTN is missing the elven culture icon from its game text at his first ability (as the errata text is shown in GEMP). I know it caused a bit of confusion for some players thinking it can return any skirmish event and never really understood why until just now I noticed it.

Not a big deal though, just saying :)
Title: Re: Post your Gemp-LotR bugs here
Post by: BigRedMF on September 19, 2017, 07:24:53 AM
Bug with Dead Marshes - the card says you may play "up to 2" Sauron conditions from your discard, but when you use the card it forces you to play 2 if you have at least 2 in the discard. In the replay at Site 9 I wanted to only play 1 as the other condition would have exerted my orc, but I wasn't given the option to decline playing the second condition.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$9r4clakryzq04wa9
 (http://www.gempukku.com/gemp-lotr/game.html?replayId=bigredmf$9r4clakryzq04wa9)
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on September 20, 2017, 04:33:46 PM
Bug with Dead Marshes - the card says you may play "up to 2" Sauron conditions from your discard, but when you use the card it forces you to play 2 if you have at least 2 in the discard. In the replay at Site 9 I wanted to only play 1 as the other condition would have exerted my orc, but I wasn't given the option to decline playing the second condition.

Just making a note that the same error exists for Morgul Squealer.
Title: Re: Post your Gemp-LotR bugs here
Post by: bibfortuna25 on November 03, 2017, 09:23:10 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$avx06zv9ppbptep3

At site 5, The Witch-king, Deathless Lord didn't activate when a companion was killed. Since every companion was exhausted, I should have been able to wound the only ally he had in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on November 04, 2017, 07:13:24 AM
Throne of the Golden Hall lets you exert the Man about to take a wound, but the card says "exert another".

Seeking New Foes forces the Shadow player to do Lurkers last, but this restriction applies only to the FP player.

Cast from the Hall seems to function the way it did pre-errata
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on November 14, 2017, 06:47:59 PM
Ford of Bruinen lets you play EVERY Nazgul, not just the first at -5 twilight!

Now everyone has something to complain about regarding the power of Nazgul in F-Block

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$aq58mh6709liy986
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 29, 2018, 02:14:14 PM
A great deal of bugs have been fixed over the past few months; the change log will be updated in the next server patch. I think all bugs mentioned in this thread have either been fixed or are listed below, so this should serve as a good marker for new bug reports. Here are the known (and undisputed) bugs which remain:

Throne of the Golden Hall lets you exert the Man about to take a wound, but the card says "exert another".
Seeking New Foes forces the Shadow player to do Lurkers last, but this restriction applies only to the FP player.
Cast from the Hall seems to function the way it did pre-errata
Halls of My Home is a forced discard, rather than an optional one (thanks to Dictionary for these)
Orkish Sneak doesn't always work as intended
Final Cry can't be used if The Balrog dies as a result of the skirmish
The Witch-king, Deathless Lord does nothing if all companions and allies are exhausted
Nine-Fingered Frodo and the Ring of Doom does nothing if there are no burdens and only one threat
Drawn to Its Power (and similar effects) adds a burden even if it was The Ring-bearer who was killed
Dwarven Axe discards one card per minion rather than one card per player
Discarding from Watcher in the Water doesn't prevent certain effects when minions are played (such as Moria Scout and Fat One Wants It)
Allies can transfer items to other allies with different home sites (a patch for this one has been made, courtesy of Tbiesty)
Game crashes when replacing a controlled site
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 29, 2018, 03:30:10 PM
In Gemp, does Final Cry work if The Balrog survives the skirmish but his Whip doesn't? (a [Gondor] fortification + Fall Back.)
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on April 30, 2018, 01:24:59 PM
Loud and Strong can be used both while it is in play and while it is in your hand.

I seriously have no idea how that one happened ???
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on May 01, 2018, 04:59:34 AM
In Gemp, does Final Cry work if The Balrog survives the skirmish but his Whip doesn't? (a [Gondor] fortification + Fall Back.)

No, currently Gemp doesn't keep track of whether Whip of Many Thongs started in the skirmish, only if it ended in the skirmish. It does keep track of minions though, which is why I could get Loathsome fixed and Final Cry is still broken. Adding that capacity is on my list of things to figure out.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on May 02, 2018, 04:00:23 AM
Perhaps you can make the event, while in hand, "spot" the Whip in play during the (Balrog's) skirmish to activate itself. To trigger then at the end of the skirmish, with or without a Balrog or Whip.

I mean, it'd be a specific event checking a present situation to "unlock" a future potential response, in constrast to the game checking for a past situation.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on June 10, 2018, 08:27:44 AM
Tower Troll's prevention prompt is "Would you like to - null - to prevent" rather than "Would you like to - exert a companion - to prevent"
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on June 21, 2018, 03:23:21 AM
This isn't really a bug as such, but Gemp is very inconsistent with applying accents. All versions of Eomer, Eowyn and Theoden have them, as well as Eowyn's Sword, but their other equipment doesn't. Smeagol, Deagol and Leowyn don't. The Sister-children of Theoden also don't. Neither does Hama.

To put it another way, most cards don't have them, but a few do. This was brought up 6 years ago (Page 52, this thread), perhaps with intent to add the missing accents, but that never happened. I would argue having them is actually detrimental as they don't appear when searched for normally, and they won't link when transferred to a Last Homely House deck. I believe the wiki doesn't use them because of encoding issues. In any case, it ought to be one way or another. It's a bit weird to search for "Eowyn" and just get "Leowyn" and "Eowyn's Shield".
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on July 19, 2018, 03:23:33 AM
Heir to Meduseld's damage bonus appears to be based on whether "he is mounted" and not whether he "bears a mount" as far as I can tell?

From rulebook: "A mounted character means one who is 'bearing a possession with the class of mount.'” It doesn't specify the opposite, that a character who is mounted counts as bearing a mount.

So Rohan Stable Master shouldn't make Heir to Meduseld damage+1 (I think pretty much every other card talks about mounted, rather than "bearing a mount").
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on August 07, 2018, 06:35:28 AM
Into the Caves seems to remove all keywords the same way Northwoman does, rather than all keywords of your choice. Not that it matters 99% of the time.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on August 12, 2018, 07:03:29 AM
Heir to Meduseld's damage bonus appears to be based on whether "he is mounted" and not whether he "bears a mount" as far as I can tell?

From rulebook: "A mounted character means one who is 'bearing a possession with the class of mount.'” It doesn't specify the opposite, that a character who is mounted counts as bearing a mount.

So Rohan Stable Master shouldn't make Heir to Meduseld damage+1 (I think pretty much every other card talks about mounted, rather than "bearing a mount").

I was worried about this one being a lot of work, but it's actually a pretty trivial fix. Still, I do wonder if there does need to be a change here at all. If a mounted character, by definition, means one who is bearing a possession with the class of mount, wouldn't that mean Rohan Stable Master effectively says "Bearer is considered to be mounted bearing a possession with the class of mount"?

Other than make this work, I don't think there are any other ill effects. It's an imaginary horse (probably coconut shells à la Monty Python and the Holy Grail), so it still can't be spotted for Haleth, Son of Hama or anything. I'm not invested in this one, but I'm interested in what you think about it.

Also, it turns out that Halls of My Home is a low-key optional discard. If you don't want to discard a card, you can hit "Done" in the bottom right of the pop-up and bypass it. That button isn't usually there in those situations so it's very subtle. The only other way I can think to do it is 1) reveal Shadow cards 2) pop-up that says "Do you want to discard a Shadow card?" after that window closes and 3) bring back the Shadow cards so the player can pick one. Seems convoluted so I'm against it right now. I could probably also change the title of the window, but that would be just as easy to miss as a sneaky button in the corner. If you've got any ideas for how to make that a little more visible, I'm open to them!

Perhaps you can make the event, while in hand, "spot" the Whip in play during the (Balrog's) skirmish to activate itself. To trigger then at the end of the skirmish, with or without a Balrog or Whip.

I mean, it'd be a specific event checking a present situation to "unlock" a future potential response, in contrast to the game checking for a past situation.

This would fix probably half of the weird corner case in which you want to play Final Cry and The Balrog dies, but any time where The Balrog dies before the Shadow Player gets a chance to use an event (i.e., exhausted Balrog takes a direct wound right off the bat) the event still wouldn't have a chance to trigger.

While I'm here, long-winded as usual, the following changes either have taken effect or will take effect in the next patch:
Loud and Strong can no longer be used while in the Free Peoples' hand
Orkish Sneak works as intended (assignment action should always be usable, but only actually assign to a non- [Shire] Ring-bearer. Hobbit Ring-bearers should still be able to a burden or exert twice to get rid of him if the opponent uses that ability)
The Witch-king, Deathless Lord may now wound an ally once if and only if all companions and allies are exhausted
Nine-Fingered Frodo and the Ring of Doom now removes one threat if and only if there are no more threats and no burdens
Drawn to Its Power will no longer add a burden if it was The Ring-bearer who was killed (because there is nowhere for burdens to go)
Tower Troll now asks the Free Peoples "Wound you like to - exert a companion - to prevent"
Saved from the Fire can no longer burn the Ring-bearer

I've also added a chat call for a few cards. Let me know if I'm missing any:
Shelob, Her Ladyship, Uruk Guard, and Uruk-hai Guard will say which companion cannot be assigned (should this also show on the minion? Or would both be redundant? Currently, the companion gets text added to the card inspection window)
Saruman, Of Many Colours will say which race is strength -1
Safe Passage will say which site keyword is named
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on August 14, 2018, 05:01:12 PM
I nearly missed this post for some reason :o

I had thought that saying "Considered to be mounted" meant no mount - it's just acting as if it were there. Rules say that a character bearing a mount is mounted, but not the opposite (that a mounted character, by definition, must be bearing a mount) IIRC. If you disagree, it should probably go to Archives. Eomer, HtM's wording seems exclusively different to other cards, annoyingly.

So Halls of my Home already had a done button? Surprised I missed it. I guess it's fine then, I guess a title change might not hurt.

Really nice set of fixes there. I guess Shelob and Uruks could have a "Chosen companion is: " line in inspection. Bear in mind though that Lurtz's Bow allows the uruks to choose multiple targets.

I'll be on the lookout for other missing messages ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on August 17, 2018, 06:02:50 PM
I'd forgotten this one for a long time. Maybe I'm just missing something, but the adventure deck (Next to discard pile and dead pile) in game comes up empty if I open it. Note that I can open it, but not my opponent's (Because I shouldn't be able to see their sites). So that's also a bug right? I have to go back to deck builder to check my sites.
Title: Re: Post your Gemp-LotR bugs here
Post by: Wyrden333 on September 07, 2018, 09:26:36 AM
Bug occured!! I think at least.

Tol Brandir (1U363) should end the shadow phase, but in my last sealed game

(http://www.gempukku.com/gemp-lotr/game.html?replayId=Wyrden333$t6k3twuu8eqnrmkn)

it still gave me the opportunity to play something.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on December 15, 2018, 08:59:32 AM
Bug occured!! I think at least.

Tol Brandir (1U363) should end the shadow phase, but in my last sealed game

(http://www.gempukku.com/gemp-lotr/game.html?replayId=Wyrden333$t6k3twuu8eqnrmkn)

it still gave me the opportunity to play something.

I don't think this is a bug - Gemp doesn't actually automatically end your Shadow phase, instead it prevents you from doing anything for the remainder of your Shadow phase. The effect is the same, but it's a bit more confusing. If you find that there's ever a scenario in which you actually can play something else, please do so and post the replay here!

The following changes should take effect in the next server reset:
Throne of the Golden Hall no longer lets you exert the Man about to take a wound
Last Gasp; Easterling Berserker; and Faramir, Bearer of Quality are no longer prevented from killing characters with their text.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on February 03, 2019, 08:25:26 AM
If you use Mumak Commander, Giant Among the Swertings ability "to exert a companion twice" and there are only companions capable of exerting once, you can exert a companion once.

But if you pay the costs for a stacked Slaked Thirsts "to exert a minion twice" and there are only minions capable of exerting once, you cannot exert a minion.

Surely one of these is a bug, I imagine it is Slaked Thirsts?

Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 06, 2019, 05:35:31 AM
I wasn't able to replicate your Slaked Thirsts bug. Do you have a replay?

Tangentially related, I'd like to take this opportunity to bring this thread on Slaked Thirsts (http://lotrtcgwiki.com/forums/index.php/topic,8439.75.html) to attention and scrounge up some more opinions. Surely it isn't just Dictionary and me, right?
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on April 05, 2019, 09:20:16 AM
Grousing Hillman gets only strength + 2 and Fierce from a controlled site, instead of strength + 3 and Fierce.
Title: Re: Post your Gemp-LotR bugs here
Post by: Sir. Totally Average on April 09, 2019, 11:53:26 AM
--Bug Report--
Card: 1u260 "The Number Must Be Few"
Problem: The move limit effects both players rather than just the opponent as it should. For some reason its effects are still active during the owner's fellowship turn, and even if the owner doesn't meet the requirements.
Replay link: http://www.gempukku.com/gemp-lotr/game.html?replayId=Scurvy_III$n6ey6akput4jd9wl
Replay Notes: Site 5 is where it came into play.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on July 17, 2019, 04:11:29 AM
--Bug Report--
Card: 1u260 "The Number Must Be Few"
Problem: The move limit effects both players rather than just the opponent as it should. For some reason its effects are still active during the owner's fellowship turn, and even if the owner doesn't meet the requirements.
Replay link: http://www.gempukku.com/gemp-lotr/game.html?replayId=Scurvy_III$n6ey6akput4jd9wl
Replay Notes: Site 5 is where it came into play.

Very strange. I did a quick test on the card and couldn't find anything wrong, so it may have just been a one-time glitch. I'll try to replicate the circumstances and see if there's a combination of things that will trigger it, but for now this card appears to be working as intended.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on July 18, 2019, 07:53:35 AM
Army Long Trained provides the following choice box for the player:

(Choose effect to use: Exert - Elf or Return Army Long Trained to hand)

When this appears, Army Long Trained is highlighted blue within its selection box (The same way cards in the log are highlighted). This means a zoomed in image of the card appears when the player selects that choice, the same way it happens when a player selects a card in the log.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on August 04, 2019, 08:10:44 PM
Army Long Trained provides the following choice box for the player:

(Choose effect to use: Exert - Elf or Return Army Long Trained to hand)

When this appears, Army Long Trained is highlighted blue within its selection box (The same way cards in the log are highlighted). This means a zoomed in image of the card appears when the player selects that choice, the same way it happens when a player selects a card in the log.

Is that a bug, or just something that doesn't happen with most other cards? Without checking, I think it's the same for any card that returns itself to hand (e.g., One Good Turn Deserves Another).

Looking over the Rohan Stable Master, you might be right -- I'm not sure anymore. If you (or anyone else) care, you ought to start up that conversation in The Archives. As for the Adventure Deck, I remember looking into that before and not being able to see why it doesn't work. I'll give it another check, though. Fixed Grousing Hillman (upon next server reset).
Title: Re: Post your Gemp-LotR bugs here
Post by: bebpc on August 12, 2019, 06:32:38 AM
bugs in the second edition can be post here or there is a specific section for it?

There is a lot of cards from the dwarfs that are not working, like the gimli battle axe not giving strenght and the endurence of dwarfs not gain life bonus.
Crushing Blow is not giving +3 when there is a card stacked on a condition
Also the streght bonus for goblin scimitar is not working
and you cant play boromir sword on him.
Link of the match bellow:
http://www.gempukku.com/gemp-lotr/game.html?replayId=bebpc$uo2e7iwl1wo7ngx8

great work guys!!!
This second edition looks very fun to play!!

Thanks for the job
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on August 13, 2019, 01:09:20 PM
Is that a bug, or just something that doesn't happen with most other cards? Without checking, I think it's the same for any card that returns itself to hand (e.g., One Good Turn Deserves Another).
I don't recall seeing this with any other card. One Good Turn Deserves Another is a yes or no prompt. My issue is that in order to click on the choice option "Return Army Long Trained to hand" you have to go out of your way not to click Army Long Trained or it'll zoom in, which you don't want when making a choice.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on September 25, 2019, 08:03:38 AM
Goblin Wallcrawler is only strength +1 at an underground site.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on September 25, 2019, 05:39:35 PM
Greatest Kingdom of My People isn't unique.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on September 26, 2019, 05:57:35 AM
Some sort of bug seems to be preventing Ulaire Enquea, Lieutenant of Morgul from being played, regardless of the amount of twilight in the pool. So far reports of this happening in Movie and Fellowship.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$d8ultkn0mdgd1bcb (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$d8ultkn0mdgd1bcb)

Also, not sure if it's my imagination or not, but I've played a few games in Blitz mode on my iphone SE using Firefox, and I would SWEAR that my clock is running out faster than it should. Taking no breaks, just playing normally, I still wound up 7 minutes behind the other play at the end, and another time actually ran the clock out by the time I got to site 9. Again, not going AFK, just playing normally. I know sometimes it can be a little bit slower playing on a phone, but I feel like something is out of wack.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on September 26, 2019, 09:22:04 AM
Not sure if it was posted, but I had the option of playing skirmish events while Saruman's Snows was in play.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 26, 2019, 10:14:59 AM
Fixed already (on server):
"Greatest Kingdom..." is now unique
"Saruman's Snows" should now be working
"Goblin Wallcrawler" now has +2 strength
"Ulaire Enquea" from FotR should now be playable
"Erestor" from set 3, should not allow to use the ability if it cannot be exerted

Fixed after restart:
"Desperate Defense of the Ring" will no longer give an option to discard 3 cards, if there is no 3 cards in hand
Title: Re: Post your Gemp-LotR bugs here
Post by: Victauic on September 26, 2019, 10:25:08 AM
hobbit draft game:
opponent used  Battle of Azanulbizar targeting my 2 Goblin Footman, when I passed both died, Great Goblin's Power didnt appear to trigger a 2nd time.

http://www.gempukku.com/gemp-lotr/game.html?replayId=victaulic$8vmh7odiajr63w0v
(when everett's FP was at site 4)
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 26, 2019, 10:37:29 AM
hobbit draft game:
opponent used  Battle of Azanulbizar targeting my 2 Goblin Footman, when I passed both died, Great Goblin's Power didnt appear to trigger a 2nd time.

http://www.gempukku.com/gemp-lotr/game.html?replayId=victaulic$8vmh7odiajr63w0v
(when everett's FP was at site 4)
There is just one effect that wounds both, and if you do not respond to it, there will be no second chance. If you do respond, you will be choosing which minion to prevent wound to, and THEN you'll have another chance at using that ability.
Title: Re: Post your Gemp-LotR bugs here
Post by: zaksirak on September 30, 2019, 02:02:28 PM
In Second Edition Athelas is considered as condition (I was able to discard it on Site 4 or 5). It will destroy them all seems it is not giving strength-2 (site 5 and 6). http://www.gempukku.com/gemp-lotr/game.html?replayId=zaksirak$bvj97nmr4gpaeedj
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on September 30, 2019, 11:07:44 PM
In Second Edition Athelas is considered as condition (I was able to discard it on Site 4 or 5). It will destroy them all seems it is not giving strength-2 (site 5 and 6). http://www.gempukku.com/gemp-lotr/game.html?replayId=zaksirak$bvj97nmr4gpaeedj
Both fixed already
Title: Re: Post your Gemp-LotR bugs here
Post by: Meliadoc on October 01, 2019, 02:03:22 AM
probably a bug with "their numbers must be few". My opponent could walk 2 times with 7 companions in play.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Meliadoc$plg4b1n4pda6o3vp
from site 6 to site 8
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 01, 2019, 08:36:47 AM
probably a bug with "their numbers must be few". My opponent could walk 2 times with 7 companions in play.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Meliadoc$plg4b1n4pda6o3vp
from site 6 to site 8
Fixed already.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on October 01, 2019, 12:36:18 PM
Intimidate can be played when Gandalf cannot be spotted. See site 4 in
http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$4bcf8ykwcgorw1lu
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on October 01, 2019, 02:40:16 PM
Same bug in game just finished, see sites 2 and 3 (Intimidate was active, but I declined to play it) - http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$o6u9ho4mkzs8xrex
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 01, 2019, 06:08:00 PM
Same bug in game just finished, see sites 2 and 3 (Intimidate was active, but I declined to play it) - http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$o6u9ho4mkzs8xrex
Will be fixed after restart (I hope this time).
Title: Re: Post your Gemp-LotR bugs here
Post by: DenisMach on October 03, 2019, 09:17:53 AM
there is an error in Merry and Pippin of issue 17 (U107 and U109). You cannot spot any of them as Ent to lower the cost of Ents and to meet the 2 to play an Ent requirement. For example: in the fellow starter I play Merry (1 twilight), Pippin (1 more twilight) and Farmer Maggot (1 more twilight). Next I play Quickbean (6C33) which should cost zero twilight (-3 hobbits and -2ents) and play Host of Fangorn soon after (for 1 twilight: -6 for 3 hobbits and -6 for 3 ents). But when I play Quickebeam I end up paying 1 twilight and I haven't been able to play Host Fangorn since. Please check if there are any programming problems for these cards. I suspect the problem is in Pippin; always a fool ...
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 03, 2019, 11:17:27 AM
there is an error in Merry and Pippin of issue 17 (U107 and U109). You cannot spot any of them as Ent to lower the cost of Ents and to meet the 2 to play an Ent requirement. For example: in the fellow starter I play Merry (1 twilight), Pippin (1 more twilight) and Farmer Maggot (1 more twilight). Next I play Quickbean (6C33) which should cost zero twilight (-3 hobbits and -2ents) and play Host of Fangorn soon after (for 1 twilight: -6 for 3 hobbits and -6 for 3 ents). But when I play Quickebeam I end up paying 1 twilight and I haven't been able to play Host Fangorn since. Please check if there are any programming problems for these cards. I suspect the problem is in Pippin; always a fool ...
I've looked into it, the game replay link you provided showed that Quickbeam did NOT add any twilight (check the text log). As for the "Host of Fanforn" - it requires to spot "2 Ent companions", while Pippin and Merry only add 1 to number of "Ents" you can spot (not "Ent companions").
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on October 03, 2019, 12:21:45 PM
Hi MarcinS,
Great job as always, thanks so much!

I saw that Pippin's dagger from Reflections didn't let you exert twice but immediately assumes you want to discard it.
I'll get a replay link later since the one in my history is gone now.
I'm thinking the same adjustment would be needed for Merry's dagger from the same set.

Cheerio!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 03, 2019, 04:04:33 PM
I saw that Pippin's dagger from Reflections didn't let you exert twice but immediately assumes you want to discard it.
I'm thinking the same adjustment would be needed for Merry's dagger from the same set.
Fixed (and live on server already)
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on October 03, 2019, 07:12:05 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$wlpd9wveb57uliyl

If you skip ahead to site 9, looks like Saruman's frost didn't give the hobbits str -2.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 04, 2019, 01:15:04 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=dmaz$wlpd9wveb57uliyl

If you skip ahead to site 9, looks like Saruman's frost didn't give the hobbits str -2.
Fixed (after restart)
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on October 04, 2019, 07:13:35 AM
The Hobbit: Clouds Burst: At sites 4-6 Thorin does not receive Damage +1 bonus from Bombur being attached.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$swejwhy91va94d5g
Title: Re: Post your Gemp-LotR bugs here
Post by: Deus Vult on October 04, 2019, 07:27:43 AM
During a game today i had the opportunity to play The Witch king of Angmar while the same version was already in play.

Ohter thing to note. It seems that when you take a card stacked on The Shard of Narsil, it's considered as a draw for the count of the 4th draw in a turn. But it doesn't have to be considered like this because you "put" the card" in your hand, not drawing it
Title: Re: Post your Gemp-LotR bugs here
Post by: Air Power on October 04, 2019, 10:50:47 AM
It seems that when you take a card stacked on The Shard of Narsil, it's considered as a draw for the count of the 4th draw in a turn. But it doesn't have to be considered like this because you "put" the card" in your hand, not drawing it

The rule of 4 applies to all cards put into the fellowship player's hand during the fellowship phase, not just drawing.
Title: Re: Post your Gemp-LotR bugs here
Post by: FYNO_2 on October 04, 2019, 06:23:28 PM
Blade Tips are triggering even when in the support area:

http://www.gempukku.com/gemp-lotr/game.html?replayId=FYNO$ulspjhoatz7xpwp1
Title: Re: Post your Gemp-LotR bugs here
Post by: Nicko on October 05, 2019, 02:11:13 PM
Game was cancelled due to an error, the error was logged and will be fixed soon. Happened when using Tale of the great ring.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Nicko$hranrj7jyzzqabxr
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 06, 2019, 07:12:05 AM
Blade Tips are triggering even when in the support area:
http://www.gempukku.com/gemp-lotr/game.html?replayId=FYNO$ulspjhoatz7xpwp1
Will be fixed after next restart.
Game was cancelled due to an error, the error was logged and will be fixed soon. Happened when using Tale of the great ring.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Nicko$hranrj7jyzzqabxr
Should already be fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on October 13, 2019, 03:32:52 AM
Elven Armaments can be played on a character already bearing a hand weapon (Aiglos)

Countless Companies still has redundant prompts when compared to another stacking card like Goblin Swarms.
Title: Re: Post your Gemp-LotR bugs here
Post by: Victauic on October 13, 2019, 11:56:06 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=victaulic$wy6xgaltebe0fxx3

Site 3, it appears Uruk brood's pump effect is not working
Title: Re: Post your Gemp-LotR bugs here
Post by: shuler on October 14, 2019, 01:47:01 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=shuler$198tjrub79ya4es9

Fellowship Site 8, played two witchkings
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 15, 2019, 08:22:22 AM
Elven Armaments can be played on a character already bearing a hand weapon (Aiglos)

Countless Companies still has redundant prompts when compared to another stacking card like Goblin Swarms.
Aiglos is an artifact, not a possession (note Elven Armaments only mentions possessions).
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 15, 2019, 08:24:05 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=victaulic$wy6xgaltebe0fxx3

Site 3, it appears Uruk brood's pump effect is not working
Uruk brood should give a prompt to allow to select how many uruks are to be spotted. Note - the text does not say "for each you can spot" but "for each you spot". So, question is - is whoever used it choosing the correct number to spot, or what the problem is?
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 15, 2019, 08:24:24 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=shuler$198tjrub79ya4es9

Fellowship Site 8, played two witchkings
Will be fixed after restart.
Title: Re: Post your Gemp-LotR bugs here
Post by: mrmoyle on October 15, 2019, 09:48:35 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=mrmoyle$5oy1vggkswdp3lr6

Fellowship Site 8, Breeding pit did not work two times. No additional cards were added to my draw pile.
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 15, 2019, 11:02:57 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=mrmoyle$5oy1vggkswdp3lr6

Fellowship Site 8, Breeding pit did not work two times. No additional cards were added to my draw pile.
Will be fixed after restart
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on October 16, 2019, 05:09:10 AM
Aiglos is an artifact, not a possession (note Elven Armaments only mentions possessions).
While this is true, a character cannot bear two hand weapons at once, unless specifically stated on the cards. Both Aiglos and Elven Armaments are hand weapons.
Title: Re: Post your Gemp-LotR bugs here
Post by: Victauic on October 16, 2019, 05:49:01 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=victaulic$wy6xgaltebe0fxx3

Site 3, it appears Uruk brood's pump effect is not working
Uruk brood should give a prompt to allow to select how many uruks are to be spotted. Note - the text does not say "for each you can spot" but "for each you spot". So, question is - is whoever used it choosing the correct number to spot, or what the problem is?

site 6, choosing 1 other uruk, brood doesnt appear to get +1
http://www.gempukku.com/gemp-lotr/game.html?replayId=victaulic$1crtma6djw7h1g4j


Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 17, 2019, 11:19:07 AM
Aiglos and Uruk Brood are now fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on October 21, 2019, 12:30:06 PM
I know we have heard about Black Breath and Blade Tip (can be transferred once attached to a companion), but also Morgul Blade did not allow Blade Tip to be played from discard. I will link the game  when I am finished.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 23, 2019, 08:32:58 AM
I know we have heard about Black Breath and Blade Tip (can be transferred once attached to a companion), but also Morgul Blade did not allow Blade Tip to be played from discard. I will link the game  when I am finished.
-wtk
Should be fixed already.
Title: Re: Post your Gemp-LotR bugs here
Post by: Oberiba on October 24, 2019, 06:00:58 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=jaqqb$svg7r45ux8nupabz

At site 6 I've played Gift of Boats by exerting bounder (probably any ally will do).
A while later opponent played Savagery to Match Their Numbers and it gave him only +2 and fierce when I had 5 companions on a table.
Thanks for your work and time you spend on it!
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 24, 2019, 06:18:14 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=jaqqb$svg7r45ux8nupabz

At site 6 I've played Gift of Boats by exerting bounder (probably any ally will do).
A while later opponent played Savagery to Match Their Numbers and it gave him only +2 and fierce when I had 5 companions on a table.
Thanks for your work and time you spend on it!
Gift of Boats is fixed already.
As for Savagery - it has an option for player to choose, either +2 bonus or +4 and Fierce. Did your opponent get that option to choose?
Title: Re: Post your Gemp-LotR bugs here
Post by: Oberiba on October 25, 2019, 02:38:23 AM
As for Savagery - it has an option for player to choose, either +2 bonus or +4 and Fierce. Did your opponent get that option to choose?
I don't know if he got, you would have to see morgmaster replay.
Title: Re: Post your Gemp-LotR bugs here
Post by: mosapiens on October 25, 2019, 03:39:47 PM
bug with tentacles not discarding themselves without marsh site on the path - http://www.gempukku.com/gemp-lotr/game.html?replayId=mosapiens$2d21zr5tne5bfpry
Title: Re: Post your Gemp-LotR bugs here
Post by: MarcinS on October 25, 2019, 06:53:28 PM
bug with tentacles not discarding themselves without marsh site on the path - http://www.gempukku.com/gemp-lotr/game.html?replayId=mosapiens$2d21zr5tne5bfpry
Fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: e3musicman on November 02, 2019, 02:53:29 AM
"Plotting" dosn't give me the option to add up to 9 threats. It only lets me add 3-4 threats. Not sure if im just unfamiliar with the rules on threats but i think if the card says im able to add up to 9 i should be able to add up to 9, not a couple.
(http://)
Title: Re: Post your Gemp-LotR bugs here
Post by: Air Power on November 02, 2019, 08:51:29 AM
"Plotting" dosn't give me the option to add up to 9 threats. It only lets me add 3-4 threats. Not sure if im just unfamiliar with the rules on threats but i think if the card says im able to add up to 9 i should be able to add up to 9, not a couple.
(http://)

You can't add threats if the total number of threats reaches the total number of companions in the active fellowship.  How many companions are in play, and how many threats are already there before you play Plotting?
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 08, 2019, 10:07:26 AM
From "the hobbit: the short rest" set..

Wicked spider minion does not pump by discarding an orc; not sure if it is happening always or only when spotting 6 companions.

replay link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$s5e7yk0gpbu5z5kq
(possibly around site 7)
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 08, 2019, 11:44:27 AM
A few other bugs in that same format (the hobbit):

1. Bombur does not give damage +1
2. Gloin exerts and boosts himself +2 strength (instead of +3)
3. Dawn will take you all: seems bugged when trying to wound at least
4. Gandalf Leader of Dwarves: costs 4 albeit showing cost 2 (so no other starting companion is possible).
5. And... the best bug ever so far!... :
Revenhill (site 9) lets you discard a minion at maneuver but that minion's possesions (or at least the goblin scimitar) ends up floating about "somewhere"--visually- though hidden behind somehow the replacing minion.


I had seen some of these before on my own, though most of the above were pointed out by my opponent, so my replay link only shows it from this side:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$6pkwfstr779tmc09

Br,
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on November 08, 2019, 01:43:09 PM
Wicked Spider, Gloin, and Gandalf will be fixed once I push the latest errata for The Hobbit to the server. Still working on Bombur and Dawn Take You All (same issue that Deathless Lord used to have, if a minion cannot be wounded twice the Free Peoples player is forced to try to discard a Troll). I think I might have to wait for MarcinS to fix Ravenhill.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 09, 2019, 03:03:27 PM
Thanks!
Ravenhill's bug is the least affecting one. May not have a consequence other than visually unless you may want to play that scimitar again and you can't.. but then again can't think if this is possible or not during maneuvers.

A couple of more bugs:
1. Beorn = Isn't discarded if not attached.
2. Bert = His respose is triggered by dawn take you all (when discarding a troll instead of a condition).
3. Bolg = Isn't damage+1 as stated on his text (at least the version which can bear a mount ..that one which is not sauron culture)

http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$f3ynjt84hfw2u6b6
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on November 09, 2019, 07:17:37 PM
Beorn, Bert, Bolg, and Bombur will be in the next batch. Still working my way down to the Ds for Dawn Take You All :P
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 10, 2019, 05:30:53 PM
Great, thanks!
While we are at this, jot down that Gollum assignment hability is not working as well, because now it doesn't say he needs to be underground but not roaming.

As a separate discussion, any chance making an errata for Gandalf "the Grey"?
He is by far the best version and too OP to just wound any minion.
A suggestion could be to exert instead; or another one could be "wound any minion not assigned to skirmish"; or a minion with certain X cost --or below; or rather make the shadow player wound a minion; or yet another one could be leaving it as it is but put a limit (e.g. 1 per site).
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on November 11, 2019, 09:18:17 AM
Gandalf, the Grey has an upcoming errata, but it only makes it so he cannot wound Smaug with his text. Other than that, you'll need to take it up with Enola in one of his Hobbit threads, or start a new one.

You'll have to post a replay for Gollum, need more detail to figure out what part of the effect is causing it to fail.
Title: Re: Post your Gemp-LotR bugs here
Post by: zaksirak on November 11, 2019, 02:36:21 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=zaksirak$wqiz92nz31dufpzu
Bolg didn’t give damage bonus on site 2 and Narzog bugget game completely on site 4. Narzog did this to me twice today when I played on my iPhone. First time I was by PC, so i logged in and I could continue. On iPhone I just couldn’t click anywere on the screen.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on November 12, 2019, 01:18:56 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$tbfdsut1opclcvxg

At site 3, Battle of Azanulbizar did not work for Valtor against a single orc with one vitality. Surely it should have been able to wound the orc, even though it could not apply the second wound?

At site 5, Gollum Small Slimy Creature did not work for Valtor, his Assignment ability was not active.

At Site 6, Valtor's Narzug Orkish Assassin seemed to be available to wound an ally twice and then to do it again (couldn't because no target, but the action was active twice, see replay).

At site 6, after carnifex's  reconcile, Laketown "required triggered effect is used" was activated, even though it did nothing.

At site 7, carnifex was not able to discard 2 cards from his 5 card hand to prevent Riddles in the Dark from discarding Sting.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on November 13, 2019, 02:50:22 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$s1rywhcvzppqb4gb

This may already be reported, but Gandalf Leader of Dwarves is miscosted at 4 instead of the 2 it should be.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on November 14, 2019, 03:05:59 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$4dfqndznlivykdh6

When killed, Narzug Orkish Assassin allows owning player to wound two allies twice each. Should only be able to wound one ally twice. See site 3.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on November 15, 2019, 01:33:42 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=zaksirak$wqiz92nz31dufpzu
Bolg didn’t give damage bonus on site 2 and Narzog bugget game completely on site 4. Narzog did this to me twice today when I played on my iPhone. First time I was by PC, so i logged in and I could continue. On iPhone I just couldn’t click anywere on the screen.

Are you certain you didn't have a button to pass the optional action from Narzug? No other players have reported a similar issue and I don't see anything that makes your replay unique.

Upon the next update:

- Narzug should no longer fire twice
- Gandalf, Leader of Dwarves will cost 2
- Azog, The Defiler will cost 4

Battle of Azanulbazar has the same error as Dawn Take You All, I think it's a misapplication of the rules rather than something on the card itself. Not sure if I know enough about the new Gemp structure to tackle it, but I'll check. It's also a rules-side issue for the prevention text in Riddles in the Dark as far as I can tell, these will probably be addressed by MarcinS.

Laketown's trigger is a workaround to allow the site's text to work, I think -- the trigger just resets the "first Orc played" counter for the next player.
Title: Re: Post your Gemp-LotR bugs here
Post by: Valtor on November 16, 2019, 10:04:13 AM
Thanks Phallen!

Will Gollum Small Slimy Creature get fixed as well?

http://www.gempukku.com/gemp-lotr/game.html?replayId=Valtor$1zp7wdnxw284dqmu

Another one: Bombur Chief Cook does not give Dam +1. See Zaksirak sites 2, 3, 5, 7 and 8, Valtor sites 2, 3, 4 and 6 (all when attached to Thorin except Zaksirak site 8 when attached to Dwalin)
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on November 17, 2019, 11:55:44 AM
In Valtor's game, Zaksirak's Dwalin was dmg+2 at site 8 due to Dwarven Axe (dmg+1 at a mountain). So Bombur is bugged regardless of bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on November 18, 2019, 02:29:24 AM
At Site 5, Lore of Imladris healed both Gandalf and Bilbo. With Elrond on the table it should have been able to heal 2 Dwarven companions only.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$0s54v7qmv2ulp9vl
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on November 22, 2019, 07:47:23 AM
Lore of Imladris will be fixed in the next update.

The issue with Gollum is also server-side, the action of assigning a character to a skirmish isn't currently available as a cost to an action. I'm sure it will be fixed when MarcinS makes the rest of the changes.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 23, 2019, 01:04:17 PM
Halls of my home (yes, that dwarven event that nobody uses) is bugged because it doesn't let you choose your opponent's deck (it always reveals yours).
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on November 24, 2019, 05:02:50 PM
Goblin Spear doesn't appear to add burdens.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 25, 2019, 06:51:54 AM
Arwen's ability from set 3 is not triggered when Frodo has the ring on (not able to discard 3 cards to prevent a wound).
Title: Re: Post your Gemp-LotR bugs here
Post by: ToPaxyGourouni on November 25, 2019, 09:14:57 AM
If Gandalf already equips shadowfax greatest of the mearas, then any other equipment you try to give him (ie herb pouch) is getting discarderd. However, according to the text of the mount, other equipment should only be discarded when you play shadowfax only.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on November 25, 2019, 09:19:22 AM
Arwen's ability from set 3 is not triggered when Frodo has the ring on (not able to discard 3 cards to prevent a wound).

The One Ring is a mandatory response and Arwen is an optional response, so unfortunately The One Ring will always happen first.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on November 25, 2019, 09:43:12 AM
If Gandalf already equips shadowfax greatest of the mearas, then any other equipment you try to give him (ie herb pouch) is getting discarderd. However, according to the text of the mount, other equipment should only be discarded when you play shadowfax only.

Because it has the same wording as Watcher in the Water, Many-tentacled Creature (which is generally accepted as a constant effect), it works the same way. Another casualty of Decipher's inability to proofread in the later years. Whether or not the text should continually discard minions or possessions might be open to some debate, so if you think it should work differently post a new topic on the rules board, Archives of Minas Tirith (http://lotrtcgwiki.com/forums/index.php/board,2.0.html).

Unfortunately, whether or not it was intended to continually discard possessions is irrelevant. It's just as likely that the effect was intended and whoever wrote the card thought that Glamdring was an artifact, for example.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on November 28, 2019, 06:05:20 AM
Because it has the same wording as Watcher in the Water, Many-tentacled Creature (which is generally accepted as a constant effect), it works the same way. Another casualty of Decipher's inability to proofread in the later years.
I have to disagree. "While is used if an effect is continuous." Don't want to sound pedantic, but "if" is a very mighty logic connector.

Hearken to Me has the same format of text, and specifies "Shadow conditions may not be played on Theoden" as if the discarding text wasn't enough. That specification wouldn't be necessary if Shadow conditions played after Hearken to Me comes into play were immediately discarded by a continuous effect.


Whether you're right or I am, not only Shadowfax GotM and WitW MtC would be ruled the same way, but also Hearken to Me. That is, either "GotM discards a subsequent Wizard Staff" + "MtC discards a subsequent, say Gollum" + "Hearken to Me discards a Black Breath transferred to Theoden", or not to all of them.
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on November 29, 2019, 02:17:35 PM
It has always bugged me that Gemp didn't discard Blade Tip transferred to Theoden with Hearken to Me. One of the rules gurus here had the phrase 'cards do as they say'. The card says to discard the blade tip, so I feel it should.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on November 30, 2019, 04:00:49 PM
Well, Gemp is clearly incorrect about applying one rule to Hearken to Me / Shadowfax GotM and another to Watcher MTC. That's clear. But now I'm dismissing my own previous post, the whole "continuous ONLY IF says while" idea...


I believe now that Hearken to Me must be continuous. I was writing a fancy detailed explanation about why Hearken to Me must be NOT continuous just because doesn't say "while you can spot this card" or "while this condition is borne by Théoden"... just to realize that Saruman KoI does exactly the same: he doesn't say "while you can spot Saruman, Uruk-Hai are fierce." Nor Lord of Moria says "while you can spot this condition." So if effects could ONLY be continuous by having "while" written in them, Uruks would be fierce due to Saruman effect only during the phase he is played. Shadow phase only, absurd!

The text I quoted from the Comprehensive Rules document, "While is used if an effect is continuous", rules over continuous "triggered effects". Well, either none of those 3 cards have triggered effects, or all are self-triggered effects: triggered by simply being there. Which makes the hypothetical "while you can spot Saruman / Lord of Moria / Hearken to Me" text redundant and thus unnecessary to write. That quoted text is followed immediately by an example: "While Merry bears a weapon, he is strength +2." But Merry FOtB cannot self-fulfill his own trigger. The trigger MUST be written in that case; and uses "while" to differentiate from "when" and "each time" (non always-self-fulfilling) triggers.



TL;DR yeah, Hearken to Me is bugged and should discard Blade Tip. Phallen Cassidy was right.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on December 02, 2019, 03:02:32 AM
Site 3: Deathless Lord wins a skirmish, but I get no option to wound an opponent's Ally who has only 1 Vitality left.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$j5cbkn5lgv498x0m
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on December 02, 2019, 06:19:21 AM
That's not a bug. From Comprehensive Rules document:

"If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible)."

An exhausted ally cannot take 2 full wounds, just like Boromir BoC bearing an Armor cannot take 2 wounds in skirmish, so those options are not available. The only time Deathless Lord can wound an exhausted ally is when the other option cannot be done at all (all companions are exhausted), and no ally can take 2 full wounds (all are exhausted, or only Bilbo is not but bears CWW).
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on December 02, 2019, 05:19:48 PM
Balin Avenged's skirmish special ability cannot be used. Host of Moria can play skirmish events from the discard pile during the shadow phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on December 03, 2019, 10:16:01 AM
Balin Avenged's skirmish special ability cannot be used. Host of Moria can play skirmish events from the discard pile during the shadow phase.

Humorously enough, Balin Avenged has never had its skirmish ability coded in. I'm not sure if nobody cared or nobody noticed, but it will be fixed next reset.

I put a fix in for Host of Moria, but it's worth noting that the underlying logic for the new format isn't prohibiting events from being played outside of their phases overall - MarcinS will need to address that.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on December 06, 2019, 02:18:55 AM
Opponent has Silinde and their Ford of Bruinen site. All my Nazguls are Twilight Cost -5 at other sites (4,5,6) even though the gametext of the site says that the first Nazgul is only cost -5 when played at that site.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$y3h20jxlkvtft9x2
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on December 08, 2019, 12:45:07 PM
Arwen's ability from set 3 is not triggered when Frodo has the ring on (not able to discard 3 cards to prevent a wound).

The One Ring is a mandatory response and Arwen is an optional response, so unfortunately The One Ring will always happen first.

Ouch, so I guess it was working wrong before and now it has been adjusted without anyone explicitly reporting it.
Thanks I guess

Another bug: In movie block, using Bilbo RB forces me to add twilight (or burdens) after I choose to yield first to The Ring draws them.
This means that if there is plenty of twilight there already, Bilbo ignores that.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on December 08, 2019, 05:24:21 PM
Another bug: In movie block, using Bilbo RB forces me to add twilight (or burdens) after I choose to yield first to The Ring draws them.
This means that if there is plenty of twilight there already, Bilbo ignores that.

I've witnessed the same with Madril, DoO and Vengeful Wild Man. It may be intended; the triggers have already occurred by that point and you're just choosing the order they resolve.

Humorously enough, Balin Avenged has never had its skirmish ability coded in. I'm not sure if nobody cared or nobody noticed, but it will be fixed next reset.
Very curious. Probably the latter, I don't think I'd ever tried to use its skirmish ability in the past.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on December 12, 2019, 05:08:47 AM
Gandalf, Leader of Dwarves - The image has his Twilight Cost as 2, but his actual Twilight Cost in GEMP is 4 - see when I play him in my starting Fellowship.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$1m5aik1rnihrv50y

Fixed as of 21.01.20 update.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on December 12, 2019, 08:43:29 AM
Also from The Hobbit: Bombur is till not granting the Damage +1 bonus when attached.

Fixed on 21.01.20.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on December 13, 2019, 03:16:28 AM
Bolg, Son of Azog does not have the Damage + 1 bonus.

Verified to be fixed as of 21.01.20 update.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on December 20, 2019, 07:07:15 AM
The ability of Bolg, Son of Azog also adds two burdens instead of one - see at Site 5.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$kyw13ko2u99snkqz
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on January 05, 2020, 01:32:28 PM
Denizens Enraged spots the Orc you play it on (Should be each "other" Orc).

Cannot play Goblin Spear onto Balrog with The Balrog's Sword (Should be able to bear both).

EDIT: I thought Host of Moria was used to do this, but it was Goblin Scavengers. Apologies for the confusion.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on January 20, 2020, 07:14:33 AM
The special ability of Thranduil exerts Thranduil instead of Thorin. See at site 7:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$4qd9wnw8cqshpo15

Note: This remained unfixed after 21.01.20 update.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on January 21, 2020, 07:17:49 AM
More from The Hobbit: Riddles in the Dark response action can be activated more than once per each exertion. See at site 3:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$fkrpkasuffjkwfo8
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on January 21, 2020, 09:01:01 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$yc2xhogli2i6cozr

The One Ring, Isildur's Bane is bugged.  You cannot put on the ring and take burdens with the first wound taken in a skirmish.  Subsequent wounds are converted to burdens as expected.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$hq3efelce9krjkew

The response portion of Isildur's bane is also bugged for archery wounds.  Site 8 in the above game.

An additional bug was I wasn't given a choice of how many orcs I played at 9.  I chose the first orc, but I should have been allowed to play up to 2 more, but the game automatically played one that fit within the twilight I had available.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on January 21, 2020, 09:52:23 AM
LotRFellow: http://www.gempukku.com/gemp-lotr/game.html?replayId=LotRFellow$nxr0aqplrnrb8phx

Site 6 - Hobbit appetite removes twilight rather than adding it.
Title: Re: Post your Gemp-LotR bugs here
Post by: ket_the_jet on January 21, 2020, 11:37:27 AM
Handful of items noticed during a recent game with Phallen.

Fror only had two vitality.

Any accented letters (ex. Úlairë) are broken. I believe it is worth removing the accented letters from all cards (including Éowyn and Éomer) for card sorting purposes, particularly since the use of accents is inconsistent.
-wtk
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on January 21, 2020, 12:44:37 PM
Narzug was discarded duo to Spider Nest but could't remove 3 to wound an ally , there was 5. And Smaug was discarded at site 7 for no reason , as if it's not mountain.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Makinwa$hy0gsda3xqejaiek
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on January 21, 2020, 03:19:03 PM
More from The Hobbit: Riddles in the Dark response action can be activated more than once per each exertion. See at site 3:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$fkrpkasuffjkwfo8

This is intentional, just as The Pale Blade can be activated more than once per skirmish win.

Narzug was discarded duo to Spider Nest but could't remove 3 to wound an ally , there was 5. And Smaug was discarded at site 7 for no reason , as if it's not mountain.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Makinwa$hy0gsda3xqejaiek
Smaug works in the above replay. Narzug removes 3, but does not wound the only exhausted ally.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on January 22, 2020, 04:32:54 AM
The ability of Old Thrush discards him without beeing attached. See at opponent's site 7:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$7vmypw8sc1n5rgpu
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on January 22, 2020, 04:33:29 AM
The Hobbit: After an orc bearing a weapon was discarded to play a Troll, that Orc's weapon remained on the table. See a site 9:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$7vmypw8sc1n5rgpu
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 22, 2020, 03:37:51 PM
"Game was cancelled due to an error, the error was logged and will be fixed soon.
Please post the replay game link and description of what happened on the TLHH forum."

Movie Block, game errored out while Gimli was skirmishing Enquea, and using Realm of Dwarrowdelf to power up.

Replay:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$20zsukegez70kzxl (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$20zsukegez70kzxl)
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 23, 2020, 05:47:05 AM
Quote
sgtdraino assigns characters to skirmish
·Realm of Dwarrowdelf is used
sgtdraino discards top cards from his or her deck - Bounder, Orc Ambusher, ·Sting
Game was cancelled due to an error, the error was logged and will be fixed soon.
Please post the replay game link and description of what happened on the TLHH forum.

Game Link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$xt5nvauv4rpiwmfz (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$xt5nvauv4rpiwmfz)

This time it happened in Fellowship Block.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on January 24, 2020, 02:18:35 AM
The popup option for Moria Lake says "Exert Gimli" instead of Exert Frodo, which it actually does.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$feyfp1y4yzf3pxf7
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 29, 2020, 07:39:55 PM
The One Ring, Isildur's Bane, is still bugged. Took threat wounds at Site 9, Frodo took 2 as wounds, but as soon as he tried to take a burden instead, The One Ring malfunctioned, and would not allow any other actions other than "pass," which then killed Frodo.

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$xlu2g4xvbgm5qvml (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$xlu2g4xvbgm5qvml)
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on January 30, 2020, 12:17:28 AM
I was able to play both 1U235 and 3U86 Otsea at the same time. See at site 5:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$20n2v5wnfb6vz45q
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on January 30, 2020, 04:50:56 AM
I was able to play both 1U235 and 3U86 Otsea at the same time. See at site 5:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$20n2v5wnfb6vz45q

The set 1 Nazgul have theur accents handled incorrectly, so at the moment they count as different names.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on January 30, 2020, 06:25:00 AM
The Hobbit: Lore of Imladris still allows to heal any 2 companions with Elrond in play instead of just Dwarven ones. Site 6:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$01du9vbe8ged7nmy
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on January 31, 2020, 10:33:36 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=DurinsHeir$36zwo9eaoqppxcqy

Reset button didn't work with Ottar. At my turn on site 3, used Ottar and was choosing cards to be discarded. Chose 2 and repented, so hit the reset button to choose again, but chose 1 more and the game didn't clear the 2 previous ones, so 3rd was hit and all were discarded. Cannot be seen in the replay (it doesn't record hitting the reset button, nor players' intentions).

Hobbit Appetite heals while removing twilight! At Caram's turn on site 5, he played Hobbit Appetite and said it had a cap of up to 3 wounds to heal (wanted to heal 4 wounds from Frodo). Did so, and instead of adding [3], it removed [3]!
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on January 31, 2020, 10:55:03 AM
The Hobbit: Lore of Imladris still allows to heal any 2 companions with Elrond in play instead of just Dwarven ones. Site 6:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$01du9vbe8ged7nmy

Lore of Imraldis was used to only heal one companion, which doesn't have to be a Dwarf.

Fixes have been submitted for Fror, Isildur's Bane, Midgewater Moors, Moria Lake, and Hobbit Appetite. The Hobbit's Thranduil, Old Thrush, and Gathering of the Three Rings (missing the Spell keyword) will also be fixed. These won't be live until the changes are approved for the server.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 01, 2020, 03:03:51 PM
And hopefully also submitted for Realm of Dwarrowdelf?
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on February 01, 2020, 03:39:20 PM
Hobbit farmer copies site 3 text, not site 1

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$zd7tzdnc4iwmki6y
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 01, 2020, 04:25:10 PM
And hopefully also submitted for Realm of Dwarrowdelf?

Unfortunately I haven't gotten my testing environment set back up, and I'm not confident I know what part of the code is the problem. I'm making a note to MarcinS mentioning this and a few other bugs I've had trouble tracking down in the past.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on February 02, 2020, 08:52:37 AM
As one of you mentioned earlier, it does seem to ONLY happen at underground sites, regardless of format or site path. Works normally everywhere else, which is freakin' bizarre.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 02, 2020, 11:39:18 AM
As one of you mentioned earlier, it does seem to ONLY happen at underground sites, regardless of format or site path. Works normally everywhere else, which is freakin' bizarre.

It's because of the damage bonus.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on February 02, 2020, 07:14:37 PM
Hi,
Thror is set with 2 vitality only.
Midgewater moors is also bugged: instead of making the fp player discard, it allows the shadow player discarding.
Br,
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on February 03, 2020, 06:57:45 AM
Goblin Spear did not give the option to add burdens when the wielder killed Sam. See at site 5:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$3ffzp1wy5v6ntyuo
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on February 11, 2020, 05:21:36 AM
After Nertea, Dark Horseman was played and killed, I decided to move again. On the next site the opponent played another Nertea 19P18, this time choose a different race than before. However, both selections remained valid in play, despite the previous Nertea being killed one site earlier. Siite at site 8:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$ajslo49s2pdi30dy
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 13, 2020, 03:51:48 PM
After Nertea, Dark Horseman was played and killed, I decided to move again. On the next site the opponent played another Nertea 19P18, this time choose a different race than before. However, both selections remained valid in play, despite the previous Nertea being killed one site earlier. Siite at site 8:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$ajslo49s2pdi30dy

This seems to be an error, the effect is lingering after the source is removed. Reminds me of the Shelob / Starglass discussion though.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on February 17, 2020, 12:55:04 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=DurinsHeir$v1wc9tk0ubhp2a6z

Anduin Confluence* has Shadow number 5, while should be 6.

EDIT: Added the replay link. When opponent Nc2 moved to (obviously) site 7, with 2 Hobbit companions and no one else, system said "moving added 7 twilight" with no Shadow Number modificators (no Bill the Pony, no ATfNBS).

The game system said "Effective stats: Twilight cost: 5." (but replay doesn't register it.)
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on February 17, 2020, 04:40:04 PM
Silly bug (just a matter of adjusting a label/message):
Moria Lake prompts you to exert Gimli (instead of Frodo), but other than that, it works fine.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on February 20, 2020, 06:30:06 AM
Sting is removing twilight up to the limit each time it is used.  Limits are supposed to be per card, per phase.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$qjthjne7ntqnrm8c

See regroup at site 5
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on February 23, 2020, 02:40:19 PM
I feel a bit stupid by posting this, like I'm saying something totally unnecessary (I'm no programmer), but the Anduin Confluence* bug is here:

"set1.json

XXXXXXXXXX Fixes to Isildur's Bane, sites           23 days ago

971   "1_353": {
972    "title": "Anduin Confluence",
973    "cost": 5,"
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 23, 2020, 03:45:12 PM
I feel a bit stupid by posting this, like I'm saying something totally unnecessary (I'm no programmer), but the Anduin Confluence* bug is here:

"set1.json

XXXXXXXXXX Fixes to Isildur's Bane, sites           23 days ago

971   "1_353": {
972    "title": "Anduin Confluence",
973    "cost": 5,"

You should take advantage of open source! Feel free to make an account on github and submit a fix :) I'll grab it tomorrow, but I think you should take care of it yourself before then. Durin would be proud!
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on February 24, 2020, 11:44:29 PM
15S194 Westfold Village is listen as Uncommon in the Merchant filters and can be found in boosters when it should not be.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on February 25, 2020, 01:47:17 AM
Midgewater Moors discards a random card from hand without letting the FP player choose when it's an opponent's site, but allows the player to choose as intended when the site is their own.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$49py32yert78rh6b
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on February 25, 2020, 01:33:21 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=JimSawyer$dmve88ty2qq3prma

Goblin spear doesn't add burdens when the Balrog kills companions at 5 or when sam dies at 7.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on February 25, 2020, 01:36:31 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=JimSawyer$xqszui8tgchmn779

Asfaloth is discarded when the fellowship moves to site 4 although the ally asfaloth is on is a site 6 ally.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 27, 2020, 06:48:02 AM
15S194 Westfold Village is listen as Uncommon in the Merchant filters and can be found in boosters when it should not be.

It's wrong in the wiki database as well, but the few times I remember the database being wrong it turned out the image was incorrect. I found a few on Ebay that are showing S rarity though, so I'll swap it over. If anyone has an Uncommon version of the site, it'd be interesting to note (but probably not worth the effort).


The server was updated March 2nd with the following changes:
Fror's vitality corrected to 3 from 2
Isildur's Bane should properly prevent the wound that triggers it
Hobbit Appetite should add twilight, rather than removing it
Hobbit Farmer properly has the text from site 1, not site 3
Midgewater Moors should allow the FP player to choose which card to discard regardless of whose site it is
Moria Lake tooltip properly says "Frodo," rather than "Gimli"
Anduin Confluence Shadow number corrected to 6 from 5
Westfold Village rarity corrected to S from U
Ulaire Enquea, Dark Threat properly discards a Nazgul from hand, rather than from play
The Hobbit's Thranduil properly exerts Thorin rather than himself
The Hobbit's Old Thrush must be attached for its text to be used
The Hobbit's Gathering of the Three Rings is properly a Spell
The Hobbit's The Arkenstone and An Invisible Ring have their errata text added
The Hobbit's set 33 preview removed


The following issues have not been fixed:
Denizens Enraged spots the Orc the event is played on
Goblin Spear does not add burdens (ever, or only when a Hobbit dies?)
Sting removes up to 4 twilight per use, rather than per phase
Each of the set 1 and 19 Nazgul are misnamed
Nertea, Dark Horseman's text persists for the turn even after he has been discarded
Realm of Dwarrowdelf crashes the game at an underground site
Asfaloth is discarded when The Fellowship reaches an underground site regardless of whether it is borne by a companion or ally
Effects which wound a character twice do nothing if all valid targets are exhausted (affects Second Edition, The Hobbit, and sets 1, 9, 14, 16, and 19) -- on a related note, I'd like to refer to the conversation here (http://lotrtcgwiki.com/forums/index.php/topic,8439.0.html) and say Gemp handles it wrong in most cases anyway
"Cannot play" restrictions can be circumvented in some cases
The Hobbit's Hidden Attack forces players to play 2 minions if the conditions are met
The Hobbit's Ravenhill leaves borne cards on the table when removing a minion from the game
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on March 01, 2020, 05:53:11 AM
When Curse Their Foul Feet reveals ZERO Orcs, it allows the Shadow player to choose any number of cards to discard from hand!

Happened in Oystein90 fellowship phase at site 3. I had zero Orcs, and forced me to pick cards to ditch anyway. I thought it might have a wrong minimum higher than zero so started choosing one card after another to discard, and ended up choosing all 8 cards in hand. Still, the system was waiting for me to click on the "Done" button (but of course clicked on the "Reset" one instead, and then on "Done").

http://www.gempukku.com/gemp-lotr/game.html?replayId=DurinsHeir$e1bvk44ibg0lfjio


You should take advantage of open source! Feel free to make an account on github and submit a fix :) I'll grab it tomorrow, but I think you should take care of it yourself before then. Durin would be proud!
I'll probably end up as a self-taught primitive coder some years later, but right now I'm fighting in too many fronts for 2 fists alone (and expecting even more Dylanesque rain to fall). Thanks for taking my little input and fixing the issue yourself, my friend!
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on March 02, 2020, 08:41:12 AM
Black Breath's transfer ability can still be triggered even after it has been attached to a character
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on March 02, 2020, 08:54:41 AM
Black Breath's transfer ability can still be triggered even after it has been attached to a character

Can it transfer, or does it just light up? Error either way, but need to know what kind.
Title: Re: Post your Gemp-LotR bugs here
Post by: Olorin on March 03, 2020, 03:45:58 AM
Hiya, is Enquea's 19P bug already known? (using Nazgul in play instead of in hand to discard).
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on March 03, 2020, 10:02:54 AM
Can it transfer, or does it just light up? Error either way, but need to know what kind.
It lights up. I didn't try using it for fear of crashing the game
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on March 03, 2020, 01:26:58 PM
Hiya, is Enquea's 19P bug already known? (using Nazgul in play instead of in hand to discard).

Yup, the fix is live.

It lights up. I didn't try using it for fear of crashing the game

I'll wager it's the same as the Blade Tip bug, where it lights up but can only "transfer" to the current bearer.
Title: Re: Post your Gemp-LotR bugs here
Post by: ShowTime89 on March 09, 2020, 11:45:02 AM
Site 3
Doesn't count -5 to my Nazgul
You can find the replay here :
http://www.gempukku.com/gemp-lotr/game.html?replayId=TimeShow89$ys4fj7cnp9gmserd
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on March 10, 2020, 12:33:48 AM
15S188 Breeding Pit of Isengard is also listed as Uncommon in Filters and is erroneously found in boosters. It also is listed incorrectly on this site's wiki.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on March 10, 2020, 02:50:27 PM
Something funny with Enquea (I suspect of the LoM version), but today my opponent played the two versions:
https://pasteboard.co/IYvgxqA.png
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on March 11, 2020, 08:01:17 AM
Something funny with Enquea (I suspect of the LoM version), but today my opponent played the two versions:
https://pasteboard.co/IYvgxqA.png

All FOTR set Nazguls currently have different names from their latest versions, hence the naming restrictions not applying. It is a known issue listed above.
Title: Re: Post your Gemp-LotR bugs here
Post by: ShowTime89 on March 12, 2020, 04:06:45 AM
Real of Draw Bug
http://www.gempukku.com/gemp-lotr/game.html?replayId=TimeShow89$122w7wjze790x1kl
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on March 18, 2020, 08:51:23 AM
Theoden, Ednew does not gain the Damage +1 Bonus with Eomer, Eored Captain in play.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$kcn6n25ymsv2jg54
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on March 19, 2020, 06:46:26 AM
The Hobbit: the ability of Gwaihir, Lord of the Eagles did not work. See at opponent's site 6:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$qv23hog8uwvj4y2x

In the same game, I was given no option to use the Assignment ability of Gollum, Small Slimy Creature. See at opponent's site 7:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$qv23hog8uwvj4y2x
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on March 19, 2020, 12:49:27 PM
The Hobbit: His Wrath Was Redoubled had no effect whatsoever. See at opponent's Site 4:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$sxt7zi2j9pqk1gpz

Also The Hobbit: Threatening Warg has Twilight Cost of 3 instead of 4 which is on the card. Easy to check in Deck Builder.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on March 20, 2020, 03:59:29 PM
Was looking for a similar ability to Realm of Dwarrowdelf, for a copy-paste-adapt potential solution. Instead, found a bug in Uruk Slayer's code: limit is wrongly applied to cost (remove twilight) instead of effect (increase strength). The difference is important if The White Wizard / Focus of Power / Unknown Perils is in play.


set1-isengard.json

960 to 964      "phase": "skirmish", "condition": {"type": "perPhaseLimit", "limit": 3},
965 to 969      "cost": [{"type": "incrementPerPhaseLimit", "limit": 3},

Those 2 underlined parts are (even to my ignorant eyes) the obvious important ones for the limit (though caught my attention that 2 were used/needed for what seems the same task). One is before '"cost": [' (965) and the other after, but my point is that both come before '"effect": {' (974).


Today I found the bug in duty, see my opponent's site 2 (with 5 available twilight, removed 3 and then the Slayer's skill stopped being an option, while Library of Orthanc still was):

http://www.gempukku.com/gemp-lotr/game.html?replayId=DurinsHeir$mf7a0cpfes9vkuw1
Title: Re: Post your Gemp-LotR bugs here
Post by: -Enola- on March 22, 2020, 08:56:28 AM
The site 2 doesn't seem to work, I had a Shadow hand weapon in my deck and an Orc in play.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Enola$objaamusvhsnkvfn
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on March 26, 2020, 11:04:16 AM
After Nertea, Dark Horseman was played and killed, I decided to move again. On the next site the opponent played another Nertea 19P18, this time choose a different race than before. However, both selections remained valid in play, despite the previous Nertea being killed one site earlier. Siite at site 8:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$ajslo49s2pdi30dy

Looked through this replay again: at site 7 Ent is chosen, and at site 8 Wizard is chosen. Nertea is assigned to an Ent -- all is well?
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on March 26, 2020, 02:50:52 PM
From the hobbit draft:
"Caught in a sack" seems to have twilight cost = 2.

From regular games (progressive FotR block, series 2):
Got the nasty "Game was cancelled due to an error, the error was logged and will be fixed soon." precisely when I believe I was going to win against Shuler (which really doesn't happen frequently).
:(

http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$qy0qgx9t1f5a03dr
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on March 28, 2020, 08:55:04 AM
From regular games (progressive FotR block, series 2):
Got the nasty "Game was cancelled due to an error, the error was logged and will be fixed soon." precisely when I believe I was going to win against Shuler (which really doesn't happen frequently).
:(

http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$qy0qgx9t1f5a03dr

Unfortunately (fortunately?), I was not able to replicate this error. Which did you choose? Be on the lookout for it again, but it seems to have been an unlucky fluke.

The server was reset April 3rd with these fixes:
Denizens Enraged no longer spots the Orc the event is played on
Goblin Spear should now properly add burdens
Sting's limit should apply per phase, rather than per use.
The set 1 and 19 Nazgul (as well as the Set 19 versions of Eomer, Eowyn, and Theoden) are no longer misnamed
Ford of Bruinen will work for both players, even if the first moves through it in the regroup phase
Realm of Dwarrowdelf should no longer crash the game at an underground site
Asfaloth is discarded at an underground site only when borne by a companion
Effects which wound a character twice should still do something if all valid targets are exhausted
The Hobbit's Ravenhill discards borne cards when removing a minion from the game
The Hobbit's Threatening Warg twilight cost corrected to 4
The Hobbit's Caught in a Sack twilight cost corrected to 0
The Hobbit's His Wrath Redoubled should now work
The Hobbit's Gwaihir properly cancels skirmishes
Title: Re: Post your Gemp-LotR bugs here
Post by: Elrohir on March 29, 2020, 07:21:36 AM
Hi,

I think there is a bug on Narya, Ring of fire and on Pippin's dagger. I can not post the game links, as the games were played a week ago.

Narya, Ring of fire did not remove tokens on a corsair possession, and I am pretty sure there was no Redhorn pass.

Pippin's dagger did not work, whether due to exertions, nor due to discard. There was no pool left to give the shadowplayer the possibility to cancel its effect.  ;)

Kind regards,

Elrohir
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 03, 2020, 01:02:14 PM
Hi,

I think there is a bug on Narya, Ring of fire and on Pippin's dagger. I can not post the game links, as the games were played a week ago.

Narya, Ring of fire did not remove tokens on a corsair possession, and I am pretty sure there was no Redhorn pass.

Pippin's dagger did not work, whether due to exertions, nor due to discard. There was no pool left to give the shadowplayer the possibility to cancel its effect.  ;)

Kind regards,

Elrohir

I'm not seeing what the problem could be. If it happens again, grab the replay and post it here!
Title: Re: Post your Gemp-LotR bugs here
Post by: Ainoster on April 06, 2020, 03:23:17 PM
Was teaching the game to my son.  He played Cave Troll's Chain using Relics of Moria and game froze. 

http://www.gempukku.com/gemp-lotr/game.html?replayId=Ainoster$zbe029657avpxc1v
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on April 07, 2020, 05:13:27 PM
Was teaching the game to my son.  He played Cave Troll's Chain using Relics of Moria and game froze. 

http://www.gempukku.com/gemp-lotr/game.html?replayId=Ainoster$zbe029657avpxc1v

This is a strange one. The only thing I can see out of place is that it triggered Goblin Armory, which it shouldn't. Cave Troll's Chain coding doesn't indicate it's a weapon, but it hasn't been transferred over yet. Maybe Phallen has some insight on this one...
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 07, 2020, 06:57:12 PM
It wasn't the Chain (played first) but the Hammer (played second) which triggered the Armories. The game (apparently) froze at the archery "required triggered effect" of the Cave Troll's Chain (skip or not to skip?).
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on April 07, 2020, 09:02:26 PM
It wasn't the Chain (played first) but the Hammer (played second) which triggered the Armories. The game (apparently) froze at the archery "required triggered effect" of the Cave Troll's Chain (skip or not to skip?).

Thanks, DH! You're right. It has something to do with the way the PlayoutDecisionEffect is working. I'd wager when the chain is transferred over, it will be fixed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 07, 2020, 11:40:16 PM
Thanks, DH! You're right. It has something to do with the way the PlayoutDecisionEffect is working. I'd wager when the chain is transferred over, it will be fixed.
I'm glad to be of help! ;)

Asfaloth is discarded at an underground site only when borne by a companion
Shouldn't be discarded also if an ally bearer is allowed to participate in skirmishes at an underground site? It's about being at an underground, not about being borne by a companion or ally.


Thanks to you both for your work, my friends!
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on April 08, 2020, 02:24:24 PM
At site 2 They Are Coming was used to discard 3 cards from hand and immediately play one of those cards from discard. Thsi should not happen:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$u6h10zfrvyjw889n
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 08, 2020, 02:32:09 PM
At site 2 They Are Coming was used to discard 3 cards from hand and immediately play one of those cards from discard. Thsi should not happen:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$u6h10zfrvyjw889n

Yeah, it appears the rule for playing from discard isn't enforced for the cards moved over. Here's The Balrog exerting without playing anything: http://www.gempukku.com/gemp-lotr/game.html?replayId=Phallen$x0vc020qv67v87mp


Server reset on the 9th, which should have fixed these bugs:
Secret Sentinels errors when giving the Free Peoples the opportunity to spot an Orc
Cave Troll's Chain errors out when giving the Free Peoples the opportunity to skip the archery phase
Morgul Blade does not transfer Blade Tip from the support area or discard pile


Others have been proposed, but can't be confirmed without a replay.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 08, 2020, 02:41:37 PM
At site 2 They Are Coming was used to discard 3 cards from hand and immediately play one of those cards from discard. Thsi should not happen:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$u6h10zfrvyjw889n
I was going to post the same. From the Comprehensive Rules 4.0:
"“If you perform an action that has playing a card from hand or discard pile as part of its effect, you must play that card.” Thus They are Coming cannot be used to discard 3 cards from hand when there is no Orc to play."

If the whole rule implementation is bugged (as I do believe), then Hasty Repairs should behave similarly (discard from hand a fortification you don't have another copy in discard, to play that same fortification). That'd be a way of confirming it.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 09, 2020, 03:36:18 AM
Hasty Repairs has not been moved to the new format, so it will function as expected.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on April 09, 2020, 01:42:15 PM
Narya, Ring of Fire has Twilight Cost 1 instead of 0. Check it in Collections.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 09, 2020, 04:07:02 PM
Hasty Repairs has not been moved to the new format, so it will function as expected.
Alright. You mentioned The Balrog FoU removing [2] and exerting to play nothing (watched the replay). So apparently the availability of a card in discard pile isn't being checked correctly before using a card that plays such card from discard... then I think Beneath the Mountains is the closest case available for further tests.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on April 14, 2020, 01:33:27 AM
I have four cards in hand and use Faramir's Aide ability. I discard two cards and lose initiative, so the effect does not apply. Site 2:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$47zrcyqrds5yk41c
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 14, 2020, 02:11:53 AM
I have four cards in hand and use Faramir's Aide ability. I discard two cards and lose initiative, so the effect does not apply. Site 2:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$47zrcyqrds5yk41c

When you lost initiative, Rohirrim Camp prevented minions from being roaming. If it were an event it might have worked by the snapshot rule.
Title: Re: Post your Gemp-LotR bugs here
Post by: Elrohir on April 15, 2020, 01:55:19 PM
As promised, here is the replay link for the Narya, Ring of Fire bug.

I think it happens at site 8:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Serverus$oazyxsvaqa0u0svn :D
Title: Re: Post your Gemp-LotR bugs here
Post by: Dori on April 18, 2020, 11:43:30 AM
Journey Into Danger is being played without exerting a Sauron Orc.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dori$ldczcifz9o4x29cs
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 26, 2020, 05:37:03 AM
Server reset on the 24th made the following changes:
Jarnsmid, Merchant from Dale is a Man again
Journey Into Danger now properly requires you to exert a [Sauron] Orc
Narya, Ring of Fire twilight cost correctly set to 0
The Underdeeps of Moria no longer shuffles the draw deck
The Hobbit's Gollum, Small Slimy Creature can now use his assignment ability
The Hobbit's Trollshaw Forest now properly allows each player to play a hand weapon

Known outstanding bugs:
A handful of corner cases handle playing cards from discard improperly in the new implementation (mostly Fellowship Block, The Hobbit, and Second Edition)
Narya, Ring of Fire doesn't remove culture tokens properly
Title: Re: Post your Gemp-LotR bugs here
Post by: edjarrett on April 27, 2020, 10:33:25 AM
I was playing with a Rohan fellowship and Men Shadow side, using stackable possessions and minions with lots of maneuver actions. The game can be seen at http://www.gempukku.com/gemp-lotr/game.html?replayId=edjarrett$7mfstxc6clghwut9.

At both site 4 and 5 I played a Stampeding Savage and discarded him onto a Ceremonial Armor. There were several other minions already on the Armor, and they all discarded and then restacked appropriately, and I played a minion from discard. But when I did it a third time in site 6, the stacked minions were discarded but not restacked. I ended up losing 6 minions from that possession.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 27, 2020, 11:02:10 AM
The reason cards stayed the first two times is you didn't choose to discard any of them. Note that Sunland Sneak's twilight cost was only modified by its own text, otherwise it would have played for free.

I don't think Ceremonial Armor works the way you want it to, based on what the rules say under "discard":

Quote from: Comprehensive Rules 4.0
The default meaning of the word “discard” is “discard from play.” Discarding from other locations (such as from your hand or from the top of your draw deck) is always specified.

So a card would have to say "Each time a stacked [men] minion is discarded..." in order for you to be allowed to bounce minions from one stack to another.
Title: Re: Post your Gemp-LotR bugs here
Post by: edjarrett on April 27, 2020, 12:38:53 PM
Thanks for the clarification. It did seem too good to be true.
Title: Re: Post your Gemp-LotR bugs here
Post by: Gamling_DH on April 27, 2020, 08:31:11 PM
Hi guys!

I create a deck with wizards, however seems to have  bug on it: "A Wizard Is Never Late" is not allowing me to play "Radagast, The Brown" from my draw deck.

Please, could you help me with it?

Thanks in advance for your support!
Title: Re: Post your Gemp-LotR bugs here
Post by: Gamling_DH on April 27, 2020, 08:53:56 PM
Hey guys!

I hope you are safe and doing well!

I create a deck with wizards, howerver seems to have a bug on it: "A Wizard Is Never Late" is not allowing me to play "Radagast, The Brown" from my draw deck, it happened more than once. Please, find bellow a game replay:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Gamling_DH$630ntxpo9du19g3r

* In this game it happened in the fellowship of site 7 (going to site 8).

Please, could you help me with it?

Thanks in advance for your support!
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 28, 2020, 02:23:15 AM
You had Radagast, Tender of Beasts in play. Even though they're different card types, they share a title so they can't both be out. You also hit The Rule of 9 wiith 8 companions in play and 1 in the dead pile, so you wouldn't have been able to play any companion until you discarded Merry. Take Tender of Beasts out of your deck and think up a Hobbit removal strategy and you'll be good to go!
Title: Re: Post your Gemp-LotR bugs here
Post by: Kreggers on April 29, 2020, 02:16:23 PM
More of a question than a glitch (I think) - I was informed after a game timed out that gemp has a 5 minute (or 3 minute for blitz) timer for each turn. If you go over this time limit, despite the time clock you have at the top of the screen, you lose the game.

1. Is this true?
2. If this is true, why in the world is this number not displayed? (or is it and I am just dumb)??

I am very bamboozled but just finished the 3rd game in past few weeks where either myself or my opponent 'timed out' and the game shut down. Super buzzkill.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 29, 2020, 05:23:44 PM
It is true; there are two numbers, a "game" time and a "move" time. Blitz is 30/3, meaning each player has 30 minutes for all of their moves and 3 minutes for any given move. Go over either of those and you automatically lose the game. The number isn't displayed because it doesn't need to be. If you can't make a decision in 3 or 5 minutes, you should play with the "Slow" timer to the left of where you select a deck. Nothing wrong with that, I play with the slower timer often.

A bit of history, the game timer used to be 80/10 for everyone. When an opponent left the room without conceding for whatever reason, players often found 10 minutes too long to wait. MarcinS put the different timer options to accommodate different players, so those who want to get through 5 games in 2 hours can do so without brushing up against players who are learning or playing on a slow connection (which was a bad scenario for everyone involved).
Title: Re: Post your Gemp-LotR bugs here
Post by: Kreggers on April 29, 2020, 05:48:18 PM
All of that makes perfect sense except for the fact there is no way to visibly see the time...why have a visibile time counter for the full game but not one for the turn? Is that difficult to add?
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 29, 2020, 07:20:54 PM
The reason to have a visible time for the full game is that it's harder to keep track of how much time you've taken over dozens and dozens of actions vs the time taken over a single action. Adding such a timer for individual moves would not difficult at all, but why do you need one? 5 minutes is a long time, 10 minutes is longer. Try to count to 300 or 600 without getting bored before 200 -- that's what your opponent is doing in the meantime. There's no reason to take every second of your move timer regardless of how much time is on it.

If you really feel slighted by the timer, there's also the Glacial time option with a whopping 4320/1440 minutes (3 days / 1 day) on the clock. Effectively no way to run out of clock on that setting.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ainoster on May 01, 2020, 06:15:04 PM
Was able to use Ulare Nertea Messenger of Dol Guldur to play cards from discard at The Great River.  Shouldn't have worked.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Ainoster$p17admjhy2kuux11
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on May 05, 2020, 12:54:58 PM
Narya, Ring of Fire did not remove Shadow player's culture tokens. See at site 7:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$n7fw0wvkmsvrm2fd
Title: Re: Post your Gemp-LotR bugs here
Post by: Sibiatu on May 11, 2020, 01:16:47 AM
Alò, I was not able to assign Ulaire Nertea (Dark Horseman, 19 P 38) to a dwarf ally nevertheless it was not a companion and the chosen unassignable race was the dwarven one: http://www.gempukku.com/gemp-lotr/game.html?replayId=Sibiatu$av0my6buyvpjrynz (http://www.gempukku.com/gemp-lotr/game.html?replayId=Sibiatu$av0my6buyvpjrynz)
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on May 13, 2020, 03:08:07 PM
High Vantage played at site 2 didn't have its effect until site 5.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick_H$z8wzkwvit7lheoiq
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on May 13, 2020, 04:50:58 PM
I've been meaning to create a topic on this in Archives of Minas Tirith, the same thing happens when a lone Berserk Butcher uses its ability and is then discarded by What Are They?. The condition for ending the effect isn't met and nothing in the rules gives an alternate criteria, so the effect persists. The ruling for putting on Isildur's Bane in the regroup phase is somewhat similar, but you'd have to stretch it to apply here. Are there any implications to making these effects "until the Assignment phase or the end of the turn"?
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on May 17, 2020, 11:33:22 AM
1R55 Mirror of Galadriel revealed two hands from hand, but both were discarded instead of one being replaced. See at site 5:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$c4evrlsofml2db08
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on May 20, 2020, 02:11:16 PM
15S190 East Wall of Rohan and 15S191 Gate of Mordor both appear as Uncommon in the Deckbuilder filter. They are also found in boosters when they should not be,
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on May 22, 2020, 10:15:20 AM
Forewarned is not working. Its ability to discard never triggers.
Title: Re: Post your Gemp-LotR bugs here
Post by: Olorin on May 31, 2020, 01:23:11 AM
Speak Friend and Enter draws no card if playing underground site.
Doors of Durin worked on all opponent hobbits except Sam Great Elf Warrior.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on June 11, 2020, 09:20:17 AM
Uruviel, Maid of Lorien doesn't seem to work with Lothlorien Woods anymore?
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on June 11, 2020, 11:17:42 AM
Uruviel, Maid of Lorien doesn't seem to work with Lothlorien Woods anymore?
She worked for me yesterday.  Were you spotting your site 6?  What site 6 were you playing?
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on June 11, 2020, 03:03:20 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=Dictionary$c60uqwpgrgpd6ddt

At site 6 my allies only get +3 strength instead of +6 and when I double move the strength disappears. Re-watching I notice that at the start of my following turn at site 7 the allies get +3 strength again. So I'm really not sure what is happening here.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on June 14, 2020, 07:50:55 AM
Goblin Runner's ability is mandatory.
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on June 24, 2020, 01:45:09 PM
O Elbereth! Gilthoniel! was immune to discarding by Pelennor Prairie

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$xtfk2re7f786s0u8
Title: Re: Post your Gemp-LotR bugs here
Post by: Dori on June 28, 2020, 01:05:45 AM
Easterling Guard tried to use his ability after self-assigning with Slow-Kindled Courage but couldn't exert or add a burden.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dori$oqlh3q2674lhvcqh
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on June 29, 2020, 11:50:23 AM
15S190 East Wall of Rohan is erroneously listed as Uncommon in Collections.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on June 29, 2020, 01:00:43 PM
That is probably due to TLHH's own database being wrong on it.  I found a number of cards recently that were mis-labeled as S or were S cards mis-labeled as other rarities.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on July 11, 2020, 09:12:29 AM
Gandalf, Stormcrow is incorrectly named Gandalf, Stormcraw.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on July 20, 2020, 11:00:08 AM
I was unable to wound a minion (it did not give me the response pop up box) at site 7 (skip archery phase). http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$wmc3okjdmpb9j5ql
Title: Re: Post your Gemp-LotR bugs here
Post by: RJH777 on July 21, 2020, 10:58:38 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=RJH777$hq526b7dtl2o2alo

I think this is a bug - at site 4 (I think) opponent plays a morgul brute and I choose to prevent the burden by wounding Boromir. I then prevent that wound with Sapling of the white tree and it then added the burden anyway and triggered gates of the dead city etc.

Could be wrong but surely the fact I prevented the wound is irrelevant and they're separate actions? I'd get it if I couldn't take wounds full stop ala consorting with wizards but would have thought this would work the same way as gimli's helm and threats?
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on July 21, 2020, 12:08:15 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=RJH777$hq526b7dtl2o2alo

I think this is a bug - at site 4 (I think) opponent plays a morgul brute and I choose to prevent the burden by wounding Boromir. I then prevent that wound with Sapling of the white tree and it then added the burden anyway and triggered gates of the dead city etc.

Could be wrong but surely the fact I prevented the wound is irrelevant and they're separate actions? I'd get it if I couldn't take wounds full stop ala consorting with wizards but would have thought this would work the same way as gimli's helm and threats?

From the Comprehensive Rules (https://lotrtcgwiki.com/wiki/comprehensive_rules_4-0#effect):

Quote
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.

Morgul Destroyer is played.(“When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.”) The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree. (“Response: If a Gondor Man is about to take a wound, discard this artifact to prevent that.”) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added.See also discard, modifier, twilight cost.

In general you shouldn't choose to prevent prevention costs.  There are a handful of exceptions, such as Strength of Spirit which specifically words itself strangely so that it doesn't actually prevent the cost being paid. 
Title: Re: Post your Gemp-LotR bugs here
Post by: RJH777 on July 22, 2020, 03:20:06 AM
Well fair enough!

Seems like an odd one to me/a bit unfair but rules is rules. I'll park it under the threats triggering promise keeping section - I know why it's correct but it still seems really stupid that it works that way!
Title: Re: Post your Gemp-LotR bugs here
Post by: Legion on July 22, 2020, 07:03:50 AM
The way I've always interpreted the rule is as follows: the only way to prevent the burden is to wound the ring bearer. In the end you didn't wound the ring bearer, so you didn't pay the cost required to prevent the addition of the burden. Therefore the burden gets added. As mentioned, Strength of Spirit is worded perfectly: you did still exert (it should trigger Demoralised etc) but the act of exerting did not require you to place the token.

The one time where it gets a little hazy is where the word 'instead' is used instead of 'prevent' (mainly the One Ring adding burdens 'instead' of wounds). I believe that Decipher intended Faramir, Bearer of Quality to be able to use the ring to pay the cost of his action (as it would surely have required an exertion rather than a wound otherwise). But I think Gemp rightly does not allow that: the wound was not placed, so the cost wasn't met. If that did count as a wound, Promise Keeping would be so much better than it already is!
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on July 26, 2020, 11:37:04 AM
Not game logic related, but can anything be done about the sound alert indicating that your table is joined? It used to play for me about 80% of the time, but lately it has been down to sporadic 10-15%. I was told in the lobby that modern browers block it, but is there perharps a way to "whitelist" a specific site for sounds? Ot maybe tweak something on Gemp side?
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on July 27, 2020, 05:14:25 AM
The Hobbit: If It Loses offers th FREE Peoples played to add a burden in additon to the Shadow player.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Malachi$k0wveteemv4rinuk
Title: Re: Post your Gemp-LotR bugs here
Post by: WargKnight on July 28, 2020, 08:15:14 AM
In 2 consecutive games, I played Berserker Torch. I toiled so I could afford to play them. in one game I only had 2 twilight and toiled 3 times to make it free. In the second game I had 1 twilight and toiled twice to make it 1 cost. In both cases the minions exerted but the torch did not play. It just disappeared from my hand. I did play it once without needing to toil and it worked fine since I had plenty of twilight.
Game 1: (Site 5)
http://www.gempukku.com/gemp-lotr/game.html?replayId=WargKnight$x6yz4jcu092z6el7
Game 2: (Site 4)
http://www.gempukku.com/gemp-lotr/game.html?replayId=WargKnight$5dywhlbu6mptvp19
Title: Re: Post your Gemp-LotR bugs here
Post by: Dori on July 29, 2020, 11:58:50 PM
Sauron's Defenses triggered on every one of my opponent's turns, even though he had no companions in the dead pile. I had three companions in my dead pile, which the card may mistakenly be recognizing.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dori$obdys507abxjjukg
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on August 13, 2020, 05:20:06 AM
Desperate Defense of the Ring triggers per each assignment action, rather than at the end of each assignment phase as it should based on the Comprehensive Rules 4.0 (interestingly, this may have been in compliance with earlier rules). See site 9 here:
http://www.gempukku.com/gemp-lotr/game.html?replayId=butemin$ppp4dls0yibr440l
Title: Re: Post your Gemp-LotR bugs here
Post by: Dictionary on August 15, 2020, 03:52:07 PM
I don't know whether this was reported before or if it's a new thing, but Dammed Gate-Stream can play Clever Hobbits from deck, which it shouldn't be able to do.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on August 24, 2020, 09:09:56 PM
Silliest bug ever with Slippery as fishes:
The log indicate "fished" (whilst the card says "fishes")..
See https://ibb.co/QndnkMz
Title: Re: Post your Gemp-LotR bugs here
Post by: JamesCB on October 01, 2020, 07:40:30 AM
This is might just be something with my computer, but the Deck Builder just doesn't work...
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on October 02, 2020, 10:24:45 PM
In the deckbuilder, Goblin Scavengers is misnamed "Goblin Scavenger" (lacking the "s" at the end).
Title: Re: Post your Gemp-LotR bugs here
Post by: JamesCB on October 03, 2020, 04:07:20 PM
When you use a Bounder, it says choose what character you want to be unable to be assigned to a skirmish. Maybe it got mixed up with Uruk Guard?
Title: Re: Post your Gemp-LotR bugs here
Post by: Sefestis on October 09, 2020, 12:50:02 PM
I'm not sure if this is the right location for this post, or if it needs to be in the main list, but... Gemp site says it is not secure, which is causing a lot of people to not be able to see all of the card images on most browsers. Some have tried "allowing" the non-secure files/images in browser settings, but to no avail. Any help on figuring this out and getting people back on Gemp would be great! (Myself included!).
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on October 13, 2020, 01:56:53 AM
Here lies Balin.... doesn´t wound Goblin runner at site 5.. http://www.gempukku.com/gemp-lotr/game.html?replayId=Raelag$1iz6o1wza88hmv4n He should be dead on both ways of players choice on HLBSOF card...
Title: Re: Post your Gemp-LotR bugs here
Post by: JamesCB on October 13, 2020, 07:38:29 AM
This is might just be something with my computer, but the Deck Builder just doesn't work...

It works now!
Title: Re: Post your Gemp-LotR bugs here
Post by: Malachi on October 29, 2020, 03:13:32 AM
17C47 Primitive Brand is listed as Uncommon in deickbuilder.
Title: Re: Post your Gemp-LotR bugs here
Post by: Harty on November 19, 2020, 03:01:10 AM
We faced a bug in one of the games where the resolved skirmish has been added to the following one to form a merged skirmish. game link below

http://www.gempukku.com/gemp-lotr/game.html?gameId=59330
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on November 19, 2020, 05:45:37 AM
We faced a bug in one of the games where the resolved skirmish has been added to the following one to form a merged skirmish. game link below

http://www.gempukku.com/gemp-lotr/game.html?gameId=59330
This is not a replay.  To post a replay, please go to your "Game History" tab, find the game in question and post the link to it here.
Title: Re: Post your Gemp-LotR bugs here
Post by: 5tein on November 24, 2020, 05:08:10 PM
Hi, thank you for maintaining this great service.

In a Fellowship Block game at site 9, I played 2 copies of Orc Butchery as a response to overwhelming Aragorn with 2 companions (3 counting Aragorn) in the dead pile. I expected 18 cards to be discarded (3 x 3 dead companions x 2 Orc Butchery) from my opponent's 17 card deck, but instead no cards were discarded.

http://www.gempukku.com/gemp-lotr/game.html?replayId=steino$7y3yej52e83u1oka

Ulaire Nertea, Messenger of Dol Goldur was involved in the skirmish along with two other Sauron orcs. The overwhelm was achieved via Strength Born of Fear.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on December 29, 2020, 05:45:07 AM
Hi, thank you for maintaining this great service.

In a Fellowship Block game at site 9, I played 2 copies of Orc Butchery as a response to overwhelming Aragorn with 2 companions (3 counting Aragorn) in the dead pile. I expected 18 cards to be discarded (3 x 3 dead companions x 2 Orc Butchery) from my opponent's 17 card deck, but instead no cards were discarded.

http://www.gempukku.com/gemp-lotr/game.html?replayId=steino$7y3yej52e83u1oka

Ulaire Nertea, Messenger of Dol Goldur was involved in the skirmish along with two other Sauron orcs. The overwhelm was achieved via Strength Born of Fear.
Definitely a bug.  I don't see anything in play that should prevent cards from being discarded and it definitely triggered.
Title: Re: Post your Gemp-LotR bugs here
Post by: JamesCB on December 29, 2020, 07:31:54 AM
17C47 Primitive Brand is listed as Uncommon in deickbuilder.
I suspect that comes from the fact that on the wiki page (https://lotrtcgwiki.com/wiki/lotr17047) for Primitive Brand it is listed as U.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 19, 2021, 09:09:28 AM
Suddenly have numerous bugs to report, so far noticed in Fellowship Block format:

Several players have reported that Goblin Swarms will allow you to stack minions, but will no longer allow you to play minions. Replay link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$hvdi36cyc9zqnxwr (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$hvdi36cyc9zqnxwr)

It has also been observed that Foul Creation reveals the hand, but no longer discards or draws cards. Replay links:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$blg2k0v0iwoz6966 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$blg2k0v0iwoz6966)

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$t0ljefkdaciswqr5 (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$t0ljefkdaciswqr5)

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$0m78ks4n3ll0l4de (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$0m78ks4n3ll0l4de)

Additionally, Savagery to Match Their Numbers now only does the first option (+2). Replay Link:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$0m78ks4n3ll0l4de (http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$0m78ks4n3ll0l4de)
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on January 19, 2021, 10:06:04 AM
I can confirm that  Savagery to Match Their Numbers  no longer gives the popup option of going +4 and fierce it just auto gives the uruk +2.

My replay link: http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$46u0qnwkg553p1e3
Title: Re: Post your Gemp-LotR bugs here
Post by: tristelune on January 21, 2021, 05:45:18 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=tristelune$ij48bw1nk5qs3lje

Site 6. Hobbit Draft game. I couldn't prevent the response a second time by discarding 2 cards from hand. Popup came the first time but not the second or third time.
(wouldn't have changed anything but still a bug I think)

Thanks
Title: Re: Post your Gemp-LotR bugs here
Post by: bebpc on January 25, 2021, 06:14:22 AM
Hi,

There is a bug when using the:

9R+16   •Glorfindel, Revealed in Wrath

It shouldt be possible to reduce the streght of nazgul when you are exaust, but in the game it apears to happens.

Site 5 you can see that happing.
http://www.gempukku.com/gemp-lotr/game.html?replayId=Allan2020$web509vfrctjjhxh

Thx,
(btw it was not me playing, friend of mine send me the report)
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on January 25, 2021, 07:44:50 AM
http://www.gempukku.com/gemp-lotr/game.html?replayId=tristelune$ij48bw1nk5qs3lje

Site 6. Hobbit Draft game. I couldn't prevent the response a second time by discarding 2 cards from hand. Popup came the first time but not the second or third time.
(wouldn't have changed anything but still a bug I think)

Thanks
For the record, the card in question is Riddles in the Dark.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on January 25, 2021, 11:14:11 AM
2 bugs on hobbit draft:
http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$64qpfd8su2rtrh7c

1. Gandalf leader of dwarves seems to trigger his ability with any skirmish event. It says "gandalf skirmish" event though it did noble intentions or dwarven events overall. Site 8.
2.  Narzug is able to wound Legolas twice (site 4-5) even though Legolas is exhausted and both Elrond or Radagast are fully healed.
Actually I'm not sure about this one, but it sounds to me that Narzug's ability should behave exactly the same as WK deathless lord (whenever an ally is exhaused, it immediately makes you exerta companion because that ally is not eligible).
 
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on January 25, 2021, 11:38:03 AM
2.  Narzug is able to wound Legolas twice (site 4-5) even though Legolas is exhausted and both Elrond or Radagast are fully healed.
Actually I'm not sure about this one, but it sounds to me that Narzug's ability should behave exactly the same as WK deathless lord (whenever an ally is exhaused, it immediately makes you exerta companion because that ally is not eligible).
Depends on who you ask, see this thread for discussion: https://lotrtcgwiki.com/forums/index.php?topic=8439.0

I would say that Narzug and Deathless Lord are totally different and so this is fine, but reasonable people disagree with me all the time ;)
Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on January 30, 2021, 08:19:38 AM
Posting for Dori. Eye of Barad Dur response not working (no option for discard response). Will check it out, but posting here as a reminder.

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dori$vhdgrn35tfg5zmq3
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on January 30, 2021, 01:11:33 PM
2.  Narzug is able to wound Legolas twice (site 4-5) even though Legolas is exhausted and both Elrond or Radagast are fully healed.
Actually I'm not sure about this one, but it sounds to me that Narzug's ability should behave exactly the same as WK deathless lord (whenever an ally is exhaused, it immediately makes you exerta companion because that ally is not eligible).
Depends on who you ask, see this thread for discussion: https://lotrtcgwiki.com/forums/index.php?topic=8439.0

I would say that Narzug and Deathless Lord are totally different and so this is fine, but reasonable people disagree with me all the time ;)

Thanks! I think I agree with you on the first part (the second part of the discussion I'm not sure I understood.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on January 30, 2021, 01:19:17 PM
Not sure if this demands a separate discussion first, because I'm suspecting you won't see this one as a bug (more like an enhancement for the game's "productivity").
I'ts about how the game handles/prompts for assignment actions. I'll elaborate:
It seems that it is no use clicking on an assignment action once that such minion with an action is already assigned. The game keeps on prompting you to check if you want to trigger the minion's ability but all you should do is pass(hit cancel) at that point.
So my suggestion is to add some code that does not ask for assignment actions if that minion is already assigned.

E.g. (cards which could be improved by the above):
1U262 Orc Assassin
4U249 Southron Commander
8R95 Gorgoroth Assassin
10R63 Morgul Vanguard
I'm sure there are plenty more because it should apply to all those having an "assignment" action.

E.g. for  in a game replay: http://www.gempukku.com/gemp-lotr/game.html?replayId=daisukeman$zzntjphxiw9duium.
Title: Re: Post your Gemp-LotR bugs here
Post by: Donald01 on February 07, 2021, 10:28:48 AM
Hi,
I'd like to report the card "Saved from the fire" not working properly in one situation. When used on gandalg, the the spell places him in the dead pile as it should, it also allows me the player to pick three cards of Gandalf culture from my deck, but after I pick those, the cards are then NOT transfered to my hand. This happened to me twice now, I am sending you a replay of the latest game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=Donald01$lcitwe8tpoj1ri9c

Thank you for addressing this.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on February 07, 2021, 01:26:44 PM
This is actually because of the Rule of 4.  You cannot take more than 4 cards into hand during your Fellowship phase, regardless of source.  The first SFTF gave you 3 elf cards, and then Barliman Butterbur put a fourth card into your hand, and anything after that isn't allowed. 

The chat should really indicate when this happens so it's not so opaque tho.
Title: Re: Post your Gemp-LotR bugs here
Post by: Soranar33 on February 18, 2021, 01:59:07 PM
This card : Jarnsmid merchant from dale

https://lotrtcgwiki.com/wiki/lotr02025

was in my opponent's fellowship area but affect my shadow cards, letting me play moria axes for -1 (free) even though it's only supposed to affect it's owner

Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on February 18, 2021, 02:03:17 PM
Can you post the link to the replay, please? You can find those links under the Game History tab at the top.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 19, 2021, 09:35:52 AM
So my suggestion is to add some code that does not ask for assignment actions if that minion is already assigned.
This is part personal preference, part totally logical rule of thumb. However, because the rules only forbid the effect of an assignment action if it cannot be carried out and not the cost I don't think this should be changed. The only instance I can think of where it matters is if Southron Wanderer is bearing Seasoned Leader: he should be able to exert even after the Free Peoples allows him to be assigned to the Ring-bearer (and the FP should have the option to add twilight, even if there are even fewer instances when they would benefit from it). Actually, that might not be a half bad idea...

The following should be fixed upon the next reset:
Glorfindel, Revealed in Wrath can no longer make a Nazgul -X if he is already exhausted
Ulaire Nertea, Dark Horseman no longer affects allies
Narya, Ring of Fire properly removes culture tokens
East Wall of Rohan, Gate of Mordor, and Primitive Brand have the correct rarity
Sauron's Defenses and Orc Butchery properly check the Free People's dead pile
Mordor Assassin no longer crashes game if used after the Ring-bearer is overwhelmed
Jarnsmid, Merchant from Dale no longer discounts Shadow items
Pelennor Prairie properly attributes the discarding to the Free Peoples instead of its owner
Overwhelm prevention effects (e.g., Bounder) have the correct helper text
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on February 24, 2021, 10:29:45 AM
Site 9 Bounder used AFTER playing Hobbit stealth (increasing fordo strength to 6) .... yet Frodo was still overwhelmed by 15 strength worth of minions.

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$35mvgekoc265cf7c
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on February 25, 2021, 04:36:33 AM
Your opponent accidentally applied Bounder's overwhelm prevention to himself instead of Frodo.
Title: Re: Post your Gemp-LotR bugs here
Post by: CoS on March 05, 2021, 11:05:08 AM
Move Limit not restored to 2 when one of the 7 companions returned to hand.

http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$zrtabt7qopx4zzze

Fast forward to site 8 where i used Evil Smelling Fens to retrieve "There Number Must be Few" and at that time spotting 7 companions. ShadySpawn pops Merry back to hand, but he is prevented from doubling to 9. As such my Dwarfs are able to have a free ride to 9 as he doesn't have any more shadow cards to discard :P

Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on March 05, 2021, 12:52:39 PM
Quote from: Comprehensive Rules
Move Limit
...
If the move limit is modified for a turn, then that modification is in effect for the whole turn, even if the conditions for the modification change.

This is the same as when the Free Peoples player kills of Radagast, The Brown but retains the extra move for the turn.
Title: Red highlight on tables I create or join
Post by: Odysseauss on March 14, 2021, 06:07:19 PM
Is there supposed to be a red highlight on tables I create or join?
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on March 14, 2021, 06:08:34 PM
Yes, that makes them stick out and easier to find. 
Title: Re: Post your Gemp-LotR bugs here
Post by: mardukra on March 15, 2021, 02:10:24 PM
http://www.gempukku.com/gemp-lotr/game.html?replayId=hobbit$pr4611ormdd7b6ec

Site 3 hobbit's Fellowship Phase

Sting; the 1st activation removes 2(out of 3) twilight.
I play a companion, adding 2 more twilight.
Sting; the 2nd activation removes 1 twilight.
I expected to remove 2 twilight since the limit is 4 and only 2 were removed earlier.
Title: Re: Post your Gemp-LotR bugs here
Post by: JamesCB on March 17, 2021, 03:49:53 AM
This is because it is limit [4] for each fellowship phase, not for each action.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on March 19, 2021, 01:25:04 PM
The issue, James, is that only 2 was removed in the first usage even tho 3 Orcs were revealed. The third extra orc arguably shouldn't have counted since it didn't affect the twilight.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tbiesty on March 24, 2021, 05:03:24 PM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=DaddyBeef$5blst4851fuvsysd
[Mar 24 17:57:02] DaddyBeef: site 4 i played hobbit farmer, switched for my site 1 (green hill country), and i played 2 more hobbit allies, neither of which were discounted.

Theory:
In peeking at the gemp source code, I don't see were cards like Hobbit Farmer would get "startAffectingGame" called on them to re-copy the new site's game text after a new site gets played. It'll re-copy it at the start of Free Peoples players turn when the Free Peoples cards become active again.
Title: Re: Post your Gemp-LotR bugs here
Post by: Sylvanias on March 25, 2021, 01:10:21 AM
Hello Boys!

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Pokec$o33g2tze0k27xl20

Expanded
Situation at 7. site with Faramir, Bearer of Quality - fighting with minion, Faramir use skirmish special ability to make minion roaming, Wound transfered to Burden via The One Ring, but he is still unable to use Faramir's Bow against Roaming Minion.

Thank you for check!
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on March 25, 2021, 05:39:50 AM
If you prevent the cost of an action, the effect is also prevented. You prevented the wound by turning it into a burden, so the minion was not made roaming.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on March 28, 2021, 03:20:34 PM
I was playing a game of Anything Goes. My plan was to triple from Site 6 by using AWINL to play Radagast. For some reason, gemp would not let me play AWINL at site 6, even though the card functioned normally earlier in the game.

Replay:

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=sgtdraino$t19g8rdkwmiwmott (https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=sgtdraino$t19g8rdkwmiwmott)
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on March 28, 2021, 04:52:25 PM
I see a Radagast in your discard pile.  Did you have more than one copy?
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on March 29, 2021, 05:17:59 AM
He did not since only one copy appeared for the starting fellowship, but it still should've let him play the card without doing anything.
Title: Re: Post your Gemp-LotR bugs here
Post by: MakinwaM on April 12, 2021, 11:50:09 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Makinwa$f5y3bdqnxhtp2swd
Title: Re: Post your Gemp-LotR bugs here
Post by: GatoBolson on April 15, 2021, 01:33:51 AM
This is the game.
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=GatoBolson$sxt6ajlkh54ff90v

I have just copied the link, but I can't actually see the game, when I click on it, the site goes black... I guess that's temporary.

It was a "Draft Fellowship league game". If I remember well, I moved site 3 to 4. The opponent played Ulaire Attea, Keeper of Dol Guldur with a Nazgul Sword .
I had 0 burdens on Frodo. I assigned the Nazgul to Legolas, and he was wounded twice. Then I assigned fierce skirmish to Haldir, and he was wounded twice again (I think I played an event to prevent Haldir from being overwhelmed).

The Nazgul Sword should only give damage+1 if it can spot 3 burdens. My opponent had 3 burdens on Frodo, so I guess that the Nazgul Sword spoted 3burdens on the table... only that there were not mine. :(

I guess it's clear. I hope this might help to fix this bug.

Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on April 15, 2021, 03:57:52 PM
This is the game.
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=GatoBolson$sxt6ajlkh54ff90v

I have just copied the link, but I can't actually see the game, when I click on it, the site goes black... I guess that's temporary.

It was a "Draft Fellowship league game". If I remember well, I moved site 3 to 4. The opponent played Ulaire Attea, Keeper of Dol Guldur with a Nazgul Sword .
I had 0 burdens on Frodo. I assigned the Nazgul to Legolas, and he was wounded twice. Then I assigned fierce skirmish to Haldir, and he was wounded twice again (I think I played an event to prevent Haldir from being overwhelmed).

The Nazgul Sword should only give damage+1 if it can spot 3 burdens. My opponent had 3 burdens on Frodo, so I guess that the Nazgul Sword spoted 3burdens on the table... only that there were not mine. :(

I guess it's clear. I hope this might help to fix this bug.

Thanks!

This isn't a bug: the site was Moria Stairway. A very underrated site in my opinion.

I don't have a replay, but Halls of my Home currently doesn't let you choose the Shadow player's deck, and Speak Friend and Enter doesn't draw a card if it plays an underground.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on April 26, 2021, 03:27:39 PM
In my Fellowship game, Frenzy allowed my opponent to assign an exhausted Ally to a skirmish, even though the event specifies companion.

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=sgtdraino$03tr9qs6czngw1zi (https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=sgtdraino$03tr9qs6czngw1zi)
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on April 27, 2021, 05:35:48 AM
The Witch-king, Lord of the Nazgul wounds the role of the Ring-bearer twice instead of the character who is the Ring-bearer twice (i.e., if Frodo dies after taking one wound and Sam takes The Ring, Sam takes the other wound). Probably affects Ulaire Enquea, Ringwraith in Twilight when Frodo has 5 or more burdens as well. Site 8: https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Phallen$0y82lppapojyczix
Title: Re: Post your Gemp-LotR bugs here
Post by: Dori on May 08, 2021, 03:54:30 PM
Eomer, Keeper of Oaths is not shuffling my draw deck after I use his ability.

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Dori$4h5v20itkpp1pkx8
Title: Re: Post your Gemp-LotR bugs here
Post by: zaksirak on July 04, 2021, 11:49:23 PM
Ulaire Nelya, Lieutenant of Morgul doesnt work on Towers sites. Tried multiple times and never worked.
Example: https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=zaksirak$t7oqy9x205w99tzm
In my first shadow phase, tried to exchange site 1. Is it a bug, or am I missing something?
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on July 04, 2021, 11:55:54 PM
As noted on the wiki page, "This card can replace sites only in the Fellowship block format." It's one of several such cards that Decipher made this ruling on for whatever reason.


It may seem incongruous given the existence of mass site manipulation in later blocks, but this behavior is following the rules (or at least the official rulings).
Title: Re: Post your Gemp-LotR bugs here
Post by: TinkerT on August 08, 2021, 03:46:34 PM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=TinkerT$b1pf32sq3foj5f53


Hi.   In site 2 i played 1c295 Hobbit farmer, i use his ability to replace the site 1 with my 1u323 Green Hill Country. so my hobbit now cost -1, i played 2 more hobbit allies but it doesnt reduce their cost. I think the game doesnt spot the just replaced site or something.  next turn it works properly. 
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on August 28, 2021, 03:28:26 PM
A few bugs here:

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Orophoin$czzlrws34hgf9byv

Site 1, Gandalf, Returned forced the pull of Shadowfax, the only possession. I believe there should be a choice if you want to play from your deck or not. Perhaps this isn't so so bad, but Tol Brandir does the same: it will play all 3 minions, possibly removing all Twilight.

Also site 1, Speak "Friend" and Enter did not draw a cards after playing an underground.

Opponent site 1, Halls of my Home only allows you to choose your own deck, not an opponent. Use this replay from Legion:

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Legion$jtugkjgwsskomx7w

Opponent site 2, Here Lies Balin, Son of Fundin was unable to do anything to the lone exhausted orc. Oddly, the similar situation of NFFatRoD was fine where there was one threat and no burden.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on August 31, 2021, 06:10:18 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Merrick_H$dagcg1k0o93r69p8

Rivendell Waterfall triggers 3 times when I move there with 2 rangers, increasing the move limit to 6 when it should only be 4.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tomnoddy on September 28, 2021, 04:02:43 PM
Boromir's Gauntlets did not cancel a skrimish like it said it would.
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Tomnoddy$b5exqcqqhrb7d534

Site 9. I assigned and exerted as I expected it to cancel, when nothing happened I tried it again and let it resolve and nothing happened so Ring-Bearer was killed from being overwhelmed.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on September 28, 2021, 04:27:46 PM
Faramir is your Ring-bearer, and the RB's skirmish can't be canceled (in Movie or above).
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on September 28, 2021, 08:28:18 PM
Cast From The Hall is apparently not respecting the official Decipher errata, which restricts the trigger to only cards from hand:

(https://media.discordapp.net/attachments/873065954609881140/892152468857839647/unknown.jpeg)

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Tunadan$kjto2eljzqrea7qz

Site 3 is when CFTH is first played, and site 6 Simbelmyne pulls King's Mail which triggers CFTH.


(Posted on behalf of Tunadan)
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on November 06, 2021, 09:56:56 AM
Eastern Enym Muil is exerting the Ringbearer, and not allowing me to choose the Ring Bound companion (my Shadow site 4)

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Orophoin$vqqoty9vy6e0gogm
Title: Re: Post your Gemp-LotR bugs here
Post by: Tunadan on November 15, 2021, 10:39:49 AM
Orc Ambusher can cancel maneuver events like Traveled Leader if they can be played in regroup as well.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tunadan on November 16, 2021, 11:07:48 AM
Also Orophoin, that’s not a bug. It just auto-chose the only Ring-Bound companion.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ghostek on November 18, 2021, 06:49:18 AM
Hi everyone,

I have a question about login to Gemp. On the Gemp login page it says that I should use TLHH forum credentials to login but everytime I try that it never log me in. Any clue what I am doing wrong?

Thanks for any help you can provide!
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on November 18, 2021, 06:55:17 AM
Eh? TLHH isn't mentioned anywhere on the Gemp login page at https://play.lotrtcgpc.net.

If that is the URL you're using, we'll need a screenshot.

Either way, Gemp does not have an integrated login with TLHH. You have to register and create a Gemp-specific account.
Title: Re: Post your Gemp-LotR bugs here
Post by: Ghostek on November 18, 2021, 08:24:18 AM
Hi,

Sorry man - I had a wrong link that always thrown me to some weird page (dummy commercial page) but the link and registration that you'e sent works.

Thanks!! (disregard my post above please)
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on November 25, 2021, 04:14:03 AM
Sorry for the last post: major brain fart not realising that TTT Knights weren't ringbound. However, this one is genuine: the PC version of Courtyard Parapet should be optional, but Gemp is making me discard two cards from hand.

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Orophoin$9p7oajswxvnc5zwh
Site 4 (my opponent's fellowship)

And yeah, I didn't mean to use my sealed deck in the game!
Title: Bug in King league
Post by: Orangejedi on December 17, 2021, 09:02:35 PM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Orangejedi$776bd1jc8h1fjuj1

A zero-zero skirmish is an overwhelm for the shadow.  Old King block ruling.  Josh CM, Kirk England, and Enrique H have all ruled on it previously.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on December 17, 2021, 09:28:15 PM
Not sure what you mean by "ruling", since this phrase is in every version of the comprehensive rules, including 2.0 (ROTK era), 3.0 (~Reflections era), and 4.0 (Shadows era).  If it was ruled against, they never bothered updating the Comprehensive Rules for years:

Quote from: Comprehensive Rules
When resolving a skirmish, a side with a total strength greater than zero will overwhelm a side whose total strength is zero. If the strength of both sides is zero, the Shadow side wins the skirmish (but does not overwhelm).

https://wiki.lotrtcgpc.net/wiki/Comprehensive_Rules_4.1#overwhelmed

https://wiki.lotrtcgpc.net/wiki/Rulebooks
Title: Re: Post your Gemp-LotR bugs here
Post by: elfwarrior on December 18, 2021, 05:57:01 PM
here is a replay of a league game that got canceled due ot an error
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=elfwarrior$r04z35pmdtjcyi4v
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on December 19, 2021, 12:42:49 AM
elfwarrior's issue has now been fixed.  The root cause was an issue with one of the new cards in Set V1, which caused the game to crash once the first skirmish phase was started.
Title: goblin domain bug
Post by: dc1701 on December 30, 2021, 09:59:50 PM
goblin domain failed to work properly at 2 different sites.

https://play.lotrtcgpc.net/gemp-lotr/game.html?gameId=1520
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on December 31, 2021, 05:48:11 AM
goblin domain failed to work properly at 2 different sites.

https://play.lotrtcgpc.net/gemp-lotr/game.html?gameId=1520


I can't see the replay from that link. However, my guess is that it wasn't a fellowship Block game. For whatever reason, Decipher decided to make cards like Goblin Domain and Book of Mazurbul only work on the fellowship sitepath.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on January 02, 2022, 12:59:23 PM
When playing Morgul Brute from Flung Into the Fray, the Shadow player gets to pick which one to trigger first. The Free Peoples player should have the choice whenever two things trigger simultaneously. Site 6: https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Phallen$ljs2975gfpyap1w0
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on January 07, 2022, 02:24:51 PM
The fix to Halls of my Home didn't seem to have quite fixed it, unfortunately.  While it now allows me to select my opponent's deck, it will still re-order and discard from my deck, not the opponent's.

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Orophoin$bouhlp5133t0hvtu

When playing Morgul Brute from Flung Into the Fray, the Shadow player gets to pick which one to trigger first. The Free Peoples player should have the choice whenever two things trigger simultaneously. Site 6: https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Phallen$ljs2975gfpyap1w0

Does that really work with optional triggers? Required ones, certainly, but it doesn't say in the rules that the Shadow player must announce all of the optional triggers they wish to take effect before any of them are resolved. I'm sure it would be very clunky to implement as well.
Title: Re: Post your Gemp-LotR bugs here
Post by: Loltrollofmoria on January 08, 2022, 01:12:12 PM
Just a small bug, in PC Playtest Movie atleast, Sam SOH (errata) didn't show in results with RING-BOUND filter I don't know if this extends to gameplay. Thanks!
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on January 09, 2022, 10:49:36 AM
Does that really work with optional triggers? Required ones, certainly, but it doesn't say in the rules that the Shadow player must announce all of the optional triggers they wish to take effect before any of them are resolved. I'm sure it would be very clunky to implement as well.

Right you are! My mistake. That makes the deck even better than I thought it would be.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tunadan on January 11, 2022, 05:56:17 AM
Dammed Gate-Stream is allowing me to play Clever Hobbits in the Fellowship phase.
Title: Re: Post your Gemp-LotR bugs here
Post by: sgtdraino on January 23, 2022, 05:44:40 AM
The old Northern Ithilien/Gollum/Fat One Wants It/Watcher in the Water Burden Combo has reared its head again:

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=sgtdraino$gm1xm7kmtvz11qom (https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=sgtdraino$gm1xm7kmtvz11qom)

Action happens at Site 8, of course.

This was discussed way back in 2017, with a consensus that, at a minimum, part of the combo should not work, and potentially none of the combo should work:

https://lotrtcgwiki.com/forums/index.php?topic=11275.0 (https://lotrtcgwiki.com/forums/index.php?topic=11275.0)

I am nearly certain gemp was at one point coded to correct the issue, but perhaps this was lost in one of the many updates. The combo is once again fully-functional.

Please correct!
Title: Re: Post your Gemp-LotR bugs here
Post by: Tunadan on January 25, 2022, 08:44:24 AM
There is a bug with the Errata version of courtyard parapet, it forces you to discard the cards to add a burden.
Title: Re: Post your Gemp-LotR bugs here
Post by: UnPapayaCoconut on January 30, 2022, 05:43:22 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=UPC$eoqdh5p96nh0kunt
A bug with balin son of fundin not wounding a singular orc (Site 9).
Title: Re: Post your Gemp-LotR bugs here
Post by: Jango on March 10, 2022, 01:34:10 AM
Hello. in extended format I play on Falls of Rauros https://lotrtcgwiki.com/wiki/lotr17146 in region 2. The error is that this card's principle does not always work. For example, I will play side 4 and should have my Company removed from the game, I do this but not always. If I play it, for example, on sait 5 or never to greet it, the message about 6 plays for a companion does not appear. For example, I entered the rauros falls and removed my companion, in the maneuver I changed to another sait, I regrupe, I played  “speak Friend and enter ” and played the rauros falls again and went on, or stayed and went on the other side, so as not to remove my companion from the game. And now the rule is clear, "When a Fellowship moves to this side in Region 2, Free Nations players place cards from your dead piles out of play. Why why and when you play Go and play it again from 4 to 5 or 6 sait, I can't remove a teammate from games ?please fix this bug
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on March 10, 2022, 07:49:20 AM
Post s replay if you have one, please.
Title: Re: Post your Gemp-LotR bugs here
Post by: Jango on March 10, 2022, 10:15:31 PM
okey try to play with a friend and record it
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on March 11, 2022, 07:16:10 AM
Heh, Gemp has a replay system. Go to the Game History tab, find one of the games you're talking about, and copy the link and post it here.
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on March 16, 2022, 05:56:17 PM
Hi, check this bug please, this is a game for enhanced TS league.

Site 9 ringbearer put the one ring and after end of 2 skirmish return to its master dont activate.

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Kainbr$6g1ut3jqy5txs962
Title: Re: Post your Gemp-LotR bugs here
Post by: Tunadan on March 17, 2022, 07:58:39 AM
Not a bug; Lord of the Nazgûl prevents RTIM.
Title: Re: Post your Gemp-LotR bugs here
Post by: uksip on March 23, 2022, 11:20:23 AM
Strange behavior / bug: Couldn't play cards from hand nor discard them

Replay link: https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=uksip$ryy9eww73foehw5k

I first noticed this error on site 3 and it continued further. It was my turn to play shadow, I had twilight WK (Witch King Lord of the Nazgul) already at table and there was 5 (or more) twilight remaining. I had both Morgul Brute and Fell Beast in hand (at least 6 cards in hand at that time) but I couldn't play them --> I couldn't click on the card. Same behavior continued on sites 4 and 5, these cards were unplayable:  I couldn't play them, I couldn't discard them. All other cards I was able to play during the game but these 2 just stuck in my hand.

Game was Movie Block.
Title: Re: Post your Gemp-LotR bugs here
Post by: Merrick_H on March 31, 2022, 06:29:41 AM
Nelya couldn't replace Site 5 in this movie block game:

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=MikeP$x7w1zen6tqyd2zaq
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 04, 2022, 11:49:33 PM
Strange behavior / bug: Couldn't play cards from hand nor discard them

Replay link: https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=uksip$ryy9eww73foehw5k

I first noticed this error on site 3 and it continued further. It was my turn to play shadow, I had twilight WK (Witch King Lord of the Nazgul) already at table and there was 5 (or more) twilight remaining. I had both Morgul Brute and Fell Beast in hand (at least 6 cards in hand at that time) but I couldn't play them --> I couldn't click on the card. Same behavior continued on sites 4 and 5, these cards were unplayable:  I couldn't play them, I couldn't discard them. All other cards I was able to play during the game but these 2 just stuck in my hand.

Game was Movie Block.

Not sure what to make of this one.  The offending cards show up as interactable in the replay.  Next time try reloading the browser page, or closing it and re-entering the table from the game hall.  If that still doesn't work, I'm not sure.

Nelya couldn't replace Site 5 in this movie block game:

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=MikeP$x7w1zen6tqyd2zaq

This is kosher according to the rulings for Nelya in the Comprehensive Rules (https://wiki.lotrtcgpc.net/wiki/Comprehensive_Rules_4.1#Section_Three:_Individual_Card_Rulings): "This card can replace sites only in the Fellowship block format."

The argument was made in the gemp chat that this doesn't apply here as that ruling wasn't made until the Shadows era, however it is an implicit rule change to Movie as well, since Movie block is not Fellowship block.  It would be one thing if it said "this doesn't apply to the new shadows path", but instead it explicitly restricts it to only the FOTR format, meaning that Towers Standard and Movie were specifically in mind.
Title: Re: Post your Gemp-LotR bugs here
Post by: lyk on April 05, 2022, 03:52:57 PM
Hello,
so in Towers Block, when I play with Frodo and Sam (Samwise the Brave) and my opponent plays an Easterling and then plays Vision From Afar to try to assign him to Frodo, I click add a burden to prevent this and then I try to prevent adding this burden with Sam it prevents adding the burden but assigns Easterling to Frodo. Is that ok interaction or bug? Thank you.
Title: Re: Post your Gemp-LotR bugs here
Post by: Izaren on April 06, 2022, 06:43:48 AM
Bill the Ponny  [Shire] - INCORRECT?
I bealive (and correct me if I am wrong) - Bill the Ponny works incorrectly. Once you are comming to the underground site, it first deduct shadow number and then discard. See here: https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Izaren$nsc5cu4gyvut5327

This is not according to the rule book. I have found only 2 rules of the Fell Rulebook which may be applied to this case:

A) in the end of the section 1 (Fellowship) of the rulebook "How to move" is stated you first move your marker (which i gues means the fellowship is already there and Bill shall be discarted) and only after this you add twilight for site. This is even supported by the further updates of rulebooks (for example Siege of Gondor rulebook is even more detailed regarding order of actions and it also specifies that you first move to the site (so BtP shall be discarted) and only after you add the twilight for shadow number and at last twilight for companios)

B) in the rulebook is section "timing conflict" which states that if two events occuer at the same time the FP player shall decide in what order they occure (so there should be at least option to decide - not automatic deduction). Still, I dont think it occurs at the same time since I consider option A as more realistic.

So I am just curious, on what rule is the current seting of BtP based? Did I miss any relevant section of the rulebook? Otherwise I wwould recommend adjustments of the mechanics of this card.

Thanks in advance for corretion of the card or of my opinion =)
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 06, 2022, 07:40:41 AM
Decipher issued a specific ruling for Bill the Pony:

Quote
When the fellowship moves with Bill the Pony to an underground site, the Shadow number of that site is reduced before Bill the Pony is discarded.

See the 2002 FAQ (predecessor to the CRD): https://wiki.lotrtcgpc.net/images/FAQ-EN_2002-09-03.pdf
Title: Re: Post your Gemp-LotR bugs here
Post by: Cease on April 06, 2022, 07:26:03 PM
Hello,
so in Towers Block, when I play with Frodo and Sam (Samwise the Brave) and my opponent plays an Easterling and then plays Vision From Afar to try to assign him to Frodo, I click add a burden to prevent this and then I try to prevent adding this burden with Sam it prevents adding the burden but assigns Easterling to Frodo. Is that ok interaction or bug? Thank you.

This is working correctly. It works similarly to Morgul Destroyer:

Quote
Morgul Destroyer (7U190) is played. ("When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.") The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree (9R35). ("Response: If a [Gondor] Gondor Man is about to take a wound, discard this artifact to prevent that.") Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer's effect, the threats are now added.

You actually have to add a burden to prevent the Easterling from being assigned to the ring-bearer. If you prevent that burden from being added, no burden was added, so the Easterling gets assigned to Frodo. Simply attempting to add a burden to Frodo isn't enough.
Title: Re: Post your Gemp-LotR bugs here
Post by: Soranar33 on April 11, 2022, 02:23:28 PM
Harrowdale (site) worked even when it wasn't in play anymore (replaced it with nelya)

and it also works when you're not even on it

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Soranar$4h3ver5y635sc11h
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 11, 2022, 05:48:43 PM
"Until the Regroup phase" means that a semi-permanent modifier is added to the game which is independent of the site itself being in play.  Once it's activated, it's in force until the stated duration expired.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 13, 2022, 05:36:10 PM
I couldn't play A Wizard is Never Late once I had no [Gandalf] character left in my draw deck to play. Happened at site 5, with Gandalf in play and Hugin (my only other [Gandalf] guy) in hand/play.

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=DurinsHeir$9fkq8o2pr2bjul99

It's like the "you may play that card even if the card will have no effect" ruling exception for playing cards from hand / discard pile applied erroneously too to the draw deck.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on April 17, 2022, 02:56:04 PM
Found another (highly probable) bug:

Morgul Skulker recycled 2 [Wraith] cards, then I used Orc Insurgent twice to draw 2 cards, and lo and behold! those 2 were exactly the 2 just-retrieved [Wraith] cards! And even more unlikely, were drawn in the exact same order in which were shuffled back: twilight Enquea first, WK Deathless Lord second. See site 6, OneFathom's turn:

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=DurinsHeir$l5knhbze6mjjdka7

Here's some math: after Morgul Skulker I had 46 cards in draw deck, including all 3x Enquea and 2x Witch King. So the likelihood of getting 1 of my 3 Enqueas out of 46 cards is = 6.5217%; the isolated likelihood of getting 1 of my 2 Wks out of 45 cards is 4.4444%. Combined = 0.2829%.


Could be nothing but a funny coincidence. Replicating the experience (Morgul Skulker + "2 [Wraith] cards in discard pile" immediately followed by drawing 2+; Grishnakh OC would be more consistent than the Insurgent) could shed more light.
Title: Re: Post your Gemp-LotR bugs here
Post by: Tunadan on April 19, 2022, 05:42:03 AM
Add to that small percent the order shuffled in then drawn back.  :)
Title: Re: Post your Gemp-LotR bugs here
Post by: Soranar33 on April 20, 2022, 07:27:07 PM
Ulaire enquea duplicitous lieutenant

says:

each time a free people player heals a companion, add a burden

but when you combine it with Dark Temptation

, which lets the shadow player heal the ring-bearer, enquea's text triggers

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Soranar$jorhd5tunucm6zzv

you can see it happen in this game if you need a reference.
Title: Re: Post your Gemp-LotR bugs here
Post by: elfwarrior on June 25, 2022, 08:29:11 PM
Bill Ferny, Swarthy Sneering Fellow, June 25 2022

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=elfwarrior$nua0kzbe8kap7avo

On my first shadow turn of this recording I have a black breath out and no Nazgul. I assign Ferny to Frodo and black breath lights up like I can transfer it. Black breath requires a Nazgul in a skirmish to transfer. Bill Ferny is a Man. I did not try to transfer to test this out because I was saving the black breath and I did not want to use a bug.  Could clicking on black breath with only Ferny out do nothing? Or could Ferny transfer the Black Breath in GEMP? He shouldn't be able to transfer Black Breath because Ferny is a Man and not a Nazgul. I have not played Nazgul much so this is the first time I saw this situation.

Thank you

-elfwarrior
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on June 29, 2022, 04:50:52 AM
@elfwarrior, looking at the code, it wouldn't have actually permitted anything to happen, as the transfer does require a skirmishing nazgul.  However, the part that checks to see if it should highlight the card only checks to see if black breath is in the support area, so I'll see if I can add a further check to avoid confusing prompts.
Title: Re: Post your Gemp-LotR bugs here
Post by: JamesCB on July 05, 2022, 04:15:47 PM
Replay (https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Jam-Jam$64aln2wp9lgrqdk9)
Moria Crossroads didn't prevent the cancel at site 4, even though Ancient Chieftain was out.
Title: Re: Post your Gemp-LotR bugs here
Post by: Vordan on September 06, 2022, 02:50:27 AM

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Vordan$dzgdp65wyqrgmoe4

Site 3 gandalf event not wounding the minion (even if it's the only minion and possible target on the board)
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on September 20, 2022, 09:24:03 AM
Site 4 for my opponent.. https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=daisukeman$n3wm7ywyf2zddqjr
Beyond the height of men does not work whenever 6 companions are in play.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on September 20, 2022, 10:40:29 AM
BTHOM worked just fine; it only discards Armor/helm/shield possessions, and your opponent had no such possessions.  It reads "or all such possessions", not "or all possessions".
Title: Re: Post your Gemp-LotR bugs here
Post by: elfwarrior on September 24, 2022, 08:09:11 PM
AHA each skirmish is its own phase so Trust Me as You Once Did IS supposed to be able to Give +3 in each skirmish. I think the situation I describe below is NOT a bug.
From the Comprehensive Rules 4.0:

When the assignment phase is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.

Once a skirmish phase has finished, the Free Peoples player must select another defending companion (one who is still assigned to a minion), and perform another skirmish phase.



The comprehensive rules say about limits that Trust Me As You Once Did is limited to plus 3 strength per skirmish phase, so, according to that I shouldn't be able to use it for +3 in Gandalf's skirmish, then use it for plus 3 in Frodo's Skirmish bit I did. I used it twice in the same skirmish phase on different companions successfully for plus three for each. I was a site 9 so this situation happens at the end of the replay below.   Which is right, those rules or GEMP or did I misinterpret? Comprehensive rules from the wiki page below as well.

replay
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=elfwarrior$wr4kpbv2yabc0axw



The comprehensive rules say:

limit
When a card has a limit, such as "(limit +3)," the limit applies to that card for an entire phase.

Trust Me As You Once Did reads: "Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3)." With one copy in play, assuming you have sufficient signets and exertions, during a single skirmish phase:
* You may add +3 to one companion in a single action (if you can spot at least 3 signets).
* You may add +1 to three different companions in three different actions (if you can spot only 1 signet).
* You may add +2 to one companion and +1 to another in two different actions (if you can spot only 2 signets). Once the limit is reached, no more may be added, and the last +1 is ignored.

A limit does not does not span multiple phases. Trust Me As You Once Did could be used for +3 in each of two or more separate skirmish phases during the same turn.

A limit does not apply to a different copy of the same card.

With two copies of Trust Me As You Once Did in play, you could give up to +6 in strength bonuses during a single skirmish phase (+3 from one copy, and +3 from the other).

See also effect.





Thank you,

-elfwarrior
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on October 04, 2022, 08:47:10 PM
Questions that Need Answering (and I'd guess Risk a Little Light) announce in chat which cards are taken into hand -- only the discarded cards should be known to the opponent.
Title: Re: Post your Gemp-LotR bugs here
Post by: Izaren on October 11, 2022, 08:13:26 AM
Uruk-hai Rampage dont work properly... last site 3 uruks on aragorn ... I used the rampage once and it did not give me chance to choose which uruk I want to be firce =/ It choosed riding party automaticaly. It should work like that?
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Izaren$pq3g51v6b70yz537
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on October 11, 2022, 08:21:23 AM
Uruk-hai Rampage dont work properly... last site 3 uruks on aragorn ... I used the rampage once and it did not give me chance to choose which uruk I want to be firce =/ It choosed riding party automaticaly. It should work like that?
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Izaren$pq3g51v6b70yz537

From what I can see Rampage is a triggered ability and all uruks on Aragorn trigger it. You paid for the first trigger of the Raiding Party and then there wasn't enough twilight into the pool for the other triggers
Title: Re: Post your Gemp-LotR bugs here
Post by: Alkarin on October 22, 2022, 12:03:12 PM
hello, please check in ths game, ekebrand horn in skirmish phase and gil galad in regroup phase, my opponent say he cant take to hand elf conditions
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Kainbr$fpzxhgzapn06weus
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on October 23, 2022, 04:25:35 PM
I'm going to need more specifics. Which site did each error happen on, what was the expected outcome, and what happened instead?
Title: Goblin Swarms
Post by: Solaufein on October 29, 2022, 03:16:08 AM
As requested. User Interface suggestion.
Can you code Goblin Swarms same way as Teeth of Mordor? Teeth of Mordor opens window with full size cards stacked on it when used. Goblin Swarms doesnt. It would make Goblin Swarms more user friendly.
Title: Re: Post your Gemp-LotR bugs here
Post by: ToPaxyGourouni on January 07, 2023, 09:53:18 AM
Movie format. Played Ever my Heart Rises. Used the alternative action to discard X cards from the top of the deck. I selected 30. It discarded my entire deck (130+ cards).

Replay:https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Knights4tw$m3hjhukyvm7i9mqc (https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Knights4tw$m3hjhukyvm7i9mqc)
Title: Re: Post your Gemp-LotR bugs here
Post by: elfwarrior on January 14, 2023, 01:35:29 PM
the pale crown does not always remove strength from the opposing companion. Sealed gala SOTP

 https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=elfwarrior$huosu0kegwjnvpnk
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on January 14, 2023, 05:25:21 PM
As mentioned in Gemp, both of those Pale Crown uses were correct. Shotgun Enquea is not twilight, and Frodo had 2 skirmish events played.
Title: Re: Post your Gemp-LotR bugs here
Post by: Sibiatu on January 31, 2023, 03:50:30 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Sibiatu$d35qs21q7u9qqh6x (https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Sibiatu$d35qs21q7u9qqh6x)

News of mordor did not make nazgul damage +1 during last skirmish at 9th site.

Title: Re: Post your Gemp-LotR bugs here
Post by: dmaz on March 08, 2023, 10:32:06 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=dmaz$v41mviau000jd42k

Interesting one. Sorry it's not until just before my last move from site 8 to 9.

I use Sting with 2 Twilight in the pool. There's 3 orcs, and it correctly removes 2 of the total potential 3 twilight.
I use Sting a second time with 3 in the pool and it only removes 1.

It seems like it's treating the use of Sting in such a way as you can only remove twilight for those orcs once, as opposed to more than once up to the limit. The game doesn't "remember" that you've revealed the orcs after each use. The only limit we have it by Sting itself not allowing more than 4 to be removed. I remember in the past using it twice on an opponent with 2 orcs in hand to hit the full limit of 4.

Let me know if I'm missing something :)
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on March 08, 2023, 01:11:38 PM
I've experienced that bug over and over. It's ancient.

I believe the limit is misplaced: seems to be placed on the input of the function ("for each Orc revealed", limit 4) instead of the output ("remove [1] for each", limit [4]). That would result in the effect we're seeing in your replay: after revealing 3 Orcs, the game allows you to consider the revealing of only 1 more before reaching the limit. No matter how many twilight tokens were actually removed. Which is a bug.


Howeva, herr dmaz, you vil not fix ze bugs. You vil EAT zem!
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on March 11, 2023, 07:53:40 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=dmaz$v41mviau000jd42k

Interesting one. Sorry it's not until just before my last move from site 8 to 9.

I use Sting with 2 Twilight in the pool. There's 3 orcs, and it correctly removes 2 of the total potential 3 twilight.
I use Sting a second time with 3 in the pool and it only removes 1.

It seems like it's treating the use of Sting in such a way as you can only remove twilight for those orcs once, as opposed to more than once up to the limit. The game doesn't "remember" that you've revealed the orcs after each use. The only limit we have it by Sting itself not allowing more than 4 to be removed. I remember in the past using it twice on an opponent with 2 orcs in hand to hit the full limit of 4.

Let me know if I'm missing something :)

The first reveal it sees 3 orcs, so it removes 3 twilight. That there is less than three in the pool doesn't matter really. The seconds time there is only 1 left to hit the max.
Title: Re: Post your Gemp-LotR bugs here
Post by: Durin's Heir on March 11, 2023, 09:27:46 AM
The first reveal it sees 3 orcs, so it removes 3 twilight. That there is less than three in the pool doesn't matter really. The seconds time there is only 1 left to hit the max.
No, shouldn't work like that. You cannot remove what's not there. You cannot heal an unwounded character.

What's now doing is applying the limit before doing anything. That'd be fine if it was worded to apply on the input ("for each Orc revealed, limit 4"), but it's specifically on the output ("for each Orc revealed, limit [4]").
Title: Re: Post your Gemp-LotR bugs here
Post by: throxor on April 21, 2023, 10:36:05 PM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=throxor$i0pq6052zp03oqqw

Site 5 After discarding two cards via Radagast dicarded two cards but did not draw two

Site 6 Scouring of the Shire did not give me the option to prevent discard of Scouring of the Shire
Site 6 Scouring of the Shire did not give me the option to prevent discard of Consorting with Wizards
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on April 22, 2023, 02:04:34 AM
Humm, what an interesting replay.  For starters, you did indeed draw 2 cards, it just wasn't until after that insanely long loop of the tentacles all having a bunch of required triggers--I don't really understand why they did, but they did, and then you drew Foul Things and Scouring of the Shire (perhaps they didn't visibly show and the tentacle lag time would have required a refresh?).

In the case of Scouring, well.  Scouring specifically states "If a [Shire] condition...is about to be discarded from play by a Shadow card".  Consorting was discarded by Buckland Homestead, which is a Site, and is neither Shadow nor Free Peoples. 

Thanks for the elusive tentacle replay however, I've been hunting this bug for a while.
Title: Re: Post your Gemp-LotR bugs here
Post by: bign19 on June 01, 2023, 08:40:00 PM
Hobbit Appetite allows you to select a hobbit ally to heal instead of only allowing only a hobbit companion to be healed.
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on June 09, 2023, 12:03:45 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Raelag$tu5st3s7i59whsjx

Opponents Frodo with mithril blocked one wound from Enquea (there were 6 companions). Site 7
Title: Re: Post your Gemp-LotR bugs here
Post by: Raelag on June 09, 2023, 12:07:57 AM
Talent for not being seen has different image and effect.. I work 1 per bearer withnout exertion to play... But image says something else.. (image has 23.05.31) https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Raelag$57q5vc09nsvva3v3
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on June 09, 2023, 02:15:24 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Raelag$tu5st3s7i59whsjx

Opponents Frodo with mithril blocked one wound from Enquea (there were 6 companions). Site 7

Enquea only wounds twice if there are 5 burdens. There's no companion count for this guy, unlike the other Enquea
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on June 09, 2023, 04:04:32 PM
Hobbit Appetite allows you to select a hobbit ally to heal instead of only allowing only a hobbit companion to be healed.

This has now been fixed.


Talent for not being seen has different image and effect.. I work 1 per bearer withnout exertion to play... But image says something else.. (image has 23.05.31) https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Raelag$57q5vc09nsvva3v3

This is now fixed, do a hard refresh in your browser to clear out the old version of the image.


Thank you all for the reports!
Title: Filibert Bolger (PC) not working on Sam
Post by: TheNamelessGuy on June 23, 2023, 10:12:55 AM
Possible bug, I think Filibert Bolger (Exert a Hobbit companion twice (except the ringbearer) to cancel a fierce skirmish involving that Hobbit.) may not work properly on Sam cards. I don't know why, but it didn't seem to work. It was a Fierce skirmish, he exerted twice, wasn't the ringbearer but the skirmish didn't cancel.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on June 23, 2023, 10:15:59 AM
Replay, please.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dori on August 19, 2023, 03:38:33 PM
I tried playing the revised The Dark Lord Advances in Expanded PC and it cancelled the game. https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Dori$mmn9ysm5rjer4vq3
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on August 22, 2023, 05:22:14 PM
Looks like it was a typo in the card definition.  I've deployed a fix for The Dark Lord Advances errata.
Title: Re: Post your Gemp-LotR bugs here
Post by: Victauic on September 10, 2023, 11:01:53 AM
Hobbit Draft Game - Catapult troll empty hand
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=victaulic$f9u9jmrtpus01gff

Possibly bug, hand empty catapult troll views that as 0 cost and discards the one ring, I am thinking it shouldnt discard anything, but dont know what ruling is on this
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on September 18, 2023, 05:30:41 PM
Not a bug, that worked exactly as it's meant to.

In the Hobbit Draft Game, there are no special rules about The One Ring; it is merely an Artifact that has a particular name, no more special than Gandalf's Staff or Anduril or anything.  A card with 0 cost was revealed, and so the only free peoples card with a twilight cost of 0 was discarded automatically; if you had had 2 different cards of cost 0 then you would have chosen, but Gemp did it for you since you only had 1 valid choice.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on September 19, 2023, 07:41:43 AM
The bug here is that it didn't reveal any card at all and took the null value to be 0. I wonder if the same issue exists for an empty deck Catapult.
Title: Re: Post your Gemp-LotR bugs here
Post by: Donald01 on September 27, 2023, 11:31:37 AM
Mordor Assassin does not work as it should. If that minion is already assigned to a skirmish, the system does not let you use his response action properly even if the conditions are met. In this particular case I overhelmed a companion with another one of my mordor orcs. Meanwhile my Mordor Assassin was still assigned to skirmish a different unboud companion. The trigger to use Mordor Assassin's response action popped up, however when I used it it only removed the threat without reassigning the minion to the RB. Thanks for fixing this, here's the link to the game (it happens on site 5): https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Donald01$0jh1dq3ui8f1vyx2
Title: Re: Post your Gemp-LotR bugs here
Post by: Ringbearer on October 01, 2023, 09:01:58 AM
Mordor Assassin does not work as it should. If that minion is already assigned to a skirmish, the system does not let you use his response action properly even if the conditions are met. In this particular case I overhelmed a companion with another one of my mordor orcs. Meanwhile my Mordor Assassin was still assigned to skirmish a different unboud companion. The trigger to use Mordor Assassin's response action popped up, however when I used it it only removed the threat without reassigning the minion to the RB. Thanks for fixing this, here's the link to the game (it happens on site 5): https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Donald01$0jh1dq3ui8f1vyx2
I could be wrong here but it seems the Mordor Assassin was still assigned to a skirmish. An assigned minion cannot be reassigned. I have seen the same thing with clicking multiple times on Orc Assassin. Its why Return to Its Master explicitly cancels all assignments.
Title: Re: Post your Gemp-LotR bugs here
Post by: Phallen Cassidy on October 03, 2023, 12:59:34 PM
Counterpoint, all the FP replacement effects like Mighty Steed specify that the companion must not be assigned in the game text. Assignment actions don't do that because the rules do it for them.

In fact, even Return to Its Master can break an assignment rule: you can assign a non-fierce Nazgul to skirmish the Ring-bearer during the fierce skirmishes, even though the rules say "...ignore any effect that results in assignment with a minion that is not fierce." But that's because the rule is "During the fierce assignment phase, ignore any effect that results in assignment with a minion that is not fierce." Similarly, I think it's pretty reasonable to exempt Mordor Assassin from any assignment action restrictions.

The assignment cancelling may have instead been to prevent 3 copies putting 3 Nazgul on the Ring-bearer without bothering with trying to shape up the wordiness of something more specific such as "and if the Ring-bearer is assigned to a skirmish, cancel that assignment. Then assign a Nazgul..." Or perhaps make sure that Gimli or Legolas with their weapons don't win a skirmish against a Goblin Runner or Morgul Skulker and kill the Nazgul with the trigger. I personally have always enjoyed the idea of it too, that all focus turns to The One Ring and the one who holds it -- even among the players.
Title: Re: Post your Gemp-LotR bugs here
Post by: Victauic on October 20, 2023, 09:10:05 AM
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=victaulic$t93anmusev67i5oz

Site 8: I played dawn take you all and triggered Gandalf's effect to wound a minion when a gandalf event is played, i clicked the spider because i forgot you cant target smaug with gandalfs effect so it would automatically hit the spider, but it allowed me to target the spider with the wound a minion twice effect from Dawn Take You All even though it only had one vitality left, i would assume smaug would be the only legal target in this instance since he had 2 vitality left and spider only had one.
Title: Re: Post your Gemp-LotR bugs here
Post by: Dori on October 23, 2023, 07:30:58 PM
Opponent replaced Doorway to Doom in PC. This happened in a previous game too.

https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=Dori$x8jmrg45p33s5iy5
Title: Re: Post your Gemp-LotR bugs here
Post by: Orophoin on October 24, 2023, 01:16:53 PM
As the card is worded, this isn't a bug.

A site's text is only active when the fellowship is at that site (otherwise, for example, The Prancing Pony could be used every turn). Since your opponent wasn't at that site, it could freely be replaced.

Mount Doom is different because it had the text "for the rest of the game", so once the text is activated (by a fellowship moving to it), it is in place forever. Even that site can be replaced before a fellowship moves there, however.

Perhaps this is one for the PC to consider rewording, as it's just as abusive as always as things stand.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on October 24, 2023, 07:57:11 PM
I'm actually going to push back on that long-standing community ruling (not a Decipher ruling).  Having reviewed it, I'm not sure that it stands the sniff test. 

I have posted in the Mount Doom thread here: https://lotrtcgwiki.com/forums/index.php?topic=2592.msg99446#msg99446
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 14, 2023, 04:42:32 PM
Hey team!
Minor bug:
Remember those pesky NULL messages whenever cards give you choices?

Well, this time it is back in the form of "Leaping blaze":
https://ibb.co/BZ4zkdx (https://ibb.co/BZ4zkdx)
Keep up the great work!
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 14, 2023, 04:46:55 PM
Another one I just remember, though I don't have a replay link...

Galadriel's Glade http://wiki.lotrtcgpc.net/wiki/LOTR01351 site, doesn't summarize in text (at the chat) what were the opponent's cards which were shown...
Compare it to Sting or other cards, they do keep up the handy annotation.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on November 14, 2023, 09:50:36 PM
Another one I just remember, though I don't have a replay link...

Galadriel's Glade http://wiki.lotrtcgpc.net/wiki/LOTR01351 site, doesn't summarize in text (at the chat) what were the opponent's cards which were shown...
Compare it to Sting or other cards, they do keep up the handy annotation.

So this one is down to a difference of wording.  "Reveal" effects put the info into the chat, while "look at" does not.  https://wiki.lotrtcgpc.net/wiki/Comprehensive_Rules_4.1#effect :

"When an effect says a player should look at a card, that card is shown only to that player.

When an effect says to reveal a card, that card is shown to all players. "


At the moment there's no real difference between the two in a 2-player game, but Gemp was built with multiplayer in mind at least, and keeps such information private (as it would need to be if there was a third player watching).  There might be room to argue that 2-player matches should treat "look at" and "reveal" the same for this.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on November 14, 2023, 09:51:32 PM
Hey team!
Minor bug:
Remember those pesky NULL messages whenever cards give you choices?

Well, this time it is back in the form of "Leaping blaze":
https://ibb.co/BZ4zkdx (https://ibb.co/BZ4zkdx)
Keep up the great work!

This one could stand to have a replay if you have one, but I'll take a look regardless.
Title: Re: Post your Gemp-LotR bugs here
Post by: daisukeman on November 16, 2023, 05:30:17 PM
I see, thanks for the explanation.
For the one about NULL msg, here ya go:
https://play.lotrtcgpc.net/gemp-lotr/game.html?replayId=daisukeman$jxde21aje7auuepz
Title: Re: Post your Gemp-LotR bugs here
Post by: Jango on December 18, 2023, 03:21:50 AM
I am reporting the disappearance of Enquea LOM from Gemp. I don't have it in my promotional cards. Instead I got the Goblin Runner. I do not know why.

Please restore this promotional Card
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on December 18, 2023, 07:07:54 PM
Oh dang it, I must have screwed up the IDs when I added the WC cards.  I will get that fixed ASAP.
Title: Re: Post your Gemp-LotR bugs here
Post by: TelTura on December 18, 2023, 08:33:40 PM
Okay, this has now been fixed.  All Full Art Enquea owners should now find those copies right where you left them (including in decks), and all WC Goblin Runner recipients should find 4x of those in My Cards completely separately.  If anyone added a WC Goblin Runner to their deck in the last 24 hours or so, please double-check those decks (it is almost certainly a Full Art Enquea at the moment).  Nobody else should need to adjust any decks.